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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Marion 6360
door 76561199697197894
A large excavation machine often used as a precursor to outpost construction. Unit 6360, however, was last used in an ice cave excavation in which the goal was actually mining. The last operator left an ice block in its grasp as a souvenir. Something is inside it. Don't know what. Unit 6360 has plenty of stowage space and is well supplied for slow transport missions. It's also well armed for any dangerous missions or any potential "shortcuts" your dunce of a captain may take. I liked the style of the J3-PAK, so I wanted to try to apply a similar feel on a full transport sub. It uses a very simplified HydroGen. I'll be honest, I just didn't want to worry about wiring a reactor and adjusting it's power output. I put most of my effort getting weird with this sub's design and settled on this "Mole" shape. Have fun!
Drebbel Prototype
door 76561199697197894
A submarine prototyped to use hydro power as opposed to nuclear fission. It's surprisingly effective. The reactor can power the sub on it's own without failure, however, if the need arises the backup power is a battery with longevity in mind, it only powers the primary systems, though. An Expiremental sub. From me? I know. shocker, right? It uses the power method seen in one of the beacon stations (keilajoa?). It's actually just a trick of appearances. I plan on using this for a bigger project later, hence the "Prototype" title. But for now, I shall see how this one fares. Have fun!
BaroSignalis Replica Roles Patch (Unlock Parallel Talents)
door 76561198347256540
Enable Parallel Talent Unlock for BaroSignalis: Replica Roles By KOT BaroSignalis: Replica Roles Havent test anything extensively originally just for friends stuff Load order: BaroSignalis Replica Roles Patch BaroSignalis Replica Roles
USB Huesos-23
door 76561198170958759
Ассистент собрал плавучую крепость из металлолома, находясь в бездне, возможно, в плену у юпитерианских сепаратистов Цена: 8632 Вместимость: 28 Габариты: 75x12 m Имеются некоторые трудности с кабельными коробками и батарейками на старте, проводкой и логикой, поэтому, первое, требует тщательного присмотра из-за легковоспламеняемости
Drake [NHR playable species}
door 76561197964846432
Drakes in Europan waters? More likely than you think! Play as a humanoid drake/dragon-related species in Barotrauma. "Drakes!? At this time of year? At this time of day, in this part of the solar system? Located ENTIRELY in your sub? May I see them?" - RADM Chalmers, upon inspecting new crews delving in to Europan waters. Requires Non-Human Races Base, Flexible Appearance Menu, Lua for Barotrauma, CS for barotrauma is somewhat recommended but not needed as it seems to work 'fine' without it. No known mod conflicts, though not compatible with Neurotrama (because I don't use it myself I'm not sure what I'd have to change). Female Drake head added (and another minor update to the male head)! Consider it a preview since i messed up my layers, so some small things will change. I would like some feedback, as this is the first 2d art thing I've done. Most of my experience is in 3d things. Husk appendages hate me and won't go where I tell them.
Researcher Job
door 76561198118262046
Have you played Neurotrauma with Surgery plus and found the medical doctor doesn't fit its role, but still want genetics? Or just want to have one job that can unlock and improve many aspects of the game. Then you want the researcher, with improved genetic engineering capabilities, submarine improvments, and various other unlockables to obtain.
Relsotron Pirate
door 76561199405097448
«Рельсотрон» — это пиратское боевое судно, спроектированное для агрессивных операций и быстрых рейдов в глубинах Европы. Его ключевые особенности включают высокую манёвренность, мощное вооружение, что делает его универсальным выбором для пиратской деятельности. The Railgun is a pirate warship designed for aggressive operations and rapid raids in the depths of Europe. Its key features include high maneuverability and powerful armament, making it a versatile choice for piracy.
The Tide Rises
door 76561199017111920
This mod allows you to choose multiplier of all creature spawns from 1 to 10. - All creature spawn counts multiplied - Compatible with vanilla and most creature mods - Performance may drop during large swarms depending on your hardware - Not balanced for early-game submarines with weak armaments Best suited for experienced players looking for a more intense and chaotic run. Config button is under esc menu. Required lua for barotrauma!!! Untested.
