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Mods & plugins voor Garry's Mod
Deze catalogus bevat 1.984.000+ Garry's Mod-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Garry's Fireworks 3
door 76561198058238823
Author: A-Mod (Anton Vorontsov) + The Doctor(Rogue Cheney) Info: Re-writed from scratch Garry's Fireworks 3 version mod for GMod. Fully fixed for network play in 2017 year, after last updates. (Backdoors removed). Added fireworks limits for SBox server. Added admin and client command pannels. Atmos day/night cycle change support added. Added and re-worked some of fireworks. Fully fixed for remove/duplicate/wire manipulations. Detonator weapon added Camera issues fixed Warning: Not compatible with old (1.4) version! CVars list: gf_sbox_limits 1/0 gf_sbox_admin_limits 1/0 gf_enable_eastereggs 1/0 gf_custom_gravity 1/0 gf_easyuse 1/0 gf_deleteconstraints 1/0 gf_unfreeze 1/0 gf_fragility 1/0 gf_explosion_damage 1/0 gf_flare_cinematic 1/0
[LFS] V-22 OSPREY
door 76561198414710707
Bell V-22 Osprey (с англ. osprey — скопа) — американский конвертоплан (аппарат, сочетающий отдельные преимущества самолёта и вертолёта). Единственный серийно выпускаемый конвертоплан, разрабатывался в США более 30 лет компанией Bell. Находится на вооружении Корпуса морской пехоты США, ВМС США и ВВС США.
ANTI-THOT ARSENAL
door 76561198041387189
IMPORTANT: I am a shit modder, install M9K Specialties ( https://steamcommunity.com/sharedfiles/filedetails/?l=russian&id=144982052 ) for the ORBITAL THOT STRIKE to have proper materials. WEAPONS TO SURPASS METAL GEAR ITEMS: "THOT DESTROYER" AIM AT THOT PRESS LMB WATCH THOT GET BEGONED AS AN EXPLOSION OCCURS "THOT PATROL" COMING TO YOU STRAIGHT FROM JoJo's Bizzare Adventure COME UP TO THOT PRESS LMB TO FIST THOT INTO OBLIVION PRESS RMB TO SAY "Its a thot" IN JAPANESE "DIO'S OMAE WA MOU SHINDEIRU" COMING TO YOU STRAIGHT FROM The Fist of the North Star WALK UP TO THOT OR THOTS PRESS LMB WATCH AS THOT OR THOTS GETS FISTED REPEATEDLY. IF YOU GOT AT LEAST ONE HIT IN - CONGRATS, THE THOT OR FISTED THOTS WILL DIE. IF YOU DONT GET ANY HITS IN - YOU WILL DIE. "ORBITAL THOT STRIKE" For ESPECIALLY dangerous thots AIM AT THOT PRESS LMB WATCH AS DEATH RAINS FROM ABOVE IT CAN EVEN PIERCE THE GROUND. The weapon model: http://gamebanana.com/models/2881 Weapon category is "DrWoof's arsenal."
LOTR_Helms_Deep
door 76561198002066427
Map name LOTR_Helms_Deep Other Versions Day TTT Requirements • No other Game • No other Content Features • Helms Deep (A castle from the second LOTR Movie) • Rain • Thunder-System • Horn Sound • Breakable Doors • Ai Nodes • Strider Nodes • A Remake of my Old Helms Deep Stats • Pre-Alpha (09.01.2015) • Alpha (23.01.2015) • Beta (04.03.2015) • Finished (27.04.2015) • Released (01.05.2015) Development (108h of work) • Greybox map (size testing) (11h of work) • Rough ViewModels (33h of work) • Rough CollisionModels (19h of work) • Adjust ViewModels (12h of work) • Adjust CollsionModels (8h of work) • Prop Models (3h of work) • Ai Nodes (4h of work) • Strider Nodes (2h of work) • NPC-Battle-System (3h of work) • SiegeLadders (5h of work) • Longwall Explosion with a mine (6h of work) • Breakable Doors (2h of work) Feedback Creator • Other GMod Maps / / / Tags / / / (for finding the map) leveldesign realistic fun model modelling gm_ gm fun maps map mapping level LOTR LORD OF THE RING RINGS middle earth middleearth middle-earth helms deep hd legolas gimli elves elv orcs uruk hai uruk-hai humans human rohan gondor rohirim hornburg alyx barney monk npc npcs coop battle explosion the two towers battle of helms deep
Call of Duty - Ghosts: Tac-12
door 76561198011219147
The Call of Duty - Ghost Tac-12 on GDCW. All stats based off Call of Duty Ghosts. Credits: Generic Default - GDCW Weapon Base Model - Infinity Ward & Activision Sounds - Infinity Ward & Activision Textures - Infinity Ward & Activision Animations - N/A Port - ModChina Compile - zero Blink Sounds - N/A Picture - http://auluftwaffles.files.wordpress.com/2013/11/class-setup8.png To switch round type, hold e and right click.
