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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
小雀-II型4.25修复卡脚
door 76561198206148519
新版回坑,看没人改我来改吧,修复了雏隼卡脚的问题,原mod工坊直接搜“小雀”,侵权联系我删除 听说炮塔还会打到自己,没注意不知道是哪里的问题,评论区可发我再改改看 附件里有雏隼的sub文件,觉得不好可自行修改,我就加了个平台,进去后看着右边按住w就能冲出来了
Global Rebalance without Lua
door 76561198090902597
Early Access version! Core package! English localization is not ready! The mod has the following goals: To moderately complicate the game. Balance the content of the game. Faster level up. Improve medicine. Reduce the time to prepare the team. Reduce the time to complete the campaign. Accelerate the appearance of new content during the campaign. Adding new content. You will find a lot of changes here, but here are some of them: Changed divingsuits specs. Changed jobs. Changed stations. Changed abandoned stations, beacons and pirate subs. Changed and new missions. Changed locations. Changed map. Changed and new items. Changed and new afflictions. Changed and new creatures. Dodge mechanics. Lightsabers. Alien and its stages of development. And much more.
Проект - 271741 - Щука
door 76561198876455427
Скорость: горизонт - 25км/ч, вертикаль - 17км/ч. Вооружение: Магнитные пушки - 3, Двойнаые магнитные пушки - 1, Рельсотроны - 1. Собрана под мод Neurotrauma и имеет высокую степень защиты системы питания и проста в управлении. https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=3190189044
Hurricane Assault Class mk2
door 76561199108518822
an updated version of the hurricane with better lights, easier movement between levels, and some hidden goodies. other than that the submarine was made with help from MrE125. again this submarine is made for the warhammer 40k overhaul mod. loading the sub without the overhaul enabled it will not load correctly!
All Scp Siren
door 76561199033916171
St. Astori's Sonar UI
door 76561198337873330
A simple mod to change the sonar UI appearance. Adds a simple and comfortable green interface with clock directions on the rim and a thin radial line from each number towards the center for precise position indications. The face is kept mostly plain as not to hinder sonar visibility. Based off of Triiodine's oClockRadar.
Easyfier
door 76561198067157572
Are you a complete child? Is Barotrauma too hard? Then this mod is for you! It adds a few overpowered items that are fairly cheap to make so you can turn barotrauma into a cakewalk. Unless you're hosting a pub, In which case it only reduces the difficulty to normal levels. Items added: Big heal (identifier silverbulletheal) Big poison (identifier evilsilverbulletheal) Big owie (identifier owie) Big suit (identifer Bigsuit) Big suit healing tank (identifier bigsuitheal) Chonky toolbelt (identifier chonkytoolbelt) Silly serum (identifier funny)
S.S.Toucan 01
door 76561198064528962
Outdated vessel. Produced at one of the forgotten independent stations as a research submarine. An early version of research boats for mining and research missions in remote corners of caves. After the appearance of cheaper and advanced analogues of reconnaissance boats, the production of this boat, due to the complex design and the use of an unreasonably excessive amount of resources, became unprofitable. After the nuclear disaster in the Tormsdale colony, the crew that took the task for the transportation of important people JPM stopped the coalition ship under the pretext of checking the cargo, during the inspections to the ship was committed by a raid. The entire crew and passengers were arrested, and the ship itself was seized. -------------------------------- Tukan 01 Level 1 scout submarine Cost: 9836 Mk. Size: length 39 m; Width 9.8 m. Crew: 4-6 newcomers-veterans. Carrying capacity: 12 boxes. Speed: engine 24km/h; Rise 19km/h; Descent 16 km/h. Armament: 2 coilgun; 2 turret Hardpoint; Depth Charge Tube; Electrical Discharge Coil. Mechanisms: Old Fabricator-Deconstructor; MedFabricator. -------------------------------- Features of the submarine: old reactor, unstable junction box, old and unreliable mechanisms, many support detector, two docking hatch.
