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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Crew Recipe Access
door 76561199189797294
Makes talent-based crafting recipes usable by the entire crew. If any current crew member (player or bot) has unlocked a recipe via talents, everyone can craft it at the fabricator. No more switching characters just to access specific crafts. Works in singleplayer and host multiplayer No permanent unlocks — recipes are available only while a crew member with the talent is present Server-side logic: clients don’t need the mod installed Minimal and lightweight, no balance-breaking “unlock all” behavior Designed to reduce micromanagement while keeping progression meaningful.
Immersive Diving Gear中文补丁
door 76561199623640221
Immersive Diving Gear的外挂汉化,置于原模组之上 模组排序: - Immersive Diving Gear CN - Immersive Diving Gear
Carfentanyl NT
door 76561198399958929
Dual Attachment Slots
door 76561198760882071
This mod adds an extra slot for the 3 weapons that support the "scope" attachment in vanilla, so they can have both the scope and the flashlight at the same time. The weapons being: -Rifle -Assault rifle -Harpoon coil-rifle Compatibility This mod overrides a file located in Barotrauma\Content\Items\Weapons\weapons.xml , specifically the "rifle" and "harpooncoilrifle" part and a file located at Barotrauma\Content\Items\Jobgear\Security\securityofficer_talent_items.xml , specifically the "assaultrifle" part Meaning it's not compatible with mods that override the same file, the mod adds a couple lines of code to each item so,if you plan on running this mod with mods that override the same file(so im guessing most of weapon's mods),put Dual Attachment Slots on the bottom of the load order. if you encounter any bugs (if its possible) , and\or i forget any weapons,then let me know in the comments!
九州武库·CBRN拓展(not版)x无限弹药
door 76561199652468000
个人自用,有bug而且不少:P 需要九州武库、CBRN拓展、TSM任务包
LUMEN
door 76561198220524883
Lumen is a European coalition reconnaissance submarine. One day, engineers at the Lambda Linea docks decided that assembling reconnaissance vessels to fight the separatists from old research boats was a bad idea. Then the idea was born to create a boat that could withstand a blow and repel the enemy. Lumen is so named because of its main caliber weapon in the form of a twin pulse laser, its power is enough to destroy any sea creatures in the waters of the coalition jurisdiction and beyond TECH PART TIER: 2 CLASS: SCOUT COST: 16000 marks SCALE: 36.5 meters by hull. 33 inside height 10 meters MOBILITY Maximum forward speed 33 km/h Sinking speed 15 km/h Ascent speed 17 km/h HULL DURABILITY 200 HP armor 75 HP walls REACTOR Maximum output 6000 kilowatts Ignition delay 20 Melting delay 120 consumption 0.2 CARGO: 2 shelves The submarine has a stealth mode, which essentially turns off all external irritants in the form of light and sound. REACTOR AUTOMATION 1 keep the reactor in automatic mode 2 Use any rods, and use 2 at once, there is no point in loading only part of the rods. The automation will do everything for you 3 Do not change the values in the components except the MEMORY component REMEMBER If you have upgraded the reactor for output power, enter in the MEMORY component a number equal to the output power minus two 0 EXAMPLE The reactor output is 6000 kW, the MEMORY component is set to 35 units. Having upgraded the reactor, the output power is 6600 kW enter the number 66 into the MEMORY component That's all for now. Please leave a COMMENT if there are any errors or omissions in the submarine. The submarine will be updated for some time until the necessary errors are fixed.
