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Mods & plugins voor Barotrauma

82.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

MM_MGRost – Barotrauma Mod

MM_MGRost

door 76561198843818335

need mannamusic to work https://steamcommunity.com/sharedfiles/filedetails/?id=2705101563 Rules of nature I'm My Own Master Now A Stranger I Remain The Stains Of Time Red Sun The Hot Wind Blowing The Only Thing I Know For Real Collective Consciousness It Has To Be This Way

39 downloads Details →
Sturgeon – Barotrauma Mod

Sturgeon

door 76561198289803404

Sturgeon is a medium-sized attack vessel. This submarine is heavily armed compared to it's size. Features robust reactor and battery system. Requires somewhat experienced crew to run effectively.

60 downloads Details →
K-24 Crocodile - Lucky Lady – Barotrauma Mod

K-24 Crocodile - Lucky Lady

door 76561198004856999

Original Sub: K-24 Crocodile by Doomich (https://steamcommunity.com/sharedfiles/filedetails/?id=2527579660&searchtext=K-24) --------------------- Lore: An older model military transport, the Crocodile fits its namesake well - it's irritable, sluggish, has a ravenous appetite, and is more often appeased than controlled, but for the crews willing to placate the beast it's known to be a dependable ship with a surprising amount of bite to its weaponry. While likely not a captain's dream command, it makes for an excellent hauler for independent traders and salvage crews. The Lucky Lady is something of a storied - and perhaps cursed - vessel. Lady Luck, after all, commands both good and ill fortune, and anyone foolish enough to court her will have both in equal measure. While the Lady always seems to limp back into dock no matter the odds, she also always seems to arrive with fewer crew than she left with...particularly crew that she doesn't like. The veterans who have lasted more than a voyage or two are a superstitious lot, but wouldn't take another ship even if you paid them. On Europa survival is never a sure thing, but for those she favors the Lady promises it more reliably than most. --------------------- Stats: Tier 2 Transport Cost: 16,700 Marks Crew: 5 - 7 Max Velocity: 13 km/h Max Vertical Velocity: 19 km/h Cargo Capacity: 64 Crates 1x Chaingun, 1x Pulse Laser, 1x Railgun w/ coaxial Coilgun --------------------- Description: This is the Lucky Lady, the customized K-24 Crocodile my group of friends uses in our games. We play with between 2-4 people, co-op only, no traitors, 0-2 bots, and this customized version of the K-24 is built for that. It's set up for our personal needs and tastes, and may not fit everyone. With that said, here are the differences between this version and the excellent original made by Doomich: o 1. Changes to the hull. - 1a. The dip/gap between the command room and the Cargo section has been made shallower to keep creatures from getting stuck there. (As a consequence, the secondary EDC has been removed as it is no longer required.) - 1b. The invisible wall between the Chaingun and the Airlock exit has been fixed. There should no longer be the issue of an impossible/difficult to fix leak in the oxygen room as part of this change. o 2. Changes to default inventory. - 2a. Lockers and storage cabinets have had auto-fill toggled off and had a set list of items supplied to them. This was mostly for our own convenience so everything would start out organized how we liked it, but the overall amount of items available would probably be considered somewhere between "Default" and "Limited". o 3. Changes to Turrets, Supercapacitors, and Reactor. - 3a. The Coilgun's power usage and rate of fire have been set back to default. It still mirrors the sluggishness of rotation the Railgun has to keep them synced. -3b. The ship's supercapacitors have had a RegEx system added to them. The supercaps need to be initialized the first time you use the ship (move the % slider any amount), but after that they'll run at 100% charge rate when below full, and toggle back to 0% charge rate when full. Since we sometimes run the ship with two players, constantly setting the supercaps wasn't realistic, so this setup was added. It's easily removed in the Editor by deleting the components and pulling the wires. - 3c. The reactor has had an automated RegEx system added, along with an on/off switch on the reactor itself to toggle this system. This system will run the reactor more-or-less perfectly with no player input, multiple rods included. As above, since we sometimes run with two players this setup was added. The toggle switch was added so the option to run it manually was available. o 4. Changes to doors. - 4a Doors have had a simple auto-close system put in. Doors are still opened manually. There are no safeties or warnings on the doors, so be sure of what's on the other side before you open something. o 5. Cosmetic changes. - 5a. Various cosmetic changes were made to the ship just for fun. The tail art is likely the most obvious change, but various damage and rust decals were added along the hull, as well as some tweaks to text size, brightness of the lights on switches, etc. --------------------- Notes: The mechanics of the ship are unchanged, but if you haven't used it: - It has strong ballasts and is agile on the Y-axis. - The reactor is very inefficient and eats fuel readily. - The reactor can only power most of the ship easily. Most things have on/off switches to help manage power usage. - The oxygen generator is only barely powerful enough to feed the ship. - The ammunition loaders are set as close to the actual turrets as possible instead of the usual "clustered" location. - The turrets rotate slowly and use more supercapacitor power than normal. - The turrets are locked (you cannot change them out later). - The top front is a large weak spot. It has an EDC system, but you should maneuver to keep things away from there. --------------------- Conclusion: This is a personalized version of the K-24 Crocodile. It's provided as-is. Outside of any major bugs or usage issues, I won't be updating or changing it from requests. That said, it's been used pretty extensively in campaign mode so there shouldn't be any glaring issues left. Hopefully you enjoy it as much as myself and my friends have. Good luck out there in Europa, and may you play in interesting times.

