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Mods & plugins voor Barotrauma

82.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Rancor – Barotrauma Mod

Rancor

door 76561198041121447

Highly compact, incredible speed, great firepower, and fully equipped, the Rancor Rapid Attack sub is a dangerous and devastating vehicle to quickly seek out and eliminate foes. The Rancor features both a Railgun and a Chaingun. The railgun will automatically fire on any monsters straight in front of the Rancor when the safety located by the navigation terminal is disabled. The chain gun is linked to two loaders to provide double ammunition without reloading on any sortie. Possessing a full reactor equipped with a Fulgurium Fuel Rod, the Rancor can go the distance to hunt down its enemies. If the reactor is non-operational for any reason, the sub can also fall back on its backup batteries allowing a few minutes of further sailing. The sub is fully stocked for any combat mission coming equipped with two combat diving suits, a large stock of harpoon weaponry, two SMGs with full ammo pouches, a demolitions pouch for gaining access to any fortified location, and a medical bag primed for any wounds suffered on the field of combat. The Rancor is offered as both a primary submarine and a recovery shuttle.

36 downloads Details →
Self Destruct Sequence V2 – Barotrauma Mod

Self Destruct Sequence V2

door 76561198371111387

Hide the depth charges in important rooms on the ship (i.e. reactor room, engine room, bridge). Place the alarm buzzers, emergency sirens, and text displays where you want them to be seen. Flip one switch to disable manual reactor control. Flip both switches to arm the button. Press the button while armed to start a 30 second timer and overload the reactor. Press the button again to reset the timer and let the reactor cool down, before overloading it again. Flip both switches off to cancel the sequence. ... ... ... but why though?

44 downloads Details →
Coomarine – Barotrauma Mod

Coomarine

door 76561198041373797

A submarine made for CO-OP or single-player campaign with starting matierals similar to the vanilla subs. This submarine is very manuverable, somewhat armoured and has minimal blind spots. Good luck coomrades.

44 downloads Details →
Merrow – Barotrauma Mod

Merrow

door 76561198144335622

The Merrow is a highly modified Selkie, built to house all crafting machines and a decent armament while remaining small and maneuverable. Modifications include complete rewiring of the vessel, addition of a reactor, fabricator, deconstructor, medical fabricator, and two coilguns (one on the top, one the bottom). I also added shuttle bumpers to the front and the bottom hatch, inspired by the S.I.N Scythe Class Shuttle on the workshop. If you want a modified Selkie without the unnecessary bells and whistles here, I`d recommend it. Find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1798164606. Top speed horizontally is approximately 20 km/h, and top descent speed (when the hull is intact) is 15 km/h. Note the hatches do NOT close automatically, so if you are leaving the sub, I`d suggest using the bottom hatch and being careful to close it on your way out. Any feedback is appreciated. NOTE: The Merrow III is now out, with all of the changes made to it marked in the changelog of that item. If you wish for this entry to instead be updated, please inform me of how to do that within Barotrauma, and I`d be happy to if that is the consensus (no detriments as far as I know to the upgrade, but who knows). Link to Merrow III: https://steamcommunity.com/sharedfiles/filedetails/?id=1806555958

35 downloads Details →
Cyclops MK2 DM Redux – Barotrauma Mod

Cyclops MK2 DM Redux

door 76561197966943096

The Cyclops Mk-II is an armed and improved version of the galaxies most popular and reliable deep-sea submersible. While the Cyclops can be piloted by one person, the recommended crew size is six. Comes with one Seamoth Mk-II submersible. Edits by DM on 7/6/19

