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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
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Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
[EK] SEOS Bubble Boat
door 76561198067726640
The Scientific Europan Observation Submarine or as it is lovingly known by its crew the "Bubble Boat". This ship was put into production to rival the Winterhalter as a research ship, it comes equipped with its own research lab as well as suitable observation decks for the study of flora and fauna without leaving the relative safety of the ship. Type: Scout Price: 32,000 Mk Dimensions: 42x17 Recommended Crew: 8 - 12 Cargo Capacity: 8 Boxes Recommended Crew Experience: Experienced Authors Note: This is my first ever sub and I hope to make more! Please let me know what you think! This was made using the EK mods.
Terramorphed Plateau
door 76561199119363516
Made by MIRROR ^ anyways this is my first attempt at making the map, half of the map is the ocean and the other half is caverns, you are on earth 5 miles down desc: your in a researching team that takes place 5 miles down from the surface of earth, your mission is to explore as much and kill outsiders or pirates while gathering info and keeping the stations working
EK Armory No Divesuit
door 76561198148696887
Also fixed the issue where guns werent hitting properly
Project 422 Akula 2.0
door 76561198028601650
This is a vastly improved version of my previous 422. 2.0 additions: The inside layout was modified slightly- One less ballast room that was replaced with crew quarters; old crew quarters is now a cargo room, and expanded gunnery/ammo room. Doubled cargo capacity at 16 crates. Extra Airlock, one up top and one at the bottom with dedicated diving lockers and diving gear. The diving suits/oxygen shelves are now oxygenated. The availability to install a 4th cannon in the bottom aft for near 360 coverage. One middle periscope toggles between two bottom guns. (left click switch/ left hold to fire) Electric Discharge coils can now be switched to automatic mode and cover the belly and the fwd blind spot. Included a few more water ducts for better drainage. Has more security cameras. The periscope now has complete top aft to fwd coverage. Same as former: Reactor shuts off when docked. Toggle on/off all lights in the sub, also has party light toggle in the bridge. The bridge has unique alarms for the following: Low Oxygen, Fire, Flooding, Airlock Door Open and Reactor Meltdown. BOOST mode in this sub for about a minute of extra speed, but it can be toggled off if you need it off earlier. SILENT mode allows the sub to traverse the oceans of Europa undetected with minimal power drain. (Make sure the ballasts are neutral before turning on or else it will sink because only 2 water pumps are working in this condition) This mode uses a separate junction box and separate batteries. Nav Terminal toggle switches have Reactor shutoff/ Electric Discharge Coils/ & Battery mode (separate from Silent mode) Chain gun / Rail Gun / Coil Gun Automatic doors and hatches that go into manual mode when there is water detected, combined with one way water ducts, your flood control ability is much more improved over other subs. ------------------------------------------------------------------------------------- The only real required mod is the alarms extended; other mods I used are Azureus's Poster Mod TC Instruments RIMM Reworked Roskosmos Arsenal and Shreksophone for fun. If you don't want to add those you'll just have to adjust the locker inventories in editor... ------------------------------------- Credit for cameras: Parfaits "99 Cameras - Scalable Camera Array - Vanilla Builds" Credit for switching turret system: Electronic Evil's K-129M
AX—教学版
door 76561198345372682
Dugong级潜艇的教学版,详细拆分了各个元器件及电气设备的连线方式,让本就复杂的电路变得轻松易懂。让人人都能轻松上手懂得潜艇电路! The teaching version of the Dugong class submarine has broken down the connection mode of each component and electrical equipment in detail, making the complex circuit easy to understand. Let everyone know submarine circuit easily! BY:CN——平冥骑士
深御寒冬号
door 76561199214708302
深御寒冬号是御冬级潜艇的后继研发潜艇,在御冬号的基础上增添了重武装,切除了实用性低下的研究站,使得空间利用率变高,整体布局合理。现在已经可以作为开荒强攻击性潜艇潜入深渊之中。祝各位水手好运。
Hyena
door 76561198242892192
The Hyena is a well- armed, high speed tandem submarine which relies on careful maneuvering to keep enemies out of it's large blind spots. While being a smaller sub, it still requires a large crew to operate both subs, especially when both subs are operated independently. The Hyena is a vanilla submarine, and requires no additional mods. Original Hull Design by Zyleand
OX-16 Cutter (v0.1 release)
door 76561198962564588
(RUS) OX-16 - является малым шахтерским судном, имеет множество модификаций, а так же способов применения. На них разбирали руины, добывали уран и охотились за редкой флорой. Имеет неплохое вооружение и внушительный трюм при своих размерах, а так же два стыковочных порта. Помимо этого имеет безопасный воздушный шлюз и внушительную скорость, как горизонтальную так и вертикальную. Проект OX-16 был одним из первых серийных суден верфи "Rius shipyards". (ENG) OX-16 - is a small mining vessel, has many modifications, as well as methods of application. Ruins were dismantled on them, uranium was mined and hunted for rare flora. It has good armament and an impressive hold for its size, as well as two docking ports. In addition, it has a safe airlock and impressive speed, both horizontal and vertical. Project OX-16 was one of the first serial ships of the shipyard "Rius shipyards".
