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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
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Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Guppy
door 76561198079553235
Small and chunky, but still speedy and effective. Takes lots of notes from the Humpback but has various improvements in layout.
God O' War
door 76561198000329194
Railgun go brrrr! 7 Coilguns 5 on the top, 2 on the bottom. 6 of the coilguns comes as a 2-set. (A periscope controls two coilguns, cannot be controlled individually) 10 Railguns 5 on the top, 5 on the bottom. Can be controlled individually at the gunnery department. Can also be controlled at the command room as 5-sets. - Activate the lever switch to take control of the railguns. - Use side switches to choose up and down. - The periscope at the command room will be connected to the search lights, if the lever switch is off. Maintenance - 4 Batteries - 4 Junction boxes (Surprisingly few!) - 10 Super capacitors* (No way around this) - Other crap
Basilisk Mk. I (Outdated)
door 76561198111779617
NOTICE OF ACQUISITION This submarine design, as well as its designer, have been acquired by O&S Engineering (OSE) as the basis of its new Europan division. This version of the design will no longer be receiving attention from its designer. Rather, after being updated, it will be re-launched as what we expect to be the first of many in OSE's line of Europan vessels, the OSE-1 Basilisk. TL;DR My first completed sub! I wanted to create something that uses stairs instead of ladders to get around and which has a more stable electrical system than you might see on vanilla subs (having been using the Typhon 2, which is all ladders and goes dark on the reg). I've also included lots of cool features and systems, listed/explained below. I've tested the sub a decent amount, but if you run into any significant issues do let me know in the comments—I'll probably fix it. Note: You can click on the preview images to get a better view of those glossy png's. Features —Two large engines (one able to be toggled) with a top speed of 70km/h and which don't put extra stress on the grid thanks to the proxy system (for info on the proxies, see the Command section of Systems). —Three centralized ballasts, each with two large pumps for responsive vertical acceleration. —Four coilguns, two railguns, and four discharge coils. —A shuttle-drone, named as such because it is able to be crewed safely but is controlled remotely. It sports two additional coilguns as well as a mineral scanner. —An advanced electrical grid full of redundancies (this took the longest to design by far). —Automatic doors which cease autonomous function when water is detected on either side. —Anti-whoopsie™ airlock doors. —Information displays, most of which are related to power and in the command room. —Two pairs of airlocks to ensure no crewmate is trapped—inside or out. —Centralized ballasts for better chances during emergency descent control (no promises). —A reinforced outer shell, excepting the airlock and pre-airlock areas. —A light switch corresponding to all external lights including the drone's. —Very few ladders, which are fast to slide down but slow to climb; lots of stairs, which are quick both ways. —A secret or two. Or maybe four?Six, if those even count... Systems While most of the Basilisk Mk. I should be familiar, there are a number of features and systems that you may not recognize and which I think warrant explanation. Command —The text displays and terminals in the command room are for efficiently monitoring and altering the charge rates of batteries and supercapacitors. Since charge rate is taken as a percentage, input a value from 0-100 into the terminal and press enter to alter the charge rate of all corresponding units. —All text displays, terminals, and individual supercapacitors have been labeled for clarity. —The nav terminal's second button, EII Power, toggles the supply of power to the EII (upper) engine from its proxy* to allow for more precise control. —The text display and terminal for the supercapacitors relates only to those which power a coilgun; the railgun and discharge coil supercapacitors are not connected to the terminal and must be altered manually. —One new fuel rod corresponds to a value of 80 in the text displays. —The "Toggle External Lights" button toggles all lights outside of both the main sub and the drone, including weapon lights. As there is a window in the armory, there is a light switch located there as well. —The maximum total aux. power value is 12000; for each engine proxy, 4000. The reactor enters meltdown at a temperature value of 6000. *By engine "proxy", I am referring to the two pairs of batteries which act as buffers between each engine and the grid. The engine, which has a variable power load, receives power from the proxy which has a fixed charge rate. This eliminates the strain which horizontal acceleration puts on the grid when an engine is connected directly to the grid. Electrical —You might notice that some of the junction boxes are slightly larger and colored green, and that the white junctions appear to be grouped but aren't labeled. The green junctions are locations in the grid that receive one of the five direct power outputs from the reactor. —The green boxes take twice as long to repair—however, their deterioration speed has been slightly reduced. —The white junctions powering the most important systems are those nearest the green, the furthest left being the critical systems (i.e. nav, ballasts, engines, O2) and the furthest right being those which charge the supercapacitors. —The junctions are unlabeled as no one junction corresponds to a single system (e.g. one junction powers a single ballast, the oxygen generator, and an engine proxy). The exception to this is the junctions which power the lights which can be identified by the large red X on the wall behind them. —The white boxes have had their unskilled repair time reduced from 25s to 20s; the green boxes have had their unskilled repair time raised to 40s along with their skilled repair time being raised to 10s from the standard 5s; the green boxes have had their deterioration speed reduced from 0.10 to 0.08. —There are lights next to each ballast ladder, activated by smoke detectors within the ballasts, to signal a ballast pump in need of repair, but I'm not sure if they actually work so they will likely be revisited in the future. Weapons //Description in progress.
