Ga naar inhoud

Mods en plug-ins voor Garry's Mod

1.974.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 1.974.000+ Garry's Mod-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

[LFS] UH60 Black Hawk – Garry's Mod Mod

[LFS] UH60 Black Hawk

door 76561198414710707

«Блэк Хок» (англ. Black Hawk , «Чёрный ястреб», назван по имени военного вождя индейцев; заводской индекс изготовителя — S-70, S — от Sikorsky, общевойсковой индекс — UH-60, UH — от Utility Helicopter) — американский многоцелевой вертолёт. Поступил на вооружение Армии США, заменив вертолёт Bell UH-1. Лётные испытания опытной модификации UH-60 были завершены в 1974 году, в 1976 году вертолёт выиграл конкурс на поставку в Армию США. До 1985 года Армия США закупила более 300 вертолётов UH-60. К середине 1990-х годов было построено более 2600 вертолётов. При установке дополнительных пилонов может оснащаться ПТУР AGM-114 Hellfire, дополнительными топливными баками для полётов большой дальности. Также в передней части грузового отсека может устанавливаться пулемёты М240, М134 и 30-мм пушка M230. Текущая модель, используемая в армии США — UH-60M. ------------ Black Hawk (Black Hawk , "Black Hawk", named for the military leader of the Indians; manufacturer's factory index - S-70, S - from Sikorsky, combined arms index - UH-60, UH - from Utility Helicopter) - American multi-purpose helicopter. He entered service with the US Army, replacing the Bell UH-1 helicopter. The flight tests of the experimental modification of the UH-60 were completed in 1974, in 1976 the helicopter won a competition for delivery to the US Army. Until 1985, the U.S. Army purchased more than 300 UH-60 helicopters. By the mid-1990s, more than 2,600 helicopters were built. When installing additional pylons, the AGM-114 Hellfire ATGM can be equipped with additional fuel tanks for long-range flights. Also in front of the cargo compartment can be installed machine guns M240, M134 and a 30-mm gun M230. The current model used in the U.S. Army is the UH-60M.

21,254 downloads Details →
[ARC9] Ready Or Not Weapons & Attachments – Garry's Mod Mod

[ARC9] Ready Or Not Weapons & Attachments

door 76561198126898608

A small selection of firearms and attachments from Ready or Not. Unfinished, abandoned project - uploaded from GitHub to prevent re-uploads on the workshop and easier use. Expect issues and missing stuff. GitHub Page Current Weapons - ARs: MK18, MK1 - SMGs/PDWs: MP7, SCP9, P90 - Handguns: Python, G19 Current Attachments: - Grips: Combat Grip, Angled Grip - Optics: EXPS3, M5B Optic, MicroT2, SRS Reflex, ATAKR, SpecterDR - Muzzle: SFMB Brake, SOCOM Suppressor - Tactical: Laser Pointer, M600V Flashlight - Compatible with EFT/Palindrone's COD attachments. Thanks to Nikout, Darsu, Fesiug, PalindroneV2 & rzen1th for help and support while creating it!

43,734 downloads Details →
ttt_fiskara_v3_beta – Garry's Mod Mod

ttt_fiskara_v3_beta

door 76561197989325431

Description

89,536 downloads Details →
Felix Argyle Playermodel/NPC – Garry's Mod Mod

Felix Argyle Playermodel/NPC

door 76561198090856916

Felix Argyle finally comes to Gmod! Features: - Playermodel. - NPC (Located in the Re:Zero tab) - First-person hands. - Fingerposing. - Original skeleton and weights. - Updated hitboxes so he's ready for competitive play. - Jigglebones. - Multiple Bodygroups. - Enhanced textures. - Faceposing with 46 flexs. - Eye Blink - Proportions. Bodygroups include: The arm ribbon, the arm sleeves, the "cape" on his backside, the choker, the ribbons on his back, and the shoes and socks on his feet. Known issues: - Using the Stand-Pose tool, the feet may sink into the floor a bit (No toe bones) - The materials use a shader that requires DirectX 9+, if the model looks odd, this may be the case. Model: Icemega5 Gmod port: Shi

47,248 downloads Details →
ttt_clocktown_v1 – Garry's Mod Mod

ttt_clocktown_v1

door 76561198026175948

This is a fixed version of trade_clocktown_b1 for Garry's Mod. After the Steampipe update, the textures and models packed with the original map no longer worked, resulting in missing content and errors. I repacked everything, fixed .vmt errors, added missing sounds, and rebuilt cubemaps. If the skybox or water is missing, install and mount TF2 on the server and client. trade_clocktown_b1 author: http://steamcommunity.com/profiles/76561197991757508/ The Steam Workshop doesn't allow .txt files in addons, so you can get the TTT gun placement file here. The file must be named ttt_clocktown_v1_ttt.txt and put in your server's maps folder (~/garrysmod/maps/).

