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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
F11R-V
door 76561198854052304
The F11R-V is a tier III scout class submarine. It comes with a JASKUL-1 drone capable of fitting in medium-sized caves and delivering more firepower using the pulse laser. The ship was made for safe transport of civilians and prisoners between outposts in the depths of Europa. The stock weaponry can be upgraded to provide more safety to the crew and passengers while they navigate through the dangerous seas. ~> F11R-V Overview Outside The F11R-V is a vanilla submarine. The submarine is around 54 meters long and 14 meters tall. There are some hardened glass windows - they have the same durability as the rest of the outer shell. The captain can toggle between the two spotlights - top and bottom of the sub. Weaponry The F11R-V has two large and two small turret hardpoints. There is also a pulse laser in the JASKUL-1, but it cannot be replaced. The turrets cover most of the area outside of the ship. However there are some weakspots ex. JASKUL-1 docking port. There are two discharge coils - one on the top and one on the bottom of the ship. The discharge coils can be activated from: - The navigation terminal; - The buttons inside the gunnery compartment; - The button in Medical (only the lower discharge coil). The submarine also has a depth charge tube, and two loaders located in the Armory. There are two buttons to launch the depth charge: - Under the Navigation Terminal - requires a captain's/security officer's ID card; - In Security, behind a locked door - the button itself doesn't require any special permissions, however the door does. Engines & Ballasts The F11R-V has a dual engine configuration - one large and one small. This combined with huge ballasts with powerful pumps makes the ship very agile. Without upgrades, the ship reaches the speed of almost 30 km/h horizontaly. Centralized electrical All junction boxes are marked, and are located under the reactor room. This makes it easy to repair them, at the cost of increased fire risk near the reactor. Features Moon pool Instead of a bottom airlock there is a 12.8 meter wide moon pool. When opened, it warns the user of high pressure. When closed, it slowly fills up with water, turning it into a swimming pool. Upper airlock / Docking port The upper docking hatch also works like an airlock when undocked. Research lab & Medbay The medbay is located near the stowage compartment, for easier transport of medicine. Inside there is a medfab, a desk, a hospital bed and a button for activating the lower discharge coil. The medbay connects to the research labolatory. Access only allowed to the medic and the captain. Includes a research station. Includes a "research containment tank" for prisoner transport and more. There is also an oxygen level monitor that keeps track of the air quality inside, and a camera that can be used to watch prisoners inside. Battery Array The F11R-V has an automated battery array system. With full charge, the batteries can run for 1.5 minutes @ 10000 kW, or for 6 minutes @ 2500 kW Lounge This is a dedicated room for personell transport. All transported personell will arrive in the lounge when undocking. The door to the lounge can not be accessed by NPC's. Inside there are two diving suit lockers. The lounge also connects to crew quarters - Two people can rest on