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Mods & plugins voor Garry's Mod

1.974.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 1.974.000+ Garry's Mod-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Cry On Grey - Chapter 1 (Cry Of Fear - Grey Crossover) – Garry's Mod Mod

Cry On Grey - Chapter 1 (Cry Of Fear - Grey Crossover)

door 76561198037657810

Español : !!! IMPORTANTE !!! ¡No es necesario tener ningún modelo, textura o sonidos de los juegos de Valve para poder jugar este mapa! (EP1, EP2, L4D, ETC) , todo el contenido esta en workshop por partes. Asegúrate de tener todos los artículos requeridos para jugar el mapa o experimentaras errores. Gracias a la nueva actualización no es necesario descargar ningún contenido, solamente los artículos necesarios... Es recomendable desactivar cualquier addon que pueda afectar al sandbox. Mapa de terror cooperativa con enemigos de Cry Of Fear y Grey. Incluye solamente armas de Cry Of Fear. Si tienes dudas, asegúrate de leer las discusiones en la parte de abajo. ¡Disfruten en el mapa!. English : !!! IMPORTANT !!! Its not required to have any textures, models and sounds from some valves games (EP1, EP2, L4D, And so on), make sure to download the required addons to play this map or you will experience errors. All the content is in workshop by parts. Thanks to the new update it is not necessary to download any content, only the necessary addons ... It is recommended to disable any addon that may affect the sandbox. Cooperative horror map with enemies of Cry Of Fear and Grey. Includes only Cry Of Fear weapons. If you have questions, be sure to read the discussions below. Enjoy on the map! Tags : Cry Of Fear , Horror , COOP , Campaign, Grey , Cooperative , Terror , Cooperativo, Cooperativa , Campaña

20,627 downloads Details →
Explosion Light – Garry's Mod Mod

Explosion Light

door 76561199099213778

ConVars: Explosion_Light (0-1) Explosion_Light_Red (0-255) Explosion_Light_Green (0-255) Explosion_Light_Blue (0-255) Explosion_Light_Range (0-2147483647) Convars will save. Convars can only be changed by whoever is running the server. Yes it works on singleplayer too lol. Information: This addon gives explosions a dynamic-light. Works for both players and NPCs. Images taken with 500 range. Questions And Answers: Why does it not disable for grenades when I set Explosion_Light to 0? Grenades already create light in Garry's Mod, it's not the addon doing it. Why am I getting errors? If you ever get an error, you can send it in the comments, and I'll fix what I can, thanks!

20,845 downloads Details →
[DrGBase] Genshin Impact – Garry's Mod Mod

[DrGBase] Genshin Impact

door 76561198060651213

genshin is a cool game and it does not make you a kiddie fiddler, ur gay if you think it does Contains: Abyss Herald: Surging Torrents Abyss Herald: Frostfall Abyss Lector: Violet Lightning Abyss Lector: Fathomless Flames All-Devouring Shadow Azhdaha Azariq 'Caterpillar' Childe Childe (Lore-Accurate) Childe: Delusion Unleashed Clockwork Meka (Various kinds) Eremite: Clearwater Eremite: Daythunder Eremite: Gaelhunter Eye of the Storm Fatui Cicin Mage Fatui Frost Operative Fatui Mirror Maiden Fatui Pyro Agent Fatui Skirmisher: Anemoboxer Vanguard Fatui Skirmisher: Cryogunner Legionnaire Fatui Skirmisher: Electrohammer Vanguard Fatui Skirmisher: Geochanter Bracer Fatui Skirmisher: Pyroslinger Bracer Fatui Wind Operative Forest Ranger Rana Hilichurl Hilichurl Stray (Hydro + Anemo) Iniquitous Baptist Jebrael Jeht Kairagi Liam Maguu Kenki Milleleth Soldier Raiden Shogun + Magatsu Mitake Narukami no Mikoto Mitachurl + No Weapon variant Rocky Alvidsen Ronin Ruin Drake Ruin Guard Ruin Hunter Serpent Knight: Bearer Serpent Knight: Defender Serpent Knight: Linebreaker Serpent Knight: Windcutter Tadhia Tartaglia: Eleventh of the Fatui Harbingers Thunder Manifestation Treasure Hoarders Wolf of the North Credit to Hoyoverse for models, animations, and sound effects Credit to From Software for sound effects I claim no copyright over any assets I do not own.