42 downloads Details →
Free Fabricator Crafting – Barotrauma Mod

Free Fabricator Crafting

door 76561198410529289

Free Fabricator Crafting — craft anything, instantly, for free. Every fabricator recipe becomes free to make: no ingredients, no required skill, no learned recipe and no money cost. On top of that, crafting is capped at 5 seconds, so you never wait around. Features 🆓 Craft any recipe with an empty fabricator — no materials needed 🚫 Ignores skill, recipe-unlock and money requirements ⚡ Craft time capped to 5 seconds (faster recipes are left untouched) 🏭 Works for the Fabricator, Medical Fabricator and Research Station ⚙️ Time cap is configurable (MAX_CRAFT_TIME at the top of the script) Requirements ⚠️ Requires Lua For Barotrauma (LuaCsForBarotrauma) — the mod won't run without it. Notes Craft with an empty input and nothing is consumed. Leaving matching materials in the input may still use them up (the mod removes the requirement, it doesn't block consumption). Multiplayer: the mod must be installed on the server. Disables Steam achievements (like any Lua mod).

84 downloads Details →

Fentanyl Expansion

door 76561199180009845

I LOVE FENT, FENT MAKE ME STRONG, BUT FENT ALSO MAKE ME ADDICT. FENT FENT FENT.

94 downloads Details →
1-Truck – Barotrauma Mod

1-Truck

door 76561198390027965

"An affordable option for a mechanic with greater ambitions. It is said that the vehicle's creator drew inspiration from Earth's family cars. The wheels serve a decorative purpose, kept for sentimental reasons..." Next goal! I’d love to thank you for the coffee. It will motivate me to work faster on the continuation of the series: 1-Train! https://ko-fi.com/1pierwszy1 General information: Designation: Tier 1 Transport Price: 1750 MK Recommended Crew: 1-3 Ascend Speed: 19 km/h Descent Speed: 15.2 km/h Cargo Capacity: 4 Boxes Horizontal Speed: 62.5 km/h! SPEED DEMON Recommended Crew Experience: Intermediate Lore: Europe is calling! Do you think "Barsuk" is just about hauling gear from one vending machine to the next? When four pieces of heavy equipment need moving, do you think the coalition would rather ship tons of precious steel, or ten guys like you? And finally, as a mechanic, you can fulfill your dream of commanding the kind of vehicle your life's experience entitles you to... Concept and balance: The 1-Truck is an ideal choice for those who appreciate a balanced experience—perfect for two players. While it sacrifices some reliability due to faulty electronics, a flawed reactor setup, and reduced hull integrity, it offers incredible speed and a low price point. It also boasts numerous defensive systems not typically found on Tier 1 vessels, such as discharge coils and decoys. Additionally, it features a fully integrated kitchen! I recommend playing as the mechanic! Next goal! I’d love to thank you for the coffee. It will motivate me to work faster on the continuation of the series: 1-Train! https://ko-fi.com/1pierwszy1

