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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
4-WAY AIRLOCK with DOCKING
door 76561198160827769
Features -Interior doors can be opened independently. -Pump will only activate when exterior door is closed and water is detected. -Auto doors will close when no human is detected by its motion sensor -When docked the airlock logic will disable itself allowing all doors to function independently. -Outer door will change its state upon dock/undock but can be manually toggled after the fact. -If you want to remove one of the interior doors simply unwire it and remove its auto door logic.
S-01R Dugulen
door 76561198081383378
i wanted this ship to not be dogwater so here it is Scout Tier 1 12 cargo; 1 unit $7000 ---tier 1.5 type thing, like an orca for a smaller crew
DeepArma
door 76561199082431667
注意!本模组包含以下内容: 从别的游戏里截图用PS简单处理得到的贴图。 纯复制粘贴或是AI帮忙写的代码,BUG基本已得到修复。 比较超模的装备的制作配方已经被删除了,其他装备的数值可以看作为深潜武装里的东西的加强版。 如果能接受的话,那么请订阅尝试一下吧。 这是我给深潜武装(Deep Diving Armory)制作的一些额外内容,现包括: 新的作战服、防弹衣、胸挂、胸挂甲、帽子、头盔等 !!!启用时需要放在深潜下面!!!
Automatic Hatch with MFP
door 76561197985754932
This hatch has auto open and close, flooding and monster detection. From the top you have to push down on it and it will open. If you run over it, it can glitch slightly, but you will never fall through. If the upper room is flooded it switches to manual mode and you have to push the button. Also when monsters are near by it switches to manual. The Monster Sensor is on the right, peaking slightly through the ceiling, so you can adjust the span for your rooms.
KAS
door 76561198816924978
Introduction Hello sailors, we at SUBATOMIC© are proud to announce our most recent submarine, SAT-KAS. Built from scratch, we took a lot of effort to pack this state of art with the latest technologies found in Europa so that your travels are as safe and enjoyable as possible. Recommended crew size is 6-8 people but can be operated even with 4. Despite being mainly attack submarine, we managed to fit in extra cargo storage for if you need to transport additional supplies. Now to what this sub has to offer: Overview - Class - T3 Scout - Price - 35000mk - Dimmensions - 58x22m - Cargo Capacity - 60 crates - Base Speed - 34km/h - Base Ascend - 19km/h - Base Descend - 16km/h Main Features - Fully Operational Scout Drone - Moonpool - Anti-Ballast Flora Pump Setup - Backup Batteries - Extended Cargo Storage - Hungry Europans-Friendly Additional Features - Cafeteria with Crew Quarters - Gunnery Sonar Monitor - Additional Status Monitors - Submarine Weapon Clock - Time Counter - And much more... Weaponry - 4 Double Coilguns - 1 Railgun - 2 Depth Charge Tubes - 2 Discharge Coils Machines - Fabricator - Yes - Deconstructor - Yes - Medical Fabricator - Yes - Research Station - Yes Drone is made by Zyleand, make sure to check out his work! https://steamcommunity.com/sharedfiles/filedetails/?id=2829038684&searchtext=zyleand Any and all feedback will be much appreciated. I will still be updating the submarine if I get a cool idea or if something gets recommended to me.
40K Bastion Class Destroyer
door 76561197976307761
The Bastion class destroyer is the tip of the spear leading the charge into the grim depths of Europa's dark seas. Her crew need not fear the heretical masses or the xeno as they bring the shining light of the Emperor to the unworthy. Ship Features Armament Initial armament is two Hellguns and a twin linked Heavy Bolter in the underbelly. Two torpedo launchers also boost the ships offensive capabilities. The ship has one additional small turret installation and two additional large turret fittings for future upgrades. Facilities De-constructor, assembler and fabricator to allow for full production in the depths. Cargo Capacity The Bastion can transport 48 crates. Machine Spirit Any heretics attempting to wreck havoc with the reactor will have to fight with the machine spirit and pay a terrible cost. Prison Fully stocked brig with restricted access to authorised crew only. Exterminatus Suffer ye not the heretic to live! Tier 1 - 12,000 Mks
500ft - Poster Pack 1
door 76561198055624405
500ft - Poster Pack 1 This is a set of decorative posters for the 500ft crew. Your crew can put them up anywhere you feel like on the sub and remove them without any tools. They are craftable at the fabricator with 1 organic fiber.
