- Mods
- /
- Garry's Mod
Mods & plugins voor Garry's Mod
Deze catalogus bevat 1.974.000+ Garry's Mod-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
[FNAF: Security Breach] Glamrock Bonnie
door 76561198152874093
Ayeee a Glamrock Bonnie model i was bored. lol =====| Includes |===== -Glamrock Bonnie -Bass Guitar =====| Credits |===== Snartles - Concept art for Glamrock Bonnie Me - Making the edit and textures, and porting it to SFM and Gmod LetTric - Using his Glamrock Freddy textures for the endohead. BlueFlytrap - using his PBR method =====| SFM Port |===== Click This For It! =====| Blender Port |===== Click This For It!
[R4Cars] Porsche 944 Turbo
door 76561198038505889
Info I am not the author of the model or textures. Full VCmod support. Map: TDM Showroom maps I accept requests, but not all of them. If you want to see more cars from me, rate up and follow. Thank you.
The Incredible Yoda-Hulk
door 76561198054526488
When I'm angry, like me, you will not. Playermodel made primarily for the lols, feel free to use on servers, edit, idgaf. Have fun. Rigging and Surgeon work: Helios Screenshots: Cody Evans Original Model of Hulk: Radical Games Original Model of Yoda: The Forgotten Architect, the creators of Clone Wars Disney, LucasArts, Marvel Studios
gm_warmap_v5_snow
door 76561198044160544
hello! this is the snow version of gm_warmap_v5 it kinda the same map but: -better HDR -more fog -snowfall particles -real snow/ice texture (watch out! its slippery , im serious ...) -an easteregg If you use this map in a video , its okay , aslong you give me credits.
Plantera SNPC[Terraria]
door 76561198058478986
The Jungles grows restless... Plantera is a giant flower that use hooks to move. She moves directly to enemy and shoot seeds, poisoned seeds, thorned balls. After losing 50% of health she throw away her petals and sprouts few tentacles on hooks and Plantera itself. In second form she can't shoot seeds and thorned balls, but can shoot homing spores. Move fast to survive. Good luck! Console commands: - terraria_boss_music (1 def.) - set to 0 to disable boss music, 1 to enable. - terraria_npc_multiplier_damage (0.2 def.) - damage modifier. 0.2 mean 20%. Min. - 0.1, max. - 2. - terraria_npc_multiplier_health (0.25 def.) - health modifier. 0.25 mean 25%. Min. - 0.1, max. - 2. - terraria_npc_multiplier_defence (0.25 def.) - defence modifier. 0.25 mean 20%. Min. - 0.1, Max. - 2. Terraria defence scale in normal mode 0.5, in expert 0.75. - terraria_npc_plantera_nerf(1 def.) - reduces all Plantera's stats. This need because Plantera is too strong comparing to other Terraria NPC's, but if you not need it - just set to 0. - terraria_npc_draw_halos (0 def.) - draw halo around boss even through walls. You can use it to see from where boss is coming. Set to 1 to enable. Credits: - Re-Logic- boss idea, sounds. - Astute - models, textures. - Dr.Mondo - screenshots. - ERROR(я) - coding Support: - You can find info about how to support me in this discussion.
[WAC] Bell P-59 Airacomet BUFFED
door 76561198192375265
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires WAC Aircraft Requires the original addon Requires Gredwich's base Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.
Desert – Flat sand, Military bases, Undergrounds
door 76561198041450607
Gm-Desert A "flat-sand" inspired level in the desert with military bases. Huge area to build, fight and many things. Underground structures leading to outside bunkers with various rooms to do whatever you want! High sky limit, vehicle workshop with hydraulic car lift, aircraft hangars, CCTV, missile turrets and varied spaces. AI support (NavMeshes & Nodes), HDR, Reflexions, Soundscapes and Color-Corrections. 💡 Official testing server address: 91.121.220.103:27045 ℹ️ Take a look to the pinned discussions to discover many useful informations! ⚙️ If you are experiencing difficulties controlling turrets in the current version, see how in this video. 📢Support us © Notice about redistribution Please do not extract or reuse our original content. For license inquiries, please contact us. We're not annoying, but we want to know by who and how our work is used and distributed. Also, if you need custom video-game assets like models, materials or levels, remember that we do it on quote. Server Owners, If you want to use this level for your server, please add the addon to your server's collection instead of extracting the map to copy it manually. Because we update it constantly, we use the addon system instead the direct way to download maps. This means that if we release an update, the addon of your server and all clients will be updated simultaneously. Otherwise, clients will have "Map differs from the server's" error and will not be able to join again. • https://studio.csc-groupe.fr • [email protected] Copyright 2026 CSC-Groupe Studio. This item is not authorized for extracting, altering, modifying or reposting on Steam and other platform without explicit consent.