each bunk bed. The hardened glass roof provides a good view of Europan flora and fauna. Security room - Two secure steel cabinets (Accessed by Security & Captain); - A 4-slot weapon rack; - Two depth charge loaders; - A log terminal (for messages sent through the terminals); - A sonar monitor ~ "Finally I don't have to ask our captain where is the moloch while he is drinking the sixth bottle of rum..."; - A camera system allowing the security officer to watch different rooms inside the ship. The door leading to the depth charge loaders are locked, accessible only by the security officer, the captain, and any other crew member that steals the right ID card. Detectors The whole sub is full of water and fire detectors. There are also motion sensors in the most important rooms (moon pool, airlock, lounge, crew quarters near the drone docking port). If water, fire, or creatures are detected, indicators on the celling start blinking. Fire and creature attacks also turn on an alarm buzzer. Detected fires' positions are displayed on terminals. If hostile creatures are detected, the Navigation terminal's screen will display info about the position of the detected threat. Seats & Beds The submarine is full of chairs that you can sit on and beds that you can lay on. All bunk beds can actually hold two people. There is also a bench that you can sit and lay on. Drone Dock A dock for the JASKUL-1 drone/shuttle. ~> JASKUL-1 Overview The JASKUL-1 is a shuttle mainly used for exploration, mining minerals or raiding wrecked submarines and other structures. Outside JASKUL-1 is approximately 8 meters long and 4 meters tall. When docked, the shape of the shuttle matches the shape of the main submarine. The undocking and docking process is simple and reliable - no moving doors nor hatches are involved. The ship is mainly made out of hardened glass, giving the crew inside a large field of view. Unfortunately, the drone dock isn't that well protected inside. The outside area of the dock is covered by a large turret hardpoint. Engine When undocked, the JASKUL-1 can reach speeds up to 36 km/h on the X axis (without upgrades). Features Secure Steel Cabinet The JASKUL-1 is equipped with a steel cabinet, that can be accessed by anyone. This makes it easy to transport minerals and other items. Moon pool hatch For easier access while undocked, the shuttle has a hatch, allowing access for humans but stoping water and air from flowing in and out. Battery The shuttle has a built-in high-capacity battery that can give full power to on-board components for around 48 minutes, and can hold power while idle for much longer. Pulse Laser JASKUL-1 is equiped with a powerful pulse laser that can defend the ship from a creature attack. Toggleable Ballast Due to the placement of the ballast the pump can be toggled on and off giving the crew easier acccess for repairs. ~> Command System The F11R-V Command System is a complex system of terminals. Information about the usage of it can be found on the Information Board in Central Access Passage. The command system can be easly extended using the relays located in the reactor room cabinet. ------> / | ---> -(-> | | V V <--- <--- To extend it simply plug in the input relays to RegEx components, and then connect the RegEx components to different systems on the ship. You can also connect the RegEx components to the output relays of the system. Stay safe, sailors!
Bluenose
