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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Modular Door System V0.9 WIP
door 76561198005309753
Refactored WIP Door System featuring: motion opening/auto-close/individual states/wifi remote control of doors/ controlling doors as groups/overriding doors
The Titan
door 76561198092230742
After the repeated failure of many vessels fabricated by various industries on Europa, the ECI (Europa Cruiser Initiative) aimed to create a super-ship, combining all the best qualities of many different vessels from across the icy oceans. The result is The Titan, a large cruiser with a wide array of functionality, and a gunnery to be reckoned with. This ship is capable of anything, and everything, given that the crew aboard has half a brain. It's modified junction boxes allow it to function, but this thing guzzles fuel so plan accordingly.
Malaco_3.6v3
door 76561198157663809
A small, light sub, suited for small crews and tight spaces. Solo player capable Optimal Crew 2-3 Max crew 5 Performance (Max speeds): Left/Right - 42 km/h Up - 23 km/h, Down - 23 km/h Weapons: 2 Coilguns, 1 Railgun, 1 Depth Charger Features: Custom Power Fluctuation Dampening system. External lights On/Off Engine On/Off Deconstructor in airlock with Flood system Labelled Junction Boxes and Batteries NOTE: Sub uses the autofill feature (including diving suits).
S.S Cheapskate
door 76561198054035125
The S.S. Cheapskate is a very old fishing boat, with some brown rust marks on the hull. The boat is painted white and appears to be made of wood. At the top is a steering wheel, along with a tall red flag at the back. It also has a refrigerator and some deck chairs on board. The boat also has a few rafts over its rails, and a porthole at the bottom with an anchor coming out of it. The crew Mr. Krabs - Captain. SpongeBob - Fisher, Bait. Squidward - Fisher, Bait. DISCLAIMER --- USE AT YOUR OWN RISK ---- THIS SHIP WAS MADE IN LESS THEN A DAY AND CAN BE USED FOR CAMPAIGNS BUT ITS NOT PERFECT, its suppose to be quirky and pleasant to look at, unlike the other bloated ships you find on the workshop, this one will give you a much more immersive look at being cramped underneath the ocean. pls dont yell at me :( also to turn the lights on the ship, use the light switch on the bottom right Chief Engineers room, which will have access to all ship functions along with cameras
Poseidon
door 76561198095867146
As an attempt to develop a vessel specifically for hunting the wildlife of Europa, Poseidon class subs are designed with an array of unique weapons systems. Despite its size it is surprisingly maneuverable. The railguns are fired using the navigation terminal and the coilguns have position toggle between top and bottom chainguns. Manual flood controls are installed to seal airlocks and vents. ID specific lockers are avilable to the crew, however limited supplies are provided to operate.
Outpost 4vs4 Sub Battle
door 76561198075704664
Outpost extention outfitted with 4 Crickets (Shuttles) for 4vs4 Sub Battles
Acecool.Examples
door 76561197968611839
This mod helps show how to create new systems or features for your submarine. It takes it a step further by showing identical systems created in different ways to reiterate the fact that using different logic blocks, you can reach the same result. When coding in a programming language, there are an almost endless number of ways to create what it is you're trying to create. The current naming system is Acecool.Example.<Name>-<Method> -- I may change this later. As of right now, there is only a single item ( create 6 different ways )... It is a duct with logic attached to open the duct if the top water detector detects water, and the water hasn't raised to the lower detector ( which should be against the duct before water goes back up. There is another item made just like it on the workshop - this pack is meant to educate. It can also be used. In short, this 1 way water drainage solution helps you direct water to your bilge area, which should be the lower part of the boat to allow gravity to feed it down.. Or you can have a bilge area below to capture water then pump it somewhere else ( if that exists in this game, I'm not sure ). I do plan on creating many different systems and adding them to this pack. I also plan on making a sub ( similar to the current one I have made ) to show off each system and upload that as well... I'd also label each segment so you can see it.. But first, I need to create a sub-assembly for testing solutions so each is self-contained and dockable to each other.
