- Mods
- /
- Garry's Mod
Mods & plugins voor Garry's Mod
Deze catalogus bevat 1.974.000+ Garry's Mod-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
No More Room in Hell PSE Deer Hunter
door 76561198116561652
PSE Deer Hunter bow from NMRiH. Textures, models and sounds made by Lever Games. Weapons are made and ported to GMod by me. Hold E and left click to shove. Map on screenshots is cs_militia. If you found a bug - write about this in comments, and I will fix this bug.
[TFA] Halo Reach Weapons
door 76561198086036321
Halo Reach SWEPs on the TFA weapon base! Features all weapons that were created by Pillar, though he has now removed his SWEPs on the workshop. I will try to make them on to TFA base! Features a Spartan Laser that you must hold down your attack button to now fire! I have not seen this anywhere else to thought to make it myself when I was making these SWEPs! To-do: Weapon attachments Credits: Pillar - Weapon models & original weapons TFA & his gang - TFA Base Ishi - Sniper rifle tracer and impact effects Death/Insanity - Borrowed some code from him Stan (me) - Putting weapons on TFA base & muzzle bone fix for shotgun Check out my Halo 2 Anniversary SWEPs Looking for a Halo experience on PC? Come check out Halo Online! (Click the image)
Star Wars Z-6 Rotary Blaster
door 76561198185681028
My addon has become outdated in quality and I highly recommend seeking out the original addon as it has been massively updated, bugs have been patched, and has a beautiful new custom model! "The Z-6 rotary blaster cannon was a heavy weapon that fired a massive spray of blaster bolts at a target. It was similar to a heavy repeating blaster, except it did not require a tripod to operate and thus could be carried by a single heavy weapon specialist. The Z-6 was large and unwieldy and required training to use effectively. Working around a basic limitation in capabilities inherent in typical man-portable blaster weapons, the Z-6 incorporated a rotary assembly of six barrels, each with its own actuating chamber, wrapped around a coolant-lined core. The galven circuitry used in the blaster meant that the Z-6 had both a high cyclic discharge rate and good cooling, allowing for a tremendous sustained rate of fire." - Wookepedia This is a SWEP! It can be found under the weapons tab and "Church's SWEPS" I did not personally make the pieces of this addon. All I did was clean up the code and fix the bugs. Due credits are at the bottom UPDATE! The sound of the gun has been changed to a more correct sounding audio clip from Star Wars, courtesy of Creetok Credits: - {RNEXG} ★BLIZZARD★ : Model, materials, base code. - Creetok: Firing Audio clip Thank you guys so much for 43k+ subs!
{DrGBase} Dinosaur Ultimate Mega Nextbot Pack
door 76561198863437619
CONFLICTING ADDONS https://steamcommunity.com/sharedfiles/filedetails/?id=151141758 https://steamcommunity.com/sharedfiles/filedetails/?id=105029884 https://steamcommunity.com/sharedfiles/filedetails/?id=154915740 YOU ARE NOT ALLOWED TO REUPLOAD ANY OF MY MODS WITHOUT PERMISSION. ============================ INCLUDE 54+ SNPCs / Nextbots ============================ Allosaurus Apotasaurus Brachiosaurus CarchaDontoSaurus Ceratosaurus Dilophosaurus Dimolphodon (Male & Female) Dimolphodon Baby Dimolphodon's Egg Dromaeosaurus Gigantosaurus Hadrosaurus Pteranodon (2 types) Raptor (7 types) Rugops Spinosaurus (2 types) T-Rex (8 types) Triceraptor (2 types) Velociraptor Carnotaurus (3 types) and more.. ============================ Behaviour/What does addon include ============================ — EVERY DINOSAUR HAVE THEIR OWN FUNCTIONS. — Carnivores can eat ragdolls that will make their health grow. Pterodactyl (or Pteranodon) Actually is avoiding enemies. It flies mostly and doesn’t touch anyone. Hadrosaurus eats grass while patrolling. T-Rex have fatality (in some “type, breed”) that grabs enemy with its jaw and eats it. Video: https://youtu.be/Yj3eCytqlrY Raptors (some) can break props. Spinosaurus won’t get angry if you won’t disturb them or come too close. Dimolphodon is neutral to player, but if player attacks one of them, attacked Dimolphodon will call his team to beat attacker up. (Won’t work sometimes) if attacker attacks their eggs they will get mad. (Won’t work SOMETIMES) Triceraptor can charge