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Mods & plugins voor Barotrauma

82.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Apo-3A Dagger 468564798645 – Barotrauma Mod

Apo-3A Dagger 468564798645

door 76561199054518885

适合最作为年轻人的第一艘潜艇。价格低廉,但是有自动武器系统,很酷炫!小巧,灵活且致命,如同短剑一般。还等什么!立刻去创意工坊搜索Apo-3下载!

32 downloads Details →
Sunfish – Barotrauma Mod

Sunfish

door 76561198093245247

A small deep diver sub with an impressive starting loadout of ammunition and weapons, but not without important game balancing blindspots in where the coilguns can threaten. This sub is both affordable enough to be a starting submarine for a campaign, and capable enough to last you into the late game if you supplement the coilguns with more powerful ammunition types and make good use of the depth charge module.

33 downloads Details →
Kurz – Barotrauma Mod

Kurz

door 76561198237492414

A small ship created as the first project of a novice shipbuilder. Designed for reconnaissance and combat scouting. Characteristics: Max horizontal speed: 27 km/h Max vertical speed: 16 km/h 1 medical fabricator 1 deconstructor 1 fabricator Weaponry: - 3 coilguns - Discharge coil Features: -Batteries are connected to the supercondensators allowing firing without power -Low amount of junction boxes allows easy maintenance -Secure safe in the command room allowing for storage of important items

26 downloads Details →
[HSC] Silverlake Series Phi – Barotrauma Mod

[HSC] Silverlake Series Phi

door 76561198048467045

A fully equipped military scout ship, designed for high speed transit with a second engine to serve as backup. Full stocks of ammo and explosives as well as a full 360 view of the surroundings from the guns, leads this ship to be strong against a whole manner of underwater life, and capable of outrunning the ones it is weak against. - - This ship was designed with the word 'prepared' in mind, for any group low on numbers, but who wanted to quickly get into more difficult levels. -------- -------- Featuring: Reactor + Main Battery array with readouts. 4 coilguns with 360 vision in total. 1 Railgun, operable from captains and loaded in security. 1 Depth charge, operable from Captains Nav console. Two engines, to let the ship move quickly, or to provide backups. Two ballasts, set up that if one punctures, the ship will stay stationary as long as nothing else is flooded. A storage room, with the ability to potentially store Artefacts. A locked crate allows the captain to grant access to the whole ship including secure cabinets by distributing the spare IDs. Two Rudimentry airlocks, with captains helm controls to prevent mass flooding. Top airlock has a proper 'prep' room with toolbelt supplies for all joining players up to ship recommended capacity. Full life support systems, While there is a battery for both Primary Systems and Secondary, Primary draws from both, preventing a full outage immediately. -------- -------- I'm open to suggestions, but this ship was designed more for my group to play and skip the weaker enemies without cranking up the difficulty to stupid degrees. Sometimes we end up playing with 2-3 people, and so a ship designed to operate with so few people was needed. The workshop has many ships like that, but most lack 'optimal' setups, such as full gun view or otherwise. As for 'additional' notes, The ship has 'ready kits' available in the top airlock, ready for people who join to pick up a toolbelt and move immediately, as well as a secret easter egg which I think people will find funny as my group does. The ships wiring should be pretty self explanatory when it comes to repairing the junction boxes, but I suppose I can give examples here just in case, to repair the oxygen, you must repair Reactor>Primary>Oxygen, to repair the weapons, you must repair Reactor>Secondary>Weapons. Wires have intentionally been left in the open due to wiring mishaps in my group before, where they tried to optimise a ship but components were in the walls and they couldn't fix what they broke. I was horrified before for many of the ships I've played on where junction boxes didn't make sense and it made recovering from a bad hand in game impossible since people couldn't work out how to repair something vital. In addition the ship runs with a constant battery, meaning the reactor can be micromanaged and not turned on all the time. The lights flicker if someone tries to fabricate while on battery power, but I consider that a small cost. Text readouts for the batteries are available in the helm, as are airlock buttons to let captains close airlocks those silly crewmates left open. Pressure Suits have intentionally been dotted around to serve as emergency equipment, saving the hassle of leaving suits lying around. ------- ------- While the ship has been tested to a degree, I hope people can help stress test things that do not work, or that feel that they get in the way. Doors will auto close, because auto opening makes floods and intruders harder to deal with, considering the one path through the middle of the ship is a large weak point.

