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Mods & plugins voor Barotrauma

82.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Gruß an Kiel

door 76561198832506074

A german song played on Uboats during the war. It's meant for this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2831597994&searchtext=Jukebox

46 downloads Details →
Quad periscope Compact – Barotrauma Mod

Quad periscope Compact

door 76561198165118049

A compact version of my Quad periscope circuit that makes it less tedious to plug it in your sub and hide all of the components. Easily modifiable for 1-4 searchlights If you want to add more searchlights it'd be easier tu use the full version here: https://steamcommunity.com/sharedfiles/filedetails/?id=2897915069

60 downloads Details →
Voltage Riders – Barotrauma Mod

Voltage Riders

door 76561197972319328

Two Submarines with a rather shocking gimick The Punker and the Baba Yaga use a specialized high voltage reactor to maintain a electrical discharge shield in select parts of the hull, lovingly referred to as the "Fry shield" To maintain such a shield the reactor has had several additions and.. removals to allow it to output a stable current. The downside is that the system handles overvoltage very poorly on it's own and has been outfitted with a rapid discharge system which will rapidly expel electrons into the air. You do not want to be in the room when this happens. The Punker has two modes you can type into the reactor mounted terminal, maintain and recharge. The Baba Yaga has the same settings as well as an idle mode. Maintain: Sets one of the super caps attached to 40% and the other to 70%. Should a more powerful system kick off and over volt the system the reactor will discharge and then be guided down to a safe voltage by the super capacitors. Recharge: Both Super Capacitors are set to 70%, this is meant to keep the Fry Shield up for as long as there's power and allow guns to fire without massively draining the system. If the Fry shield is off and the ship is in Recharge mode it will never settle to a stable voltage and will constantly discharge each time the super caps fill to capacity. Idle: Exclusive to the Baba Yaga at the moment, this mode can be triggered from the terminal or manually set by a button on the captain terminal. It sets both Super Capacitors to 80%, it's not recommended to leave this mode on for long as it will cause damage to the super capacitors. When Idle mode is on the systems power will be set to a level that can allow the captain to easily begin moving the ship without causing an undervoltage and losing controls. FIRE: You will notice both reactor rooms have several fire extinguishers next to them. This is no accident and it is HIGHLY suggested to watch with a fire extinguisher ready when booting up the reactor. The system is incredible likely to set ablaze for a moment, if extinguished quickly you will have no problems but can very easily lead to a melt down if left alone. Other then during bootup the reactor will likely be fine. Triggering the Fry Shield: The Punker has a large toggle button next to the docking camera, simply toggle it on when you see incoming blips. The Baba Yaga has the button built into the console. PUNKER instructions: Anti-Personal Ship Probe: The Punker has a specialized probe used to send an electrical current through the hulls of submarines below the docking hatch. A super capacitor with a lever is above the hatch. CAUTION: This voltage is set to a level that can easily backfire into the lower part of the ship. Using the probe to fry creatures that are on the lower part of the ship is ill advised and will likely send a current directly into the Diving and Engine room. Docking: The Punker has a small button above the docking hatch to trigger docking attempts. If the docking hatch is without range of another viable hatch a siren next to the button and in the captains deck will begin to sound. There's a security monitor next to the Nav Console to help line up the hatch with other ships. Breaker Box: When first boarding the Punker you will need to familiarize yourself with the breaker box. As the Punker is more a Prototype then a finished product it has rather severe power output problems. There's a cork board next to the gunnery periscopes that has a symbol and a corresponding sticky note to the ones on the breaker box. If you need to shut off the oxygen generator for example simply look for the 02 symbol on the cork board, look at the sticky not next to it, and flip the corresponding switch on the breaker box. If more then one system is running at a time you may find the engines running sub obtimally or not at all. If you really need to go it may be worth it to simply flip off unneeded systems temporarily. Europan Chequers: Idle engineering crew is the Devil. While the Dive team is away the crew may use the chequers set on the table in the gunnery compartment to play Chequers. It's up to the crew to figure out what they want to use for king pieces but the board is set for Wrenches v. Screwdrivers BABA YAGA Instructions: Concise and to the point, the Baba Yaga was geared for longer range journeys. With a built in mess hall, fabricator station, and improved reactor, and crew quarters sail the sea much safer, and longer. Docking: Docking is done with a simple click from the Docking Monitors situated by the Nav Console Breaker Box: Not quite as necessary but still available, various systems on the ship can be disabled from the breaker box. We lost the manual so you might have to follow a few wires or do some switch flipping to know for sure what you're toggling.

44 downloads Details →
Neurotrauma Korean Patch (Neurotrauma 모드 한국어 패치) – Barotrauma Mod

Neurotrauma Korean Patch (Neurotrauma 모드 한국어 패치)

door 76561197971188158

Neurotrauma 모드 자체에 편입될 예정으로, 번역파일은 모드 제작자에게 전달하였습니다.