87,420 downloads Details →
Classic Western Guitar SWEP – Garry's Mod Mod

Classic Western Guitar SWEP

door 76561197995075727

---------------------------------------------------------- I DO NOT WORK WITH GMOD ANYMORE ---------------------------------------------------------- This is a modified version of Playable Guitar SWEP. CREDITS GO TO: Annoying Rooster - original addon Spy - original lua Tayley - original view model Me - Lua update, extracted HQ songs Wild West. Great Californian Gold Rush. This is the second musical addon that i created exclusively for Role Play purpose, it features only solo accoustic/classic guitar covers of famous western 1830 -1880 tracks and OSTs from other movies and games. FEATURES: -Viewmodel -Worldmodel -High quality guitar covers of famous western tracks. -Only solo acoustic. No drums, no bass, no piano and no freakin metal -NO ♥♥♥♥ING LAZORS -NO DAMAGE -NO SHAKING like it is a freaking earthquake -One Swep, 13 songs SONG LIST: 1) The Good, The Bad and The Ugly Cover 2) For a Few Dollars More Cover 3) A Fistful of Dollars Cover 4) The Ecstasy of Gold Cover 5) The Shаdows - Apachе Cover 6) Daniele Duranti - Lo chiamavano Trinità Cover 7) Luca Stricagnoli - The Last of the Mohicans Cover 8) Cowboys and Aliens: Jake Lonergan Cover 9) Cowboys and Aliens: Return to the Cabin Cover 10) Blackbird Song Cover 11) Ben Howard - Oats In The Water Cover 12) Sc2: Terran theme #1 Cover 13) MEET THE ENGINEER Cover Controls: Primary Fire - Play classic western covers Secondary Fire - Play tracks from modern games and movies Reload - stop playing The swep is located at: Q - Weapons - Solo Guitars. Got questions? Shoot 'em.

33,168 downloads Details →
Helix Content – Garry's Mod Mod

Helix Content

door 76561197990111113

This addon provides content that is required when playing gamemodes that are using the Helix framework. If you're interested in developing with Helix, check it out on GitHub! https://github.com/nebulouscloud/helix

31,608 downloads Details →
Russian hat/Ushanka prop – Garry's Mod Mod

Russian hat/Ushanka prop

door 76561198092555814

Also known as an Ushanka, originally made by BlooCobalt on garrysmod.org, I take no credit except for uploading this model for your convenience, NOT MADE BY ME. THIS IS A PROP THIS IS A PROP THIS IS A PROP THIS IS A PROP

