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Mods & plugins voor Barotrauma

82.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Azimuth-uthuthuth – Barotrauma Mod

Azimuth-uthuthuth

door 76561198368784316

Engineer: "Hey chief, mind telling me what you're doing." Chief Engineer: *Hyped up on fentanyl* "Just uhhh.. refitting the Azimuth." This bad boy is just the Azimuth. With an extra 3 'uths'. The Azimuthuthuthuth! This refit adds a crew quarters, a large medbay, and a small cargo bay to the submarine alongside 3 extra ballast tanks. It has a top descent velocity of around 20, and a top speed of around 20 as well.

50 downloads Details →
INTERCEPTOR – Barotrauma Mod

INTERCEPTOR

door 76561198975263856

Представляю вам восставшую из пепла лодку INTERCEPTOR. Примерная максимальная скорость 56км/ч. Скорость всплытия около 18км/ч. Это лодка абсолютно нового уровня . Остнащена 2мя мощными двигателями, устойчивым балластом с 4мя отсеками что позволяют оставаться на плаву даже при сильном затоплении,весьма вместительным грузовым отсеком, 5ю пушками и торпедными аппаратами. Однажды эту лодку подбили на дуэли с другой подлодкой ,ей попали в корпус и двигательный отсек. Затонула на глубине 7800м и считалась пропавшей безвести. Но каким-то образом ее нашли поисковики. Дать ей вторую жизнь вместе со своей командой решился командир не имевший имени . Модернизацией и улучшением лодки вызвались самые опытные механики. Детали брали с уничтоженых обломков подлодок. Болтик от туда, гайку от сюда. По легенде на этой лодке был сумашедший доктор, который стал психом от постоянных операций с ранеными. Так же лодка не обладает какими-либо осветительными фонарями так как лодка больше подходит для скрытных атак и незаметного изучения. Молотоглавам будет значительно сложнее увидеть эту субмарину без фонарей. Офицер охраны ранее был выжившим с затонувшей лодки церкви хаска, однако спустя время без своих братьев не ослабили его веру. В инженерном отсеке творилась сущая клоунада, постоянный шум от клаксонов, громкий смех, стендапы сводили с ума весь экипаж команды. В очередном походе за добычей, один из клоунов решил поставить себя на должность капитана подлодки, он уже почти всех отравил яйцами паразитов, но доктор Штраус заметил это и вовремя вколол всем антидот. Капитан решил отдать предателя полностью под инициативу доктора. Штраус проводил над ним жестокие эксперименты, тестировал на нем различные гены и органы, пока в конце концов предатель не скончался. Его навсегда запечатали в балласте как знак того ,что произойдет с предателями на этой субарине. В ожесточенном бою против харибды капитан лишился своих ног, но все же спас лодку от полного уничтожения. По возвращению после этого рейса всю команду капитан отблагодарил, раздал награды и сувениры, а сам ушел на пенсию. ( если что это моя первая лодка, создавал так же со своей командой и выражаю им респект за помощь) Ну что, капитан, когда отдашь команду на полный вперед ?

41 downloads Details →
7-E Mk. A/B (II) + II – Barotrauma Mod

7-E Mk. A/B (II) + II

door 76561198164985871

A boat version adapted for the game with modification. Suitable for those who like a little more complex gameplay. I do it for myself, so I do not exclude that minor edits will often come out. Technical specifications: Class: Combat Level: 3 Load capacity: 24 boxes Crew: 5 - 8 people Price: 24,000 mk Vanilla version: https://steamcommunity.com/sharedfiles/filedetails/?id=3285852247 A bonus for masochists: Type II submarine Type II boats are extremely cheap submarines designed to explore new routes, but later brought to the courier division of Minor Mechanics. Due to their tolerable speed, they are able to quickly deliver small-sized loads and low-skilled workers from point A to point B, but extremely low survivability, low crew convenience and the unfortunate location of the compartments put an end to any use deeper than the European Ridge. TTE: Class: Intelligence Level: 1 Load capacity: 8 boxes Crew: 1-3 people Price: 4,000 mk U-Boat, Uboat, VIIC, Type II, Enhanced Reactors, Hungry Europans, Immersive Repairs, Neurotrauma