FNAF world - Adventure Endoskeletons
door 76561198084037115
And the Adventure endos done! For SFM: https://www.dropbox.com/s/l39mnneo7ac0tg0/AdventureEndos.zip?dl=0 updated: Fixed issuses with plushtrap's physics (torso didn't had collision mesh)
Combine Laser Sights [Metrocops Update]
door 76561198018604569
"FOOKIN' LASER SIGHTS?" - Mike "Thatcher" Baker Customisable tacticool laser sights for Combine Soldiers (And now Metrocops). Features: -Laser sights for all combine weapons -Laser colour is customisable -Option for class based laser colour (Blue for soldiers, red for Elites, orange for Shotgunners, yellow for Guards), overrides custom colours -Customisable chance for soldiers to spawn with or without a laser (Admin only) -Option to make different soldier classes to always spawn with lasers (Admin only) -Option to make combine more accurate with laser sights (Admin only) -Option so soldiers only turn their laser on when they have an enemy -Menu to blacklist models from using lasers (Useful for custom NPCs that use npc_combine_s as a base) -Menu for adding an offset to the laser's origin per weapon (Must be configured manually) -Tacticool Options under Utilities > User > Combine Laser May or may not include bugs, please report them, but don't be annoying :) Suggestions are welcome! Support me on Ko-fi!
[TFA][AT] Gepard PDW
door 76561198005173328
Gepard PDW ported from Left 4 Dead 2 to Garry's Mod and running on TFA Base. Features attachable suppressor, high-quality assets and melee bashing (+zoom). Credits: - YuRaNnNzZZ — Porting animations to GMod's ValveBiped/c_hands variant, compiling, weapon, soundscripts and attachments Lua code; weapon selection, deathnotice and spawnmenu icons; combining model variants into single model with attachments - Tööttieläin — Models, animations, materials and original L4D2 compile (Regular, Suppressed) - AnOldRetiredElephant — Firing sounds (custom-made for this weapon!) - Navaro — Handling sounds - Nopeful — Big help with L4D2 porting stuff - TFA — Base my discord server
[SKY] 2011 Lexus LFA
door 76561198027288148
"but sgm has one, stupid" suck a toe, it's poopy. My first uploaded car gets an amazing update that I'm super proud of... The Lexus LFA's gorgeous, screaming V10 engine model is under the hood, which you can open VIA PAC3 or Adv Bone Tool! I've updated the interior, materials, and other model bits. The script is also updated, it's now fully RWD and faster than before. ;3 To open the hood, you can use PAC3 or the advanced bone tool.
CW 2.0 TF2 Revolver Skin Pack
door 76561198073293323
Rate & follow my workshop for future addons REQUIREDMENT CW 2.0 TF2 Also you can use material tool but it has to be a c_models. Credit: Me - screenshot, thumbnail Valve - Team Fortress 2 texture
Relay Core
door 76561197999601709
Support me on This core is unlike any other how is it different? *It is not a SENT but an SNPC *It is the only core that can play choreo sequences *It is using my machinima model base so it has extra bones and can animate in diffrent ways This addon is intended to demonstrate how being able to upload vcds to the workshop can be practical A lovely video demonstration by meme45 Press your Use key to activate it The download is rather large but that's because it moves around alot ;) If you need to speak with me shoot me an email at [email protected] or leave a comment on my profile, please do NOT add me to your friendslist.
deathrun_toy_story_v3
door 76561198072637792
Map not made by me. Credits go to schwarz. http://css.gamebanana.com/maps/170632 Also, credits to arleitiss for several models and props in the map. (Original Creator did not give any credit to him for these models) http://gamebanana.com/models/2672 http://s411.photobucket.com/user/arleitiss/library/Models/SomeBuilding?sort=3&page=1
(1.6MB) CSGO Anarchist 2 Playermodel
door 76561198095691179
This includes ONE CSGO Anarchist Player model with an American flag scarf, in order to save more space compared to other anarchist addons on the workshop. Mostly made it for myself, but anyone else can use it.
