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Mods & plugins voor Barotrauma

82.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Wak Storage – Barotrauma Mod

Wak Storage

door 76561198086307960

It's a storage mod! ::What does it do?:: Material Crates -Adds new crates that can hold 9 stacks of a type of resource. -Made with 1 steel and 1 plastic, are waterproof, and can fit inside lockers. -Each crate has a unique look to help visually identify what is inside of it. -Fabricator can pull resources from inside the crates. Compressed Materials -Adds a compressed variant of each material that is equivalent to x8 of that material. -Quick recipes to make the compressed item and convert back to the basic material are added to fabricator. -Can also deconstruct them for their materials. -Also fit inside the material crates, and can be accessed via fabricator while inside the crates. Medical Storage -New storage containers specifically capable of holding medical items. -Each storage container has a unique look to help identify what goes inside. -Medical storage containers have "broad" designations to give medics room to design their storage as they see fit. Diving Suit Crates -New metal crate capable of storing 3 diving suits. Organics Crate -A wooden box, useful for storing farming supplies. Backpack -Adds a backpack that can be purchased from stations or found on wrecks. -Replaces the diving suit; don't go swimming without a plan! -Great for the Engineer running around the sub, or the guy making trips to the store. Railgun Shell Case -Adds a steel-framed case for shuffling Railgun shells around. -Can hold 4 shells. -Can be mounted on the wall, and quickly detached. Can access inventory while mounted, too. Heavy Duty Scooter -A cargo scooter variant that has 2 slots for medium-sized items, including the material crates. Also nerfs existing stuff like the original storage container, cargo scooter, and metal crates.

50 downloads Details →
The H.M.S Cornhole – Barotrauma Mod

The H.M.S Cornhole

door 76561199191530470

is popular among begginer cornholes

52 downloads Details →
小野塚 小町 – Barotrauma Mod

小野塚 小町

door 76561198850527937

○三途河畔的摆渡人 小野塚小町 Onozuka Komachi 种族:死神 能力:操纵距离程度的能力 大概是摆渡人的感觉,毕竟是在冰洋中航行。 平常的她就像摆渡人一样,当然指的是航行不留痕迹这种事情。 话说回来战斗地点定在欧罗巴的冰洋真的没问题吗(笑) 不过看来也得尽快让四季大人登场才行呢?小町可是偷懒的能手—— 潜艇特色: +能全方位观察周围环境 +有紧急损管系统,一键海底造船 +火力凶猛,三座轨道炮和双联装电磁枪能够扫清木卫二所有企图攻击您的怪物 +高度自动化反应堆,无需为电力系统担心 +有潜艇内监控,能够让您在舰长室观察全舰 已知的缺点: -较低自动化的电力系统 -光照系统不够美观,内饰较差

48 downloads Details →
Glass Dugong – Barotrauma Mod

Glass Dugong

door 76561198963800775

只是把船壳换成玻璃了。测试一下我的账号能不能发布潜艇文件

46 downloads Details →
Dugong++ (UPDATED) – Barotrauma Mod

Dugong++ (UPDATED)

door 76561198097581923

Compared to larger vessels, the Dugong is overshadowed in all aspects except one: their reliability for their price is world class. They're lacking in firepower and speed, so smart maneuvering is key. However , this is not the Dugong. The Dugong++ will out speed and out kill any sub even near its size.

