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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
kirov
door 76561198148006009
新人的第一个作品,该舰艇在外形上尽可能的还原基洛夫飞艇,没有高科技,颜值即战斗力。 1.坚实的船壳,不俗的火力。 2.较为合理的电网和自动电池,基本不会进水的电气舱 3.指挥室相当大的观察窗和景色一流的吊舱 4.她甚至没有自动门,请随手关门 Kirov reporting!
Marauder 40k
door 76561197979685131
Fulfilling my much needed Aeronautica needs, here comes another starter for Barotrauma 40k - a Marauder Bomber. The battery capacity will probably be balanced further in the near future, tho it is intended to come with longe-range capabilites and.. well, twin-linked lascannons eat through quiet a lot of energy. Lacking conveniences of proper Ships, it is more akin to a shuttle than a Scout Ship and *needs* proper bases to refuel, craft and deconstruct. It is also lacking proper airlocks.
Typhon 1
door 76561198054665432
This is the repaired Vanilla Typhon with working Waypoints for Bot movement. The storages next to the workbenches are linked now also. Created in gameversion 1.0.8
[Submarine]R-29E"Behemoth"(EN Ver.)
door 76561198098480498
> 中文链接 < https://steamcommunity.com/sharedfiles/filedetails/?id=2946579632 - Description - A heavy attack sub that design based on the R-29 class cargo sub 's hull. Got better compact inner space and heavy firepower, but the cost is much more expensive than before. T2 type cheaper than T3, but only two main cannons installed, other should be install manually.
IMC PREDATOR MkII (Mechtrauma)
door 76561198324335933
IMC PREDATOR MKII refit to be fully Mechtrauma Combatible! Virtually UNTOUCHED original features! A few tweaks here and there for balance, is mostly all the major changes done! Shuttle is also refit under Mechtrauma MOD Mechtrauma Additions: -Extringusiher Refill station -Welding Fuel Refill Station -Oxygen Refil Station -Bacteria Analyzer -Oil Refil Station Most Workbenches are also part of the sub as of now! The sub was reworked with compatibility with the following collection: https://steamcommunity.com/sharedfiles/filedetails/?id=2925585845 Enjoy! Original Vanilla Sub: https://steamcommunity.com/sharedfiles/filedetails/?id=2934579770
The Holy Diver MK 2
door 76561198051308094
The Mark 2 Of The Holy Diver (W.I.P) , Ship Fully Working, New Ship interior with the same BadA** Look Top of the line, Old School Military Transport Ship. + Drone Build By The MidNight Sea Shipping Company
M578 APC
door 76561198033126021
Complimentary to the UD4L Cheyenne Dropship - The M578 Armoured Personnel Carrier is an armour-reinforced rapid transport vehicle. Used primarily to monitor and scavenge the ocean floor, alien ruins and subwrecks. One emergency Divesuit supplied. A Seafarer by a Fan for Fans. Loosely based on the original works of Ron Cobb & Syd Mead - Aliens (1986). UD4L Cheyenne Dropship : https://steamcommunity.com/sharedfiles/filedetails/?id=2891176403
Klinkhammer
door 76561198007817197
The Klinkhammer is designed to be a large, fully-fitted, and balanced sub using stock parts only. I tried to make all systems with the biggest and best equipement available without losing any of Barotrauma's spirit. Coupled with the extensive layout, this gives all crewmembers something useful to do, and crews will always have options available to handle whatever comes their way. Cost: 16k Crew: Probably 10+ depending on how you like to handle things. You can start to treat bots as a number. You can discover the rest for yourself or take a look at the features below: Bridge: - Captain's quarters. Accessible with captain or assistant IDs/invite only. Adds some dignity to the position. - CCTV. Keep an eye on the ship by left-clicking through 5 internal cameras. (External views are for gunners, sonar, or brave people) - Power management. Reserve power bank can be toggled on or off. Reactor shut-down button if noise is a problem. - General alarm. Switches the lighting to red and sounds an alarm to let the crew know when to clear for action. The Hammer: - The ship's namesake, a large railgun at the fore of the ship. Crew in the hammer can have a lot of autonomy from the rest of the ship. Comes with it's own battery, drainage, and fabricator with plenty of shelving. Gunnery: - Three chainguns Power: - A great big reactor and a couple battery banks to look after. Medical: - Docs get their own room with a bed, fabricator, and storage. Engines: - One big, one small. Misc: - Stowage for 16 crates, ammo, depth charges, and a floodable cupboard for chilled transport - Crew berth - Deconstructor + fabricator - Ballast enough to keep moving with considerable flooding
Barsuk PVP
door 76561199353651807
the barsuk fitted out with everything needed for pvp purposes. guns, meds, diving gear, tools, and toolbelts, are all supplied. the laser gun has been taken off as it deals way too much damage to opposing barsuks, the barsuk now has 3 coilguns with extra ammo for each gun.
