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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Crown class
door 76561198088292091
Designed to replace the aging fleet of larger, logistically inteisive Alta-Class Battlecruisers, the Crown type was capable of functioning independantly for long periods with a much smaller crew, while retaining the initial punch of it's larger bretheren. While the same weapons system has been installed in this vessel, it's worth nothing that the smaller hull has necessitated complications in the reloading system, reducing the fire rate of the main gun by 20% compared to the original cannon.
Molot Storage System [50 Slots]
door 76561198024793999
Original idea: https://steamcommunity.com/sharedfiles/filedetails/?id=2244657211 This is less op version. 50 slots instead of 100 and you can not grab many containers in your inventory (you need to hold instead).
TEH-1409 - Distant Paradise
door 76561197995824657
Likely my final project, and mostly a combination of things I learned from all my previous vanilla designs This is a custom submarine designed to be a one-and-done workhorse to take you from the beginning of the campaign to the end. Not particularly sure if it has the beef required for the later areas, but it will perform admirably for quite some time at the very least. Core Details: - Balanced weapon system with a small blindspot at the front and a large one at the back - Ekectrical Discharge Coils covering the top and bottom of the sub. Has a rather long cooldown and power consumption rate, so be sure to use them wisely - Fully functional electronics. Circuit boxes are my new favourite thing and I wish I knew about them earlier into this project. - Pre-filled cabinets that have enough for just over 3 people to be fully kitted. Might be an idea to take stock before your first outing - Moonpool for quick diving, Airlock for accessing areas above the sub - Many hidden inspector gadgets around the ship - point at em and giggle - A fully equipped medbay, crafting area, toilet, the works. - My "dixie lights" reactor visual indicators - Emergency Battery - A fully operational Gay Baby Jail equipped with 3 different ways to give unlawful passengers the death penalty Important info: - the fore guns and aft guns use a single loader for each side, so if you choose to upgrade them be ready to spend double at a time - The gay baby jail is mostly a meme, but can actually work as a brig if needed. Only the Security Officers and Captains can open/close the room or activate the lethal effects, so best to keep the room open in case of emergencies. - The oxygen tank holders are wired and will recharge your tanks for you. That's why they're glowing. The diving suit lockers do NOT because that's boring and too easy. - The moonpool basically cannot flood. It's a bit of a bummer but in order for that room to take on water it needs to take damage from somewhere other than the hatches. - Contains a hidden mini quest: Here's the deal, you could just rush to finding whatever the solution is or just play it out whenever someone figures out the next step - the reward is pretty unbalanced if you find it super early so it's up to you when/if you decide to see it through.
Phimosis
door 76561199023527768
Meet PHIMOSIS Tired of experiencing psychosis? You want something new? This mod is for you. It replaces “psychosis” with “phimosis.” That's genius. IF YOU'D LIKE TO POST IN THE COMMENTS WHAT MODS HAVE “PSYCHOSIS” IN THEM. WE'LL GRADUALLY CHANGE IT TO PHIMOSIS. RESTART THE GAME AFTER ENABLING THE MOD RESTART THE GAME AFTER ENABLING THE MOD RESTART THE GAME AFTER ENABLING THE MOD RESTART THE GAME AFTER ENABLING THE MOD RESTART THE GAME AFTER ENABLING THE MOD RESTART THE GAME AFTER ENABLING THE MOD This mod is a reference to a Russian meme. We have “phimosis” as a funny word. If you want to support me
JukeboxM
door 76561198020062858