The Angler Fish
door 76561198314365220
My first and probably last submarine. Made to be not too complicated so most wouldnt see it as broken in the campaign. (built as close to the vanila style as possible while trying to make it good) Have Fun! UPDATE: well ill be damned, i actually made a varient of this thats """""""slightly""""""" """""better""""". please check it out!
Vanilla cursors
door 76561198074498369
Oh, hey! Didn't see you there. Hey, have you ever installed a fantastic mod only to find out they swapped the in-game mouse cursor for some reason? ... Did it ever bother you? Well, it once happened to me. So I put my legs into it and made a global fix. Installing this mod and putting it AT THE TOP OF THE MODLIST will ensure you the true vanilla mouse cursor experience.
Rough Item Buff
door 76561199107463306
This mod is for personal use and it lazily buffs a bunch of items including: - WEAPONS - have been buffed from damage to capacity & changed assault rifle, auto shotgun & HMG to be usable in any slot like other guns - AMMO - crafts and stacks in larger quantities, magazines now have more bullets, balanced ammo crafting (still op needs tweaks) - CONTAINERS - most storage containers have been expanded & added a overpowered storage solution "thebox" - RECIPES - most recipies have been removed as requirements allowing crafting from the start (still some job recipies to add like auto injector and hand cannon) I have a lot more planned but ultimately it depends if anyone is interested as im not going to overhaul the game just for myself. This mod should be safe to add and remove mid campaign however any items in extended storage slots will get dumped on the floor & items in "thebox" will be lost forever. This was a pain to get uploaded initially but here is hoping it all works fine so i can get to balancing,Enjoy!
No Water Pressure Death (Earpiece Radio)
door 76561198105102347
Version of the original mod, though this one will change the appearance of the headset to a low-profile hidden earpiece, more suited for certain character types. ------------------------------------------------------- Barotrauma without the barotrauma? Yes, it's a bit bizarre to consider and will indeed throw out the realism/immersion, but for some, it's a difficulty or gameplay choice. This mod adds a high pressure protection effect to the radio headset, which crewmembers pretty much wear all the time, and some NPCs as well. As long as it's worn, you are safe from the crushing power of the Europan Seas. So the next time your submarine gets a hull breach, don't worry about running for the diving suits, or be afraid of your AI crew not making it in time and bursting.
镜控聚焦火炮
door 76561198316157928
强不强是一时的事,帅不帅是一辈子的事。 使用方法:双击开炮,长按聚焦(类似星露谷钓鱼)。 注意:此系统仅为模型机,未精确调试数值,仅供学习交流,请勿直接复制到潜艇上。 这不是潜艇!不是潜艇!不是潜艇!没有对接口和出舱口,请勿直接在战役使用。
Super Mining Sonar(自更)
door 76561198067656872
原作者链接https://steamcommunity.com/sharedfiles/filedetails/?id=2151428187 现在原作者已经失踪,其他玩家接手更着更着就没有然后了,所以干脆自己小更一下吧(实际上就是复制粘贴【手动滑稽】)。 目前矿物的堆叠数量在32,主要是因为我在用X32这个mod,如果X32前置,那么就会覆盖Super Mining Sonar的medmaterials.xml和minerals.xml这两个文件,导致在游戏中声呐无法直接显示矿物和植物,特别是植物,一不小心就开过头了,植物没有采到,回头去找又浪费时间。所以为了配合X32MOD,我改了堆叠数量,将Super Mining Sonar前置就没问题了。 当然不要指望我能整活,我只会复制粘贴(狗头)
流光号
door 76561199178569308
字如其名,流光号是木卫二的工程师们根据地球上流传下来的一个美丽传说——“极光”所设计制造的一艘潜艇。 潜艇的蓝色渐变涂装、修长的外观、极强的机动性和极强的火力,让流光号如同木卫二深海里的一道极光--美丽且致命。 长:75m;高:15m 武器简介: 常规武器配置:潜艇四角的所有电磁炮和激光炮均采用了双联装,用更高的的弹药和能量消耗换来了更高的输出,配合潜艇优良的射界,可以给予潜艇平常状态时最佳防护。 大型武器配置:潜艇在上下各配备了一门轨道炮,可以随时对巨兽目标实行打击,此外潜艇上部的轨道炮还可以随时转换成加农炮。 特殊武器配置: 流光配备的一门大型激光发射器,充能器可预填装5发的能量,每发都能造成巨额伤害,取而代之的是其极慢的充能速度(不攻击时每60s填充一发) 另有一门可切换集束和霰弹模式的高射速加农炮,但流光号的能源不能支持其连续开火 火控及指挥室: 流光号应用了目前先进的多终端火控系统,让舰长在指挥室也能操控全舰绝大部分武器,同时舰船还配置了一间智能化武器中控室,其能够感应到来怪并自动将潜望镜切换到对应炮位。 流光号的指挥室指挥室使用了可视化操作系统,舰长在指挥室就可以知晓全舰大部分的情况,并且可以控制流光号的气闸舱门、武器库门及禁闭室是否开启。 机动: 科学家也研究了那艘外星飞船的推进器,驱动这个推进器的方式是用另一个普通引擎驱动,其会产生强大的重力波来推进飞船,经测试这种引擎虽然是为太空环境设计的,但在水中也依然能产生远超现在引擎的推进力,现在这颗推进器也装载在流光号上,在流光号强大的水平机动力的对比下,流光号为操作平衡所设计的上下相近的垂直机动力便略显不足了,但流光号的下层对接口可以作为临时压载舱,这可以弥补一些下沉速度的不足。以下是流光号在实验室中的数据: 水平速度:0-35:5s;0-38(极速):10s;38-0:3s 垂直速度:向上:18;向下(不开启加速下潜):17;向下(开启加速下潜):21 无人机: 本船没有无人机 【但是本船配有穿梭艇】(先已更换为摩托艇)摩托艇为全电能源,水平垂直移速均为19左右,荷载两人,可装载两箱货物,3发/箱轨道炮及弹药箱,带氧气及电池充能,一个后备箱及武器架 采用镜控驾驶(本来还想自己做来着,但是看过“自由の代償“大佬的镜控电路之后脑子里面怎么都忘不掉了,最后不管怎么做都越来越像越来越像...然后就妥协了ㄟ( ▔, ▔ )ㄏ”)上船后长按左键离港,松开左键对接,离港后长按左键行驶,双击左键切换为炮台。副手潜望镜只能操作武器,双击可切换连射和轨道炮 可在导航终端上开启手刹(在此模式下在你没操作时,摩托艇会尽量保持速度为0,关闭刹车可让你能够推动摩托艇)、切换炮台以及控制舱门。 可在驾驶室前按钮关闭灯光,可节约能源及防止引怪 最后感谢各种被我给扒拉过船的大佬(´▽`ʃ♡ƪ)
