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Mods & plugins voor Barotrauma

82.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Horizon Lt. Carrier – Barotrauma Mod

Horizon Lt. Carrier

door 76561198096790838

"This light-weight scout is a carrier and completely relies on two small Gun Units pretty well equipped for ice cavern exploration. They can outpace this mobile recharge base and get where she can't, but also serve almost just as well in the role of stationary turrets, or even as extra engine power. The submarine itself is hardly a convenient transport and is only a bit less claustrophobic than her shuttles, the only upsides being the crafting stations aboard, the speed, and the generous price." ---------- Characteristics: - Designation: Scout - Cost: 6500 - Size: 17x18 m - Recommended crew size: 3-6 - Cargo: 8 crates - Armaments: no turrets on main hull; two shuttles, one armed with 2 Coilguns, the other with a Railgun and an empty hardpoint. Max. horisontal speed with docked shuttles: 46 km/h Max. horisontal speed with no assistance: 22 km/h Max. descent speed: 13 km/h - Crafting: Medical Fabricator, Fabricator, Deconstructor Shuttles: are very fast. Can't make use of full speed consistently and it's very hard to control them at speed above ~50 km/h. Since latest updates shuttle pilots should keep medicine with them at all times as during attack the hull shrapnel will almost inevitably hurt them. ---------- Old description got cut off -_- Had to rewrite the sub's stats. At least the guide logbook from the captain's locker saved a big part of the description. ---------- HORIZON LIGHT CARRIER SUBMARINE MANUAL Good time of day, Captain. For the sake of your optimal performance as sailors of the Coalition, it is heavily advised to familiarize yourself and a few of your crewmates with the vital information below. Overview: Horizon is a delicate vessel built for exploration and medium-length voyages across the upper layers of Europa. The captain is the one whose input makes the biggest difference towards the outcome of each sailing. The gunners also have more responsibilities than most of the times, with the mini-submarines of their own to take care of. Engineers however, while having a whole bunch of electrical equipment to maintain, don't have as much need to stick to the nuclear reactor because of the batteries compensating for most of the power fluctations. Tips: 1. A Spheric Gun Unit's performance is determined by the two batteries that power essential systems and pumps directly, but when it comes to horizontal movement and weapons, they have a bottleneck of charge in the supercapacitor. Accelerating the Gun Unit is always playing with fire due to how uncontrollable it gets, and the energy supply can get very finite when you need to move away from the carrier. S.G.U. batteries have identical outputs and most likely will depower together. 2. You can toggle a command in the navigation terminal to use the shuttles battery charge as powersource for the Horizon. It is useful when you don't expect to sortie them and want some extra power in the grid, for example to get your submarine batteries to last a very long time. When activated, the shuttle batteries will stop charging and divert most of power to the submarine, but as they are still connected to the dock they are simply turning into additional batteries. After disabling this command you'll need to manually set desired battery charge. If you want to do that before disabling the command, to keep shuttle batteries online for longer, toggle the yellow switch inside. 3. Inside the Gun Units everything is cramped together, but if you are aquainted with the layout, you shouldn't have issues accessing anything. Every installation is at the very least mostly visible, and the engine can be repaired from the inside by crouching at the bottom of the shuttle. The only air source in the shuttles is from the oxygen tank shelf/the diving suit; before an expedition the crewmember needs to make sure the shelf is full of airtanks and that they have an oxygen mask, and/or a diving suit for each person. 4. Spheric Gun Units' Navigation Monitors have a command to turn off engines and pumps. Useful both for carefully timed maneuvers and when you simply want the shuttle to stay fixed in one spot without spending extra power. Additionally there's a green switch to turn off lighting, alarm and oxy tank refill, for power-saving purposes. 5. Most hatches are opened and closed with buttons, which makes it possible to control the waterflow; make sure to use it for your advantage. Inside the Carrier, most of the time during leaks you should focus on fixing the shells and keeping the pumps operational, and leave it to the system to get the water drained and sent into the pumps. When in a necessity you can either unlock the ballast duct blocks, or lock the armory ducts (requires disabling anti-flood system), to get the water where you want it to be. In a Gun Unit, flooding the docking airlock or even the whole interior can give a quick boost downwards at a cost of small damage to the electronics (remember to lock the outer hatch when you need to go up again). Disabling the pumps will help in doing this maneuver. My other submarines: Stingray https://steamcommunity.com/sharedfiles/filedetails/?id=2788389998 Bardiche Cruiser https://steamcommunity.com/sharedfiles/filedetails/?id=2764048025