58 downloads Details →
Dugong V2 – Barotrauma Mod

Dugong V2

door 76561198162782924

Built from the well-known Dugong, Dugong V2 with it's refurbished Estonian interior and British engineering is surely to allow every Balkan a sweet spot in their pants. If they can survive that is.. Additions include: - An amazing little compartment which includes a fabricator in the fore of the submarine, under the armoury with a hatch opening, finally the Dugong is no longer tossed aside due to it's inability to craft useful much-needed items! - Decorations were done so with originality in mind, not much has been changed and if so, with originality in mind. - Two diving suits have been removed, replaced by an extra cargo shelf to ensure you never run out of space unlike with the original Dugong, especially since you'll need to store more materials for the fabricator. - Moved ammunition crates next to the weapon systems, why isn't convenience a priority especially in a world with fast-moving unpredictable dangers? - Updates to the medical bay: added a medical fabricator, toxins cabinet and a cabinet with randomly generated fabrication chemicals and materials to kick-start your crew! Recommended Crew: It's compact design allows double crew up to triplets. Or above, but be warned, only three may dawn the suits, choose who'll stay and who will go. Negotiations work, with or without weaponry ;) Submarine costs: 6000mk. How to be able to edit the ship for your own liking: (This requires you already have basic knowledge of editing your ships) 1. Subscribe to this mod. 2. Go to the file's destination at: \steamapps\workshop\content\602960\2680410001 3. Copy the 'Dugong V2.1.sub' file and paste it to your desktop or anywhere. 4. Go to the Barotrauma installation folder and find \steamapps\common\Barotrauma\Submarines 5. Drag or Paste the .sub file into there. 6. Go to Barotrauma's sub editor 7. Press 'Open...' and load 'Dugong V2'

46 downloads Details →
Super Sweet Pea MkII – Barotrauma Mod

Super Sweet Pea MkII

door 76561197984487962

The Mark Two version of the Super Sweet Pea improves in many areas: Optimized power and signal routing for FEWER BLOODY JUNCTION BOXES, cut-down profile and narrower deck spaces, optimized crew flow and program adjacency, expanded ammunition and crate storage, reworked and mostly-functional NPC routing, and reduction of security restrictions on doors. The Super Sweet Pea generally is a conceptual evolution of the dynamic Sweet Pea, an older solo-capable submarine. The SSP does away with the solo concept but supplants this for automation and flexibility: While the turrets on the SSP are not autonomous, they each have dedicated loaders, allowing them to be changed individually. The reactor comes equipped with an Autodyne II™ ARCS with and over/under-voltage multiplier. All of the crafting stations are cross-linked to relevant storage containers for ease of use and organization. Airlocks are semi-autonomous with general prevention against accidental ship-flooding; interior doors will open automatically when the airlock is drained, but can be manually opened via crowbar in emergencies. The SSP also comes with a single empty Large weapon mount to customize to your needs. Its companion shuttle, the Lamprey, is little more than a service shuttle, though it is unique in that it utilizes a fore-to-aft docking mechanism, attaching underneath the SSP's screw exhaust. It further has space for two autonomous weapon hardpoints linked to a common feed mechanism.

