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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Dallas 2.1
door 76561198070090519
A traditional submarine design with modern facilities and robust power circuitry. Fast and moderately agile with inner and outer hulls, it should be able to hold it's own in a fight long enough to escape or defeat the enemy. A separate mineral scanner and multiple observation periscopes allow it to find mineral deposits and navigate without sonar when necessary. Features include: Medium range proximity display; Short range threat display; Silent running mode; Red alert mode; Ability to manually turn off oxygen generator, external lights, internal lights, suit lockers; Various useful indicators at the helm and in the reactor room; Intruder alarm and notification system; Notes: I know this sub isn't perfect, I could spend a long time attempting to make it so but the reality is it never would be. There are numerous things that could be done, small and large improvements, but I think most can be accomplished by a skilled engineer in the course of a campaign. This represents an abandoned project for me, I just tidied things up and removed things that I wasn't able to make work to my satisfaction so that I could upload it to the workshop and call it finished. Hopefully then, what's here does work and will be interesting and enjoyable to use.
Apo-5A 深渊探测采矿船
door 76561199093025656
由广受木卫二舰长们好评的Apo-5的原型机改进而来,由于木卫二联盟的矿产储备严重不足,火力强大的Apo-5担任起了向资源丰富的深渊进军,维持人类殖民地正常运转的重要任务,她除了保持原有的火力与装甲防护的同时,还额外的安装了两门超高功率采矿激光发射器,能够进行精准的远程开采大型矿脉的任务,又因为其拥有强大的火力因此不需要额外的配备护卫舰,是人类联盟在众多救世计划中改进最为成功的舰船之一。
Zest's Extras
door 76561198045418978
A few fun items; Minigun Laser Rifle Flare gun Beam gun Boombox Death Box Mr. Cat gun Toilet power! Internal Defense Gun Slippery Banana Peel Electric guitar AoE Weapon
Stupedo v3
door 76561198036361661
The Stupedo V3™ from Danamo Inc, creators of the Stupedo™, The Big Stupedo™, The Deep Stupedo™, and the Danamo Reactor Control™ is a compact design overhaul of the Stupedo™. It is small, nimble, and fast. The sleek design offers its light firepower superb coverage. Engine placement provides tactical defense in the turrets fore and aft firing arc gaps. The Europa Coalition's Submarine Research and Development Center's Testing Division's Chief Engineer claims the Stupedo V3™ is still, "...a design worthy of an Ig Nobel Prize deserves to be crewed only by Darwin Award Candidates." Dive deep. Dive Danamo.
ZIP pack
door 76561198171170321
modified from duffelbag,can contain almost all types of object
EuropaWaifu+BH bikehorn
door 76561197971874495
What is this? EuropaWaifu+BetterHuman replaces the bike horn by a dagger, this mod simply reverts it back to an old boring bike horn. Requirements EuropaWaifu+BetterHuman and ANIME SOUND! https://steamcommunity.com/sharedfiles/filedetails/?id=2648774153
(Safety Subs) Swim Bladder
door 76561198004235292
Safety Subs Corporation's most compact vessel yet, the SS. Swim Bladder. Crafted out of refurbished pirate submarines, the Swim bladder has it all in one tiny package. The Swim Bladder makes up for only having two coilguns with it's speed, two depth charge loaders and discharge coils. Be mindful of it's speed or you may be in for a rough ride and take care when cramming into tight caves. When in doubt, Trust the process. ....YES! Recommended 3-5 crew 2 chain gun points with a blind spot at the rear 2 depth charge loaders coil discharge at top and bottom Fabricators and deconstructor Reactor is built in wired up, go ahead and toss in fuel rods Oxygen tank and diving suit storage powered to refill Bottom airlock top ballasts Battery backup Very little privacy from fellow crew Self destruct command :) Perfect for playing with a few trusted friends I made the sub and intended crew of 3 for people to take on multiple roles outside their job I personally recommend not having a dedicated captain unless you really want the skill related goodies as any job can manage steering (careful of the speed).
