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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Poop Fuel Rod
door 76561198255769711
Adds brown fuel rod craftable with pet poo in regular fabricator. You should find one in the reactor cabinet of a new submarine during campaign. It doesn't last very long, and you need to keep it in a cabinet or something because it stinks, REALLY bad, but at least its not radioactive. This mod contains zero overrides. Should be compatible with most mods.
Merch Posters - Threadless.com Fine Art Prints
door 76561198255769711
Official Barotrauma Merchandise posters from the Daedalic Threadless.com store. You can buy these posters in real life, just click the following hyperlink: https://daedalic.threadless.com/home/fine-art-print Your crew can buy the 8 inch and 24 inch prints from vending machines and from cities, at (roughly) the same price as the real life posters. No submarine editor required! They can also be sold. deconstructed, placed on walls, and taken down by the crew. This mod has no overrides, and should be compatible with all other modifications.
Рыба_Меч Rus Mk.2 (Fix)(Точно)
door 76561198385370903
The Rat King
door 76561199106668908
A three-sub combo of my first three designs. The Sewage Dweller, The Bilge Rat, and The Rat King. All three designed as floating wrecks that barely function. They also scale from a small tier 1 to a moderately sized tier 2 with fabrication and actual dedicated bays all the way to The Rat King, "A city sized monument to man's hubris." -Some guy on Reddit. It also comes with my shuttle design "The Ratling." In testing it has run fine, however ive been hearing issues about the ballast not functioning properly. Use as you see fit.
The Ceto
door 76561198283771118
The Ceto is a mid tier ship with enough firepower and space to get you through the toughest missions Europa has to offer. Containing 5 coilguns and 2 railguns, you'll be able to take out any monster that crosses your path. The ceto contains 2 large ballasts, an armory with a brig that includes an execution method, 2 seperate airlocks, and all of your other submarine necessities. The Ceto is a ship you can rely on.
北极星Mk.1
door 76561198301907513
自用的多人联机北极星后期改进型 原型链接 https://steamcommunity.com/sharedfiles/filedetails/?id=2917285249 侵删
Gemini
door 76561198014159395
A mini sub optimized for supporting mining and salvage operations. Comes with its own reactor for protracted journeys from the main sub, and its own depth charge tube. This was designed to attach to my other workshop sub, Halcyon Days Ahead. There is no hatch on top, so this cannot ever dock at a station. With that in mind, feel free to incorporate this highly-indepentent mini sub into your own sub building. Let me know if you use this, I'd love the feedback.
JSF Angrboda
door 76561197967131061
10/5/2022 by tons0phun. Somewhere on Europa deep in the abyss, lurks the JSF Angrboda. As the majority of Europa's station's are controlled and patrolled by the Coalition, the JSF Angrboda mobile submarine construction facility provides the Jovian resistance with the self-sufficiency needed to sustain the war effort. This mining rig comes with 9 unit loaders, 6 fabricators, 8 deconstructors, elevator service lift, 3 Minnow scooters, and one JSF Silverfish scout submarine for guerilla operations. Large Station Reactor : 20,000 KW Output 2 Large Engines : 4,000 KW Load Max (each) Idle Power : TBD (after all caps+batts charged, no thrust) Silent Mode Idle :TBD KW Load Battery Reserves : TBD KW*min 4 Discharge coils 1 Depth charge tube 6 Exterior turrets: x2 Coilguns, x2 Flak Cannons, x2 Railguns Design start : October 5th 2022 Design "end" : October 19th 2023 (Time delays from job change and relocation) FEATURES AND FUNCTIONS - Stocked secure captain's locker. - Interior protected ballasts with glass-walling for easy spotting of ballast flora. - x8 Deconstructors, x6 Fabricators, x8 Lockers, and x9 Unit Loaders. - Security room with secure lockers, adjacent brig, and controls to brig room. - Interior and exterior camera network systems, hold periscope trigger for 1s to cycle to next camera. - Crew areas: cabins and cafeteria. - Full medical and science facilities : public medical supply, recovery room, secure medical supply, research & toxins, botany room with water-level control. - Mechanic and Engineer rooms require ID access, to give classes better control of their domains. - Captain's study room, and Assistant janitorial locker. - Three JSF Minnow microsubs, fast 1-person* transports intended for mining operations. Has built-in dead-man controls to return to last position periscope was released. - Interior hangar contains JSF Silverfish submarine, which can be replaced as a shuttle, and is protected by the Angrboda's moving hangar doors. Silverfish features x1 coilgun, x1 railgun, x1 depthcharge tube, x1 discharge coil. - Moving hangar doors which can be opened and closed for movement of the minisub, space is large enough to contain a Moloch. - Batteries for silent-running mode. - Service elevator between top and bottom decks, linking Mining directly to Cargo. (CAUTION: elevator track is NOT enclosed! Going beyond the length of the track will result in detachment from the submarine!)