69 downloads Details →
K-113 Frog – Barotrauma Mod

K-113 Frog

door 76561198214522831

A submarine mostly made for friends. It's made as a tier 3 upgrade/variation to my other sub the "K-113 Tadpole". That can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3735528073 ---------- Note: NPCs may have trouble navigating the drone due to it's small size. I have not had issues with this personally but others might. ---------- About submarine: Name: K-113 Frog Class: Attack Tier: 3 Price: 20000mk Recommended crew size: 4 - 10 In-game description: The K-113 is an agile attack submarine, built off the frame of it's predecessor the K-112 and adjusted to Europa's unique combat environment. Input from passing submariners prompted a small group of Coalition engineers to upgrade the K-112's design by reinforcing it’s engine bay, reducing it’s storage in place of a small ROV, repositioning turrets for better coverage and the addition of an electrical discharge coil. An NT-3 nuclear torpedo is usable during engagements with large targets." ---------- Features: -High horizontal top speed and fast decent rate, slow ascent rate. -High power main engine reaching speeds of up to 30kmph. Low condition alarms are placed next the engine and in the command room. The main engine cannot be used when the submarine is on battery power, only the auxiliary engine (slow). -Auxiliary engine that can increase top speed when on at the cost of slightly more power use. When using battery power, it will be able to provide limited mobility. -Sectioned off reactor accessed by airlock. The reactor can be flooded in case of a fire using the valve next to it's entry. Reactor maintenance alarms and shut off switches are present next to it's entry and in the command room. -Labelled junction boxes that supply power to different systems. Different systems can be enabled/disabled via the command room in order to conserve power if needed. -Backup battery systems that will run for several minutes when the reactor is down. Batteries will automatically engage if the reactor output drops below 3000. Alternatively, the batteries can be manually injected into the power grid via the command room, this effectively serves to prevent power flickers while possibly causing damage to the batteries. -All crafting stations are present, including the deconstructor, fabricator, medical synthesiser and research table. These are linked to their respective containers. -A large storage compartment and plentiful supply cabinets are present for all your crew's hording needs (even more than the K-112). In total there is around 16 places for boxes in the dedicated storage room. -12 diving suit lockers spread throughout the submarine. -Status terminals are present in the electrical, engine and command rooms for ease of maintenance. -The airlock in the fin may seem strange to be flooded by default but I assure you it's for a good reason. This windowed area is based off a room of the same type on real world submarines. The "conning tower" is intended to be used as a sheltered area used in surface navigation to protect the crew from arctic weather whilst they assist in navigation. When submerged this room is typically flooded to prevent damage to the glass windows which cannot withstand deep water pressure. Although pressure has no impact on glass hulls whatsoever in Barotrauma. Even so, I though it would be interesting to add this feature. You can still drain the water from the conning tower via the button in the airlock. Red light means its completely filled with water, flashing red means its between full and empty, and green is dry. The hatch will automatically open if nobody is near it, flooding the room. -Firepower is very much directional on the K-112 necessitating good communication between captain and gunners. Weapons have a fierce bite on the submarine's top left and bottom right sides, however they leave its rear and the top of it's bow venerable to an undefended attack. When faced with an un-advantageous encounter the captain may choose to utilise sheer speed and a little depth charge distraction to simply avoid confrontation outright. Weapons present (in order) consist of: - 2 chain guns linked to one periscope (top left). - railgun (top). - large turret hardpoint (front). - depth charge launcher (underbelly). - electrical discharge coils (underbelly). -An ammunition compartment is present that houses ammo storage, weapon magazines and the weapon supercapacitors. Only one supercapacitor is present for turrets with a relatively limited charge favouring quick kills and punishing drawn out engagements. The electrical discharge coils have their own supercapacitor with a limited charge. -In the sub there is a nuclear torpedo. It can be fired and tracked from the corresponding navigation terminal. It won’t explode unless its are out of the explosion radius of the submarine. it can be reclaimed at outposts using the maintenance NPC. If the explosives within it get used, taken or sold you can rearm them by placing depth charges in their nose. -The command room houses: - sonar. - navigation. - status terminals. - torpedo control terminal. - power diversion. - ship wide alarm systems. - battery control. - reactor shutdown. - engine and reactor status alarms. - self-destruct command (type "Let's blow this popsicle stand boys." then "Yes, Rico. Kaboom." in the terminal to activate). - auxiliary engine control. - armoury (wall safe). - bunk beds. - depth charge launch control. - drone command terminal. - and periscopes for weapons systems. -Medbay containing everything a competent medic needs. -Captain's quarters usually containing an unhealthy amount of rum. A small button controls the brig door. -Brig, controlled by the button in the captain's quarters. -Small drone, the DSV-6 "Guppy". Remote and local control is possible with the drone. In order to switch between local and remote control press the button on the console. A blue light will show when the terminal in front of you is in control. See the above image for more info. -High hull armour values on the K-113's underbelly with considerably lower values on it's top, especially on the conning tower. Walls surrounding the command room have higher armour values than other interior areas. The hull where the propellers intersect is relatively unarmoured. ---------- Please leave a rating, good or bad. It let's me know how the sub performs with other people. Comment any issues you find and maybe check out my other subs too: https://steamcommunity.com/id/inthebronx/myworkshopfiles/?appid=602960 Enjoy! and watch out for mudraptors!

