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Mods & plugins voor Garry's Mod
Deze catalogus bevat 1.974.000+ Garry's Mod-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Dark Souls: Hollow Thief
door 76561198027447537
Watch your souls, these guys will steal them in a heartbeat. Comes with a ragdoll, a bandit knife prop, and a playermodel(with viewhands).
Puro Playermodel Remodel
door 76561198116335381
Origional Playermodel By DamKung13 By me: Remodeled head - Remodeled torso + Remodeled arms+ Remodeled legs+ Remodeled tail+ Remodeled hands- Remodeled feet- Proportional scaling+ This is for people who like having their proportions a lil more accurate
Arachnid SNPC
door 76561198043140165
Requires Vj Base to work properly. People who spam in the comments will be blocked, this is your only warning. ________________________________________________________ Includes: - Arachnid Warrior - Arachnid Warrior Poison - Arachnid Warrior Lightning - Arachnid Warrior Fire - Arachnid Warrior Ice - Arachnid Warrior (Redesign) ________________________________________________________ Features: - Brand New walk/run cycles (by me) - Unique animations - Texture improvements as well as model adjustments - New Arachnid Variations - Brand new redesigned Arachnid ________________________________________________________ Credits: - Mayhem (me) - Walk/Run Cycles, New model(redesign), New textures, Coding - Darken217 - Shielding Code, Particle FX - Starship Troopers (2005) - Sounds, Animations - darth-biomech - Original Model (not redesign) - Robert Fgt. - Screenshots, Spawn Icons - Dragoteryx - Ballistic Trajectory Code - FROMSOFT - Sound FX ________________________________________________________ Copyright © 2021 by Mayhem, All rights reserved. Nothing in this addon may be remade or modified without typed consent of the original author, Mayhem. Doing so would be violating the Steam Workshop Rules. If you like my content, consider donating. It takes time and effort to make addons for the community.
The Division 2 // Glide
door 76561198417529458
This pack is not made very well by me, so soon there will probably be a complete rework of this pack Full pack of transport from the game Tom Clancy's The Division 2. There are all cars, trucks, military transport, helicopters, motorcycle, buses, semi-trailer truck with trailers for it, zoo transport and more. Features: - Animated steering wheel - Destroyed vehicles gibs - Bodygroups (Roof boxes, license plate, decals, etc.) and Skins - Cool physics - Vehicles with a working machine gun Maps on background: - RP_NYCity - Gm_Wangan - rp_zapolye_v1 - rp_clocktowerdawn - rp_scp_county_v3 I don't take suggestion but If you'd like me to do something, I can make a commission addon. More details are in my Boosty. Join Discord to view new updates
[GMoD/FNaF] Abandoned FNaF 2 Map Rebooted
door 76561198307334978
This is the official port from SFM to GMOD!! Don't worry, I asked permission to port this so hopefully it'll stay on the workshop! Don't think it's a prank because it's first time. I will eventually port more maps, when I have the chance of course. Anyway... Includes: Outside area. Improved textures more detail around the place. Credits: GameBaseSFM: Map and SFM Port Me: GMOD Map Port
Siren Head
door 76561198833190773
Needs PAC3 and Siren Head Player Model to work.
Window Repair
door 76561197980318755
Press USE (E) next to a window to repair it. Also includes the command "brax_windowrepair" for superadmins to fix all windows. brax_wr_enabled (1/0) brax_wr_cost (number) - set cost, requires DarkRP. brax_wr_classes (numbers separated with spaces) - set which classes can repair windows brax_showclasses - helper function for the above Thanks to Kogitsune!