A jukebox is a great purchase for every self-respecting submarine captain. But there is one small problem - to install it you need to go into the editor, which of course is not as cool as we would like . JukeboxM is a mod that allows you to solve this difficult problem and even more! 1. Now you can remove any jukebox! 2. You can hang it anywhere on your favorite boat! 3. The appearance is now not so funny, and more serious, and it has also become more compact! 4. Cool stand with a jukebox in hand 5. Besides the four old ones, four new, extremely depressing tracks, for those who like it darker 6. Modest color indicator of work for modest people (new tracks are taken from the game "Milk outside a bag of milk outside a bag of milk") I express my gratitude to the communities Team Zero, Russian barotrauma, and Raven Shipyards for their help and support
The Nymotis
door 76561198232120500
//: THE NYMOTIS Long lost, soon found Europa is one mysterious planet, chalk full of mystery. Whether your questions lie with the creatures, the ruins, or the abyss, most of us that are more scientifically inclined want to know who, what, and the why of this place. And though it's a step out of our usual path, Apollo would like to extend their hand in figuring out what makes this planet tick, with The Nymotis. While she didnt start her life as a research ship, the Nymotis will serve you just as well as a custom built craft, but without the severe financial debt you’ll find yourself in trying to buy one of those pompous floating laboratories. On the note of budget though, we’ve kept it low, that means the drainage & electrical systems are relics. You can't drop 4000 volts like you can on other ships and expect to be fine. Take care if you’re driving this thing. Features: - Dual engines - Full sized medical bay - Union Buster - Ample battery capacity - The Trakina, a small research shuttle bundled with the ship - Remote turret access with the Trakina Whether you're fresh from your thesis or a battered scientist, you’re gonna need to trawl these depths in something that can get you close to the data, and get you out in one piece. And in our humble (and in no way bais) opinion, there's no better option than The Nymotis Find the Trakina (the shuttle) here: The Trakina
A-3
door 76561198067425391
The A-3 "Snubnose" is a tier 2 attack class submarine build from the ground up for sub on sub fighting. The Snubnose is equiped with a powerful railgun at its tip and has the ability to drop depth charges onto ships passing below. Original design by Intelligent Donkey. Features: - 1 Railgun, 2 Coilguns, 1 hardpoint - Depth Charge (Can be dropped by trigger in searchlight periscope or at Nav Terminal) - Fabricator, Deconstructor, Medical Fabricator - Bottom airlock remains closed until docked or controlled by lever Preview image inspired by NotWendy
JSS Ardent Phoenix [O3]
door 76561198210766189
NOTE: The sub will work fine without them, but if you want the alarm system to fully work, download the and mods. Alarms, TCAS, and GPWS Alarms Extended The JSS Ardent Phoenix is a special operations submarine designed and built by Ozone Manufacturing for the Jovian Separatists. The vessel sports a high volume of floodable hull space, granting it a quick ascent/descent rate. Paired with its advanced engine, the Ardent Phoenix is one of the most agile submarines in the Separatist Navy, with a top speed of 40km/h when piloted by a skilled captain. The Ardent Phoenix is armed to the teeth, with four total hardpoints including a Dual-Drive MAC - a combination double coilgun and railgun. Fit with an advanced warning and dynamic proximity detection system, it's capable of warning the crew in the event of hostile contact or dangerous conditions. The history of the Ardent Phoenix's production is rooted in the betrayal felt by Ozone Manufacturing after the Europa Coalition refused to pay for a commissioned colony ship, the Supernautican. This caused the shipyard company to turn to the Separatists, who had an open contract out for a modern special operations sub. Edging ahead of the competition, Ozone Manufacturing won the contract and produced the submarine for the Jovian Separatists. Please leave any and all feedback in the comments! :D I am eager to improve the sub and fix any bugs I may have fixed in testing.
Onboarding
door 76561198084720375
An adventure map that aims for good game design and difficulty, but mainly difficulty. You are a prisoner captured by the separatists, and you have only one way to get out of this. Complete their near-death jobs and survive.
Korean name
door 76561198002738342
Innocent water gun
door 76561198122913371
The perfect tool for clowing around :) Try it on friends!