開拓級 HC-04
door 76561199052257931
• 基本性能: 潛艇類型: 戰鬥型 造價: 8400馬克 推薦船員: 10至24人 尺寸: 65x12米 船殼耐久: 200 載貨量: 84箱 水平最高時速: -主船+偵查艇: 54km/h -主船: 45km/h 下沉最高時速: -主船+偵查艇: 16km/h -主船: 15km/h 上浮最高時速: -主船+偵查艇: 19km/h -主船: 18km/h 核反應爐最大輸出功率: 4000000千瓦 核反應爐燃料消耗率: 0.025 加工台數量: 3台 (兩台普通加工台 一台醫藥加工台) 解構儀數量: 2台 潛水服數量: 總共20件 (主艦12件+高危險區域4件+偵查艇4件) 炮台種類及數量: 2門連射炮 5門電磁槍 2門軌道炮 2門脈衝雷射 (不包含偵查艇和無人機) 掛載: 1艘偵查艇/1台無人機 ――――――――――――――――――――――――――――――――――――――――――――― • 特色功能: -電池陣列 當核反應爐輸出不足/關閉時可進行電力供應 可切換手動與自動模式,並且單個電池容量高達300000千瓦 -核反應爐 可輸出超大功率/超省燃料 -無人機 可永不停止發射脈衝雷射/毫無電力消耗 -練武室 無聊時可與好友對戰/也可拿來殘害NPC(X -自動滅火系統 (只限於核心室) 關上門並對裡面灌水:D (舊版是讓裡面無氧氣:V) -近距離電擊系統 可對怪物全方位無死角(應該吧)的電擊 -高危險區域 可放置一些高危險物品 (如: 揮發性雷素燃料棒 異星造物等) ――――――――――――――――――――――――――――――――――――――――――――― • 指令: (有打指令之需求時遊戲內無線電頻道請切換至頻道1) 水泵 1B/2B/3B/4B 引爆1號/2號/3號/4號水泵 練武室 MSR-ON/OFF 開啟/關閉練武室 (關閉/開啟練武室門) 電池陣列 BA-M/BA-A 電池陣列手動/自動控制 CHG-ON/CHG-OFF 電池陣列充電開啟/關閉 DSH-ON/DSH-OFF 電池陣列放電開啟/關閉 核心防護系統 CORE-W/C 灌水/降溫防護系統 ――――――――――――――――――――――――――――――――――――――――――――― 此船為我第一艘上傳至工作坊的潛艇,BUG沒意外會很多 請見諒:V 以上圖片僅供參考 有較大改動才會更新圖片
Humpback-HONK!
door 76561198000853020
A Horrible Mistake assembled from a poor innocent Humpback, Feel the love of the Honk Mother as you glide through the waters of Europa. Give your friends permanent psychosis. Die horribly when you fail to discover all the hidden surprises until it's too late. And remember to have fun!