35,490 downloads Details →
rp_kielce_pog_v42u18d – Garry's Mod Mod

rp_kielce_pog_v42u18d

door 76561197984566319

Kielce a WWII Themed city map Downtown Edit Created primarily for WWII Occupation themed roleplay (1942RP) Play it at: www.peopleofgaming.com 192.223.31.94:27015 192.223.31.95:27015 Requirements: CounterStrike:Source Content Pack: http://steamcommunity.com/sharedfiles/filedetails/?id=110439336

23,327 downloads Details →
[BnHA:MHOJ] Himiko Toga. PM/NPC/Ragdoll. – Garry's Mod Mod

[BnHA:MHOJ] Himiko Toga. PM/NPC/Ragdoll.

door 76561198090009574

My Telegram for talk and all. Model created by: " Byking Inc. and BANDAI NAMCO.". Work done for informational purposes only. Source, where i downloaded this model: https://www.deviantart.com/asideofchidori/art/MHA-Himiko-Toga-770693164 Thanks to " ASideOfChidori If I stole someone's intellectual property, then tell me sooner. I will rather remove this model or others from the workshop. Please support the original creator, i just a guy who ported this model for Garry's mod. _______________ The model has two new taunts, to activate them you need to write to the console: tkick and fortnite (

29,609 downloads Details →
[TSK] T-129 Attack Helicopter BETA + Air Vehicles BASE – Garry's Mod Mod

[TSK] T-129 Attack Helicopter BETA + Air Vehicles BASE

door 76561198039166378

TAI-129 ATTACK HELICOPTER v0.1 + Air Vehicles BASE 3.0 (Alienate) It's a fully functional T-129 developed to be as realistic as we could make it. It is still in development and new features and improvements will be implemented over time. Upon pushing use on the T-129 you will be greeted by a display of gadgets (HUD), mostly for asthetics but they do work, including a compass . Wiki for real T-129: https://en.wikipedia.org/wiki/TAI/AgustaWestland_T129 The T129 was developed by Turkish Aerospace Industries (TAI), with AgustaWestland as the primary partner. The helicopter is designed for advanced attack and reconnaissance in hot and high environments and rough geography in both day and night conditions. Controls: -Bind your own controls via this Console command "AVehicles_vgui_keys" -Pushing R starts the engine. (for Driver) -Pushing W will tilt the T-129 forwards causing the Heli to travel forwards at a speed directly proportional to how much throttle you apply. (for Driver) -Pushing S will tilt the T-129 Backwards in much the same way as the T-129 travels forwards. -Pushing SPACE Increases the ammount of lift/power. Tapping this key is a great way to achieve a smooth take off. (for Driver) -Pushing CTRL Decreases the ammount of lift/power. Use this in conjunction with SPACE to achieve and obtain a hover when level. (for Driver) -Pushing Q and E tilt the T-129 to the left and right. this is usefull for adjusting and trimming when using all the other controls. (for Driver) -Pushing A and D turn the Heli left and right. Using this whilst the T-129 is engaged in forward flight leaves the Heli at an awqward angle. Correct this with Q and E. (for Driver) -Pushing V will change the view. -Pushing X will make you exit the Heli. -MOUSE 1 Fires the turret or rocket. -MOUSE 2 Change the camera mode (for Gunner) -MWHELL up and down the camera zoom effect (for Gunner) -Pushing G Auto-Rotation switch (for Driver) -Pushing M Mouse follow lock switch (for Driver) -Pushing T Change camera view tracking (for Gunner) -Pushing F Change weapon (for Gunner) -Pushing ALT change seat. Features: -Have gunner and driver passenger pod. -Have four weapon: (20MM turret, 40MM grenade launcher, Roketsan CIRIT 70MM missile and Roketsan UMTAS 160MM Anti-Tank missile) -Have a thermal camera. -Two tracking in thermal camera. (Night-vision and FLIR) -Rotating gun and camera for gunner. -Have a radar, give warning of enemy targets. -And etc.... Edited model (Eurocopter tiger) = https://garrysmods.org/download/14260/bf2-mi-35-eurocopter-tiger Animations are made by us.. ByPoLaT - Model, animations, texture and air vehicle base revision Fexa - Model and texture Kael - Texture Lifecell,Warkanum - Air vehicles break version

