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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Station BST
door 76561198226843552
Nebulus MKIII
door 76561198106399916
After some trials, a light modification of the Nebulus II from Elusiv Submarine Corp has reached it's experimental phase. Due to concerns in the mk II raised by the Average crew and their captain, a new version is ready to be tested in open water! The changes include: -water ducts for drainage -optimization of the med bay for the Nuerotrauma medics out there! -added periscopes for increased awareness and for the entire crew to see the horrors chasing the sub. (not just security!) -modified the internal decor of the sub to suit a more... *average* taste. c: -added a frequently requested feature of the Average crew, though in a questionable location. -added a few "accessibility" options that a certain group will find quite funny. -added a bottom airlock for better accessibility. -shifted weapons systems around, though top right is still a weak spot to watch out for. After a thourough field test, many tweaks are likely to be required. (note: Manna buildables was used for some decoration/accessability, and poster mod for flare. There's also a variant with hazardous reactor/neurotrauma features!) (Credit goes to Elusiv for the mk2, this sub is a retrofit of said submarine)!
Suicide Bomber
door 76561198873575245
You play as osama and your mission is to bomb the whole submarine without anyone noticing you
Osedon
door 76561198107981677
A cursed Tier 1 Starting Transport submarine. 24 cargo capacity. 1 small turret, no turret hardpoint. 2 electrical discharge coil. No batteries. Blessed with a top ballast, and a lightning speed of Barsuk engine. An airlock so big, it can temporary sink the submarine. Enjoy.
Auto Reactor Under-volting
door 76561198888753604
Radio controlled reactor undervolting. Type ''r(value)'' to set a capacity rate between 0 and 100. Example: r100, , r64, r51, r0 The lower the value, the lower the rate the reactor works at thus saves fuel. (but at the cost of lower power generated) Note: You need to to turn off battery array to save fuel while under-volting.
巨儒艮级
door 76561198827331610
儒艮的外形,但是更大(指长宽)、更粗(指装甲)、更强(指火力)! 巨儒艮级是潜行于危险地带们船长的最爱。这种高性价比的、可靠的侦查型潜艇是木卫二冰洋下的多面手,脱胎自儒艮级的它保持了其前型的优秀机动性和速度,同时又加强了火力和装甲防护。 这是我的第一个作品,如果有建议的话可以直接在评论区留个言先
XP per Kill
door 76561198208785012
More accurate sonar turret
door 76561198028039034
Fixed,no need any more https://github.com/Regalis11/Barotrauma/issues/12346 https://github.com/Regalis11/Barotrauma/pull/12349 How to control a turret with the navigation terminal?? That's simple, connect the velocity_X and velocity_Y to the atan component and connect the atan signal_out to the turret position_in and you are done. Correct, but not accurate enough, so let's check a piece of code: Vector2 unitSteeringInput = steeringInput / 100.0f; //map input from rectangle to circle Vector2 steeringInputPos = new Vector2( steeringInput.X * (float)Math.Sqrt(1.0f - 0.5f * unitSteeringInput.Y * unitSteeringInput.Y), -steeringInput.Y * (float)Math.Sqrt(1.0f - 0.5f * unitSteeringInput.X * unitSteeringInput.X)); steeringInputPos += steeringOrigin; if (steeringIndicator != null) { Vector2 dir = steeringInputPos - steeringOrigin; float angle = (float)Math.Atan2(dir.Y, dir.X); steeringIndicator.Draw(spriteBatch, steeringOrigin, Color.White, origin: steeringIndicator.Origin, rotate: angle, scale: new Vector2(dir.Length() / steeringIndicator.size.X, 1.0f)); This is the part of the source code about the relationship of the navigation terminal heading control input to the pointer display and the actual speed control data output,you can found it here . From this we can summarize two formulas: X-axis=velocity_X×√ ̄(1-0.5×velocity_Y/100 ×velocity_Y/100) Y-axis=velocity_Y×√ ̄(1-0.5×velocity_X/100 ×velocity_X/100) And simplifies it to: X-axis=velocity_X×√ ̄(1-0.00005×velocity_Y²) Y-axis=velocity_Y×√ ̄(1-0.00005×velocity_X²) The range of movement of the pointer on the navigation terminal is actually within a 40×40 square. Combining the equations we find that if we send the horizontal and vertical velocities directly to the atan component the resulting angles are the same as the angles displayed on the navigation terminal only at the 45° angle between the axis and each quadrant, while at other angles there are deviations as shown in the figure below The red coilgun in the figure is in uncorrected,it point at -55.39° when the navigation terminal point at -60.79°, where the error increases with the shooting distance, so we need the circuit on the right side of the figure to correct the velocity_X and velocity_Y before feeding to the atan component. How to use: Find and load More accurate sonar turret in outpost ,delete unnecessary parts and save as item assembly Don't tell me you don't even know how to wire a turret.
EldenJove
door 76561198390557501
Adds Boss music to the final Boss and the Doomworm added a mission for the Doomworm 2965507318
Better Steering (Deprecated and not needed)
door 76561198450282069
Ever have a ship that goes to 220+km/h and the Vanilla steering just breaks? This mod changes the vanilla movement logic to output precise needed acceleration percentage for fast navigation. Also takes care of parking so that movement is slowed down in proportion when near target. Now you can have 20 captains with the speed increase talent and still able to maneuver the sub.