PlayerModel Personalizer
door 76561197962603247
PlayerModel Personalizer Allows you to change your playermodel's bodygroup and skin Instructions: Please see the video :) Select by slider the desired Skin/Bodygroup (if no one is present probably the model does not have it) If your hand have skin or bodygroup you can change it too. UPDATE: Fixed bug in singleplayer, automated refresh on player change model and added hand support. You can modify hands skin and bodygroup according to your model. I have updated the video If you want offer me a coffe/beer
[ARC9] BOCW Shotguns
door 76561199096874448
https://github.com/multinettt/ARC9_BOCW_Shotguns Alright so here are the two cold war launch shotguns. This took a very short time as you can expect. Upcoming is the DLC Shotguns being the Streetsweeper and .410 Ironhide. 1) Hauer 77 "Pump-action shotgun. High damage with a possible 1-shot kill in close quarters. Hand loaded with moderate rechamber speed." Insanely generic pump shotgun with mediocre animations. At least it didn't cause too many issues while making it. Shotguns are considered secondaries in cold war so you can equip them next to your primary weapon. This shotgun is seriously overpowered in zombies mode, so I used this and the gallo a whole lot. Not that much in multiplayer though, although you can easily delete people with this. Yeah so shotguns do not have foregrips in cold war and not many magazine options. There are funny barrels and non-wood stocks that change the pump to non-wood as well. For the first time stickers are supported and I plan to make all my ARC9 weapons to support it some time. 2) Gallo SA12 "Semi-auto shotgun. Reliable damage and pellet spread. Heavy recoil and low visibility when sustaining fire." The cold war implementation of the SPAS-12 with a hilarious name. Gallo means cock in Italian for those who don't know. I like how the reload animation changes depending on the configuration of the stock. Similarly to the hauer this gun is really good in zombies so I maxed it out almost instantly when I got this game. Don't have much experience in multiplayer with this though. Alongside the support of the sticker system, this gun has a few customization options as well. Optic attachments unfold the stock and/or you can choose to do that with any stock attachment. USEFUL LINKS & INFORMATION: -I push progress updates to in development weapons on github if you want to check it out the main page is linked below, navigate to any repository linked there. https://github.com/multinettt/ARC9_BOCW -Customization is limited without BOCW Attachments. -All of my released weapons support camos. You can install BOCW camos here: Multiplayer Camo Pack Zombies Camo Pack -Don't forget to download the Shared Content. NEXT WEAPON PACK: Shotguns DLC Poll Results: Weapon Class Percentage Submachine Guns 14% Tactical Rifles 17% Light Machine Guns 8% Sniper Rifles 3% Shotguns 44% Launchers 3% Melee 6% Special 6% CREDITS: Treyarch & Raven: Assets from the game CoD:BOCW and CoD:Warzone Laby: Even though he made basically no contributions to this mod, I owe him a lot as this page would not exist without him. Arctic: ARC9 Base ZaihnY: Big contributions on weapon porting and materials Scobalula & dest1yo: Greyhound & GameImageUtil & Cordycep mushroom-guy: mwb-materials Shrimp: Hands used in screenshots
[LVS] KA-50/52
door 76561198414710707
KA-50/KA-52 KA-50 - Советский одноместный ударный вертолёт, разработанный ОКБ Камова. Предназначен для поражения бронетанковой и механизированной техники, воздушных целей и живой силы на поле боя. Первый полет совершил в 1982 г. Принят на вооружение в 1995 г. KA-52 - Российский ударный вертолёт. Первый полёт прототипа состоялся в 1997 г. Машина способна поражать бронированную и небронированную технику, живую силу и воздушные цели на поле боя. Представляет собой дальнейшее развитие вертолёта KA-50. INSIDE VEHICLE: - W or S = Increase / Decrease Throttle - A or D = Yaw Left / Right or Roll Left / Right if Mouse-Aim Steering Method is used - Shift (Hold) = Hover Stationairy - SpaceBar = Gear Up / Down COMMISION by Filin