and if enemy has been damaged by charge it will be pushed and flied up. T-Rex is dangerous, don’t go to him too close or he will just kill you. Same with Gigantosaurus but he’s more stronger. If NPCs (some, not all.) gets damaged by explosion they will play stunned animation like T-Rex. ============================ CREDITS ============================ Linux55: npc script Cap.Mondo: Screenshots Indominus rex skin,texture by: Linux55 Linux55: female Dimolphodon texture, skin Linux55: egg texture (egg was originally from old pokemon game) -- MODELS I USED -- https://steamcommunity.com/sharedfiles/filedetails/?id=1747759344 https://steamcommunity.com/sharedfiles/filedetails/?id=105029884 https://steamcommunity.com/sharedfiles/filedetails/?id=528447866 https://steamcommunity.com/sharedfiles/filedetails/?id=215024327 https://steamcommunity.com/sharedfiles/filedetails/?id=1308337404 https://steamcommunity.com/sharedfiles/filedetails/?id=1837800488 https://steamcommunity.com/sharedfiles/filedetails/?id=1537184474 ============================ NPC CONTROLS ============================ When you possess NPC it will show you controls and name of npc you are possessing in the chat. tags: lizards, lizard, dinosaurs, dinos, Dino, pterodactyl, carnivores, Dino kel films is swag, NecrosVideos is pog, drgbase, realism, realistic, fun, role play, roleplay FAQ: Can i use it in my server? (PUBLIC SERVER, NOT ONLY FRIENDS) Answer: Yes of course, credit guys who made models and Linux55. Why i dont see it? which folder? Answer:if you dont see, it means you dont have DRGBASE installed or enabled. How to stop sound? Answer: Open console with ` button and then write stopsound How many hours minutes it took to make it? A: 3 days. I spend all these 3 days working on Addon, putting effort into it. Q: why you made em A: gift for Dino Kel Films
EA Star Wars Battlefront II - CIS Playermodels Pack (Materials Pt.2)
door 76561198135449793
YOU NEED TO SUSCRIBE TO THE REQUIRED FILES IN ORDER TO SEE THE MODELS As the Workshop is lack of HD CIS Playermodels, I decided to make my own ones. This Pack Contains: - Assault B1 Battledroid - Heavy B1 Battledroid - Officer B1 Battledroid - Specialist B1 Battledroid - OOM Pilot B1 Battledroid - AAT Driver B1 Battledroid - B2 Battledroid - B2-RP Battledroid All the models have C_hands Credits: Disney - Making the original models and textures. Markus - Porting the original models to Source and rigging. Me -Creating the OOM Pilot, AAT Driver and the B2-RP. You are not allowed to reupload them, contact me in order to get permission. Thanks
[TFA][AT] CoD WW2 - Rifles
door 76561198107702313
support for these addons has been dropped until further notice Requires shared parts and TFA Base brought to you by Two and a Half Men -c_hands -all attachments -nzombies stats -DInv2 stats -w_models from ww2 Weapons - AS-44 - AVS-36 - Bar - NZ-41 (Charlton) - Automaton (Federov Avtomat) - FG 42 - Gewehr 43 - GBD-79 (Grossfuss) - KG M/21 - M1 Carbine - M1 Garand - M2 Carbine - M1941 (Johnson) - ITRA Burst (Breda PG1935) - STG-44 - SVT-40 - Type 5 - Volkssturmgewehr - Wimmersperg Spz Credits - Olli - Thumbnail - TFA - TFA base, stencil sight code - Yurie - TFA base, stencil sight code, material method - DBot - TFA base - Moka_Akashiya85 - Inspiration to finish this pack - Қatka - PCF converter - Scobalula & Porter - Greyhound - ThomasCat - IW7/S2 QCI - Mav & Olli - Helping with everything - New World interactive - Insurgency particles & sounds - SHG, Raven - Call of Duty: World War 2 not accepting friend requests at the moment, post ur questions in the comments instead Map is cs_agency from CS:GO hud is Boreal Alyph HUD Playermodel is private
Media Player
door 76561198254921316
Watch Shows on The TV Through Youtube And ect.. Download This First. http://steamcommunity.com/sharedfiles/filedetails/?id=546392647 <----- FOR THIS DUPE TO WORK DOWNLOAD THIS ----------------------------------------------------------------------------------------------------------------------------- https://www.youtube.com/channel/UCezttMETolw12AFmZCLC_rw <------- SUBSCRIBE
Advanced Car Trunk - Contents
door 76561198166364587
Functional DSHK Machine Gun
door 76561197999893894
Rising Storm 2 : Vietnam DSHK Machine Gun LMB to fire R to reload 150 round capacity. If you experiencing some bug, leave to commnet don't add me