Stormtide (Modded)
door 76561198119718418
"The Stormtide is a heavy assault gunship developed in secret by ex-Coalition shipwrights to turn the tide of the war in favor of the Separatists. Learning from the flaws of Coalition submarines, experienced shipwrights combined thier efforts in an attempt to make the ultimate machine. The speed and maneuverability is low, however, it makes up for this with overwhelming firepower to take on any Coalition ship or monster of the abyss while also providing amenities for every occasion." Stats Role: Attack Tier: 3 Price: 32,000 Mk Size: 69x22m Cargo Capacity: 36 Crates Recommended Crew: 6 - 16 Speed: 24 Ascent Speed: 19 Descent Speed: 15 Recommended Difficulty: Hellish Recommended Crew Experience: Experienced Features - 5x Dual Coilguns - 4x Discharge Coils - 2x Chainguns - 1x Railgun - 1x Depth Charge Launcher - 1x Experimental Laser - Topside and Underside Airlocks - Radio Enemy Detection System - Reactor Auto Controller - Battery Backup System - External Multi Camera System - Prison Cell - Medbay - Armory - Garden - Kitchen - Bar - Self Destruct Button - Crusty Truckstop Bathroom Notes THIS IS A MODDED VERSION THAT REQUIRES MULTIPLE OTHER MODS TO WORK! THE REQUIRED MODS ARE: - HUNGRY EUROPANS - HYDROPONICS REWORKED - BAROVERHAUL - NEUROTRAUMA - DEEP SEA WARFARE This sub was designed with large crew multiplayer in mind, however it can be played solo with bots. I built this to have something fun to use while playing with my friends. It was not designed to be balanced, and can be very strong when the crew is actually trying. This sub becomes more balanced when half the crew is getting high and drunk in the bar.
Fura-S
door 76561199194571152
The submarine is fully operational, and I would appreciate any feedback or suggestions in the comments. Thank you in advance for downloading my work <3 The submarine has 4 weapons: 3 magnetic weapons and 1 railgun. It also has an active alarm system that activates when an enemy approaches the submarine and displays the location of the danger without the use of sonar. The submarine has two exits and two docking hatches.
Last Dance 最后一舞自用轨道炮改版
door 76561198410694992
额滴梦中情船,问题是我觉得炮台不合我意,于是把上下未超载的激光炮换成了轨道炮,四周的连射炮换成了电磁枪,导航台旁边的新开关是无限泡沫修复弹, 重做了引擎,基础水平移速36.4,加力引擎启动后达上限228.垂直引擎启动后速度140 舰娘、可连接弹药库、除丘脑连接需要阿福的原mod作为前置
PCAS-3A2
door 76561197998482272
Submarine for friend group, nothing much more. Expect mistakes, gunnery is sonar only.
Венчур ПДЛТК
door 76561198983857374
Венчур ПДЛТК был сделан клубом весёлых и находчевых конструкторов. Клуб отказался от мысли что челнок не подлотка и взяли всё в свои руки. Так и получился дешёвый и сердитый Венчур ПДЛТК P.s. ПДЛТК обозначает подлотка ----------------------------------- Я впервые сидел в редакторе по этому это максимум на что меня хватило. Надеюсь тебе понравиться ну или ты поймёшь как можно улучшить эту подлотку и сможешь связаться со мной. Думаю я переделаю все классические челноки под подлодки.... Так что да .... ждите ещё несколько моих работ xd Venture PDLTK was made by the club of fun and resourceful designers. The club abandoned the idea that the shuttle was not a submarine and took matters into their own hands. So it turned out to be a cheap and angry Venture PD LTK P.S. PD LTK stands for submarine --------------------------------------- It was my first time working as an editor, so this was the most I could do. I hope you like it, or you'll figure out how to improve this submarine and be able to contact me. I think I'll redo all the classic shuttles for submarines.… So yes... wait for some more of my works. xd
STC-91 Krupen’
door 76561198050506984
The Krupen’ is an ancient Subaquatic Transport Carrier, forged in desperation from the rusted hulls and shattered cores of the first submarines to breach the icy seas of Europa. Once a lifeline to colonies beneath the moon's frozen crust, it has since become something darker—a drifting monument to survival, persistence, and decay. Layered with armor scavenged from wrecks long forgotten, its form is mismatched, crude, and heavy. Yet beneath its battered exterior lies a heart of stubborn power. Two magnetic turrets rotate silently on either side of its bulk, launching ferromagnetic slugs with bone-shaking force. A laser turret sits under its enourmous ballast, slicing through darkness and pressure alike. But it is the massive forward railgun that defines the Krupen’—a devastating weapon, slow to charge but unmatched in destructive might, capable of puncturing fortresses or rupturing sub-ice ridges in one thunderous blast. Though the Coalition considers it outdated, the Krupen’ is still feared. Its systems are arcane, stitched from dozens of incompatible machines, speaking in strange tones. Engineers learn to listen to its rhythm, to interpret the groans and hisses as warnings or reassurances. The crew, veterans and outcasts alike, trust the ship more than their orders. The Krupen’ carries not only cargo but the memory of war, the silence of loss, and the weight of lives left behind. It is not fast, nor agile, but it endures. In Europa’s dark oceans, endurance is everything. Enemies call it a ghost; allies call it a beast. Its crew call it home.
Salvos Advanced Station J-19A
door 76561199164671878
A advanced map for Salvos station, No longer is it abandoned.
