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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Shark Attack class Attack-sub
door 76561198435794743
Sub I made for me and my mates, hope you enjoy and feel free to suggest changes. Lots of credit goes to Carlonord for helping me through the process of making my first sub, check out his boats they're good fun. Edit 1: 26/05/21 Fixed toxin cabinet permissions, added yellow striping, shifted top right spotlight for visuals, adjusted the docking ring/airlock to hopefully allow for an easier connection and fixed half the ships miss wired pumps. Edit 2: 27/05/21 Moved the spotlight to help docking, changed the ballast tanks, completely reworked the internal wiring, balanced the super chargers and a slight inventory adjustment. Edit 3: 29/05/21 Slightly extended the ventral hull to make access to the ballast tanks seamless, fixed some ballast tanks that weren't wired correctly, resized the weapons, added a close doors button to the control console that closes all doors and hatches excluding the airlock and ballast tank hatches, powered the diving lockers and oxygen shelves, can no longer pilot the ship from the status monitor, fixed room names, adjusted ship inventory and changed the batteries to no longer be supplemental but instead a backup power source. Edit 4: 30/05/21 Added emergency lights and finally fixed the docking issue. Edit 5: 4/06/21 Total visual rework and adjusted the ballast tanks to be more redundant. Edit 6: 5/06/21 Added more to the damage control and oxygen generator room to make it better at it's purpose, added some more decoration, waypoints updated and raised the cost to 11000 from 7500.
SeaWolf X35
door 76561198170125951
An advanced 21st century “subterran” vehicle, the Sand Wolf line was modernized and refitted for the Europan Ocean as the “Sea Wolf”. Its features include two large engines, a full complement of coilguns and railguns, a well stocked medical bay, an item sorting system, and many diving suits for high risk missions and combat engagements. Additionally, there is a detachable pod for exploration near the rear compartment (it should be updated soon) Made by Magic Pengu------SUB by Spyro and MJM
TTI_MARLIN_MKII
door 76561198062531267
The MARLIN is a submarine for advanced sailors who are looking for a robust boat of the Orka class. Like all ships from TERA TEK INDUSTRIES, it has an intelligent battery system that protects against over and under voltage. Role: Attack Price: 10.000 Size: Medium Crew: 4-6 Armor: Armored Main Features: - Smart Batterie System (SBS) - Compensation Over- and Undervoltage - Central Batteries Control - Automatic Drain with Central Locking - Seperate Combat Light - Lockabel Command Room - Half Ahead/Full Ahead Option - Switchable Camera System Weapons: 1x Discharge Coil 2x Coilguns 1x Twin Coilgun We do not take any legal responsibilty for injuries caused by improper operation of doors and hatches. +++Feel free to give some feedback so i can improve this and future builds+++
U-1211-Red October Edition XXX
door 76561198107332522
Soviet refurbished U-1211, armed with 2 coilguns and a railgun, giving almost 100% coverage. Definitive Edition
Ardent Class Attack Ship
door 76561198034284916
Submarine featuring a unique reactor, special sonar technology to see more clearly when normal active sonar is jammed, stealth capabilities, and a pair of turrets in the center with multiple firing modes that can be controlled either by periscope or sonar. The ardent class is fast and offers many different tactical options; however, it is important that the crew learn to properly operate its reactor, or the ship may end up drifting powerless through the seas of Europa.
Silver Bullet
door 76561198101795271
A well equipped, small scout vessel. Moves REALLY fast 40-50 km/h.
Torpedo MK8
door 76561198120167930
The new mk8 has more functions than the Mk7 Concentrated emplacement Shell biological detection system (it has some small problems) Canal drainage system (manually locked room) Stern access hatch Mixed filling ammunition of double ammunition transporter The current label is not available in English and will be added later 新的鱼雷号MK8比MK7更大功能完整 也适合更多人游玩 当然有经验的少量船员也可以对各种情况应对自如 MK8有如下的特性: 集中的武器控制室 人工自锁排水渠 船壳生物检测报警系统(按炮位分布 对接舱有误报区) 单独的货物投递隔间 双输弹机混合送弹 全方位炮位覆盖(小型炮塔 射程较短) 高武器电容储备量 主要舱室独立包含应急潜水服 嘛 这船也有些缺点 比较沉重不太好开 房间水闸可能不太好控制 虽然自己的潜艇自己玩起来倒是没事
SeaWolf X19
door 76561198170125951
A state of the ark nuclear power fast attack sub, bosting great speed and fire power, along with a POD and Lab
[BTE] Humpback
door 76561198319942503
A former military vessel, WH4-L3 "Humpback" has been outfitted to withstand most of the dangers in deep Europa. Her relatively high velocity is offset by low maneuverability. Still boasting an older model reactor, power needs to be supplemented by a backup battery array or the crew will find themselves unable to run all of the new equipment. this version is made by your good friend carl crawfish.