33 downloads Details →
Conqueror(大型巡航潜艇征服者级) – Barotrauma Mod

Conqueror(大型巡航潜艇征服者级)

door 76561198888406353

大型巡航潜艇征服者级, 是一艘攻击型潜艇,该潜艇的设计理念就是火力至上,全艇有11组电磁炮(10组4联装电磁炮,1组双联装电磁炮),4组轨道炮(均为双联装轨道炮),8个深水炸弹投放器,轨道炮使用了交叉开火模式,以确保一轮齐射就能对潜艇内部造成人员杀伤,而深水炸弹有两种投弹方式,一种是单发投弹,另一种是连续投弹.为了应对大量的火炮开火时造成的电压波动,该艇采用的是电池缓冲稳压的设计。同时该级潜艇均配备一架先锋级无人,可以进出绝大部分的洞穴,必要时可以自爆并对周围的敌人造成辐射伤害。另外作为一艘攻击型潜艇,生存性是不可忽视的,该级潜艇大部分的区域都被双层外壳所覆盖,同时,得益于自动化排水口,潜艇进水时能减少进水量。 The large cruise submarine Conqueror class is an attack submarine. The design concept of the submarine is firepower first. The whole boat has 11 sets of electromagnetic guns (10 sets of 4-mounted electromagnetic guns, 1 set of double-mounted electromagnetic guns), 4 sets of electromagnetic guns Railguns (both are dual-mounted railguns), 8 depth charge droppers, the railguns use a cross-fire mode to ensure that a single salvo can kill personnel inside the submarine, and depth charges have two ways of dropping bombs , one is single-shot bombing, and the other is continuous bombing. In order to cope with the voltage fluctuation caused by a large number of artillery firing, the boat adopts a battery buffer voltage regulator design. At the same time, this class of submarines are equipped with a Pioneer-class unmanned, which can enter and exit most of the caves, and can self-destruct and cause radiation damage to surrounding enemies when necessary. In addition, as an attack submarine, the survivability cannot be ignored. Most of the area of ​​this class of submarine is covered by the double hull. At the same time, thanks to the automatic drainage port, the water intake can be reduced when the submarine enters the water.

41 downloads Details →
Baron Hemulen (Pirate) – Barotrauma Mod

Baron Hemulen (Pirate)

door 76561198353146630

Hemulen shuttles are often stolen by opportunist pirates looking to expand their arsenal. The Baron clan are no different, this pirate shuttle bares their colors and 2 coilguns. This vessel will spawn as pirate-controlled on pirate missions. It is intended to add variety to pirate missions. The guns work and will recharge. The batteries have been heavily upgraded to last for much longer periods of time. No mods required. Gaps, hulls, waypoints, and 4 spawnpoints added. To use this vessel for yourself, open it in the editor and save it as a regular submarine. "You wouldn't take their shuttles for a regular one. Those pirates sure are flashy. You want my advice? You see purple, you shoot." -Inga Graves, Security Officer

26 downloads Details →
Manta Mk2 (discontinued) – Barotrauma Mod

Manta Mk2 (discontinued)

door 76561197971612614

The manta is an high tech expedition craft able to navigate the smallest tunnels, dual chaingun point defence and sophisticated onboard systems give the expedition crew the best possible chance of survival. It has a Turboprop mode that can exceed 88km/h in skilled hands, although this exhausts the battery reserves rapidly and is best reserved for escape and emergencies