(Nuclear Laser Guns!) CEV Haven-class Transporter
door 76561198287024520
CEV (Cargo Expedition Vessel) Haven-Class Transporter: "Haven" implies it's not just a transport, but a safe refuge in the vast, dark ocean of Europa. Instead of the standard armament, the CEV Haven-class Transporter submarine is equipped with 6 Rapid Fissile Accelerator turrets with a rate of 2.5 shots per second. Their high damage and unlimited ammunition are offset by the increased fuel consumption of the reactor (0.5) and the huge energy consumption per shot. The submarine is equipped with 4 depth charge tubes. There are also 2 discharge coils, one at the airlock below and one at the bow (both are fully automated). Horizontal speed 21 km/h Vertical 13.5 km/h
CES - HammerHead
door 76561198096312562
The CES - Hammerhead is a top of the line Combat/Exploration Sub that has 6 Turret hardpoints total, 4 of which come fully equiped with the standard model. aditionally it has a Combat Shuttle that is armed and armored to either fight battles away from the sub or to disengage as an escape shuttle when nessisary. It also has a Remote-Controlled-Nuclear-Torpedo, which is unique to the Hammerhead. There is plenty of equipment and weapons onboard the Hammerhead, this sub can do it all. IMPORTANT: CES ships are meant to be vanilla style ships, you will find that it is more fit for something like a campaign than sweating multiplayer battles, although it is more than capable of doing so. Price: 36,000 Marks Class: Attack Tier: 3 Recommended Crew: 10 - 12 Experienced Crew (Including AIs) Parameters: Items: 3020 Structures: 581 Walls: 129 Lights: 310/600 Shadow-Casting Lights: 42/100 Equipment/Systems Details: - Fabricator - Med-Fabricator - Deconstructor - Research Table - Fully Stocked Material Cabinets - (Mostly) Stocked Ammunition storage - Fully Stocked Security Storage (In command room) - Disruptor-Cannons (Flip lever next to reactor to activate, large power draw, 45 second reload, fires tri-beam pulse lasers all around in ship in all directions) - Auto-Turret-Toggles (Press buttons next to the weapon loaders to activate, blue indicator light) - Smart-Coils (Once switch in command room is activated, will electrocute one of four hemispheres on the ship depending on enemy locations, effective and energy efficient - Quick-Fix System (switch under the nav-terminal, activates fix-foam detonators and portable pumps, must be toggled off to avoid wasting battery, can be easily located and reloaded - Pirahna MKII Attack-Shuttle - N.A.R.C.B. (Nuclear Armed Remote Controlled Bomb ) On Nav-Terminal - Depth Charge Launcher Other Features - Personal Storage (there is a cabinet labelled MISC that contains an id card for every crew member, therefore they can all have one secure safe's worth of storage all to themselves, the id cards and their corresponding cabinets are number and color coded, for ease of access - Two Traitor Paths: Clowning Around, and Enlighten The Crew (more below) [Make sure to take the id card from the misc cabinet that opens the safe's with the clown or husk symbol on it if you want to take either of these paths, although there are work-arounds if you cannot You may notice some things are out of place, such as partially filled ammo storages and seemingly miss-colored items, but this is intentional, it is an attempt to insinuate to the players that this is an old sub, who's past crew used up some of the OG supplies, and had to buy new ones. There are also two mini-story-lines you can follow by finding either a red or a green id card, which will give access to children of the honkmother and church of the husk things respectively. These things consist of tools required to sabotage the sub, but you must find them first! makes sure you read any logbooks you may find, and look for symbols that could lead you to what you seek.
Merged talent trees
door 76561199188971956
This mod allows you to have two talent trees simultaneously, Captain/Assistant, Mechanic/SO, Engineer/MD. One job will get access to another one's tree and vice versa. This mod breaks the balance and not recommended to use if you have more than 2 ppl to play with and on low difficulties made based on: https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2839577588
HMS VainGlory (Galgo Linked)
door 76561198258136190
Why would you have 2 great submarines instead of one, the real question is WHY NOT? -Perfect for 12 players and 2 teams PRE-TESTED! Contributors: "CMD Nykuspokus Barotrauptocus" -thank you now we have FixFoam detonators.
MK I Galgo
door 76561198258136190
Perfect for starting a new campaign, It's an awesome sub/drone hybrid. 6999mk Contributors: "CMD Nykuspokus Barotrauptocus" -thank you now we have FixFoam detonators.
