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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
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Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Gottverlassen
door 76561199246922267
Let me tell you about GOTTVERLASSEN. This submarine was our ultimate project, designed from the ground up to conquer the Iron Man campaign. Tier 3 scout Armed to: - a standard Coilgun - a brutal Railgun - a Double Coilgun And one turret hardpoint This submarine clocks in at a hefty 55 meters, including all the external bits. On top of that, she runs a big ballast system with aux ballast and an auxiliary engine
E-2 ShaMos
door 76561199803688977
E-2 ShaMos was a small continuation and improvement of Sharuk, the class was changed to combat Diving - 11.5 km/h Ascent - 19 km/h Speed - 16 km/h The sirens are automatic, signaling flooding at a certain level. Searchlights - 2 The ballast filling system Reactor - 4,500 If you have any suggestions, the file is always at hand, thanks for subscribing.
HSwMS Surströmming-III
door 76561198260232820
Description Word of warning; the sub itself has been tested, but not as much as i'd like to. So prepare for some minor issues or such. It's also only my second real submarine, so feedback or criticism is greatly apprechiated. Ingame description "Carelessly cobbled together out of an old passenger vessel, an old docking bay from a space ship and lastly large parts of an exploration vessel, this submarine is a well-made smörgåsbord. Manufactured under the Scandinavian Shipyards brand name, this large tier 3 ship is the third in the 'Surströmming' line of submarines, but only the second to see the dark depths of Europa. The submarine is also equipped with Unique Logbooks for each employed member of the crew close to their assigned station." Features - Large glass dome around the navigational station! Provides enhanced visibility for the captain, also featuring a searchlight on the tip of the antenna located below! - Custom logbooks for each role aboard the submarine, providing some flavour text and mild story. - Four panels featuring some important statistics regarding the ship, such as battery percentage, reactor fuel, aswell as the speed and depth of the submarine! - A large gunnery compartment located directly behind the navigation room, featuring ten guns in total. Eight smaller, with two on each quadrant of the ships hull. Aswell as two railguns, located on the top-right, and bottom-mid respectively. - A large ammunition storage, with a pneumatic transport tube connecting it to the front gunnery compartment. - Spacious cargo hold, aswell as a medbay and brig directly connected to it! - An extremely fast shuttle, perfect for scouting ahead or quick trips to a sonar station. - A small conservatory located in the upper space of the sub, perfect for viewing the guns firing aswell as relaxation aswell as growing various types of plants. - A ballast camera system to monitor and check for Ballast Flora. Credits While most of the sub is made by myself, i did use three item sets to add some small detailing. - Computer 3.0 by Salvenganze - The Accident Button by Herbal - The idea of a pneumatic item transport system from the Malachite sub, made by InitialDesu - And two antenna models from this Decotrauma pack, by a whole bunch of people. Enjoy the ride!
ARP-Iona 2.0 Iona MODⅠ(No voice assistant version)
door 76561198340487715
Original author:https://steamcommunity.com/sharedfiles/filedetails/?id=2686638074&searchtext=iona deleted ARP-Iona MODⅠ 's voice assistant, significantly reducing the file size
Косатка-2 Mk2
door 76561198833751433
Представлена улучшенная версия "Косатка-2 Mk 1" Уровень: 2 Класс: Боевая Цена: 14000 кр. ------Характеристики------- -Добавлена 4-я магнитная пушка и распределены на 4 стороны. -Добавлен балласт D для большей манёвренности из-за габаритов,. -Заменён двигатель на 1500 л.с. -Увеличенная грузоподъёмность. -Замена орудия рельсотрона на тяжёлый, также к нему СУО с наведением. -Автоматизирован ядерный реактор и его улучшенный внешний вид. -Добавлена панель пожаров в капитанской рубке. >Теперь есть собственный челнок!
[LF] Periscope UI Button
door 76561198412031281
This mod includes my previous changes to the periscope, adding two connector ports that allow users to control other devices through UI buttons. However, some users have reported that this change may occasionally cause a strange UI to appear during certain situations. It doesn't affect everyone, but it can happen — so please install at your own discretion.
Baroverhaul All + Parallel Unlock + Hungry Europans
door 76561198346971184
Yeha. I changed a bit.
Shotgun Dragons Breath
door 76561198419992752
Add the dragon breath shotgun shell into the game, no requires recipe for now. it has less damage than regular shell however it will deal burn damage to the target, with the unique visual effects! Known issues: 1. the particles will emit some weird white lines when firing in a lighten environment (If you know whats going on pls leave a comment and I will be appreciate it !) 2. Try to make a split function where firing the dragon breath under water will be dealing low damage, however something wrong with the code. spawnitem shotgunshellincendium inventory 60
Status Monitor Visual Fix
door 76561198146598097
• Fixes the visual bug caused by the mod "HD Project". • This mod is NOT compatible with any other mod that changes the status monitor item in any way. • Keep this mod above "HD Project".