62 downloads Details →
Benthic Explorer – Barotrauma Mod

Benthic Explorer

door 76561198011910203

Tired of overpowered subs? Try the Benthic Explorer. This class of submarine is specifically designed for genetic research and exploration of the Abyss. It comes equipped with a JOHNNY scout drone, and is able to carry a wide array of shuttles that suit your away team's needs. Furthermore, its silent running mode and observation deck with glass canopy provide your research team with the necessary tools for a once-in-a-lifetime opportunity to study Europan wildlife up close. What could go wrong?

59 downloads Details →
Paerasit – Barotrauma Mod

Paerasit

door 76561198315897678

A submarine designed to be used for the husk cult. It has a somewhat strange design, seperating the engine room from the rest of the submarine. Many of the cult members pick this submarine for the unique communication system, designed to help the husks wit

59 downloads Details →
Dark Ice Mk.II (with cargo ULD lift) – Barotrauma Mod

Dark Ice Mk.II (with cargo ULD lift)

door 76561198084130031

Medium boat for all goals with front engine location. ***Lift and Cargo ULD, prison and bases for weapon instalation included*** Internal vital rooms are separated from the rest of the rooms. Engines are placed in the front special shaft together with lockable room for prison or storage goals. The big cargo rooms allows to take even big containers. Junction boxes are mostly places in separate room. The middle part of the boat consist of two rooms with auto closing doors - panic room with emergancy electricity and gunnery room below. - 2 coilguns, 3 base spots for new weapons. - Craft, deconstructor, medical craft, mineral sonar. - Shuttle is used as a air lock if it's connected. Otherwise smaller airlock will start work. - Drone drives into the direction of the mouse controller. Artifact holder is placed inside it and near its docking slot. - Conatins Unit Load Device on the lift platform controlled from drone room (Lift is on the testing stage and could float away in some cases).

45 downloads Details →
[EK]SOAS-锤头煞-MK3 – Barotrauma Mod

[EK]SOAS-锤头煞-MK3

door 76561198005639925

由护士鲨(https://steamcommunity.com/sharedfiles/filedetails/?id=2190578190) 改造而来的联盟的特种作战攻击核潜艇,采用了拟生造型,速度较快机动性强,装备有最新型的垂直推进器。直射火力较为凶猛,但缺乏决定性的重火力,需要灵活机动避免陷入不利情况。 武器: 4x常规线圈炮 2x自动炮 2x链式机枪 1x舰首小型电磁炮 动力: 最大上浮速度 18km/h (加力时31km/h) 最大下潜速度 23km/h (加力时34km/h) 最大推进速度 49km/h 特性: 弹药输送仓——可以直接将新购入的弹药直接放入,然后从武器室取出,避免上下来回搬运浪费不必要的时间。 垂直推进器——在导航台上手动开关,可以极大加强潜艇在垂直方向的机动能力。 可视化电池电量与反应炉温度——技术来自MCS-Stratus GN5

31 downloads Details →
G.S. Navigation + Periscope – Barotrauma Mod

G.S. Navigation + Periscope

door 76561198043984540

This is the navigation console and its periscope to allow periscope control. This is the Glass Shuttle, the shuttle that is being controlled. This is the submarine that I used it in.

65 downloads Details →
Big Chonk – Barotrauma Mod

Big Chonk

door 76561197975596760

A swimming laboratory, the Big Chonk is a new class of science vessels, designed to science all the science in the depths of Europa. Features: Internal PA/Alarm system, Internal IM system, a combat-capable drone, Battery-ran pumps, and a fully customizable laboratory for breeding mudraptors, growing pomegrenades and unwanted clown disposal. Updated for Urban Expanses! Recommended: 5-12 crew