SleepyMod+
door 76561198012824290
Based on SinerSAMA's mod, edited to make it less powerful and more balanced to a Serious/Semi-Serious campaign. Hospital Bed IS still better than the other ones but all of them were changed a little bit for balancing. This is the BaroCraftables+ compatible version. Please put this ABOVE BaroCraftables+ for it to work! Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2784692016 This Edit: Cultist (me)
Crate Steel
door 76561198067926654
Because of a Change in Barotrauma's Lengthy Patch History, deconstructing Crates no longer returns steel. This mod exists because balance = realism. (TL/DR: Gives Crates a 1 Steel Deconstruction Output)
Portable Mini A-10 Warthog
door 76561198250226982
A 3900 RPM killing machine, sadly with interplanetary traveling it got smaller but kept its firing power. This mods adds 2 items: -A Portable Mini A-10 Warthog, that somehow you can carry and wield supporting that weight. -And the A-10 Ammo Belt. And yes, the recipes are almost similar to IRL ammo manufacturing but some ingredients stay out of the recipe (for obvious reasons) You can craft the Mini A-10 but youll need a significant amount of materials and skill, without mentioning ammo is indeed a complex step too, BUT you will be REWARDED with the pure power of DEMOCRACY, a 3900 RPM 7-barreled GAU-8 Avenger cannon that allows 30mm ammo, and those A-10 Belts have 1174 rounds, so do quick math and you gotta know youll have 24 full seconds of pure democracy. Disclaimer: Gun/Device is not proportional to IRL model, its a 1:20 scale to fit into human hands, and its "caliber" (damage) was lowered for game balancing reasons but its RPM and armor penetration from Depleted Uranium rounds were kept for logic / scientific reasons. Enjoy the BRRRT's, thank you for reading!
Azimuth II «Kol»
door 76561198453588638
<!-- I use machine translation and there may be inaccuracies in the text! --> ...the enemy ship instantly shook from the impact, its hull cracking like glass under pressure. Water filled the cracks, and with every second it seemed to lose its strength, sinking into the Abyss. The crew, if they were still alive, were left speechless, swallowed up by a dark element that did not forgive mistakes. The scarlet beam, which left only a plume of light behind it, fell silent, as did the battle itself, plunging everything around it into darkness and silence. In this underwater realm, where life and death danced in an eternal rhythm, one side disappeared, leaving only a cold trace in the vast waters... Description The submarine Azimuth II «Kol» is a high-tech new generation reconnaissance vessel, developed with emphasis on integration of alien technologies. This modified version of the «Azimuth» submarine combines elements of military power and high technology of the Coalition, allowing to perform a wide range of tasks - from protection of objects of the Coalition to conducting scientific research. The boat is made of modern composite materials, which increase its water displacement and resistance to damage. In addition, a system of reduced noise profile was implemented, which makes it more difficult to detect for the enemy. This allows it to remain unnoticed under the waters of Europe. Main weapon of Azimut II version «Kol» - powerful laser beam, which can be used to destroy or neutralize objects at a considerable distance. This beam, generated by two 25kW supercapacitors, is capable of igniting and destroying the most armored enemy points such as the Moloch shell or the armor of the enemy submarine. The laser cannons are powered by a state-of-the-art energy system based on alien technologies and modified batteries that can store huge amounts of energy. This allows the submarine to fight for a long time. This submarine with radiation laser guns and a beam represents a further step in naval technology, capable of changing the balance of power on Europe and ensuring safety in waters saturated with potential threats. - Price: 32.750 mk - Class: Reconnaissance - Level: 3 - Dimensions: 42x11 m - Load capacity: 12 crates - Recommended command size 3 - 6 - Recommended team experience: Common - Max. X speed: +27.4 / -27.4 - Max. Y speed: +17.4 / -19.0 - Reactor fuel consumption: 0.210 The «Kol» ships were placed on the front line to serve and protect the Coalition, guided by the best officers. Modernization history The order to modernize the «Azimuth» submarine was sent to Novaya Moskva shipyard in response to the growing threat from Jupiter Storm. Novaya Moskva station has advanced laser weapons technology and specialists who could implement a new generation of pulsed lasers and complement the submarine's power supply system. «Azimuth» was chosen as a prototype because of it's fast running and quietness with potential in improving combat systems and crew life support. Design