39 downloads Details →
H.A.E.V. | Zircon [EK] – Barotrauma Mod

H.A.E.V. | Zircon [EK]

door 76561198253479414

The Heavy attack exploration vessel Zircon is a submarine designed for the bold and for those searching for a nightmare of a challenge, featuring full support to Immersive repairs and Enhanced reactors (Maybe its kinda mandatory to play with them lol). This craft comes with a integrated Integrity diagnose system, reach up to a terminal and type in "diagnose" and it'll give the current status but it starts with only few and very limited weapons and you'll need to buy more to use its true fire power. For the nuclear reactor it has a decontamination checkpoint and needs to be operated trought O.R.A.C.U.L.O. (the central computer) or the bridge in the co-pilot's terminal using the commands : lockreactor, unlockreactor, be aware that some invisible but still usable periscopes are lying on these locations so hover you mouse around a litle to find them, try clicking a bit while spying trought them too. The medbay also has commands for itself such as "lockmedbay" and "unlockmedbay" it can also be operated trought the bridge's console A canteen fully structured except for a fryier to support Filthy europans and hungry europans. The "moon pool" is only a "dry" way of leaving/entering the submarine, it basically causes no fluctuations while doing so cuz of the technology i managed to pull out while doing it, the moonpool does not support shuttles/drones or any other submarine but it does give chances for the local fauna to invade you, and abyss monsters can take an advantage to that too. Do note that this submarine represents a big challenge, and to surpass it you may need to improve your own skills gameplay-wise, learning how to adapt and improvise with your resources, it has a unique out of grid design that forces you to change levels most of the time and a few "maintenance ducts" meant to be used strategically in bad situations... Most duct blocks need to be operated manually with a lever near them so pay attention to that detail. For now you can edit a single system in the O.R.A.C.U.L.O. wich is the depth warning one, search for a VIBRANT BLUE memory component on its room and adjust to your liking/needs Currently there is a shuttle called Zshittle, it doesnt have life support but the oxygen shelf inside it generates oxygen at cost of operation time, REMEMBER to allways keep all doors closed. Its battery has a 6mw charge so avoid floods and overusing the engine/pumps so it will last longer, it also has a Mining laser from EK if you need to break ice while docked or idk.. mine ? yeah.. mine minerals and only minerals, dont even think of using it as a weapon against the local fauna while you save money to buy the guns of the main sub... anyways. You can dock/undock the shuttle from outside of it by typing "shuttleport" at the bridge's and oraculo's terminals, or by pressing the litle button with blue wire on the shuttle compartment. Is advised to have at least 5 experienced players with a maximum of 14, bots can/will get stuck quite easily in this sub so avoid hiring/having them This submarine has a keycard accesslevel feature in most doors, requiring editing in the existing printers around the sub, they can also grant access to each individual locker in the locker room near the oxygenator, the captain must do it or grant the "printer access" to any other player who get in charge of it, it is located in the arsenal room, there are 18 lockers so you can have a higher player count and you'll never be missing a crewmember if some cant play at a time. Even if the most unique thing about this sub in terms of logic circuitry still not working on this one in particular you can still look out my friend's sub that has it actually working in a similar but great way, the Volga (https://steamcommunity.com/sharedfiles/filedetails/?id=3300045224)

45 downloads Details →
Humpback Tier 1 – Barotrauma Mod

Humpback Tier 1

door 76561199025086375

Подлодка "Горбун" одна из первопрохрдцев на Европе. Данный экземпляр немного модифицирован , без батарей запустить всё оборудование на подлодке невозможно , слабый реактор попросту не позволит это сделать. Техническая информация .Скорость по X (-25 ; 25) км/час Скорость по Y (19 ; - 15 ) . Реактор мощность 3100 . Двигатель мощность 500 потребление 1000. Насосы потребление 200 ,поток 400 . 3 орудия : 2 магнитных 1 основание .