32 downloads Details →
Fox10 – Barotrauma Mod

Fox10

door 76561198149284379

fox10

51 downloads Details →
Orca Mk2 – Barotrauma Mod

Orca Mk2

door 76561198010497429

The modernised version of the original Orca. With the same high top speed and ascent and descent characteristics, the more efficient use of internal space allowed for additional systems and storage, including a captain-only room for item safekeeping. Other major upgrades include a more efficient reactor, Automatic Reactor Control, more robust electrical system, slightly improved flow on certain pumps, 8 additional cargo spaces and much more (status) information available all througout the sub. For the latest tweaks see the changelog, all important features are listed below. Please feel free to leave feedback, I would love to hear how you experienced this sub! The main goal was to improve the sub as much as possible in the spirit of the original Orca, without making it unbalanced or a "one-man-sub". Orca Mk2 - SPEC SHEET PRICING For the pricing I have made a rough guess on how the costs on the original Orca would probably be divided. It is of course just guessing, but it gives a frame of reference. Original Orca price estimations The Original Orca is priced at 9000 Marks Let's assume the following cost division: What Cost Percentage Total Cost Comments Structure 25 2250 Engine 20 1800 Reactor 15 1350 Percentage estimated low on purpose since the main drawback of the original Orca is the subpar, and thus presumably relatively cheap, reactor Weapons 15 1350 Pumps 10 900 3 big ballast @ 180 & 5 small bilge @ 75 Electronics 10 900 11 junction boxes @ 45, 2 batteries @ 100 & 2 supcaps @ 85 Others 5 450 == Orca base price --> 9000 Marks == == Total upgrade price --> 7050 Marks == === Final Orca Mk2 price --> 16050 Marks === UPGRADE LIST - Basic "new version/design" surcharge --> +500 Marks REACTOR UPGRADES --> +1870 Marks - Fuel comsumption rate from 0.30 to 0.23* --> +1100 Marks - Power output increased from 3500 to 3700 --> +450 Marks - Added ARC (Automatic Reactor Control) system --> +250 Marks - Includes a fuel efficient "Single-Rod Mode" (SRM) which reduces the fission and turbine rates by about 10-20% and increases max reactor output from ~2300kW to 3200kW** (single regular fuel rod). Enabling SRM leaves you with 16% fuel when a non-SRM reactor hits 0%. In all other situations fuel efficiency is unaffected and matches default "auto" mode to within 1% for a rod. - With SRM on max output is 3200kWmin. - Added additional labels to indicate power and load, and the fuel level is indicated on the reactor itself --> +70 Marks ENGINE UPGRADES --> +1000 Marks - Engine force increased from 510 to 590*** --> +1000 Marks - Engine max power draw increased from 1500 to 1550 PUMP UPGRADES --> +1440 Marks - Main airlock pump flow from 100 to 200, power from 60 to 75**** --> +180 Marks - Engineering room pump flow from 100 to 200, power from 60 to 75**** --> +180 Marks - Ballast pumps flow from 600 to 735***** --> +1080 Marks ELECTRONICS UPGRADES --> +630 Marks - Added 2 additional batteries and increased capacity from 1000 to 1250, increasing power storage from 2000kWmin to 5000kWmin --> +340 Marks - Added 1 extra junction box and some relays to support these changes --> +80 Marks - Generally improved wiring and junction box usage by making smarter connections --> +130 Marks Some of the results are: - Several junction boxes now have free connections so you could actually wire something to power ingame - Most lights are grouped to draw power from one junction box through several relays to free up space (and potentially toggle them all more easily) - Two redundant connections between some junction boxes were added to reduce cascading power outages because of one broken junction box - Increased both supercapacitors' max charge and charging rate to 25 kW/min --> +80 Marks - O2 generator and lights shut off on emergency power STORAGE UPGRADES --> +295 Marks NOTE: all new storages were added empty and with "auto-fill" off, so the number of starting items in the sub has remained the same. - Added additional storage cabinet in reactor room --> +25 Marks - Moved fire extinguisher to the next room - Added additional storage cabinet to security room --> +25 Marks - Added additional storage cabinet to engineering room --> +25 Marks - Added 8 additional crate storage spaces (2 shelves) --> +30 Marks - Moved storage cabinet from stowage to central access passage to make room - Added 1 additional diving cabinet to dive room --> +90 Marks - Added extra locked medic cabinet to medbay --> +40 Marks - Added captain-only security cabinet next to navigation console in command room --> +40 Marks - Added additional empty (coilgun) ammo cabinet to security room --> +20 Marks - Moved the full one to the command room NEW ROOM: Captain's Storage --> +475 Marks - Created room --> +300 Marks - Lights, air and basics --> +100 Marks - Storage cabinet --> +25 Marks - Two security ID cards to provide access to trusted non-security crew members - Added mini-pump with flow of 50 using 15 power --> +50 Marks - The only way to get water out of this room, but weak so it doesn't affect the overall effectiveness of the sub MISC UPGRADES --> +840 Marks - Removed useless docking port from the bottom airlock, turned it into a proper usable airlock. - Added buttons to control both airlocks from the command bridge, along with open/closed status indicators - Added additional searchlight/camera back-rear and front-bottom of the ship, all can be controlled by the same original periscope --> +300 Marks - Added displays to each junction box indicating their (most important) connected systems --> +60 Marks - Added vents to the two junction box rooms --> +80 Marks - Added status monitor to Engineering, as it is about as far away from the Nav Console you can get and the item finder functionality is useful when crafting --> + 60 Marks - Added "Submerge Airlock" system to partially flood the middle airlock/docking area. Useful for transporting certain artifacts. --> +50 Marks - Additional labels in the control room to indicate battery levels --> +30 Marks - Additional labels in the control room to indicate power, load and fuel levels, as well as ARC status --> +50 Marks - Added a few additional lights --> +50 Marks - Changed "Toggle battery" label to "Emergency power" to make the purpose more clear, added indicator lights --> +10 Marks - Added logic so ducts don't open if the room below is flooded - Linked the fabricator/deconstructor and the medical fabricator to their respective cabinets - Ballast rooms very slightly expanded in size to compensate the larger internal space****** --> +150 Marks - Added mechanism to the ballast pumps to compensate for opening airlocks (should prevent sudden rising/falling when entering and leaving) - Re-routed a lot of wires hidden in walls to make use of the existing cable holders throughout the sub for visual appeal Balancing Notes - * See the "Balancing Notes" discussion.