22,688 downloads Details →
rp_Zombie_Town – Garry's Mod Mod

rp_Zombie_Town

door 76561198069060891

rp_Zombie_Town Description: This is another old commission I was given permission to upload. This is zombie town, a full grid zombie roleplay map set in a small town. Every building is enterable and ready to be used for any number of gamemodes. This was originally designed for a dayz style server. Fully AI Noded Features: * Fully enterable town center - Police Station/Survivor Camp - Town Hall - Subway station - Over 20 enterable main buildings (including factories and commercial/residential structures) - Large apartment buildings * Grain mill * Train station * Trailer Park * Military Base - Full bunker with operational lights and alarm system - Heli pad - Barracks * Full farm - Barn - Farm House - Full field - Crashed Plane * Train station * Crashed Train Site Special Thanks: - Gnik for allowing me to share this with you.

20,526 downloads Details →
S.T.A.L.K.E.R. Bloodsuckers SNPCs – Garry's Mod Mod

S.T.A.L.K.E.R. Bloodsuckers SNPCs

door 76561198094770332

Hi, my name is WickedRabbit and I want to give you the Bloodsuckers of the game S. T. A. L. K. E. R. Addon contains 5 NPS: Bloodsucker - Young; Bloodsucker - Adult; Bloodsucker - Swamp; Bloodsucker - Old; Bloodsucker - Very Old Bloodsucker enters stealth mode for a while. Credits: WickedRabbit - Porting on Source Engine. GSC Game World - All game files. All rights remain with GSC game world. Tags: S.T.A.L.K.E.R. Bloodsucker STALKER SNPCs

10,196 downloads Details →
FNaF Sister Location - Ballora – Garry's Mod Mod

FNaF Sister Location - Ballora

door 76561198319776133

Description

21,555 downloads Details →
Sonic 1 : Green Hill Zone ACT 1-3 – Garry's Mod Mod

Sonic 1 : Green Hill Zone ACT 1-3

door 76561198805824407

(READ) Garry's Mod on Chromium Branch breaks the 2D maps from the latest update For the past couple months I have been remaking from Sonic The Hedgehog to Sonic The Hedgehog 3 & CD remaking all 4 games with models, sounds, recreated mechanics, etc. After my Emerald Hill ACT 1 map blew up with positive response! I decided to release Green Hill ACT 1 for now but, here it is all 3 ACTS start to finish! You can experience the classic Green Hills in both under sonic_ or gm_ which you would like to prefer. Includes all 3 acts the sonic_ ones include a more realistic "Sonic Gameplay" : having Checkpoints, 2D cams give it a feel. HUGE SPECIAL thanks to https://steamcommunity.com/id/Familycreature4?tscn=1773787252 for the basis "Lego Stud" addon script for me to modify thank you! and incredible thanks to Bump Attack! For the 2D script and their checkpoint guide! https://steamcommunity.com/id/bumpattack thanks to my friends 4zy1 Fireballthesteam MinisterBail GamePlayer9678 Please let me know if you guys encounter any errors. (*please note dropping rings do happen even in other maps i'll try to fix this issue i'm not exactly an expert at lua scripting please bear with me)