SSN Charybdis
door 76561197991943703
A fast attack submarine, designed for stealth and killing blows.
H1 Hammerhead
door 76561198096585930
The H-1 "Hammerhead", while designed by brilliant engineers experienced in combat with Europan wildife, was unfortunately funded and led by a lead designer who was an expert in "Earth Marine Biology", and they threatened to pull funding if it did not fit their exact specifications. The ship is outfitted with two engines, research, medical, and fabrication facilities, an exploration drone, and two heavy front guns. It is deserving of a class of its own, often dubbed as a "Capital Ship". I've spent at least 100 hours working on this ship and slowly improving it as I learned more about the game. Criticism and feedback is appreciated! FEATURES: - Two Lance laser turrets with semi and full beam modes. They are linked to four loaders, but the two of them only run on two shared capacitors. In lance mode, they will fire non-stop, often the charge will be more of a limit than the ammunition. In semi mode, they will fire one at a time, albeit slightly faster than a regular pulse laser turret. - Brig with locking mechanism. - Clown crawl space above reactor. - Flooding logic for the submarine, doors will open to ensure water flows to strongest ballasts. - Ballast maintenance levers for removing invasive flora. - Pneumatic tubes (linked storage system) across several parts of the ship to facilitate materials transport. - Shield Generator (must alternate between charging shields or charging weapons.) Strong enough to fry crawlers or spinelings, but will not hold up against anything larger. - Armed Drone/Shuttle hybrid. Can be piloted from within or can be piloted from inside the command room. - Cameras for each ballast tank accessible from a periscope in the command room. - Overvoltage protection, 4 battery bank pairs for a total of 8 batteries. - Turbo boost button near the command console which will overvoltage the whole ship until disabled. (also disables overvoltage protection) - Silent running mode in the command console, disables exterior lights, oxygen generator, and reduces engine to 10% thrust. Makes submarine nearly undetectable to enemies who have not found you yet. - Sonar Transducer cycle button in navigation console which cycles between sonar transducers located around the ship to allow for earlier threat detection and maneuverability. - Extra railgun loader. - Several safeguards that require captain's permission to function, including: railgun, undocking/docking the drone, depth charge. Only someone with a captain's ID is able to allow them to function. - Private lockers for everyone on board located in stowage compartment.
NT thermal (Enhanced armament patch) +liquidator
door 76561198118082229
99% copied from the mod with the same name made by BigEviLGreenBean only this adds the Liquidator suit. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3706583262
Wifi Camera中文补丁
door 76561199623640221
Wifi Camera的外挂汉化,舰长用了都说好,再也不用担心不知道船外什么情况了
Just let me use my rifle
door 76561198868559883
Tired of being jumped when holding your loot? Or maybe, at this point you are simply going insane by double-clicking at items in your toolbelt slot? What this mod does Here is simple mod for you, which allows you to grab item from your toolbelt slot into your hands by pressing "Q". How the mod works If item in your toolbelt is NOT a container (without mods it's basically weapons such as assault rifle): - Character will try to grab that item into hands slot. - If character holds some items in his hands, they will be put into inventory slots (0–9). - If your inventory is full, items will be dropped on the ground. - Regardless of situation in your inventory and what you are holding, item in your toolbelt is an emergency, which means you will always draw "that darn assault rifle". If item in your toolbelt slot IS a container (such as toolbelt, backpack): - Character will try to put items currently held in his hands into that container. - If he's not holding any items, he will grab that container in his arms slots. Additional notes By pressing "Q" while holding item designed for toolbelt slot, it will be placed in your toolbelt slot. If there is item already, they will switch places.