Docking Autopilot
door 76561198065135127
Automatic Docking System for Shuttles (or drones) Load the Testshuttle in editor and use the wiring for your creations Uses Roblues PID Regulator (https://steamcommunity.com/sharedfiles/filedetails/?id=2395623275)
Europa War spawnrate nerf [deprecated]
door 76561198019912511
nerf the spawnrate from europa war mod decrease the interval enemies spawn for a more chill playthrough Mod above EW / EEW
Lukako's Revive Patch
door 76561198168589809
Made for our trans-humanist crewmates. Let's say you glitch out and die, or one of your frienemies pulls the trigger a bit too liberally on you and dies while you are equipped with state-of-the-art Cybernetics, you cluelessly want to revert this catastrophy and hit 'revive' in the console and to your dismay, everything you have just vanishes. For those who have a more story-like campaign and like to 'be silly', this happens quite often. In order to not constantly have to re-transplant new organs into patients, this tiny mod makes a small tweak to the revive command to exclude any afflictions marked as 'isBuff'. This means it will also keep genes, stimulants or other modded afflictions - as long as they are buffs. TL;DR: 'Revive' command now keeps positive afflictions, and gets rid of negative afflictions while still returning you from the dead and healing you to full. Watch out for Husk symbiotes, they will be wiped. Tested for Neurotrauma Cybernetics and Neurotrauma eyes. Is not dependent on either and will work with any mod as far as I am aware. Load order does not matter. Thanks to Ydrec for teaching my small brain new tricks.
東方淵獄行 ~ From Inferno to Paradise(测试版)
door 76561198844798773
在东方潜渊行动组中加入了有关《Library Of Ruina》(废墟图书馆)与《Limbus Company》(边狱公司)的内容。 本mod部分内容尚未完成或即将重做,仅推荐作测试或娱乐用途。
[SUB][RUS] Мандраж
door 76561198448631637
Делал подлодку для кампании с другом. Вдохновлялся ванилькой, поэтому одно орудие придётся докупить, на свой вкус. Есть пара батарей скопированных с Дюгоня. Когда они включены, генератор кислорода отключается для экономии энергии. Два двигателя, верхний чуть помощней и побольше жрёт, но в целом скорость примерно как у Гейры. Мощность реактора не слишком высокая, но на основные системы хватает, лучше улучшить. В хозяйственном отсеке текстовые экраны показывают состояние насосов, двигателей и генератора кислорода. Будете постоянно пробегать мимо и не придётся всё это проверять руками или на мониторе состояния. В пункте управления много текстовых экранов нужных и ненужных, разберётесь, всё равно они не мешают. Шлюз стоит в немного неудобном месте, но зато в нём насос не качает вхолостую, когда люк открыт или разбит (это моя гордость). Малые насосы стоят во всех нижних отсеках, поэтому постоянно открывать двери, чтобы слить воду, как на Гейре, не придётся, слава красному носу. Всяких приоткрытых панелей предостаточно, я уже сам непомню где их понаставил. С предателями играть можно. Каюта для уюта. За стекло не бойтесь оно прочное (иначе мой друг стал бы опять вонять). Уязвимые точки есть, иначе было бы неинтересно, пользуйтесь разрядными катушками, для них суперконденсатор отдельный. Мне даже кажется их слишком много... Если любите ковыряться в домашнем огороде, то очень жаль, пространства мало и использовано оно эффективно. Может у генератора кислорода втиснется один ящик для рассады. В арсенал доступ не нужен, только в сейфы и ящик с токсинами. Баги какие-то будут, скажите!
a picture of iona 伊欧娜的船内贴图
door 76561198173627838
使用游戏部件制作的伊欧娜贴图,图片深度在530-590,眼睛是一个灯泡接上电源的话可以发亮 Iona picture made of game parts, the depth is 530-590, and her eye is a light that lights up when connected to a power. 贴图自然已经添加到萝莉伊欧娜的指挥室里了
BaroTraumatic Patch
door 76561199405097448
a patch that puts the hellish difficulty almost to vanilla without broken spawn. And fixes the spawn of enemies. патч который ставит адскую сложность почти на ванильную без поломанного спавна. И чинит спавн врагов.