28 downloads Details →
Krakenjäger – Barotrauma Mod

Krakenjäger

door 76561198028011459

Very flexible Attack Sub with a lot of features. You can operate the sub with a skeleton crew. Take one Bot for repairs and 2-3 Players can operate the sub. The sub has pretty much anything a normal sub can have plus some own inventions ################## Features ################## ------------------------------ Reactor/Engine Room ------------------------------ -Bulkhead A Bulkhead between the Engine and the Reactor. If Water is detected it closes to protect the Reactor. The Buttons will open it for few seconds before it operates normally again. -Reactor The Reactor has an automatic fire extinguishing system. If it catches fire a pump will sprinkle water on it to extinguish any flames. Also the Reactor shuts down if flames are detected. -Overvoltage Protector The Battery is a little experiment to protect the Junction Boxes from overvoltage. Whenever the Power supply exceeds the Power demand the charge rate of the Battery goes up. The Battery also never get's charged up 100%. ------------------------------ Electric Room ------------------------------ -automatic fire extinguishing system If smoke is detected room gets filled with water -Batteries The Batteries are only used, if the Power demand is 500 or higher than the power supply They only Power: --the Pumps --the nav console --the o2 generator (They stop powering the generator if their charge is below 20%) ------------------------------ Shuttle (Armed) ------------------------------ -Hibernation Apart from the Supercapacitor, nothing is powered during hibernation (can be changed on it's nav consoles). If the shuttle is undocked, the pumps and the nav console will still be powered in hibernation so it can stay in position. -Remote Control The Shuttle can be controlled by the console above the Bridge. The Turret can be controlled by the left Periscope in the gunnery room. ------------------------------ Motion Controlled Doors ------------------------------ They stop to automatically open, if water on either side is detected ------------------------------ Gunnery ------------------------------ -Turrets The four Coil guns can be controlled by the 2 middle Periscopes. The two Rail guns can be controlled by the right Periscope. A Periscope can control any turret of it's kind. You can switch with the Buttons beside it and see on the Panels which one is selected. (Careful one Coil gun can be controlled by both Periscopes). -Automated Turrets The four Coil guns can be automated and will shoot on any monster in range (shooting angles limited), if the button is pressed. The Coil guns won't shoot if a human is in shooting range. If a turret is moved by a Periscope it's not automated for 10 seconds after it's last movement. ------------------------------ Mine Control ------------------------------ -Mines There are 3 remote controlled mines under the sub They pack: --1 Nuclear Depth Charge with a flashbang --8 Explosive (Had to make them invisible and put them outside the mine or the hull would absorb all the damage) --1 Decoy can be thrown inside it -Control The Panel shows which Mine is selected (Mine will drift away if u deselect it outside the sub). The Mines have to activated with the button beside the controls and they have to be away from the sub. If both lights are green and someone/something get's near, they explode. The controls are a bit difficult, so use the autopilot to move them. The mines power up as soon they undock, which takes about 10 seconds. -Damage smaller monsters are killed bigger monsters like charybdis or hammerheads are killed or heavily damaged, results can vary a lot ------------------------------ Bridge ------------------------------ -Spymaster 5000 you can use the Periscope to spy on most rooms in the sub. Switch the room with the Periscope trigger or the buttons. -Jane the sentry turret Jane can be controlled by the tree buttons in the middle. --The left one will align her to the left --The middle one will align her to the right --The right one activates/deactivates her If Jane is activated the door/bulkheads on the side she is aligned to will open. If activated, she shoots everything alive that moves on her aligned side (she also shoots if someone/something moves outside the window).

26 downloads Details →
Angler – Barotrauma Mod

Angler

door 76561198200301977

Except all usual things Angler contains: 1) Sick teeths 2) Spare batteries 3) Switching guns (from coil to railgun) 4) Switch for turning off all the lights 5) Only Capitan can open armory and navigation (two buttons in navigation) 6) More sick teeths

27 downloads Details →
Dugong [RP Edition] (Ver 1.1) – Barotrauma Mod

Dugong [RP Edition] (Ver 1.1)

