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Garry's Mod Mods & Plugins

1.974.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 1.974.000+ Garry's Mod-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

CrSk Autos - UAZ Patriot '14 Pack – Garry's Mod Mod

CrSk Autos - UAZ Patriot '14 Pack

door 76561198017348899

Popular russian SUV. Available in 3 versions: Regular/Police/Investigation Committee - Full VCMod support by DangerKiddy - Medium-High quality interior & exterior (revamped model and retextured by me completely) - Working speedometer and tachometer - Working fuel meter (need VCMod) - Illuminated dashboard and interior elements (turn on running lights using VCMod) - 20 bodygroups are available - Optimized model for multiplayer ↓ Missing textures? Subscribe to my texture pack. Still no textures? Restart gmod ↓ ↓ Be sure to join my steam group for latest news and announcements ↓ Skin template available https://drive.google.com/open?id=1K_WnZ3a8cLaxahD0eHIBLXMXYMbSQQfo name it skin2.vmt, skin3.vmt, etc Materials path: models\crskautos\uaz\patriot_2014 Known issues: - None yet Additional information Map from screenshots I didn't create original model, textures (except some) or sounds Fixing model, rigging, animating, porting, texture editing - me Sounds by LW Porting cars to GMod is a hobby for me. Thus, what and when I'm porting depends on my desire. You can request/suggest, but don't expect that I will obligatory port what you want.

33,426 downloads Details →
[WAC] LittleBird AH-6 Buffed – Garry's Mod Mod

[WAC] LittleBird AH-6 Buffed

door 76561198192375265

ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires Gredwich's base Requires Requires WAC Aircraft Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.

29,998 downloads Details →
G64 – Garry's Mod Mod

G64

door 76561198131208517

Welcome to G64! This is an addon that uses libsm64 to bring a certain playable red-hatted plumber into Garry's Mod. Please note that you will have to install the G64 binary module / libsm64, be on the 64-bit branch of Gmod, and that this will only work on Windows at the moment. Follow the instructions here after downloading the addon: https://github.com/ckosmic/g64#installation Features - A 1:1 representation of the character's moveset - Wing / metal / vanish cap - Coins / 1-ups - Multiplayer support - Gamepad support - Surface property changer - Music player - Player color changer - Vehicle support - Item holding - Emote menu FAQ Q: I'm getting errors in the console / the mod's not working, should I comment "its not working" without an error message or anything to help identify what the problem is? A: No, please check that your libsm64-g64 package is up to date. To do this, look in your console for something like "Loaded G64 binary module! (Package version x.x.x)". The version number should match the version here: https://github.com/ckosmic/g64/releases/latest. Alternatively, you can just check the console to see if it says your libsm64-g64 package is outdated. If it IS in fact outdated, please turn on auto-updates in the G64 settings and leave/rejoin the map or install the latest version manually. If you are still getting errors, even after updating AND VERIFYING WITH THE STEPS ABOVE that you are on the right version, then you can report the bug and include the error. Q: Where do I get the ROM? A: It's illegal to distribute game files so it's up to you to obtain it. Known Issues https://github.com/ckosmic/g64/issues

46,714 downloads Details →
[DrGBase] Trevor Henderson: Morning Walk SNPCs – Garry's Mod Mod