Еда
door 76561198090902597
Jucorx' God forsaken CL Siege ship
door 76561198810513483
Setting The name "God forsaken" is actually a misconception, and its original designers referred to it as "Ragnarok", but in reality, it seems that the name "God forsaken" is more appropriate by word of mouth among sailors. This was an order from the military at the time of the Stelaconuzum's massive expansion of the Republic, born out of the military's extreme needs for fortifications and the lack of resources to meet this demand. The sailors referred to it as "God's forsaken" in two ways: "Her enemies were forsaken by God", which came from its terrifying 800 mm guns; The other meaning is that "the soldiers assigned to her serve have been abandoned by God", which comes from various fatal flaws caused by her compromise, such as: the ship has no hidden production equipment, only equipped with battery packs and a few ridiculous solar panels, which when unfolded, she is like a beacon in the night, and the enemy can easily lock on to her position; The huge heavy cannon appeared to be powerful, but in fact it was only equipped with 4 shells, and the ship did not have the ability to load such large shells, and could only be loaded with the dock's machinery when docked. Therefore, every soldier who served on the "God Forsaken" class participated in the battle with the determination to die. Related parameters Size:47 m×14 m Cargo Capacity:14 Boxes Tier:T3 Weapon system:“God's wrath” 800mm cannon ×1 Coilgun ×1 Ray gun ×1 Pulse laser ×1 Chaingun ×1
Fallout - Main Menu
door 76561199470700931
Fallout themed main menu (replaces the normal main menu), if it doesn't work set it to top priority in your mod load order. This mod Includes: - 3 Different Images - Replaces main menu's music with Fallout 4's and Fallout 3's main menu themes - Custom Game Title
Emerald
door 76561198013300003
The Emerald sea dragon, terror of the abyss to any native creature, is armed to the teeth. Her great firepower and evasion capacity make her a ruthless killer. Any captain will notice just by setting foot on this ship that the creature is really alive. A multitude of interfaces and devices have been installed that will delight any experienced captain. In addition, this beautiful queen of the sea has a small prince in her abdomen, a bathyscaphe armed for exploring narrow caves. Maybe they should also add the bathyscaphe mod, it's called Axolotl. El dragón marino Esmeralda, terror de los abismos para cualquier criatura nativa, está armada hasta los dientes. Su gran capacidad de fuego y de evasión la convierten en una asesina despiadada. Cualquier capitán notará con tansolo poner un pié en ésta nave que realmente la criatura está viva. Se han instalado multitud de interfaces y dispositivos que harán las delicias de cualquier capitán experimentado. Además, ésta preciosa reina del mar cuenta con un pequeño prínipe en su abdómen, un batiscafo armado para la exploración de grutas estrechas. Quizás deban añadir también el mod del batiscafo, se llama Axolotl.
Enhanced Medicine - Abyssal Remedies
door 76561198085960080
Preface !!!THIS MOD CAN WORK WITHOUT ENHANCED MEDICINE!!! It can work standalone but it is highly reccomended to use it, especially to treat Delirium. This mod gives more options and medicines to play with and a few exotic afflictions which solution is very expensive, at least in the early game. This is meant to give more thematic and exotic afflictions. This mod also makes Psychosis more threatening, no longer is it something you can ignore that is mildly annoying, psychosis is now a warning bell for what is to come. # Affliction Changes -Psychosis: from Psychosis 30%, there’s is a 25% to gain Delirium every 5 seconds. If you have Clown Power you don’t gain Delirium. # New Affliction -Delirium: “The patient's is in shock, the heart is beating irregularly and their skin is starting to feel cold. Their heart shows no signs of restarting on its own.” Delirium is a very funny Affliction, it works in stages and each stage it gets more and more deadly until you get a full blown cardiac arrest. *Stages I (0-29), II (30-52), III (53-200): Stage 1 it progresses pretty slowly (+0,2), your biggest warning beside the audio is the random organ damage you’ll get, it’s pretty low so at this point you can mostly ignore it but if you aren’t paying attention it might progress to Stage 2. At that point, you’ll get a steady 2 Organ Damage every second as well as incremental stun, slowing you if you survive the Organ damage, the affliction will speed up (+0,6), now it’s a good time to start curing it, you’ll even get a warning on your HUD at 50%, at that point you have seconds to cure it before it gets to stage 3. At the final stage, you wont get any more organ damage, your heart will stop, the condition itself will deal 2 for each % of progress from 