Speed Limit Changer
door 76561198002180241
Allows you to increase the source engine's speed limit! Go super fast! Affects every physics object! It also allows you to change the physics gravity settings so you can make props fall into the sky, simulate zero gravity and even sideways gravity! Description of the settings: Air Density - Adjusts air friction (makes objects slow down over distance) I like to set this to 0 Max Velocity - Speed limit! Objects won't go faster than this Max Ang Velocity - How fast objects can spin. Setting this too high can make objects spin out of control Gravity X/Y/Z - Gravity along X/Y/Z Axis Coll. Obj. Timestep - Maximum collision per object per tick. Coll. Timestep - Maximum collision checks per tick. Min Friction Mass - Minimum mass of an object to be affected by friction. Max Friction Mass - Maximum mass of an object to be affected by friction. Source: https://wiki.facepunch.com/gmod/Structures/PhysEnvPerformanceSettings
SmartSnap: Extreme Precision
door 76561198165629615
SmartSnap: Extreme Precision Credit goes to Syanide. Very useful for aligning objects for various reasons. This is a client-side tool for building contraptions with extreme precision, aligning objects for either aesthetic or functional perfection. To accomplish this task a grid is projected onto the object you are pointing at and by pressing the use-button your weapon will lock onto that point and allow you to place objects with pin-point accuracy. For all entities be them square, round or uneven this tool will bring you perfect precision. Original thread (outdated since 2008): http://facepunch.com/showthread.php?t=322155&p=5361641&viewfull=1#post5361641
Now where could my pipe be?
door 76561197997664044
Garfield you fat cat you are so big and fat why are you so fat
Alien Disntegrator Swep
door 76561198055986334
Alien Disintegrator swep with c_models: http://steamcommunity.com/sharedfiles/filedetails/?id=615482926 It's done finally, well for this version, the other one is for Gunship. Anyway this is Alien Disintegrator from Fallout 3: Mothership Zeta, when I looked at the gun it looked pretty awesome. So I made it a swep and good grief it took me a long time to finish this, animating a weapon isn't easy you know. So it shoots lasers just like in the actually game. Has a bad reloading just like in the game (no seriously you hit the weapon to reload in game) Q and As Q: what is this? A: a weapon from Fallout 3 Q: Do you take requests? A: for a price, yes. For free? no Q: why is reloading bad? A: ask Bethesda for the idea of reloading this gun Q: the animations don't look good :/ A: Yeah, it's because I'm new to animating viewmodels, I'm practicing though. The more I practice, the better I get with it. Q: will you make more fallout weapons? A: Perhaps... Perhaps not Q: Can I use this for my server? A: you have my permission as long as you give me credit, however you cannot make money off of it. Credits: me for animating, coding and adding both glowing and normal textures to it Bethesda for making the alien disintegrator originally
HELLUVA BOSS - Millie [RAG/PM/NPC]
door 76561198042475204
This model was created by cmankarTheCat! Steam has recently removed the links, so I cannot properly link you to the original download. You'll have to find it yourself on DeviantArt. Apologies. I have edited the model for new facial flexes (they're based off the L4D2 facials) and eye tracking support. Millie from HELLUVA BOSS! She has a Playermodel, a Ragdoll, and two NPCs. (Friendly and Hostile.) "Why are there 4 different models?" Combining a model that has both PM and NPC animations can cause the NPCs to T-Pose during certain animations. The Ragdoll is separate due to two main reasons; 1. The blinking flex was separated to allow users to make winking faces. 2. Using the "Force T-Pose" tool on the PM would give you a sitting animation. Mods Used in the Screenshots Hazbin Hotel's Pentagram City I made a bad YouTube video on me porting Millie into Gmod Community Screenshot Credits peglegwayno Mox GOATTY
Black Mesa (2012 Mod Version) Office Models
door 76561198025455724
For your posing and scene building needs! I didn't make any of these models, they were made by the wonderful Black Mesa devolopers.