[DrGBase] Trevor Henderson: Morning Walk SNPCs

door 76561198193781935

This SNPC requires DrGBase and Monster Template for work WARNING: This addon is not in "Trevor Henderson" category, its in "OPERAINCEPTION Creatures" because this creature is part of that custom pack Addon Requested by: OPERAINCEPTION Information about the character After another time without my presence, a new SNPC has come out, and well I want to tell you that I was busy with the school and also with the new template of my monsters, Monster Base to make it easier to make new monsters and if I can I will do some tutorial on how to use it to make your own monsters Features Morning Walk: The Shape: -162,000 HP -Hostile -Support Variant Skills: -Can heal to the other variants -Can Fly (when it's going to shoot energy balls) Melee Attacks: -Limb attack -Headbutt Range Attacks: -Multiple Energy balls (Blue) Other Stuff: -This one mastered the ability of ranged attacks Execution: -Creates massive energy ball and vaporizes the player The Height: -173,000 HP -Hostile -Assault Variant Skills: -Earthquake -Explosive Stomp Melee Attacks: -Scratch -Uppercut -Kick -Stomp Other Stuff: -This one mastered the ability of melee attacks. -This is the fastest variant compared to the others Executions: -Punches player to the ground , squashing them The Limb: -149,000 HP -Hostile -Destruction Variant Skills: -Shoves props out of the way -Props will explode after a while of being thrown -The faster that hits something will get faster and stronger Melee Attacks: -Punch -Uppercut -Smash Range Attacks: -Picks up props and throws them -Explosive Smash (shockwave) -Prop Explosion Other Stuff: -This one mastered on destruction. Executions: -Punches player face (when there are props near him) Possession Keys ATTACK 1: Melee Attack ATTACK 2: Jumpscare RELOAD: Shoot Fireballs JUMP: YES! JUMP Note: For a better BATTLE with npcs please set the SightDistance of DrGBase to 50000 Unused features (for now) The Shape: -Green energy ball (Charged Projectile: Morning Walk needs charge this energy ball for make more damage) (the cause why its here is because i need modify some parts of monster template range attacks, so maybe it will be added on a update) The Limb: -Creates minions out of props and can transform props into different props then what they were (its really weird and makes the game crashes sometimes) -Turns player into random prop (its really weird too) Credits -Joelías_N1: base code, animations and models -OPERAINCEPTION: for financing this mod -DragoTeryx and Roach: for DrGBase amazing NPC base :) -Rus Rakieta: for particle effects :D Games: Multiverse Ultra Chaos (Current game that im working) Special thanks: -OPERAINCEPTION: for support my projects and give me amazing ideas for my NPCs :D -JustJoeKing: for support my projects -Sheepy: for support my projects -gru and the cru: for follow my projects -Junder: for give me amazing ideas for my NPCs :D -You: for follow my work :D

53,039 downloads Details →
[TFA] [AT] HK416D – Garry's Mod Mod

[TFA] [AT] HK416D

door 76561197983204692

Requires TFA Base & Devil's TFA Base Located in TFA Escape From Tarkov under HK416D The Heckler & Koch HK416 is a gas-operated assault rifle chambered for the 5.56x45mm NATO cartridge. It is designed and manufactured by the German company Heckler & Koch. Although the design is based on the AR-15 class of firearm (specifically the Colt M4 carbine family issued to the U.S. military), it uses a proprietary short-stroke, gas piston system from Heckler & Koch's earlier G36 family of rifles. Features - Attachments from Devil's Base / Escape From Tarkov - Ammo Conversions - Firing sounds from INS:S Credits Қatka - Creating the original Mod for Insurgency 2014 Battlestate Games - Reload Sounds NWI - Shooting Sounds trapez - Compiling for me (dunno why but studiomdl constantly gives me EXCEPTION_ACCESS_VIOLATION) Me - Lua, QC, e.t.c Join my Discord (or not): https://discord.gg/TxC83fZPJh dont ask for the playermodel hands, they're private

16,654 downloads Details →
Arkham Origins Enigma NPC/playermodel – Garry's Mod Mod