door 76561197985788986
Tier 2 Scout originally based on the Orca design. Coalition Skunkworks heavily modified the electronics with QoL features. Balanced against stock subs, bot friendly. Class: Scout Tier: 2 Cost: 16,000 Speed: 25 km/h Dive: 18 km/h Reactor: 6000 kW Hard points: 1 Lg, 2 Sm Cargo: 12 crates Features - Automatic Reactor Controller - Overclock reactor switch (160%) - Automatic battery buffer - Moonpool - Passive Sonar Array - Ballast lockouts - Silent running Based on the Cachalot found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2858759668 Thanks to: Frederick, Antoneeeee (for the ARC), Lammert, all who posted .xml's in the Baro discord or shared in the workshop. RU: Разведчик 2-го уровня изначально основан на дизайне Orca. Коалиция Skunkworks сильно модифицировала электронику с функциями QoL. Сбалансирован со стандартными сабвуферами, дружелюбен к ботам. Класс: Разведчик Уровень: 2 Стоимость: 16 000 Скорость: 25 км/ч Погружение: 18 км/ч Реактор: 6000 кВт Жесткие точки: 1 Lg, 2 Sm Груз: 12 ящиков Функции - Автоматический контроллер реактора - Переключатель реактора разгона (160%) - Автоматический буфер батареи - Лунный бассейн - Пассивный сонарный массив - Блокировка балласта - Тихая работа На основе Cachalot, найденного здесь: https://steamcommunity.com/sharedfiles/filedetails/?id=2858759668 Благодаря: Frederick, Antoneeeee (для ARC), Lammert, все, кто разместил .xml в дискорде Baro или поделился в мастерской. CN: Tier 2 Scout 最初基于 Orca 设计。 Coalition Skunkworks 大量修改了具有 QoL 功能的电子设备。 平衡库存潜艇,机器人友好。 类别:侦察兵 2级 成本:16,000 速度:25公里/小时 潜水:18 公里/小时 反应堆:6000 kW 硬点:1 Lg,2 Sm 货物:12 箱 特征 - 自动反应器控制器 - 超频反应器开关 (160%) - 自动电池缓冲器 - 月池 - 被动声纳阵列 - 镇流器锁定 - 静音运行 基于在这里找到的 Cachalot: https://steamcommunity.com/sharedfiles/filedetails/?id=2858759668 谢谢: Frederick、Antoneeeee(对于 ARC)、Lammert,所有在 Baro discord 中发布 .xml 或在研讨会中共享的人。
de_dust2
door 76561198352172312
Barotrauma-Strike: Moloch Offensive - Проект, представляющий из себя Counter-Strike: Global Offensive , сделанную в баротравме. Карта имеет своеобразный способ передвижения (Ради вашей же безопасности не зажимайте S при спуске...). https://discord.gg/ZxFXWvcwvJ Правила игры: Есть 2 команды: Террористы/Т (СБ, инженер, врач) и Спецназ/КТ (Капитан, механик, помощник). Перед началом раунда дается 1 минута на подготовку. Запрещается брать больше чем 1 набор. Во время подготовки вся команда должна одеться в соответствующую ей форму (форма и броня находятся в наборах). Бомба находится на базе Т ("Грязная бомба" красного цвета). Во время подготовки стороне Т необходимо сменить канал голосовой связи с 0, сторона КТ не должна менять с 0 (иначе вы не увидете уведомлений о установке бомбы...). Установка бомбы происходит путем установки бомбы в детонатор и нажатия красной кнопки рядом. Активация бомбы после нажатия красной кнопки происходит через 30 секунд, за это время команда КТ должна обезвредить бомбу путем выкидывания ее из детонатора (Т могут успеть поставить бомбу назад, если плановая детонация еще не произошла). Запрещается нажимать красную кнопку активации бомбы больше одного раза. Запрещается убийство членов своей команды. Победа стороны Т засчитывается только при: 1) Смерти всей вражеской команды (именно смерти, да, да) 2) Взрыве бомбы на одной из точек установки Победа стороны КТ засчитывается только при: 1) Смерти всей вражеской команды (Опять же именно смерти). 2) После уведомления о конце раунда (появляется через 30 секунд после нажатия красной кнопки), если бомба не была взорвана.