52 downloads Details →
Piwo Raciborskie – Barotrauma Mod

Piwo Raciborskie

door 76561198356623319

A mod bringing to europa one of the most delicious beers of all time.

60 downloads Details →
Helldivers  Spray Cans – Barotrauma Mod

Helldivers Spray Cans

door 76561198145396989

Adds helldivers spray cans

36 downloads Details →
EBS Chimera – Barotrauma Mod

EBS Chimera

door 76561198006465244

Thank you for chosing Eurbropan Subwerks (EBS), a subsidiary of Boi Industries, for your next voyage under the ice of Europa. Please be aware, this sub has been heavily modified and built-to-purpose, requiring a number of third party systems and services to be operated as described here. Eurbropan Subwerks is not responsible for users failing to abide by the purchasing and usage agreement guidelines which clearly state these third party services are a non-negotiable requirement of operation. The EBS Chimera is the latest and greatest from Eurbropan Subwerks. It is a full featured, surface to core rated submarine suitable for all environments. Equipped with state of the art weaponry to include a completely electrifiable hull, 2 independently launched depth charge tubes with extended magazines, 4 small weapon hardpoints with individual control, and a sophisticated large weapon hardpoint system that allows 2 large hardpoints to be controlled and directed from a single periscope(Brought to you by our friends at Advanced Periscopes), the EBS Chimera will enable you and your competent crew to survive any hostile encounter Europa can throw at you. In addition to an advanced reactor controller and robust yet simplified electrical grid (made possible by Junction Boxes Plus), the EBS Chimera comes with not 1 but 2 periscope operated drones. With further help from our friends at Advanced Periscopes, EBS has created a system that will allow you to pilot and operate the weapons on your drones from a single periscope, seamlessly. No more more having to switch between dedicated driving and gunning modes for you! The Drones: The FireShower Drone is a lighting and salvaging drone to assist exasubmariner excursions to beacons, stations, wrecks, and whatever else the seas claim with large light fixtures and extra storage for everything the crew might find while salvaging. As a thank you, the drone comes already equipped with a special flare firing coilgun (brought to you by EK Armory)(additional boxes of flares can be purchased from any repuable coilgun ammo salesman near you!) The Candiru Drone, as it's name might suggest, is a small initial exploration and combat drone, small enough to go just about anywhere a human diver can go. This modified Glimmer-class drone retains the ability to follow divers autonomously as well as allows the diver to manually operate the drone mounted laser weapon. A full charge allows for 25 shots with the laser cannon. The features don't stop there! The Chimera is also outfitted with the following: -Ballast Flora Removal Mode for each ballast tank -A protected holding cell for prisoners and VIPs with independent life support control -A trash hole -A protected drone bay with door for the FireShower Drone -2 fully automated airlocks (dorsal and ventral) with emergency quick access -A lovely bilevel command bridge with a window that has a great view -Huge magazine for ship ammo -Secured medical and security rooms -Security camera system with views of ballast tanks and holding cell -Dedicated fabrication systems for medical, security, and general mechanics -Onboard research system -Power System Fire Suppression (manual activation only) -Spacious crew quarters and lounge -Easy to navigate interior with 4 main levels all accessed from a centrally located ladder -Lots of space for crew customization -Lots of storage Thank you again for chosing Eurbropan Subwerks ----------------------- History from the author This sub has been worked on off and on for about 2-3 years now. Most of the wiring concepts were retrofit into our original Typhon 2 that some friends and I began to heavily modify. After several evolutions (Typhon 2a-c, Typhoon 1a-g) the decision was made to scrap the entire thing and start completely fresh. The Chimera is built by hand completely from the ground up to incorporate all the lessons learned from our past subs for a very specific playstyle. It is sleeker, more feature rich, and easier to navigate than a Typhon 2, which is still our favorite vanilla sub. This sub is designed purely for a light roleplay, cozy single sub (using 1 sub from start to finish) campaign playthrough. It is probably wholey adequate for many other styles but these styles would never be considered for design changes. This sub is intentionally left fairly empty and devoid of all but what we deem as essential so that crews can use the Barocraftables+ mod to make the sub their own for each playthrough. There are hard requirements for this sub to function at all. If you do not use these mods the sub will not work as described here. It has been extensibly tested. It works. If you modify this in anyway (and I encourage that btw), I will be unable to help if real problems crop up (big doubt). Mods I suggest for use with this sub in addition to the hard requirements: Barocraftables+ LongBoiLights Mountable Guitars Deep Sea Warfare Dynamic Europa Expanded Monsters Remastered Real Sonar + Immersive Sonar UI LUA Linker Any and all backpack mods