60 downloads Details →
Connect 4 – Barotrauma Mod

Connect 4

door 76561198008060535

Uploaded my version seeing Working Joe's version on the workshop. The complexity is going to be far more intensive than his, but it works if you can stomach the extra load time it will add to your sub/map. I recommend checking out Working Joe's implementation for something that isn't as intensively complex. https://steamcommunity.com/sharedfiles/filedetails/?id=2401104689

50 downloads Details →
Nalfish (enhanced Azimuth with shuttle) – Barotrauma Mod

Nalfish (enhanced Azimuth with shuttle)

door 76561198450006939

Улучшенная версия Азимута, эта подводная лодка имеет шаттл-разведчик, больше орудий, деконструктор и фабрикаторы. Ради этого он жертвует скоростью и общей мощностью, а также значительным увеличением расхода топлива и до сих пор не имеет торпед. The fully ascended version of the Azimuth, this submarine has a scout shuttle, more weapons, a deconstructor and fabricators. For this it sacrifices some speed and overall power, as well as a significant increase in fuel consumption, and still has no torpedoes.

58 downloads Details →
Alien Vessel – Barotrauma Mod

Alien Vessel

door 76561198101234582

Throughout history, man has looked up at the stars and wondered whether or not we are alone in the universe. After the Earth incident, humanity looked to Europa for shelter, and we discovered that there did exist some intelligent predecessor(s?) that inhabited the oceans before us. All we know of the aliens, we have learned from what they have left behind: their ancient structures, and now, a vessel. Restored by the Pheonix Linea Research Team, this sub might help lead us to their makers. This sub is intended to be more of a novelty rather than a practical ship. Credit to Bananaft for the periscope-controlled steering.

45 downloads Details →
MS Urinstein – Barotrauma Mod

MS Urinstein

door 76561198138114463

Small intermediate submarine

63 downloads Details →
Magnum *OUTDATED* – Barotrauma Mod

Magnum *OUTDATED*

door 76561198073617035

The Magnum is the third installment in the "Magnum Opus" series of submarines. Its a medium sized submarine designed for crews of 3-6. The Magnum is designed to be jack of all trades submarine. Coming standard with 2 coilguns, 2 electrical discharge coils, a depth charge launcher, and an artifact holder outside the submarine for safely storing any type of alien artifact. Also includes the ability to toggle the submarine/weapon lights, an alarm system, and the ability to lock down the command room.

34 downloads Details →
Batch Deconstruct/Remove Ammo Boxes – Barotrauma Mod

Batch Deconstruct/Remove Ammo Boxes

door 76561198029902266

This mod requires LuaCsForBarotrauma. Please follow the instructions on its workshop page to activate it first. Overview This mod allows any crew member to press a key to trigger an event that processes all ammo boxes on their submarine with ammunition quantities below a specified threshold. - 20260802 - Crates are now taken into account - 20260803 - Duffel Bags taken into account Core Functionality When the trigger key is pressed, the mod will process all ammo boxes with remaining ammunition at or below the set threshold, based on the current mode: - Deconstruct Mode: Marks all eligible ammo boxes for deconstruction, and you can then assign deconstruction tasks to your crew members to complete the deconstruction. - Remove Mode: Directly removes all eligible ammo boxes from the game. Server Settings The server host can adjust the following settings via chat commands: - Set Mode: !mode - Parameter range: 0 or 1 - Example: !mode 0 - Description: Sets the mod's operating mode. 0 = Deconstruct Mode, 1 = Remove Mode - Set Threshold: !empty - Parameter range: Integer from 0 to 20 - Example: !empty 15 - Description: Sets the empty box threshold as a percentage. For example, !empty 15 means ammo boxes with 15% or less remaining ammunition will be considered empty and processed accordingly. - Set Crates taken into account: !crates - Parameter range: 0 or 1 - Example: !crates 0 - Description: Sets whether crates are taken into account. 0 = No, 1 = Yes - Set Duffel Bags taken into account: !bags - Parameter range: 0 or 1 - Example: !bags 0 - Description: Sets whether duffel bags are taken into account. 0 = No, 1 = Yes Key Binding The trigger key can be customized in the Mod Gameplay Settings menu. The default key is P. Permissions All players on the server can press the trigger key to activate the deconstruction or removal event (only applies to the submarine they are currently on). Only the server host can set the processing mode and threshold.