筥崎型改五近卫重巡洋舰
door 76561199133085458
重要:请使用潜艇编辑器打开以阅读说明书。 【黑钢船坞】所属 筥崎型近卫重巡洋舰 “在此起誓,会有神风吗?” 配备带有深水炸弹的刃级护卫艇。近卫重巡洋舰,也就是说可以直接冲进敌阵里——至少她的火力支持这样做。 虽然防护相对平庸,但是分舱段设计一定程度上提高了抗沉性。并且,既然不存在致命的火力盲区,又何必依靠装甲呢?如果真的有什么弱点的话,就是指挥室的玻璃了罢? “这块玻璃有什么特殊意义吗?” “当然,我很喜欢”
Europa's Lost Suits RU
door 76561198072319932
Translation of Europe's Lost Suits mod into Russian. Translated by Techcat#2371
S-21
door 76561198369068249
S-21是一种现代化的多用途攻击型潜艇。其自动化程度高(适合单人使用),布局合理,火力强劲,功能多样,机动灵活。由于其综合性能在原版环境下严重过剩,建议配合多种高难mod使用。以下为一些信息与操作说明。 名称:S-21 类型:攻击型 等级:T3 价格:6000 尺寸:42x10m,总Hull容积:1561216 载货量:16箱 最大航速(km/h): -水平方向:45(出厂状态,默认等级,无天赋,不启动过载);111(完全升级,满驾驶等级,满天赋,过载) -竖直方向:+18/-16或-28(使用“加速下潜”功能) item:<2000 武器配置: -小型炮塔x4(#1、2、3、4,默认为电磁枪,不支持覆盖控制和自动预热) -小型炮塔x2(#5、8,默认为连射炮,支持覆盖控制和自动预热) -大型炮塔x4(#6、7与#9、10,同轴,默认为轨道炮,支持覆盖控制,可选发射模式) 建议人数:1~2名玩家+2~6名AI船员,总人数不超过10 功能特点: -优化的可交互物品设计,在保持布局紧凑的同时尽可能的防止误操作。 -遍布全船的自动水密门与隔舱使本舰在除压载舱外的任一舱室完全浸没后仍可维持漂浮(上满舵时竖直速度≥0)。 -应急损管系统可快速堵漏(完全修复全舰内墙,需消耗6枚固化泡沫手雷,不建议用于日常维修)。 -自动电力系统可完全杜绝欠压与有害过载,在保护接线盒的同时大幅降低反应堆燃料消耗速率。 -允许可控的过载电网以(暂时)提高引擎出力。实测最大航速可额外提升约30%。 -允许浸没部分非必要舱室以提高下潜速度(“加速下潜”模式)。 -允许关闭所有外部灯光。 -压载泵可一键排水断电。 -所有门和可上锁容器均被设置为仅限本舰人员操作,可阻碍敌人登舰并防止敌对NPC偷窃武器。 -全舰无火力死角,船壳外的所有区域皆可同时被至少2门炮塔覆盖,绝大部分区域可同时被至少4门炮塔覆盖。 -连射炮自动预热功能使其得以实现无延迟开火,有效拦截高机动性的敌人。 -指挥室内提供炮台覆盖控制与重炮超视距控制。 -配备作业辅助无人机(可选镜控或自动跟随),可为舱外作业提供有力保障,同时也具备一定的远程攻击能力。 -可将无人机升入舱内,便于装卸物资与弹药。 操作说明: -所有按钮与大部分可交互物品带有提示信息;大部分按钮与文字显示器或指示灯重叠。 -为避免误操作,部分敏感功能(如应急损管与投放深水炸弹)需双击触发。 -应急损管系统也可通过在聊天栏(无线电,频道0000)输入“!fix”(均为半角字符,不区分大小写)启动。这将立即触发所有泡沫雷。 -请勿在游戏中修改任何线路,严禁手操反应堆或开启其自带的自动控制。 -自动电力系统会自动检测反应堆和电池的参数变化,升级或使用天赋后无需手动更新配置,电气舱内的终端目前没有实际用途。 -启动过载将暂时断开大部分非必要设备(如照明灯、加工设备、潜水服柜等)的电源,以将尽可能多的功率分配给引擎和泵。 -本舰内的所有门均为自动水密门,分为“常开”与“常闭” 2类。“常开”门用于隔断同一舱室的多个部分,正常时保持开启,进水时关闭,随后变为手动门;“常闭”门用于分隔不同舱室,正常时为开-关自动门(自动开,自动关);进水时则变为关自动门(仅自动关)。 -舰内空间紧凑,未设置应急物资柜。因此请确保所有船员随身携带氧气面罩、轻武器与基本药品。 -指挥室的保险柜中的大师硬化撬棍带有权限标签,可用它打开本舰、所有原版潜艇(包括海盗船)、沉船、站点、废弃站点等中的任意具有权限要求的门和容器。 -“清理水泵”按键分别位于2个压载舱中,按下后将使对应的压载泵强制排水、断电,便于清理水泵;再次按下按键即可退出清理模式。激活清理模式将触发主警报,同时点亮指挥室中的指示灯。 -“加速下潜”仅可在下满舵时激活,向下的舵量过小时将自动退出该模式。该模式激活时将浸没货舱的左侧3个隔舱(即预览图中的“货舱(湿)”)、过渡舱右侧和下气闸,并强制停止清理水泵。 -所有炮塔均支持升级与更换,但更换中部的小型炮塔可能会导致某些功能(如连射炮自动预热)失效。 -“重炮超视距控制”仅在覆盖控制模式为“重炮”,且覆盖控制潜望镜空闲(即无人操作)时有效。使用终端调整瞄准角度后,开火按键将被锁定约0.4s,以避免炮塔在转动到位前开火。 -连射炮有三种预热模式:自动预热、强制预热和禁用(分别显示为“A”、“F”、“N”)。自动预热模式会在传感器检测到敌人时开始预热,敌人全部离开或死亡后停止;强制预热将使炮塔始终保持预热状态。 -连射炮预热会发出巨大的噪音并轻微降低炮塔转速。因此不建议在潜行时使用该功能。 -深水炸弹投放器位于声呐视野中心(箭头起点)的正下方。可利用其在导航终端上的指示帮助瞄准。 -深水炸弹装弹器旁边的按钮也可控制投弹。为便于单人使用跳帮舱,此按钮有约5s的延迟。 -无人机的操作方式为:单击离港,靠近时自动对接,长按移动/射击,松开鼠标制动,双击切换模式(攻击模式激活时指示灯变为红色);点击无人机两侧的按钮(指示灯)可将其切换至跟随模式(此时指示灯变为绿色)。 -无人机的武器为1台电磁枪,不支持更换,其装弹器位于机身上方;无人机的储物柜位于机身下方。 -无人机的跟随模式仅在无镜控输入且脱离对接时有效。镜控接入或对接时跟随模式将自动退出。 -请勿在本舰、海盗船、站点等可能有人类(Human)存在的区域附近(范围约7m)使用跟随模式。否则无人机将可能错误的试图跟随船内人员。 -对接到站点前请确保无人机不在干船坞内。 -严禁在应急损管系统的定时引爆器中装入除泡沫雷以外的爆炸物,否则将可能导致其永久损坏。 致谢: -反应堆-电池联动控制部分改进自 @神代爱丽丝 的“缓冲式自动供电装置”的旧版设计。 -无人机参考了 @Zyleand 的有关设计。 2025.04.27更新: -改进了连射炮预热功能。现在可以选择仅在敌人靠近时开始自动预热。 -为应急损管添加了聊天栏命令控制。现在在聊天栏(无线电,频道0000)输入“!fix”(均为半角字符,不区分大小写)即可立即触发所有泡沫雷。 -提高了快速下潜时的下潜速度。现在启动该功能时,下气闸舱与气闸过渡舱也会被浸没。 -改进了自动电力系统,现在电网可以自动检测并适应反应堆和电池的参数变化,因此升级或使用天赋后无需手动更新配置。电气舱内的终端目前仅作装饰用途。 -为避免碰撞箱重叠导致的误操作,移除了右侧货舱内的3个与弹药架重叠的集装箱,并调整了弹药架的位置。因此载货量缩减至16箱。 -大幅增加了敌袭指示器的探测范围。 -利用游戏更新加入的新物品和新特性,优化了部分设计。 -修复了一些因游戏更新导致的bug。
More Level Content - NIGHTLY
door 76561198059838772
Nightly build of More Level Content These version aren't really tested, may brick saves and are WIP, backup your stuff if you don't wana lose it. Early testing of new cool stuff. KNOWN ISSUES - None :)