46 downloads Details →
BaroTweaks (Vanilla+ Medical & More!) – Barotrauma Mod

BaroTweaks (Vanilla+ Medical & More!)

door 76561199012791937

BaroTweaks V.3 NO LUA REQUIRED! BaroTweaks is currently a small BETA rework of various Barotrauma systems, inspired by games like ss13/14 & tarkov. This is made to be Vanilla+ & to be played with alongside my mod collection "Barotrauma Extended". The next planned update is going to be to security, adding new content and changing some systems. I'll also move everything over to the language file and hopefully get some translations so native speakers can enjoy the mod. HOW TO; MEDICAL Tourniquets/Bleeding You apply a tourniquet to a limb (NOT the head or chest) to rapidly stop bleeding and add a temporary buff which will not allow you to bleed from that limb for the duration the tourniquet is applied. After a short amount of time, the tourniquet will be taken off and you will be able to bleed again. Splints/Fractures There are 3 types of splints, each doing a different tier of healing to hurting ratio. The worst splints will fix your fracture when you apply them to a fractured bone, but will slow you down a lot. The best splints will barely impact your speed so you can leave them on longer during stressful times. To remove a splint, you will need a medical saw with a battery in it. Opiates/Pain Opiates are the main way of getting rid of pain, which will linger as a gentle white effect around your screen or an intense whie border depending on the amount of pain you are in. Any opiate like Opium, Morphine, or Fentanyl will reduce the amount of pain you are in. Using too much or using very strong opiates now has drawbacks, to manage this you can use nalaxone however the affect shouldn't damage you, instead it messes with your ability to see. Pills Pills are a safe and slow way to give certain affects in low dosage with little to no risk for side affects. Injectors Injectors rapidly administer medium to high doses and are more expensive to make and maintain than pills, and also have little to no risk for side affects. NOTABLE NEW CONTENT - 4 Different Cocktails To Buff Crewmates! - Plague Doctor Armor Set! - Paramedic Armor Set! - Surgeon's Armor Set! - Tourniquet - 3 Different Splints To Fix Fractures - Electric Medical Saw - Various Pills & New Recipes - Various Injectors & New Recipes - Various Saline/Blood/Plasma Items & Sizes - Pain Affliction - Fracture Affliction - Tourniquet Affliction - Opiate High Affliction GAMEPLAY TWEAKS - Changed Blunt Force Trauma, upon getting to much of it you will gain the "Fractured" affliction which debuffs you and requires medical attention. - Changed lacerations. - Changed bleedout rate. - Changed Opiate, Morphine, & Fentanyl. - Changed Saline & Blood pack values. - Improved ALL husk afflictions. - Improved husk stinger. - Improved husk damage and resistance (Crawler, Human, Husk). - Increased various outpost shotgun shell spawn rates (rubber rounds too). - Changed watcher HP & "Watchers Gaze" affliction. - Changed Tiger Thresher Health, Attack, and Behaviors. - Changed Latcher, Charybdis, & Endworm Health, Attack, and Behaviors. - Changed Engineer Talent Items "Rapid Fissle Accelerator" & "Arc Emitter" to be able to be used in normal inventory slots while costing more. - Changed Captain Talent Items "Handcannon" to be able to be duel-wielded while costing more. - Changed Security Talent Items "Assault Rifle" & "Autoshotgun" to be able to be used in normal inventory slots while costing more. HOW TO; ITEM SPAWN NAMES (for admins/cheatmode) - Tourniquet = antibleedtourn - Immobilizing Splint = antifracturesplint1 - Aluminium Splint = antifracturesplint2 - Form-Fitting Splint = antifracturesplint3 - Medical Saw = antisplint - Empty Pill = epill - Opium Pill = opipill - Nalaxone Pill = nalpill - Renodylazine Pill = renpill - Radexiline Pill = radpill - Haloperidol Pill = halpill - Deliriumine Pill = delpill - Empty Injector = einjector - Epinephrine Injector = epiinjector - Renodylazine Injector = reninjector - Radexiline Injector = radinjector - 500u Saline Pack = antibloodloss1 - 250u Blood Pack = antibloodloss2small - 500u Blood Pack = antibloodloss2medium - 1000u Blood Pack = antibloodloss2 - 1000u Plasma Pack = antibloodloss3 - 2000u Plasma Pack = antibloodloss3large - Veteran's Flask Cocktail = cocktail1 - Spineling Stimulant Cocktail = cocktail2 - Marrowmender Tonic Cocktail = cocktail3 - Diver's Draught Cocktail = cocktail4 - Plague Doctor Mask = plaguedoctormask - Plague Doctor's Robes = plaguedoctorrobes - Plague Doctor's Toolbelt = toolbeltplaguedoctor - Paramedic's Armored Health-Scanner = armoredhealthscanner - Armored Paramedic's Fatigues = armoredparamedicfatigues - Paramedic's Belt = toolbeltparamedic - Surgeon's Scrubs = surgeonsuniform - Surgeon's Toolbelt = toolbeltsurgeon - Surgeon's Mask = surgeonmask