35,359 downloads Details →
[E2] PlyCore – Garry's Mod Mod

[E2] PlyCore

door 76561198009585032

For more information, go to the GitHub Page PlayerCore It's the PlyCore, an extension for the Expression 2 that add functions to manipulate players. All functions can be called on yourself or on other players if you have their prop protection rights. Workshop Installation The PlayerCore is available on the Steam Workshop! Go to the PlayerCore Workshop Page and press Subscribe. For can go to the Expression 2 Core Collection for more extensions. Manual Installation Clone this repository into your steamapps\common\GarrysMod\garrysmod\addons folder using this command if you are using git: git clone https://github.com/sirpapate/playercore.git Documentation Console Commands sbox_e2_plycore - "1" - Everyone can use the functions on Everyone. - "2" - People can use the functions only on their friends. - "3" - Only admins can use functions. - "4" - The functions of players setting are disabled. Lua Hook PlyCoreCommand(ply, target, command) Called when a player use a command of PlyCore. Arguments - "Player" - originator - "Player" - target - "string" - command Return "boolean" - Return true to block the command. Functions The following functions are protected by Protection Prop. To use them on another player, you must have their rights. Look the command "sbox_e2_plycore". Basic Getters and Setters Function Return Description E:plyGetMass() N Returns the mass of the player. E:plyGetJumpPower() N Returns the jump power of the player. E:plyGetGravity() N Returns the gravity of the player. E:plyGetSpeed() N Returns the walk speed of the player. E:plySetPos(vector pos) Sets the position of the player. E:plySetAng(angle ang) Sets the angle of the player's camera. E:plySetHealth(N) Sets the health of the player. E:plySetArmor(N) Sets the armor of the player. E:plySetMass(N) Sets the mass of the player. default 85 E:plySetJumpPower(N) Sets the jump power, eg. the velocity the player will applied to when he jumps. default 200 E:plySetGravity(N) Sets the gravity of the player. default 600 E:plySetSpeed(N) Sets the walk and run speed of the player. (run speed is double of the walk speed) default 200 E:plySetRunSpeed(N) Sets the run speed of the player. default 400 E:plySetWalkSpeed(N) Sets the walk speed of the player. default 200 E:plyResetSettings() Resets the settings of the player. Actions Function Return Description E:plyApplyForce(vector force) Sets the velocity of the player. E:plyNoclip(N) Enable or disable the player's noclip. E:plyDisableNoclip(N) Disables the noclip of the player. E:plyEnterVehicle(entity vehicle) Force the player to enter a vehicle. E:plyExitVehicle() Force the player to exit the vehicle he is in. E:plySpawn() Respawns the player. E:plyFreeze(N) Freezes the player. E:plyIsFrozen() N Returns 1 if the player is frozen, 0 otherwise. E:plyGod(N) Enables of disables the godmode of the player. E:plyHasGod() N Returns 1 if the player has godmode, 0 otherwise. E:plyIgnite(N) Ignites the player for a specific time. (in seconds) E:plyIgnite() Returns 1 if the player is ignited, 0 otherwise. E:plyExtinguish() Extinguishes the player. Message Functions Function Return Description sendMessage(S) Sends a message to every player. sendMessageCenter(S) Sends a message to every player in the center of the screen. E:sendMessage(S) Sends a message to the player. E:sendMessageCenter(S) Sends a message to the player in the center of the screen. R:sendMessage(S) Sends a message to a list of players. R:sendMessageCenter(S) Sends a message to a list of players in the center of the screen. sendMessageColor(R) Sends a colored message to every player. sendMessageColor(...) Sends a colored message to every player. E:sendMessageColor(R) Sends a colored message to a player. E:sendMessageColor(...) Sends a colored message to a player. R:sendMessageColor(R) Sends a colored message to a list of players. R:sendMessageColor(...) Sends a colored message to a list of players. Other Functions Function Return Description E:ip() S Returns the ip of the player. (only if the player is admin)

38,841 downloads Details →
Colorable l4d Driveable Vehicles – Garry's Mod Mod

Colorable l4d Driveable Vehicles

door 76561197974988637

Second stand alone pack from the "Source Vehicles" pack. These are the "colorable" Left 4 Dead vehicles, design to be colored with the color tool, are all driveable and doesn't require anything, only Garry's Mod; in this pack are also included all the trailers for the trucks. Credit go to Valve for the original static models, and me to have converted them into prop_vehicle_jeep models and added animations and interiors where needed. UPDATE: Now this pack is compatible with the "Passenger Mod", If you already have it (if not, you can take it from the workshop) you can now take passengers in these vehicles. Installation: 1. press the green subscribe (or whatever is in your language) button in this page; 2. start Garry's Mod and wait the end of the download. Usage: 1. load a map of your choice; 2. press q (or what you have set for your spawn menu); 3. from the vehicles section go to Colorable Vehicles, and spawn the vehicle you will use; 4. go in front of the driver's door, look at it and press your use key (default is e); 5. drive them with the key you set to move, key you set for jump for the handbrake, key you set for sprint for the turbo, to get out of the vehicle press again the key you use for use. Trailers usage: 1. spawn the trailer and the truck; 2. use the tool gun to position the trailer; 3. attach the trailer to the truck with a ball socket or a rope.