Stations From Beyond精简版
door 76561198449037660
SOMA (Unofficial)
door 76561199020028303
Original mod https://steamcommunity.com/sharedfiles/filedetails/?id=3259218757&searchtext=SOMA This modification only replaces the SOMA UI sounds with the standard ones from Barotrauma, leaving all other features of the mod unchanged. Эта модификация заменяет только звуки интерфейса SOMA на стандартные из Barotrauma, все остальные функции мода остаются без изменений.
Power Distributor into BaroCraftables
door 76561198093278074
Adds the Power Distributor to Barocraftables
КосКаб - Странник
door 76561198131973118
Отечественная подводная лодка, без локализации на другие языки, кроме русского (Убедитесь в установке мода Alarms Extended, без него не работает система тревожной сигнализации)!!! КосКаб - Странник Космический Кабанчик Уровень подлодки 1, класс - разведывательная. Грузовая вместимость 16 ящиков для перевозки. Вооружение: - 4 магнитные пушки по всему периметру; - 1 катушка, расположенная в нижней центральной части корабля. Всё необходимое на борту есть: - деконструктор; - фабрикатор; - медицинский фабриктор; - 4 аварийных скафандров; - 4 основных. Отсеки: 1. Рубка; 2. Мед.отсек 3. Арсенал 4. Генератор кислорода; 5. Реакторная; 6. Моторный отсек; 7. Орудийные (Левая и правая); 8. Трюм; 9. Грузовой отсек; 10. Воздушные шлюзы (Левый и правый); 11. Доступ к стыковочному шлюзу сверху; 12. Балласт (Передний - А и задний - Б).
Extra Splicers from Genes+ Revived lite
door 76561198359913212
主要对其配方进行了修改,修改后拼接器只能做到t5,并提高了升级芯片的制作成本。
"Boykisser" Neon Edition
door 76561198993441989
Just neon art? I can't tell you exactly how or why.
Another Diver Job
door 76561198168773782
My take on Divers Job. Job mainly focuses on figthing and exploring underwater but can also support team with a few usefull recipes and skills. Its probably a bit unbalanced in comparison to vanila jobs and has less filler talents/ no alt talents in branches. Talents: Tier 1: Enlightened: +25% Skill Gain Speed/Cheap flares and glowstics recipes+recipe of alien flares Europan Riches: +25% Experience gain from Mining missions Explorer: +15% more Speed/+50% Flow Ressitance Sacrifice: -20% Max Health/Gain 2 Talent Points Sea Wolf: Gain +15 points in weapons skill and +5 in others Tier 2: BioMachine: Gain +50% Buff Duration/Medical Items are 25% more potent on you Cutting out: Unlock Diver Dagger+Diver Satchel recipes/Explosives are +1 Tier Extended Operations: All stackable weapons(ammo/grenades) can stack +2/Utility Pouch Recipe Marauder: Similar to Security's Scavenger but a bit weaker 20% instead of 25% Mutualism: Will not allow Husk Infection to fully progress, adrenaline will infect you, gene splicing will kill you rapidly(except husk and crawler genes) Cultist Tree: Herbalist: Unlock UboatMeister+UboatSchokolade+Ritual Lanter Recipes/Deconstructing plants yields +1 Iron Will: Gain immunity to addictions/+50% psychosis resistance Unyielding: +50% Stun ressistance Exalt: Will progress your Husk Infection to full Symbiosys/Calyx Extract will buff you Voidborne Tree: Helldiver: Environmental Suit+Helmet and Survival Carbine recipe Relentless: Gain +25% Melee Power+Melee Attack Speed/+25% swimming speed Open Minded: Mindsense effect will last forever Deep Strike: 50% less penalty for dual wielding/UboatFaust+Weapon Transportation Pack recipe Shadyman Tree: Connected: After finishing any mission gain 2 UEX and 50mk Mercenary: Gain 15 Weapon Skill/Your team may take 1 additional mission Radical: Unlock Thump Gun+Molotov recipe/Explosions deal +10% damage and have +20% radius War Criminal: Unlock Mini Nuke+Dirty Bomb recipe New Items: Diver Dagger: Good vs armored enemies, does no damage to Hulls and Doors so you can use it safely inside sub Satchel Charge: Will not explode unless armed, can be set on 15s timer, can be set as a timed sonar/glowstic decoy mine, can be instantly exploded, you can activate it with damage, you can put any explosive inside