42,677 downloads Details →
[OpTre] Halo | VJ Covenant NPCs – Garry's Mod Mod

[OpTre] Halo | VJ Covenant NPCs

door 76561198423382004

"The Covenant Empire, also referred to as The Covenant, was a theocratic hegemony made up of multiple alien species that maintained control over a large portion of the Orion Arm in the Milky Way galaxy. The Covenant was a political, military, and religious affiliation, originally a mutual alliance between the San'Shyuum and Sangheili following a brutal conflict between the two warring races. Its expansion to include at least six other races united in the worship of the Forerunners and the Halo Array soon began after the original formation." "Operation: Trebuchet" is a large-scale project for Garrys Mod, with the creation of high-quality assets in mind, inspired by the "Eridanus Insurrection" mod for ARMA 3. While initially being it's own, standalone server with custom content, the project has grown into a past-time of mine, with assets being released to the general public for their own entertainment. ------------------------------------------------------------------- Tl;dr: This is an NPC collection, built off of the existing VJ Base, designed around the Covenant and making a collection of good-looking, and good-sounding NPCs taking the best elements of the Covenant, from each of their iterations. They're cool, and you should totally tell all your friends. Species Brutes The Brute NPCs are built off the original Halo 3 era models, with Reach era armour. I aimed to get that sort of tribal feel, while keeping the aesthetic of the Halo 3 brute. No shielding, but they take a ton of damage to put down. Explosives are your friend, here. Elites The Elites in this pack are based off of the Halo 2 Anniversary models, with additions from Reach in there for good mix - in this case, the ranger and ultra helmet (which I used for zealots, cause I thought it looked cooler). They have energy shielding, which matches that in-game. Recharging can be interrupted mid-way, and once it's down, they'll start to take proper damage. Health damage taken remains gone - but shield does not. Oh, and there are versions with energy swords, and cloak. Because who needs sleep, am I right? Jackals With infantry holding carbines and needle rifles, to officers and captains carrying the good-old shining energy shields, these guys come in two flavours. I couldn't decide whether to go for the Reach era jackal graphics, or go for the Halo 4 era dino-looking guys. So, I did both. They behave identically, pretty much. Grunts Everyone's favourite cannon fodder - the grunts are smaller than the rest, but they make up for it by having adorably high pitched voices, and being relatively easy to shoot. Don't mistake their prowess, though - despite being larger than life walking meat shields, these guys do actually pack a punch, given the weaponry they have. Shoot their backpack off though, and they'll panic, dropping their weapon and running off - all while suffocating. You monster. Hunters Absolute units. These guys are t o u g h to take down. Their armour is impervious to almost everything bar high-explosives, so you'll want to aim for the exposed worms. The neck, and the back, are your two best options. If they take enough damage to the back, eventually the armour will break off, allowing for maximum damage to be handed out. Just be warned - each variant behaves differently, from the red-stained flood purifier, to the traditional blue-armoured beam cannon. Weaponry Plasma Weaponry Hope you like plasma burns! These weapons have minimal splash damage, but do a lot on a direct hit. They travel fast, but aren't instantaneous, so you CAN dodge them if you're fast enough. Just don't bank on it - a near miss might still do some damage. They do, however, leave some neat custom decals ripped straight from Halo 3. These are: Plasma Pistol Plasma Rifle Brute Plasma Rifle Plasma Repeater Storm Rifle Needle Weaponry Do you like explosions? Do you like homing projectiles? Do you like exploding homing projectiles? These will be for you. They fire needles, that, well, do what you think they do. Similar to the games - they add to the player's total needle count, and if you get hit too many times too quickly - well, boom goes the dynamite. These are: Needle Rifle Needler Hitscan Weaponry Near-instant pain. They're direct hits as soon as the weapon is fired, but they do less damage to compensate. Some are long-range snipers, and have cool effects like cooldown/warmup periods. Others are close-range, and so the NPC will actively bumrush to use them effectively. Either way, if you want to re-enact your Halo 2 Legendary days, just pump damage up to 1000 and whap these out. These are: Covenant Carbine Beam Rifle Focus Rifle Mauler The Spiker Special enough to have his own little section, the Brute Spiker acts like the needler but without homing. Or exploding. The spikes do stick into things, though, which is cool I guess. Explosive Weaponry Fuel Rods, Brute Shots... You get the deal. If you seriously read this far down, props to you, mate. You deserve a cookie or somethin. Requirements: >VJ BASE< The only real requirement for this to work. Without it, the NPCs and their weapons won't even be able to spawn, given that they all derive from various elements of the framework. Credits: Mackaye99 - Mesh porting of the brutes and jackals, rigging, texture work, SWEPs, sound work and NPC coding. Valkyries733 - Grunt models, hunter models, and the brute's armour all came from this guy. Unknown Dude - Whoever got me the initial H2A Elite model, ripped from Killer Instinct. (Feel free to ping me a message if you remember giving it to me, I can swap your name in here) Srgt. Shotup - Storm Jackal armour shader/material stuff. 343 Industries/Bungie - Initial Halo assets. Adjutant - For being an awesome program that facilitated most of the ripping involved in this. This asset is provided as-is, and is free to use by all. However, I ask that you do not repackage, reupload, or take assets from this pack without my express permission. That'd be a dick move. Any questions, ask away in the comments. ---------------------------- Halo © Microsoft Corporation. This Addon was created under Microsoft's "Game Content Usage Rules" using assets from the Halo Franchise, and is not endorsed by or affiliated with Microsoft.