JACKAL-7 (v0.1 release)
door 76561198962564588
(RU) «Шакал» – Быстрая подлодка с внушительным боевым арсеналом. Отличный выбор для бывалого капитана. Этот проект не был пущен в массовое производство из за своей дороговизны и узкой боевой специализации. На верфях Коалиции были созданы около трех десятков этих красавцев. Единственный минус это быстрый износ двигателя и части электрики, что требует регулярного ремонта. Инженеры, создавшие проект Шакал, старались сделать его максимально компактным, вследствии этого он имеет лишь один стыковочный шлюз. (ENG) "Jackal" - A fast submarine with an impressive combat arsenal. An excellent choice for a seasoned captain. This project was not put into mass production due to its high cost and narrow combat specialization. About three dozen of these beauties were created at the shipyards of the Coalition. The only negative is the rapid wear of the engine and parts of the electrics, which requires regular repairs. The engineers who created the Jackal project tried to make it as compact as possible, as a result of which it has only one docking gateway.
JSS. Juggernaut mk-II
door 76561198050747571
"The Juggernaut is the tier 3 attack class submarine created by JSS incorporated, featuring a dual engine set-up with a full size reactor. 40 years of research has led to the implementation of an on-ship research station, state of the art leak detection system and meltdown prevention system. The mark-II package contains space for 34 cargo containers, sports 6 guns and has dedicated power balancing for the engines. The optional captain party package has also been included." I tried balancing the sub for campaign, but it's definitely on the stronger side. Despite being strong, i refrained from stocking the entire thing with high tier items. There are 4 "hidden" stashes that hide the clown outfit and a golden captains key card. The sub costs 25,000, the rgb lighting strip added quite a bit to the costs but wiill definitely pay itself back in captain satisfaction. It's my first sub and It took me about 50 hours total to build. I have playtested this sub for multiple hours with a friend and bots so most,if not all, obvious problems should be solved by now. This sub is for people that want a large sub that just works. Enemies will be able to get in through some weak spots but in terms of electrical and such it is very reliable. It needs a large crew size to use it's full potential so plenty of bots or friends are recommended though not absolutely necessary . Have fun.
ScTrp M1.2-4-22
door 76561198062910918
Торпеда для проекта ScPL 1.2-4-22 Косатка
Pelican
door 76561198104954479
Pelican General Information Type: Deep diver Dimensions: 32x9 Cargo Capacity: 8 Crates Recommended Crew Size: 3-5 Recommended Crew Experience: Intermediate Price: 25000 marks Game Description The Pelican is a state-of-the-art Coalition military research vessel designed to fight her way to the secrets of the abyss. She is sleek, agile, and her guns fire faster than their standard counterparts. Don't let her small stature fool you; she is a capable of hunting the biggest game and no room is wasted within her hull. Overview The Pelican is my second custom sub, where I refined some of the ideas from the Raven into a more compact package that a smaller crew could handle. I bought Barotrauma a few weeks ago and have been really enjoying it. I wanted to try the sub editor and add a couple entries to the deep diver class collection that I would feel excited to use as the campaign progressed. Turns out sub editing is a lot of fun and, over the course of a very involved week, I taught myself how to make subs and cranked out two. Pelican is balanced for Vanilla and does not feature anything like invincible junction boxes or ridiculous top-speeds. It is a solid pick for your sub and its cost means it cannot be accessed until you have survived at least a few missions and filled your pockets. - This sub is AI friendly as far as I can tell. - Please send me your questions, comments, concerns, I would be happy to address them! Features Reactor, engine, and batteries - 3500 unit reactor (same as Azimuth) - Top speed slightly faster than Humpback (about 29 km/h) - 7 component reactor controller - You can toss 4 fuel rods in and not sweat it - I added a terminal for easier access to the efficiency module - Regex controlled batteries and superconductors which charge at 100% until full - Batteries provide enough power to run the sub a short distance when switched on - Batteries switch on if the switch