Cosmica
door 76561199033713377
极致的灵敏 卓越的速度 是他的代名 欢迎来到维勒西亚工作室的新品 一款多功能航空微型勘探舰(准确来说它可以飞上太空) 能够承受木卫二数千米的水压的同时寻找您在这片星球所需要的 或者环游木卫二 在海底站点快速移动 再或者收容大型遗物 为科技发展做出贡献 售价 43899 很贵 但是物有所值 采用刚素打造的船身 完美承受锤头鲨的撞击 初始血量 600 快速反应的多功能引擎 普通 17 高速 53 完全升级能达到木卫二海底第一速度 预计 每小时90公里 ( 奇点技术的沉浮科技 上下浮均为43 即使是船体完全进水也能达到上浮29 能承受预计2架穿梭艇的重量并且保持原地不动 自动驾驶则能把自己像钉子一般顶死在原地 即使有强大的洋流(外界干扰造成不算入内) 4根血肉枪都无法撼动的威严 PS 该科技需要电力支持 否则将失去动能 使用EKG 则可使用激光钻机 能够一次性收容3件大型遗物 不会干扰潜艇内部机械
Humpback 2 (DEPRECATED)
door 76561198376199229
Better version avaliable here: https://steamcommunity.com/sharedfiles/filedetails/?id=3002385026
Universal Elevator TT V2.2
door 76561198880880418
Elevator V2.2 I have not done the regular cleaning of the design. So u will have to make it look good/optimized yourself. Pros: - Matches main sub diving speed - water can flow through the elevator - two sides accessible - call elevator button doubles as airlock side switch button. Cons: - only one side can be open at any time - no pathing for AI
UEC Ghost MK5 - "The Ghost of Europa"
door 76561198017241275
"After the UEC Spirit's success, Work began on its replacement. Significant improvements were made sub-wide, a prototype MK V was made and reported to be "A Devastating Sub" before the facility was overrun from a devastating husk outbreak. The UEC scrambled a recovery team to the facility only to find all design data relating to the Ghost's development had been either stolen or destroyed and the prototype missing. 30 Years later It is now referred to as the Ghost of Europa in tales at bars now." The Ghost has been little project sub for quite a while and for the MK5 I thought i'd release to the public. It's been run through several heavily modded campaigns and was able to hold its own in the hydrothermal wastes of an ITA+BT:N run back when they worked with each other. It is designed to be a start to end campaign playthrough sub for modded campaigns. Cost: 25k Crew: 4-10 Class: Deep Diver This sub has numerous features as follows: - Dual Airlocks. These airlocks are smart and lockable from command. The top airlock also has a fail-safe in case of a breach. The lower airlock can be manually docked to some beacon stations or downed pirate vessels for the boarding party. - Operational Modes. The ghost features the unique ability to enter a custom silent running set up which is a very power efficient battery only operation. Your footsteps will be the loudest sound on the sub. There is also a higher priority combat mode that will give all the power available for operating both engines and weapons at higher than normal rates for a time. -Lockable medical, command and cargo rooms. While situational, very useful. -The Ghost has 6 hard-points, as well as 2 auxiliary and a provision to mount a spinal weapon to it. Starting weapons are hot trash and should be treated as such, but they are better than nothing. -There is an experimental acoustic weapon system on the ghost. I advise not being near it when it's used... -While the Ghost has an intelligent reactor that is very efficient, will shut down during docking and silent running and will kick over to a reserve power should the fuel rods run out, it is ultimately limited in output and the ability to only handle 2 fuel rods. And if the clown manages to abandon ship with the last of your fuel rods... there's a thirsty diesel generator that maybe just might allow you to limp to the nearest station to buy more fuel. Known issues: -when drawing more power than the reactors limit, the command room displays are not stable. -The sub has been lost to europa for 30 years, not everything is working as intended, some things have poor connections, or no connections, and will need to be restored. -Bots unable to use airlock system