53, so if it’s 60, it will deal 14 Damage, which means you can no-longer just cure the Organ damage, you must cure the condition it self, not only that but it will progress very fast (+1), so you have second to heal it before dying. To heal it you need Adrenaline (If you have Enhanced Medicine) or Nerve Tonic a lot of Nerve Tonic. -Bleeding Resistance: Gives a max of 100% Bleeding Resistance at the very start with a minimum of 75% Bleeding Resistance. # New Medicine -Torniquet: Cures 20 Bleeding and provides 60s Bleeding Resistance, Causes 0.5/s(30) Organ Damage in 60 seconds. -Styptic Agent: Cures 60 Bleeding and provides 150s Bleeding Resistance; Limb Specific. -Anti-Haemorrhagic Syringe: Cures 100 Bleeding and provides 600s Bleeding Resistance (10 minutes of Bleeding Resistance) in 1 second. Causes 0.5/s(30) Organ Damage and cures 1.4/s(80~) Bloodloss in 60 seconds. -Laudanum Bottle: Cures 3(30) Horror in 10 seconds and 1(30) Brute Damage in 30 seconds, causes Chemical Addiction 2(20) + Drunk 3(30) after 10 seconds. -Nerve Tonic: Cures 100 Horror in 30 seconds (also cures 60 of Delirium.) -Disulfiral: Cures 60 Drunk and 30 Opiate Addiction/Overdose/Withdrawal in in 30 seconds. -Trauma Seurum: (Not yet implemented) # Crafting Recipe -Torniquet(4): 1 Rubber -Laudanum(1): 1 Opium, 1 Ethanol -Nerve Tonic(1): 2 Tonic, 1 Laudanum -Disulfiral(1): 1 Welding Fuel, 1 Nerve Tonic # Credits: -Stygian: Reign of the Old Ones (Mostly Item graphics and idea) -Pathologic 2 (Item graphics) -Minor Medical Overhaul by Hunter, I thank him for allowing me to use his Cardiac Arrest and changes to Psychosis, although what he made is far more linear and mine is much different, still check his mod out: https://steamcommunity.com/sharedfiles/filedetails/?id=3373058222&tscn=1732953149
Less Trip
door 76561198113682835
Clientside mod to lower intensity of visual effects Needs Clientside lua to work. Mod is configured in game using following console command lesstrip Multiplies various effects by set values. 1 = no changes; 0 = completely invisible. Is persistent between sessions. list of supported effects and default values affliction_overlay = 0.5 affliction_effectfluctuationfrequency = 1 distort = 0.5 radialdistort = 0.5 blur = 0.5 grain = 0.5 chromaticaberration = 0.5 screenshake = 0.5 collapseeffect = 1 rotation = 0.5
Pirate King
door 76561199195143282
This mod add a event and a pirate mission. My friend ask me to make this
异星怪船-第二类接触
door 76561198973896497
由UED理事长乌拉诺斯私下授意制造的潜艇,由于大量使用了异星材料而显得浮夸狂放,其性能参数也显得非常“狂野” 该潜艇并未使用任何超过直连外的电路知识,因此除了使用异星材料作为装饰于设备外,这条潜艇没有任何额外的方便功能,他很朴素 注意事项—— 舰体相关:除了自限了这条船只采用异星材料进行装饰,这条船大部分数据都并未进行改动,所以潜艇船壳是原版遗迹墙的上千血量,问就是选择性原汁原味。这也意味着一旦出现破损这条船将会相当难修。但是不要怕,6000排水量的异星水泵会出手,狂野的排水能力让寻常进水根本不足为惧,反而要担心船员被焊接枪喷到烧伤 如果需要外墙血量更低的版本可自行在编辑器内调整到认为合适的数值 炮塔相关:版本更新的异星炮塔是这条潜艇出现的主要动力。异星炮台本身不需要弹药,也并不提供视野,因此AI无法控制异星炮塔。该潜艇采用了默认自动炮+手动接管的方案,给玩家提供瞄准视野跟电量显示的只是藏起来的电磁枪,因此无法提供实际设计间隔显示跟残余电量显示,记得把超级电容器的充电速度拉到最大 并没有给异星炮塔设置关闭自动炮的机能(异星炮塔的关闭实际上是自毁,所以大概只能通过断开电源的方式关闭自动炮),所以自动控制是默认的,但我保留了自动控制忽略遗迹守护者的设定。异星炮塔的敌我识别功能让他们不会攻击同类,不过玩家依然可以通过接管炮塔来“痛击队友” 除此之外,这条潜艇并没有任何值得一提的特殊之处。但如果你想尝试一下“异星风味”,这艘第二类接触也许并不失为一种选择。
Little Richard Vortex Drone (Updated)
door 76561198044945299
The Little Richard is the small Drone with Vortex Cannon and small medical supply cabinet for the TA-23, TA-24 and TA-25 Submarine Features: • Drone can be operated from the periscope in the TA-24 / TA-23. Just pull the lever „Drone hatch“ in the gunnery to open the hatch, then undock the drone by operating the periscope. • hold mouse to undock and move the drone. It will emits a blue light when in „movement mode“ • double-click to switch back and forth to firing mode. In firing mode the drone switchest o red light. You can fire up to 3 Shots with the vortex cannon. Then you have to dock to reload. The drone docks automaticalls if near the drone docking hatch. • The drone can transmit sonar signals back to the mother ship to observe the terrain around the drone and to locate the drone • With automatic following capability, you need to manually turn on the switch „follow“ under the periscope. After turning on auto-follow, the drone will automatically follow human targets within the sensing range (range is about 16m). When auto-follow is enabled, the drone can still be operated through the periscope on the mother ship and in the field, and the periscope's movement commands will override the movement commands of follow mode • -Safety WIFI is set up to prevent drone from automatically following people inside the mothership. The blue lights on two sides of the drone will light up after the drone drives out of the safety WIFI range Note: The Layout and the basic function is baesed on "Zyleand Shipyard Drone Collection" from Zyleand. I changed the supply, the gun and some details in the layout but the credits go to Zyleand
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