Viewmodel Inertia
door 76561198038865353
Add's Inertia to Viewmodels for more immersive like gameplay. Its my second addon I made excluding this mod. If you find any bugs you can of course report it to me in the comments. It is compatible as well with my first addon "Lower weapon when sprinting". I also included right away customization options. And as well as for my first addon the mod only supports HL2 Weapons (you can use this mod on other weapons but I do not guarantee that it will work perfectly). Have fun. Update 1.1 I fixed inverted sway for some sweps as well as fixing aiming and aiming in crouch (its stiff for now). I tested on: TFA, ArcCW and M9K Remastered. But the inertia on each base might differ (maybe ill fix it someday). And its not compatible as of now with the "Lower weapon when sprinting", I will probably update it soon. Update 1.2 Fixed stiff transition to aiming while crouched, slightly improved strafe tilt and changed inertia speed, base tilt amount default values
Ed, Edd, n' Eddy
door 76561197989517756
After many months of work, the Map is finally complete! - Overview This Map contains: The entire Culdesac The Lane Counstruction Site Playground 2 Secrets - Credits The Map and Textures were created by AtOmIc. Special thanks to DeepInferno and Dehno for testing. - Facepunch http://facepunch.com/showthread.php?t=1205088 -Contact me http://www.atomicmapping.co.uk/
trash_sewerage
door 76561198042984428
trash_sewerage A map made for the gamemode Trash Compactor. My first map made for Garry's Mod. Took a few weeks to made, mostly because I was lazy and didn't work on it. Thanks to: Bizz for making GPlacer VictimOfScience for making the gamemode Trash Compactor, and sending me examples. Version 1
Skullgirls
door 76561198041663348
YOU SHOULD CONSIDER READING THE DESCRIPTION BEFORE YOU POST A COMMENT DO NOT REQUEST ANYTHING MORE CHARACTERS, NPCS, OR PLAYER MODELS OR I WILL ASSUME YOU ARE TROLLING SOME TEXTURES WILL REQUIRE TEAM FORTRESS 2 TO BE MOUNTED IN ORDER TO WORK *deep breath* phew, ok, sorry, the general population of the steam workshop spams me with ignorance-filled remarks because they don't read the description. Well here's the Skullgirls from the good ol fast paced fighting game with more references in it than deadpool! I've got at least 8 different fighters here, and all the things to go with them. I actually made most of these models myself, not from scratch, but mostly from some old MMD models that I had ported a long time ago. Peacock was made by Lajolly, and I touched her up with adding things like the mouth interior Cerebella was made from a heavily modified MMD model that I modded, which was first made by Neverlia Filia has multiple "hairstyles" Ms. Fortune has gibs Cerebella has a separate Vice Versa ragdoll so that finger posing will work out of source film maker on it All of them have easter egg bodygroups! All of them have head gibs, only Ms. Fortune's is face posable, the rest are just stuck with a dead look and soldier helmets. NO, I won't make Double, she's a blob of shape-shifting unholy fuckness, and can't possibly be translated into 3D with today's technology without immense difficulty, or at least not in the source engine. If you'd like to use these models in Sauce Flop Maker, check this out http://steamcommunity.com/groups/1337mmd/discussions/5/864974396533453057/ Also check this out! Peacock crawled her way into Don't Starve! http://steamcommunity.com/sharedfiles/filedetails/?id=184575237
[LFS] Imperial Dropship Transport
door 76561198082958540