PSC Light Freighter (CBT) Mark II
door 76561198028684483
Poseidon Security Commissions Light Freighter (Combat, Basic Type) is a dated design. Meant as a military supply ship, it originally featured no weapons, as it was intended to travel with escorts. As time went on, and escorts became less and less common, the sub was given the CBT refit. Both this refit and its age is apparent in the design, as its awkward ergonomics and heavy maintenance load are apparent. Regardless, it offers a sizable medbay and enough equipment to last it on long voyages. Features: -x4 coilguns with complete coverage -x1 railgun mounted on the bow -x1 empty hardpoint -Discharge coils -Stats on the bridge of reactor fuel level, battery charge, and coils charge -Fully equipped medical/research bay in the upper deck -Security room containing storage for gear -x1 major and x1 minor dive lockers on the dorsal and ventral sides of the sub -Combined Bridge and Gun deck into CIC including a separate mineral scanner for an alternate crew member to operate -Can be comfortable ran with anywhere between 3-7 players -A well-organized system of junction boxes connected to the reactor in a way that eliminates power overload all-together, and allows for precise control of reactor output. -Fabricator and Deconstructor, plus locker space for resources and crate racks ***NOTE*** This sub was designed with cooperative campaigns in mind. As such there are no limitations on who can access what part of the ship or any containers inside The main philosophy behind this sub was originally two things: A large cargo bay for my crew and i to hoard resources, and to shake up the heights of the rooms around the sub to make it feel less like a tower of corridors. As a result, few rooms are on the same level as each other, and half the rooms feature more than one floor. As time went on, I added more features at the request of my crew, such as the advanced medbay, greenhouse, and external cargo racks. The items that came with the sub are still a work in progress. Too many items, and a given campaign feels easy and boring. Too few, and your crew feels incapable and too scared to accomplish dangerous mission in the early game, making it equally boring, and leaving trips up to the chance of spawns as opposed to the crew's skill. Please let me know your thoughts on the sub, and any changes you would suggest, and especially if you spot any issues.
Remora e
door 76561198047412769
对原版remora进行了一定修改,目的在于修正bot寻路错误、修改某些严重影响体验的设计、添加基础物资以便于使用。 这艘船与原版remora同样,舱室结构不大合理,需要较多的bot或玩家才能正常使用,如果人数少,请不要接战斗任务。 主要修改包括: 1、修正船底货仓(官方已经修改)、气闸处的bot路径点 2、修改为集中接线设计,避免引擎舱进水导致断电 3、将两处竖墙改为门 4、调整工程舱、无人机指挥舱位置 5、在两个竖直通道处添加排水口,并调整部分小型泵的位置 6、调整物资刷新点、货架等物品的位置 7、价格修改为最低 8、添加一块平台用于维修对接舱口 9、修改放电线圈位置和射程 10、将反应堆舱室独立,并删除船中部的竖直通道 对无人机的修改包括 1、电池可以反向给母船供电,由母船指挥舱的终端控制,但最多只提供2000(便于在单个铀燃料棒时启动副引擎) 2、修改水泵位置,避免引擎位置进水后无法排空 3、修正舱门处bot路径点(官方已经修改) 4、对接后关闭引擎 5、在压载舱上方添加排水口 6、删除所有舱外的路径点,避免与母船内部路径点冲突 7、修改对接舱舱门,便于强制打开无人机舱 8、降低了无人机内部设备的可维修阈值,如果需要及时维修无人机内部设备,可以用小丑助手配喇叭。
Thunderstorm
door 76561198852353138
Description The "Thunderstorm" (also designated "Thund-07") is a formidable and heavily armored combat vessel, offered at a substantially lower price than its competitors. It boasts impressive firepower and a unique double-hull system: hostile fauna that breaches the outer layer becomes trapped and disoriented as if in an air pocket. Its guns cover nearly all blind spots. The drawbacks: the submarine's reactor is extremely power-hungry and reacts very poorly to fluctuations in energy consumption. Also, note that repairs to the outer hull can only be performed from outside the submarine. Specifications: - Price: 18000 - Class: Gunship - Speed: ~25 km/h - Mobility: Average - Armament: 2 Magnetic Cannons, 1 Railgun, 1 free hardpoint for a light weapon
The Clown Fish 3.2
door 76561198840797083
One of the oldest in clown technology, The Clown Fish.