Vengeance Mk. IIIn(STOCKED)
door 76561198088666207
The Vengeance was built from the ground up for combat. She is well armed and has few blind spots. She features 5 Coil guns, 2 Rail guns, 2 Depthcharge launchers and a minisub. She also features a unique Brig that has an elaborate prisoner execution system. The Brig can also function as an auxiliary ballast with its prisioner still locked inside. Have fun.
Goliath Attack Carrier
door 76561197987030954
NOTE: Use Goliath Carrier.sub as your game file to function properly. ----- Massive Goliath-class carrier. Three modules connected by docks (command, carrier segment, propulsion). Allows for dynamic changes in ship to accommodate environmental constraints. Proximity-based docking for each module with flip of a switch. Power grid also modular, with backup batteries for Command and Carrier segments if detached from the Propulsion segment. When Command module is connected, the navigation terminal will use the massive ballasts and engine of the Propulsion segment. If either piece detaches, it can function autonomously with impaired maneuverability. The Carrier segment does not have propulsion, but will achieve neutral buoyancy if separated. Ten docks on the Carrier are availbale. Currently, 8 interceptors and 1 bomber are docked. Attack craft are battery powered without oxygen source onboard, so bring a mask or a diving suit! Doors on attack craft only open when docked. Emergency cutter available. There are three outpost docking solutions - one on each segment. The navigation console is used to turn on a 20-second proximity docking period for these docks. Enjoy!
Orca MK V
door 76561197980492503
After extensive refitting this classic submarine has become a bulky weapon of war. Greater gun coverage and a reinforced hull have been installed at the cost of maneuverability. The interior layout has been rearranged to make vital parts of the machinery resistant to flooding. Recommended Crew: 5-8
Accurate Absolute Positioning System (Speed Included)
door 76561198104999090
(IMPORTANT) This system has been updated, there is now an automatic version in the mod file which does not require setup and calibration at the start of the game. Use this one if you need the system to be set without players, eg: the system is vital, part of something that shouldn't be interacted with, players are brainlets. Both systems are still here if you need to use the other version. I previously had this system on the workshop, however things went a little weird when i tried to update it. That being said i have updated it a lot, it is now more accurate, easier to setup and is a lot less lag intensive. The system is explained in the sub file. - Additionally here is a video showing its setup and usage: https://www.youtube.com/watch?v=bjl2VLJOAzk&feature=youtu.be .
Tiamat
door 76561197974432205
The Tiamat is designed as an advanced blockade runner ship. Powered by a protype reactor that proved to the engineers to be such a pain to manage, they filtered all power through a robust battery array. The battery array supported by a highly developed engineering control helps keep the reactor from blowing every time the captain cuts power to this ships massive power hungry engines. Its defensive suite is limited, but features a advanced dual flechette coilguns on the critical top position.
DugongWithFabricator
door 76561198059530954
Reworked Version Available: https://steamcommunity.com/sharedfiles/filedetails/?id=2251095087 Dugong With Fabricator: Added: a 3rd gun, an extra room, a deconstructor, a fabricator, a medical fabricator, some items and moved things around, etc. All guns can be rotated in 360°. Be careful not to damage the submarine. Made all exterior, interior, emergency lights switchable. By default all lights are turned off, except 1 emergency light at the navigation terminal which is also switchable. The deconstructor, fabricator and medical fabricator have a labelled switch at the navigation terminal which you have to turn on in order to be able to use them. Default description: Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. They're lacking in firepower and speed, so smart maneuvering is key.