is flipped OR if max load exceeds engine pull Weapons and searchlights - 2 coilguns which fire 20% faster (0.25 --> 0.2 sec reload) - 1 railgun which fires twice as fast (5 --> 2.5 sec reload) - 1 turret hardpoint (standard) - A depth charge launcher - Good ammunition storage close to turrets and tight gunneries for easy switching - All turrets are wired to 2 supercapacitors in the case of asymmetric usage on one side - A well-placed searchlight that can rotate quickly Hatches and doors - Straightforward 1-click airlock (do not be an overzealous clicker) - I designed this one myself bc a lot of these are really overengineered - Inner door closes whenever it detects water and is open otherwise - When opening the outer door, the inner one slams shut before water gets in - The outer door door will auto-close 4 seconds after it has opened - Delay auto-close hatches - Mixture of motion activated and delay auto-close doors where appropriate Pumps, ballasts, and drains - Excellent duct block design which drains upper decks only into the ballasts - Asymmetric dual ballast with the larger one in back - Neutral ballast around 0.5 so max ascent is 18 km/h and max descent is 13 km/h Utilities and alarms - Fire and oxygen alarms - A research station! Very useful since you may be finding fewer bases later in the game… - Well-placed figure extinguishers and supply cabinets - Mechanical and medical fabricators as well as a deconstructor - Plenty, but not excessive amounts of storage space - At least one bed to rest off minor injuries Miscellaneous - Generally cozy and has nice vibes Known Issues The speedier shooting on the three base turrets makes the AI burn through ammo if you are not careful in managing them. The arc on a couple turrets mean that you and the AI can sometimes clip the hull with a shot if you are not careful. There are a couple minor lighting leaks through the out shell of the ship in a couple places (e.g., you can see the color of the lights on the hull from inside). Turrets placed on corners can look goofy if replaced with the wrong sized turrets. For example, replacing a coilgun on a corner with a railgun will make the corners of the railgun base stick out awkwardly. Coilguns, lasers, and chainguns all have approximately the same base size and railguns are in their own class. Also, not an issue perse but, the “beak” of the sub can soak some hits before it degrades. This can take a bit of tension out of head on crashes. Status I have been playing campaign with my partner on the Pelican. The Pelican feels very comfortable/fun to use without sucking the challenge out of the game. Previously I was running a Humpback that I had put DIY reactor controller into, and the Pelican feels like a quality-of-life upgrade more than anything game-breaking. I have run a couple laps around the sub and checked to make sure the hulls didn’t allow serious glimpses inside the sub. At certain hull junctions that I thought might be problematic I took a plasma cutter to them to ensure that breaking them would flood the sub correctly. There shouldn’t be any weird double walls or janky hulls. I do feel the power management is not insanely difficult in this sub, but it wasn’t in the Humpback either after I could afford wires and chips (basically after a single mission). Let me know if tweaking the power management would make the sub more fun for you! Citations 7 Component Reactor Controller: - https://steamcommunity.com/sharedfiles/filedetails/?id=2296569779 - Kudos to this designer! This series is well-built, thoughtful, and parsimonious. 1 Component Battery Controller: - https://www.youtube.com/watch?v=maJY9y7BtOQ - Creative and simple! Love the use of regex to do i/o work on the battery.
SRI-3 CookieCutter Shark Boarding Craft
door 76561198390712668
Description The SRI-3 CookieCutterShark is a boarding craft, a novel type of submarine dreamed up by the engineers of Snow Rain Industries R&D. The SRI-3 is speedy and is designed to take a small heavily armed breaching team from their sub to an en
无敌大萝卜一号
door 76561198840991921
因为很像萝卜,就叫了这个名字!!适单独的1-2朋友一起玩的中型潜艇,不大也不小,五脏俱全。而且也不是很无脑----4门炮位,种植室,全体船员可开军械库,2个引擎,室内矿物扫描器
Blue Chevy [BMW]
door 76561198060075134
The 6th model of BMW's (Battle Mechanic Wally) shipyard. InspirED on the old blue Chevy, this small cargo vessel needs justs a captain and his shotgun to cross the sea roads delivering parcels. It doesn't sport many guns, but small creatures can be just ran over, without ever looking back. It's ready to carry quite some cargo without much trouble.