Prototype 'Black Baron'
door 76561198037506257
Prototype 'Black Baron' Purpose/Goal The goal of this ship is to attack and make the passages safe to colonize the planet further. For that reason it has 2 engines to be able to match the speed and fight the currents in the dangerous waters aswell as catch up to enemies. It also features an impressive reactor to maintain the power on a ship this big It is loaded out currently with 5 guns top and 5 guns down. For balance reasons these have been slowed down when adjusting their angle so communication is required with the captain in advance from where the enemy is coming from as reacting/adjusting the angle will take some time And on the cream of the top is that it includes 2 depth loader charges which are activated via the lever above it. Basic Functions It has the general functions of any other submarine; -Command -Reactor/Engine -Ballasts 3x -Gunnery -Medbay -Exit Airlock 2x -Crew Quarters -Production Extra Functions Research lab Alarm -A brig with alarm when door is opened -Red alert (This will change the color of the lamps to red aswell as sound the alarm) -Intruder alert in the ballast tanks (An alarm will go off if enemies are detected in the ballast tanks) Improved -Enhanced reactor (Optimized reactor) -Enhanced docking (The reactor wont turn off but wont use fuel when docked aswell as charging the batteries) -Enhanced cabinets (Alot of the cabinets have actual local drawers / own spaces - including beds) -Enhanced batteries (These batteries will automatically stop charging once it has reached 95%) Command -Lights on guns are controlled with the terminal in command -Backup power array incase reactor goes down (controlled via command) Final words This project is something ive been enjoying alot in making, ultimately I want to make this ship as vanilla friendly as possible with minimum mods (only mod sofar is extended alarm) There are still some bugs and kinks to work out but I am actively working on this still so I will update and change based on input and things I find myself. Finally this ship is ment to be playable on PvP Single player Multiplayer Traitor mode! By no means is this ship supposed to be overpowered. The challange needs to be real with just quality of life improvements. Any feedback is highly appriciated and I will do my best to have open communications!
Unlimited Plasma Cutter
door 76561198106094502
Unlimited Plasma Cutter (VANILA) Unlimited plasma cutter with a shard of oxygen VANILA - THIS IS NOT A MOD!!! Unlimited Plasma Cutter (ВАНИЛА) Бесконечный плазменный резак с осколком кислородита ВАНИЛА - ЭТО НЕ МОД!!!
Peregrine Shuttle and Turret
door 76561198796541123
seperate files for the shuttle and turret on the Peregrine
Christmas tree
door 76561198001498658
dont ask... just take the tree away and Merry Christmas...
Canaria
door 76561198046168804
Support drone for the "Juna Doma". https://steamcommunity.com/sharedfiles/filedetails/?id=2679420296
[EN] FORTIS - [NORMAL] Vanilla
door 76561198329063268
F.O.R.T.I.S - First Obedient Reliable Talking Intelligence System Type: Transport | Subtype: Frontier | Class: A Former owner: Viktor Livingshield(missing under mysterious circuimstances) The workshop is full of Subnatica-related submarines, particularily related to Cyclops. All of them miss something very important. The Cyclops has its own A.I., its own voice. This makes the Cyclops one of the people's favourite transports in games - it makes you think it's somewhat alive. So I'm proud to say I'm introducing to you a first ever REALLY talking sub in Barotrauma. It's FORTIS, your very friend in this unpleasant(I hope not) journey. THIS VERSION IS ALMOST ENTIRELY VANILLA, THOUGH IT REQUIRES A FORTIS VOICE MOD LOADING... \firealert.sys - check \floodalert.sys - check \powerstatus.sys - check \remotedoorcontrol.sys - check \hatchcontrol.sys - check \reactorcontrol.sys - check \floodhatch.sys - check \oxygenprobe.sys - check \engine1.sys - check \engine2.sys - check \buyoancy.sys - check \HIDcoil.sys - check \depthcharge.sys - check \fabricator.sys - check \deconstructor.sys - check \batteryarray.sys - check \sonar.sys - check \mineralsonar.sys - check \weapon1.sys - check \weapon2.sys - check \weapon3.sys - check \consciousness - check \selfaware - check \conscience.sys - ERROR | SKIPPING \sus.sys - check \welcoming.sys - check \radio.sys - check \voice.sys - check INITIALIZATION COMPLETE | NO ERRORS DETECTED WELCOME ABOARD, CREW. FORTIS SYSTEMS ONLINE STATS: Cost: 15.000 mk Dimensions: 44x9(excluding the frontal camera) Hull: standard durability Main engine force: 400(default 500) Emergency engine force - 200(default 300) Ballast A pump: 500(default 600) Ballast B pump: 500 HID coil range: the entire hull length Diving suit stands: 3 + 5 Fabricator/Deconstructor: present Medical fabricator: present Weaponry: 2 coilguns, 1 railgun 6 ammo racks 1 railguncharger, 2 railgun shell stands(3x2) 2 large steel cabinets 3 medium cabinets 2 large cabinets 1 medical cabinet(+ toxic) 2 supply cabinets 4 batteries(when still, provide a few minutes of extra time, generally enough for a skilled crew to craft fuel rods) 4 waterproof crate shelves, 24 not-waterproof crate shelves 4 fire extinguishers Controls: Navigation: - Discharge coil - Main engine on/off - Emergency engine on/off Control panel: - Split ballast B on/off (when closed, it prevents flooding the left chamber in frontal damage scenario. When open, increases maximum vertical speed) - Hatch override on/off (captain only, prevents crew from leaving via airlock) - Launch depth charge (holder on the upper deck) - Emergency door override on/off (cap only, disables automatic door control, closes every door on the sub) - Block flood on/off (has an extra button near the staircase) - on/off duct blocks, when closed prevent the lower deck from being flooded by the upper deck) - STFU FORTIS (cap only, disables FORTIS chat messages, actually just switches to the 0 radio channel to 1 radio channel and vice versa) - Fortis voice on/off (cap only, is automatically off when docked to a station * IMPORTANT - If your sub spams voice lines when loading a round, increase the delay - Automatic shutdown - disables automatic reactor shutdown upon docking(useful when docking to an abandoned outpost or so) Native: - Oxygen tanks recharger on/off lever(on when the green light is on) - Waste disposal hatch button(Ballast tank A) - Separate internal/external lights switch - Outer weaponry emits yellow light when operated, white otherwise Rooms: - Engine room(2 engines, both are deteriorating quite fast, higher skill lever significantly boosts repairs). Reactor is fully automatical and works with ANY amount of fuel rods, it's recommended to place 2 or more) - Ballast tank A(walkable pump, waste disposal hatch) - Ballast tank B(can split in half, has an airlock) - Cargo room(fabrication, shelves, waterproof compartement - Airlock(junction box powers pumps) - Surgery room(a place for your fellow crewmates to suffer pain and such) - Periscopes/command(captain's vault) - Weapons room(is likely to be flooded first, make sure your crew is armed before it happens. Sec~ and cap-only door) - Living room because why not - A cargo holder on the third floor Credits: - Dagger / Dagger ; testing - ZorenZal / ZorenZal ; ReactorTemp -> RGB light, design, testing and consulting - Viktor Livingshield / VolcanoTheGod ; Most of the work, including soundwork, designing, building, balancing, circuitry and so on - HamsterTheGreat / HamsterTheGreat - testing - UK Harry bot and Audicity - F.O.R.T.I.S voice - Unknown Worlds - inspiration - All of those (there were a little of them) who joined a party sooner or later. This really helped testing Starting equipment is ENOUGH to start a successful campaign Discord(mostly russian): https://discord.gg/nvBnhDtVS2 ContactMe: VolcanoTheGod#3236 More versions of the sub(including translations) in future. The faster I receive enough feedback about things working properly, the sooner I start translating. I just want to make sure there're little to no bugs in this one before multiplying it. Leave a like, subscribe and add this to your favs so all of them will come out sooner. Feedback appreciated