44 downloads Details →
Typhon the Ravenous 3.6 – Barotrauma Mod

Typhon the Ravenous 3.6

door 76561198314297559

Переработанный для удобной кооперативной игры Тифон. Удобная навигация по подлодке, два выхода в воду(сверху и снизу), помещения переработаны для уменьшения бессмысленной беготни, склад рядом с капитанским мостиком. Сделана инфраструктура для удобной работы с артефактами, убраны слепые зоны орудий(два добавлено). Сделаны многие автоматические системы. Инструкции прилагаются. Зеленые двери неавтоматические. Челнок Bratishka 1.4

37 downloads Details →
0dusseia – Barotrauma Mod

0dusseia

door 76561198007104932

Le groupe ZEELICH KONCEPTORS (marque déposé) est honnoré de vous présenter le petit dernier : le sous-marin ODUSSEIA, doté d'un moteur surpuissant couplé à un booster lui permettant de semer facilement ses assaillants ( l'espace de quelques secondes ) Sous marin axé scientifique et exploration il a finalement été sur-armé sur ordre de la coalition pour pousser les recherches plus en profondeur. Dimensions 64 m par 18 m Il est livré avec une navette longue porté bien armé aussi (2 canons spire 1 lanceur grenade) et 2 bathyscaphes (dotés de la navigation par périscope pour les plus courageux) ainsi qu'un micro drone. Il a 3 canons à spire, 2 automatiques, un laser et un canon électrique (un tube grenade et 2 bobines) V.Speed 25 / -18 KM/h H.Speed 26Km/h (11 en silent mode) sans booster Grâce à son booster il peu passer de 0 à 47 km/h en quelques seconde (nécessite plusieurs minutes de rechargement) Pour le fonctionnement de la navigation par periscope ( bathyscaphe et micro drone ) il suffit de prendre le périscope en main, un clique lui permettra de se libérer du dock (un 2ème l'y remettra), ensuite il suffit de visé (en se servant du flux lumineux comme trajectoire voulu) Loin de l'écoutille d'amarrage, le bouton gauche permet aussi d'inverser la direction (ballast et moteur), une lumière rouge pour le mode inversé et une verte pour le mode normal. Pour la navigation normal il faut juste utiliser le bouton "force command" sur le terminal. Un clique sur le périscope le remettra en navigation manuelle. Attention : le bathyscaphe est un ballast, il vous faudra donc de l'oxygène (mais bon il y a masque et combinaison déjà à l'intérieur avec système de recharge d'O²) et une surface pour vous poser si vous sortez (ou s'extraire très rapidement avec le scooter et priez pour que le pilote auto reprenne le contrôle avant de toucher un truc mais le retour à l'intérieur devra être d'autant plus héroîque... une sous marin pour les aventuriers quoi...) PS.: les batteries partagent un régulateur archaïque donc elle ne charge pas jusqu'a 100%. Réparation rapide et dégradation lente Enjoy !

