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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Kessel OSV-1.1
door 76561198132005548
The Kessel is a small shuttle-sized submarine capable of being effectively run with as little as 2 crew. Unlike shuttles, this sub has a fully functional nuclear reactor as well as all the machinery and devices typically found on a larger attack sub. Although it is heavily outfitted, its small size makes it very susceptible to flooding as even a minor hull breach will almost instantly flood the entire sub sending it hurdling to the bottom of the sea at breakneck speeds.
The underwaterinator (wrecked)
door 76561198411911156
So this is my precious inator turned into a wreck, thats rlly it.
Eurosail Anchovy MKII
door 76561198089284399
Europa is a dangerous place and no one is more aware of that than Eurosail. But we also know that not everyone can afford a ship. Presenting the Eurosail Anchovy MKII! The first mass produced budget ship to come out of your favorite discount used ship retailer! The MKII is the perfect ship for those just starting out. However the low price requires some sacrifices. The claustraphobic inerior could be described as cozy, if panic-inducing! This is my first ship and it took me a while to figure out the editor but I'm proud of the results. I wanted to make a ship that felt cramped like I assume a real submarine would but still have all the essentials. The engine is a beast and I had to limit its thrust to prevent instant death when undocking. Some minor ai issues in the engine room if you figure out how to fix it let me know please!
CV-23 Dogfish
door 76561198231816972
The CV-23 Dogfish is a miniature submarine best used for transporting cargo or delivering alien materials. The CV-23 was almost chosen as the coalition's main compact sub, but was dropped in favor of the dugong as the result of a shady business deal. However, The design has become quite popular among merchants and smugglers.
[Outdated] Nehalennia
door 76561198171112623
- This fast and compact vessel with two front-mounted railguns was discovered deep in a crack of ice crust. Abandoned, particaly destroyed it was able to be refitted with more modern equipment in Nauu Drydocks. Some legend says that submarine is posessed by it's old mission and still tracking lone signal in the abyys. Or maybe it's just an old crew joke for our generation... "Did you remember old times when water was colder and ice was lighter? We will bring you those memories back." Nehalennia Resurrected - it's an attempt to bring back old pre-release Barotrauma submarine with the old feeling mixed with new mechanics and aesthetics. Main strenght of this sub was speed and agility, so in balance purpose I added additional small plating to protect hull from more intense hostile activity in Europe oceans, not additional coilguns or something else so you still need to play in escape and hit'n'run tactics. For campaing I added new shell racks, removed old circuirity in cabinets that was used in testing purpose (you can buy or make it} and placed additional cabinet to stash resources. Also I fixed most of the weird overscaled items in storages and some of wiring. As cherry on cake Nehalennia got some pseudo-parallax interriors, decals and some of other little improvements. "Помнишь старые времена когда вода была холоднее и лёд был легче? Мы вернём тебе эти воспоминания." Восскрешённая Нехаленния - попытка вернуть в игру старую пре-релизную подводную лодку с миксом из старых ощущений и новой механики, эстетики. Главная сила подлодки была в скорости и манёвренности, так что для баланса я добавил дополнительный слой брони защищающий корпус от увеличенного числа противников в океанах Европы. Никаких магнитных пушек или чего либо ещё, так что тактика "бей и беги" или простой побег остаются в приоритете. Для кампании я добавил стеллажи для зарядов рельсотрона, убрал электронику из шкафчиков которую использовали для тестирования механик (её можно купить или сделать) и поставил дополнительный шкафчик под ресурсы. Так же я поправил большую часть странно больших спрайтов предметов, проводки. Вишенкой на торте будет добавленные в интерьеры Нехаленнии псевдо-глубокие интерьеры, декали и некоторые прочие улучшения дизайна. - Use crates to stash additional loot. - Sometimes reverse and firing will work better than straight attack. - Buttons can be rewired to gain additional (illegal) access. - Clown suit is still onboard. Go find it! Thank you Regalis for this nice submarine.