近卫—F Old guard
door 76561198823113848
新手友好 (novice friendly) 第一次大修:ai卡bug在一个位置来回移动已修复,新增轨道炮弹药架,压载舱新增专门炸丘脑寄生物的手雷保险柜,修复对接舱口水压压死人的bug 第二次大修:ai无法修理货物仓和加工台室的钢板和机械->已修复(是梯子路径点的问题) 第三次大修:完全修改ai路径点,解决ai在二楼来回转悠的问题,简化了轨道炮, 目前的bug:暂无 The first overhaul: the AI bug moved back and forth in one position, which has been repaired. The orbital shell medicine rack has been added, and the grenade safe specially used to blow up thalamic parasites has been added in the ballast tank to repair the bug that the saliva in the docking tank is dead Second overhaul: AI failed to repair the steel plate and machinery in the cargo warehouse and processing table room - > repaired (it is the problem of the ladder path point) Current bug: the abandoned outpost AI can't climb the ladder to enter the outpost to fight. I don't know whether it has been repaired or not. This can't be tested. I lengthened the ladder a lot After rescuing the hostages, the hostages cannot enter the submarine and walk back and forth on the ladder. They need to be handcuffed or wait for AI. There is a 50 / 50 probability that they will fall into the submarine to complete the task. It is recommended not to loosen the handcuffs for the hostages, but drag them directly into the submarine. 近卫军号炮艇拥有九门能够快速待命的电磁炮台,底部还配有一门重型轨道炮,如同老近卫军枪刺方阵般的密集火力令所有海盗与叛军都望而生畏。两层钛钢装甲能够抵御末日蠕虫的疯狂进攻,四个大电池组能够保证它几乎从不断电。秉承着绝不后退的战术理念,它放弃了深水炸弹和诱饵弹的设计,誓死要以残缺之躯将胆敢进犯的敌人拖入深渊。当木卫二的百姓在海盗和怪物的侵犯下苦苦挣扎时,老近卫军挺身而出,吃完最后一口洋葱圈,再次踏上了几乎一去不返的道路。 The gunboat of the guard has nine electromagnetic forts that can be quickly standby, and a heavy railgun is equipped at the bottom. The dense fire like the old guard's spear array frightens all pirates and rebels. Two layers of titanium steel armor can resist the crazy attack of doomsday worm, and four large battery packs can ensure that it is almost continuously powered. Adhering to the tactical concept of "retreat hell!", it gave up the design of deep-water bombs and decoy bombs, and vowed to drag the enemy who dared to invade into the abyss with a crippled body. When Europa's people struggled under the invasion of pirates and monsters, the guards stood up, ate the last mouthful of onion rings and embarked on the road of almost never returning again. 优点:1.可以通过轨道炮炮台检查压载舱是否进了丘脑生物,轨道炮能看见压载舱,手雷清除丘脑时只要取消了一切维修和医疗人物,就不必担心扎到ai而被群殴,注意用手雷的时候一定要取消所有修理系统、修理电器、修补漏洞、医疗、清扫任务,不然你就等着尝尝ai安全官的大♂电♂棍吧。 2.火力强劲,虽然没有深水炸弹,但只要船体在海盗船或者末日蠕虫上方,就有着十分的优势,也不必担心船体被压碎,就是饿死了也不会被压碎 3.一共1883个物件组成,相比于蓝色空间2800个物件,这艘潜艇大部分时候不会卡,除了一次性四五个任务可能会卡一点 (下面是人话:东西不多,玩起来不会卡,9门小炮,1门大炮,引擎改过参数,三层钢板护身,电很稳定,三个台子都有,储存空间一般,运货24箱,不防内鬼,水平22,上18下12,不太灵活,干就完了奥利给!) (here's the real words: 9 small guns, 1 big gun, engine changed parameters, three-layer steel plate protection, electricity is very stable, there are three platforms, general storage space, 24 boxes of goods, no internal ghosts, level 22, up 18, down 12, not very flexible, it's over, Ollie!) 感兴趣的朋友可以关注一下我的新潜艇:中型潜艇-应龙,轻型潜艇-卫戍
prometheus upgraded
door 76561198257470667
upgraded with gene modding tools and orca gear and other stuff
Abandoned modules pack
door 76561198994662487
Assembling vanilla modules of outposts for map-makers. Next to each block of modules there is a specific name that characterizes them. Сборка ванильных модулей аванпостов для картоделов. Рядом с каждым блоком модулей есть определенное название, характеризующее их. Additional content / Дополнительный контент: 1. Mine modules pack / Набор модулей шахты - https://steamcommunity.com/sharedfiles/filedetails/?id=2549901819 2. Outpost modules pack / Набор модулей аванпоста - https://steamcommunity.com/sharedfiles/filedetails/?id=2549902433
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