Typhon 1 ++
door 76561198149321714
Type: Combat Tier: 2 Cost: 16,500 The submarine has been modified to support the following mods: Immersive Repairs, Enhanced Reactor, and Neurotrauma. You can still play without them, but you'll need to delete the related items in the editor. One siren was taken from the 'Malachite' submarine. It is located above the reactor. You don’t even need to edit it in the editor—you can just craft a regular siren in-game and connect it to the black hanging wire near the reactor. It was too much trouble to go through the panels). So one panel can be connected to one pump, engine or even a fabricator. I did it only for my campaign, but maybe someone will like it). What's been added: A passage between the weapons storage and the railgun control room. An airlock added in the bottom-left section. Fabricator room expanded to include an extra cabinet. Replaced the janky UBO hatches in the armory with proper ones and removed the armory door button. Additional cameras added for the captain. Empty compartment converted into a farming module 😄 Crew quarters replaced with additional ballast. Brig replaced with levers for automatic ballast drainage and burning to fight flora infestations. Recreation room replaced with a technical compartment; added refueling station for extinguishers/canisters (remove if not using Immersive Repairs). Discharge coil added at the top. Reactor monitoring screen added below the reactor room. Damage indicator lights added to each junction box, battery, and supercapacitor — red light activates at 79% health. Reactor automation added, including: Faster and more responsive reactor management (circuit is in the top-left of the reactor room, with instructions for upgrades). Alarm at 70% reactor HP. More serious alert 😅 and auto-shutdown at 50% HP. Fuel warning at 0–5% fuel remaining. Note: A shuttle battery was added in the electrical room — it's only for the reactor automation system. It holds little charge and cannot power the sub. Do not repair it. A light shows its condition. Added bilge pumps to the medbay, reactor room, forward stairwell, and control room. Changed battery wiring: when active, they now power only the nav terminal, status monitors, engine, ballasts, internal bilge pumps, and supercapacitors. Battery toggle buttons added in the reactor room and below it (next to the status monitor), along with screens showing charge levels (two batteries, each powering separate systems). Added levers in the fabricator and reactor room to trigger warning lights indicating that an engineer is working with radioactive materials (remove if not using Enhanced Reactor). Battery charging stations added near the airlocks. Bomb chargers relocated to more logical positions. Miscellaneous additions like boxes, shelves, extinguishers around the sub. In the medbay, added crate storage for refrigerated containers (Neurotrauma mod).
Sawfish
door 76561198046473981
Engineered for sustained combat by a large crew, the Sawfish supports a dozen marinemen with compact but well-equipped quarters, a dedicated central medical bay, and extensive surveilance system both in- and outside the hull. Its armory and secure corridors allow for strong onboard defense against boarding threats, while its tight vertical structure with highly isolated core facilities minimizes flood spread and streamlines movement during battle. The Sawfish is not just a vessel—it’s a war machine, tailored for captains who favor precision, firepower, and resilience beneath the crushing pressure of Europa’s oceans. Tight tree of electrical system can be monitored from command room to quickly identify weak points and issue repair orders. TIER 3 ATTACK Price: 30,000mk Dimensions: 64m×20m Cargo capacity: 4 Crew: 6-12 Experienced (Advised at least 2 dedicated gunmen)
EPOE-EUROPA DOS-02S
door 76561199158255326
EPOE-EUROPA DOS-02S Shuttle Price: 1500 Specifications: 13×6 Max Horizontal Speed: 50 km/h (without upgrades or skill bonuses) Max Ascent Speed: 19 km/h Max Descent Speed: 17 km/h (21 km/h with extended ballast tanks activated) -The mothership is no longer compatible with this shuttle due to technological gaps, and maintenance for this vessel has been discontinued- Installed Systems: 1. Smart Reactor 2. Smart Battery Array 3. Smart Supercapacitor 4. Automatic Electromagnetic Coil 5. Ballast Pump Offline Mode 6. Smart Damage Control System 7. Switchable Extended Ballast Tank System 8. Stealth Mode Feature Descriptions: 1. Reactor supports three modes: Fuel-saving Mode, High Performance Mode (Temperature-controlled Reactor), and Manual Mode; 2. Battery array automatically adjusts charging speed based on grid load and reactor output to stabilize the power grid (staged circuits installed in junction boxes but not connected); 3. Supercapacitor adjusts charging speed according to energy percentage; 4. 1 electromagnetic coil installed on the hull enables automatic electrification of most hull sections; 5. Ballast pump can independently drain water and disconnect power; 6. Damage control system triggers under: - Water level rising at ≥10%/sec - Water level exceeding 75% with minimal fluctuation (10% change/sec) when pumps are operational Note: Only activates when compartment doors are closed and door durability is not 0; 7. Aft airlock chamber can switch between airlock mode/ballast mode via shuttle terminal; 8. Stealth Mode disables all lighting systems (except emergency lights) and limits engine thrust to ±10% (max speed ~15 km/h).However, the effectiveness of this mode in dodging monsters has not been verified:( Remarks: This represents the author's first shuttle design, with performance approaching small submarine standards. Theoretically capable of handling low-difficulty patrol missions (probably). Most intelligent circuits in the shuttle are not original designs. For circuit details, refer to Bilibili UP "大草团子"'s submarine editor tutorial video series. An English version has been produced
Craftable Supercapacitor
door 76561198146598097
• Adds a craftable supercapacitor to the game. • Can be crafted in the fabricator. • Does the exact same thing as the vanilla supercapacitor, with all vanilla connections and functions. • Features normal, damaged and destroyed variations. • Features charging light. • Fully deconstructable and detachable. • If you detach a broken supercapacitor, you need to repair it before placing it back, you can drop the supercapacitor on the floor and repair it. • Usable in the editor. • Uses an upscaled texture. • Compatible with any other mod, because this uses a custom made asset. • Keep this mod high in the order list otherwise some quirks regarding item name and item description might happen. PS. You need to press E on your keyboard to place the item. If you spot any bugs, drop a comment.
