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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
超重力炮 无限弹药Infinite Superlaser
door 76561199648092892
If you found this helpful, feel free to give me points. Buying me a cola is also welcome—I won't say no. 仅存理论中的超级武器,通过操控引力场在极短时间内释放超高密度重力波,对目标造成毁灭打击 原mod Superlaser 添加了物品简介 英语本地化(不完全) 自用 有问题的可提出 看心情修 激光的强化版,增加了亿点点特效 5倍原版伤害,但是一箱只有12发 附带一个无蓄力时间的专用激光炮台 将炮台的装填调整到0.05~0.1之间最佳 由于这游戏特效数量有上限,最好不要调整为0,也不要搞双联
Angelo
door 76561198825173051
The threat posed to merchants in the deeper sectors of Europa caused many wealthy to commission more defensive vessels to decrease loss. A result of this Is the Angelo, a heavily modified R-29 with a multitude of defensive and offensinve capabilities. Credit to Zyleand for the base drone wiring.
KSP-SHC - May
door 76561199012255425
KSP-SHC - May KSP-SHC - "May" — an experimental submarine designed for crews prepared to operate under conditions of heightened technological complexity. With a cost of 20,235 credits, it is equipped with three types of armament: a railgun, a chaingun, and a forward-mounted pulse laser. As noted in the last captain’s log: «The "May" is not a submarine—it is a countdown: 0.3 seconds between your command and catastrophe.» Speed Characteristics - Horizontal Speed (X) - 23.3 km/h - Vertical Speed (Y) - 13.6 km/h General Specifications - Third-tier submarine - Cargo capacity - 20 crates - 3 weapons: - 1 Railgun - 1 Chaingun - 1 Forward Pulse Laser - No door automation - Two docking ports Price - 20,235 cr. Recommended Crew - 5-10 crew members At the threshold before Demons or God, I trust neither my strength nor either of them.
Combat overhaul remastered- ''Arms and legs'' Joke addon
door 76561198979572901
“Let’s go eat, huh?” (C) Johnny, Room(2003) This "addon" adds several unrealistic, overpowered and dumb guns for the COR mod. It does not pretend to be anything but dumb funny guns with alot of recoil. Also the deagle mags start out empty because i said so. None of the guns can be crafted, only bought. Why, you may ask? Capitalism. A list of guns this mod adds: SGI Industries RCG 7: The 7.62 kurz minigun, has to be spun up to fire and requires battery cells. SGI .950 JDJ: Da big boolet stick. Blasting 1812 Overture is required to survive it's recoil impact. Trust me, it's worth it. SGI Thunder .50: Da big boolet stick's baby. Still packs a lethal punch, just a wee bit more controllable. SGI Beakie ultrafang SAC-20: The bolter from WarHammer 40000. Can be loaded with a detatchable magazine for ease of loading your autocannon. Recoil still does hurt like hell. I don't think i'll add any images, you'll have to go in blind. That's a part of the experience.