13,088 downloads Details →
[simfphys] Volkswagen Pack – Garry's Mod Mod

[simfphys] Volkswagen Pack

door 76561198095524015

First: Sorry for the long time since the last pack. Here is something new and normal. Well, uh. I don´t know what to write in this description except, that these are simfphys ports of some Volkswagens. Here´s the car list, I guess: -1965 Volkswagen T1 "Bulli" -1968 Volkswagen Käfer -1986 Volkswagen Golf II GTI 16V -1994 Volkswagen Golf III GTI 2.9 VR6 Synchro -2002 Volkswagen Golf IV R32 -2003 Volkswagen New Beetle Convertible -2009 Volkswagen Scirocco III R -2014 Volkswagen Golf VII GTI 2.0 TFSI And some junk too: - Volkswagen Käfer WRX STi, an EJ25 swapped Käfer - Volkswagen T911 Turbo S, a Porsche Flat-6 swapped Bus with all wheel drive - Volkswagen Golf II 1.8T Drag, a too powerful hot hatch dragster thing. Note: - The Golf VII has incorrect lights and exhaust positions. I ran out of motivation to code these fucking LED lights. Both will come soon though. Credits: TDM - original addons, models of all cars. dat rushen boi - wasting his lifetime to port cars to simfphys.

20,356 downloads Details →
Enhanced Suits & Robbers – Garry's Mod Mod

Enhanced Suits & Robbers

door 76561198131228406

This is essentially a revamp of the original Suits and Robbers from 12 years ago. We saw the opportunity to make something great for everyone on the workshop to use so we took it. This addon will be updated eventually with balaclavas for all citizens. I also added bonemergable bags and vests. These are not hexes, replacements, NPCs, or playermodels. sky (Creating entirely new suit textures, upscaling textures, creating new normal maps, etc) bombstrap (Original Concept along with creating screenshots.) 66gs (Creating screenshots.) Original Creators Taggart - Model hacking, model porting (most of the shirt bits), qc editing, etc simkas - Porting (suit bits, remainder of shirt bits), texture setup for old suits, etc Lt_Commander - Texture work Bloocobalt - Enhanced citizen phymodels and facial flexes Dean - Trenchcoat model and texture editing and rigging DP Films - Glove textures IO Interactive - Original suit/shirt bits, textures, Kane and Lynch, etc DICE - Waistcoat model (it is from Miller in Mirror's Edge, re-uved to the suit sheet) Valve - Original arms (Ellis), heads, etc Patrick Hunt - Original badass suit models

24,327 downloads Details →
Combine Conscripts (Playermodels + NPCs) – Garry's Mod Mod

Combine Conscripts (Playermodels + NPCs)

door 76561198093994888

"Hey, you in the suit, our APC hit a landmine, and that friggin sniper showed up and took out our gunner!" These are Walters (now known as Saloblev) Conscript reskins of Sgt. Shotups WiC headhacks, aswell as the Rusty Female Conscripts and the Hazmat Conscripts all in one neat package, rebuilt from the ground up modelwise, with some enhancements and fixes to textures, bringing it up to snuff with my more modern stuff, LoD models, and polish. Comes with Playermodels and NPCs, with a assortment of features, medics, ammo suppliers and more cool stuff. Credits: V92: Conscript C_hands, edited by me. ddok1994: Hazmat model. Master Shake: Hazmat Conscript C_hands, edited/fixed by me. FiLzO: Further help and development, contributions, old lua script. Wolfyo: New lua. Webslinger05: all facemaps ( https://gamebanana.com/mods/423038 ) Nebo Strelok: Models, Textures, etc.