108 downloads Details →
A-40 Bell Ringer – Barotrauma Mod

A-40 Bell Ringer

door 76561199006328392

Hiya Everyone This sub uses bits of the "Medusa" and parts of my sub the "Rs Higgs" also the doors have those weird pads because of a mod my friend made me get called enhanced immersion (you wont see that ingame) Tier 2 Scout Has weak points Has a Moon pool as seen in picture 2 Cheeky Slot machine (Dynamic Europa) Let me know if it's broken I think it should work fine Please check out the "Medusa" its the best

113 downloads Details →
Sever-3 – Barotrauma Mod

Sever-3

door 76561199059244800

Submarine from the "Project SEVER" game Tier 1 submarine. "Siyaniye" system defends the sub with electric discharge coils from all sides. Reactor is housed in a separate casing - must be extracted to access it. Batteries compensate for grid spikes. They have 2 switches: forced charging and battery output connection to the grid. 2 modifications available: Combat Sever-2Sh and Scout Sever-3. Scout version has no weapons by default but has a hardpoint for a top gun and a medical fabricator. Combat version has 2 guns — top and bottom. Glad to hear feedback about gameplay balance Special thanks to the Russian Barotrauma community for development tips. link > "Project Sever" game on Steam <

94 downloads Details →
Simple Passageway Bypass – Barotrauma Mod

Simple Passageway Bypass

door 76561198214594327

A very simple mod that lets you kill the watchman in biome/passageway gate stations to progress which then unlocks the nearby path if you can't afford the money or reputation cost. Doing so will cause a huge -50 reputation loss for the faction who owns the outpost. This mod does not override anything. It is purely xml based (No Lua requirement) using an event that triggers at every outpost to check firstly if a watchman is present, and if so, that they are still alive at any given time. This additionally means the vast majority of mods that may touch outposts/events/npcs should be compatible as long as the watchman is still the method of progression. It is also less than 2kb, literally a tiny amount of xml was needed.

108 downloads Details →
BaroCraftables+ (Depth Charge) – Barotrauma Mod

BaroCraftables+ (Depth Charge)

door 76561198945217668

Allows Depth Charges to be removed and reinstalled. Unlike the original game, this addon makes Depth Charges recoverable, allowing players to remove and reinstall them instead of leaving them permanently in place.

104 downloads Details →
Role Cards – Barotrauma Mod

Role Cards

door 76561199417978124

Adds an expanded hierarchy of ID cards with separation into sailors, officers, and department heads. Added ID card sets: - Sailor ID cards: Mechanic, Engineer, Medic, Security, Assistant - Officer ID cards: Mechanic, Engineer, Medic, Security, Assistant - Department Head ID cards: Chief Mechanic, Chief Engineer, Chief Medical Officer, Chief of Security, Chief Assistant All cards are fully compatible with the vanilla access system, submarine editor, and existing game logic. The mod does not break balance, does not replace original items, and is safe to use alongside other mods. Required framework: LuaCsForBarotrauma

75 downloads Details →
NotWendy's Vanilla+ subs (RU) – Barotrauma Mod

NotWendy's Vanilla+ subs (RU)

door 76561198163032430

Подлодки созданные "NotWendy" объедененные в один пак.

91 downloads Details →
BoomBox - Bass Relic – Barotrauma Mod

BoomBox - Bass Relic

door 76561198196761497

Found somewhere in the ruins of a pre-war civilization, the BoomBox – Bass Relic is a marvel of sound engineering and survival. Although small, it can warm the hearts (and ears) of the entire crew, even on the bottom of Europa. It allows you to play various Mixtapes – small sound modules containing unique musical pieces. Insert your favorite Mixtape into the Boombox to let the music flow through the hull of your ship. Some tapes may also have unusual side effects… Features: - Play music from different Mixtapes - Ability to change tapes during gameplay – each with its own sound and atmosphere. - Custom interface with an ON/OFF button. - Requires power (battery). Notes: This mod was created with the immersion and atmosphere of submarine crews in mind. The sounds are tuned to not drown out ambient effects and radio communications. Perfect for long cruises around Europe.

74 downloads Details →

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