33 downloads Details →
Waterdragon - Giant War ship – Barotrauma Mod

Waterdragon - Giant War ship

door 76561198853263773

A big ship designed to kill enemy subs or large sea monsters. With a powerful nuclear reactor, an immense capacity of battery and a greate storage of both items and ammo this ship can keep shooting for a long time, so that he can kill basically any enemy. also the ship is covered with heavy weapons fire in all directions. it has 2 railguns, 3 chainguns, 4 coilguns. as special weapons, it has depth charges, electrical discharge coil and a giant death laser. Made by Wildocado

51 downloads Details →
Shrike II – Barotrauma Mod

Shrike II

door 76561198441440902

self use

36 downloads Details →
ColonyJUPITER.RP V1 – Barotrauma Mod

ColonyJUPITER.RP V1

door 76561198309527048

Необходимые моды: Advanced medicine + MedOverhaul, Into the abyss, HuskMod (По желанию). Лор: Новая планета... Новый мир... Неизвестный мир... Вы первый люди, на этой планете. На этой планете множество полезных ископаемых, копайте, выживайте, исследуйте!

26 downloads Details →
Typhon2 Automatic Reactor – Barotrauma Mod

Typhon2 Automatic Reactor

door 76561197986953147

Typhon2 with a much improved automatic reactor control system. It is an 11 component automation system, with a 2 component "NOT gate" in order to prevent meltdowns. Edit: Forgot to show it but it runs on 4 fuel rods perfectly fine as well.

38 downloads Details →
The Stubby – Barotrauma Mod

The Stubby

door 76561198040851628

Skirmish-class submarine. A well-equipped micro-sub that can be maintained by a skeleton crew. Say goodbye to the lonely quarters of submarines way too big to be manned alone, and start spending your nights with your own Stubby. Lubricants sold separately. --Ratings and Specifications-- Recommended crew size: 1-2 Required Skill: Intermediate Capacity: ✦✧✧✧✧ Defences: ✦✦✦✧✧ Mobility: ✦✦✦✧✧ Reliability: ✦✦✦✧✧

35 downloads Details →
The Mini – Barotrauma Mod

The Mini

door 76561198024655352

Two coil guns & rear discharge coil. Good as a shuttle or solo sub.

42 downloads Details →
Dugong Mk3 – Barotrauma Mod

Dugong Mk3

door 76561198302596004

Vastly Improved Version of Dudong Features: Railgun 346 Degree coverage Open Area in Back that's good for plants Plenty of storage space Room For Crafting A funny thing :) And significantly less fire hydrants than the fire marshal would approve of (They were taking up space) ;) +Is updated for the stacking update. I used a mod made by Ninebreaker (https://steamcommunity.com/sharedfiles/filedetails/?id=1763259352), for the base of the the ship. I more or less edited some things I disliked (such as annoying doors, still a work in progress on a few of them). If you find any problems let me know in the comments. Update 1: Finally fixed all doors. They should work fine now.

33 downloads Details →
The Big D – Barotrauma Mod

The Big D

door 76561198337539665

who give the sub devs drugs

40 downloads Details →
The Penetrator – Barotrauma Mod

The Penetrator

door 76561198748205987

Large submarine, good for all purposes, but not being fast, uses fuel quickly, ballasts that fill slowly, not a very strong hull, but all of that is upgradable, for the right price. ___________________________________________________________________________ I love this submarine, it was my first and still my favorite, but keep in mind, i made it with the intention of using mods, so i'd recommend subscribing to "Meaningful Upgrades".

26 downloads Details →
Von Arnauld – Barotrauma Mod

Von Arnauld

door 76561198123619183

one big boi

25 downloads Details →
Variable Delays circuit pack – Barotrauma Mod

Variable Delays circuit pack

door 76561198067111774

Current version didn't seem to have existing variable delays that worked similarly enough to the delay component for my liking at the time of making this. Version 3 is the most 'feature packed' and what I needed.

27 downloads Details →
Gunpod – Barotrauma Mod

Gunpod

door 76561198024045755

Tiny shuttle shaped as to be slotted in as a gun emplacement in the bottom stern of a mother submarine.