Straightback——Humpback remodeling
door 76561198439001470
Uploaded to play with my friends...... A former military vessel, WH4-L3 'Humpback' has been outfitted to withstand most of the dangers in deep Europa. Her relatively high velocity is offset by low maneuverability. Although she's still boasting an older model reactor, Europa' superman has straightened her HUMP. Now, It's safe... to pilot! It's reliable... to use! It can fly! It can dance! Straightback! PS: As you can see in the Picture.3 and Picture.4. There is a hidden safe in the submarine with some OP goods inside. You would think twice before using them. 朋友联机自用—— 前军舰WH4-L3“Humpback”已准备待命,它能对抗木卫二深处的大多数危险。该舰速度较高,但机动性差,旧型号的反应堆勉强能提供引擎所需的能源。不过好在木卫二超人已经矫直了它的驼峰。现在的它,既可以安心搭乘,又能安全地活动,能飞,又能跳舞,这就是Straightback! 正如第3和第4张图所示,左下方的压载舱里有一个秘密保险箱,存放着帮助快速开局的有趣物品,望合理使用。
Ich hatt einen Kameraden
door 76561198832506074
A german song played on Uboats during the war. It's meant for this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2831597994&searchtext=Jukebox
Dundee A906
door 76561198070090519
A scout class vessel, the Dundee combines space-saving measures with a sleek hull. One coilgun and a pulse laser provide some firepower, with a discharge coil for close encounters at the rear, however speed and manouvreability are this vessel's main strength. A tried and tested older model reactor and battery array provide plenty of power for this nimble submarine. Certified for traversal to The Eye of Europa and beyond. Notes: -------- This submarine has been designed around a small crew, tested and optimised for bots and solo play but should be equally as good for multiplayer. It uses the same fundamental building blocks and basic design philosophy as the vanilla Humpback but in a smaller Scout class package, with a Tier II rating for added longevity of usefulness. There are plenty of opportunities for engineers to modify, improve, and innovate with the equipment onboard, however as space is at a premium they may need to get creative with component and wire placement. The aft airlock utilises 'fake' pressure to simulate a moon pool of sorts, dipping feet into the water even with the hatch open should not result in pressure damage, however waist-high and it will. A compromise is that the water does not fully drain from the moon pool area, however this doesn't cause any problems for the sub which will run just fine with the hatch open or closed. There are two lights above the Navigation Console - blue indicates that the turret lights are off, this is the default state, a button on the Navigation Console toggles these lights; yellow indicates that the battery array is activated. There are also switches in the airlocks for exterior lights. The captain's observation periscope has a light that is toggled with the mouse button when in use. The pictures are slightly out of date but the changes are minor and I can't be bothered doing new ones.
Cetus
door 76561198001152228
Sub with elevators! This is more or less a ''meme'' ship. There is no real reason to use it c':
Omsk 2
door 76561198140800278
This is an edit of an edit my good pal made before he passed. The Omsk 2 serves as a recreation of the "Omsk" that he made. Primarily being: - Swapped front two coilguns for chainguns - Hooked up the diving suits and tanks to power, so they can refill with O2 as time goes on. - Made the Armory water tight to help reduce flooding - Balanced out starter loot (mainly reducing the overpowered items to be more suited towards campaigns) NOTE: I don't claim to own the original design of the ship, I merely took the design and made a few modifications.