The Rothana Heavy Engineering brings you the Imperial Dropship Transport, or IDT for short. With a design similar to the Republic LAAT, and a cockpit elongated in a similar vein that of the Lambda-class T-4a shuttle, the Imperial Dropship Transport (IDT) was a craft used for reinforcements, ammunition, medical droids, supplies, and other means by the Galactic Empire. ____________________________________________ Vehicles: - Imperial Dropship Transport (IDT) ____________________________________________ Features: - Two Medium Laser Cannons (for the Pilot). - Two Light Laser Cannons (for the Co-Pilot/Gunner). - Mass-driver missile launchers (shoot two unguided missiles with a two second cooldown) - Sounds from Star Wars: The Force Awakens. - Manually placed detailed lights to make the vehicle feel more alive. - 18 passenger seats for transportation. - Functions on the Gunship base. ____________________________________________ Planned additions: - Any necessary bug fixes. ____________________________________________ Notes: - You either need Counter Strike: Source or simfphys_base for the particle effects. ____________________________________________ Vehicle Controls: (Passangers/All Players) - E = Enter Vehicle - ALT + E = Enter closest passenger seat | gunner seat - CTRL = Firstperson and Thirdperson (Driver) - W = Increase Throttle - S = Decrease Throttle or Hover Down - A = Roll Left - D = Roll Right - Spacebar = Open/Close the doors - R = Start Engine. Make sure you are aiming forward. There will be a signal-sound and red flashing line if your view isn't centered. - Shift = Hover Up - Left Mouse Button = Primary Attack - Right Mouse Button = Secondary Attack - ALT(Hold) + Move Mouse = Free Look (Co-Pilot/Gunner) - Left Mouse Button = Primary Attack (Light Laser Cannons) - Right Mouse Button = Activate Precise Zoom (Recommended to always use when in combat) - W = Gun camera zoom in. - S = Gun camera zoom out. ____________________________________________ Maps used for the screenshots: - Rp_Stardestroyer ____________________________________________ Experiencing issues with the addon? Here is a list of known conflicting addons: - Gmod Legs 3 (Breaks Camera) - (CBH's Trains) CBH Trains Base (Overwrites ToggleEngine function) - Enhanced Camera (Locks View, Breaks Camera) ____________________________________________ Enjoy! ____________________________________________ Credits: ϟLightning Boltϟ for converting the model into a functional LFS vehicle. Luna for creating and updating Planes - Base Syphadias for the Imperial Dropship Transport model and textures. Caboose for the commissioned collision model. ____________________________________________ Copyright © 2024 by ϟLightning Boltϟ , All rights reserved. All trademarks belong to their respective owners. All content not owned or claimed by ϟLightning Boltϟ belong to their respective owners. Nothing in these files or/and code may be reproduced, copied, adapted, merged or modified without prior written consent of the original author, ϟLightning Boltϟ . Doing so would be violating Valves Terms and Conditions and the Steam Workshop Rules ____________________________________________
ttt_Black_Mesa_East_v1
door 76561198050196461
This map was based on Half-Life 2's Black Mesa East Facility. After finally fixing all the bugs and errors with the other versions, this map should be finally ready and playable. With many amazing features in this, you will certainly have a great time enjoying all the surprises. Version 2: Is now out! Check it out Here! Featuring: Drivable Boats! Attack Choppers A Secret Room (with hidden buttons throughout the map) Levers With A Special Purpose T Room BEWARE THE SNOWMAN Changes in the Changelog 9187 I don't remember the rest of the code. I've lost the VMF. If you know the code good for you because I sure as hell don't care. This map is no longer being worked on and I will not be doing any changes to it. If you want to make any changes, by all means go ahead and make them. I encourage you to do whatever your hearts desire. I no longer have the VMFs for any of my TTT(GMOD) maps. Unfortunately I had a harddrive failure which resulted in a large portion of my files being removed. You do NOT need to ask permission to work on or create your own version of this map.