GWT
door 76561198045676593
A small and simple mod for fun, adding a recipe to repaint a welding tank as an oxygen tank.
Keelhauler
door 76561198082386564
"I should try and make a submarine with an internal shuttle!" - Me, 200 hours ago. initially brought to Europa in her near surface days, the Keelhauler now finds work as a cheap short range transport and mining vessel. She features an internal shuttle (duh), a diesel engine to give your local engineer tinnitus, and a massive glass window on her bow, so you can see the hammerhead about to ram directly into you Credits to https://steamcommunity.com/sharedfiles/filedetails/?id=3001968900 for the best auto doors out there https://steamcommunity.com/sharedfiles/filedetails/?id=2625060379 for saving me having to learn how to wire airlocks and the Decotrauma team, for letting someone with no sense of aesthetics make a submarine
Beluga MK 1
door 76561198023260277
BETTER GLASS & EK Mods needed for it to work properly Old vessel dating back to the colonisation of europa, very ancient tech, with a lot of tweaking and man made optimisation over the decades. You can trust this beast if treat it right, but beware otherwise This beast has a lot, come equipped with 4 Turrets ( 3 coilgun and one OVERLOADED chaingun) 2 Depth charge launch tube 2 Heavy turrets - a spinal raigun in the bottom and a heavy coilgun in the front end Working elecricity (kinda - just be carefull it can take fire, there is also some sprinkler in the reactor room to ensure a quick exctinction of the flames ) Fast speed (if your electric grid is monitered) Emergency dive button - near the steering computer, if you press it the whole deck become an extra ballast - this way the sub can dive up to 30km/h (dont forget to tell everybody on the deck to get their dive suits - also to exit the emergency dive mode, you need to press the same button again, but the pump maybe need 2 or 3 extra press to start draining the deck) Big moonpool at the bottom, for all the suit diving juice I think this is everything, there is some buttons in a lot of places to turn the lights on / off, just look around and test the stuff Made this last year, so its not that fresh in my mind and i don't remmember what needs tweaking - so feel free to comment all the feedback you can This is my second sub, i think everything worked when i tried it in solo, only the waypoints were sometimes a bit akwards, but it should be playable Sorry for the bad english
[AL] E-40
door 76561199119361552
Class Cargo Level 2 Cost 15720 Description The E-40 was one of the first and oldest ships in Europe, created to transport cargo, but was modified to dismantle sunken ships, submariners do not like this ship much, but still buy and fulfill their goals. Characteristics Reactor output 5000 consumption 0.2 (vanilla) Engine power 200 consumption 1900 Load capacity 48 containers 4 guns 2 large magnetic, 1 magnetic and 1 free slot 8 shelves for underwater equipment 8 racks for ammunition Semi-automatic ballast drainage (if it does not drain the first time, refresh the process) 1 bomb bay I wish you a good voyage and wishes for what needs to be added or corrected
Craftable charding dock
door 76561198331040740
***Attention!*** This mod adds the ability to craft and install battery charging stations on your submarine. Crafting a charging station: 1 Steel ingot 2 Zinc 2 Copper Requires skills: 65 Electricity 30 Mechanics That's all, good luck to everyone)
kv2(1940型)
door 76561198148006009
这下可以在 木卫II 开 “经典马桶头了”:D 3:1 比例仿制的KV2 ,与上个作品一样,在外形上尽力还原,简单粗暴,抗沉性能较好,没有真正意义上的“高科技”,自动电磁线圈,内侧气闸门可切换为常闭,强度适中,偏向原版,仅需与儒艮相同的价格即可拥有。 武备方面,还原历史的两门电磁枪(炮塔后机枪 与 车体前机枪,并没有并列机枪)和一门待安装的主炮,可自由选择轨道炮(152mm M-10)与加农炮(107mm ZIS-6)。 另外还增加了一门电磁枪(底部)与两部电磁线圈(炮塔顶部与脖子的死角,可切换为自动触发,实测非常好用)。 三人开局只需要让机修工控制炮塔后机枪就可以了(雇佣助手后换为助手),舰长使用声纳发现敌人后可迅速切换至身旁的战位(前部 与 底部),剩下的交给自动电磁线圈。 “呵呵,啊哈哈哈哈哈,152 大根来喽~哈哈哈。”
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