SDF-1 Macross (Flip table NOT optiMAZEd version)
door 76561198123457050
Short description: THE ULTIMATE HIGH TECH SUB! Too many features, too many wires, low-end PCs won't like it. Ugly from outside (it's a feature) BUT who cares? Your gonna stay inside most of the time. Enjoy. > - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - < ******************************************************************************** Here is a link toward the latest version originally derived from this submarine - - > " https://steamcommunity.com/sharedfiles/filedetails/?id=3230700357 " < - - ******************************************************************************** > - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - < Since the new update ECO MOD is broken. AI functionalities so far: -Welcome -Fuel consumption alert -Meltdown alert -Emergency battery automated in case of emergency ("Reactor broken" or/and "fuel total value 0% and low battery power left") -Shuttle/Drone embark/disembark -Batteries percentage left, functionalities will be reduced if not enough power (has a big impact on the gameplay) -Oxygen dropping alert -Shuttle being attacked once disembarked alert -Junction boxes damage alert -Additional informations -Provide auto regulation of the reactor (big gameplay impact) -Assist oxygen generation (big gameplay impact) -Use energy from main battery (big gameplay impact) -Turn ON/OFF AI and all functionalities -AI has been integrated and will now provide you assistance during your travels when you need it the most as well as notify you about the current state of the Sub. -Revisited energy consumption and difficulty. Now being able to die is a feature. -You'll need some time to use all its features to the fullest, and to make it easier, all you need to know is labeled on each items of the Sub. -HARDCORE OXYGEN, you need to actually PAY ATTENTION to your oxygen and oxygen repartition inside the SUB. There is barely enough O² for 10 people on board, and 3 passengers in the Shuttle. You may as well now pay attention to "WHO" is breathing "YOUR" air and choose between RUSHING toward the next station and PURGE assistants not doing there jobs. -New doors who are meant to stay open by default and will close automatically if any danger/fire/water. You may as well close the rooms you don't use to spend O² in a more economic way. And now the detailed version for those who are still intrigued, let's start again by listing the features: -IMPORTANT : Since it's a very compact sub with many features and complex wiring, most of it's items are "non interactable" or/and "invulnerable to damage" so items are still easily clickable and make repairs manageable. But I strongly recommend you to SET "AUTO ASSIST" IN YOUR CONTROL SETTINGS TO 3% OR BELOW if you don't want to end up with the incapability of selecting some items. It's a feature. Probably. "Cramped and organized". -Full integration of automated doors, personal optimized version of Intellidoors, which indicate water level, enemy, and open automatically if neither enemy or water is behind it (so you don't die unprepared). https://steamcommunity.com/sharedfiles/filedetails/?id=2434702666&searchtext=intelli -Gameplay "centered" on energy consumption management: -2 ways to use energy with a standard and economic mod(all lights turn blue like in the images above) which the first use all the main features while the later only partially. (for detailed version see for yourself, can't remember, it's been 5 months since I made it) -Batteries can be used to replace or assist the reactor (can't find where I rip it off in the workshop, mention it below, big thanks to the workshop community) -Emergency