Авто Реактор + Батареи
door 76561199124398098
Автомат реактора и Батарей из 13 компонентов Данный автомат изначально настроен на максимальную мощность реактора - 4000 и создавался для комфортной игры на Косатке 2. Но он универсален, при изменении данных в 3-х местах (компонент память и компонент РегЕкс на неверном выходе и в выражении), внутри кабельной коробки есть пояснения. Батареи работают без задержки (обычно ставят 200КВатт), тоесть как только реактор не справляется с задачей - Батареи тут же ему помогают, не выжидая эти "200Кватт". Управляются Батареи 2-мя выходными клемами (3-я и 4-я), 3-я отвечает за назначение состояния тех реле, которые выводят энергию ИЗ БАТАРЕЙ, 4-я управляет скоростью зарядки Батарей, а потому реле которая заводит энергию В БАТАРЕИ - должна быть постоянно ВКЛЮЧЕНА. Проблема "пилы" загрузки, которую создает большинство простых автоматов батарей, здесь НЕ РЕШЕНА (я не придумал как ее решить, не разводя при этом кашу из компонентов), но приуменьшена до той степени, где ее почти незаметно, только в щитках можно увидеть небольшие скачки цифр во время зарядки батарей с вероятностью 30% (тоесть если выпадет такое напряжение сети, которое соответствует одному из 10 переходных состояний, во время которых из-за собственной зарядки батареи будут завышать общую нагрузку и реагируя сами же на это уменьшать скорость зарядки, после чего опять завышать, но так как делают они это шатаясь на 10% скорости зарядки, то эффект скачков незначителен) Схема разделена на 3 части: 1-я часть - стандартная 5-ти компонентная схема автоматизации реактора, с добавлением промежуточного РегЕкс, который не позволяет схеме "пытаться" работать на мощности большей чем максимум реактора. 2-я часть - 4-х компонентная формула линейной функции, где y - целевая скорость турбины (результат работы 1-й части), а х - это скорость зарядки батарей 3-я часть - 3-х компонентная схема вычисления чистой загрузки сети, последний РегЕкс отбирает только натуральные числа, таким образом как только значение будет отрицательным (значит реактор не справляется) тут же батареи начнут отдавать недостающую энергию в сеть
Barsuk-605-Victoria v2
door 76561198385970338
this is a modified version of my previous sub, ive made the hull tougher than a regular barsuk and modified the motor in the equivalent of adding a v8 to a Twingo, it contains: -aditional diving suits -fabricator & constructor -more mobile turrets (careful not to hit yourself) -old earth armory AK (for an either insane or authoritarian captain):OPTIONAL
armor revamp
door 76561198855481999
!! uses lua !! a better working version of my old 'armor system' mod i made, all the bugs fixed now. probably. (the patch for neurotrauma sucks so i removed it, dont use it together with it for now. the graphics are not pleasing since i literally just took them from EHA as a placeholder, but i guess it works. updates are slow and not good. for now the mod adds 1 plate carrier and 2 plates to insert. the system works like this: if the armor has a protection value of: 20 and the bullet deals under or exactly 20 damage then the person will take no damage and the armor looses durability based on damage. if the bullet deals just above 20 damage then the person will take 50% of the bullets damage and the armor looses durability based on the damage (original damage not the one decreased by 50%) if the bullet deals twice the armor value then the bullet will deal a maximum of 100% of the damage it gives, the armor, as ususal, takes the full durability damage. the closer the bullet is to the two times damage the less damage reduction it gets affected by* the formular for the 'damage multiplier' is totaldamage / (armor value*2) the 'damage multiplier' max is 1 if the bullet does penetrate the armor then the either reduced damage or full damage of the bullet is applied to the resistances of you: innate resistances, talent resistances, undersuit armors. * also take blunt force trauma damage when the bullet deals a large amount of damage but barely doesnt penetrate* oh yea the III plate protects 30 damage and the IV protects 40. the damage thats used is gunshot+laceration+bitewound for checking if it deals damage. Enhanced Armaments: https://steamcommunity.com/sharedfiles/filedetails/?id=2764968387 (cause i took the placeholder model from them) thumbnail: https://e926.net/posts/1987813 thumbnail2: https://e926.net/posts/3246321
Monolense Med Scanner
door 76561199013279341
You can finally be the pirate you've always wanted to be Adds a monolense variant of the Health Scanner Hud (Purely cosmetic) Check out the other mod which replaces the vanilla Health Scanner Hud with the mono-lense sprite https://steamcommunity.com/sharedfiles/filedetails/?id=3456796947
DynamicEuropa - Pressure Sensitive Security Patch
door 76561199010440680
I DID NOT MAKE THIS ALL CREDIT GOES TO THE DYNAMIC EUROPA GODS WHO HAVE BLESSED US THIS DAY all credit to uberpendragon and _]|M|[_ removes the use of securities bio locked pressure stabilizers so they can die again to da wata
SS.Dingle
door 76561198140153609
Introducing, the S.S.Dingle This state of the art submarine will suit all of your Europa diving needs. Features include: open ballast design, creature alerts, optimized reactor, organized power room, clown corner, and much more
01T-22 ''Butterknife''
door 76561198340148603
The "Butterknife" is a silly little sub featuring Saddam Hussein, Jimmy & Jimmy Jr. and, of course, is outfitted with sub-wide rave lights and a stripper pole for those extra silly individuals. It has a deconstructor, fabricator, medical fabricator, and a research table. Other than that there isn't anything noteworthy aside from a working prisoner cell, an abundance of crate storage, and automatic doors that aren't so automatic in case of flooding.
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