SS NIGMODE
door 76561198036751896
If not for the gluttonous reactor, the small-sized submarine R-19 "Catfish" could be considered the best in its class. For modifications and distribution contact discord rav2n # 8103
CH-14 'The Old (Un)Reliable'
door 76561198080910708
As the life on earth was getting increasingly difficult and crime rates were skyrocketing, creating a new wave of piracy that stroke the international cargo shipping, the most sensitive shipments were forced underwater. To save money, the solution was to create a submarine capable of carrying the existing cargo containers that were waterproofed up to one kilometer depth and the CH-series submarines were born. Being cargo ships meant for the harmless oceans of the Earth, the boats were unarmed and relatively slow. Eventually a handful of the boats were disassembled and sent to the colonies of Europa to resume the cargo missions under ice. At this point nobody knew what was awaiting underwater and most of the boats never made their way back to safety. A hastily made upgrades to increase the survivability of the sub include a coilgun on the top and an electric discharge coil and a depth charge launcher in the bottom. The existing maintenance hatch was turned into an emergency flooding system for the old reactor that proved prone to spontaneous combustion when driven under heavy load. The first reactor incidents gave the CH-fleet a nickname "The diving Chernobyls". Instead of a cargo container, the sub carries an escape shuttle made into one of these containers, potentially giving a second chance of survival in a case of total failure. ------------------------------ The reason for making this sub was a joke about a soviet style "It works if it does and if it doens't, it'll explode" submarine and laughing at my first ever attempt that was wired awfully and would burn or explode immediately after turning the reactor on. All the other subs in the workshop allow the player to jump into a single player game, command the bots to the ridiculous number of guns and go fight the endworm with no fear. This boat will make sure the player will fear for his life when the first mudraptor is spotted. * I don't know if the AI still knows how to move around properly, the engine room and the front engineering area have been changed a handful of times and the bots still can get stuck around. * The bots also enjoy getting stuck in the mid boat bilge shaft * Remember to to turn off the emergency flooding switch to access the reactor room again (it allows getting out of the flooded room but not opening it from outside) * The container shuttle spawns into the top left corner
Ulysses No Shuttle
door 76561198060373871
Modification of the great Ulysses sub by MidnightShadow. The front shuttle is replaced with another engineering bay to allow more crafting output. Original: https://steamcommunity.com/sharedfiles/filedetails/?id=1768666616
H.M.S Universal Fixed
door 76561198174197915
A large high-power shuttle with omnidirectional docking capabilities. Can dock with basically any submarine available. Also comes with two engines and is fully capable of exploring alien ruins. It's ballast is rather weak, so be aware of that. All credits to manon39
Ocean Glider custom
door 76561198040698658
A custom version of the Ocean Glider with a reworked bilge system, additional dive suits, reactor meltdown protection (the reactor will SCRAM if it goes into meltdown, and the room floods if a fire is detected), and a modified SI Cobalt Shuttle with an added coilgun docked to the ventral docking port. The shuttle's coilgun can be controlled via the Ocean Glider's fire control room while the shuttle is docked.
Honniker
door 76561198856839391
Long ago, submarines of this model prowled Europe's waters under the Coalition banner. Today, only their corroded carcasses remain, scattered across the seabed - decommissioned for being too costly and obsolete. They occasionally surface in private hands, almost always rebuilt to a captain's whim. The original blueprints and class name are long forgotten, but the restored boats grew so distinct from one another that renaming each became a necessity. The most famous is the Honniker, likely named for her captain. A second-tier scout sub, she's quick, nimble, and kitted out with a cargo drone for salvage and mining, a roomy medbay, and a tidy electrical room. But her reactor is a relic - too old and intricate to swap out safely. So her crew pays the price: high fuel burn and dismal efficiency when the rods aren't pushed hard. She's small, which helps her hide in the deep. But in a fight, that same compact frame is a liability - a few good hits, and she's heading straight for the bottom. **Key Specifications** Dimensions – 46×16 meters (32×10 meters of usable space) Price – 16,000 Recommended crew size – 6–8 persons Horizontal speed – 21 km/h Ascent speed – 19 km/h Descent speed – 17 km/h Cargo capacity – 8 crates **Compartments** **Engine & Engineering Bay** The engine and engineering sections are combined into one large compartment connected by a staircase. However, in the event of flooding, the passage can be sealed off to contain the spread of