ECR-98”北十字星“毛子40K适配版
door 76561198361788270
RT,北十字星,但是适配某毛子40Kmod,调用热熔伤害,单发直击75热熔,射速大概是500rpm,与原版ECR-98不兼容,lua并非必要,但是如果有瞄准可以超出视野范围
UNSC汉化
door 76561198206411925
本模组的权利归属于Syd's New Harvest (UNSC)作者,如有冒犯,会删除 有任何翻译上的问题请留言
[FK] Dominion
door 76561198358979761
"The Dominion class was created by Europa Coalition for the purpose of large cargo capacity missions. Fitted with a medium weapons system to combat any fauna that obstruct the Dominion's path. The Dominion has 2 large cargo bays with ample cargo capacity for any mission." Dominion Class Role: Transport Tier: 2 Price: 12,300 Mk Recommended Crew: 6-8 Diving Suit Capacity: 8 Horizontal Speed: 25.1 Vertical Speed: 19.6 Ship Size: 42x13m Cargo Capacity: 48 Crates Magazine Capacity: 9 Boxes Mounted Weapons: - x1 Coilgun (Upper fore-side) - x1 Coilgun (Lower fore-side) - x1 Chaingun (Lower aft-side) Special Features: - Automatic Diving Suit Refill - Automatic Doors - Backup Battery Array - Deconstruction + Fabrication - Large Cargo Capacity Other FK Coalition Subs
Barsuk Plus
door 76561198277986978
The Submarine A wealthy Barsuk enthusiast ordered this design from an eccentric independent designer. It is a good choice for a discerning captain; dual turret hardpoints, fabricators both medical and industrial, a dedicated commercial cargo hold and an ARMS system. There is also a custom drone mounted fore of the airlock. Designed to assist divers in cave exploration, it is hoped it will ensure that future generations of potential Barsuk enthusiaists will be able to live long enough to buy their own. The drone Built out of the remaining parts of some pre-loved Barsuks this drone is the ideal poor mariners companion into the caves of Europa. Don't let appearances fool you though, it's internal systems are from a 'reclaimed' Kastrull drone and is very robust, for its price. It's external oxygen and battery rechargers are a great comfort for any long dives and in a pinch injured divers can be treated or transported inside the drones ballast tank. No refunds or warrantries, all disclaimers apply. ARMS -> Automatic Reactor Managment System. The reactor will self regulate to be as efficient as possible, freeing up the engineer for other tasks, it will also alert the crew should it be at risk of a meltdown and when it is out of fuel. Duel Turrets Each turret has its own dedicated loader. To switch between selected turrets, double click when using them via the periscope, a succesful switch should be indicated by the orange lights swapping. To use both turrets at once, flick the switch by that periscope. The Industrial fabricators and their pump are turned on and off by a lever in the same room. Drone The drone comes with an internal camera, to use simply double click when in the drones periscope, double clicking again will return you to the weapon. Due to the only hull being a ballast tank all of the drones internals are impervious to damage. The hatch under the drone will close by itself after 2 seconds
Tyberos
door 76561198859075897
深渊难度档案I
door 76561199228259553
--古来圣贤卫道而死,道之存焉何惜身入九渊-- --天下齐暗,我辈秉身为烛,当照四海九州--
Enhanced Armaments babasal
door 76561198151130668
Enhanced Armaments: https://steamcommunity.com/sharedfiles/filedetails/?id=2764968387&searchtext=enhanced+armaments
All Jobs See Reports +Patch
door 76561198262135979
Tweaked version of the original mod, intented to be used on my personal server. Supports two specific jobs from mods: - Scientist job (made by Violet) - Aquatic Arsenal (made by Spazz) All credits goes to the original author of the mod, skylervyk! Link to the original version: https://steamcommunity.com/sharedfiles/filedetails/?id=3169182250&searchtext=All+jobs
Merak天璇级
door 76561198079437410
Merak梅拉克,天璇级欧罗巴核动力潜艇(Merak-class ESSN);欧罗巴联邦开发的高速科研船,内部设有小型穿梭艇停靠库,并搭载一台小型载人穿梭艇;武器装有两门三联装混合主炮、840口径阳电子炮以及5支不同方位的近防炮,其脉冲火力系统已介入中子干扰调解器,仅需补给实体弹药。 最高水平速度97km/h,下潜速度26km/h,上浮速度18km/h; 侦查型T3,价格6600mk,规格55x14m,载货量28箱。
ea部分配方替换
door 76561199207207351
增加了ea中反潜燃素榴弹 40mm的一个替换配方, 增加了耐用钢弹药包配方, 除此之外没改变别的 列表中请放在ea上方
Colorable Wire
door 76561198304114409
This makes it so the "Wire" is craftable and also makes it so a gui pops up kinda like in subeditor that allows you to change the color of the wire. This does override all the wires
Pillbug-24
door 76561198044945299
The Pillbug 24 is the expedition shuttle for the TA-24 Submarine. https://steamcommunity.com/sharedfiles/filedetails/?id=3027556879 It operates with a small diesel engine and emergency batt system. You can turn on the O2 Generator on the switchboard as well as turning the battery load mode on or off so you can decide if the emergency battery drains or provides power. It is equipped with 2 search lights and 2 mining lasers. You can switch between the 2 lasers or 2 lights by pressing the button on the periscope. You also have access to a small gun. The depth charge and dischrarge coils can be operated from the navigation terminal.