Arkham Origins Enigma NPC/playermodel

door 76561198117485945

Arkham Origins Enigma (Aka Riddler) Npc/playermodel For the first time, Riddler is here on the workshop Features: -Playermodel -Npc -will add Viewhands ________________ If you like this or any of my others, keep those positive rating rolling so i can make more! Feel free to follow me to stay updated with my models And if you happen to like this, feel free to check out my others! Injustice Model Pack: http://steamcommunity.com/workshop/filedetails/?id=304616957 Arkham Model Pack: http://steamcommunity.com/workshop/filedetails/?id=389593197 To do list -fix any bugs -make more models -add props Credits Rocksteady and WB for the character, model and the likeness' I port all my models directly from Injustice and do all rigging, texture scrubbing, reskinning, lua coding, uploading to workshop and all that jazz My Line Up: - Firefly - Zsasz - Catwoman - Riddler - Two face - Ras - Anarky - Leave suggestions of arkham characters

50,807 downloads Details →
Imperial ShadowGuard – Garry's Mod Mod

Imperial ShadowGuard

door 76561198065092442

This playermodel is from Star Wars and is an Imperial ShadowGuard, feel free to use this model on your server. This model was made for Grealms and will be used on our server. Thanks to the "The Guy", for texturing it! i'm currently learning to make playermodels right now , i can only do ragdolls to playermodels atm but soon i will be able to do ported ones aswell! “Copyright 2016 This item is not authorized for posting on Steam, except under the Steam account named 🆅🅰🅻🆅🅴NightShadowR ”

29,893 downloads Details →
Duckie - Playermodel – Garry's Mod Mod

Duckie - Playermodel

door 76561198178275213

The NEW revamped duckie model. - Fixed joints - Better textures - More customization - Added viewmodel Quack and such skin for: https://steamcommunity.com/profiles/76561198437025687/ tags: duck duckie duckie playermodel duck playermodel

76,393 downloads Details →
Star Wars Capital Ships : Props Pack – Garry's Mod Mod

Star Wars Capital Ships : Props Pack

door 76561198160329909

If you have any problems with the props let me know in the comment section , if I see that the request for the size of the ships is strongly ask I will make an update to change their sizes for a large size, meanwhile you can use the Resizer for now. Resizer Props List : ● Allegiance-class battlecruiser ● Bothan Assault Cruiser ● Bulwark Mk2 Battleship ● Geonosian dreadnaught ● Providence-class dreadnought "Invisible Hand" ● Imperial II-class Star Destroyer ● Executor-class Star Dreadnought "Knight Hammer" ● Super Star Destroyer Legacy ● MC-80b Star Cruiser ● MC-90 Star Cruiser ● Mon Calamari Heavy Carrier ● Nebula-class Star Destroyer ● Praetor-class battlecruiser ● Secutor-class Star Destroyer ● Sovereign-class Super Star Destroyer ● Strident-class Star Defender ● Viscount-class Star Defender To be Added : ● Next pack There is no interiors for these ships, i plan to make an update for add interiors, If you don't see these ships in a certain angle its because they are too large Use this addon if you want to drive these ships : http://steamcommunity.com/sharedfiles/filedetails/?id=671171750 Credits : Star Wars: Interregnum, Star Wars - Alliance, SoGE, Ascendancy (models,textures,etc) thd Akiran

29,034 downloads Details →
YEET Weapon – Garry's Mod Mod

YEET Weapon

door 76561198034487277

A little addon i made in a few minutes just for sh!ts and giggles. Includes a SWEP that lets you throw the word "YEET" at things. It's located in the "Others" category. Also includes a script that plays a "YEET" sound whenever you throw something with the Gravity Gun. You can change this with "gravgun_yeet_enable 0/1". By the way, i just discovered that VenturianTale based one of their videos entirely on this addon. Well... i can't complain.