Jedi Temple Guard (playermodels)
door 76561198036050124
Contains Temple Guard playermodel with robe and belt bodygroups 28.02.2020 update -Tweaks (check changelog) -Uploaded optimized version of this model
hl2 campaign gmod(part2)
door 76561198142607687
d1_canals_01 d1_canals_01a d1_canals_02 d1_canals_03(4) d1_canals_05 d1_canals_06 d1_canals_07 d1_canals_08 d1_canals_09 d1_canals_10 d1_canals_11 d1_canals_12 d1_canals_13 ауе татары го в кс
[VJ]Combine Synth Units NPC : Remake
door 76561198127088638
Welcome to the Combine Synth Units NPC -------Note: This npc pack contains more particles.---------- This npc pack is a redesign of these synth units, so the attack will be different from the original version. ====================================================================== - If the addon is not working, please read this: http://steamcommunity.com/groups/vrejgaming#announcements/detail/275116452571191931 ================================== List of current NPCs: - Strider - Combine Guard - Super Synth Soldier - Combine Synth - Mortar synth - Crab synth - Cremator - Helicopter Added new NPC: Helicopter Modified super synth attack Helicopters can fire missiles and bombs. You can use bullets to attack helicopters. Added crab synth and combine guard without shield. Reduced the brightness of the particles (it may still be brighter on some maps). The launch time of crab synth railguns has been increased to allow players to better avoid them. In addition, crab synth railguns can only be launched when they find the enemy. Features: reworked particles, Animation and complete skills. ============================================== About this npc pack: Although there are many beta combine npcs in the workshop, I still hope to do my best to redesign some synth units of combine. If you encounter difficulties in the battle with them, the following information may be able to help you. Cremator: Although Cremator's main job is to clean up corpses, it can still attack the enemy. The remake version of Cremator has two attack modes (flamethrower and plasma). Although it can cause a lot of damage, Cremator needs to cool the weapon after every attack and it can throw plasma grenade. Combine Guard: Combine Guard has a shield, but the shield can be broken, but this does not mean that it is very fragile. Combine Guard has two attack modes, shelling and storm shelling (which can cause range storms). Combine Synth: Combine Synth has an electromagnetic shield that can withstand frontal bullet attacks, but it cannot defend against explosions and melee attacks, and the shield cannot protect its lower body. Combine Synth has a chance to close the shield. Mortar synth: A small aerial artillery unit that can fire lasers and howitzers. Super Synth Soldier: A deadly heavy unit with extremely high armor and the ability to reduce every damage it takes, but it does not move fast. It is equipped with super howitzers and devastating melee strikes. Crab synth: Dangerous walking mech unit, the shield of crab synth is indestructible, and it can also carry out fire suppression and launch railguns. The disadvantage is that the Crab synth armor cannot effectively protect it, and it will charge the enemy at a certain distance. If the charge is successful or it hits a wall, its shield will be temporarily disabled. This is a good opportunity to attack it. ============================================================== Credits: Crab synth & mortar synth models -- VALVE Addon + Features + Animations + particle ---- Me Vj base -- Drvrej Sound -- Tripwire Interactive Beta Combine Unit -- Evil Garlic, Alex Portman https://steamcommunity.com/workshop/filedetails/?id=306078364 Combine Guard -- RTBR Team, Andy Dawson, Demian Turcan ,Uploaded by Gonzo https://steamcommunity.com/workshop/filedetails/?id=2100549834 Copyright © 2020-20XX by Lawrence, All rights reserved. All trademarks belong to their respective owners. All content not owned or claimed by Lawrence belong to their respective owners. Nothing in these files or/and code may be reproduced, copied, adapted, merged or modified without prior written consent of the original author, Lawrence. Doing so would be violating Valves Terms and Conditions and the Steam Workshop Rules.
Liminal Archive Remake
door 76561198869168510
Half life 2 episode 2 and cs:s content required! Voltor is a company founded in 1976 by the great Trevor Cuspens. He researched substances for controlling microorganisms, and tried to create a source of eternal energy. But his main success came when his scientists were able to develop a device to create a warp-spatial singularity (Arched corridor). This invention glorified the company, but also caused a lot of problems. ★-Map done - GreensonGrey ★-Map logic - Engineer_ZY ★-Translator - Virgil (Yes, GreensonGrey doesn't know English well!) ★-Great help in creating a remake - RG Studio Original - https://steamcommunity.com/sharedfiles/filedetails/?id=2578372327 Tags: backrooms, liminal space, liminal archive.
