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Mods & plugins voor Barotrauma

82.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

[РОССИИ ОГВ]T80BVM TANK RUSSIA – Barotrauma Mod

[РОССИИ ОГВ]T80BVM TANK RUSSIA

door 76561199197343240

45 downloads Details →
Pulsar – Barotrauma Mod

Pulsar

door 76561198077663497

At 21m long and 11m tall, this little steel can packs the biggest punch for its size. be mindfull of its reactor however, as overheating it might cause an immediate faillure of the cooling system and lightning fast meltdown. Unfortunately, it comes very poorly equiped so crews might have to spend some pocket money to buy missing equipement. Features : 1 large hardpoint at the bow, under the command room 2 small hardpoints, 1 behind the airlock, the other under the ballast. Controlled by the same periscope, use the button next to their loaders to swap between the 2 turrets. An powerfull automatic discharge coil at the stern, under the propeller housing Efficient bilge and draining system Overclocked reactor giving enough power to sustain 2 entire Pulsars alone! Great outside visibility thanks to multiple floodlights an outside roofrack for extra railgun shell and small item storage Design flaws : Power hungry engines and pumps Ballast is very small for humans, it can be difficult to repair from the inside The reactor is VERY unstable, do NOT let it overheat! Airlock can close if flooded, forcing crew to take a long way around to access the diving suit lockers Sinks easier than a barsuk only 1 of the small turrets can be operated at a time

30 downloads Details →
Snakehead – Barotrauma Mod

Snakehead

door 76561199083654767

A large, well armed transport, so that nothing can stop its mission to deliver its cargo. With large berthing, a cafeteria, a dedicated security room, adequate cargo space, a fully equiped machine shop, and a deep magazine, this hauler is meant to endure and brave some of the toughest challenges that stand between it and its destination. Smaller than the Berilia, it is slightly faster and more fuel efficient thanks to its active seawater pump and pumpjet propulsion. There are two engines, a cruise engine that has good efficiency and provides the majority of the thrust, and the maneuvering engine, which produces less thrust and is less efficient overall. The captain can choose to turn either of these off, for if they want to do fine maneuvers, if they want to save fuel, or turn on both if they need a burst of speed. The seawater coolant pump does require maintenance. The corrosive nature and high pressure of the Europan oceans means that if the pump is not properly maintained, it may sprout leaks. The pump room has also served as a convenient place for many crews to hide their moonshining operations. For the armament, it has hardpoints scattered around with discharge coils and a depth charge launcher for a decently comprehensive protection arc. It has some notable blindspots that captains should keep in mind. The two guns on the backside of the sail can be either twin linked or independently fired, with its current mode being indicated by a green indicator light. If "Twin Linked' is lit green, then the guns are linked to one periscope, and if the second periscope is lit green, then the guns are no longer linked. This enables a smaller crew compliment with only minimal losses to firepower. It can carry 72 crates with another 5 crates for the storage of foodstuffs and miscalaneous materials, with ample stowage for the crew's personal belongings next to their bunks. The captain has their own private quarters, as do the security officers. It can cary its cargo and crew at a maximum speed of 16 kph on both engines, with a maximum rate of descent of 12 kph. It is said the reason why Herskal was so tardy in completing this design for the Techpirate Dockyard's Tier Three transport competition was because he was too drunk to remember the fact it was due, instead finishing it all in a flurry of a couple sleepless nights.

35 downloads Details →

Abyss Watcher BFT Torpedo

door 76561198872153096

Sleeker and faster ALL CREDIT TO Kerbarian

37 downloads Details →
Automated Airlock MKII – Barotrauma Mod

Automated Airlock MKII

door 76561198044917361

An airlock that will cylce to match water level on other side. It has features to prevent geting stuck including a timed delay and broken door detecion. Has optional indicator lights and the ability to change light colors based on if It's drained or filling.

40 downloads Details →

Remora-X2

door 76561198138654202

Assualt shuttle for Raptors.

24 downloads Details →
Tycho – Barotrauma Mod

Tycho

door 76561198317112192

Inspired from Iron Lung and a desire to suffer, the Tycho is a small Tier-1 Scout submarine fit for 1-3 crewmen. Be warned however, this old vessel is small and dated. It is by no means meant to get you far in life and it will surely end up as your metal coffin within the depths. It does not feature an active sonar nor status monitor. Stay glued to your navigation terminal and mind your motion sensor, the last thing you would want is to crash into the ice. In-game description: "A much older generation vessel, held by the limits of its time. No active sonar, no status monitor, and one gun. A motion sensor and your wit is all that keeps you at bay from the monsters of the deep. You will be lucky if you traverse the caverns in one piece."