Karma
door 76561199065520135
«Карма» — самая автоматизированная подводная лодка из всех существующих, оснащенная автоматическим реактором, карцером с функцией заполнения водой и новой системой самоуничтожения. На голосовом управлении капитану достаточно активировать систему и произнести код самоуничтожения на первом канале. Karma is the most automated submarine of all available, equipped with an automated reactor, a punishment cell with a function to fill with water and a novel self-destruct system. On voice control, the captain just needs to activate the system and say the code for self-destruction on the first channel.
AFT-267
door 76561199005076759
AFT-267 价格:5000 水平速度:50 km/h (未升级) 下潜速度:18 km/h 上浮速度:18 km/h 武器:电磁枪 x4 轨道炮 x2 电磁线圈 本潜艇还配备了一艘可遥控无人机
[J-San] Reconquista Fixed
door 76561198131453986
I just fixed the sub as the creator wasnt and I too wanted to use this sub. https://steamcommunity.com/sharedfiles/filedetails/?id=2134522045 Drone carrier submarine, the absolute powerhouse of the fleet. Reconquista carries 3 combat drones which can be dispatched either as shuttles or remote-controlled drones. These drones are stationed in a hangar with moveable hatch to provide maximum security. Nevertheless, numerous experienced crews are required to keep this drone carrier fully-operational. ---===--- Stats: ---===--- Price: 25,210 marks Hull dimensions: 57 x 14 m Cargo capacity: 16 crates Recommended crews: 8 - 16 Hull/Engine force: 6,002 Neutral ballast level: 0.3590 Max horizontal velocity: 22 km/h Max vertical velocity: -18 / 17 km/h Fuel consumption: 0.300 ---===--- Featuring: ---===--- CHANNEL 0 - Welcoming speech. - Flood notification. - Fire notification. - Reactor out of fuel notification. - Reactor meltdown auto-shutdown. UTILITIES - Drone hangar with open/close-able hatch. - Three small combat drones, can be switched into shuttles for exploration/caving, each drone is armed with single coilgun. - Crew quarters for crews to take some tonics, pipes, or perhaps alcohols. - Berthing compartment with lockers, each locker has its own key. - Cargo room to store some crates. - Backup batteries as emergency power supply. Can be easily recharged using Battery IN button. - Docking port airlock, crews can enter or exit the sub via docking port.
顺丰航空-单舰版
door 76561199201695069
较于原版,删除了无人机和挂载机(包括导弹)来节省item数。改造了一节货舱为军火库。加装了一门顶部电磁炮同时强化了原机库的装甲。大幅修改了舰桥布局方便操作。后期能提高一定帧数。
Custom Fonts for Traditional Chinese
door 76561198010429616
Add custom Traditional Chinese fonts that use the game's default alphanumeric fonts as their base. The fonts include a collection of Simplified Chinese, Japanese (Hiragana/Katakana), and Korean characters as well. This mod overrides parts of the style.xml; if multiple mods override the same content, the one highest on the list takes precedence over the others. Modding reference: Add Japanese glyphs that match the original fonts Copyright 2014, 2015 Ming-Hsien Lin (akiratw) (https://github.com/m13253/kaigen-gothic)
Bayan-fixed
door 76561198115194540
fixed for private server original and all credits go to: https://steamcommunity.com/sharedfiles/filedetails/?id=2100870568
The Iron Lung - baro themed
door 76561198998648797
the iron lung remade to fit the baro theme original = zyguard the iron lung original description: My take on the "Iron Lung" submarine in the game "Iron Lung". Small claustrophobic submarine with no weapons and slow moving speed. This is not an expedition, it is an execution. Meant for solo in missions and not campaign. The submarine items can not be repaired so you are on a ticking clock. There is also limited battery. It's not balanced yet because this is just an experiment/concept so feel free to adjust it yourself in the editor or give some suggestions.