Svarog Sea Dog 2.0
door 76561198094037498
A retrofitted Svarog Battleship "Sea Dog" featuring increased ammo reserves, storage, and more crew quarters this ship is top of the line outfitted with alien-integrated engines and up armored hull, the efficient ballast and engine system allows this to be one of the fastest ships for it's size as well the ability to carry a Swordfish class shuttle and smaller.
Calanthus
door 76561198391996959
The Calanthus is a transport class vessel with average speed and diving capabilities, but is ultimately limited by its larger size, resulting in slow acceleration. While the sub does come mounted with a depth charge aiming rail, a mechanical error has rendered the rail useless - thankfully it at least broke down in the loading dock, so charges can still be dropped. Updates and Fine-Tuning in progress. The Calanthus additionally includes ample cargo space, as well as full utilities for any fabrication needs. Hardwired lighting controls for both interior and exterior lighting. Alarm system hardwired to command, as well as to the reactor in-case of meltdown. Top and bottom mounted Coilgun, as well as a top-fore mounted railgun.
Phoenix Selkie
door 76561198316798946
A miniaturized Selkie powered by alien technology. This is intended for long dives and Ruins expeditions, due to its immense battery life and alien-human hybrid systems. Salvaging alien power cells from the Ruins is a good idea. Contains a lot of diving equipment in the lockers, as well as a fair amount of medical supplies - including meth for people who want to carry Artifacts.
Eliptisphere Mk1
door 76561198103461530
The Eliptisphere is a class of early exploration vessels constructed from recycled fluid transport tanks that were used to assist in early colonization. Its armaments are previous generation, requiring full batteries in order to match the stopping power of modern vessels. Buttons on command deck are placeholders for future functionality.
K-21 Katusha
door 76561198192838202
This submarine is an attempt to recreate the real K-21 Katyusha submarine. Although they tried to make the internal compartments in the original layout, they were changed for the sake of gameplay. A couple of mods were also added for the surroundings. Specifications: Speed 33km/h sprite length: 99m Sprite height: 22m Length: 89m Height: 12.85m Weapons: 5 torpedo tubes 3 mine launchers 2 autocannons 2 heavy cannons Please report bugs. This is my first submarine.
Enhanced Armaments Fuel for the Fire Expansion Unlimited Ammo
door 76561199121424319
What does it add? This mod adds a few mags, canister and cells that can shoot indefinetly (no throwables!!). Note: I'm clumsy, so please tell me if something isn't working. Full credits goes to: Sgt. Shorty for creating the official expansion.
Sonar Flora Causes Radio Jamming
door 76561198081779107
Whenever Sonar Flora is active, it will jam your radio for as long as you are near it for added challenge. Tested it only briefly because it's difficult to test biome-specific things that only get generated in specific places, please do let me know if this works properly.
SaberProtectionHayat
door 76561198181422374
Защитные костюмы Saber - Получите новую жизнь Эта модификация является самостоятельной и не требует оригинального SaberProtection В моде вы сможете найти снаряжение в двух расцветках бело-голубой и чёрно-оранжевый: Штатская одежда: Спец шлем В.К.Б. Спецкостюм В.К.Б. Специальный Бронежилет В.К.Б. Модульные костюмы для погржения: Модульный шлем В.А.К.Б. Модульный Гидрокостюм В.А.К.Б. Модульный Бронежилет М-В.А.К.Б. Тяжёлые костюмы для погржения: Тяжёлый Боевой шлем М-В.А.К.Б. Тяжёлый Боевой гидрокостюм М-В.А.К.Б. Тяжёлый Боевой Бронежилет М-В.А.К.Б. Сверхтяжёлые костюмы для погржения: Сверхтяжёлый Штурмовой шлем «Горизонт» Э-В.А.К.Б. Сверхтяжёлый Штурмовой гидрокостюм «Горизонт» Э-В.А.К.Б. Сверхтяжёлый Штурмовой Бронежилет Э-В.А.К.Б. Специальные рюкзаки: Штурмовой Комплект «Л» Штурмовой Комплект «С» Штурмовой Комплект «Т» Какие изменения коснулись снаряжения внутри мода Одним из главных изменений стал полный ребаланс характеристик, теперь снаряжение не даёт значительных преимуществ и не является абсолютным идеалом, создание было усложнено, разбор предметов изменён, а часть из них вырезаны или убраны. Изменены слоты внутри брони, на костюмы добавлен специальный слот под шлемы, чтобы их можно было вешать на пояс, по большей степени эта фишка была нужна для RP отыгрыша. Был изменён бронежелет и ему были присвоены слоты под специализированные предметы. Так же теперь всё снаряжение переноситься только в руках и его больше нельзя хранить в инвентаре персонажа просто так и быстро менять, так же была исправлена проблема с тем что штурмовые комплекты вкладывались друг в друга. Была создана и добавлена зависимость и поддержка мода Immersive Repairs Отдельное спасибо! Авторам мода - Saber Personal Protection Remake Сообществу - HayatSectorRP AddLove - который помог с созданием привью для мода.