40 downloads Details →
[XFE]独行者 – Barotrauma Mod

[XFE]独行者

door 76561198835257426

独行者号是一艘 1-2 人的小型攻击船,无限子弹和能源,满足萌新的基本需求 与此同时还具备良好的机动性

50 downloads Details →
‘鲶鱼I’重型炮艇 – Barotrauma Mod

‘鲶鱼I’重型炮艇

door 76561198958897275

鲶鱼级炮艇是大多数货船船长最喜欢的护航舰,在许多针对深渊怪兽和大型怪物的讨伐中都能够见到她的身影。功能极为齐全,挂载了一艘多功能无人机以及巨量的火炮。对于沉船探险及对遗迹的清扫方面更是强悍:3连装的深水炸弹可以有效对付那些躲藏在废墟里的怪物,进阶型怪物探测雷达可更直观有效的侦测到威胁。 大部分消耗品(如震撼弹,弹药箱,泡沫手榴弹,燃料棒)等均可充电恢复耐久 ...新增上部出舱口,方便行动。 下方火炮去除一座。 新增了奇奇怪怪的武器,船长手炮可以发射特制的鱼叉! 新增垃圾投放口,刚好能够放入弹药箱。 初始物品修改,进行买卖时请多加留意。

31 downloads Details →
[SN] ECS 'Los Angeles' – Barotrauma Mod

[SN] ECS 'Los Angeles'

door 76561198395263582

This is my first custom sub, it's a work in progress but playable. This submarine is supposed to look like a Los Angeles-class attack submarine. It features a shuttle bay with working doors and sonar-guided torpedoes. Enjoy!

43 downloads Details →
DD-X Kusrab – Barotrauma Mod

DD-X Kusrab

door 76561197985901480

A submarine I made to continue my multiplayer roleplaying campaign. Our crew had to leave the old submarine behind, due to Central Command taking all Barsuk X-DD Models from Europa.

42 downloads Details →
“铁莲”级战斗机甲 – Barotrauma Mod

“铁莲”级战斗机甲

door 76561198435945359

搭载有速射加农炮,镭射肩炮以及电磁线圈的军用作战机甲,优异的机动可以让机师轻松穿过敌人的弹幕,驾驶舱正面的强化装甲保障了机师的生命安全 第一次发创意工坊,机甲驾驶舱造型是模仿泰坦陨落2中的离子级泰坦做的(虽然肯定没有离子好看),加入了EK系列的模组,主要是为了做装饰,顺便也塞了点机师的装备进去。机甲驾驶舱正面的装甲是最厚的,亲测可以抗一发轨道炮(虽然之后机体就要大修了,不过人活着就行)。我也自己开着这玩意儿跑完过一个周目,缺点就是空间太小,很多东西装不了,而且有些仪器因为缩小了模型,所以只有在一定距离内才能操作。 最后说一下,这玩意儿只是拿来娱乐的,想要硬核的还是建议玩潜艇,希望各位喜欢! Ps.也欢迎您留下宝贵的意见,游戏愉快!

36 downloads Details →
日本語フォントの修正(公式で修正済み) – Barotrauma Mod

日本語フォントの修正(公式で修正済み)

door 76561198095777398

標準ではCJK環境全てにおいて簡体字フォントのみが使われているので、日本語フォントを追加し、日本語設定で表示されるようにします。 Patch 1.0.13.1でFIXされたためこのMODは不要になりました。 https://store.steampowered.com/news/app/602960/view/3694684194548970729 その代わりに、フォントをバニラ風に改良するMODがあるのでよろしければ使ってみてください。 英数字は英語Vanillaのまま雰囲気が合う日本語文字を追加するMOD https://steamcommunity.com/sharedfiles/filedetails/?id=2744678274 Noto Sans Japanese https://fonts.google.com/noto/specimen/Noto+Sans+JP この問題について詳細な説明をしてくれているページはこちら。 https://heistak.github.io/your-code-displays-japanese-wrong/

69 downloads Details →
AC-29 Floating City(EK) – Barotrauma Mod

AC-29 Floating City(EK)

door 76561198825525569

由于日益增长的探索需求,重型运输舰R-29被木卫二联盟改造服役,命名为AC-29重型运输炮艇。它有充足的火力粉碎来自深渊的威胁的同时,完善了内部生活生产系统,宛如一座浮动的城市。请务必加入EK武器包以及“powerful sonar”声呐增强包以保证体验。 增加采矿激光和数个雷达,可以通过切换按钮进行切换控制。