48,092 downloads Details →
[tsp] WWII Weapons – Garry's Mod Mod

[tsp] WWII Weapons

door 76561198013190538

This is a project consisting of several WWII-era weapons for all you history nerds and milsurp connoisseur creeps. - Arisaka Type 38 - Arisaka Type 97 - AVT-40 - Beretta MAB 38 - Bren Machine Gun - Browning BAR Short Barrel - Browning M1919 - Colt M1903 Pocket Hammerless - Delisle Carbine - DP 27 - Enfield no. 2 Mk I - FEG-37M - Lee-Enfield - Lee-Enfield (scoped) - Lewis Gun - M1 Garand - M1 Garand grenade launcher - M1 Carbine - M1A1 Carbine Para - M2 Carbine - Mauser K98k - Mauser K98k w/ Aimpoint - Mauser M712 'Schnellfeuer' - MG 38 - MG 42 - Mosin Nagant 91/30 - Mosin Nagant 91/30 PU - FG 42 - Gewehr 43 - Gewehr 43 grenade launcher - MP40 - Ruby Pistol - S&W Model 10 'victory' - Springfield 1903A4 - Springfield 1903A4 (no scope) - STG 44 - SVT-40 - SVT-40 scoped - Tokarev TT-33 - Type 14 Nambu - Walther P38 - Walther PPK - Webley Mk. VI - Welrod (semi auto) Preview videos and hi-res screenshots are needed, if you have high resolution videos/stills of this addon in action, link it in the comments below and I will feature it, thanks! Requests: https://steamcommunity.com/workshop/filedetails/discussion/319899597/1607148447824513475/ Other releases: http://steamcommunity.com/sharedfiles/filedetails/?id=1232751938 FAQ: http://steamcommunity.com/sharedfiles/filedetails/?id=493558238 Please read the FAQ before posting comments. Discussion thread: http://steamcommunity.com/workshop/filedetails/discussion/319899597/1621726179582380828/ I take no credit for the original base, the original models/animations, and the original textures. All credit for the models/animations rests solely with the extremely talented community on gamebanana. Enjoy!

35,665 downloads Details →
NPC Navmesh Navigation – Garry's Mod Mod

NPC Navmesh Navigation

door 76561198063059019

This mod allows NPCs to use the navigation mesh as an alternative to AI nodes. This means you can play on pretty much any map with NPCs. All you need to do is ensure the map has a navmesh, If not you can use the nav_generate console command to generate one. How It Works The navigator will monitor all the NPCs in the game and detect if they want to move to somewhere. If the navigator detects that the NPC can't reach its destination, The navigator will then take control and try to guide the NPC to its destination using the navmesh. Features * Compatible with maps that have or don't have AI nodes. * Customizable settings in the spawnmenu. * You can disable the entire mod in one click of a button using the spawnmenu. * NPCs can actually use dropdowns on the navmesh, Which can lead to some more advanced movement which they could not do easily with AI Nodes. * A debug tool, ( Found in your tools section of the spawn menu ) This lets you preview the path an NPC is following VIA the navmesh. Additional Information * For better mod performance, Its a good idea to edit the navmesh with nav_edit 1 console command. ( Not required but encouraged ) This tool could help with that.... https://steamcommunity.com/sharedfiles/filedetails/?id=527885257 * You may notice that some NPCs may be opressive when using the navmesh. This is because without AI nodes, NPCs have slightly reduced AI behaviour. I have done my best to override this and keep them close to their original AI behaviour as possible. * The Navigator pathfinder prefers smaller navmesh nodes since NPCs have a better time with smaller nodes. * If NPCs get stuck near tight spaces, You may need to tweak the navmesh slightly with nav_edit, But normaly things should be fine. * No, This does not support VJ Base NPCs for now... Because they use a different way of marking the destination. Please note, i am no longer working on this mod. If anyone would like to take over, feel free and go ahead. but i recommend doing a code rewrite just to keep it clean. Credits Zenlenafelex and -Brainless- If anyone wants to make an expansion on this they can, I am a bit busy trying to step away from gmod now, So i can't work on this as much. You may and can reupload this mod to the workshop, Providing you credit ( -Brainless- )

