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Mods & plugins voor Garry's Mod
Deze catalogus bevat 1.974.000+ Garry's Mod-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
TTT WEAPON RPG-7
door 76561197981541539
This is a weapon for the traitors to buy from the traitor menu in TTT. It's just a simple RPG. I know RPG's have been made before on the workshop, but I wanted to have a go myself. !!! If you're looking for the SANDBOX version, you can find it on my workshop under RPG-7 (Sandbox). !!! Features: - 3 RPG rounds. You must reload it before you can shoot (Large sound radius, so people know there's an RPG around) - Currently the damage and radius scales the longer the rocket is in the air, so a longer distance shot = better. - All custom sounds, textures and models. - I would advise if you host this on your server you should probably balance the damage and ammo to your own liking, i'll upload more easily editable version soon. I am all for constructive criticism, so if you have any comments regarding the RPG please feel free to post them. Thanks! If you would like to add this to your server, you might have to extract the addon and upload it manually to FastDL or something, I'm not 100% on how it works. Credits: RPG - Model Sounds Textures Animations All done by me. LUA script for the SWEP was done by StraySwordsman. The model / rig / textures for the hands are not my own, If i remember correctly they are from the 'ImbrokeRU CSS rig redux release.'
Insanity Nextbot
door 76561198102926623
Whats this, this is back on my main account? Ok I want to make this clear, I will not be fixing this mod or any of my other mods. So if you're expecting a comeback or even a revival of all of my other bots, it just can't happen, I just can't find motivation to play this game anymore. "Well, Riley....looks like its just you and me... Riley, you're gonna be happy and nothing else." - Outside in We are back with a 5th Nextbot of mine, this time its Insanity. Requires: Navigation on maps, simply by typing nav_generate in the console. Upcoming features: None Known bugs: None CVars: insanity_chase_theme (Default 0) Enables/disables Insanity's chase theme, if disabled, reverts to the original music theme. insanity_scare_sound (Default 1) Toggles the scare sound, default set to on. insanity_sight_sounds (Default 1) Toggles the sight sounds, default set to on. Credits: Disney: Original Joy model Movieunleashers: Original idea + sounds Mentrillum: LUA, ripping model, Insanity texture, animations, and rig Kevin Macleod: Ambience theme (Bent and Broken) Azzy: Stylized Insanity model Other parts are to their respectful owners
[WAC] Douglas C-47 Skytrain
door 76561198192375265
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires WAC Aircraft Requires Gredwich's base Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.
(no Mods!) Amphibious APC
door 76561198142474106
(no Mods)(Amphibious) The successor of the Ha-1 APC, modern faster more mobile 8x8 APC, the HA-4E1 Komodo. Also check out thread in the discussion. ~controls -arrow keys:move -Num*:lights -Num0:fire smoke grenades
RGB Tool
door 76561198042172854
INSTRUCTIONS: 1.) Use tool 2.) Make pretty "HAH GAY!" "Yes, precisely."
Configurable Spawnpoints
door 76561198011979697
A rather simple addon i ended up making... This addon allows you to place a admin only entity on the map which reconfigures where players spawn! To place one go into your spawnmenu, go into entities and under LordiAnders's Entities pick "Spawnpoint" Upon placing one the first thing you are gonna notice is... Nothing happend! Now... That is not entirely true... Its because its invisible and not showing for you You can make it appear by typing lordi_spawners_draw 1 in your console! (You must be admin before it will appear) Once one of these are placed, every player that tries to spawn will instead spawn at a random point youve placed (you can have as many as you want) And for the server owners... Its possible to save them too! Spawn a couple and type lordi_spawners_save in your console! (You must be superadmin to use that) and it will save a data file with all the positions Once the map loads or you use lordi_spawners_spawn they will automaticly spawn! They save under data/lordi_spawners/<Map name>.txt and will automaticly spawn if the map has a data file stored Incase you need to get rid of them you can type lordi_spawners_clear to cleanse the map of spawners and its saved data file (if it had any) This will not work in other gamemodes than Sandbox! (This was mainly to get a little practise in data storage)
[ArcCW] Modern Warfare 3 Pack (Discontinued)
door 76561198074871475
This pack is no longer supported. You can continue using it as it is stable, but it is no longer gonna be supported with fixes or new content. Try out ARC9's version of this pack "There's a simplicity to war. Attacking is the only secret. Dare—and the world yields. How quickly they forget that all it takes to change the course of history...is the will of a single man." - CPT. John Price. Featuring weapons from Modern Warfare 3 and extra weapons from the classic Modern Warfare. COD4:MW MW3 THIS PACK NOW HAS NO DEPENDENCIES! GO AHEAD AND TRY Black Ops pack. Think you can contribute? Want to make personal changes? There is a GitHub here. TRY OUT PERK-A-STIMS! CREDITS - Infinity Ward - Models, Animations, Sounds. - Arctic - ArcCW Base. - Gamer Barney - Extracted BO3 1911. Gold Textures. - Kally - Made M249 para stock and bipod. - TheOnly8Z - Helped with lua tweaks. Kally's FN Minimi/M249 SAW props FAQ Will you be adding X weapon? I think I will try to add most weapons from COD4 and MW3. How do you use the underbarrel grenade launchers/shotguns? The default command for using the underbarrel weapons is double tapping whatever button you use for the HL2 suit zoom (default is 'B'). I however suggest going into the ArcCW options and changing that to E+RMB. Guns don't have sounds! If this is an issue in many guns, check for possible conflicts in addons and/or try to unsub then re-sub. Otherwise if it's a specific weapon let me know. I might have made a mistake. Otherwise I do tests to make sure that all sounds are properly working before shipping them off.
