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Mods & plugins voor Garry's Mod
Deze catalogus bevat 1.984.000+ Garry's Mod-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
[FNAF AR Special Delivery] FNAF 1 Endo Playermodel V2
door 76561198152874093
they are finally finished after all this time =====| Includes |===== -Endo V2 Playermodel\NPC and viewport model -Flamethrower Endo Playermodel\NPC and viewport model -Dark Water Endo Playermodel\NPC and viewport model =====| Credits |===== tetTris - SFM Port Part 1 SFM Port Part 2 SFM Port Part 3 SFM Port Part 4 Alejenus - Me studying her FNAF HW Playermodels to see how the lua file works Me - Taking the FNAF AR models and adding a_proportions (yes i figured out how to do it) Tim Scott - Making the FNAF AR Models Scott Cawthon - For Creating FNAF (his website)
Killzone 3: Helghast Player Model
door 76561198064921478
After such a long wait, the infamous Killzone Helghast are now available for use in Garry's Mod! Some info about the characters: "The Helghan Empire is the autocratic governing body on planet Helghan, ruling over the Helghast people. They are the main antagonists of the Killzone series. The founder and first ruler of the Empire was Autarch Scolar Visari, who was succeeded by Admiral Orlock, the Helghast Military Commander, following the battle of Pyrrhus City, invasion of Visari Palace and his death." Some info about the model: • Model is a player model. • Model has no bodygroups. • Model has a ragdoll. • Model has finger posing. • Model has custom viewmodel hands. Credits: • MisterSweetRoll: making the custom viewmodel hands, making the player model and taking the screenshots. • Srgt. Shotup: rigged the model, textured the model and the original creator. • Luxox18: ripped and extracted the model from the game. The ragdoll is located under the spawnmenu > addons > "Helghast" Maps and addons used in pictures: • City ruins • Halo 4 Weapons • Left 4 Dead 2 Blood • gm_BlackMesa_Sigma • Fallout SNPCs • Nuke Pack 4 • gm_bluehills_test3 • SligWolf's Hand's • Phys / Gravity Gun Upcoming updates (may or may not be released): • Ability to change eye color (or maybe the full model color). • Jiggle bones for things like the gas mask tubing and other things. • Bug fixes and model improvements. Tags: killzone, helghast, player model, playermodel, rag doll, ragdoll
ttt_backrooms
door 76561198118833918
"If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in God save you if you hear something wandering around nearby, because it sure as hell has heard you" Made for TTT Also works on sandbox. Light hum sounds by Mike Koenig -CHANGES COMPLETELY REMADE THE MAP (AGAIN) No longer made with the same square room in a grid slightly altered from room to room, every room is hand crafted with love straight from the V̡̋̍͒ͮͮͪͅÖ̷̠͎͚̽͑́̊͐Ỉ̟͆́̋̚D̮̜̩͕̬̿͋͠ so that the map feels unique through out. 3 stolen memes remade in MS Paint hidden around the map. --------------------------------------------------------------------------------------------------------------------------------------------- OLD VERSION: https://steamcommunity.com/sharedfiles/filedetails/?id=1757915000 (1st version, if anyone wants the 2nd version of this map, let me know in the comments.) Please leave any feed back in comments. Does not require any games. Some lights flicker, just in case you don't want to have your eyes feeling like salami and rice. JUST SO YOU KNOW, I NO LONGER WORK ON ANY BACKROOMS MAPS! Please don't ask for new features to be added because I am so bored of working on these maps. Thanks for playing my map tho!
Rapport de Freekill
door 76561197982729770
Ceci n'est pas de moi, les crédits vont à celui qui a créé le mod original : Deathtitan77 Je me suis en effet contenté de traduire son addon en français, et d'adapter le vocabulaire à celui du DarkRP Encore merci à lui.