Rainbow Six Siege - HK416C (TOTALLY A SWEP!!!)
door 76561198050628951
This addon is a part of my Jager release, but due to workshop size limitations i'm posting weapons separately. RELEASE: Jager - Features - Attachments scopes, barrel stuff, etc. - Bodygrouped weapon parts, magazine, stock, etc. They are also rigged too - Credits - Luxox_18 extraction from the make - Thank you to TwilightSparkle for porting on source and for letting me use the mesh and textures from their l4d2 addon. - Raven software, Activision for MWR and it's assets - Me, rigging, assembly, etc.
Metro 2033 DSHK Emplacement
door 76561198198766323
This is an emplacement from the game Metro 2033. Original Lua Code work was done by 'Annoying Rooster' and the previous person before that. This Emplacement replicates the one that you can find off of Metro 2033. Meaning, the Sounds, firing rate, and bodygroup is accurate. The Weapon also comes with the model avaliable for posings. When spawning the emplacement, it appears on the pod. Pick the weapon up by the pod and allign it anyway you want. It can be nocollided to put on other props, or it can be painted over however you want it. You can find the emplacement by looking in the 'Entities Section' and under the category 'Metro 2033'. If you have any questions, comments, or concerns, please write them in the comments section below. Basically that's it. Nothing else really to say about the emplacement except it's from Metro 2033. Thanks for subscribing, and have a nice day. ___________________________________________________________ (Russian Description/русский Описание) ___________________________________________________________ Это плиток из игры Метро 2033. Работа в исходном Lua код и было сделано "досадная Петуха» и предыдущий человек до этого. Это Проезд к месту повторяет тот, который вы можете найти прочь метро 2033. Значение, Звуки, скорострельность, и bodygroup является точной.Оружие поставляется с моделью доступна для позированиях. Когда нерест Размещение, он появится на стручок. Выберите оружие вверх стручка и Allign это в любом случае вы хотите. Это может быть nocollided поставить на другой реквизит, или он может быть окрашен, однако вы хотите его. Вы можете найти их установки, глядя в разделе 'Entities "и по категории" Метро 2033 ". Если у вас есть какие-либо вопросы, комментарии или предложения, пожалуйста, напишите их в комментариях ниже. В основном это все. Ничто действительно не сказать о заложения, за исключением, что это от Метро 2033. Спасибо за подписку, и есть хороший день.
[TTT2] Octagonal HUD [THEME]
door 76561198047819379
TTT2 Octagonal HUD is a HUD inspired by the classical Octagonal HUD and brought to the new TTT2 HUD system. Discord: https://discord.gg/Npcbb4W Source: https://github.com/TTT-2/ttt2-octagonal-hud (report issues here) This is a new version of the beloved TTT Octagonal HUD by Exho. While creating this addon, no code was reused since it is only inspired by the original addon. Nevertheless he granted us a permission to port this HUD. This addon does not work with TTT, you have to use TTT2. How to Use: This addon has to be installed on the client and server to be used by the TTT2 HUD-Switcher. Just add it to your server collection. Afterwards each user can decide to use this HUD by selecting it with the TTT2 HUD-Switcher found in the F1 settings. Supported Addons: Since addons for TTT2 that create their own HUD elements only have them as pure skin or old ttt, theme creators have to reimplement them by themselves to support the new style. Without implementing it, the original element is used as a fallback. The following addons are supported. - TTT2 Role - Marker - Advanced Spectator - Super Sheep - Demonic Possession - TTT2 Role - Bodyguard - Deathgrip - TTTC -- Credits: Mineotopia / LeBroomer: creator of this role addon Exho: creator of the original addon
Vacant Industry Revamped
door 76561198870210131
If you enjoy my work or would like to commission a map, check out my Ko-fi! A remake of the classic Vacant Industry! Attention: Organization Notice All International Research Organization (IRO) personnel: Recent glacial activity in the Antarctic has resulted in the largest ice shelf split observed in recent history, revealing an unidentified structure previously hidden beneath the ice. Strangely, its many smokestacks began to produce smog shortly after it was unearthed. All attempts to make radio contact with the facility have been unsuccessful. No country has claimed responsibility as of yet, so its true origin remains unknown. Following an international agreement, a specialized team will be sent into the structure to research its contents. To those part of said team: remain cautious and observant at all times. - IRO Board VACANT INDUSTRY REVAMPED This is a complete rework of the iconic Vacant Industry by Grey the Raptor, featuring immersive graphics, new areas, and many new secrets to uncover. This map is in no way intended to be "better" than the original, which is an absolute masterpiece through and through. This was made as a show of appreciation for what Grey created, and to see the map