50 downloads Details →
R'1-1 – Barotrauma Mod

R'1-1

door 76561198004709892

致敬Iroh,第一次製作船,嘔心瀝血之作裝飾還不到位,小型化、機能強化,喜歡Iroh的歡迎取用。

60 downloads Details →
Little Leto Model 4 – Barotrauma Mod

Little Leto Model 4

door 76561198000421883

A major retrofit variant of the renowned submarine called the Lesbian, which is named after the main island of lesbos in greece. The LETO is named after the patron saint of hull breaches. It's structure is simple, with only 2 decks on vessel. It has an extended hull and multiple facilities in its cramped confines. It is named after the city of Transalvania, It has been well used and abused, like the ex girlfriend of the shipyard CEO, but it still has plenty of life left, unlike the the crew. The Leto Model 2 is improving upon the prior version ,adding a brig and hydroponics bay, and sealing up windows with the pull of a lever. The brig button needs authorization from a captain or security officer to use, or by their issued keycards. in case of an emergency, a green copy of the captain's keycard is stored in command, to0 be issued to a captain's most trusted crewman. like the prior model, it fires two half shells per trigger pull, and has anti boarder discharge thing for when the gunners miss their targets.

42 downloads Details →
[PESD] Trident III – Barotrauma Mod

[PESD] Trident III

door 76561198316798946

With the general failure of the Trident II, the Trident III was designed to compensate, going back to its roots with a triple hull design. Items: 1408 Structures: 324 Walls: 117 Lights: 131 Shadow-Casting Lights: 16 Length: 45m Height: 20m Speed: 35km/h Ascent/descent: 22km/h Cost: 13,000 Armament: 4 Coilguns, 4 Screams (cover the blindspots) Ballast Level: 0.22 Powered by two engines and aided by two experimental 'Exoballasts,' the Trident III offers ample speed and agility to overcome its light armament and relatively small size. While it does not have a shuttle by default, there is a docking hatch on both the top and bottom for stations, reinforcements, and boarding. Its 4 coilguns cover most of the sub, with only a minor range issue at the center of the submarine and four blind-spots which are covered by acoustic discharge technology. Its airlock has been moved to the back, having supplies for 4 divers equipped with combat dive suits. The dive prep shares a room with fabrication and a modified fusion reactor. The brig has been moved to the left of Command, with Botany being moved up as well and a room being adapted into a 'fish trap' in case your security want to fight some monsters, or the researchers want to experiment on them. One of the most significant added features includes a brand new MotionMap to track allies and enemies, featuring a new look and extremely accurate room measurements to allow for easier reading. There is also a visual computer core which offers information on coilgun rotations, ship speed, and airlock water level. The security cameras have been moved around to allow greater visual coverage of key locations. These security-focused upgrades have earned this ship the nickname of 'Argus Trident.' This ship's waypoints are bot-ready. Time to build: 3-4 hours. (!) Mods Used (!) EK Armory EK Utilities Extra Clothes Saber Personal Protection Saber Armaments EK Gunnery EK Dockyard

26 downloads Details →
Sunfish – Barotrauma Mod

Sunfish

door 76561198037255410

== PROJECT OVERVIEW: The Sunfish was designed as an self sufficient search and rescue shuttle. It's small size and high maneuverability allows it to reach areas that larger subs may have difficulty traversing. It is armed with 3 coilguns for self defense. Beware that its small size means that standing and fighting may not be the best option. It was later noted that the Sunfish was designed by Nighthawk Foundries for this role as it was used to pick up and scavenge prototype submarines. The compact nature allows it to be used as a recon vehicle for larger vessels. Type: Scout Price: 2000 marks Dimensions: 13x7 m Cargo: 0 crates Max suits: 3 Recommended crew: 1 - 3 == FILE NOTES: - High speed and a small package allows it to excel at moving from station to station quickly. - The central access shaft is also the airlock -- be prepared when going out of the sub, as it will rapidly sink. - Defensive capabilities of the sub are on par with larger vessels, but due to its size it is prone to having issues when facing many enemies. - Base model comes stocked with all materials for first response and/or elimination squads. == RECOMMENDED CREW: - Captain - Electrical Engineer OR Mechanic == FIELD NOTES: - Mechanics/Electrical Engineers are recommended to hang out in the engine room and avoid getting caught in the airlock. - Having a dedicated gunner is not a bad decision, but is not required. - It is the size of a shuttle. It was designed as a shuttle. It is pretty much a glorified shuttle.

55 downloads Details →
logConsole – Barotrauma Mod

logConsole

door 76561198331431769

This item assembly has to be enabled in your Barotrauma settings. In the submarine editor, you can search for <logConsole> in your item assemblies. It contains 1) A clock 2) A log timestamp 3) A console 4) An event logger: Send a message to WiFi channel 994 Any other additional functionalities must be added by you. Note: If you expect to log many messages per seconds, or set the clock frequency higher than 15 Hz, you should use Jlobblet's circuit resolver after copying and installing the circuit to prevent malfunctions https://github.com/Jlobblet/Barotrauma-Circuit-Resolver/releases/tag/v1.0.0 For more information: <https://github.com/Regalis11/Barotrauma/issues/5278>

50 downloads Details →
Quanto – Barotrauma Mod

Quanto

door 76561198343146765

Небольшая подлодка, используемая для отражения небольших атак, а также исследования водных глубин.