ph_motel_blacke_v3
door 76561198081979425
Note: Not my file, just decided to upload it...
The Punisher PM and NPC
door 76561198041394594
INFO Frank Castle from The Punisher game. Addon have two versions of punisher. Coat version have eyeposer, better faceposer, coat physics for posing, jinggle bones for player model. Old t-shirt version does't have eyeposer and have bad faceposer, because this is my old model port. Later on i update that too. FEATURES: ● Fingerposer ● Jingglebones on coat ● Player and NPC compiled ● Physics coat on ragdoll for posing ● Faceposer, eyeposer, fingerposer CREDITS: Original Model and Textures: Volition, Inc. Model port made by me. All who spamming in comments - ban. Don't shit everywere your dumb copypasta. Or you will die in acid.
gm_kneedeep
door 76561198027094164
Russian Combine Voices
door 76561198111824257
This addon replaces original combine voices with their russian equivalents. Game restart recommended. This addon replaces voices of: * Metrocops (Civil Protection) * Combine Soldiers * Combine overwatch voice (HL2 + Ep 1) Look also: Russian Rebels and others - http://steamcommunity.com/sharedfiles/filedetails/?id=824906874
Suits and Robbers + Hats Playermodel Pack
door 76561198063234893
Fully functional NPCs: https://steamcommunity.com/sharedfiles/filedetails/?id=2420504616 Well, These models are originally from my 1940s Mafia SNPCs Pack. But uh, Since many people want me to modify them as a playermodel as well, I've decided to make this pack. Have fun! :D Included the Suits and Robbers model pack with hats on them. Features: 64 Playermodel - Finger bones included. - C_Hands. - Various bodygroups and skins for each models. ...etc! Credits: Rockstar - Models, textures. Valve - Provded the default bones. Sentryandreas - Ported, Rigged the models with HL2 bones, Modified the models. ..etc. Taggart - Model hacking, model porting (most of the shirt bits), qc editing, creation of multiple suit skins, creation of pretty much all of the shirt skins, etc simkas - Porting (suit bits, remainder of shirt bits), texture setup for old suits, etc Lt_Commander - Texture work Bloocobalt - Enhanced citizen phymodels and facial flexes and ♥♥♥♥ Dean - Trenchcoat model and texture editing and rigging DP Films - Glove textures IO Interactive - Original suit/shirt bits, textures, Kane and Lynch, etc DICE - Waistcoat model (it is from Miller in Mirror's Edge, re-uved to the suit sheet) Map used rp_omerta_1950 https://steamcommunity.com/sharedfiles/filedetails/?id=176840171
ArcVR: Anniversary Special
door 76561197970698506
An update to ArcVR, exactly one year after its initial release. Thanks to the help of 0572, broken elements of the original ArcVR base were fixed and even added upon. This addon features fixes, minor additions and full weapon remakes. It works in exactly the same way as the original ArcVR, although it replaces it. Uninstall the original ArcVR addon to avoid conflicts! Worldmodels have to be *disabled* in the VRMod settings for this base to work! Additions/Changes Hybrid pouch: The new console command "arcticvr_hybridpouch 1" enables a combination of the hip-ammo pouch and the shoulder-ammo pouch. Remade weapons: All weapon models have been tweaked and polished with features such as a modeled chamber, high-poly bullets and a hollow barrel. Manual mag eject: By pressing your VR controller's reload button, you can now eject magazines from your gun manually as long as your left hand isn't too close (or else it'll grip the gun). Maggrabber: A gravity-tool that should be placed into your inventory automatically. It allows you to easily pick up dropped magazines from the ground from a distance, by pulling