batteries, cause you'll never know... (Still unbalanced, optional in most cases but you still need to keep track on the load_out and power_out indicators in command room or else... but if you play solo you won't be affected that much) -Small automated pump in every room, but if you don't "keep track on the load_out and power_out indicators in command room" with this many rooms they won't do much. (this is an example) -Oxygen generation is divided in two oxygen generator which need to be powered equally in order to not die from asphyxia. (one above command room, and the other on the upper right room(not included on the images above)) -Reactor (is automated) consume fuel quickly, and depending on what fuel you use you'll need at least 2 of them at a time. Managing energy consumption will be key to survivability and even more in time of crisis. -The Command Room, your gonna like it: -As you can see in the image above, there is a lot of buttons, but don't worry, everything is explained in the sub. And if not directly marked on the wall, by just passing your mouse above the item (buttons,levers,etc...), description or explanations are available. -Placed in the center of the sub, where it's SAFE. -Like in all rooms you you'll be alerted if there is a flood, fire, or an enemy on board. As well as is an ally/enemy is close to the hull. (the shuttle is not considered as "inside the hull") -Use depth charge, shutdown the reactor. -Charge/use batteries with indicators about battery %, total battery charge, and time remaining before full charge/battery exhaustion. -Switch between standard energy usage and economic mode -You use or not the auxiliary engine (also broken) -Use/charge Electrical Discharge Coil (EDC) which can be used in 3 steps, unlock, choose batteries to use, then which EDC to use between the 7 equipped on the sub.(all indicated on the sub) Take a long time to fully charge so it's not overpower. The batteries to choose match their colors on charge indicators. A light will notice you if there is an enemy close to each EDC. -6 cameras to look around the sub.(come from workshop but I don't remember which) -Communication long distance via a terminal. (also come from the workshop) -If you want to secure V.I.P., just throw them in jail, it's actually pretty safe in there. (as long as somebody does not "accidentally" execute them) -The Drone Control room: -Also got a "communication terminal". -You can switch control between the drone and "take over control" of the shuttle (which "also got a "communication terminal""). (Drone which carry a "communication terminal" as well as supplies for outside crew equipable and chargeable from the room next door which is the Armory) -You can use cameras equipped on the drone and the shuttle. -One of the two Coilgun periscope's equipped on the shuttle. It can be used to assist or recon for your outside crew, as well as piloting the shuttle in place of your crewmates while inside crew can control the Coilguns attach on it in many kind of scenarios. -The Gunnery Compartment: -"Only" 6 turrets are equipped on the sub, and by default 2 Coilgun and 2 Railgun. You need to buy the other 2. -You can also control the second turret of the shuttle from this room. -Loaders are on a different room so recharging take some valuable time. This might be a great start to add a new job to the game... Or get your assistant to actually assist you. -Charge or not the Super Capacitors. -Indicators to prevent you from any enemy approach. -And lastly, it's nothing like The Macross. I'll let you discover and venture the shuttle and other features by yourself. Enjoy! Thanks again to the workshop community, and sorry for not mentioning some of the above. it's been at least 7 months since I began it's construction. And of course, thanks to the devs who made it possible. Let me know of any kind of problem on the Sub. Conviviality is welcome.