37,370 downloads Details →
Gm_Windswept – Garry's Mod Mod

Gm_Windswept

door 76561198202545732

Map took a while to finish, other mapping projects got prioritized to prevent burnout but here it is! Windswept is a build/roleplay map taking place on an alien world with underground in cities and towns. Map contains: -Underground city -Underground prison -Caves -Ravine with water -Sewers -Slums -Wind-Storm that blows away the surface roughly every 12 minutes -Alien Wreckage? -AI nodes Lore (in case you want it) Windswept takes place on an alien planet called "Zephyrus" a dangerous one at that. Giant planet-wide windstorms blast anything not bolted down away, even if you somehow survive that, the planet's ozone layer is still forming, meaning most of the suns radiation still reaches the surface. Despite this, life is still being born here, though almost all of it lives underground or in deep ravines. However another type of life lives here, humanity! While planets with developing life such as this are illegal to mine, multiple large space mining powers were able to secretly set up outposts here. Often times, anything will be done in order to keep Zephyrus a secret. If you want to stay updated with future map projects: https://discord.gg/sC5P23n5ey Like the map? Feel free to send me a tip! https://ko-fi.com/greytheraptor To disable the wind event type "ent_fire timer_windevent disable" in console! Special thanks to: Sheriffdoggo and Mono-si (a few textures) Warkin (some ambient) Spectator (models) Maple (music) Impulse (AI nodes) Many others for playtesting! Tags: Space,Planet,Wind,Alien,Mine,Mining,City,Underground,Coldwar,Barren,Water,Exoplanet

63,760 downloads Details →
[TFA] Destiny 2 - Thunderlord – Garry's Mod Mod

[TFA] Destiny 2 - Thunderlord

door 76561198200439958

They return from fields afar. The eye has passed, the end nears. Do not fade quietly. Let thunder reign again. The Exotic Machine Gun, Thunderlord, from Destiny 2. First acquired from The Lost Cryptarch exotic quest but now acquired as a world drop. Features from the game: - Animations Recreated - All Weapon Sounds/effects - Lightning Rounds: This weapon fires faster and more accurately the longer the trigger is held. - Reign Havoc: Kills with this weapon generate lightning strikes from above. - Law Of Induction Ornament Enjoy! Let me know what works/doesnt work. Discord: Delta#3953 Twitter: @DeltaDesignss Like what I do and want to support? PayPal Credits: Particles/Effects from: Darken217 Muzzle Flashes from: HL2: MMOD Models from: Bungie/Destiny 2 Copyright 2021 Delta. This item is not authorized for posting on Steam, except under the Steam account named Delta. (That means dont reupload my stuff)

28,646 downloads Details →
Big Boss Player Model – Garry's Mod Mod

Big Boss Player Model

door 76561197999239126

I just made a lua making these player models. Map gm_fork Credits to Kali for the base shaders and exponent maps Ageha for shader tinkering and the good hair shaders Everybody who tested, jimmies, jojje and dr kevorkian in particular and Lt_C for the msf balaclava man Kojipro and Konami for the models JayK for the extractor tools and whoever set up the ftex2dds converter(ur a saint bby) n finally ninja nub