47,322 downloads Details →
SW Alien Cutbug – Garry's Mod Mod

SW Alien Cutbug

door 76561198010984952

A self made alien npc that act like an fast headcrab. Please read the description for all informations about the addon! Click for the terms of use. Special thanks to: - Grocel Requirements: - You need to have the SW Base Addon installed! Info: - Spawns in 2 sizes! - The small alien have 25 Health and the big alien 50 Health. Console command: - sv_sligwolf_reload_addon aliencutbug Comments and feedback: In order to centilize our addon maintenance efforts, the comments has been disabled in all addons. Please go to the SW Addons Group to comment and give feedback on our addons. Mind the rules, though! Any problems? Please read those: ► FAQ & Common Issues ► Troubleshooting Still got problems? Post here: ► Bug Reports Please read the description for all informations about the addon! Click for the terms of use.

33,380 downloads Details →
LiteGibs (Reupload) [FIXED] – Garry's Mod Mod

LiteGibs (Reupload) [FIXED]

door 76561198222994904

I re-uploaded this as the old re-upload has been removed. the original addon is owned by TFA, if TFA wishes for this addon to be removed then they are free to contact me. Basic info on this addon: Contains gore for gmod, great for ragdoll slaughter and other game modes good fun with keep corpses on. there are settings in the options section for this addon which can be configured by you. Disclaimer I am not the original author of this addon, nor do I do any coding for it, I simply re-uploaded an old version, if you wish to update it or try to re-upload the addon, you are more than welcome to do so. I will not and cannot provide much support or assistance with bugs for this addon and any TFA addons that are re-uploaded by me Spamming on my profile or profiles of others I know will not yield a response, this addon is old and outdated, the original litegibs is almost a decade old now, do not expect it to work perfectly or at all in some cases Failure to read any of the above is your own fault, if I wish to try and fix/change/debug this archaic addon I will do so at my own discretion EDIT: found an old file on my laptop with a 2022 variant of the update and have gone ahead and fixed this version. thanks for waiting patiently

33,593 downloads Details →
Real World Textures – Garry's Mod Mod

Real World Textures

door 76561197983033667

More information can be found here. http://www.tophattwaffle.com/downloads/real-world-textures/ This is uploaded so level designers don't have to pack a ton of content into their level file. This addon does nothing on it's own.

45,740 downloads Details →
High Energy Pellet Gun – Garry's Mod Mod

High Energy Pellet Gun

door 76561198065894505

Donate to support me and for more stuff It's remake,so it means that properties of this gun can be different from toybox version. Original name from ToyBox:Aperture Science High Energy Pellet Gun V2 Remake of the old gun from ToyBox. An energy ball that kills Test Subjects(Everyone) in a single hit. Not requires Portal anymore,because this addon has a different worldmodels/viewmodels(Portal Gun & AR2). Until Portal content mounted,viewmodel is Portal Gun,if not, viewmodel is AR2. Credits to Scott for original ToyBox Gun.