11,126 downloads Details →
Camouflage Rebels – Garry's Mod Mod

Camouflage Rebels

door 76561198047276038

If you require help with something, feel free to join my Addon Group. http://steamcommunity.com/groups/Clanoftwentytwosaddongroup A Next release, just now some completely random Camouflage Rebels, those will NOT overwrite the Rebels of the original Half Life 2, these Models and materials will for be theirselfs. This pack does include Playermodels and NPC's ! Does include these Models: Male_02 Male_03 Male_04 Male_06 Male_09 It does not include some other Textures ! Only these which you can see right after you spawned one, will be available to use, and won't be available to change. Enjoy ! You like my Creations ? Feel free to Donate ______________________________________________________________________________ ===Requests=== If you have a Request, post it here - http://steamcommunity.com/groups/CO20RG

12,571 downloads Details →
Conscripts – Garry's Mod Mod

Conscripts

door 76561198015387878

This is a reskin of Srgt.Shotup/Zupadupazupadude WIC Style Soldies remade for HL2 leak's conscripts. Thanks for guys in this thread for inspiring me: http://facepunch.com/showthread.php?t=1217453 You can use this models for HL2Roleplay or posing but if you want to pose them I advise you to use Ragdoll mover. Customizable Players made by Lucky9Two http://steamcommunity.com/sharedfiles/filedetails/?id=231131079 Also thanks Colonel_Viper who helped me with ideas and description.

14,458 downloads Details →
nuke – Garry's Mod Mod

nuke

door 76561197972305678

credit goes to the maker of GBOMBS

47,459 downloads Details →
Russian Omon Playermodel – Garry's Mod Mod

Russian Omon Playermodel

door 76561198201606849

Сorrected hitbox and playermodel

16,483 downloads Details →
Tekken Panda Costume (Playermodel) – Garry's Mod Mod

Tekken Panda Costume (Playermodel)

door 76561198020318841

Tekken from the Hyperdimension Neptunia series wearing a panda suit. My friend really wanted a panda version, so I just recolored it in Photoshop without any prior knowledge of extracting .gma files, hexing models, or uploading to the workshop. Original: http://steamcommunity.com/sharedfiles/filedetails/?id=316178708

27,904 downloads Details →
MW2019 SWEPs - Black X16 – Garry's Mod Mod

MW2019 SWEPs - Black X16

door 76561198103554508

No more flat dark earth and chocolate slide for X16. This mod adds black reskin for the X16. (Included glowing iron sights.) This also included black textures for "Urban Defiler" and "Impossible Task" blueprints. - CREDITS - Activision, Infinity Ward - Assets. Viper - Porting models, animations, sounds and compiling the models. Mushroom Guy - Coding the base. UEF - Texture editing, taking screenshots and editing the screenshots. Tags black x16 glock 21 pistol pistols mw mw2019 mwswep cod call of duty modern warfare 2019 reskin injector

14,017 downloads Details →
Nicos Nextbots - Arkade Nexbot – Garry's Mod Mod

Nicos Nextbots - Arkade Nexbot

door 76561198275946478

34,747 downloads Details →
Grey Force Wardens Playermodels (V3) – Garry's Mod Mod

Grey Force Wardens Playermodels (V3)