46 downloads Details →
[TI] C15 Shostakovich – Barotrauma Mod

[TI] C15 Shostakovich

door 76561198067562202

The redesigned successor to the C14 Tchiakovsky, the Shostakovich is supperior to its predecessor in every way. With improved safety, gun coverage, two engines for greater speed, a stronger reactor, a better internal arrangement, and most importantly, an improved cargo capacity exceeding the space that any other sub on the market can offer. For a cheap 15,000 mk, the Shostakovich is the most premier cargo sub on all of Europa. Transport T3 15,000 mk 67x18 m 256 crates 3-12 crew intermediate experience

43 downloads Details →
D-051 Dromendary Tier 3 Cargo sub – Barotrauma Mod

D-051 Dromendary Tier 3 Cargo sub

door 76561198872414454

O D-051 ou Dromendary é um submarino experimental baseado nos modelos Camel e adaptado para o transporte de refugiados em regiões profundas da Europa. Com capacidade de carga suficiente para carregar todos os conteúdos de um posto avançado o Dromendary mantém e aprimora algumas características marcantes dos modelos Camel como enorme lastro da proa conhecido por matar os tripulantes do submarino e uma ala médica gigante. Criado por: JUST A SIMPLE DUMBASS e micael2517 Notas do criador: Este é o primeiro submarino que eu criei mas este ainda não chegou ainda a sua versão final, caso seja encontrado qualquer bug ou erro com o submarino por favor comente na página da steam pois todo e qualquer feedback é importante para melhorar o Dromendary. (Edit: eu sei que parte dos fios estão invisíveis e que o nome do submarino está errado dentro do jogo, contudo eu ainda não consegui consertar estes erros.) The D-051 or Dromendary, is an experimental submarine based on camel models, adapted for refugee transport in the deep regions of Europe. With enough cargo capacity to carry all the contents of an outpost, the Dromendary maintains and upgrades some of the Camel's most notable features, like the large front ballast known for killing the submarine's crew and a gigantic medbay. Made by: JUST A SIMPLES DUMBASS and micael2517 Creator's notes: ThIs is the first submarine i've ever built and it hasn't reached its final version yet. If any bugs or errors are found with the submarine please comment on the Steam page as any and all feedback is important for improving the Dromendary. (Edit: I know that some of the wires are invisible and that the name of the submarine is incorrect in the game, however, I have not yet been able to fix these errors.)