48,300 downloads Details →
White Forest Bunker – Garry's Mod Mod

White Forest Bunker

door 76561198040111032

This sandbox map is a combination of all the interior plans, plus the strider buster (magnusson device) training grounds, for the White Forest bunker as seen at the end of Half-Life 2: Episode Two. All campaign related content has been removed from all of the maps so that it is possible to move around freely as it is a sandbox map - but most of the dynamic world objects like the lift used to get down to the missile silo, blast doors, the elevator to the launch control room etc. has been preserved for the player to interact with and use themselves. All these objects can be locked/unlocked should something like a given area of the map wanted to be closed off. This is my first piece of content released that is related to Garry's Mod, therefore if anyone got any feedback, bugs to fix, ideas for future stuff etc. or maybe you just like the map; feel free to write a short comment below and I will take a look at it :) ► Combined all interior White Forest locations + strider buster training grounds. ► Useable silo doors, lifts and elevators. ► All usable features are lockable/unlockable. ► Removed all campaign content. ► Recreated world brushes. ► Recreated nodegraph (AI Nodes). ► Recreated lightmaps. ► LDR & HDR lighting. ► Color correction ► Soundscapes. ► Optimisation. ► Cubemaps. To lock/unlock an object, pick one you want to use from the list below, go into the console by pressing the ~ key, write 'sv_cheats 1' and press enter to activate server cheats - now something like a silo blast door can be locked by using the following command 'ent_fire silo_door_lock_01 trigger' and likewise unlocked 'ent_fire silo_door_unlock_01 trigger'. Note: you either need to play locally or be the server owner to active sever cheats and lock/unlock any objects. If you want to make any changes to the map, you are allowed to do so as you want as long as you credit me for the creation of the map (contact me on discord if you got any questions) if you should ever release anything with what is available, also there is no need to decompile the map as its whole source can be downloaded for free on my website. Download: http://soer4769.dk/?page=downloads !CONTENT HAS SINCE BEEN PACKED WITH THE MAP, THIS SECTION IS NOW OBSOLETE! The following games are required to be installed on your system and mounted from the main menu of garry's mod to play the map without any problems, also make sure to restart the game after mounting or it might not work correctly: - HALF-LIFE 2 - HALF-LIFE 2: EPISODE ONE - HALF-LIFE 2: EPISODE TWO Workshop content: Social Media:

31,232 downloads Details →
[ARC9] EFT SVD (From SPT) – Garry's Mod Mod

[ARC9] EFT SVD (From SPT)

door 76561198247233572

wood handguard and non collapsable stock version of SVD. taken from an SPT mod Adds cool variant and mods for a weapon from Escape from Tarkov - a hardcore realistic story-driven multiplayer online game that combines features of FPS / TPS, combat simulator and RPG genres with MMO elements. The only place you can buy tarkov from: https://www.escapefromtarkov.com/preorder-page The free giveaway is run by a scammer who is not related to the Game Developer. asking about new guns still gets you blocked :P :3