Revolverammo Tweak x16LK
door 76561198007223170
double stack size for revolver rounds
Proteus-REMAKE-3
door 76561198109867778
Some legends are too cool to die - they are coming back again and again. And Proteus is one of them: tested by time, reliable multipurpose submarine that gone through many upgrades and modifications. This model is the newest upgrade of Proteus - and one of the largest. Proteus was COMPLETELY REMADE FROM SCRATCH, and to be sure that no one of our specialists will even look at the previous model, we have burned our old blueprints! Why we did such a strange decision? Well, the answer is simple: the planet always changes (unlike war, which is, as you know, never changes), and so do our sumbarines to stay best forever. There is some significant changes: - We had to remove our glorious bathyscaphe (shuttle) to increase speed and maneuverability; (RIP bathyscaphe, your sacrifice shall not be forgotten) - We have changed the airlock (and now there is two of them - the primary and secondary); - The Proteus got a set of motion detectors, which is placed by perimeter of the submarine. The new model of Proteus is as good as before. Don't believe us? Try it now and see it yourself! The bright future on board of the new Proteus awaits.
Station - Connecting corridor
door 76561198272856746
Станция - Коридоры. Горизонтальные коридоры и переходы.
Halepa
door 76561198042850153
Small submarine for coop play without traitors. Comes with shuttle and two drones. Drones and shuttle(when powered) share engines and pumps with main submarine while docked. Has emergency power in case reactor is not usable. Has two deconstructors
Loonа poster pack
door 76561198967954595
Изначально этот пак создан для поддержания психического здоровья любителей этого персонажа, но решение как вы будете использовать его остаётся за вами. В этом паке 41 тематических плакатов. Их можно размещать на вашей подлодке где вам вздумается. Плакаты имеют разные размеры, чтобы вы могли разместить их где угодно и как вам удобно. Плакаты изготавливаются из 1 пластика. ВНИМАНИЕ! Этот пак создан на основе другого пака. Я взял этот мод и лишь изменил его содержание, тоесть настоящий автор этого мода не я. Вот ссылка на оригинал: https://steamcommunity.com/sharedfiles/filedetails/?id=3471497659
Barsuk+ (Eng)
door 76561197980641667
Barsuk+ EN Refit — English Overhaul Edition Requires Workshop Mod: BaroOverhaul A complete English-language overhaul of the original Barsuk+ submarine by DARK, redesigned for smoother multiplayer gameplay, improved survivability, and a more cohesive combat system. This version preserves the compact, rugged feel of the original Barsuk while introducing quality-of-life upgrades, internal security improvements, and a fully reworked weapon layout focused around standardized ammunition usage. Major Changes Full English relabeling and localization pass Reworked internal systems and navigation Added a complete submarine-wide alarm system Alarm can be manually activated from the Captain’s Quarters Automatic emergency alarm activation on water intrusion into the Captain’s Quarters Added a dedicated brig section known as “The SukHole” Replaced front weapon system with a Double Coilgun All turret systems now use coilgun ammunition for simplified logistics and ammo management Improved turret coverage and defensive flexibility Maintains the compact Barsuk profile and maneuverability Designed For Campaign gameplay Small-to-medium multiplayer crews Chaotic emergency repair situations Crews that enjoy compact submarines with heavy defensive coverage Recommended Crew Captain Engineer Mechanic Security Officer Assistant (clown optional, but spiritually required) Notes The submarine is intentionally designed around unified ammunition usage to reduce supply management headaches during long missions. The upgraded alarm system also provides faster crew response during breaches and boarding events. Credits: Original Barsuk+ submarine by DARK English overhaul, rebalance, alarm systems, and modifications by ThePS1Addict
Baroverhaul All + Parallel - NT Surgery Patch
door 76561199013073654
Patch makes the Neurotrauma Surgery surgeon skill trees appear for the default Medic job in Baroverhaul. Order: Baroverhaul - NT Surgery Patch - This mod Baroverhaul All + Parallel Unlock NT Surgery Plus Neurotrauma ------------------------------------------------------------------------------------------------------ Патч добавляет ветки навыков хирурга из Neurotrauma Surgery к стандартной роли медика в Baroverhaul. Порядок: Baroverhaul - NT Surgery Patch - этот мод Baroverhaul All + Parallel Unlock NT Surgery Plus Neurotrauma
JobsExtended NT Surgery Patch (for all jobs)
door 76561199815756994
This mod add surgery skill form NT surgery plus to all jobs in JobsExtended. Placment: It need to be on top of "JobsExtended" and "NT surgery plus"
Zander corvette
door 76561198024393602