58 downloads Details →
The Crouton – Barotrauma Mod

The Crouton

door 76561198144336159

A small recon vessel designed to be towed around by a mothership. The idea was to provide crews of larger submarines a way to get into cramped areas without losing the utility or saftey of a submarine.

35 downloads Details →
苏军蛙人特种装备 – Barotrauma Mod

苏军蛙人特种装备

door 76561198843199822

从隔壁AA抄来的蛙人服,改了数据和造价,使其非常便宜且十分强大,包含蛙人服和潜水面具均用钢筋制作

37 downloads Details →
Jovian Separatist Dugong – Barotrauma Mod

Jovian Separatist Dugong

door 76561199258936299

A standard Jovian Separatist dugong.

19 downloads Details →

Косатка II

door 76561199062171984

Косатка для ивентов

28 downloads Details →

船内吊车II

door 76561198341914234

45 downloads Details →
万里铃级 – Barotrauma Mod

万里铃级

door 76561199189441237

此潜艇用于纪念《潜渊症》玩家——万里铃做出的杰出贡献,尽管他不配享有此项荣誉

45 downloads Details →
Feta cheese – Barotrauma Mod

Feta cheese

door 76561198215234492

Barsuk \ Барсук

35 downloads Details →
mithra(discard) – Barotrauma Mod

mithra(discard)

door 76561198865584405

Due to various reasons, this mod is no longer being updated and has been changed to DVC Dragon.

31 downloads Details →
Humpback Alienfied – Barotrauma Mod

Humpback Alienfied

door 76561198023662989

a modified version of humpback+++ but in an alien theme with special lower turret

42 downloads Details →
Jalamelon - Fruits und veggies clan! – Barotrauma Mod

Jalamelon - Fruits und veggies clan!

door 76561198351568372

Jalamelon has been released into europa to re-unite with Jalapen and find the others! Vitality : 100 Damage: Strucure dmg : 125 Blunt force trauma : 35 20% chance for 10 bleeding

23 downloads Details →

EuropaWaifu++ Neurotrauma Patch (Non-xpath Version) fixed

door 76561198369107723

fixed version, cloths are messed up, aslo uses old cloths

24 downloads Details →
[BOS]Box-青果盒透明加强版 – Barotrauma Mod

[BOS]Box-青果盒透明加强版

door 76561198351668961

Box级中型核潜艇,结构简单动线合理,内部电路均采用明线设计,适用于新舰长,火力无死角,在原版基础上改为透明背景,增强了外壳,火力与机动性

32 downloads Details →
NIGHT OF KNIGHT – Barotrauma Mod

NIGHT OF KNIGHT

door 76561199392195191

本船采用朴实无华的400血单层外壳+普通内墙,船首为1000,武德方面更是充沛,除了上下两门强而有力的秘制激光主炮(改过数据,改成了类似于轨道炮的形式,只有电充满才可开火,一次清空一管电)还有另外4门连射炮,强径的底倍,原版10倍的射速,只看一眼就知道它是连射炮中的极品了,还有另外的语音播放系统,实时在聊框内播报敌人方位与潜艇状况,相信它一定能给你带来无穷的快乐,而全覆盖电磁线圈也一定能为你带来惊喜口牙!拥有如此强大的力量,又有什么强者能阻挡得了口也! 动力系统采用了两套引擎,主引擎推力正常,建议在ai开船时使用,副引擎十分强而有力,搭载了高机动组件建议在自己开船时开启,平时巡航为30上下,解除限速后为60上下。压载舱上下都为18,通海阀后会淹没后压载舱上方的副引擎舱,下潜速度为25左右,记得让ai去及时修一下副引擎 船上还配备了内嵌式穿梭艇,麻麻再也不用担心穿梭艇会挡到射界了

32 downloads Details →

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