80 downloads Details →

ParaRP Interactions

door 76561198362858133

89 downloads Details →
Gonthabu – Barotrauma Mod

Gonthabu

door 76561198035254526

Gonthabu is a retrofitted Hansa-class transport originally built for civilian cargo before acquisition under Coalition auxiliary requisition protocols. Upgunned and reinforced to combine heavy forward firepower with expanded cargo, it is a preferred asset for forcing restricted corridors and sustaining deliveries to beleaguered outposts. However, performance relies on supercapacitor overcharging and a reactor stripped of safety overrides, leaving a negligible margin for error during a crisis. Hull Specifications Class: Transport (Tier II) Price: 15,000 mk Dimensions: 42x21m Cargo Capacity: 34 Crates Recommended Crew Size: 6-10 Recommended Crew Experience: Intermediate Mobility: Top Speed: 21 km/h Ascent: -19km/h Ascent with flooded Cargo Bay: 2.9km/h (descending) Descent: 11.4 km/h Descent with flooded Cargo Bay: 17.9km/h Default Armaments: 1x Railgun (Lower Bow), toggleable between two loaders by lever on command room periscope 1x Dual-Coilgun (Upper Bow) 1x Pulse Laser (Upper Rear) 1x Chaingun (Lower Rear) 1x Depth Charge Tube, alternating dual loaders 1x Electrical Discharge Coil Ammo Storage Capacity: 30 Boxes, 12 Railgun Shells. Powergrid notes: Reactor Output: 5700 kw Junction Boxes are organized into two redundant lines, A and B, color coded Red and Blue. Restoring all JBs of one color and Main JB in Reactor Room will restore power to the entire ship. Two batteries with a total capacity of 4000kw acting as uninterruptible power supply, automatically activate when reactor power output drops. Can be charged via upper airlock by docked structures and ships. Main Features: - Large floodable Cargo Bay controlled by the Nav. Terminal Can be used for crash diving and scooping up dead monsters with upward momentum - Cargo Elevator that can be sent between lower aft exterior hull and engineering Command Room: Status indicators for critical onboard systems - Reactor (RCTR) - Main JB (MAIN) - Line A JB (LINA) - Line B JB (LINB) - Engine (ENGN) - O2 Generator (OXYG) - Ballast Pumps (PMPB/ PMPC) Control Panel for toggling various onboard systems - Lights (Top-left, LGTS) - Status monitors and charging docks (Top-mid, AUXS) - Dive lockers and oxygen shelves (Top-right, DIVE) - Fabricator and Deconstructor (Bot.-left, WORK) - Medical Fabricator and Research Station (Bot.-mid, MFAB) - Oxygen Generator (Bot.-right, OXYG) Recommended Cruise Settings for power saving: LGTS and OXYG ON, rest OFF. WARNING: Toggling too many systems OFF and performing a hard stop in quick succession will damage your Junction Boxes when power supply is high! Large Display for current fuel%, current power output and current load. Reactor Meltdown indicator display with a big red reactor scram button. Display featuring current location name, biome name, velocity Y, velocity X and current depth. Nav. Terminal with three functions - Open/Close Cargo Bay - Launch Depth Charge - Toggle Auto Discharge Coil Surveillance Center integrated into top right of Nav. Terminal for switching between three external searchlights. Four displays showing charge % of supercapacitors with levers for toggling between 50% and 90% recharge rate. Three status indicators for Depth Charge Loader 1 and 2 (DCL1, DCL2) and the status of automatic discharge coil (AEDC) - red: unloaded/disarmed, green: loaded/armed. Periscope for operating the Railgun with the aforementioned lever to switch loaders. Credit: Cryostasis for cargo elevator scheme Wilhelm Wick for cargo elevator and cargo bay decorations from S-619 Legionnaire Decotrauma team for exterior decoration elements

81 downloads Details →
Name Highlight  角色名称高亮显示 – Barotrauma Mod

Name Highlight 角色名称高亮显示

door 76561199008153771

依赖于C#。 修改了原版人物名称的显示。原名称在 Character.DrawFront 中绘制,受 hudInfoVisible、缩放和聚焦目标等条件控制;本模组将其修改为常驻显示。 禁用了游戏原生的名称渲染以防止重影。显示位置可能有所上移。