redone in a different aesthetic. I sincerely hope you all enjoy! Features: ▹Updated textures and models to look more modern ▹Added more detail to every area, improving immersion ▹Added high-quality precipitation, including fog, smoke, and optional custom snow particles ▹Improved soundscapes with immersive environment sounds and realistic effects ▹Added several new areas with many things to explore and uncover, as well as new connections between areas ▹Added a new event when first entering the facility ▹Added much more detail to the 3D skybox ▹Added cinematic color correction to enhance the arctic tone ▹Added more buttons to the admin room controlling events and FPS ▹Added a voice to P.R.I.S.M.S. ▹Optimized as much as possible ▹Detailed nodes and navmesh ▹Fixed many bugs ▹Much, much more! Credits: Once again, massive credit to Grey the Raptor for the original masterpiece (and many thanks for giving me permission to edit it). Many custom assets were used in this remake as well, like the skybox mountains, northern lights, and snow particles. Additional credit to Stub@ for the reflective floor materials and Black Mesa for several assets. Notes: - If you lose an item by dropping it, check the yellow plate in the incinerator room. - Higher-quality snowfall (as seen in the screenshots) can be enabled in the admin room, though it may lower FPS. - Pickup stick allows the crate (next to the c4) to reliably hold objects, allowing you to easily carry important items around. - Due to the map's size, noclipping through the void often results in heavy lag and console errors. To combat this, it is recommended to avoid looking at the entire map while noclipping. - If you encounter any bugs or issues with the map, please let me know in the comments and I'll try to get to them as soon as I can. - If you enjoy my work, consider leaving me a donation! https://ko-fi.com/actualegglord Best of luck, interloper. If your game is crashing, switch to the x64 bit version If your game is crashing, switch to the x64 bit version
Immersive Custom Flashlight
door 76561198345506208
Can't find the right flashlight mod? Flashlight feeling too stiff, flat, or glued to your camera? Well, I bring you ICFL, the ultimate flashlight customizability mod. Immersive Custom Flashlight replaces the default GMod flashlight with a customizable clientside projected flashlight built for horror, exploration, bodycam, cinematic gameplay, and immersive first-person experiences. The goal is simple: Make the flashlight feel like something your character is actually holding! Features - Replaces the default GMod flashlight with a fully customizable projected flashlight - Works with the normal flashlight key, custom keybinds, Mouse 4 / Mouse 5, and other weapons - Adjustable brightness, FOV, range, color, shadows, position, textures, and Lightspill - Spring smoothing, inertia, sway, breathing, sprint bob, fear shake, and bodycam / free-aim movement - Optional battery system with drain, reloads, low-power effects, HUD, and pickup entity - Optional VManip, WebKnight, third-person, vehicle, and experimental multiplayer support - Wall detection, startup flicker, toggle sounds, keep-on-death, and stock flashlight blocking - Presets, category reset buttons, cleaner menus, and Cy's Recommended Settings - Compatibility fixes for menus, typing, Wiremod keyboards, VManip hooks, and other edge cases - I promise you there won't be much you can't customize about your flashlight! New In v1.2.5 - Compressed alternate flashlight textures, thanks to fran - Full Lightspill support using textures from fran - Separate Lightspill settings category - Lightspill texture preset dropdown - Lightspill size, brightness, FOV, range, color, and offset controls - Updated Cy's Recommended Settings preset - Improved menu layout for a cleaner user experience - Typing / Wiremod keyboard input compatibility fix - Stronger VManip compatibility guard for addons that accidentally restore the default VManip flashlight - Additional bug fixes and compatibility improvements Batteries v1.2 adds an optional battery system for players who want a more survival-horror style flashlight. When enabled, the flashlight can drain over time, dim or flicker when weak, and be refilled with spare batteries. Reloading can briefly cut the light out and bring it back with a small flicker, giving it more of a physical flashlight feel. The system also includes an optional HUD, reload key support, reload sound support, and a battery pickup entity. The battery system is optional and disabled by default. VManip Flashlight Support & Hand Follow v1.2 adds optional VManip flashlight animation support. This lets Immersive Custom Flashlight use VManip animations while still keeping this addon's custom projected light, smoothing, bodycam behavior, color, brightness, FOV, range, texture, and other settings. Supported modes include Default Flashlight and Flashlight by WebKnight. WebKnight support also includes an experimental held-flashlight follow system. After the animation finishes, the flashlight model attempts to follow Immersive Custom Flashlight's custom beam