30 downloads Details →
AutoTorpedoBot – Barotrauma Mod

AutoTorpedoBot

door 76561197993948450

A remote controlled torpedo/suicide drone with a proximity fuse. Controlled via periscope. 200m max range. Contains a control item assembly. Takes 10 seconds to turn on, then 10 second delay before arming so you can get it clear from your ship. Mouse click in the periscope changes the camera perspective. Takes depth charges as ammo. Hit the button on the docking collar to open the door, load the charge, drop the torpedo.

50 downloads Details →
[RH] Justard – Barotrauma Mod

[RH] Justard

door 76561198275706181

The Justard, a medium sized ship, is fully equipped with any tool one could need. Featuring automatic repair notifications, 4 Turrets and a hardpoint, A Tiny expidition shuttle, Full range of Docking, and light equipment on board, it is a comfortable ship, especially for Campagining.

25 downloads Details →
Dugonggus (+wrek, pirates) – Barotrauma Mod

Dugonggus (+wrek, pirates)

door 76561198163543572

дюгонггус и его обломки

34 downloads Details →
W.Oxlip – Barotrauma Mod

W.Oxlip

door 76561198114478736

本人已用此船通关。8门炮,上下各4,其中2门未安装。配备种植房。船长室和医疗仓十分安全。上下出舱口,方便出行。大型储藏间,但又不影响送货任务。

37 downloads Details →
Дельта-0179 (0.1) – Barotrauma Mod

Дельта-0179 (0.1)

door 76561198398226362

Военный аванпост, оснащенный карцерами, комендансткой, жилыми блоками, реакторным отсеком, медблоком и казармами. Шахта была откопана после завала, до сих пор исследуется и используется для улучшения экономики станции.

15 downloads Details →
smart door and hatch – Barotrauma Mod

smart door and hatch

door 76561198040826104

door clap sub with door and hatch https://steamcommunity.com/sharedfiles/filedetails/?id=2499385991

41 downloads Details →
Typhon 3 – Barotrauma Mod

Typhon 3

door 76561198035948514

Typhon 3 is an overhauled version of the venerable Typhon class of sub. Serving as a heavy gunship but with the benefit of better survivability for their crews. With a new downward facing airlock decked out with enhanced suits for safer udnerwater exploration. Dont worry the two wide arc coilguns have you covered during your descent.

34 downloads Details →
TBFF-Parasite – Barotrauma Mod

TBFF-Parasite

door 76561197989676786

The Parasite is the standard shuttle provided by The Black Fire Foundation. Simply, a modified Selkie. Though no one will say "that's just a fancy Selkie" when they see it perform. It's truly a satellite war machine of your main Black Fire Foundation vessel. Have fun. "Fight fire with Black Fire" - The Black Fire Foundation. (Pair with TBFF-Ruaza) *If you find any issues with the sub please comment what issue(s) you're having so i may fix it and get it seaworthy again! I hope you enjoy it.* *Also I am always open to suggestions and tips to improve the subs. Thank you!*

52 downloads Details →
EK-Répohg – Barotrauma Mod

EK-Répohg

door 76561198001913728

Actualizado, para romper caras y con nuevas instalaciones. (Necesario tener instalado los EK)