door 76561198110613418

A Ship made for the " H.M.C.S Carter" Community

22 downloads Details →
R-29 v2.5 – Barotrauma Mod

R-29 v2.5

door 76561198283703988

Улучшеная версия тяжелого транспортного корабля. Теперь эта лодка может сравниваться с боевыми подлодками. Единственный ее недостаток - она не самая быстрая. Список изменений: 1. Добавлено дополнительно 2 магнитных пушки. 2. Хозяйственный отсек был переделан в боевой. 3. Изменен цвет всех стен на черный. 3. Емкость каждого суперконденсатора увеличена в 2 раза 4. Емкость батарей увеличена в 2 раза 5. Косметическая правка пропов 6. Изменено расположение кнопок 7. Переделана электрика (теперь кабельные коробки будут реже выходить из строя). 8. Переделан лут в ящиках и шкафах. 9. Полностью переделан грузовой отсек (добавлены новые полки и т.д.) 10. Теперь на лодке есть полноценный гербарий на 5 растений. 11. Добавлены лампы в различные части корабля. 12. Изменено расположение наружных ламп. 13. Добавлены 4 зарядника для глубинных бомб. 14. Запуск глубинных бомб выведен на навигационный терминал. (Верхняя кнопка - труба левого борта, нижняя кнопка - труба правого борта) 15. Добавлены дополнительные огнетушители. 16. Цвет подлодки изменен на черный. 17. Все отсеки перекрашены в черный. 18. Добавлен мед.фабрикатор в грузовом отсеке. 19. Вместо жилых помещений сделан карцер для заключенных. 20. Добавлен дополнительный шкаф в мед.отсек. 21. Изменены названия отсеков 22. Жилое помещение было переделано в Гауптвахту. 23. Оружейный отсек слева был смещен к карцеру, теперь СБ не будет оставлять дверь открытой, чтобы медики могли пройти. 24. Переделано освещение (теперь в лодке везде приятный белый свет, добавлены новые лампы). 25. Добавлено 2 дополнительных насоса для откачки воды из отсеков.

31 downloads Details →
DECOBUTTON HandScanner – Barotrauma Mod

DECOBUTTON HandScanner

door 76561198036420328

Decoration for special buttons

26 downloads Details →
Ghal Maraz 1.1 – Barotrauma Mod

Ghal Maraz 1.1

door 76561198094035695

"Like a warhammer from the legends, this little submarine drops a superior firepower on an unsuspecting enemy."

40 downloads Details →
VMFR Spark – Barotrauma Mod

VMFR Spark

door 76561198116542302

"The old "Iskra" (international codename "Spark") is a decomissioned Russian military submarine that was built before the Coalition formed. It's superior firepower was used to protect Russian shipments and for power projection. After the Coalition became the de facto govenrment of Europa, most of those vessels were scrapped, but some still roam the depths of the freezing methane oceans." Features: - Two airlocks that can be partially flooded for transporting artifacts - Large storage system - Small backup batteries - Toggleable warning alarm in command room (yellow sirens) - Tollboxes with IDs that grant security level (green) or captain level (blue) access to the sub Storage and some other parts inspired by Nightfall. (Don't worry, only some flavor text is in Russian, all the important stuff is in English.)

32 downloads Details →
Helldiver – Barotrauma Mod

Helldiver

door 76561198109867778

What is it? A torpedo with size of a building? A giant sausage? Or, maybe, it's a hybrid of worm and whale? No, no, and no again! It's an our new brand product, a HELLDIVER! It's a submarine patrol corvette, which was created for (mainly) two purposes: 1) Reconaissance and exploration; 2) Hunting for shuttles of a smugglers; 3) Animal control. (or, to be exact, submarine animal control, which is cooler). To be successful in this, the HELLDIVER has a set of various hi-tech equipment, such as: - A set of four coilguns with wide firing cones; - A cool, stylish red hull, which is also has some electric coils for dealing with small fauna and unlucky divers. - A set of tools and EVA suits, plus shuttle. With HELLDIVER you will be able to reach and leave (almost) any kind of a hell! Try it now and see it yourself!

26 downloads Details →
USS Sulaco MKII (Colonial Marines) outdated – Barotrauma Mod

USS Sulaco MKII (Colonial Marines) outdated

door 76561198853817380

USS Sulaco is a Conestoga-Class Fast Attack Submarine that features a combined Crew of USCN and USCM Personal. The Sulaco is armed with Nuclear homing Railgun Shells and Flak coilguns USS Marlow's Bigger, Meaner Brother. The USS Sulaco Has Everything A Marine Needs To Rain Hell On His Enemies. This Conestoga-Class Features: Reinforced Hull. 6 coilguns. 2 Railguns with Master Arm. 5 Discharge Coils. Automatic Emergency Lights and Backup Power. Automatic Battery Charging. Meltdown Protection. Power Regulators for Dynamic Load. "Silent Running" disables engine, shuts down reactor and enables blue lighting. Auto-sealing Bulkhead Doors. 2 Brigs. Security Room. 4 searchlights on Command Room Periscope. Bunkhouse and Storage. -The armory is stocked full of state of the art USCM weaponry and equipment to give the personal aboard the Sulaco the edge over renegade insurgents and the hostile wildlife of Europa -Includes state of the art USCN diving equipment and long range comms for savaging missions -Refurbished interior to give the Sailors and Marines aboard the Sulaco an added layer of comfort in the cold depths of Europa REQUIRED MODS: -Colonial Marines -EK Armory and Utilities -Malborasek with Sound (Vanilla Overhaul) -Dead Space Updated Version Includes more powerful Offensive weaponry, updated interior, and crew Quarters I did not design the sub, just added in the modded items

25 downloads Details →
Kirstwo (Infected) – Barotrauma Mod

Kirstwo (Infected)

door 76561198846687067

Not my original design, just added some alien walls and Thalamus things.