58,389 downloads Details →
Composite Bonemerge Tool – Garry's Mod Mod

Composite Bonemerge Tool

door 76561198078102212

The Composite Bonemerge Tool (CBT) is an advanced bonemerge tool that lets you modify bonemerged models with any vanilla or custom tool after bonemerging them with other model. The bonemerged models' data will be automatically available when you use your favorite tools, as if they truly were a single model. This includes the following data: body groups, skins, submaterials, flexes, eyes, bones and attachments. Additional cool features: - Models are added, removed or detached with menus in an intuitive way. - We can change the position, angle and scale of child models from within a PAC3-style editor. - Bonemerged models' color can be changed in the editor. - Players, NPCs and NextBots preserve the models that were attached to them when they die. - Everything is saved correctly in dupes and saves. - Flawless ghost preview. This tool fixes many of the bugs of the Easy Bonemerge Tool as well, for example: - Halos are drawn smoothly across parent models and their children (see the images above). - When you attach something to yourself, there aren't bugged shadows in first person view. - When you remove a child model from its parent, the child's shadow is removed instantly. INSTRUCTIONS - R-click: Select the model you want to add or remove models from. - L-click: Add something to the model on which you right-clicked. Clicking on the selected model allows for removing the models that you merged with it before. KEEP IN MIND THAT THE MENUS WILL ONLY APPEAR WHEN YOU HOLD YOUR C KEY. - Reload: Select yourself as the model you want to add or remove models from (click again to remove models from yourself). It's possible to make very complex models with infinite depth. For example, you can bonemerge a prop to another prop that you've already bonemerged before, and so on. Available convars - sv_compositeentities_enable: Enable/disable scripted models (those that are created with LUA scripts). See info for developers. - sv_compositeentities_childboneediting: By default, the feature that lets you transform bones of child models using bone tools is disabled. It can be enabled with this ConVar (set it to 1). Anyway, some bone tools have built-in features for child bone editing (Ragdoll Mover), so you could just use them directly. You should disable this if it causes problems with other addons. INFO FOR DEVELOPERS The CBT includes an internal system for bonemerging models automatically when they're spawned using small LUA scripts. The child models specified in these scripts will ALWAYS spawn, even in playermodel selectors. This way, we can make custom playermodels, NPCs, ragdolls, or whatever we want. Personally, I use this feature for creating very complex models that couldn't have been compiled with Studiomdl (too many vertices, more than 32 materials...). In order to use this system, you just need to call a special method called addModel in a hook called CompositeEntities_AddModels. This function is used to register a model and returns a registration ID. Then, you can add child models to that model by calling the function again. It has the following parameters: function CompositeEntities:addModel(modelChild, modelParent, att, localPos, localAng, scale, scale2) - modelChild: A path to the MDL file of the model you wanna register. If you want to attach this model to multiple parent models, you can either use the registration ID returned by the function in a previous call or just type the path of the MDL file again. - modelParent (OPTIONAL): A path to the MDL file of the model you wanna use as the parent of modelChild. It must have been registered in a previous call, otherwise the function will fail. You can use its registration ID too. This argument may be nil if you intend to use modelChild as a root model. - att (OPTIONAL): Name of the bone that you wanna use for parenting (it must exist within the parent model). If this argument is nil, bonemerge will be applied instead. If you use this argument, modelParent, localPos and localAng must be set. - localPos (OPTIONAL): Relative position (Vector) of the child model within its parent (doesn't work if att isn't set). - localAng (OPTIONAL): Relative angle (Angle) of the child model within its parent (doesn't work if att isn't set). - scale (OPTIONAL): Scale (number) of the child model (doesn't work if att isn't set). - scale2 (OPTIONAL): Scale (Vector) of the child model's root bone (doesn't work if att isn't set). NOTE: You can use the PAC3-style editor in-game for helping you determine localPos, localAng, scale and scale2. As an example, this's the script I used for my Velikan playermodel. This code was added to a file within the "lua/autorun" folder. hook.Add("CompositeEntities_AddModels", "CoD: MW Velikan", function(composite) local id_pm = composite:addModel("models/kuma96/codmw/characters/velikan/velikan_pm.mdl") composite:addModel("models/kuma96/codmw/characters/velikan/velikan_bodygroups.mdl", id_pm) end) Recommended Addons Use this along with Overhauled Bone Tool to do head swaps. Enable the "Scale child bones" checkbox for better results. Remember that sv_compositeentities_childboneediting must be set to 1.

53,585 downloads Details →
Nami NSFW [PM]
 – Garry's Mod Mod

Nami NSFW [PM]

door 76561198391274179

Nami from One Piece warning, this addon contains naked/hentai/lewd/sexy/nude/piracy/nsfw/18+/pornographic content.......... Discord: https://discord.gg/P8QagXGV9P

50,935 downloads Details →
WW2 Warships | Tirpitz battleship – Garry's Mod Mod

WW2 Warships | Tirpitz battleship

door 76561198024537385

Overview Rigged model of the Tirpitz battleship, with rotating turrets, barrels and torpedo launchers. It comes in 2 sizes: one in a 1:1 scale for compatibility with other props and ragdolls, and another one in a 1:4 scale that doesn't take up half of the map. For a higher quality 3D preview, please visit the original upload on Sketchfab Credits Original assets: Wargaming.net Porting, texturing and rigging: Me Rigging help and advise: Kirex Check out my Trello board if you want to know what ships i will be porting next! Join my Steam group if you want to make any suggestions! Notes -THIS IS A RAGDOLL. It's not drivable/sinkable/destructable. -Try not to shoot at the ship, it will crash your game. -You can find this model inside the Addons folder in the spawn menu. For those wondering why it's not possible to walk on or inside the ships As I have explained several times before, the collision model of these ships is as complex as possible without making the game shit itself. If I make a convex collision model around the ship so it feels "solid", you wouldn't be able to grab and rotate the turrets with the physgun because they would be inside the ship collision mesh. And if i ever attempted to create a concave collision mesh (that is, creating it entirely from scratch), then the compiler would tell me to fuck off due to how incredibly complex it would be. About the ship interiors, you should know that I don't make these models myself, they are just ports from a different game (World of Warships in this case). Also think about the complexity of the models: the Warspite battleship has like 160k polygons. Multiply that by 5 if you want a detailed interior, which obviously Gmod can't handle.