BaroDramatic
door 76561197974369287
Garbage attempt at replacing outfits for a degenerate playthrough with Waifuz. Credits to those that made this Do not download. Personal use only or the NSA will come after you
SRI-12A Bowhead Whale Submarine Cargo Variant
door 76561198390712668
The SRI-12A Bowhead Whale is the second cargo submarine produced by Snow Rain Industries. Unlike the SRI-8A which was designed with the intent of cutting costs and pushing the price down, SRI-12A was designed to properly compete with products like the R-29 and Berillia. Compared to earlier SRI subs, SRI-12A sports a more modernized bridge interface, as well as a toggleable automatic fire suppression system in all four of its cargo holds. ========================================================= Design Elements Sources I am also using the bang-bang controller from this video I am using a water piping system similar to what is shown in this video About Submarine Like in the description, this is more in line with standard cargo subs in terms of storage capacity and pricing. It has around 92 crate storage slots(2 unit load devices per hold, 4 cargo holds, plus 12 slots from shelves) and 4 turrets to defend itself with. That being said, I don't think 4 is enough for a submarine of this...size so it also has 4 airlocks located at different spots around to allow crews to easily exit the sub to engage in hand-to-hand combat. Flood System Each room has some duct blocks in it that dumps water into the space between the floors, which then pipes that water into either access shaft, allowing it to make its way into the bilge to get pumped out. The bilge is connected to the ballasts, assuming all 5 pumps are active(3 ballast + 2 bilge), this sub will have 3000 outflow. If there is more water entering the access shaft than exiting, the ducts in the surface rooms will automatically close to prevent water from going back up into other dry rooms. Fire Suppression System This is a cargo submarine, so it has automatic fire suppression for each cargo hold. There are 4 cargo holds, and you can toggle the fire suppression system(just in case you are transporting some volatile cargo) for each hold by pressing the button next to the respective display in the command room, or by typing in a command in the server room. Server Terminals There is a terminal on this sub(found in the server room) where you can enter commands, type "help" to receive a list of commands that you can use. Misc Max x velocity: 17km/h Max y velocity: 18km/h(on ascent) Hardpoints -1 turret hardpoint -3 coilguns Other Other variants of this submarine: SRI-12B Bowhead Whale Passenger Variant SRI-12C Bowhead Whale Carrier Variant Other submarines manufactured by Snow Rain Heavy Industries: SRIB-0 Anomalocaris SRI-11 Marlin SRI-10 Sperm Whale SRI-8A Gray Whale Cargo Variant SRI-8B Gray Whale Passenger Variant SRI-8C Gray Whale Carrier Variant SRI-5 Great White Shark SRI-1 Swordfish ========================================================= I would like to thank Pep for testing this thing.