黯刃
door 76561199072519682
黯刃是一款注重体验的潜艇,各方面都不错,但又不是过于轮椅,可以较完整的体验游戏。 一、基本参数 水平速度27.9km/h 上浮速度19km/h 下潜速度20.7km/h 二、潜艇定位 T3侦查型 35000马克 三、武备 4×电磁枪 3×电磁线圈 2×加农炮 三、细节介绍 带敌我识别的自动电磁线圈,可切换手动 全自动门,房间进水过多后会自动切换半自动门,舰长室也可以手动切换 电池稳压电路,配合基础自动反应堆,组成稳定的电网 双倍的加工台和解构仪,链接四个大型钢柜储存 独立医疗室,配备医药加工台、基因研究台和双医疗柜 独立种植室,种田之余还能通过窗户欣赏欧罗巴风景 可上锁的囚犯室,杜绝囚犯越狱 舰长室有潜艇外部监控,并且可以坐在椅子上开船 组件数1425 注:由于自动反应堆的原因,请不要升级反应堆最大功率。如果升级需要同步修改最大功率数据,就在反应堆的左上角,点击即可修改。(升级会导致输出略小于负载,偏差可忽略但是还是修改比较好)
EC-3 Coelecanth
door 76561198031439168
The first of three submarines I made for a campaign with friends. It was edited several times over the course of the game, so some artifacts (damage, bloodstains, loose items) might still remain The Coelicanth, like its namesake, is a relic rarely found in the modern era. Based off of earth submarine designs, it is ill-suited for the unique challenges of the Europan depths. Unlike most submarines of its class, it is equipped with heavy weaponry. Unfortunately the outdated design and weak alloy of the hull means that the railgun is fixed in place, and must be fired using timing, sonar, and vibes. A reliable submarine, if not a very powerful one. Overview: The guns are alright, cover most of the ship with dead spots at the mid-rear and mid-front. Good descent characteristics with three ballast tanks. Has a discharge coil and a depth charge launcher, though the loader for the depth charges is in medical because that was funny to me. It also has decent storage with two large cabinets, and four mediums along with two ammo shelves. The dopamine rush of firing the railgun from sonar and seeing the hit marker pop up is unparalleled.
BA_Assets
door 76561198102975927
Description: A Collection of Blue Archive related Images for the Purpose of Submarine building. Feel free to suggest which Things to add
Kastrull 航道清洁工 Channal Cleaner
door 76561198057374127
这台老旧的军用潜艇被改造用于维护航道的畅通, 吊装的两座双联88炮为航道清洁任务提供了最大的便利, 最新的雷达技术加装俩架实用无人机更是让小型野兽无处遁形, 重新改造过的超频引擎和可淹没气闸为这个老家伙带来了颇具挑战性的机动力提升 This old military submarine has been modified to maintain smooth navigation channels, The two twin 88 guns lifted provide the greatest convenience for the waterway cleaning task, The latest radar technology, coupled with two practical drones, has made it impossible for small beasts to hide, The redesigned overclocking engine and submersible airlock have brought challenging maneuverability improvements to this old guy
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