(GDCW) Scoped PTRS-41
door 76561198043169708
QUICK NOTE: IF YOU HAVE HAVEN'S SNIPER RIFLES THEY INTERFERE WITH THIS BASE!!! ~Requires CSS For Hand Textures~ I finally got a scope for the PTRS, for you guys. I personally was dying for it as well. If you have my PTRS with iron sights, and as well this addon, they will not interfere, luckily. Model and textures are of course, from CODWAW. Reuploading will result in you living with Charles Manson for life. Treyarch: Model, Textures, Sounds Xplor3r: Porting, Rigging Nikolai MacPootislavski: Editing Model, Recording
City from Cry of Fear
door 76561198034111127
Singleplayer Map "c_city" from Cry of Fear Cry of Fear is a survival horror game developed by independent Swedish studio Team Psykskallar. Though originally a mod for the video game Half-Life in 2012, it was released as a standalone product the following year. Features ∙ Nav Mesh + AI Nodes ∙ Canon Weather (env_snow) ∙ Canon Lighting + Env_sprites ∙ Original env_models + Materials + Ambient sounds ∙ Original Bump Maps (Upscale Textures) Authors Team Psykskallar Official creators and owners of this map for GoldSource New Version!
[RP] City 17 Trainstation District (OUTDATED)
door 76561198064063639
//Requirements// To ensure that the map functions properly, make sure you have the following games are installed and mounted: - Half-Life 2 - Half-Life 2: Episode 1 - Half-Life 2: Episode 2 If you need them mounted here is how to do it: - Start Gmod - Click the game controller in the corner of the menu - Make sure Half-Life 2: Episode 2, Half-Life 2: Episode 1, and Half-Life 2 are check marked. //Narrative// Following Earth's defeat, Dr. Breen made City 17 the capitol of his new worldwide empire. Due to this significance, and Breen focusing more on the planet as a whole, the city was divided into multiple districts composed of several precincts, each ruled by an Overseer. Breen does not intervene in their affairs. Thus, these Overseers have incredible power over these small areas. Set several years before Gordon Freeman's uprising, this map allows you to live in the Trainstation district. The Overseer's HQ for this district is located in an old 19th century trainstation which acts as one of many gateways into the city proper. //Gameplay// - A complete Trainstation with trainyard. Acts as the spawn point and the Combine HQ for the district. It also has a functioning vending machine. - Two apartment buildings (including the infamous raid apartment from HL2) with 8 livable and 1 abandoned apartment between the two. Each apartment is left mostly blank, allowing some customization. The courtyard for the raid apartment features a functioning tic-tac-toe game (The physgun can help move and freeze each piece). - The rooftop pathway that connects the raid apartment with Kleiner's lab and attached industrial building. - 4 enterable industrial buildings (including Kleiner's lab's building) for potential rebel use. Kleiner's building has a working elevator that can travel between three floors. - 8 Commercial spaces of varying size and potential function (two in the Terminal Plaza, one in the Souvenir Store, four along the street that the Raid Apartment building sits on, and one in a building between the industrial section and the Raid apartment courtyard). - 4 offices of varying size, all located in the same building. - A hotel with two hotel rooms and a small manager's office. - Combine HQ includes a Central Command and the Overseer's office. The central command features: Two placeable turrets, two ammo boxes, two district wide reminders, a trainstation wide alarm, two buttons that individually notifies each apartment of an inspection (button 1 tells the raid apartment, button 2 for the other), a button that can seal the station's main entrance, a button to open the hall to the Overseer's office, and an alert to enact unrest procedures. The Overseer's office features a district wide alarm and authorization for soldiers to kill at their own discretion. - A very large and