TTT 1873 Winchester
door 76561198011131785
Made by lykrast, extracted and uploaded by me (girrrrrrr2) Made a little modification from his pack by upping the damage this gun did. http://steamcommunity.com/sharedfiles/filedetails/?id=337994500 All credits go to Lykrast, i didnt really do crap
Dust from "Dust: An Elysian Tail" Playermodel
door 76561198000695508
UPDATE: I finally got bored enough to remake Dust as a playermodel. I didn't originally design it for this purpose so there might be some clipping issues and weird deformation in some places. I also added stylised ambient occlusion to the textures so they look a little less flat. Credits to Magenta for letting me use her lua script to make this model selectable in the player model menu. Also FYI, I have no plans to turn Fidget into a playermodel. I recently got this model into a state that's *sort of* usable for most things (though its main purpose is for SFM), so think of it as an alpha release. I'm still very much an amateur at this, so if you have modelling experience criticism would be much appreciated. ISSUES: - The cape and waistcoat will sometimes clip through other areas of the model. - Some areas (mostly arms/hands) deform oddly due to differences in proportions between this model and the player animations. - The physics setup isn't perfect yet so I recommend using the Ragdoll Mover or whatever bone manipulation addons are around the workshop to pose the model. In particular, you may sometimes need to twist the upper arms to stop the cape clipping through the chest. Putting "vcollide_wireframe 1" in the console should also help you see the bones so you can pose them more easily. - Fingerposing technically works, but it's kind of shite. Features: - Bodygroups for the cape, hat and hair (so it doesn't clip with the hat) - A total of 29 jigglebones for the cape, hat, hair, ears, waistcoat and tail - Normal maps made in Mudbox If you're looking for the Fidget and Ahrah models from the same game, they're here: http://steamcommunity.com/sharedfiles/filedetails/?id=206281296 Of course, Dust: AET © Dean Dodrill
rp_clocktowerdawn
door 76561198047099733
From the wiki: "Clocktower is an extensive level based in London. Wide avenues and long distances will tax commanders to provide cover and support for their soldiers, all the while monitoring a multitude of routes to spot incoming attacks. Soldiers, for their part, will have to learn to make use of what cover the streets provide, lest they fall prey to long-range weapons. This once stately capital suffers no cravens. Clocktower's long boulevards and extensive underground passages are ideal for large, open firefights where only clever positioning and use of cover will carry the day, in a level that rewards large-scale tactical thinking." Big ups to Matsilagi for allowing particle compatibility Introduction A basic port and edit of the map "Clocktower" from Nuclear Dawn. Some restricted areas have been removed, and most faction textures removed. This medium sized map is perfect for any "conquest" gamemode. Vehicle and helicopter friendly, additional ladders added to certain areas. There are no nodegraphs packed in the map, you're free to make them yourselves. All content is packed in the BSP. It is advised to run Garrysmod in x64 bit for best performance You can visit my websiteor discordfor more information about an upcoming roleplay server.
NPC Survival Zwonder Ops V1
door 76561198013427948
As the original creator, Inspried from Call of Duty's Black Op's Zombie Level, "FIVE". Earn rewards, repair doors by pressing "E" over the door frame, unlock doors. It's under the other folder, or type in the console "map zwonder_ops_V1" Requirements: Gmod and EPISODE 2 Multiplayer: Yes Gamemode: n/a Average gameplay Time: 1-2 hours Unlockable Doors,and Rewards: yes Fun: Yes There is no official gamemode. Yes, you can run this on your server, it's freaking fun.
The Bulk Cannon
door 76561197996651118
As explained in the "Pulse Energy Weapons" video, there have been some issues being brought up in the comments of some previous releases regarding such issues as having the guns not shoot at all, or not being able to move, or something crazy. I'd like to re-iterate my PSA and say that these issues are NOT caused by the weapons or base itself. The weapons work perfectly as intended. If you experience any issues, perhaps it might be time to clean out any unused addons. Some weapon bases don't play well with TFA. The Bulk Cannon is the world's most popular Break-Action Revolving Automatic Shotgun, as gathered by the near 500,000 people (and plenty more uncounted) who are subscribed to the older version. A collaboration between TS Industries and Babel Industries, the Bulk Cannon shook the world of Garry's Mod sweps back in 2013, and now it's come back for some rebound action. As per Babel Industries standard, it's still an extremely powerful weapon. 7 12-Gauge shells can be fired rapidly in 1.9 seconds thanks to its revolver mechanism via an electromagnetic spinning apparatus. The rail serves as magnet conductor to accelerate the speed of the pellets, making them go twice as fast; Easily making any tough enemy as weak as balsa wood. The Bulk Cannon is a perfect close range weapon,but it takes quite a while to reload. The heat coming up from the rail conductor strongly glows in the dark - this could compromise your cover if you're planning any ambushes in dark areas. - Reloading animations AND sounds have been fixed - No more double-closing or awkward sounds! - The firerate has been accelerated by about 10%. - You can now close mid-reload in the event of an interruption. - The Bulk Cannon's worldmodel is larger, giving a more sizable, intimidating look. - It's on the TFA base, rather than the old, decrepit Mad Cow base. The Bulk Cannon is a simple weapon to use. All that needs to be done is shoot and you'll be on your way to decimating your enemies in no time. To activate the safety, just press E, R, and M1. To use Ironsights, press M2. Chris - Swepping, Video, Materials Teh_Snake - Model, Textures IIopn - Animations, Compiling Teh_Strelok - Sounds The original skin can be found here. Do you like this swep? Do you like Babel's entire line of odd, unique sweps? Have you not joined yet? Well, if you've answered ONE of those questions, I implore you to join the official Babel Industries group! I plan to keep members updated on current projects, as well as even asking them to decide which swep should be next! By now, the next poll SHOULD be up, so why not have a say and come on by? Click the banner above to get started! The map is officially known as gm_babeltest. It's a majorly-improved version of my old map, gm_sweptest. Currently, I don't feel as if it's ready for public use just yet. For now, I'm just using it for videos.