51,463 downloads Details →
SCP: SL Consumables – Garry's Mod Mod

SCP: SL Consumables

door 76561198272604227

REQUIRES SEF TO WORK!!! There are some fallbacks in place incase it is not mounted, but I still heavily encourage installing it as some features may not work without it and SEF generally does a better job at handling/adding buffs/debuffs. NOTE: This table represents functionality with SEF mounted!!! Grants 65HP upon consumption. Cures Bleeding and Exposed. Grants 30 Health and Armor upon consumption over 5 seconds. Cures Bleeding. (Unofficial Item) Grants 10HP upon consumption, applies Endurance for 15 seconds and Tenacity for 30 seconds. Cures Bleeding. (Unofficial Item) Grants 20HP over 10 seconds and increases max health by 20 for 2 minutes. Cures Bleeding. (Unofficial Item) Regenerates 50HP over time (15 seconds) upon consumption. Adds 40 AHP upon consumption and applies haste for 25 seconds. Heals 20 health and 25 Armor over 5 seconds. (Unofficial Item) Grants 5 Armor and Health with 60 seconds of endurance. (Unofficial Item) Applies bloodlust for 45 seconds. (Unofficial Item) SCP-500 instantly restores all Health upon consumption and additionally regenerates 100HP in total over 10 seconds. SCP-500 makes the owner immune to these effects and removes them for 10 seconds: - SCP-1853, SCP-207, Anti SCP-207 and all negative SEF debuffs. A text message and audio cue is displayed to indicate this. SCP-1853 applies a permanent buff to the player until removal through death or SCP-500. Everytime +10 Damage or +20 Damage over time is taken to the consumer, a stack of "Danger" is applied. Each stack of Danger further amplifies the users combat abilities. 5 stacks in total can be applied in total, one stack depletes over 20 seconds if another stack wasn't added. Movespeed: +20 Units per Danger Stack Audio cues indicate the increase, decrease and if maximum stacks are applied. SCP-207 harmfully increases the owners movespeed by 60 Units per stack, 3 stacks in total can be applied at the same time. Health decay intensifies with more active stacks. Anti SCP-207 decreases the consumers max movespeed per stack (2 max stacks) but applies permanent health regeneration and passive AHP regeneration, increases with additional stacks. SCP-330 chooses one of 7 possible candies with their own unique effects upon consumption. (Pink candy has a 3% chance) - Attempting to apply both SCP-207's and Anti 207's buffs will cause the player to spontaneously explode. - Having both SCP-1853 and one of the Cola's active poisons the player. - Project Lead: Craft_Pig. - SEF Framework: Aaron - Northwood Studios: Rightful owner of these assets. Github | SCPSL Consumables Spawn Room Discord - My Discord, hosting SCP: SL servers here n' stuff. Issue Bugs and Suggestions on the GitHub page, I will ignore them if submitted in the workshop comments. You can also submit changes. Tags: Secret Laboratory, Consumables, SCP-207, Healing items, SCP: SL, SCPSL, SEF

48,805 downloads Details →
NUKE – Garry's Mod Mod

NUKE

door 76561198100451867

none up arrow launch and BOOM! https://www.youtube.com/channel/UCj6noK_oPrT168NmW8N0OqQ sub please!

70,379 downloads Details →
SB Advanced Nextbots (Nextbot Base + Soldiers Nextbots Base) – Garry's Mod Mod

SB Advanced Nextbots (Nextbot Base + Soldiers Nextbots Base)

door 76561198113084153

This base created to update default nextbot base primarily to easily create nextbots alike players. Features of advanced nextbots - They can hold weapons that have npc support. Also can hold few engine weapons (pistol, revolver, smg1, ar2, shotgun, crossbow). But you should understand that nextbots is not npc, some weapons that works with npcs can not work with that nextbots. This depends on how the weapon are programmed by the creator. - You can control bot with third person camera. Start control using Context menu (Default button is C), press Right Mouse Button on bot and select "Drive". To stop control, press Suit Zoom button (By default its not binded! Look in settings to bind button). - 3 default soldier nextbots: Follower, Friendly and Hostile. Soldier nextbots uses Soldier Base that based on Advanced Nextbots base. Follower nextbot: friendly to you and friendly npcs, will shoot at hostile npcs, always trying follows you. Friendly nextbot: Neutral to players, friendly to friendly npcs, hostile to hostile npcs and Hostile Soldier Nextbots. Hostile nextbot: Neutral to players, hostile to friendly npcs and Friendly Soldier Nextbots, friendly to hostile npcs. Other features (for developers) - Activities (animations) based on player activities. That means you should use player models for bots, not npc models. Also activities will automatically change depending on the state of the bot (staying, crouching, running, jumping). Using task hooks you can change desired activity. - Bots can use nodegraph navigation system if you set appropriate variable. Nodegraph pathfinding uses Capabilities, so you should change capabilities depending on what your bot should do. - Behaviour of bots based on tasks. You can create list of tasks that can be started, completed, failed. Each task have callbacks. See Soldier Nextbot Base as example. Tasks allows you to make some actions at same time, like movement, shooting, enemy handling, etc. - Every function in base is commented. To know what you should use you can see source code of base. This help you to create your bots. Default console commands Command Default (min-max) Realm Description sb_anb_drawpath 0 (0-1) Server Draws active bot path. Default console commands (Soldier nextbots) Command Default (min-max) Realm Description sb_advanced_nextbot_soldier_playerdisposition 0 (0-4) Server Defines player disposition for friendly/hostile bots: 0 - Neutral; 1 - Like; 2 - Hate; 3 - Like for friendly, hate for hostile; 4 - Hate for friendly, like for hostile. sb_advanced_nextbot_soldier_usenodegraph 0 (0-1) Server Should bots use nodegraph or navmesh when finding path. Nodegraph module console commands Command Default (min-max) Realm Description sb_anb_nodegraph_accurategetnearestnode 0 (0-1) Server Defines GetNearestNode function behaviour. if 0, compares distances to nodes; if 1, uses DistanceToLine (line is link between two nodes), this is more expensive. sb_anb_nodegraph_drawnodes 0 (0-2) Server Draws nodes and links ("developer" console command shouldn't equal to 0). sb_anb_nodegraph_drawnodes_hull HULL_HUMAN (HULL_HUMAN-NUM_HULLS) Server Changes links colors depending on the hull type. sb_anb_nodegraph_pathdebug 0 (0-1) Server Like "nb_debug PATH", but for nodegraph PathFollower. sb_anb_nodegraph_trivialcheck 1 (0-1) Server Allows to cut the route, simplifying the movement of the bot. This may reduce performance. sb_anb_nodegraph_trivialcheck_debug 0 (0-1) Server Displays traces that performed for trivial path check. sb_anb_nodegraph_getnearestnodevischeck 0 (0-1) Server Defines GetNearestNode function behaviour. If 1, then all nodes that not pass visible check will be skipped. Very big performance hit on maps with a large number of nodes. Github page After releasing nodegraph module as regular Lua script, addon was added to github. You can see source code, write about issues and pull requests here.