红翼
door 76561198419660529
这是114跟116的双人船,因为有人也想要,所以分享出来,取名“红翼”。 该船低级半自动,仅有敌袭警报,电池缓冲,燃料耗尽播报。船壳血量正常,机动一般(水平37,上浮下潜均为16)。items数量约为600。强度类似官船,请喜欢轮椅船的玩家出门左转黑钢船坞——龙虾级。 ps:该船已并入黑钢舰队
UBoat U9345
door 76561198298046056
2 X Coilguns 1 X Double Coilgun 1 X Flakcannon 2 X Railguns (either end) Discharge Coils Depth-charges Periscope and servalliance system
Ballast Empty & Shutoff
door 76561198081247689
Toggling the switch forces the pump to remove all water. Once all the water is gone, the pump turns off. This is useful for dealing with ballast flora. Toggle the switch back to make the pump function as a normal ballast pump. In order to wire it, all you need is a connection from 'velocity_y_out' to singal_in_1' on the middle relay and 'power_in' on the far right relay.
Better Bilge assembly
door 76561198008359356
A simple change to the bilge assembly. Instead of signal_out it uses the water_% to check if the hull has any water in it. This way there won't be any water left in the hull. Usually 2-5% water remains in hulls due to water not reaching the sensors with the signal_out - slowing down the sub. Techincally the greater and mem component could be switched with a single signal check, but it sometimes didn't register for me. This way it always registered correctly in game.
Bulker - Abyss Carrier [CRK]
door 76561199002149030
A changed version of a sub added by the unreleased hungry europans mod that was added to dynamic europa. No clue how to fix the cameras. Will private if asked.
Orfoz
door 76561198294135010
Orfoz-512 is a cutting-edge submarine designed for military operations. It is equipped with a powerful fixed forward-firing rotary autocannon, allowing it to engage and destroy enemy ships or monsters with accuracy and speed. The rotary autocannon is designed to fire rapidly, delivering a devastating blow to any target in its path. With its fixed position, the submarine must maneuver itself into the best firing position to take advantage of its weapon system. In addition to its offensive capabilities, Orfoz also boasts a sophisticated command center. This command center provides a comprehensive view of the submarine, including the location of crewmen. It shares many system commonalitys with the 𝗦hit𝗳uck. totale und völlige leere
Auto Oxygen Generator
door 76561199225784326
This will allow you to run the oxygen generator for 56 second (enough time to bring all the o2 in the sub to 100%). Anytime the O2 drops to 55 percent it will turn the o2 generator on. There is a button which will trigger the timer for 56 second to fill o2 canisters. It is highly suggested that the generator be connected to a smart battery array to buffer it from the main sub circuit. Since you will be running the sub at very low voltage it is easy to overload the circut when the o2 generator stops. Also you should connect the manual switch to a junction box to run the generator continuously if you have cycling issues.
【VicTory胜利级】蒸汽动力潜艇
door 76561198800529538
-这是一艘以蒸汽锅炉为动力源的特殊潜艇,无需燃料棒,只要燃起火焰并时刻保持水箱水位与进气阀通畅即可保证续航。 -This is a special submarine powered by a steam boiler. It does not need fuel rods. As long as the flame is ignited and the water level in the water tank and the inlet valve are kept smooth at all tim
bacteriophage噬菌体机甲
door 76561198207175729
Beartrauma (Read description)
door 76561198403400048
THIS MOD HAS BEEN DISCONTINUED! PLEASE CHECK OUT THE REMAKE BY A_Person INSTEAD A little work in progress content pack which I'll be slowly expanding as time goes on. The main focus is guns from real life and other neat random items to beef the game up with more content. I'LL ALSO BE IMPROVING EVERY ITEM AS TIME GOES ON!!! Features so far: - AK-74 - AKS-74U - Stevens Double-barrel shotgun ^ Sawed-off variant acquired via fabricator - M4 Carbine ^ SOPMOD variant acquired via fabricator - "Dk Pepper" soda - Beer - Two gene-altering chips that give buffs and gradual side-effects Planned: - Rebalancing, fixes and improvements - More guns - More chips - Chainsaw - Custom gun sounds !!! also check this submarine mod by a friend !!! https://steamcommunity.com/sharedfiles/filedetails/?id=2674457208
TripleH Submarine Pack
door 76561198043972532
===IN TESTING VERSION=== This is not a finished version, but should be playable. I'd expect some funky behaviour, though. ===BRIEF SUMMARY=== A pack of 3 submarines I designed to play with my friends, expected crew size ~4 people. Has a few custom-ish items.
Extra Dialogue Mod
door 76561198348802468
This is a fixed version of this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2349423117 Use for personal purposes only - pls subscribe to the original mod --IF YOU'RE THE ORIGINAL AUTHOR AND WANT ME TO REMOVE THIS MOD, DM ME--
Apo-5-Yamato
door 76561199201695069
欢迎使用Apo-5-Yamato。本舰在E-S型基础上继续强化了火力。在舰桥加装了一座3联装激光炮,同时进一步强化主炮继续提升威力。 原mod作者:https://steamcommunity.com/sharedfiles/filedetails/?id=2672724617 所需MOD:https://steamcommunity.com/sharedfiles/filedetails/?id=2812943623
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