water. Fitted with a reactor capable of 4,500 kW maximum output with a fuel consumption of 0.35. The 320 hp engine draws 1,800 kW. **Electrical Panel Room** Equipped with switchgear for selective power cutoff to individual systems, along with clear labeling on the panels themselves. **Ballast Tanks** Feature a forced water evacuation system and the ability to cut power to the pumps, allowing for more effective countermeasures against ballast flora. **Captain's Bridge** Displays key reactor and battery metrics on-screen, enabling remote shutdown of various systems. Also features a silent running mode and a personal diving suit reserved for the captain. **Medical Bay** Comfortable and spacious, with a rather distinctive porthole whose shutters can be closed to avoid unwanted attention. **Gunnery Compartment** All periscopes are clearly marked to ease familiarization and orientation for new crew members. The compartment also includes a medium-sized ammunition storage and a depth charge loader with manual release capability. **Storage & Armory** Includes additional storage for ammunition and weapons, along with shelving for various cargo. **Drone Control Room & Drone** The cargo drone is designed to accompany teams on wreckage salvage and mineral extraction missions, and is outfitted exclusively for these tasks: floodlights, oxygen tank refill stations, battery charging ports, and a storage hold that can be unloaded from inside the submarine upon return. Both the drone itself and its control room feature battery charge indicators. In the event of battery depletion, the drone can be manually pushed and docked to the submarine using a dedicated button - provided the drone hasn't sustained critical damage. **Air Locks** Contain a total of 7 diving suits and a couple of equipment lockers. Doors and hatches are smart enough to keep uninvited guests at bay. **Oxygen Generator Room**
Bone Crusher Pet Raptor
door 76561199036171620
Original Spritework done by @mikehagen22 This fella is both big in size and big in heart Ever felt like you want something bigger than your local petraptor? This mod adds a friendly killing machine to serve both as an excellent protector, but also an excellent companion to boost morale of your crew! Noteworthy characteristics for those interested in the adoption of this (not so) little beast: - Resilient to a magnitude of attacks with thick carapace - Health comparable of that to a mudraptor veteran - Capabale of standing its ground against multiple boarding mudraptors - Bloodthirsty temperament, will attack humans if it sees you shooting at them (this includes your own crew, don't friendly fire your own team or it will maul whoever gets shot thinking it's a foe!) - Very adorable and loving, will steal the heart of your crew - Can carry around an ID and has 3 inventory slots for anything else - It doesn't relief itself on your floor! While the lack of a passive carbon production might be a downside to some, it instead is capable of laying mudraptor eggs for you to sell or keep - Carapace regrows rather quickly (will regrow after docking to the next destination) - Its large size could be a liability on tiny vessels, be sure you can accomodate such a massive guest on your submarine - Though the Bone Crusher is a descendant of the raptor family tree, it is immune to the raptor bane toxin thanks to its less than natural way of incubation! How do you acquire it? A special kind of egg can be crafted in the medical fabricator using the pet raptor egg and other chemicals as ingredients. Compatibility This mod DOES NOT OVERRIDE ANY VANILLA FEATURE OR ITEM, the pet raptor egg from the assistant tree is NOT touched, as the bone crusher is hatched from its own type of egg. This creature does not spawn in the world and does not interfere with any level spawn behaviour. My other mod Deep Sea Warfare comes preexisting with this creature, it will not cause any issues but there will simply be a duplicate egg recipe in the fabricator if you use both at once. Again, special thanks to the barotraumatic team and @mikehagen22 for letting me use the mudraptor sprite.
精创与饥饿欧罗巴兼容整合
door 76561199187316942
LuaCsForBarotrauma
door 76561199219306951
"USS Virtue" and "Tempest" mini-sub.
door 76561198075362171
Unique Features: Water Channel System, all waters divert to bottom main pumps, with 2 backup pumps. Battle-Ready Design; has non-battle essential rooms and installations at the ends. Has lore, Vanilla friendly. Requires a large group. Purple Lights = Enemies inbound Blue Lights = Reactor Fuel Low. Red Lights = Engine damaged Two switches, one in the stardock for lights (When Tempest Leaves); the other switch is on the Tempest, right side of it's Navigation Terminal (will not activate on human on motion, but will zap enemies when human not present AND monster within range). MEWS = Monster Early Warning System All Status Monitors around the ship has a built in MEWS system (Active Radar) that shows enemy locations. The Reactor runs on 2 regular fuel rods, balance it out- then activate the auto control, then the switch to the right of the reactor. The Captain's room has alarms for enemies, and reactor meltdown warning.