began by analyzing the operational requirements and combat role of the submarine to include anti-submarine warfare, defense against live threats, and special operations capabilities. The design modernization resulted in a hull that is resistant to high pressure at great depths and provides excellent maneuverability characteristics. The main task was to design and install a new weapon to be able to destroy the main threats to the crew and the submarine. Thus, a new generation of Pulse Lasers was born, demonstrating multiplied power with its predecessor. The main and most important difference is the use of an alien power unit to power the weapon, resulting in a radiation effect after a hit and additional penetration of the hull or armour of the monster. The laser power system also provides for the installation of standard ammunition, or without it. The main problem and reason why the new weapon cannot be installed on other subs is the significantly increased power consumption for the shot charge. For the same reason, the same laser launchers cannot be replaced by other weapons. Experts recommend increasing the maximum amount of energy in the supercapacitors in the stations. Also to complement the lasers was designed Beam launcher, capable of destroying Moloch or punching a submarine through with a salvo. Before a shot is fired, the launcher activates and begins to store energy. When the energy is charged, the system is focused and the cannon is ready to fire, a beam is released causing a thermal effect that pierces and melts the surface. The cooling system uses water from the outside, which provides effective heat dissipation, preventing overheating even during intense combat. Smart airlock added from the Workshop (Thanks to the creator): https://steamcommunity.com/sharedfiles/filedetails/?id=2163554538 Decorative antennas taken from this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2970863724&searchtext=Decotrauma
Flounder
door 76561198029504834
The Flounder is a sturdy craft used by commercial salvaging operations across Europa. It is beloved by divers for its many features that support EVA operations. However, its' focus makes the experience for anyone who actually stays inside the submarine a bit clumsy. The Flounder is modestly armed but sports some "unique" features that allow it to quickly dive and avoid any nasty denizens of the depths. The Flounder was designed with an eye towards aesthetics and building a rich, believable interior. The Flounder's corporate owners care very much for the well-being of their employees, and helpful instructions and motivational posters are plastered around the submarine. Features include: - Stations and suits for 4-8 players - Bot friendly - Silent running mode to help elude enemies - SUPER BALLAST mode, for when just diving isn't fast enough. Make sure you get to a nice, dry room! - Bunks, washing machine, onboard bar -- all the comforts of home for those long voyages in the deep Includes the Accident Button item assembly created by Herbal: https://steamcommunity.com/sharedfiles/filedetails/?id=2889883568
Ebon Hawk
door 76561198026562237
Another odd hull found at the bottom of the Europan ocean. The only markings on it were that of the Ebon Hawk. Its been somewhat repaired. Its a tier 1 transport that while cheaper than other transports of its tier, has only half the cargo space. It does have the speed of a scout at its tier to make up for this. I wanted to make a transport, and another simple sub. I asked my friends and this is the top rated sub. IF you have any suggestions, bugs, concerns, feedback, ect feel free to comment. This now has a Tier 1 and 2 version included! Armaments: 1 Dual turbo laser (2 on T2) 1 Coilgun ( replaced with above on T2) 1 turret hardpoint T2: 1 Large Hardpoint 1 Discharge coil covering the engine area 2 Fixed forward turbolasers for the pilot/captain Features/stats: -Reactor output: 7k -2 LDU's, with some extra crate shelves -Top speed roughly 25 with 50 helm -Strong Hull especially at the rear T2: -Another LDU and two more Shelves -Med Fab -Extra 1k Reactor Output -T2 Has a speeder bike Note: The white garbage bin looking things are Plasteel cylinders (medium or large steel cabinets) Speeder bike by black mamba : https://steamcommunity.com/sharedfiles/filedetails/?id=2979034919
G.E.C Structures Pack
door 76561198041910277
This pack contents ships, ship wreaks, thalamus's, alien ruin stuff, Beacon's, and I am planing on working on station parts. All the items in this mod are G.E.C Structures they all have the G.E.C logo on them. There is bits of lore here and there The Tram in some of the Beacons if from this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2959130482
Barsuk II
door 76561198038270579