it into your hand. Aiming with this is very precise, It's recommended to use your flashlight or VRMod's laser pointers for guidance. Press your VR controller's 'USE' bind (same button you'd open doors with) to grab an object. Don't hold the button, or else it'll be dropped again. Two-handed everything: All weapons, including pistols, now feature two-handing. Additionally, the two-handing offset has been fixed, which makes grabbing the foregrip butter smooth. Hand poses: All weapons have proper adjusted handposes so that they nicely sit inside your hand. Keep in mind that different playermodels in Gmod have differently rigged hands, so it may look a bit different from model to model. Haptic support: Your VR controllers will now vibrate while shooting for a satisfying, responsive and immersive feel. Iron grip: Magazines no longer drop out of your hand when you run or move your hand fast enough at an angle. This means you no longer have to worry about dropping a magazine without letting go of it. Shotgun grip:Your hand no longer slides freely on shotgun pumps, instead it is now bound to it, as it should be. Hitscan support:ArcVR finally supports hitscan, including bullet tracers. To enable physical bullets, use the console commmand 'arcticvr_physical_bullets 1'. To return to hitscan, set it to 0. If a weapon's angle is offset in a weird way upon grabbing it with your second hand, make sure the convar "arcticvr_2h_sens" is set to "1". It controls the 'sensitivity' of the 2-handing system and should be left at a value of 1. Credits Arctic: Creating the original ArcVR base 0572: Doing the entirety of the coding side of things. Without him, none of the new features would have been possible! Self plug: Discord server for support and updates https://discord.gg/ZJ9fnG7RH5
Facade - Mediterranean Archipelago
door 76561198213106315
A large open map consisting of 4 different islands, suited for sandbox or roleplay. This cozy, picturesque fishing town off the coast of Italy has recently had it's peaceful atmosphere taken away, all thanks to a neighbouring private island, which has quickly become a hot vacation spot for loaded party lovers from all over the world. The disturbed locals suspect that the luxurious rave compound is merely a facade for much more shady business. Map made for the HEDG Islands mapping contest This map does have a navmesh. Do not reupload this map without permission. Foliage models from INFRA and L4D2 Cypress models by DomiTibingen Skybox: cloudy90 by undbsd (edited for a different sun angle) v1.3 05.08.2024 ShadyMilk
S.T.A.L.K.E.R.: Sunrise Textures
door 76561198032151360
USE THIS SO THERE'S NO MISSING TEXTURES FOR: http://steamcommunity.com/sharedfiles/filedetails/?id=935267031
World War 1 Extended Map Pack
door 76561198018345046
!!!NOTICE NOTICE NOTICE!!! You must download the Official WW1 Map + Model Pack http://steamcommunity.com/sharedfiles/filedetails/?id=284023910&searchtext=WW1 !!!NOTICE NOTICE NOTICE!!! This is an Extended Map Pack from the 3rd Marines Community. Much of the maps are created by Sgt. Switz, and WW1 Source Developer, Ashton. All credit goes to them, I take no Credit what so ever. In this pack, it contains the maps. 3mar_Kaiser_Raid 3mar_Paschendale_Remake 3mar_Ypres 3mar_Argonne_Forest Be sure to Download the WW1 Map pack for this to work. I was Unable to Update the Original Map Pack due to the Size files from the Custom Maps.
[simfphys] Dodge Viper GTS ACR
door 76561198128823009
Adaptation of the Dodge Viper GTS ACR for simfphys. All the lights work, there are seats for passengers in it. Also it has sounds from Forza Horizon 3. Adaptation was made by my friend. He's in creators of the addon.