gm_sirenmine_v2
door 76561198041203035
“Listen pal, I have another job for you! You remember that mine people have been talking about since the great depression? Well after months of writing overly profession letters, their allowing us into Humphreys old property. Can you believe it took this long? That old man is so protective of that property, threatens lawyers whenever someone posts a video on YouTube. Meaning we’re going to be the first people allowed on the property since his son disappeared. Rarity equals views my friend, and this place is no shortage of sightings. Remember don’t just send me videos of those abandoned cabins, I want that mine! Just be careful, no one has been down it in thirty-two years. So keep a friend close by or at the very least close enough to call search in rescue if you fall down a shaft. This should be a no brainer, but remember to bring light sources and cameras. If you don’t have a flashlight, you could be stranded down there, I’ll call someone to rescue you if I don’t hear from you tomorrow evening. Stay safe and for the love of the internet, don’t fake footage unless it’s impossible to be debunk it!” – Jeff This is my project for Halloween, originally planned to be released Halloween of last year. I ended up getting stranded with life stuff, and decided to finally finish it. In case you don’t know gm_sirenmine was meant to be an Easter egg for rp_falloutshelter_v3. Where you could bust down a wall and find the mine, but it was too large for the game to handle. So instead I made it a standalone map, it was so successful that I dropped development of rp_falloutshelter_v3 in favor of this one. BUT I ended up finishing rp_falloutshelter_v3 instead, how ironic? Anyway this version is improved in many ways, most of the map is 3d models, increasing performance while enabling higher detail. I’ve done everything imaginable to this map, cube maps, ai nodes, and a skybox. That’s a lot of content, but for some reason the GAME decides to crash whenever I try to bake nav mesh. This isn’t directly a horror map, though for you cowards out there you can disable the only jump scare, there is an admin room behind the cabin. This map is more an exploration, adventure, or artwork map. But there is a lot too it, paranormal events happen randomly, such as ghosts appearing. While there aren’t many, I have plans this Halloween to deck the map out with ghosts and creepy sounds that aren’t that scary. But I’m sure the map is maze like enough, not to mention two Easter eggs that’ll either take luck or someone with knowledge besides the norm. Heck people still haven’t found deciphered one of the few Easter Eggs in rp_falloutshelter_v3. Features - A complex series of mine tunnels, complete with creepiness, ore cart tracks, abandoned ore carts, and timbers - A radio station complete with radio tower. - An abandoned miners barracks falling apart. - An intact cabin which is livable but no power. - HDR and cubemaps - Skybox - A pond with "fish" that seem perfectly friendly. Recommendations - Friends - This lantern mod! https://steamcommunity.com/sharedfiles/filedetails/?id=1292873521 - A camera such as the default one. - To be brave! - Free time. - To know how to solve mazes or at least to get out of a maze. - Patience is key, otherwise you might run into something… F.A.Q Q. Is there jumpscares? A. One and you can disable it inside the admin room located behind the intact cabin. Q. Can I have a hint to the Easter Egg? A. No, it’s meant to see if anyone can figure either one out. Q. Mind if I reupload this? A. No not without written permission from me, I might upload the models and prefabs but that’s it. Q. Can I make a video about this? A. Yes Q. Is the easter egg hl3 or hl2 ep3? A. No Q. HELP MY NPCS AREN’T MOVING! A. They probably use nav mesh, but the nav_generate crashes the map. I might make a hand made one before Halloween. Q. Where is gm_sirenmine_v1? A. Here https://steamcommunity.com/sharedfiles/filedetails/?id=1420525020 Q. I keep getting lost, what should I do? A. Just wander eventually you’ll make it out, it’s a maze but you can easily learn your way around it. Q. Does this require css or any content? A. NO, it does not use any content other then what I've created or I packed in with the file. Remember if you like stuff like this, you can always join my group! https://steamcommunity.com/groups/Chickenmanfans Additional models and textures from hl src and l4d2 which are property of law, no copyright infringement intended.