25 downloads Details →
Lux Custom Guns – Barotrauma Mod

Lux Custom Guns

door 76561198043965601

Custom class weapons for the Lux Community Added Items: Commando's Flare: Increased light range (from 600 to 1800) Screwgun (Name Pending): Shoots screwdrivers at damaged hull blocks to fully repair them. Scooty Puff Sr.: Underwater scooter with twice the speed. Added Weapons: Medic's Shotgun: Double barrel shotgun with a larger spread. Same amount of damage per shell as the regular shotgun. AC-X11: Planetside 2 firearm. Dakra Prime: Warframe melee. Pipe Pistol: Fallout 4 firearm. A Light Shining in Darkness: Fallout New Vegas firearm. Boom/Boom Box/Bass-Boosted Boom Box: Door opener, big grenade, and sub-sinker grenade. M7 Machine Pistol: Halo sub-machine gun. Cannon: Bloodborne hand cannon. A copy of Super Smash Bros. Melee: Melee that deals several non-HP damaging effects such as nausea, drunkness, psychosis, and space herpes Blaster: From Star Fox

40 downloads Details →
Demersal – Barotrauma Mod

Demersal

door 76561198246179634

This small ship can take you from a to b, it requires a small crew and is a great starting ship. Has an auto reactor, an auto docking port, and other quality of life features. FEATURES Auto Docking: Once turned on it will automatically dock. Once you undock, it will wait until you are out of range of the other docking port before trying to auto dock. Docking Lights: | Green: Docked, can open hatch | Flashing Red: Can dock. Airlock: Once closed it will drain the airlock and only open the exit door once there is no water. The exit door will also open if it detects that it is not draining after seven seconds. Airlock Indicator Lights: | Draining Light: This light is found right outside of the airlock, it will show red while draining, then turn once done. | Open Light: This light is found on navigation terminal, it will turn red when the airlock is open, then shut off after ten seconds of being closed. Fire Suppression in Electrical: This can be turned on/off with the "fire sprinkler" panel right outside electrical. When a fire is detected it will flood the room until the fire is extinguished, then it will drain. Important Items Locations: | Weapons: Found in oxygen in a secure cabinet, only captain, security, and assistant can access the cabinet. | Extinguishers: One is found is access shaft, one is right outside of electrical. | Supply Cabinets: Two in engine and reactor, two in access shaft, one in command. If you find anything that might be a glitch, or a mistake, state would you found in the comments for me to fix it.

27 downloads Details →
VL - Aleu - SF – Barotrauma Mod

VL - Aleu - SF

door 76561198171936987

The VL - Aleu is a medium-small Transport vessel designed for medical transport and production. Kul Features: -Top floor Hydroponics farm & materials. Comes with all seed types, fertilizer, and watering cans. -Huge Medical wing. Equipped with lots of materials, medication, and a few poisons, this medical wing will be the best in your medical career! Also has a windowed recovery area. -extensive command room notification displays -Three coils guns for good defense, blind-spot covered by Discharge Coil Hey, here's another ship under the Vondess Labs brand, introducing the Silver Fang Series!!! Any ship in the silver Fang series will be a featured product of Vondess Lab's Engineering. Enjoy! If anyone would like to join Vondess Labs and make Mods/Subs under our company logo feel free to @Ohanno_Dusty on the official baro discord!

25 downloads Details →
Gila – Barotrauma Mod

Gila

door 76561198041844310

A commandeered scouting sub that was retrofitted with a rail cannon and turned into a combat vessel. The Gila is a monster with powerful concentric weapon arcs above and below. A tiered design keeps the ugly engineers down below, away from the upper deck. There is a meager garden onboard, giving the wrench-monkies something to do besides keep this thing afloat.

30 downloads Details →
Scrapper – Barotrauma Mod

Scrapper

door 76561198079853903

just a modified humpback with a hangar cappable of fitting a "Stinger", also lots of guns. It has been slightly moddified to be compatible with the new update (sort of).

17 downloads Details →
Mini-Pod – Barotrauma Mod

Mini-Pod

door 76561197985726940

Mini respawn sub. Designed for attaching to larger sub.

37 downloads Details →

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