46 downloads Details →
M.F.S.E. – Barotrauma Mod

M.F.S.E.

door 76561199072788290

11 submarines added -Anal hooligan: Do you remember when you were a small child, went with your parents to some small restaurant and there you saw a huge, fat man smoking a HUGE, crumpled cigar? No? I don't remember either, but if that cigar was a submarine, it would only be an anal Brawl. -Project No. 2: A frozen island of separatist madness, invented contrary to common sense and the Geneva Convention. - Nuclear Genocide: For the first time, this submarine was created by the separatists in order to destroy the outposts of the coalition, but these morons did not take into account that these outposts are mostly not built at the bottom. After such a stupid waste of money, the project was abandoned because it was useless, but the separatists did not see it as a joke, what an independent group of enthusiasts saw. They immediately realized that the submarine could be used for surprise attacks from above, as well as for hunting large monsters. - Raptorzz Pizzeria: Did you know that for a while there was a party in Europe... uh... - the communists? They have long since sunk into oblivion and promoted a forgotten earthly ideology. So, they disliked other people and decided to rebuild their colony. However, at the final stage of construction, the party's leaders and other representatives died in the shipwreck of the Murmansk-34 submarine. The party broke up and all projects, including the colony, were abandoned. At one point, several businessmen from EARTH (yes, it was a long time ago) did not want to spend much on the project because of the high chance of burning out and decided to use the unfinished colony. They opened the uh... A pizzeria? But because of , it closed. The next time, the children of the red nose found the pier and turned it into a submarine. -R-1100: The R-1100 looks more like a station than a regular submarine. It is able to transfer an outpost in a disassembled form and its residents with belongings, and there will be enough space for another such outpost. It was designed and created on the SPOT. Carefully, the wiring may ignite. -Bread: is a submarine created for civilian use for the sake of faster settlement of people at the stations. It is equipped with 2 magnets, 1 coil and a small place for transportation. -ML-69: Cherry submarine neon lights on tinted windows... but seriously, a neon submarine with nitro boosters and machine guns. -K-470: Oh fucking god... This is madness, a megastructure from the world of submarines. It causes incredible lags in 80% of cases. It is more of a work of art than a playable submarine. -DO-35: A sophisticated combat submarine equipped with advanced technology and divided into 2 parts. -TrS-12: An experimental submarine recovered from the wreckage of other submarines providing an unusual gameplay.

40 downloads Details →
[ES-8]«Краб» – Barotrauma Mod

[ES-8]«Краб»

door 76561198363464287

«Краб» Ремонтно эвакуационное судно - repair and evacuation ship 3 орудия - 3 cannon Большая плавучесть - Greater buoyancy Большой объем балласта - Large volume of ballast. Может поднимать затопленный хемуль - Can lift a submerged hemulen

36 downloads Details →
Rex Abyssus – Barotrauma Mod

Rex Abyssus

door 76561198218022861

An enormous attack submarine built by unknown manufacturers. Its discovery was made on a scouting mission as the crew witnessed its gigantic wreck myteriously resurface from the abyss below. Back in working order and escorted back to a shipyard it was later reverse-engineered and rebuilt, it offers great protection and even greater firepower at a less than affordable cost due to its electrical modifications necessary to keep the submarine running at full power. Now featuring additional coilgun mounts at the rear and bottom, followed by an external surveillance system accessible trough a periscope in the command room outfitted with a multicamera circuit.

43 downloads Details →
Felix-08 – Barotrauma Mod

Felix-08

door 76561198091058427

DF-v8 "Felix-08" проектировался для сопровождения и защиты важных грузов. Для своих целей он имеет достойную подвижность и плотность огня, но за это ему приходится расплачиваться невыдающейся надёжностью. The DF-v8 "Felix-08" was designed to escort and protect important cargo. It has decent mobility and fire density for its purpose, but at the price of not outstanding reliability.