Star Wars: Mara Jade Skywalker Playermodel
door 76561198228935920
Created by Scerendo Ported by Dusty Posed by Sav If you have used and like this model, please remember to leave a thumbs up Copyright 2016 This item is not authorized for posting on Steam, except under the Steam account named Bok Choi
Fortification Tool for SWRP
door 76561198236492664
Description This is a fortification tool that is mainly aimed at a Star-Wars-RP Audience. It features two sweps: A Admin Swep that lets players modify your current ressource pool and A "Trooper" Swep that allows players to spawn in preconfigured props and entities. R - Opens up the Menu E - rotates prop LMB - spawns prop RMB - rotates through structures in selected category Although it comes with premade structures you can easily add your own or edit the existing ones. For more info on that visit the Developer Section. You can also use it with Alydus Fusion Cutter: LMB - repair it with ressources RMB - destroy it to regain ressources Developer Section https://docs.google.com/document/d/1-6VRPXAORm9aTxmiVE5gBjkciw_xzZLZQsZgCfM6IOE/edit?usp=sharing Support If there are any suggestions or problems please post them in the discussion section. PLEASE DO NOT ADD US ON STEAM. Credits Joe - Lua Code Status Quack - Model LViceroy - Commissioner Breacher - Commissioner Annoying Kunt - Thumbnail Disclaimer You may use this on any server, you may modify the files on your server to fit your needs. YOU MAY NOT reupload this to any plattform, claim this as your work, claim any edited versions purely as your work or publish any versions. You MAY ALSO NOT use this commercially in any sense. Tags starwarsrp, cwrp, clone wars, star wars, fortification tool, fort tool, datapad, imperial, imp, cw, first order, cis, joe
SMG4 (New 2023 Model!)
door 76561198965531756
SMG4's redesign from last year has received some updates! Includes ragdoll & playermodel Watch SMG4 now! - https://www.youtube.com/c/SMG4
gm_metro_u6 / gm_metro_u5
door 76561198121926395
This Map is made for Metrostroi! Download Here Includes gm_metro_u6 and gm_metro_u5 as two seperate maps. Signals are included! No Junction codes required! Just use the Dispatcher Panels. MADE BY Ron Thunderr -Map -Track Models -Signals -Daisy Woozie -Track Texture laurinlaki -Advertisement Ideas Davids_Trains -Announcements -Old Signals -Advertisements cherry25565 -Advertisements -Announcements Marius Mustang -Announcements Niko -Train schemes Fedor -New Train schemes Prizmaa -New Train schemes 2: Electric Boogaloo and everyone i forgor
Superman - Henry Cavill Playermodel (Injustice 2 IOS)
door 76561198413625941
"Superman is the most powerful being on planet Earth, an alien immigrant named Kal-El from the planet Krypton who was raised in Smallville, Kansas, to become an American superhero. Raised with high moral ideals, he uses his incredible strength, speed, flight and various other superpowers to fight evil and protect the innocent. In his civilian identity he is Clark Kent, a mild-mannered reporter working for the Daily Planet in Metropolis. He is a founding member of the Justice League of America and a charter member of the Legion of Super-Heroes in the 30th Century." Character belongs to Warner Bros. Original body sculpt by Netherrealm. Place of origin: Krypton Creators: Jerry Siegel, Joe Shuster Weakness: Kryptonite Dog: Krypto
RealCS Weapons
door 76561197992296393
==== END OF SUPPORT ==== I am no longer putting time into this addon. Feel free to pick up development on your own. Link to source: http:// waa.ai /va1i ==== END OF SUPPORT ==== Fixed for GM13, by me. Not originally my work, made by cheesylard. REQUIRES: -- CSS Fixes: -- Various fixes -- A bit of code cleanup GM12 Version (original author: cheesylard): http://www.garrysmod.org/downloads/?a=view&id=58283 If you're going to report an error in the comments, please be specific, GIVE ME DETAILS, PASTE THE EXACT ERROR OR WHATEVER. I can't do shit if you just say 'There's an error.'.
ttt_mc_pirates
door 76561198063100421
AHOY THERE YE LANDLUBBERS! This be a map fer th' gamemode Trouble In Terrorist Town. It be made by Chicken! Yarrrr! ------ ttt_mc_pirates Made by Chicken This map is based on the hit game "Minecraft". All custom textures and models needed to play this map are included in the bsp so you don't have to download extra files! If you're using this on a server, be sure to give me credit.
Millie Hazbin Hotel (Unclothed)
door 76561199082840864
[ArcCW] R6S Optic Shield
door 76561198014609262
"We shot him in the legs." -Features- Adds a shield that may block a couple bullets or two, if you're lucky. -Credits- Ubisoft - Models/Materials Auditor - R6S Shield port Luxox_18 - Extracting
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