45 downloads Details →
Determination sub – Barotrauma Mod

Determination sub

door 76561198025369643

Small scout (edited Sweet Pea)

53 downloads Details →
UNSC [FFG-142] "In Amber Clad" [Modded] – Barotrauma Mod

UNSC [FFG-142] "In Amber Clad" [Modded]

door 76561198369073660

The UNSC FFG-142 "In Amber Clad" is a Stalwart class attack vessel retrofitted as a submarine to assist in Joint operations with the Europan Coalition on Europa. The ship features 10 coil-guns providing protection against the most agile of Europa's Hostile creatures, while the 5 Rail-guns can take out the strongest. The ship also features full coverage Electrical discharge coils for anything that get's in those hard to shoot places. With the size comes an extreme power draw, "The In Amber Clad" is powered by 2 large reactors, with the second powering the battery backup while not in use. The ship takes advantage of an automatic power source switcher, as well as a automatic power feeding system, allowing for power to be relatively hands free. below power is the diving equipment, and under that the Airlock/Ballast 2 with plentiful storage for artifacts and artifact disposal outside the airlock. Across from the diving gear is the Fabrication area, with plentiful storage space, below that is the main Ballast tank, Ballast A. to the right is the main hold, with Hydroponics taking some space in it. Below is the crew Quarters and at the end is the Medical room, followed by a comprehensive medical storeroom. going straight on the platform will take you to the storage area, plenty stocked, with plenty more room. Above is the crew equipment supply room, containing everything a crewman would need. At the top of the later, going left is the brig (that doubles as Ballast tank C) and to the right is access to the Emergency Escape vehicle down the later, and the armory going until the end of the hall. Every crewman is expected to be wearing the proper equipment at all times, and carrying the proper weapons, these are through the doors to the left of the entry area / gunnery room. Warning: this ship is completely open, no ID card access gates, the turrets can fire on the ship, this is for a serious crew only, trolls will tear it apart. Warning: This ship mainly uses alien technology, and is OP, this is on purpose, this is a long haul vessel from another planet, use everything sparingly at it will last, be wasteful and you might wish you hadn't been. Clarification: the tag at the end of the name denotes the version of the submarine, with V denoting Vanilla, M denoting Modded (this will be uploaded separately with the requirements), S denoting server (less items to help balance capable crews and reduce server lag), and P denoting Personal (fully stocked, causes longer loads in single-player, and means you will never need to resupply) Requirements: -New Harvest -Seated Periscopes -Meaningful Upgrades

22 downloads Details →
The Lead Balloon – Barotrauma Mod

The Lead Balloon

door 76561198022843012

Not quite a Lead Zepplin

47 downloads Details →
Reactor Self Destruct Sequence – Barotrauma Mod

Reactor Self Destruct Sequence

door 76561198371111387

Flip both switches to arm the button, then press the button to overload and detonate the reactor. Why though?

47 downloads Details →
3-turret aimpoint – Barotrauma Mod

3-turret aimpoint

door 76561198009154372

This is a quick showcase of 3 turrets who are somewhat aiming at the same point. Although it's not perfect, it's still acceptable in most cases. The turrets can be moved as you want on their horizontal axis, but they should stay put on the vertical one (i might do something about that, don't know yet). Cheers!

41 downloads Details →
UNC Fröggit – Barotrauma Mod

UNC Fröggit

door 76561198109525402

"UNC Fröggit was designed to be a small capacity support vessel, delivering small amounts of people from point a to point b. It comes with two coilguns and depth charge loaders. It is lacking in fabricating and deconstructing facilities and the reactor is prone to spontanius fires if it generates more power than required, but it makes up in maneuverability and great speed. Storage space is almost non-existent on the ship, so improvising is a great asset amongst crew members." This is my first ever submarine i've made in barotrauma. Thorns999 assisted me the whole way through with the making of the submarine, wiring and all, teaching me on how to do everything. He makes great ships aswell, so do check him out for sure! Took me around 7 hours to make it functioning, 2 hours refining for it to work normally. If there is anything broken in the ship, please do notify me and i'll fix it as soon as plausible, when i figure out how to fix it of course, hah! Without further ado, Please enjoy.

40 downloads Details →
Coalition Kurgusjag – Barotrauma Mod

Coalition Kurgusjag

door 76561198075812224

This Station is for Sandbox. Kurgusjag is a Coalition Factory Outpost made to produce Guns for it's Military. Made by Sharp-Shark. Needs EK Armory, AUX Tools, Hydroponics.

25 downloads Details →

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