quest_postsoviet_yard
door 76561198003865883
Your distant relative calls you in need for help. Not so long ago her family was hit with a tragedy that ended up in losing her sons and husband. She has never told you the full story, but in this phone call she claimed some book to be the reason of it all. Our goal is to find out what happened to widow's family, where the book is and finally deal with this evil once and for all. - Doesn't require custom content, everything is packed in the map - Very detailed environment and interiors - Quest on english, russian, ukrainian, czech or polish language depending on your game's language - You can play solo or with friends - Around 10 minutes of gameplay if you don't hurry - Lua script that restricts using default flashlight and noclip - After finishing the quest you'll be able to explore the map further - Turn off all addons before running the map, some content or scripts may stop working - Play in headphones and on loud volume - First text on the map appears on the very start, don't miss it, it's important - Don't go to the bas͔̏ḛ̽m̢̯̓͞e̞͉͊̌n͇̦̅̊t͈̣̄̈ - If you downloaded the map with gmod running you should restart it - If grass or models are looking weird disable conflicting addons - If props have weird bright reflections type mat_specular 0 in console - If you play with friends restart the map after everyone is connected by typing reload in console - The quest is not compatible with VR, sorry Get clean version of this map here. MR.TOkoN — for cool localization script DRЫNDA — for ukrainian localization Degradka, rejzator2 — for czech localization Wani4ka — for polish localization Человек-комедия — for guitar recording and amazing custom sounds processing maksumkolesnukov022 — for custom logs models Sam Helf, heut, LittleAnimator, Bob Hatchet, Raline, Kean, drugpetry, Kerak, vlandarin, Отец Сов, Xavely, Titanovsky, Ими, Крафтов, pizzadotrar — for playtesting You — for sharing my map After three month of development and learning the editor my first map is finally out! The map was supposed to be just a small house in the middle of nowhere and now it is a fully accessible building with rich detailed surroundings. It even has lua scripts for a small quest and localization to many languages! I'm happy with it and I hope you'll like it too. Mappers can get the .vmf file by unpacking .bsp or by downloading it here. To work with it you'll require cstrike, ep2, lostcoast, dod and some custom content packed in the .bsp file. Or download content from the link above. I'll be glad to see some interesting mods!
[LambdaPlayers] Music Dancing Module
door 76561198262653584
Music Dancing Module A addon for Lambda Players that makes them dance when they hear music. This addon also brings back the Music Box from Zeta Players GitHub: https://github.com/IcyStarFrost/lambda-musicdancing Music Box The Music Box returns from Zeta Players but now this time is more multiplayer friendly and optimized! The Music Box is a entity that is specifically designed to play music in game that Lambdas can dance to. The Music Box can support any of these file types - MP3 - WAV - FLAC - AAC - OGG - Anything else BASS audio system supports http://www.un4seen.com/doc/#bass/bass.html The Music Box also sees the return of the Music Visualizer as seen previously. One new feature the Lambda Music Box has over the Zeta's is the ability to enter a "Client Side mode" which means you can play your own music in any multiplayer server without limitation. In this state however, only you can hear/control whatever is being played so keep that in mind. How to add music To add music to the Music Box, simply create folders until you get this file path: DRIVE:\Program Files (x86)\Steam\steamapps\common\GarrysMod\sourceengine\sound\lambdaplayers\musicbox Addons can add music to the music box just by doing the same such as: ADDONNAME/sound/lambdaplayers/musicbox/( Music files ) Place your music files in musicbox and you are done! Just note that your music file names must be alphabetical/numerical only and should never be double spaced or else they won't be played by the Music Box. Note: You can create sub folders in the musicbox folder to be able to organize your music Key Words This addon adds a new Condition Key word - |nearmusicbox| : Text Lines with this Key Word can only be used if a lambda is near a music box All settings for the Music Box can be located in the Music Box category under Lambda Players
[simfphys] Audi S4 B8 Quattro
door 76561198128823009
Adaptation of the Audi S4 B8 Quattro for simfphys. All the lights work, there are seats for passengers in it. Also it has sounds from Forza Horizon 3.
[DRGBASE] FNAF 2 ENHANCED NEXBOTS
door 76561199135768146
FNAF 2: Enhanced NextBot Pack This addon contains a set of enhanced NextBots based on the Withered animatronics from Five Nights at Freddy’s 2, built on the DRGBase framework. Included Characters: Withered Freddy Withered Bonnie Withered Chica Withered Foxy Required: DRGBase Withered's pill pack Place them in a map with a navmesh (nav_generate if needed) and they’ll begin roaming and chasing players automatically.