Saber Deep Diving
door 76561198149525559
reupload because mod author took it down
U-100
door 76561198363702476
Type VII是一艘真正意义上的战舰。它作为上一代主力舰曾为木卫二联盟立下汗马功劳。虽然技术上略显陈旧,但其兼顾火力机动和防护的设计丝毫不逊色于一些新锐战舰。
杏仁咪嚕豆腐(Annin Miru Tofu)
door 76561198151685642
杏仁咪嚕級潛艇,符合流體力學、也就是流線型的身材更容易穿梭在深海之中,背上還有幽靈級杏仁豆腐穿梭艇,不只不容易被生物發現(除了丘腦),更是可以在海盜眼下跳舞也不會被注意到。前哨站偷電大師,可以只靠電航行。
Eagle
door 76561198040974820
𝘛𝘩𝘦 𝘌𝘢𝘨𝘭𝘦 𝘪𝘴 𝘢 𝘴𝘮𝘢𝘭𝘭 𝘴𝘶𝘣𝘮𝘢𝘳𝘪𝘯𝘦 𝘧𝘰𝘳 𝘢 𝘴𝘮𝘢𝘭𝘭 𝘰𝘳 𝘮𝘦𝘥𝘪𝘶𝘮 𝘤𝘳𝘦𝘸 𝘶𝘴𝘦𝘥 𝘧𝘰𝘳 𝘦𝘴𝘤𝘰𝘳𝘵 𝘰𝘳 𝘦𝘹𝘱𝘭𝘰𝘳𝘢𝘵𝘪𝘰𝘯 𝘮𝘪𝘴𝘴𝘪𝘰𝘯𝘴. 𝘈𝘨𝘪𝘭𝘦 𝘢𝘯𝘥 𝘧𝘢𝘴𝘵, 𝘪𝘵 𝘪𝘴 𝘸𝘦𝘭𝘭 𝘥𝘦𝘧𝘦𝘯𝘥𝘦𝘥 𝘵𝘩𝘢𝘯𝘬𝘴 𝘵𝘰 𝘢𝘯 𝘢𝘳𝘮𝘢𝘮𝘦𝘯𝘵 𝘸𝘩𝘪𝘤𝘩 𝘭𝘦𝘢𝘷𝘦𝘴 𝘰𝘯𝘭𝘺 𝘧𝘦𝘸 𝘣𝘭𝘪𝘯𝘥 𝘴𝘱𝘰𝘵𝘴. L'Aigle est un petit sous marin pour un équipage réduit ou moyen servant à effectuer des missions d'escorte ou d'exploration. Agile et rapide, il est bien défendu grâce à un armement qui ne laisse que peu d'angles morts. ʀᴏʟᴇ : ᴇxᴘʟᴏʀᴀᴛɪᴏɴ ᴘʀɪᴄᴇ : 7,500 ᴍᴀʀᴋs ʀᴇᴄᴏᴍᴍᴇɴᴅᴇᴅ ᴄʀᴇᴡ : 2 - 5 sɪᴢᴇ : 30x8ᴍ ᴄᴀʀɢᴏ ᴄᴀᴘᴀᴄɪᴛʏ : 8 ʙᴏxᴇs ᴡᴇᴀᴘᴏɴ sʏsᴛᴇᴍs : x2 ᴄᴏɪʟɢᴜɴ x1 ᴄʜᴀɪɴɢᴜɴ
awesome's xeno fix
door 76561198147135865
this is just a personal fix for the "alien xeno fix" mod. the only thing it does is change some attributes for the aliens. if any mod author has a problem with this being on the workshop, dm me and ill take it down.