door 76561197966759671

(THE BUGGED PROPORTIONS AND VIEWMODEL HAVE BOTH BEEN FIXED! THIS MODEL IS NOW FULLY FUNCTIONAL!) The Force Wardens were a group of outcast Jedi during the The Old Republic era in approximately 3500 BBY. Their leader was originally a Grand Master of the Jedi order who grew disillusioned with the warring factions of the Sith and Jedi after the death of his padawan, Boom. He learned the ways of the dark side from the force ghost of Grand Inquisitor Palmier, and learned to balance both the light and dark sides of the force in equal tandem. He then recruited two of his former comrades, Jedi Grand Consular Remus and Jedi Blademaster Varonno, in order to help him form a new secret society dedicated to upholding the balance in the force between light and dark. The three became the Force Wardens, using both the light and dark sides of the force, to sustain balance and avoid the apocalyptic futures Krelach, leader of the Force Wardens, had foreseen. In this pack are the following: Force Warden Krelach (Red): Leader of the Force Wardens, and equal user of both light and dark side energies. Force Warden Remus (Blue): Chief negotiator of the Force Wardens with other factions, and tends more towards the light than the dark. Force Warden Varonno (Purple): Blademaster of the Force Wardens who leads combat operations if necessary, and favours dark side energies over light. Each model has a light side and dark side skin variant. There are also three holocrons - purple goes with Varonno, red goes with Krelach, and blue goes with Remus. Their bits glow in the dark.

12,777 downloads Details →
ze_jurassicpark_story_v1 – Garry's Mod Mod

ze_jurassicpark_story_v1

door 76561198058835299

I am not the creator. This map was originally created for Counter Strike's mode Zombie Escape. All credit goes to: https://gamebanana.com/mods/130824 Counter Strike Source required. Zombie Survival is recommended. The map is located under Zombie Survival (Other without Zombie Survival). The end is randomly selected: Helicopter, East Dock Boat, or Bunker. Thanks for subscribing and... "Welcome, To Jurassic Park"

27,199 downloads Details →
DRP Bahamut – Garry's Mod Mod

DRP Bahamut

door 76561197961442236

A somewhat fixed up version of the original rp_bahamut from god knows how long ago. Let's call it 9 years? Time sure flies... This map uses textures from HL2 and the HL2 Episodes. This means you will have texture errors if you don't have those. If you purchased Garry's Mod without owning HL2 or the Episodes, you will see a lot of missing textures. YOU NEED HL2 and Ep1-2 INSTALLED AND MOUNTED TO NOT SEE ANY ERRORS. Things missing from this version: - Asteroid Base - Cafeteria - Horrible and/or missing custom textures - Various unnecessary physics objects - Customizable ships, sadly. Remember that they were stopgaps intended to compensate for a lack of intuitively controllable map-based vehicles. With today's two multiple contraption pasting options and Wiremod, map-based vehicles are no longer a priority. That being said, the escape pods are still alive and well! -Spawnable items from the cargo bay. Matter converter is now a garbage disposal system that needs to cool down after eating up some amount of items. Good for disposing of evidence and illegal RP things. -Drowning damage field outside the ship. It was made probably before Spacebuild's author even came to Facepunch. There are now better alternatives. New things in this version: - The Rec Deck, complete with four player-ownable shops, a nightclub, and a back alley/storage area for said nightclub. - A barebones light corvette, the LDI Clawhammer. Has frontal mass drivers you can load with whatever you want and fire. Not much else functionality-wise, but that's what imaginations are for! - Escape pod system redesign. The pods, while visually similar, must be initiated from the bridge in event of a core breach. Cue dramatic scenarios of the brave old-timer two weeks from retirement staying behind to launch the pods. Or perhaps the robot who has just learned the meaning of love and friendship. Or whatever else disaster movie trope you'd care to reenact! - Small crawlspace underneath the reactor. Good for hidden smuggling rings and/or fight clubs. Other changes and tweaks: - The cargo bay crane now uses a 50-ton magnet instead of an unwieldy claw. Drag stuff around with confidence! - The main cannon beacon now actually functions as intended and respawns a while after being used up. - The core breach sequence opens up all external airlocks at the end, to both channel the dangerous plasma discharge outside the ship, and to allow people to actually get back inside after leaving their escape pods. - Escape pods actually remove themselves and respawn after a few minutes. - Prison now has a common holding area where server admins may choose to set the arrest teleport destination. - New, somewhat less ugly skybox. Seriously, the old one was a 256 by 256 freebie Quake 2 skybox. What was I thinking?! - The armory is now a player-ownable gun store. There's a weird bug with the nightlub laser show where it pierces all the way down through the floor. I have no idea what causes it or how to fix it, but I figured it'd be absolutely monstrous not to put lazers into a Lazermaniac map. Anyway, enjoy!

17,663 downloads Details →

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