Erebus Voyager
door 76561198968327384
中文: Erebus Voyager的设计理念以高效实用为核心,整艘潜艇船身坚固,火力十足,机动性强,内部空间紧凑,各舱室功能划分明确,更加适合单人战役。 规格 :42x14m 最大水平航速 :32千米每小时 最大下潜速度 :19千米每小时 最大上浮速度 :18千米每小时 反应堆最高功率 :20000.0 推荐船员数量 :4-8 推荐驾驶经验 :初窥门径 载货量:36箱 武装:轨道炮x2, 破片加农炮x4,无人机x1 功能: 快速下潜 排水模式 可切换探照灯 高机动引擎 备用能源 低能耗自动化反应堆 指示屏:燃料剩余值、引擎健康值、备用电源剩余电量 放电线圈 可切换轨道炮 敌袭警报系统 灯光控制系统 English : The design concept of Erebus Voyager is centered around efficiency and practicality, the division of functions of each compartment is also made explicit. The submarine is well-armed and very agile, with a compact interior space and a sturdy hull, making it particularly suitable for solo campaigns. Dimensions : 42x14m Max velocity : 32km/h Max descent velocity : 19km/h Max ascent velocity : 18km/h Reactor max power output : 20000.0 Recommended crew size : 4-8 Recommended crew experience : Beginner Cargo capacity : 36 crates Armament : Railgun x2, Flak cannon x4, Drone x1 Functions : Rapid submergence mode Drainage mode Switchable searchlight High mobility engine Backup power Automated energy-saving reactor Text display : Fuel percentage left, Engine condition, Spare battery state of charge Electrical discharge coil Switchable railgun Assault alarm Lighting control system Français : La conception d'Erebus Voyager est axée sur l'efficacité et l’utilité pratique, la division des fonctions de chaque cabine est également rendue explicite. Le sous-marin est bien armé et très agile, avec un espace intérieur compact et une coque solide, ce qui le rend particulièrement adapté aux campagnes en solitaire. Dimensions : 42x14m Vélocité maximum : 32km/h Vitesse maximum de descente : 19km/h Vitesse maximum d’ascension : 18km/h Production d’électricité max : 20000.0 Taille recommandée de l’équipage : 4-8 Expérience recommandée de l’équipage : Débutant Capacité de chargement : 36 caisses Armement : Canon électrique x2, Canon antiaérien x4, Drone x1 Fonctions : Mode d’immersion rapide Mode de drainage Projecteur commutable Moteur à haute mobilité Alimentation de secours Réacteur automatisé à économie d'énergie Affichage texte : Pourcentage carburant restant, État du moteur, État de charge de la batterie de secours Bobine électrique Canon électrique commutable Alerte d'assaut Système de contrôle de l'éclairage
UJS Matron-R6
door 76561198138796072
***NOW THAT THIS SUB IS A HOT ITEM IT HAS COME TO MY ATTENTION THAT IT HAS SOME ISSUES*** Big issues, too, like it not including the advertised drones and shuttles, and also it not explaining any of the secret controls. So I fixed it. I originally couldn't figure out how to update this file, so I uploaded the new sub as the Matron R-6.1 (that's the link below), but I think I finally figured it out, so y'all should be ready to rock. But if not, like I said, the link to the improved Matron is: https://steamcommunity.com/sharedfiles/filedetails/?id=2988972859 It's the same as the Matron-R6 except that it actually fulfills the various promises made in this sub's description. Oh and it also includes pictures describing all of the secrets. Secrets are hard to keep anyways. Thanks guys. Seeing all of these people subscribing kinda made my day. -hoagie ----------------------------------------------------------------------------------------------------------------------------------------------------------- Originally billed as a "semi-mobile forward operating base", the UJS Matron was the first (and last) Andromeda class vessel produced by United Jovian Solutions. While its design is clearly combat-forward, the Matron's fabricators, deconstructor, crew quarters and ample cargo space make it a versatile home away from home (for those submariners who can afford it). Features: -4 remote-controlled Remus hunter-seeker drones with self-destruct triggers (proximity safeties included) -2 Romulus class light assault shuttles -Docks to support 3 shuttles -UJS Corporation's patented ATS module with inversely proportional charge rate regulation -2 Global Hull repair buttons (one use each) -9 on-board security cameras connected to one periscope -Aggressive master bilge with visual level indicators (to maintain maneuverability while damaged) -Bridge security lockdown toggle with remote stun detonators -Reactor security lockdown toggle, also with remote stun detonators -An armory to write home about -1 Fabricator -1 Deconstructor -1 Medical Fabricator -Other secrets
Nanite Integration(NT patched)