=========================================================== BARSUK - II =========================================================== The BARSUK is cheapest Tier-1 Attack Submarine in Barotruma. According to its decryption there is a subculture of Barsuk-enthusiasts who customizes and tunes their vessels to fit their wants and needs. So without straying away from its original concept I made some slight changes and improvements, I have given Barsuk the love and care it deserves. =========================================================== Changes =========================================================== - Added some bunk beds - Added some lighting in dark places - Added some more big steel cabinets - Added some more diving suit lockers - Added some more cargo crate shelves - Slightly reduced the dead-zone of turrets - Added some neon decorative wall fixtures - Added some more ammunition storage shelves - Added some more fire extinguisher placements - Removed All Rusty Junk - A fresh coat of paint for the entire Sub - Better cable management ===========================================================
Byzea
door 76561198050118608
The Coalition-made Byzea (Vees-AYY-ah) is a well-protected but bulky and slow vessel equipped for any sort of transport mission, be it hauling cargo, guarding prisoners or escorting personnel. She comes kitted with many on-board utilities and 2 Chainguns to the rear to protect the cargo hold and brig. However her poorly optimised electrical systems, singular ballast pump and less-than-adequate engine mean the Byzea can sometimes be quite a high-maintenance vessel lacking in manoeuvrability. Price: 15000 Europan Marks Tier II Transport-Class Submarine Recommended crew size: 4-7 Features: -Mineral scanner -Cargo hold with 60 crate rack capacity -Prison cell with remote controlled door -Engineering room with a fabricator & deconstructor linked to a large cabinet -Medbay with a bed and medical fabricator -Armoury with two secure cabinets -2 Chainguns, a coilgun and a turret hardpoint -2 Electrical discharge coils and depth charge launcher -2 Airlocks and docking hatches; top and bottom Strengths: -Tough, well armoured and gunned, although the front of the sub has no gun coverage before the turret hardpoint is filled, the bow is heavily armoured and the discharge coils cover blind spots -Can handle any cargo or transport mission with little issue -Engine room doubles as a bilge for the cargo hold -Generally handles flooding fairly well -Plenty of storage space Weaknesses: -Poor manoeuvrability; low top speed and poor acceleration -Singular ballast pump means slow ascent and descent characteristics and it becomes a liability if out of commission due to damage or ballast flora infection -Poorly optimised electrical systems
儒艮(现代化改装) Dugong (modern modification)
door 76561198207175729
经过现代化改造的儒艮号潜艇,更加合理的舱室布局,适合新手开荒,船壳全体+75HP,拥有三门标准电磁炮,一门标准轨道炮(轨道炮与下方电磁炮为同轴),搭载一艘dugong无人机,拥有备用电源,即使燃料棒用尽,甚至遭受EMP打击,也能进行移动与开火。 The modernized dugong submarine, with a more reasonable cabin layout, is suitable for novices to open up wasteland. Its hull is all +75HP, and it has three standard electromagnetic guns, a standard rail gun (the rail gun is coaxial with the electromagnetic gun below), a Dugong drone, and a standby power supply. Even if the fuel rods are exhausted or even hit by EMP, it can move and fire.
Even Pay for Repairmen
door 76561198304826523
Tired of not getting paid by your captain? Jealous that every other class, even those lowly clowns, get paid for doing their jobs while you live in squalor? Have I got the mod for you! With one simple payment of 199.99Mk/Month, you too will get money for doing your job. Here's how it works Changes -"In the Flow" now gives the engineer who repaired the device 20Mk on top of the repair-speed boost -"Miner" now gives 100Mk for every ore deconstructed on top of potential doubling, mining is a job real colonists do all the time! Potential future changes -Make Miner give the Handy Seaman every 'X' ore deconstructed -Change "Co-Author" (Engineer talent to receive the Handy Seaman) only to require another engineer/mechanic instead of exclusively a mechanic and engi, as well as only needing one person to hold the other
Brown Bomber [BMW]
door 76561198060075134
A light boarding shuttle for 2 crewmates. It has high mobility and view, but its fragile. Dock on enemy ship and turn on Boarding Mode to flood and shake the enemy submarine using it's own power grid to create chaos while you board. No O2 generator, so use suit all times. Good for pirate missions and PvP See all Bombers: The light fighter Blue Bomber https://steamcommunity.com/sharedfiles/filedetails/?id=2644794885 The kamikaze selfdestruct Yellow Bomber https://steamcommunity.com/sharedfiles/filedetails/?id=2731538611 The boarding and disruption Brown Bomber https://steamcommunity.com/sharedfiles/filedetails/?id=2785782611
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