34,999 downloads Details →
WW1: Source 2.0 - Lux – Garry's Mod Mod

WW1: Source 2.0 - Lux

door 76561198198766323

World War 1 Source 2.0 is still currently under the developing state. At this time, this map was released for the original WW1 Source Mod which is currently being revived by a group called 3rd Marines. Constant updates and picture of WW1 Source is being recognized through the insight group where you can receive weekly pictures and in-game sneak peeks of the mod http://steamcommunity.com/groups/ww1source20-devinsight This is a WW1 Source 2.0 map that is based off the region of Lux. It is a realism map that was revived by a map developer named Switz and originally sought for by Ashton. It was recently released and I took the note to upload the map to Garrysmod. Nothing is required for this map, you just subscribe and play it. It is under the tag 'ww_lux_realism'. Let me know if you have any questions, and if you want the link to the website of WW1 Source, you can click on the link below. If you want to participate in daily activities and events on WW1 Source, you can also join the 3rd Marines Group. WW1 Source Website: http://www.moddb.com/mods/ww1-source 3rd Marines Group: https://steamcommunity.com/groups/3rdMAR_Public Thank you for subscribing, and have a great day/

23,564 downloads Details →
[VJ] Touhou Project SNPCs [Materials] – Garry's Mod Mod

[VJ] Touhou Project SNPCs [Materials]

door 76561198333752191

A Core part of the Addon, this one handles the Materials used by everyone in the pack. ======================================== Tags: Touhou, Touhou Project, Gensokyo, NPC, Fireworks, Demons, Fireworks Demons, SNPC, Advanced SNPC, Fun, Advanced NPC, Roleplay, Youkai, Fantasy, Overpowered, Ultra-Instinct, Destroyer, Powerful, This is a Game, not Anime in any way, 2hu, "Yukkuri Shiteitte Ne?".

43,087 downloads Details →
Gem Stones – Garry's Mod Mod

Gem Stones

door 76561197997619351

Diamond, emerald, ruby and sapphire gemstones for your posing and modelling uses. Meshes created by Clint Bellanger for opengameart.org. http://opengameart.org/content/gems Conversion for GMod by myself. The original work by Clint Bellanger is licensed under CC BY 3.0. http://creativecommons.org/licenses/by/3.0/