20 downloads Details →
Orca Alpha – Barotrauma Mod

Orca Alpha

door 76561198043439517

With a relatively high top speed and fantastic ascent and descent characteristics due to her 3 large ballast tanks, Orca class subs are agile vessels, let down only by their small compliment of weapons, unreliable engine and reactors with a greater than average hunger for fuel./////////// The new and improved Orca Alpha includes one more coilgun ready to use on the bottom hull section. More cabinets and fuel rods. Also, rooms and junction boxes are color-coordinated for easier identification. V1

35 downloads Details →
USS Trambolikos – Barotrauma Mod

USS Trambolikos

door 76561198140637712

hola

42 downloads Details →
Dugong Expanded – Barotrauma Mod

Dugong Expanded

door 76561198042956624

This is basically the vanilla Dugong with a lot of new Features: - Railgun (operated next to airlock) - Depth Charge loader - extended armory with various ammo types and enough equipment - SELF DESTRUCT (button located just outside the airlock, only useable with Captain ID-Card) - Clown Costume included It is very well suited for smaller crews that want to experience all the features a submarine could have (like the Railgun) without needing to have 10+ crew members and/or bots. Also very role-play friendly! Ingame Description: Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. The submarine is lacking in speed, so smart maneuvering is key. A railgun and some quality of life features have been added. A Self Destruct Button is located outside the airlock (only useable with Captain's ID-Card).

30 downloads Details →
Black Shark [Spec ops] – Barotrauma Mod

Black Shark [Spec ops]

door 76561198062599801

함명 : 블랙 샤크 함종 : 군사용 대형 전투함 전장 및 전고 : 85x21 - 무장 - 레일건 5문 코일건 17문 4연장 어뢰발사관 1문 방어용 방전코일 2문 시험운항 결과 함선 전투력 : ★★★★ 내구성 : ★★★★ 기동성 : ★★★

22 downloads Details →
KR Seawolf + KR Sea Pup – Barotrauma Mod

KR Seawolf + KR Sea Pup

door 76561198059265803

KR sea wolf Updated

31 downloads Details →
肥皂号 实用 高效 – Barotrauma Mod

肥皂号 实用 高效

door 76561198321360605

移动棺材 力大砖飞,第一次造。结构紧凑奥。 船内各种设备齐全。(驾驶室和武器室已合并) 人机还会蹲起嘲讽 如何拿来联机: 1.在库中右击游戏,管理→浏览本地文件,会打开Barotrauma文件夹 2.打开Barotrauma中的mods→打开肥皂号文件, 复制 肥皂号.sub 3.打开Barotrauma中的Submarines 粘贴 4.即可在联机界面选择 出现燃料不足,反应堆损坏等供电异常可使用电池供电 0.找块大石头停稳 1.开启电池时, 制氧机,电池充电座持续供电 2.可以打开电容器供电按钮给武器系统供电,保证持续输出 3.可以打开加工台,解构台供电按钮 ,保证能继续做出燃料棒等物品 4.可以打开紧急排水按钮,使潜艇在快速下沉且无燃料时紧急上浮,防止在没停稳时出现的燃料不足 在上浮且无法迅速做出燃料棒时,请弃船逃离! 发现问题请留言

24 downloads Details →
Fat Man – Barotrauma Mod

Fat Man

door 76561198074209737

A big boi that requires a large crew, and an experience with the insane. -Architect and Kayak

28 downloads Details →
HMS Mainland – Barotrauma Mod

HMS Mainland

door 76561198139408192

Well stocked, heavy combat ship for larger exploration crew. Features an independent exploration shuttle with one coilgun and enough electricity and oxygen. Shuttle recharges itself when docked.

23 downloads Details →
[UES] Amadeus – Barotrauma Mod

[UES] Amadeus

door 76561198062530323

The escape pod/shuttlecraft hybrid of the UCS Ardent command submarine, requires more manual operation than standard shuttlecraft, but due to its compact design it can safely fit within isolated compartments of larger submersible craft.

23 downloads Details →
Flat Nose – Barotrauma Mod

Flat Nose

door 76561198137758683

A large sub with speed and heavy firepower. Designed for longer expeditons , it comes with a stocked cargo and medbay. The high speed and firepower comes at the cost of low reliability, requiring a decent size crew to maintain.

12 downloads Details →

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