detailed 3D skybox - AI nodegraphs (both ground and air). The Combine walkway (in the plaza in front of the trainstation) and the two Combine sniper towers are solid and are great placement points for AIs. Note: There are Combine cameras on the map. Meaning Resistance bots will target them (citizen bots will run away from them), sometimes over other, deadlier Combine units. They can be destroyed and it will refocus them. Any windows shattered, boxes broken or cameras destroyed can be fixed by: Pressing Q -> Utilities -> Admin -> Cleanup -> Cleanup Everything //Development// This is my first Gmod map, and I wanted to go big with it. So not only is this map large, but it also contains some of my first forays into scripting. As I really enjoyed the look and feel of City 17, I decided this would be what I would do for the map. I took several of the City 17 maps that came with the SDK and merged them together, with a few other maps not that were connected to them. I tried to stick as close to Valve's original maps as possible adding RP features and other decorative elements. There were a few issues with scaling and maps seemingly not connecting. This can be seen with the strange sizing of the Half Life 2 apartments, the not quite right layout of the road in the industrial section and strange road layout at the t-junction. At the moment I am not too sure how much more I could potentially add to the level without using 3D modeling software. So while suggestions are always welcome for what to add and such, I'm not too sure I have the skills yet to implement them in an already complex map. A total of over 7000 brushes were used. This combines in some form or fashion elements from 10 different HL2 maps: This includes d1_trainstation_01 through _06, d3_city17_02 through _04, and d1_canals_01. //Closing// I hope people will have fun with this map. There will hopefully be more Gmod maps releasing in the future. Subscribe to my workshop and subscribe to my Youtube channel if you want to see when I post new maps or see anything else I am doing with Source! //Links// (CS:GO) Ravenholm - http://steamcommunity.com/sharedfiles/filedetails/?id=1180945447 (CS:GO) Lighthouse Point - http://steamcommunity.com/sharedfiles/filedetails/?id=1237745892
Pizza Tower Taunt
door 76561198040821426
Press T (default) to taunt. You can parry most attacks by taunting. Use the pizzataunt_setkey console command to rebind the key; you can also use +sl_bind pizza_taunt to proc it manually. Console variables (you can also find them by doing "find pizzataunt" in console) pizzataunt_parry_vsnpc (Default: 1) Allow parrying NPC attacks? pizzataunt_parry_vsplayers (Default: 1) Allow parrying player attacks? pizzataunt_parry_deflectmult (Default: 1) Multiplier for deflected damage to the attacker. (Example: 2 = deal double the damage to the attacker when parried) pizzataunt_parry_parrymult (Default: 0) Multiplier for damage that goes unparried. (Example: 0.25 = 25% of the damage still passes through the parry) pizzataunt_parry_parrytime (Default: 100) Percentage of the taunt's duration during which the parry is active. (Range: 0 - 100) (Example: 50 = parry works during the first 50% of the taunt; 100 = parry active for the full duration) pizzataunt_parry_explosives (Default: 1) Allow parrying blast damage (e.g. from explosions)? pizzataunt_parry_everything (Default: 0) Allow parrying all damage types? Includes fall damage, fire, crushing, explosives, and other typically unparryable sources. ----- GitHub / Source code
De Paris Subway (Operation Metro)
door 76561198091414614
Hello, I present a new addon called De Paris Subway!! (Operation Metro from Battlefield 3) This map was originally created for CSS and made by Shturmovik_2, and now also made compatible for GMOD by me! CSS Source required!! 2 Maps: - de_paris_subway - de_paris_subway_2 I hope you will enjoy these Maps! Credits: - Shturmovik_2: Making these maps for CSS - Lightcruiser: Made the map compatible for GMOD
[GX] Base !NO LONGER UPDATE!