82 downloads Details →
乌萨斯高速舰 – Barotrauma Mod

乌萨斯高速舰

door 76561199042960900

温迪戈防具,集团军防具,乌萨斯高速舰,三个炮塔和先兆者

68 downloads Details →
BeaconRewardsEnhanced - 信标站任务奖励增强 – Barotrauma Mod

BeaconRewardsEnhanced - 信标站任务奖励增强

door 76561199642408346

The beacon station mission reward boost will be reactivated, including increased money and reputation. 将重新激活信标站任务奖励提升,包括金钱增加以及提供声望

112 downloads Details →
NT Auto_blood_donation – Barotrauma Mod

NT Auto_blood_donation

door 76561199078413440

add new item Auto_blood_donation Every time you recover from blood loss, it will automatically draw a bag of blood, causing 30 units of blood loss If it is applied to the surgical site after a standard surgery, it will directly deplete the target to 200% blood loss.

71 downloads Details →
Automatic Door Window with MFP – Barotrauma Mod

Automatic Door Window with MFP

door 76561197985754932

This door is opening and closing automatically, as long no monsters are on the other side, or the next room is flooded. If that is the case, you have to push the button and the door will open a few seconds. This version is with window

82 downloads Details →
PODVODNAJA LODCA  66 – Barotrauma Mod

PODVODNAJA LODCA 66

door 76561198947144851

Подлодка Бандито Ганстерито прямиком из мультфилма "Приключения капитана Врунгеля"

69 downloads Details →
先进战斗舰计划 A.C.V.P – Barotrauma Mod

先进战斗舰计划 A.C.V.P

door 76561199192271886

描述不代表模组“T.S.M MISSIONS 问君此去几时还”的官方设定。 本模组潜艇被制作用来搭配该模组食用,同时应当安装动态欧罗巴食用。 先进战斗舰计划 (Advanced Combat Vessel Program) 在联盟的阴影与深渊的威胁下,奇迹之海深知,唯有依靠超越时代的科技与无畏的探索精神,才能在这片“奇迹之海”中守住来之不易的独立与尊严。“先进战斗舰计划”正是这一理念的结晶:她们是奇迹之海“先进作战部”与“九州作战部” 精锐力量的代表,是穿梭于木卫二冰洋的利刃与坚盾。 1165“前卫X” - T1 侦查型 “前卫X”是奇迹之海“先进作战部”高速侦查舰队的新锐力量。其设计初衷是为了应对联盟封锁线巡逻、快速情报收集以及为“九州作战部”的大规模清理行动提供先导侦查。 其核心的自动损管系统和高效储能系统,部分借鉴了从■■■■中破译出的被动防御与能源管理技术,使其能在脱离前哨站或舰队支援的情况下进行长时间独立作业。 “前卫X”如同奇迹之海的“耳目”,她活跃于危险的交界海域,利用其高机动性和强大的自动火力(4门自动电磁枪)快速切入、脱离战场,并将关键信息传回指挥部。其同轴轨道炮则确保了她在遭遇意外时也拥有一击制敌的能力。 1143“拉格朗日” - T3 攻击型 “拉格朗日”是奇迹之海“九州作战部”麾下的重型攻击平台与移动堡垒。她的诞生直接源于对更强大火力和持续作战能力的需求,以应对深渊中日益庞大的生物威胁以及对抗联盟的精锐舰艇。 她是奇迹之海工程学的集大成者。 其主炮是公司武器研究的最高机密之一,不仅能够对超远距离的高价值目标进行精准外科手术式打击,也能够发射常规制导裂变武器为其送上毁灭的礼赞。 庞大的舰体结构和垂直加力系统使其能快速深入战区或撤离,成为战场上的机动支点。 内部集成的标准加工设备和宽敞货仓,使其能支持长期远征。其大功率反应堆不仅驱动着庞大的舰体,还通过改进的下对接口,能为随行的“前卫X”等舰艇提供能源支持,扮演移动补给基地的角色。 “拉格朗日”不仅是武器,更是一个宣言。她象征着即便在■■■■后,奇迹之海也绝不会放弃利用先进技术武装自己、以求在绝境中生存的坚定决心。她是移动的据点,是力量的展示,是冰洋之中一座不沉的堡垒。