direction so the hand and light feel closer together. This is a Lua bone-manipulation fake, not a fully custom compiled animation rig, but it allows wrist-style left/right and up/down movement that feels much more natural with bodycam/free-aim mode. VManip support is optional and disabled by default. Experimental Multiplayer Visibility Immersive Custom Flashlight is mainly clientside, but v1.2 includes optional experimental multiplayer visibility. If the server has the addon installed, players can optionally send simplified flashlight state to other players. Other players will see a simplified third-person flashlight beam using your on/off state, aim direction, color, brightness, FOV, and range. VManip hand animations remain local-only. This feature is experimental, disabled by default, and safely does nothing if the server does not support it. Bodycam / Free-Aim Mode Bodycam mode lets the flashlight move independently from the center of your camera before the view catches up. Instead of being perfectly glued to your crosshair, the beam can drift, lag, and feel more like something your character is physically holding. Great for horror maps, bodycam-style gameplay, exploration, found-footage setups, cinematic scenes, and immersive first-person roleplay. Settings Location Q Menu > Utilities > User > Immersive Custom Flashlight Notes This addon is designed mainly for singleplayer and clientside use. Experimental multiplayer visibility requires the server to have the addon installed. This addon may conflict with other flashlight replacement addons, weapon flashlight systems, projected-light addons, or VManip flashlight addons. VManip compatibility, WebKnight support, multiplayer visibility, battery systems, and the empty-hands bridge are optional and disabled by default. Reuploads / Code Changes Please do not reupload this addon or upload edited versions without asking for permission first. You are welcome to modify the addon for personal use, but if you want to release a changed version, use parts of the code, or include it in another project, please contact me first and give proper credit. Recommended Pairings - Smooth Mouse Look / Minecraft Cinematic Camera by TiberiumFusion - Cinematic Camera by Nakotuhin - Realistic VHS Effect2 by Adon1111222 - Default Flashlight - Flashlight by WebKnight Credits Credit to Flashlights with Lightspill by fran and Defrektif for the original alternate flashlight textures and lightspill texture work: https://steamcommunity.com/sharedfiles/filedetails/?id=2958768384 Additional credit to fran for the compressed flashlight textures used in v1.2.5. Additional credit to fran for the Lightspill textures used by ICFL's Lightspill system. Credit to Dynamic Flashlight Fix by Asrial for the idea to add extra flashlight polish features: https://steamcommunity.com/sharedfiles/filedetails/?id=3421175916 Credit to Default Flashlight for the VManip flashlight animation compatibility target: https://steamcommunity.com/sharedfiles/filedetails/?id=3667006901 Credit to Flashlight by WebKnight for the WebKnight VManip flashlight support target: https://steamcommunity.com/sharedfiles/filedetails/?id=2778699319 Credit to Chen's VManip Patch for VManip compatibility fixes and testing support: https://steamcommunity.com/workshop/filedetails/?id=3262499127 PLEASE RATE! If you like ICFL and want to help people see it, give it a rating! Search Tags / Keywords Smooth flashlight, custom flashlight, immersive flashlight, realistic flashlight, horror flashlight, bodycam flashlight, free aim flashlight, flashlight replacement, GMod flashlight replacement, Garry's Mod flashlight, GMod horror, horror addon, exploration flashlight, flashlight sway, flashlight bob, flashlight inertia, flashlight smoothing
My Hero Academia- Izuku Midoriya Playermodel
door 76561198174045806
I'm the Deku who always does his best! Izuku Midoriya, perhaps better known by his nickname, Deku, is a student attending U.A.'s Class 1-A. Though formerly Quirkless, he manages to catch the attention of legendary hero All Might, who gives him his Quirk, One for All. And with that Quirk, and with some training, he went from a Deku Scrub to a Deku... ...it's five months later and I still don't know how to finish that joke. Here is the main protagonist of My Hero Academia (or Boku no Hero Academia, 僕のヒーローアカデミア, if you're either Asian yourself or are one of those people who declare that anything in English is non-canon, regardless of where it came from originally or how accurate it is to the original language.), as requested by everyone. Have fun! Currently lacks expressions, so he's perpetually miffed. This model was still ripped by ElyosOfTheAbyss. Left 4 Dead 2 Survivor Mods The group plug, AKA the part you choose ignore and wonder why I don't do your idea. http://steamcommunity.com/groups/TheGroupofCardboardLuigi Refer to this before requesting at the wrong place at the wrong time For those after the kid's Hero Outfit, it was done by that DAMN fourth Chaos Emerald that Shadow is incapable of finding. The last two screenshots were made by egallegos714 and Ivretor, respectively.