door 76561198066864237
ADDON WILL NO LONGER BE UPDATE! This is a base addon for cars. If this addon is not, then you will see a black and pink checkerboard on cars. Made special for www.rashkinsk.org community. Сделано для проекта "Рашкинск РП" www.rashkinsk.org https://vk.com/rashkinsk If you want to donate me, just trade me some items https://steamcommunity.com/tradeoffer/new/?partner=106598509&token=vuxewl7n
ttt_minecraft_b5
door 76561198043430963
Uploaded for the NOVA TTT Server. Forums: http://unpro.rvnsoftware.cf Facebook: http://facebook.com/ProUnpro Steam Group: http://steamcommunity.com/groups/OfficialNOVAservers
ttt_giant_daycare_Fixed
door 76561198126550579
-ATTENTION: THIS IS NOT MY MAP -Fixed version of the ttt_giant_daycare_V2 Original map description: This map is a huge daycare. If you like rats maps then you will definitely like this map. Tom... Comes with a toilet too. CSS is needed original mapupload: http://gmod.gamebanana.com/maps/174185 ALL CREDIT GOES TO ORIGINAL AUTHOR OF THE MAP THIS IS NOT MY MAP , I just fixed the models,
Overgrowth - Blood Mod
door 76561198068033453
I'm not a furry I'm back. Anyway, Overgrowth is quite a good game w/ very nice blood effects and ragdoll physics. You fight rabbits and other furry animals in the game. It's crazy. These in particular were made by BakaKemono . They are very exaggerated and not realistic at all, this mod is sheer brutality. Think of it like an anime or cartoony style blood. This pairs wonderfully with a gore mod, I highly encourage you use one! Splatters ported from Overgrowth Brutal aftermaths, copious amounts of blood Custom bullet wounds and bloodpools not included - Wolfire Games : Developing and Publishing Overgrowth BakaKemono : Original blood textures I HIGHLY recommend using this with Zippy's Enhanced Blood Splatter System mod. It's basically a requirement to get the full experience. Another highly recommended mod is Custom Blood Bleeding, If you want the full Overgrowth/dynamic effect. These two mods compliment mine very well, and this addon was made with them in mind. Completely optional, but makes the result more brutal: GBlood This was tested on the latest version of Garry's Mod, it works perfectly. If it doesn't work for you, you probably did something wrong/have conflicting addons.
[simfphys] ZAZ-968M
door 76561198128823009
Adaptation of ZAZ-968M for simfphys. All the lights work, there are seats for passengers in it. Adaptation was made by my friend. He's in creators of the addon. Requested by: https://steamcommunity.com/profiles/76561198855300931/
Vortigaunt Player Model
door 76561198105698186
Just a rigged Vortigaunt, nothing special. This was not extracted from HL2 Roleplay lol. Hope you enjoy and rate it up if you'd like.
NS Cyberman Playermodel/NPC
door 76561198045782975
Rule #1 Read the description Failure to read the description so will result in immediate assimilation followed by scorn Cyberman model from "Dr Who:The adventure games: episode 2: Blood of the cybermen" Rigged by me, turned into hands by me, coded into this game by me I will be making a better npc than the one this mod provides soon probably. NOTE: The cool footstep sounds this adds for the cybermen can get annoying I think. If enough people want me to, I'll remove it. ALSO NOTE: Don't ask me to make things I've already made, check my workshop before making requests. Follow me on tumbledryer! EDIT:Wow guys, thanks for getting this to #1 most popular on the workshop, It means a lot to me :) Enjoy!
Dead Estate - Cordelia [PM & NPC] R18
door 76561198062671681
This model was commissioned by Kamerad DISCLAIMER: Requested models do not determine the direction I am heading in with my ports. --Features-- • Ragdoll • NPC • Playermodel (with blinking animation) • Custom viewmodel • Bodygroups • Faceposing • Eyeposing (via advanced bone tool) • Fingerposing • Jigglebones • Hitboxes for TTT • Custom Taunt Support • Jiggles clipping trough the model. ------------------------------------------------------------------------------------------------------ CREDITS: Me for turning it to playermodel. CryptiaCurves for making the model and rest of that stuff.
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