Nicos Nextbots - Caterpillar Nextbot
door 76561198275946478
SCP-049 PlayerModel
door 76561198135610692
update december 2022: don't look at shoes, you'll die from embarrassment SCP-049 - Plauge Doctor, original http://www.scp-wiki.net/scp-049 I was afraid, that gamedevelopters of SCP unity remake will make this model earlyer than me, so i posted it now. This model have one great issue that i cant fix - eyes. On playermodel eyes was welded to the one point at the world, they won't move. So i made the eyecover bodygroup, to hide this crap. But on ragdoll eyes works great, i dunno why... Enjoy! Tags: SCP 049 plauge doctor playermodel player model pm
ULTRAKILL Weapons Pack
door 76561198416472208
Machine, O Machine... One of the most stylish FPS arsenals is now at your mercy... Overview This weapon pack adds the ULTRAKILL arsenal into your sandbox experience. Each weapon functions almost similarly to how they work from the original game, with most of the tech implemented as well. Best paired with: - ULTRAKILL Arms Revamped - ULTRAKILL Dash and Groundslam - ULTRAKILL Enhanced HUD - ULTRAKILL Nextbots - ULTRAKILL Dynamic Music System - ULTRAKILL Movement Collection Features: Coin Synergies All hitscan weapons have special interactions when hitting coins, making tech such as railcoinning and orbital strikes possible in Garry's Mod (finally). Conduction System Enemies embedded with magnets or nails, who are either damaged or killed by electric attacks, will release an electric shock that damages nearby enemies, chaining to other conductibles if present. Known Conductibles: - Magnets - Coins - Tethered Chainsaws - Screwdriver (does not cause back to back chainings like magnets) - Rockets - Enemies embedded with nails or magnets Fire Tick System This add-on uses an exclusive fire-tick system for entities doused in gasoline. Loadout System Customize what ULTRAKILL weapons do you wish to spawn with using the loadout system. You can spawn with either the default, the alternate, or both. Custom Cursor Mimics the cursor used in ULTRAKILL, with 2 cursor types and a color range. Credits Hakita, the ULTRAKILL Team, & New Blood - for creating and publishing ULTRAKILL, an amazing game Spalumn & Kayden - testing kevin - ULTRAKILL Base Explosions Code and Effects mtbNTB - animation tweaks
(GDCW) Gewehr 41
door 76561198043169708
~REQUIRES CSS FOR HAND TEXTURES~ Another Walther weapon, the Gewehr 41, the model before the notable Gewehr 43. Model is from Red Orchestra 2. I actually used the firing sounds this model is supposed to use, and overall, it did come out exquisite, despite the bad animations, as it needs to be loaded by a stripper clip. I recorded BF3's sks reloading sound and as well Red Orchestra 2's Gewehr 43 firing sound. Reuploading will result in your head being smashed by the Fegelstation. CREDITS: Tripwire Interactive: Model, Textures, Primary Fire Sound DICE: Reloading Sounds, Draw Sound Xplor3r: Porting, Rigging Nikolai MacPootislavski: Hacking off Scope, Phong Improvement, Sound Recording
TTT Grappling Hook only for Detectives
door 76561198052218213
If you have a problem with the grappling hook: To the author of this file and/or anyone having the problem Rickles described: opening shared.lua after extracting the addon and changing line 149 to "self.speed = 50000" and line 204 to "vVel:Add(Vector(0,0,(gravity/100)*2.9))" gave me a working grapple hook similar to how it functioned before the last update. It isn't exact, but it works now. If you don't like how it feels after that, you can adjust the value of line 149 and make it higher to give it a stronger pull, and the last value on line 204 (the multiplier) can be set higher to increase the gravity reduction while grappling. Thanks to -FreakinZombie
[SKY] Porsche 718 Pack
door 76561198027288148
I present to you the 2016 Porsche 718 Cayman S & Boxster S from Assetto Corsa! These beauties feature a fully detailed exterior and interior with the ability to open the doors for posing/roleplay. They both have different bodygroups to customize with, like removing the wheels and such. You can of course sub-material the interior leathers to customize it even more. They also have working animated spoilers! The sounds are recorded from Forza Horizon 3 as well.
[ActMod] Ultimate Animation Pack
door 76561198129023076
A giant pack of animations for ActMod with 126 animations! With a mix of dances, poses, and a few others. There is plenty to be had here! All animations can be found in the Dances/Emotes <Custom> ActMod category in slot 2 A port of TheBigCube's The Ultimate Animation Pack into ActMod IF YOU ARE HAVING PROBLEMS WITH "DANCE/TAUNT IS MISSING FOR YOU" READ THIS: Reasons for this happening & Solutions 1. Make sure you reload the game after downloading if the game was already open. Otherwise the animations won't load 2. Some playermodels don't work with custom animations. Test multiple including default playermodels. 3. One of the addons required or maybe this mod itself was installed wrong, make sure this mod and all the required ones are all installed properly. 4. If you did all the prior steps, and it still doesn't work, then that means it's more than likely an addon confliction, test around with mods and see if one of them breaks this. Uploaded with gmpublisher
Garry's Mod Guides
Garry's Mod-server instellen en TTT-modus activeren – stap voor stap
GMod-server opzetten en TTT instellen: Workshop-collectie, ULX-admintool en TTT-configuratie stap voor stap uitgelegd.
Garry's Mod Workshop Addons installeren
Zo installeer je Garry's Mod Workshop-addons op je server: Collection-ID, Steam Web API Key, automatische download en troubleshooting.
Garry's Mod Server huren – TTT, DarkRP en PropHunt
Stel je Garry's Mod Server in: kies een spelmodus, beheer server.cfg, koppel een Steam-Workshop-Collection en test TTT, DarkRP of PropHunt.
Garry's Mod server met modondersteuning
Start je eigen Garry's Mod server in een paar minuten.
Huur een Garry's Mod server