ttt_krustykrab
door 76561198180616475
This isn't my map. I just edited this map into trouble in terrorist town gamemode. - Check original creators on the bottom of this post. Changes: - Added some Traitor traps. - Many others small changes. All credits goes to --> https://steamcommunity.com/id/Scotty01 Original addon --> https://steamcommunity.com/sharedfiles/filedetails/?id=645191518
Iron Europe WW1 Weapons/Props
door 76561198198766323
This is a World War 1 Pack developed by the Iron Europe team now ported into Garrysmod for anyone who is a World War 1 fan. This pac includes an array of weaponry, artillery, knives, clubs, and other things. It was all developed by the Iron Europe team and I take no credit into it whatsoever. If you would like to see more of this, write in the comments below and let me know. If you would like to play their mod for the game 'Mount and Blade', it is free and you can find it here to play. http://www.moddb.com/mods/iron-europe-ww1-mod Do you want to see some ragdolls of this? Let me know in the comments below and I'll see what I can do. Models/Materials - Iron Europe Development Team Porting - The Devils Own This pack includes the following. 4 Trench Knives 4 Trench Clubs Lebel Rifle Lebel w/Bayonet Bayonet for Lebel Gewher 1898 Gewher 1898 w/Bayonet Bayonet for Gewher 1898 Mas1837 Revolver Reichs Revolver Luger C96 Chauchat Minewerfer Stieghlahte Grenade Grabente Grenade 58MM Mortar Grenatenwerfer Howitzer And much more... THESE ARE NOT WEAPONS. From here on out if I get anymore comments of scolding that they're not sweps, or if they are sweps, they will be removed. Thank you for subscribing to this pack, let me know if you have any problems and I'll answer them to the best of my ability. Have fun!
NPC Battle Cleanup
door 76561198023506701
----------------------------------------------------------- BRAZIL, Join us: https://discord.gg/ytkXGNU GMBR, BR creators of addons, videos, and more. ----------------------------------------------------------- Introduction Hello there! NPC Battle Cleanup (NBC) is an elegant and very lightweight addon inspired by this old mod. It is designed to react to game events by automatically cleaning up battle remains, which cause lag and chaos. Features - Works without any requirements; - Supports presets; - Supports singleplayer and multiplayer; - Lets you control the removal delay; - Kills all live NPCs from disconnected players; - Removes decals from the map (blood, bullet holes, explosion marks...); - Removes corpses, leftovers, and debris from dead NPCs; - Removes weapons and items dropped by dead NPCs and/or dead or alive players; - Respects GMod’s Keep Corpses option (ai_serverragdolls 1); - Allows to choose a removal quantity limit for each entity type; - Allows to keep entities while they are in the POV; - Exposes the class search lists so players can customize them. Removal Support - All default HL2 SENTs and SWEPs; - Addons with generic class names; - Compatible with TFA; - M9K; - CW2; - ArcCW; - ARC9; - VJ Base; - NEW - Automatic SWEP/NPC detection (generic). When you find an entity (weapon, item, gib...) that isn’t being removed, it is usually not a bug, but a custom class name that needs special handling. That’s why I listed some important compatible addons, like VJ Base, right above. I studied them and implemented the correct checks. So, if you want cleanup support for some entity or addon related to “battles against NPCs”, look for their entity class names and add them to the custom class names lists in the tool's menu. If the tool is incorrectly removing entities, please let me know in the comments. Here is the code. I appreciate reports, ideas, and help. Alternative Addon Even though NPC Battle Cleanup works pretty well, I also recommend another addon called “Immersive Battle Cleanup” as an alternative, since it may suit you better depending on your needs. https://steamcommunity.com/sharedfiles/filedetails/?id=2890177857 Thank you!
Garry's Mod Guides
Garry's Mod-server instellen en TTT-modus activeren – stap voor stap
GMod-server opzetten en TTT instellen: Workshop-collectie, ULX-admintool en TTT-configuratie stap voor stap uitgelegd.
Garry's Mod Workshop Addons installeren
Zo installeer je Garry's Mod Workshop-addons op je server: Collection-ID, Steam Web API Key, automatische download en troubleshooting.
Garry's Mod Server huren – TTT, DarkRP en PropHunt
Stel je Garry's Mod Server in: kies een spelmodus, beheer server.cfg, koppel een Steam-Workshop-Collection en test TTT, DarkRP of PropHunt.
Garry's Mod server met modondersteuning
Start je eigen Garry's Mod server in een paar minuten.
Huur een Garry's Mod server