31 downloads Details →
The Royal Flush – Barotrauma Mod

The Royal Flush

door 76561198004238490

A statement of purpose. A terrible idea made manifest. Let your troubles sink and be taken with the tide.

36 downloads Details →
Nickelback – Barotrauma Mod

Nickelback

door 76561197996564422

The Nickelback is a scout submarine originally designed in the Canadian arctic to someday observe far away animals on Jupiter's satellite, Europa, with a diving cage for those tired of living like a blind man. However, the leaders of men on Europa thought they would never make it as wise men with the design as it was too bad, too late, so wrong, so long. They threw the application folder in the trash, but it was found by a crafty clown, who looked at the photograph and found the photo of the sub that it was looking for. It wasn't that hard just to figure it out and many clowns shared and swallowed their pride to trade this life for fortune and fame. Now, the Nickelback is mostly used by travelling Europan rockstar clowns, spreading the Honk from station to station to remind the people of what they really are. (In-Game Description: "The Nickelback is a scout submarine with a viewing deck and diving cage for observing local flora and fauna. It was never officially put into production on Europa, but several chapters of The Children of The Honkmother got ahold of the design, adopting it for use as a missionary sub. The Nickelback is a solid and well-rounded sub that will remind you of what you really are.")

36 downloads Details →
Nuclear U-571 Mk2 Alt Version – Barotrauma Mod

Nuclear U-571 Mk2 Alt Version

door 76561199092004694

U-571 Mk1's Bigger, Meaner Brother. Features: Reinforced Hull. 6 coilguns. 2 Railguns with Master Arm. 5 Discharge Coils. Automatic Emergency Lights and Backup Power. Automatic Battery Charging. Meltdown Protection. Power Regulators for Dynamic Load. "Silent Running" disables engine, shuts down reactor and enables blue lighting. Auto-sealing Bulkhead Doors. 2 Brigs. Security Room. 4 searchlights on Command Room Periscope.

28 downloads Details →
Rocinante – Barotrauma Mod

Rocinante

door 76561198087854418

A work-horse of a submarine, capable of offensive missions as well as cago runs.

32 downloads Details →
Skipjack – Barotrauma Mod

Skipjack

door 76561198037255410

== PROJECT OVERVIEW: After the success of the Valencia, the MOS Group looked to making a larger, deep diving vessel capable of carrying a shuttle for away missions that the sub could not reach. From this design draft, the Skipjack was designed. The Skipjack is a deep diving, heavy assault submarine that is capable of taking on any task given to it. The immense size lends itself to the versatility of the Skipjack. It comes equipped with a shuttledrone that can access areas that the main sub cannot. The Skipjack has a wide array of defensive capabilities, including railguns, coilguns, and depth charges. The weapons can be loaded from the periscope station, but there is also an powder room that can be manned by a dedicated crewmember. This powder room has access to secondary ammo racks for all weapons, including overriding the current railgun round with whatever is loaded. This is designed to give weapon flexibility, so that the weapons officer can fire a nuclear round without having to reload their clip. A switch onboard the Skipjack can be flipped to switch control of the shuttledrone from itself to the Skipjack. This allows for remote surveying or retrieval of the drone in the case the away team has perished. The shuttledrone should be shut down when docked to stop it from draining the system. == FILE NOTES: - The nose is wrapped in three layers of armor, giving it incredibly frontal survivability. - The main ballast tank has an interior layer of armor which keeps internal systems safe from attacks. - Massive multi-tiered battery system allows for charging ship subsystems independently of each other. The reactor can be shut down during emergencies to reduce chances on meltdowns and explosions. - The Skipjack features 7 coilguns and 2 railguns, as well as 2 depth charge launchers. - Medbay is stocked with top of the line material, allowing for the greatest chances of crew survival. - All rooms have a water pump or drain. - Two oxygen generators cover two sections of the ship, allowing for damage to be taken before the oxygen is completely gone. - Plenty of storage for ammo and weapons -- of both personal and ship use. - There is a medical fabricator located in the medbay, as well as two deconstructors and fabricators. - The Skipjack features an shuttledrone that can be either controlled from inside the drone, or remotely from the Skipjack. - The engine is located internally, in the same room as the reactor. - The Skipjack can take incredible amounts of water on before suffering buoyancy issues. == RECOMMENDED CREW: - Captain - Electrical Engineers - Gunnery Officer - Repair Mechanic - Fabrication Mechanic - Doctor == FIELD NOTES: - The electrical engineer needs to keep an eye on the charges of the batteries. The shuttle needs to be shut down when docked, otherwise it will drain the system. - Do not fire nuclear arms at close range although most systems are REDACTED - It is highly recommended that the gunners do not shoot the airlocks. - The shuttledrone is prone to accidental flooding and crashing. It is advised that the shuttledrone be sitting when the airlock is opened. - If the crew employs a powder monkey, note that making sure that your powder monkey is not drugged is important the powder monkey has access to heavy weapons. - Do not make the powder monkey angry unless you want to accidentally squeeze off a nuclear railgun round when only regular rounds were loaded. - It is not recommended to load corpses into the shuttledrone. Note: This ship is extremely large, with 4493 items, 395 structures, 175 walls, 128 lights, and 33 shadow-casting lights, and a shuttledrone, which means that it can be intensive. During trial runs, when moving at full speeds, the Skipjack would cause some jumping.