Money
door 76561198975243713
EA + EK only apparel [BARA Version] v2
door 76561199030957953
Мод для рп сервера бара-бара https://discord.gg/2JkdYkEGSr Вырезанные из EA и EK инструменты и одежда, созданно исключительно для локального рп сервера
Pet Legacy Crawler
door 76561198118722289
OBSOLETE, USE THE OTHER MOD ON THE WORKSHOP. It's not a perfect "pet" by traditional standards, but it has most of the features you'd see in one as it's friendly and protects/follows humans. It is found in caves in packs of 1-2 and avoids other sea creatures. textures, sounds, and animations are property of Barotrauma's Devs and I take no credit for them.
B
door 76561198979344105
The Industrial Revolution and its consequences have been a disaster for the human race. They have greatly increased the life-expectancy of those of us who live in “advanced” countries, but they have destabilized society, have made life unfulfilling, have subjected human beings to indignities, have led to widespread psychological suffering (in the Third World to physical suffering as well) and have inflicted severe damage on the natural world. The continued development of technology will worsen the situation. It will certainly subject human being to greater indignities and inflict greater damage on the natural world, it will probably lead to greater social disruption and psychological suffering, and it may lead to increased physical suffering even in “advanced” countries. The industrial-technological system may survive or it may break down. If it survives, it MAY eventually achieve a low level of physical and psychological suffering, but only after passing through a long and very painful period of adjustment and only at the cost of permanently reducing human beings and many other living organisms to engineered products and mere cogs in the social machine. Furthermore, if the system survives, the consequences will be inevitable: There is no way of reforming or modifying the system so as to prevent it from depriving people of dignity and autonomy. If the system breaks down the consequences will still be very painful. But the bigger the system grows the more disastrous the results of its breakdown will be, so if it is to break down it had best break down sooner rather than later.
Acid Weapons Rebalance
door 76561198108812139
This mod aims to give the Medic's acid weapons a slight to moderate bump to make using them an attractive alternative without going overboard or changing how the items function.
Auto Refill Nuclear Reactor
door 76561198085810371
Requires serverside lua to work. # Usage Equip a screwdriver and wire reactor's "item_out" to any container's "item_in". When reactor runs out of fuel the used fuel rod will be moved to the container. If the container has a fuel rod that's not empty it will move that to the reactor. -- The "item_in" port on the reactor and "item_out" port on the container is not used atm. They are just there for forward-compatibility in case I ever make a full automatic inventory system. --
Graticule光标系列
door 76561198301768175
Graticule series are balanced subs with compact design.U can navigated them effortlessly. tips: 1.Captain in Graticule3 is also a gunner manipulating two railguns .U can either fire by clicking within range of the gun,or switch other guns by clicking one of them. 2.Lock switch button: Lock the brig. 3.Hatch switch button: Keep the airlock doors open when Ur sub is in docking state.
Jackdaw-寒鸦小型侦查艇
door 76561198817396220
整体由Alcedo-翠鸟级改造而来的寒鸦小巧,迅捷,轻便,集成了大量基础功能,适用于木卫二深洋下的开拓探索。集中的舱室使得少量的船员就能完全驱使这艘侦查艇,但其疲弱的火力与性能使它并不适合过于激烈的战斗。 售价:8500mk 类型:侦查型 规格:28x12m 载货量:14箱 建议操作人数:1~3玩家 推荐船员经验:初窥门径 反应堆最大功率:2250kW 最大水平航速:62 km/h 最大上浮速度:18 km/h 最大下潜速度:21 km/h 火力配置:上下各一门大型轨道炮与单管电磁炮,另配备小型无人机一台。
Smaller Caves (In-game maps) Mniejsze Mapki
door 76561198023946001
EN: Smaller (shorter) maps, but way more intense great for people that don't have that much time for steering the sub Prepared for v1.0.8.0 Hotfix You have to start New Game with this mod for it to work properly, I am not responsible for turning it on mid game. PL: Mniejsze (krótsze) mapy ale bardziej intensywne świetnie dla ludzi, nie mających dużej ilości czasu na bul bul Przygotowane do wersji 1.0.8.0 Trzeba rozpocząć grę od nowa z tym modem
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