Rp_Downtown_2017
door 76561198014905896
Welcome to the most realistic version of Downtown Bug texture were solved, just download the required content. Features: >Bank >Hospital >Great Police Department >Industrial zone >Residential district >28 Apartments in the center >14 Shops Thanks to Gmod Tower, Aviator and Pastakattila for contributing to the project. The map can be used by any server. Future updates are planned and enjoy the map! Feel free to create, file is available
nZombies FNaF 1
door 76561198071027498
Found a bug with the config, got a suggestion or complaint? Feel free to comment and I will reply! !!!You need to have the nZombies Official Collection for the weapons and content!!! https://steamcommunity.com/workshop/filedetails/?id=673266588 !!!CS:S Textures are needed to play without errors on the map!!! Bit tight space, ain't it? This is going to be a good challenge. Features - All Perks (excluding Staminup) - Wunderfizz - Pack-a-Punch - A variety of weapons - FNaF 1 easter egg song - The map is quite tight for space, consider this a challenge.
John Wick: Chapter 2 | Playermodel
door 76561198028236920
Recolored version of Fortnite's "John Wick" playermodel with blowsy hair. Suit and hair has more black colour than the original. Shirt are the dark blue colour. And hair is blowsy, yeah. There may be some updates in the future. The map shown in the screenshot: RP_UnionCity_Day Credits: - Recolor and head switching by me. - Playermodel creation by jQueary - Assets by ArachnitCZ - Original models and textures by Epic Games.
TTT M9K Weapons
door 76561198078338275
All the M9K weapons reworked, recoded and balanced for Trouble in Terrorist Town You need to install these packs to get the weapons work: M9K Assault Rifles M9K Heavy Weapons M9K Small Arms If you want to use the ironsights you need to uncheck the box under: F1->Settings->Lower weapon when using ironsights Add this code to your servers autorun file to force the client to download the textures and sounds: resource.AddWorkshop(128093075) --M9K Small Arms pack resource.AddWorkshop(128091208) --M9K Heavy Weapons resource.AddWorkshop(128089118) --M9K Assault Rifles resource.AddWorkshop(716631815) --TTT M9K Weapons These guns will only spawn, if you have ttt_random_weapon spawns on your map, or in your spawnscript. If there are only spawns for the default TTT weapons, these guns can't spawn. TTT Weapon Placer Tool -> Use this tool to make a spawnscript for your map, choose ttt_random_weapon as entity ....and don't forget about ammo ;) Tutorial for the TTT Weapon Placer Tool Have fun testing around and please give me feedback :) All M9K Weapons reworked for TTT: Winchester 1897, ACR, AK47, AK74, AMD65, Ares Shrike, AUG A3, AW 50, Barret M82 Bizon P19, Browing Auto 5, Colt 1911, Colt Python, Thompson Contender G2 Double Barrel Shotgun, Desert Eagle .40, SVU Dragunov, F2000, FAL, FAMAS, FG-42 G3A3, G36, Glock 18, HK-45C, Honeybadger, Intervention, Ithaca M37, Jackhammer KAC PDW, L85, P08 Luger, Benelli M3, M4A1, M14, M16A4 - ACOG, M24, M29 Satan M60, M92 Baretta, M98B, M249, M416, M1918 Bar, Magpul PDR, S&W Model 3 Russian S&W Model 627, Mossberg590, MP5, MP5-SD, MP9, PSG-1, Raging Bull, Raging Bull - Scoped Remigton 870, Remington 1858, Remington 7615P, SCAR, SIG Sauer P229R ...and more Tags: TTT, Trouble in Terrorist Town, M9K, Weapons, Pack, Guns,
Garry's Mod Guides
Garry's Mod-server instellen en TTT-modus activeren – stap voor stap
GMod-server opzetten en TTT instellen: Workshop-collectie, ULX-admintool en TTT-configuratie stap voor stap uitgelegd.
Garry's Mod Workshop Addons installeren
Zo installeer je Garry's Mod Workshop-addons op je server: Collection-ID, Steam Web API Key, automatische download en troubleshooting.
Garry's Mod Server huren – TTT, DarkRP en PropHunt
Stel je Garry's Mod Server in: kies een spelmodus, beheer server.cfg, koppel een Steam-Workshop-Collection en test TTT, DarkRP of PropHunt.
Garry's Mod server met modondersteuning
Start je eigen Garry's Mod server in een paar minuten.
Huur een Garry's Mod server