NT Symbiote - Improved Husks Medical Patch
door 76561198079050598
Load Order: NT Symbiote Improved Husk Patch (this mod) NT Symbiote Improved Husk - Sya’s Iteration What it does: I must admit that NT Symbiote is really interesting. Yet, since NT Sym overrides husk infection and the corresponding healing feature, it cannot be used properly with Improved Husk (Forcing them to loading will result in the impossible cure on Black Toxic in Improved Husk and some husked creatures not spawning and transforming properly. Which this patch appears for compatibility between those two mods. Main function: Unify the effects of the Calyxanide so that it can sedate the husk parasites while also having the effect of curing the Black Toxic in Improved Husk . Unify the healing effects of Husk Symbiosis, which will now either be obtained through husk acolyte events in vanilla game or by using the Improved Husk Symbiotic Calyx Injector will both have the ability to treat neurotrauma afflictions Retain the ability to speak in Improved Husk who are in a husk condition Retain the the pressure protection (4000m) and oxygen protection effects in Improved Husk when at 75% infected or higher (instead of the vanilla's complete immunity to oxygen) Fully compatibleall localization in origin mod
Dugong_0.1488
door 76561199114566915
The Pequod IS-1
door 76561198124465873
- Made this one for the bois. - The Pequod IS-1 offers nearly full turret coverage for people who are tired of enemies hiding away in a nook of the submarine and on top of this the command bay offers automatic discharge and unique emergency solutions for the crew, ultimately captain... It's your whale, your crew to command whether they live or die a glorious death. T-3 32K MKs
TSM NRC Addon
door 76561198425595261
This plugin addes couple more weapons, was meant to be an extension weapon mod for TSM.
Immersive Repairs - Engine Balance Tweaks
door 76561198083604565
This mod tweaks a bit of how Immersive Repairs works with engines and everything it does. Did you drink the whole engine oil bottle? NO!: The oily status dissapears 5 times faster now (100% status is like 3whole minutes), and almost instantlty on water (I'll probbalby lower this in future patches). The engine can still work without oil!!: The engine degrades at a lower rate without oil, its still way worse than having oil. The same goes with oil degrading!! Place Immersive Repairs below this for the tweaks to work.
EMP Weapons Expansion
door 76561198035254526
Adds two devastating EMP-based weapons to your submarine's arsenal. -> EMP Harpoon A custom harpoon built from a standard harpoon and an EMP grenade. On impact, it discharges a ~10-meter diameter EMP blast (same as EMP grenade), instantly knocking out junction boxes, batteries, and other electrical components in the immediate area. Perfect for disabling submarine systems, or neutralizing hostile robotic lifeforms without collateral damage. -> FC-4 Charge A high-yield explosive crafted from Fulgurium and C-4. Detonates with a massive ~15-meter diameter EMP pulse, devastating enemy electronics across an entire section of a target sub. Compatible with railgun shells, depth charges and remote detonators. Load and fire to cripple junction rooms, navigation consoles, or weapon systems in one well-placed shot. Crafting & Balance Both items integrate seamlessly into existing fabrication. Use the EMP Harpoon for precision takedowns, or deploy the FC-4 for full-scale electronic warfare. Lightweight vanilla+ weapons expansion.
White Phosphorus
door 76561199120627753
crimes anyways this mod adds a few things White Phosphurous M34 WP Grenade WP Rifle Round Henning's Scribbles in order to obtain these items you must a ) find a blueprint ( other ships or buy ) b ) purchase the blueprint is non consumable but you need to make the items, it will not be consumed upon making a thing
Hellcats' Armory Updated
door 76561198049967389
Smart Assembly
door 76561198084080720
Combined decorations for your submarines, made by myself now uploaded to the community and friends who ask for support and some ideas. Some dependences it's required not from all of them but be sure to understand that there are. Mostly vanilla.... Original language PTBR, change to english if you want.