38 downloads Details →

Humpback 2.0

door 76561199213051204

Тест подлодки 2

51 downloads Details →
Pullstar – Barotrauma Mod

Pullstar

door 76561198329904642

The Pullstar devoloped by Drillbit.MC is one of the best standard transport subs in the MSA. The Pullstar is mainly used to transport recources mined up by employees of Drillbit or other companies within TMSA. The Pullstar comes with a fair price of 9500 marks and it's only real disadvantage is it's size only carrying 24 crates at one time. Stats: Standard: Tier 2 transport 9,500 marks 30*9 m 24 crate capacity Standard crew size: 5-7 Standard crew experience: intermediate Speeds: Horizontal: 22 km/h Decent: 11 km/h Ascent: 18 km/h Weapons: 2 coilguns 1 railgun 1 hardpoint 1 depthcharge 1 coil Features: shutdown ballast drain toggle moonpool fuel indicator _______________________________________________________________ join our discord server for some fun https://discord.gg/H2hANd2wsG

32 downloads Details →
E.S.S Niggle – Barotrauma Mod

E.S.S Niggle

door 76561198122470863

An iteration of the ship by famous Captain and shipwright Richard P. Boylover. Dissatisfied with run of the mill subs who offered poor weapon coverage and terrible self-sufficiency opted to create a sub himself. It would plunge deep into the nubile uncharted depths of Europa exploring every inch of is dark virgin holes. Soon sailors all over Europa began to ask shipyards for the “Boylover Special” the most diehards of the groups proclaiming themselves to be “Boylovers”. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This was a ship made by me after a few different designs, some fun and some failures. It contains mild jokes but all in all I think that its actually a pretty good ship. It has some what are now called Legacy items in it as I have been upgrading it over and over as updates come in so if you have an issue with the Suit rack just remove it yourself. Word of warning, there are no ID locked doors in this ship as I always found them to be a detriment rather than a boon and if you can't stand the clown walking into the Cabin and dumping a .45 into your back then maybe you're the one with the problem. Pairs well with EKs stuff and all the assorted joke and serious mods.

30 downloads Details →
逆戟鲸2-改pro – Barotrauma Mod

逆戟鲸2-改pro

door 76561198442226320

在我另一个逆戟鲸2-改的基础上改了电路,加了一些潜水服,弹药架和研究台,改成了3级船,上方添加一个轨道炮应付巨兽,下方改成高射炮能应付大多情况,因为使用了电池供电所以即使反应堆停了也能正常使用一段时间,驾驶室控制鱼雷投放,炮位添加一个控制台可以查看外面的情况也能直接控制开船

42 downloads Details →
Laughing Bike Horn – Barotrauma Mod

Laughing Bike Horn

door 76561199198694604

Replaces the bike horn sound with INSUFFERABLE laughter; the ultimate trolling device. annoy everyone in the server with it and keep honking until the screams of hell greet you.

50 downloads Details →
Orca3 – Barotrauma Mod

Orca3

door 76561198009969547

Top of the line from the Orca series, this submarine boasts upgraded bilge-ballast setup which allows it to ascend and descend with only a moment's notice. Heavily armed and equipped with advanced electronics Orca3 is ready to conquer the depths of Europa. Intended as campaign alternative to vanilla tier 3 subs. Balanced towards smaller or inexperienced crews. - 5 players will be comfortable, more than that will be easy - 4 is the balance point - 3 should still be possible but challanging without bots Redesigned with AI Bots pathing in mind (changes info in patch notes) They will fix all systems and leaks in the ship and wont get stuck. Perfectly viable ship for singleplayer or 2 players with a few bots. Design roughly based on Orca2s room layout with many quality-of-life changes. - 4 guns with good coverage, discharge coil covering top blind spot and depth charge at the back - top speeds of 25km/h horizontal (unupgraded), 18km/h descent, 19km/h ascend - status monitor linked to nav terminal situated in reactor room allowing full ship controll - togglable battery array for silent runnig and extra power - generous amount of ammunition shelves, railgun racks storage lockers, an artifact holder and a unit loading device for crates - full engineering and medbay with research table - all fabricators and deconstructors linked to storage - a plethora of handy numerical value displays The distances between important ship systems is minimised for quick access. Battery array has to be utilised for bringing out full ships potential. Its outfitted only with basic supplies and costs 27000 as a balanced campaign sub. A version fully outfitted and cheap enough to start campaign with available here: https://steamcommunity.com/sharedfiles/filedetails/?id=2903356937 There is an Orca3.5 version of this ship outfitted with a drone: https://steamcommunity.com/sharedfiles/filedetails/?id=2896342067 Cheers!