Compact, versatile and reliable - this is the "Zander". It was one of the few ships designed on Europa in a collaboration between old engineers who came from Earth and the first generation of specialists born here. It is a medium-sized assault ship with additional transport and reconnaissance capabilities, with two docks and airlocks, a mineral scanner, two rail guns, two coil guns and space for a third, automatic capacitors and equipment (fabricators, deconstructor) that can be switched off. General information: Type: Attack Tier: 2 Size: 40x14 Price: 19,800 Mk Recommended crew size: 5-8 Recommended crew experience: beginner Cargo: 36 crates Maximum velocity (unupgraded): ~24 km/h Descent velocity: from -16 km/h to 15 km/h Weapons: 2 coilguns + 1 small hardpoint (4 ammo racks) 2 railguns (4 railgun shell racks) Depth charge launcher (1 ammo rack) Electric discharge coil Additional equipment: Deconstructor Fabricator Medical Fabricator All above machinery can be switched off Built-in mineral scanner Automatic water drain duct system Advanced automatic reactor (medium efficiency). Can be unwired to take manual control Automatic charge rate supercapacitors 2 docking ports, on top and bottom of the vessel Above average storage space (3 large cabinets, 7 small cabinets, 1 medical supplies cabinet, 2 toxin cabinets, 8 secured storage cabinets, 1 small supplies cabinet) Additional details: This sub was created that so you don't have to swap to another sub and comfortably finish the game. It is newbie friendly, simple and intuitive. It is designed to be strong, but also to have few flaws offsetting it's strengths, so it's not completely overpowered. Main pros and cons: Tested with bots and they seem fine. Waypoints for them have been manually corrected and didn't find any major problems. When asked to do a task they don't just get lost or confused. Their pathing outside the sub was tested only briefly and it might be lower quality. "Zander" is slim, but long. It's easy to navigate in X axis but more difficult in Y axis. Overall it's rather smaller than most subs with it's utility and firepower. Gun coverage is good with almost no blind spots, however only big turret above command makes it tricky to fight smaller enemies, who love targeting command. It has been double glass-layered, so enemies don't get inside instantly, however captain will be under a lot of pressure quite often. Reactor is fully automated, it has to be left in *manual* control and it will work just fine, with one fuel rod installed at any given time. It is far cry from skilled engineer, but it gets the job done. If someone wants to deal with reactor manually it has to be unwired leaving only power wire and fuel out (which gives captain information on current fuel). Reactor output is strong, however electrical grid is problematic, on it's own it deteriorates quickly and requires a lot of attention. When getting any reactor upgrades (from outpost or talents) for automatic control to work properly base output (6000) has to be recalculated and input in memory component next to reactor itself. For example with 10% output bonus one has to change said value to 6600 etc. All supercapacitors have simple two-component automatic charge rate control. The more depleted energy is the higher the charge rate. Memory component in empty slot makes capacitor inactive, it has to be input value (110) after turret is purchased. You can always unwire non-power elements and manually operate them. One service shaft in the middle of the sub makes moving around the sub easy and intuitive, however sometimes it takes a while to get from one end to another. Also when sub is flooding or when monsters get in single chokepoint can be problematic. "Zander" doesn't deal with flooding well and any leaks have to be attended to rapidly, especially engine and cargo rooms are vulnerable and slow to drain water from. They are ideal places to put portable pumps in. Two airlocks and two docking ports are convenient features where it comes to exploring, but they are also weakpoints for enemies to attack and get in or to flood the sub. It is possible to dock to enemy submarine for boarding purposes or even drag their empty vessel along for an adventure (assuming it's not flooded). No water/oxygen detectors, no sonar transducers. Added mineral scanner because it is just fun to get out and mine a little bit sometimes. If someone don't want it they can always ignore it. This sub is not prepared whatsoever for traitor gameplay, no wires are restricted, no critical infrastructure is locked for tinkering. All secured cabinets are only restricted so random NPCs cannot use them but all crew members can, regardless of job. All doors and hatches close automatically and are unrestricted.
Storm Light
door 76561198116396081
Europa needed a bigger, badder, more ugly flashlight. Your trusty flashlight in every storm, home invasion, or husk infection.
GM Tools Snapchat notification sound
door 76561198374628019
Basically replaces gm tools boink sound with snapchat notification sound. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3282622742
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