有人艦載機HSAF(無MOD)
door 76561197998491073
火力強大的高速攻擊機,但是缺乏運載空間,建議作為穿梭機或附屬的艦載機使用。或是盡量避免載貨任務以及多利用站點的加工設備
The Sardinecan
door 76561198975083460
The Sardinecan is a Small but fast Pirate Submarine. for its sice it has heavy weaponnary and heavy Armored hullsections around the ship. Those ships are normaly used as Small Destroyers or as Escort for bigger submarines. thies ship may does not look dangerous but it surely is! if you try to fight it whiout preperations you may just run into your death! it is armed whit 2 SSL cannons 1 autocannon 1 Railgun and 1 light rotary chaingun! be carefull while you encounter thies sub! IMPORTANT: This mod overrides the Vanilla Pirate mission and therefore can't be used with any other mod that overrides the same mission!
Dahaka H75
door 76561198134120717
Role: Assault Price: 3,000 Mk Recommended Crew: 1 - 6 Size: 23x5m Cargo Capacity: 16 Boxes Vessel Strength: Moderate / High (With Refit) Vessel Maintenance: Low Requirement Recommended Difficulty: Normal-Medium-Hard Recommended Crew Experience: Moderate - experienced Notable Features: Moderate Reserve Ammunition Storage Compact Power Grid Engineering Bay Small Medical Bay Simple Drain Hatches Weapon Systems: x4 Coilgun x1 Railgun x1 depth charge launcher x4 extra lights The submarine has been completely overhauled to suit the campaign perfectly. ☢ The captain's room was redesigned, making it more spacious and with a better field and view; ☢ One more depth bomb has been added (totaling three in total), a protective hatch has also been placed under the storage part of the bombs, making it safer and preventing bots from freezing; ☢ The armored doors were redesigned, making them more precise and beautiful; ☢The arsenal has been changed; ☢Coilguns are faster and have a higher rate of fire; ☢One more diving suit has been added (totaling six in total); ☢The deconstruction and construction system was remodeled, making it more compact and comfortable to handle; ☢The electrical system was redone, making maintenance lower; ☢ Turbine power is 14% stronger. The submarine is perfect for all kinds of missions!
U98 - Zeus-Klasse Heavy Light
door 76561197973799119
Very Small Uboot - Build 30.05.2021 - First Uboot 3x Gaus 1x Ammo Loader 1x Ballast Tank 2x Diving Suit ------------------------------- Diving Area Small Cargo 6 Small Room´s
[PESD] Rhino Mk3
door 76561198316798946
A very heavy submarine built in remembrance of PESD's earliest submarine designs. Its sheer size ensures maximum defensive and offensive potential, and it comes with plenty of amenities and cargo space. It's quite costly though and may require a large crew to operate fully. Features three different ways to power the sub for redundancy. Time to Build: 8 hours. Upon PESD receiving reports that some were still attempting to use old, mothballed Rhino Mk2 ships, they made a decision. A new successor was designed from scratch, featuring vastly enhanced weaponry and fully functional electrical systems. It is unclear if a mobile turret will be incorporated into the design anytime soon. Keep in mind, this ship is both large and extremely expensive. Its coilguns are given laser emitters and effectively infinite ammo, but everything else? The ship costs 15,000 credits, its autocannons chew through ammo very quickly, and it's not already stocked with much more than the bare minimum to keep it running: tools and meds. The armory is stocked with Wasp 45 SMGs, the preferred weapon of PESD's marines, as well as some tazers and handcuffs for a non-lethal option. Due to its great size, it is one of the few ships in PESD's line that is able to carry shuttles and other ships. Its dual large engine configuration and general carrying capacity allows it to haul the newly created Timid Stations into their relevant positions, allowing PESD and its buyers to blaze a trail through any abyssal obstacle. While its own armament lacks railguns, its autocannon/coilgun configuration allows for multiple ammunition options, and it has a large storage space for said ammunition. Most of its external weapons are doubled up into weapon batteries capable of tearing through your usual threats and going toe-to-toe with enemy submarines and abyssal creatures, though PESD admits the toughness of such enemies should be kept in mind. The Rhino is not a dedicated combat vessel, only a workhorse.
The Worse Dugong!
door 76561198820544894
I Removed Everything So Its Useless! And You Suffocate After A Bit!
Caste System MK II
door 76561198117421847
the rich get richer. the poor get poorer (Captain ID's are in the captain's room in case people dont want to deal with it.) -added terminals between lvl6 and lvl1
Small Tony
door 76561199134979563
Small Tony is a tiny Submarine mainly made for scouting missions and transport. Due to its small size it can easily go through small caves, however its completely unarmed besides an electrical disscharge coil and a depth charge. The Sub also has Top Notch comfort for the one person manning it, giving them a beutiful Chair a a light switch.
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