28 downloads Details →
Sacrificium - Emergency Eject! – Barotrauma Mod

Sacrificium - Emergency Eject!

door 76561198020361876

"Flooding on the underdeck!" "Quickly, weld the hull breaches!" "There are too many breaches, its impossible to weld them all!" "Oh no! We're sinking!" Has that ever happened to you? Well, fret no more! The Sacrificium-Emergency Eject is here! Now with the press of the patented button, all personnel on the lower decks have 15 seconds before the bottom ballasts flood and the lower half of the submarine detaches! But fret not, for secondary ballasts within the top half activate, keeping you and your crew cruising nice and fine! - 6 Coilguns (3 on top half, 3 on bottom half) - 1 Railgun (top half) - 2 Depth Charges (work after detachment) - Recommended crew: 7-12 (whole) - Recommended Experience: Experienced - Not designed with AI in-mind About the Emergency Eject: On the navigation panel lies a button labelled "Emergency eject", press it and within 15 seconds the bottom hull's ballasts will flood and the hull will detach, causing it to sink at a quick rate. During those 15 seconds, the normal lights in the lower hull will shut up, being replaced with red lights and sirens sounding off. Topside, the top ballasts will fill and be at their desired level before detachment, ensuring a smooth transition. Warning: Do not attempt to use bottom hull after ejection, it is not designed as a functional shuttle. Sacrificium Inc. is not responsible for any injury or deaths pertaining to persons inside bottom hull after ejection. V1.3: - lowered price to 8500 Marks - lowered engine speed, now tops at roughly 24 km/h when whole, and 33 km/h when detached V1.2: - changed lighting to be more moody - top ballasts now pump out water before detach to ensure that only the bottom ballasts contain water - removed rogue ladder - added id_captain and id_securityofficer to brig door for access - hatches between top and bottom hulls only close upon detach - updated files names to "Sacrificium" and "Sacrificium Bottom Hull" from "Sacrificium top35" and "Sacrificium bottom2" (dev names) - upped price to 9000 marks

25 downloads Details →
Needle I – Barotrauma Mod

Needle I

door 76561198302335596

Designed as a research vessel to analyze the impacts of long falls in low Europan gravity. Features all the materials of larger subs, but in one of the most poorly designed layouts possible. Powerful pumps keep the ship from getting too wet, but long ladder rides and poor fire control make this sub a tall coffin. To make it suck less, it comes with four triple coilgun turrets.

28 downloads Details →
Duck [MK2] – Barotrauma Mod

Duck [MK2]

door 76561198219616195

Little Supply bin is empty, might want to fill with whatever supplys you want. Have fun ;)

29 downloads Details →

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