69 downloads Details →
BaroGalileo (music+voicelines(expanded))(((5slotDeconstruct) – Barotrauma Mod

BaroGalileo (music+voicelines(expanded))(((5slotDeconstruct)

door 76561198372072165

Поверх основного мода добавляет +2 слота к деконструктору (в итоге 5) https://steamcommunity.com/sharedfiles/filedetails/?id=2992121291&searchtext=galileo - оригинальный мод

74 downloads Details →

很怪的二次元物品2 strange anime items 2 v0.1 [test]

door 76561198367032901

非常早期的版本, 帮朋友写代码。 =====日志规则===== +添加 -移除 ?待定 =改动 <削弱 >加强 ================= =========2025 8 28 V0.1 +服装 KKM +枪支 M200 +武器动画 +高熟练度换弹动画 使用步枪子弹

44 downloads Details →

小几把船(微型化)

door 76561198384237432

73 downloads Details →

【蓝星船厂}新泽西

door 76561198872075060

新泽西船mod的舰娘的独立出来

63 downloads Details →
J3R-L4 – Barotrauma Mod

J3R-L4

door 76561199209042360

J3R-L, or Jeruli—a fast and affordable ship for cargo transport in relatively safe territories like cold caves or ridges. The ship was designed in collaboration with the engineering bureau that created the Khemul. It combines speed, efficiency, and ease of maintenance. The ship isn’t built for combat; its main weapons are its engine and pumps. Perfect for assistants dreaming of a captain’s hat but unsure where to start their career. “From a courier sub!” GearD would tell you. MAIN SPECIFICATIONS: -Ship Loadout: Items: 499; Structures: 321; Walls: 38; Lamps: 82; T-Lamps: 5 (?) -Transport Ship, Level 1 -Price: 1,200 credits -Crew Composition: 1 to 2 novices -Reactor Output: 35,000 kW -Cargo Capacity: 12 crates -Dimensions: 17m x 7m -Weapons: 2 -Speed: X-axis: 35 km/h; Y-axis: 14 km/h (down) or 19 km/h (up) SECONDARY SPECIFICATIONS AND NOTES: 1.Backup Battery: Activated via terminal or manually. 2.Fuel Indicator: Reports fuel levels in the chat. 3.2 Lockers for Diving Suits. 4.Only 2 Cable Boxes... Is that a plus? 5.Chassis: Helps park the ship on the seabed (and they just look cool). 6.Weapons Switching: Controlled via a button near the periscope or from the terminal (I recommend letting a bot handle the weapons). 7.Automatic Repair System: At high internal pressure, foam grenades activate to repair the hull. 8.Say Goodbye to Your Starting Mechanics and Engineers: You won’t need them. 9.A Whopping 1 Large Locker! 10.Obstacle Indicator: If the captain is absent, a chat message will warn about obstacles ahead. 11.The Design? I swiped it from somewhere, but I can’t remember where (maybe you’ll find the concept in the files if I dig it up).

64 downloads Details →
Crooza Storage IO – Barotrauma Mod

Crooza Storage IO

door 76561198409902538

A sub for a large population RP playtrough , made to be suitable for all kinds of players , heretics , admechs , loyalists and common folk. Made to be more like lively outpost instead of sub. Submarines is filled manually by creator of sub. This sub may BADLY work with bots doing anything except gunnery stuff mostly made for player only playtrough. And dont be suprice by trash bins and other stuff. This submarine was also particaly made by Ricimer Goldbergstein and the Valkyrie & Thunderhawk i used was made by StarUnion

57 downloads Details →

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