42 downloads Details →
SPS-01  Submersible – Barotrauma Mod

SPS-01 Submersible

door 76561198828259683

Single Player Submersible is a small craft meant for offline single player campaign.

27 downloads Details →
Site 17-C – Barotrauma Mod

Site 17-C

door 76561198384598232

Site 17-C is an SCP foundation controlled site located in the depths of Europa. It houses many helpful and dangerous anomalies not known to the public. neurotrauma is not required to get 173 sub to the mod "The Sculpture" in this modpack: https://steamcommunity.com/workshop/filedetails/?id=2280833375

20 downloads Details →
U-2137 Papiezowa IV – Barotrauma Mod

U-2137 Papiezowa IV

door 76561198955090262

41 downloads Details →
Kursk jr – Barotrauma Mod

Kursk jr

door 76561198001152228

A sub I made for me 'n' friends! -EK mods required -Neurotrama ( The sub is already loaded with stuff for Neurotrama, wich can be switched out if needed) Comes with 2 escapepods (with chainguns) (The chainguns have poor visibility when attached to the main sub) 1 Drone with 2 cargoholders 1 OP heavyRailgun (Start with very limited empty shells) 1 Normal Railgun 3 coilguns (huge blindspots) 3 Hardpoint (This will help with the blindspots mid-late game) 1 Moonpool (Kinda 2 pools, you can leave and enter through the heavyrailgun door) Backup batteries 4 Mining guns controlled from the ''mining hub'' Bunk Mode! This is more a gimmick. Unfortantly this makes some places have double hulls, wich is quite OP. This will mainly be the ballast tanks, and the medic room. There's a hangar that can be lowered. It contains some cargo shelfs and some 02 bottles. The idea behind it is to make it simpler to leave and enter the sub, and store stuff efficently when looting, say, a wreck or so. The hangar door also have the possibility to 'dock'. Might be a neat idea to use on a wreck? The HeavyRailgun also has to be lowered to be used. The drone and both pods has a door protecting them, and need to be opened for them to leave the sub. There is also airlocks to reach them, but then again, the doors need to be manually opened from either the command room, or through the airlocks. (Be warned! The doors to the pod, drone, hangar and railgun use pumps and engine to move, and might be effected by the movement of the main sub! This might require you to slow down, or move in the opposite direction to put them back in place. For us, me and my friends, sometimes pressing the buttons multipe times have resolved the issue) Kursk jr has barely been tested. We've done some sandbox testing, and just touched some campaign missions. It's probably still some thing that needs to be adressed. This is my very first (working) sub, so the wiring is a mess, and there is some cheesy solutions that's been done to it. Shame hour! I've stolen the drone and the way the doors work from other sub creator. If this sub for any reason gets some attantion I will gladly spend some time finding the gamertags from the original creators. Mainly: Goliath. The most sexy sub I've seen, stole some hatch, ducts, and door designs. Hammerhead. Beautiful. I took the drone, and hangar. Changed it up for my own taste, did some small adjustments. I've almost no clue how wiring works, and all credit for making it work goes to the creator('s) of this sub.

27 downloads Details →
[ship]limited intellect AUTO sail 有限智能自动导航 – Barotrauma Mod

[ship]limited intellect AUTO sail 有限智能自动导航

door 76561198401426382

Use automatic control and automatically avoid obstacles and advance to the right It can automatically pass through empty waypoints without monster obstacles It is still necessary to manually connect the site, because the door system cannot distinguish whether it is a pair of interfaces or solid ice rock 使用门系统制作的 自动躲避障碍并向右前进 在没有怪物阻碍的情况下可以自动通过空的航路点 仍然需要手动对接站点 因为门系统无法区分那是个对接口还是坚冰岩 https://tieba.baidu.com/p/7933186746 https://www.bilibili.com/video/BV1va411S7Uz/

33 downloads Details →
Disco lamp | Диско лампа – Barotrauma Mod

Disco lamp | Диско лампа

door 76561198355473474

29 downloads Details →
Схема перископического переключения – Barotrauma Mod

Схема перископического переключения

door 76561198162033165

Логическая цепь, переключающая изображение в перископе. Может поддерживать до 5 источников.

37 downloads Details →

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