DVCdragon(DVC龙人服装)去前置版
door 76561198832992872
去掉前置! 首先感谢原作者 去掉原始上传的前置需求(前置真的有些丑x) 原始链接 https://steamcommunity.com/sharedfiles/filedetails/?id=3647712750 侵权请联系我删除!
YAMJCS
door 76561198116210204
Yet Another Mudraptor Job (C# Rewrite), an assembly mod for Barotrauma. Under development, unfinished. Published for testing purposes. This is a C# mod; therefore, you need LuaCsForBarotrauma installed and C# scripts set to "enabled" or "prompt". - learn to read and speak - learn to use tools, weapons, and machines built for human hands - go hungry and eat your crewmates to survive - patched character portraits (including character appearance editor) - better raptor baby mechanics - unlock new deadly and uniquely supportive talents Is it safe? idk here's the repo let me know if you find any bugs or want to donate any sprites or sounds.
JS for Barotrauma (Prerelease)
door 76561199186525066
C# mod that adds JS support to Barotrauma You can make JS mods now, with js files in JS/Autorun Also you can run any js expression with 'js' command and debug the game from browser JS can do anything C# or Lua can do, check Example mod , JS Debugger , Wordletrauma and killscreen JS example Wiki Source Code Discussions Issues Why prerelease? There's no sandboxing or utils because i don't know how you want to use it or what you need So try stuff and give feedback or i won't add anything Users should read source code for now, on 1.0.0 js mods will be safe
Stop messing with the loadouts!
door 76561198930295660
Sets all job loadouts back to normal.
EK Dockyard. Костик сп##дил у китайцев Edition.
door 76561199030200610
Мод для стрима, который вытаскивает генератор из EK Dockyard и делает топливо дорогущим. Очевидно, не совместим с EK Dockyard.
Ulysses
door 76561198050646696
Tier III Scout Price: 26500 Crew: 5-12 Originally based on an old Earth design, the Ulysses, assembled by Whitmore Industries, is formally categorized as a Scout-class due to its research capabilities & recon & exploration drone. However, it boasts considerable firepower and a generous cargo hold for its class. Infamous for its distinctive spherical bridge, this questionable design decision allows for unmatched visibility & analysis of the environment, but proves a fatal weakness in Europa's hostile depths. This, combined with an antiquated, leak-prone reactor cooling system, discourages many a captain. - - - - - There's a number of submarines on the workshop taking inspiration from the Atlantis movie but none were quite right for me so here's my version of the Ulysses. Also includes a wrecked version which can randomly spawn for later wreck missions. Intended to be balanced against vanilla subs, it has slightly better weapon coverage & higher cargo space than a typical scout class, as a tradeoff for the significant weakness of the large spherical glass bridge. - - - - - Armaments: -Lower Fore Railgun -Lower aft Drone Railgun -Upper mid Coilgun & small hardpoint -Electrical Discharge Coil covering the fore blindspot -Torpedo Tube (Forward-facing depth charge launcher) -Drone-mounted conventional depth charge launcher Other Features: -16 crate cargo capacity -Full Fabrication facilities including Medical and Research -Upper, Lower & Aft Airlocks -Drone control link by the bridge -Fast, power-hungry engine -Rear-ballast linked weakpoints in aft compartments -Toggleable battery backup -Toggleable Silent Running mode (Critical systems only & engine set to 20% force) -Lockable brig -Twin fore searchlights
九州Re 更多护甲支持补丁
door 76561198363600809
自用mod,为原版和我常用MOD中部分防护装备添加了基于“九州Re”系统的防护等级。 支持的mod:木萌、EK系列、额外CQB、Tidebreaker Arsenals、罪业时代(原T.R.C.D.B.Arsenal) 现在支持局内查看九州RE和本模组的护甲信息了 信息代码 抄袭 借鉴自 深潜武装-九州武库平衡调整包 计划中:暂无 如果有需要兼容的模组,请在评论区告诉我,我会考虑支持(有空闲时间的话)
Agony-010
door 76561199799767896
Custom EW2 Outfits
door 76561198844423732
Barotrauma server met modondersteuning
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