to increase explosive power of it, damage is equal to C4, neutrally buoyant, WARNING even if you disarm it after enabling timed explosion/timed decoy timer will still passively go so if you want to be safe wait till timer finishes after disarming and only then use again Diver Spotting Scope: Job Starting tool, similar to regular scope but doest require weapon to be used Utility Pouch: Allows carry some small tools/weapons, items inside cant stack over 1, can not be put inside clothes/backpack UboatMeister: Causes HyperActivity, addictive, takes 1 min for effect to happen UboatSchokolade: Causes Vigor, addictive, takes 1 min for effect to happen Environmental Helmet: Does not protect from pressure, has slot for oxygen, acts as welder mask for Enhanced Repairs mod Environmental Armor: Does not protect from pressure, has pressure stabilizer auto-injector slot, increases swimming speed, does not slow you down, has few pockets Track-Coveralls: Job starting clothes, increases your speed, has few pockets Survival Carbine: Can use revolver, rifle and shotgun ammo, slow rate of fire, less damage then full size weapons(80%), can be dual wielded UboatFaust: Very expensive yet powerfull weapon, has 2 shots, great penetration and damage, can be fitted with scope, is destroyed after 2 shots Weapon Transportation Pack: Backpack with 2 slots that can fit big weapons Thump Gun: 40mm single shot pistol, can be dual wielded All Items of Diver Job need Explosive +1 tier skill to be made master quality Mod Overrides Ritual Lantern/Glowstic/Alien Flare also changes effects of Husk Symbiosys/Mindsense Great Thanks to Draconis for allowing use his sprite for armor, EK for few of his sprites, EA from which i based 1 sprite. Please leave comments about balancing/bugs etc
W00PER's More Shell Racks
door 76561198863730216
This mod adds more railgun shell racks for eyecandy purposes! Currently adds a Single Shell Rack (great for separating your nuclear shells if you don't have many, also great for using with the legacy single loader) and an Invisible Shell Rack (fits three) Both are craftable at a fabricator for the shy price of a single steel ingot (even the invisible one for it not to obnoxiously ping as available when you don't have any materials at all) If you have more ideas for shell racks or similar, please do tell!
Mokarra
door 76561199139095785
ENG: The former reconnaissance vessel, MR3-G4, also known as "Mokarra", is ready for all the habits of the watery depths of Europe. Used to have its own drone, which was located just below the captain's cabin. Has good manoeuvrability and excellent combat potential. INFO Class and Tier: Attack, II Horizontal Velocity (Main): 21.8 km/h Horizontal Velocity (reverse): 21.7 km/h Descent Velocity: 17.7 km/h Surface Velocity: 19.0 km/h ENERGY Reactor Output: 2360 kw 4 Batteries (2000 kw/m each) 3 Supercapacitors (50 kw/m each) WEAPONS Double Coilgun х1 Pulse Laser х1 Small Turret Headpoint х1 Large Turret Headpoint х1 OTHER FEATURES Electrical Discharge Coil x2 Searchlights х3 Cargo capacity: 14 crates RUS: Бывшее разведывательное судно MR3-G4, также известное как «Мокарра», готово к встрече со всеми обитателями водных глубин Европы. Раньше у него был собственный беспилотник, который располагался прямо под капитанской рубкой. Обладает хорошей маневренностью и отличным боевым потенциалом. ИНФОРМАЦИЯ Класс и Уровень: Боевая, II Горизонтальная скорость (Главная): 21.8 km/h Горизонтальная скорость (Задний ход): 21.7 km/h Скорость погружения: 17.7 km/h Скорость всплытия: 19.0 km/h ЭНЕРГИЯ Вывод реактора: 2360 kw Батареи х4 (2000 kw/m each) Суперконденсаторы х4 (50 kw/m each) ОРУЖИЕ Двойная магнитная пушка х1 Импульсный лазер х1 Малый слот для орудия х1 Большой слот для орудия х1 ДРУГИЕ ОСОБЕННОСТИ Разрядные катушки x2 Прожекторы х3 Вместимость груза: 14 ящиков
Infinite_ammo
door 76561198901378837
Barotrauma server met modondersteuning
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