door 76561198426023481
NT patch for Nanite Integration mod - Buffed overall Ichor healing speed slightly, heals arterial bleeding(IL2) and internal bleeding(IL3) very slowly - Halesium reduces hypoxemia - Cerebrate heals neurotrauma very slowly on max level and problems with cardiac plexus(mostly fibrillations, cardiac arrest at max level) - Kaltsit nanites slowly heal internal bleeding(5x faster than ichor), organ damage and slowly ejects foreign bodies.
Baro-Drip (Diving Suits Retexture)
door 76561198867177526
Changes diving suits' textures(boots) Not compatible with mods that override vanilla diving suits. Compatible with Real Sonar
Numbers' 40K Patch
door 76561197975408856
Patch I created for the "Barotrauma 40K" mod located at: https://steamcommunity.com/sharedfiles/filedetails/?id=2610181908 Not a comprehensive patch yet, I just fix issues as I come across them. Focus is only for fixing the core mod of "Barotrauma 40K" and not really in the purview to fix issues/conflicts created by mods stacked on top of it, such as a mod referencing a vanilla item that "Barotrauma 40K" removes. I prioritize fixing red (critical) errors first but also like to clean up yellow errors to keep the console from getting spammed with them. Some yellow errors will still load in the console on game startup due to the core functionality of the Barotrauma 40K mod having errors in them and I believe the console spits out errors as they happen, before the patch has a chance to load. They shouldn't occur during game sessions however. As I play more of my campaign and come across more errors I will note them down and fix them as I have time, and push them here. :)
Thalamus Weapon purchasables
door 76561198145396989
Allows you to purchase the flesh gun on your sub in the railgun slot, it has a single shot before reload. The downside of it being auto operated so it can either hit the end worm or a husk with a railgun shell or spineling spike. the flesh gun requres a rep with the husk of at least 15 and 2500 marks. The spineling spike loot has been changed to allow it to fire out of the flesh gun but not out of the railgun, it does the same ammount of damage as a normal spineling spike shot so not super strong but good for early game. Do note that the weapon and loader cannot be damaged though might change later.
Sisyphus
door 76561198115357734
An old chart, quickly sketched out by a couple of drunken naval architects, found use in these harsh times,when Jovian Separatists movement gained unseen momentum,and boarding of Coalition transport submarines is not a novelty but a reality. Sisyphus was created for one purpouse - to quickly deliver urgently needed cargo to the right place,safe and sound.Although its price is high,and some engineering solutions can be called dubious,heavy weaponry, all needed fabrication and deconstruction systems and good maneuverabilty mean only one thing - Sisyphus will fulfill its task. Vanilla-oriented transport submarine. This is my second sub, Please leave all issues you find or your ideas in the comments, thank you! ---------------------- T2 transport submarine,4 turrets, all fabs and decon, 19800 marks cost ... pretty much everything you need to know. ---------------------- No crazy gimmicks, only some small systems here and there. Although i tried my best to keep it as balanced and vanill-ish as possible, this sub still has pretty much everything needed but its pretty costy. Really hope its fun to play )
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