IBM-1 “Joint” 联合级重型潜艇
door 76561198397733799
重型潜艇IBM-1"Joint"现已服役! 木卫二历344年,人类在冰壳深处发现了一个神秘的自动化船厂。 这个造船厂躺在一个巨大的陨石坑里面,根据已经模糊不清的历史文献显示,木卫二确实遭到过一次来历不明,毫无预警的撞击。调查人员对这个造船厂进行了初步勘测,发现了大量从未见过的合金配方和武器图纸,根据造船厂里面残留的文档,语言学家们认为这个造船厂可能是其他文明的产物,因为破译的文档里面写着这样一句话“虽然我们平时称他们为第四天灾,但是不得不说这个造船厂确实物有所值,就是太贵了” ...... 木卫二历351年,经过7年的奋战,人们终于稍稍明白了一些船厂的运作方式,木卫二联盟迫不及待的把前军舰“Humpack”送了进去参加改装,很可惜的是,因为造船AI尚未适应木卫二的冰洋与生态环境,这次改装非常的失败。 经过了一次失败的改装之后,不死心的联盟直接提供了船体交付船厂进行舾装,由此,IBM-1“Joint‘横空出世。 潜艇参数: 规格 64*19 载货量 28箱 武备 电磁枪 4 轨道炮 2 快子光矛 1 连射炮 1 水平极速 65KM/H 垂直极速 17KM/H 建议成员 4-8 建议熟练度:入门 技术特色: 超高出力的引擎,!7500的极致动力,静止到极速仅需5秒 独具特色的半自动化系统,让不愿出舱的船员们也不至于无事可做 自动化反应堆和紧急停堆系统确保本艇能源供应自如 容量巨大的备用电池组 舰首配备快子光矛,仅需五秒的蓄力就可以解决一切敌人 一人一柜的巨大装备舱 数量众多的加工台和解构器让您多人联机时不再无台可用 温馨提示:本艇可能需要一位经验丰富的舰长值守在驾驶舱
三轮车系列Tricycle Series
door 76561198105033155
还在为单人游戏时愚蠢的bot队友烦恼吗?“三轮车”系列潜艇专为1~2人游戏设计,结构简单、高机动性,即使没有队友也可以在深海中进退自如。
ABYSS TERROR
door 76561199043236522
The coalition may not support the use of biotech but who cares in a risk the the combine tech and thalamus parts le to the cration of this beutiful creature or submarine well armed and prepared to take down all kinds of creatres that lurks on the abyss especifics WEAPONS 4 autocannon sets for gunners 2 heavy ordenance canons 2 fleshguns 1 flesh spike powerfull mining laser ELECTRIC dark matter generator powerfull engine capable of max speed of almost 60k/h electric discharge controlable from the navigation console multiple combine juction boxes recharging zone for battery STORAGE create storag in good zone to not enter in contact with water multiple lockers and drawers secure storages ROOMS prision room with no light no music just anger so no one kills every one and a gas pipe command room main control of tongue and minning laser stearing etc medic bay a compact but usefull medic bay were you can craft medic suply gunners room to control the weapons create storage room storage room electric room with everthing included bar for relax porpuses 3 ballast and a genetics zone thanks a lot to the creator of the base submarine 深渊之眼~the eye of abyss https://steamcommunity.com/sharedfiles/filedetails/?id=2672626292&searchtext=abyss+eye you will need to install the collection foe it to work https://steamcommunity.com/sharedfiles/filedetails/?id=2748219144
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