Caramelldansen Siren
door 76561198030678765
A simple mod that adds a craftable siren that plays Caramelldansen.
Timebreaker
door 76561199383868282
RU: Разведывательная (уровень 1) Цена: 6700 кред. Грузоподъемность: 16 ящ. На судне имеется ПУ для сброса глубинных бомб, сканер минералов, реализован тихий ход, запас энергии на случаи непредвиденных ситуаций. Также Имеется фабрикатор, мед. фабрикатор, деконструктор. ENG: Scout (level 1) Price: 6700 cred. Load capacity: 16 boxes. The vessel has a depth charge release control panel, a mineral scanner, a silent drive, and an energy reserve for unforeseen situations. It also has a fabricator, a medical fabricator, and a deconstructor.
deus ex machina 自用外骨骼
door 76561199076193674
由原mod故里遗产修改,添加了声呐开关,精创治疗,助推,配方修改以及数值增强
Dead Space 3.0 Suit Accessibility Patch
door 76561198033952026
I made this patch because not everyone would like the accessibiity of some suits in the "Original" dead space 3.0 mod. It removes every single diving suit (from this mod) from sale and random spawn rates. With this installed you will be able to craft them only, without any exceptions. There were another 4 suits outside of talent tree unlockable ones - Engineer, Hazmat, GovSec and Security. I Disabled GovSec because it looks like it is bugged and textures are janky. Engineer suit you can "exchange" with second version of Dead Space suit (transformation), and the rest could be exchanged with the one after that (concord or something). It works both ways, so you can just swap suits if you like, but this way they will be locked behind mod talent tree. Also, there is now an ability to buy plazma mags for cutter, just because my friend asked for it. You will need the dead space 3.0 mod as well, since this one doesn't include rest of the stuff, just suits and plazma mags: https://steamcommunity.com/sharedfiles/filedetails/?id=3407503601 This should go above dead space 3.0 in mod order.
Prototip B
door 76561198127577161
RUS: Приветствую. Рад представить вам мою первую подлодку. В данный момент она является еще прототипом, и дорабатывается. В подлодке реализовано: Орудия: х2 магнитные пушки, цепная пушка, рельсотрон, х2 глубинные бомбы, х2 разрядная катушка. Автоматическая система пожаротушения реактора, с системой оповещения о плавлении реактора (звуковая и световая), в реакторной и на капитанском мостике. Система аварийного освещения, на отдельной батареи, включающаяся при нулевой температуре реактора. Текстовый экран с данными заряда на мостике. Терминалы на мостике, через которые можно выставлять скорость заряда батарей и суперконденсаторов (аварийное освещение не входит). Терминал для связи с карцером :). Почти все двери на подлодке автоматические. Карцер открывается и закрывается рычагом, также рычагом отключается реактор на мостике. Информация будет дополняться, по мере полной готовности лодки.. Скорость: 19 км\ч Погружение: 12.6 км\ч Буду рад вашему мнения. Спасибо, хорошего дня. ____________________________________________________________________________ ENG: Greetings. I am glad to present you my first submarine. At the moment it is still a prototype and is being finalized. The submarine has: Weapons: x2 magnetic guns, chain gun, railgun, x2 depth charges, x2 discharge coil. Automatic reactor fire extinguishing system, with a reactor meltdown warning system (sound and light), in the reactor room and on the captain's bridge. Emergency lighting system, on a separate battery, switched on at zero reactor temperature. Text screen with charge data on the bridge. Terminals on the bridge through which you can set the charging rate of batteries and supercapacitors (emergency lighting not included). Terminal for communication with the punishment cell :). Almost all doors on the submarine are automatic. The punishment cell opens and closes with a lever, and the lever also turns off the reactor on the bridge. Information will be added as soon as the boat is fully ready. Speed: 19 km/h Dive: 12.6 km/h I will be glad to hear your opinion. Thank you, have a nice day.
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