Амур (X2.6.3.2)
door 76561198311480470
Амур или пр.1703 созданый на базе пр. 1643 Звезда. Достаточно большой своего приемника Звезды. Имеет большой склад, мощное воружение, 2 люка. Эту субмарину построили колонии именующих себя СККЕ ( Союз Коммунистических Колоний Европы ). Являються на 1 месте самых влиятельных и опасных организаций Европы среди других организаций Европы. Оригинальная подлодка: https://steamcommunity.com/sharedfiles/filedetails/?id=2437187610&searchtext=%D0%90%D0%BC%D1%83%D1%80
The Weasel Mk2
door 76561198023350018
THIS VERSION IS OUTDATED THE WEASEL MK3 IS AVAILABLE HERE https://steamcommunity.com/sharedfiles/filedetails/?id=2672045133 The Weasel is a medium sized sub capable of handling most situations. It carries manufacturing and medical facilities, with a large amount of storage space for raw materials and other gear. The sub is armed with four coilguns and two railguns, as well as a depth charge launcher loaded with decoys. The sub has been designed to be suitable for servers running missions with traitors, with many loose vents and panels, places to stash contraband, windowless doors in most areas, and editable wiring. The submarine is suitable for both single missions with traitors, or for use in a campaign. A crew of 5-12 is recommended, but the sub can be handled by 3 experienced players. The Weasel MK2 features upgrades over the original, as well as fixing some issues caused by game updates. Sub Features - Manufacturing and medical facilities, with a large amount of storage space - Well stocked armoury with a brig for locking up trouble makers - Four coilguns - Two railguns which can be controlled either with periscopes or with a second navigation console - Depth charge launcher with decoys - Four external cameras with searchlights (controlled using periscope next to the navigation console. Left click to cycle through cameras) (implentation of this system; https://www.reddit.com/r/Barotrauma/comments/esi5r0/multiple_camera_system_showcase_tutorial/) - Button to turns outside lights on and off (button next to navigation console) - Automatically closing doors (auto-closing can be overridden using a button next to navigation console - Button to close all doors and hatches on the submarine (button next to navigation console) - Automatic drainage into ballast (toggled using button on navigation console (off by default)) - Emergency ballast pump control for drainage, powered by emergency batteries. Disables Y-axis control and sets ballasts pumps to pump out at 100% speed (toggled using button on navigation console (off by default)) -Automatic electrical overvoltage protection to reduce damage to junction boxes. Disconnects reactor from electrical grid when voltage (reactor output divided by grid load) reaches 1.9. Reconnects reactor when reactor output returns to 5000kw (system works automatically) - Cargo compartment with a pump for thermal artifacts (pump operated by two buttons outside the room. One button turns the pump on and off, the other toggles pumping in and pumping out) - Mineral scanner
Surveyor MK2
door 76561198109867778
This is a fish? This is a crab? This is an abyssal abomination from your worst nightmares? No! This is a SURVEYOR MARK TWO - our new brand model of the best submarine for needs of xenoarchaeology and xenogeology: a large, secure vessel for exploration of the planet with everything you will ever need. To be exact, Surveyor Mk.II can offer you: 1) A transparent bridge, which is a great thing for survey (and also it's a reason why we called this submarine so), parking and other activities where visual control helps a lot; 2) A set of cameras in various parts of the submarine - to make sure that nothing shall hide from you; 3) A full set of security measures: 4 coilguns, electric hull at bridge (so it won't be broken by some small fauna), and a bomb launcher - in case if coilguns is not enough; 4) As usually, there is a large stock of equipment for every possible situation: lots of EVA suits, some weapons, tools, crafting machinery, and so on. By the way, about changes from previous model: 1) Top railgun was removed. 2) Reworked power system (reactor, wiring and other stuff); 3) Increased ballast volume (to get better vertical speed control); 4) A better workspace for needs of scientists. Try the SURVEYOR MK.II now!
ZK-ZEPHYR [OUTDATED]
door 76561198007104932
Heavy and fast, 2 drones with automated firing system and an autoswitch, a bay with a little explorer, an observer with navigation by periscope and an emergency shuttle. War ship fully loaded !!! Upgraded observer : More accurate with reverse command mode and now with nuclear self destruction Thanks to madmax3004 who made the autoswitch concept (https://steamcommunity.com/sharedfiles/filedetails/?id=1773974863)
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