44,195 downloads Details →
Sakuya's World (SWEP) – Garry's Mod Mod

Sakuya's World (SWEP)

door 76561198072033611

Time manipulation at it's finest. This SWEP allows you to wield knives, blink short distances, and briefly stop time. Different time manipulative abilities are available. - "Sakuya's World" — Completely stop time. - Time Sign "Private Square" — Delay time around you. You can control the length of the time-stop using the convar sakuyaworld_timestop. Controls: - LMB will swipe your knife. - RMB will throw your knife. - Holding E and pressing R will cycle through your spell cards/abilties. - Pressing R will activate your spell card/ability. - Pressing and holding SHIFT will activate a short blink/dash. There are some things that I still want to add. There may be some bugs that I still need to clean up. Leave any questions or suggestions in the comments. Sound: Touhou 7.5 - Immaterial and Missing Power Sakuya Izayoi is the Chief Maid who serves Remilia Scarlet, the head of the Scarlet Devil Mansion. She is the only human living in the Scarlet Devil Mansion. - Touhou Wiki

45,790 downloads Details →
Star Wars: Executive Cruiser – Garry's Mod Mod

Star Wars: Executive Cruiser

door 76561198004483779

Credits: LucasFilm and Disney for Star Wars Model by LucasFilm, Bioware, and EA Script by Liam0102 and Myself Ported by myself Features: -4 Skins Included Report Bugs if any are found! This Addon Requires Liam0102's Star Wars Vehicle Pack Found Below: https://steamcommunity.com/sharedfiles/filedetails/?id=495762961 Link to the whole Collection of Star Wars Vehicles by Liam0102, Doctor Jew, The Doctor, and Myself: http://steamcommunity.com/sharedfiles/filedetails/?id=616179223

26,046 downloads Details →
[CW 2.0] Extra Colors – Garry's Mod Mod

[CW 2.0] Extra Colors

door 76561198040751970

This tiny addon adds 18 more colors to all scopes and lasers on the cw2 base, asuming they are made correctly. No ajustments are needed, it works on all scopes and lasers, even on extra scopes and lasers that are not part of cw2. The following colors are included in this pack: - Black - White - Gray - Orange - Yellow - Maroon - Brown - Chocolate - Peach - Egyptian Blue - Cyan - Light Blue - Lime - Jade - Hummingbird Green - Purple - Indigo - Magenta

23,791 downloads Details →
Slave of GMod – Garry's Mod Mod

Slave of GMod

door 76561197986838132

Current version: 21/07/2026 Originally started as Hotline Miami fan art. It still is. A top down gamemode that is pretty much based on how toxic and greedy gmod community is nowadays. Featuring 5 gametypes (can be changed by pressing F3 in-game): Story Mode (can be accessed by starting via singleplayer) Dive into 20+ levels of what gmod really is about today. Youtubers, greedy people, obsessed server owners and other horrifying things. Also features 8 playable characters. RDM gametype Simple deathmatch with player/bots. 6 available characters. Axecution gametype 1 vs all PVE/PVP gametype, where one player has to eliminate everyone on a DarkRP server. 3 available characters. Serious Drama gametype PVP only gametype with 2 teams (community), where one has to ddos/destroy another, just like in real gmod. 4 available characters. Nemesis gametype 4 player only survival gametype, where you fight off a horde of greedy coders, who are hungry for your wallets and flesh. 4 available characters. Need more maps? - Full Frontal - Construction - Motel - Siege - Oxy - Coastal - Bottom - Storm - Stakes Or If you want to make a map, for some reason, check the discussions below. Since October 2021 SoundCloud streaming no longer works in gamemode, but you can still get the offline content pack for Story Mode music below: https://steamcommunity.com/sharedfiles/filedetails/?id=2633699106 Playlist with in-game tracks is HERE Playlist with tracks from cutscenes is HERE Axecution playlist Nemesis playlist And another playlist for story mode May contain content inappropriate for gmod fans and youtubers.

37,573 downloads Details →
HD Watermelon Reskin – Garry's Mod Mod

HD Watermelon Reskin

door 76561198247233572

AI Upscaled Watermelon Has Normal Maps (Bumpmaps) and Phong Shading Tools Used: Normal Maps - https://cpetry.github.io/NormalMap-Online/ Upscaling - https://deep-image.ai

22,783 downloads Details →

Pagina 273 van 82535 (1,980,838 resultaten)

Garry's Mod server met modondersteuning

Start je eigen Garry's Mod server in een paar minuten.

Huur een Garry's Mod server