41,646 downloads Details →
gm_mountain_drift | Mountain Drift – Garry's Mod Mod

gm_mountain_drift | Mountain Drift

door 76561198859853678

gm_mountain_drift | Mountain Drift - Drift map which is located on the mountains All map resources is already included, dont care about that fellas.

42,330 downloads Details →
rp_medieval_v2 – Garry's Mod Mod

rp_medieval_v2

door 76561198063061458

A massive medieval map that can easily be used for RP! ------------------ ==Features== ------------------ YOU MUST HAVE THE 2 CONTENT PACKS FOR ALL TEXTURES AND MODELS! This map also has AI NODES! This map features a large capital city and 3 smaller towns. Each town has a keep and numerous buildings that can be used for RP. The capital features a large castle, walled city, and many buildings that can also be used in RP. There are also numerous points of interest around the map such as farms, windmill, watermill, ruined church, camps, swamps, mine, etc. If the map gets edited, proper attribution must be given and the CyberPlex logos must remain. Note about the water, I didn't include traditional water because it broke the map. I don't have plans to change this unless the water happens to start working. As for the invisible walls, this is a RP map, so you don't want people walking on top of the water as they go about their way. ---------------- ==Support== ---------------- This map has taken me a very long time and a tremendous amount of effort to complete. The more you donate will allow me to create more maps and custom content for the community! ------------------------ ==Requirements== ------------------------ There are NO game model/material requirements for this map! Everything you need as far as models and textures are already included in the map and the content packs! If you are having errors, make sure to download the content packs! ----------------- ==Purpose== ----------------- This map was created for CyberPlex Gaming's Medieval Roleplay server. It's a fantastic server with a dedicated community that everyone should at least try out! Website: http://cyberplexgaming.com/ Server IP: http://cpgmedieval.game.nfoservers.com:27015 ----------------- ==Location== ----------------- The map is named rp_medieval_v2 and is located in the "roleplay" category. ------------------- ==Feedback== ------------------- I would greatly love feedback in the comments below! You can provide what you think, future map ideas, different rooms to be added in future updates, etc. Remember to rate and subscribe as well! Thanks! Make sure to take some screenshots and make some videos on this map! I'd love to see them!

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[1.0] Savitar Playermodel & NPC – Garry's Mod Mod

[1.0] Savitar Playermodel & NPC

door 76561198078690986

You lose, Barry. If you're using him for DarkRP, you can change his model size with the job's model scale parameter. F. A. Q. Question: Is this the GTA V mod?? Answer: Look in the credits, it's the textures the mod uses and the ones they kinda of made (so I've been told). The mesh is not. Question: How do I make the NPC bigger? Answer: Right click him in the context menu and click "Biggify." Question: How do I change the NPC's skin to the red one? Answer: Right click him in the context menu and click "Skin>Skin 1." Question: What will come with the new texture? Answer: Proper lighting and a better portrayl. Question: Why is the lighting messed up? Answer: Because Garry's Mod is stupid. The model's lighting is fine in other programs (if you've seen WaterFall Film's short lighting video on this Savitar and CrimsonRenz's Savitar animation). Credits Rigging - CaptainPawn UV Mapping - ArsenicBeast Model & NPCs - Reverse Texture - I got them from the GTA mod, and the description reads "evilmaginakuma and OkaymanXXI for the design texture and special maps."

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