Guppy
door 76561198008060535
With another update comes another ship! It only seems appropriate with an update this big, I made a ship compliment its size. Behold! My largest ship to date! The Guppy! Description: A mammoth sized attack ship that demands an equally large and attentive crew to operate it effectively. Where lacking in mobility, it makes up with firepower. Guppy (Main ship) Overview Price: 32,000 mk Class: Attack Size: 52x16m Cargo Capacity: 20 crates Max ballast descent: 10 km/h Max Velocity: 17 km/h Recommended crew size: 7 - 14 Recommended crew experience: Intermediate 'Guppy Fry' Shuttle Overview Max descent: 13 km/h Max Velocity: 32 km/h Runtime: Approximately 5 minutes at constant full power usage, 15 minutes when in standby. What is this ship? Q: Is this ship grossly overpowered… (weapons/supplies/draining)? A: Nope. This was made with vanilla difficulty in mind. Granted, with a ship this big and expensive, it still has some decent features. Despite the gun coverage, I think you'll find things may actually be MORE difficult than you anticipate. Q: Do I need to be a Barotrauma expert to understand how to operate this ship? A: Nope. I made this with new and experienced players in mind. No crazy convoluted systems. Q: Is this one of those ships with a bunch of tiny overlaying fabricators, buttons, and cabinets that makes it impossibly annoying to figure out what you're interacting with? A: Nope. I spent a little more time on decor on this ship compared to my others, but everything should be as straight-forward as it can get basically. Anything that isn't immediately apparent has UI labeling or immediate feedback of some sort. (This really just applies to door locks.) Q: Does this ship have a bunch of sealed off areas that you need a captain ID for? A: No. My ships are made with an open-platform in mind. The only "ID locked" items are secure cabinets for security's weapons. Do note that a few doors do have THE ABILITY to be "locked" if desired. An ID is needed to lock/unlock these doors if this is the case. These rooms are navigation, medical, and the brig/crew-quarters. Q: How are you supposed to find your way around a ship this big? A: The size and layout of the ship is part of the difficulty (particularly with periscope placement on this ship). Fear not though, as there are many labels and status monitors around the ship to help you navigate. Some even glow under certain conditions such as the reactor icons. They will glow with arrows pointing towards its location when there is no power. Q: This ship has a shuttle? A: Yes! The “Guppy Fry”. It can be steered from the inside. There's also a shuttle nav-screen on board the main ship so you can see what the shuttle sees. Q: Is this ship good for traitor mode? A: You bet'cha. The door controls can make things especially interesting. Q: Can I use bots with this ship? A: Yup. Just avoid locking the doors. This can confuse the bots and may cause them to have an existential crisis in the form of pathing wonkiness. Do keep in mind that bots also do have some trouble repairing the shuttle just like in vanilla ships with drones. Q: Does this ship have automatic doors like the Humpback? A: The terminal can enable/disable this feature! Q: What can the terminal do? A: The terminal has a handful of basic functions such as shutting down the reactor, enabling/disabling the emergency alarms/pumps, automatically opening/closing doors, etc. There are even some hidden functions along with a magic 8-ball game. You can even use “cls” to clear the screen text! Q: Is there a secret party mode on this ship? A: Ab-sol-utely. I hope you enjoy it and please leave any feedback. Want to see my other Barotrauma creations? https://steamcommunity.com/id/DoubleOSpanky/myworkshopfiles/?appid=602960
Vexor II v2.3b
door 76561197967207627
While Vexor II is a transport class, it is capable of performing most tasks. With a large cargo hold, an advanced med bay, onboard manufactoring and recycling, four coilguns aswell as a well equiped diving bay - you will find this vessel to suit most needs. The vexor is fitted to hold the Vexor II Mission Shuttle on it's underbelly. The Vexor is not the fastest or the cheapest ship - but it is versatile! Please report any bugs you find in the workshop discussions.
日本語 翻訳修正
door 76561198034711903
未修正テキストと混じる場合は Barotrauma\Mods\日本語翻訳修正\Texts\Japanese\JapaneseVanilla.xml を Barotrauma\Content\Texts\Japanese\JapaneseVanilla.xml に上書きしてください ・不自然な翻訳を修正 ・いくつかの固有名詞を修正 ・作成アイテム関係の頭に分類タグを追加 ハンドツール 武器・爆薬等 弾薬類 装備品 バッテリー等のパワーリソース その他 治療薬 解毒類 毒薬類 強化剤 素材系 改変再配布はご自由にどうぞ
Berilia-AVP
door 76561198119701023
Berilia is one of the biggest cargo ships on Europa. Its two engines and three ballasts require a copious amount of power to operate, and keeping the machinery in good working condition is a handful for even a moderately large crew. With the Outbreak of the Xenomorph Strain Alien on Europa the Berilia has seen a Militarization in order to survive the more hostile depths of Europa
I-401
door 76561198351375803
I-401 BLUE STEEL FLEET 01 SUBMARINE FINAL OK V14
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