Potato Launcher
door 76561198064658120
This is a potato launcher for all your needs Fixed the error No longer needs a TTT server
[simfphys] Indian Chief 1948 (Commissioned by HurricaneRocker for Mid-Century Servers)
door 76561198128823009
● Exterior and Interior Lightning works ● 1 Passenger seat ● Working pedal, gearshift and brake levers, needle Write here about commission. ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps Supported by HurricaneRocker
CS:GO SWAT playermodels
door 76561198039387405
SWAT Playermodels from CS:GO
Far Cry 3 Sweps REMAKE
door 76561198023744778
IF YOU'RE GETTING ERRORS, BE SURE YOU SUBSCIBED TO THE SWEP BASE!!! http://steamcommunity.com/sharedfiles/filedetails/?id=271689250 I spent a good while trying to learn modeling, and thanks to that i have been able to do projects Which were the FC3 model rips. I eventually got the hang of model porting which allowed me to move on and start animating sweps. This allowed me to make my csgo swep pack. Now the reason that I am here for is because i was browsing through my workshop, and i noticed one of my old projects. Some of you might recognize my abomination known as the Far Cry 3 Sweps. These sweps were quite literally just css models slapped with Far Cry 3 models. I was looking through this pack and I realized that i could redo these, only better! I will be using my Buu Swep base with these, but i am adding stuff to it. Currently the Sweps have C_Models and Frame by frame copied animations from Far Cry 3. The sweps also have attachments. This pack contains the following SWEPS (all are c_model compatible and come with attachments): - Ak47 - Mp5 - Spas12 - 1911 - P416 - Z93 - Bow - 44 Magnum - D50 - 6P9 This pack also comes with 3 ammo entities More sweps are to come, just be patient, animating takes a long time! Controls: Left click = Shoot Right click = IronSight / Scope Sprint key = Holster / sprint Sprint+E = Attach Silencer (lowers damage but raises accuraccy) Sprint+R = Attach Scope (Increases recoil but raises accuraccy) E+Left Click = Change fire mode on spas Credits: - Workshipper for the original css realistc base. - Leeroy for the smoke particles - lord czar of cazkaban: for the hand swimming and falling animations. - Valve for the models - Me for animating, rigging, coding, basically everything. I've been making these sweps more/less at the same time i started the csgo sweps, taking my free time to animate and code. if you are feeling generous, then please Donate here! Thanks <3
Special Ops SNPCs
door 76561198106848439
Hello again, this is another one of my SNPCs. Note that this needs VJ Base to work properly. If you like the addon, feel free to favorite and thumbs it up. Adds 2 SNPCs: • Special Ops Soldier (Friendly) • Special Ops Soldier (Enemy) Credits: DrVrej - VJ Base Me - Making this Killdrix - Model Infinity Ward, Battlefield, Valve, other sources - Original Sounds
Ark Weapon Pack (with aimsights)
door 76561198055986334
Thanks Necrosvideos for the review. I really love it GIVE A SPECIAL THANKS TO UNDERYOUFVIE FOR MAKING THIS SICK THUMBNAIL :D Hey guys are you tired of daleks picking on you, do you want to strike back at them with really good guns better than the ones you start off with in garry's mod, well this here is the Ark Weapon Pack, what these guns do is that they shoot lasers, AND!!!! it finally comes with aimsights at last :D These weapons were for a friend of mine's zombie survival server. Since i sucked at effects for zombie survival, he had to do it (sorry awesomex) Here's what's in the pack: 'New Jersey' Ark Lmg 'Zap Zap' Ark Pistol 'Demonic Skull' Ark Sniper Rifle 'Defender' Ark Smg 'Archer' Ark Rifle NEW 'B4115 Ripper' Ark Automatic Shotgun NEW 'Gut Spatter' Ark Pump Shotgun NEW 'Head Popper' Ark Magnum Q and A Q: Why are they called Ark weapons? A: Well they're based off of call of duty ghost extinction's ark attachment where you fire lasers. Q: What Category are they located in? A: Deika Co. Q: what base did you use? A: my own Q: why can't you use m9k or mad cow base? A: m9k is terrible (no offense), people use it too much and i hate it, i'm using my own base, mad cow base is... yeah people use it (sorry siminov, your weapons are still good). I want to rely on using my own base instead of borrowing other people's base. Q: why not use GCDW base IT'S SO EPIC? A: like i said, i want to rely on using my OWN base instead of borrowing other people's base Q: I'm not seeing a scope view for 'Demonic Skull' Ark Sniper Rifle. Are you going to fix it or add it? A: Nope, i rather not because let's say you're a player that went on a server with these weapons and you have no idea what these are, and let's say you got this sniper rilfe with a scope view just like m9k sniper rifles or something and you aimed in. You would see a pink checkerboard texture AKA the missing texture. Q: Will you add more weapons? A: maybe, i have many other projects i have to upload. For example, my wonder weapons i made a long time ago. It will take a long time. Q: Lol why is the ark lmg known as 'New Jersey' Ark Lmg? A: I hate to tell you this i really do not know why i named it "new jersey", it's pretty funny though XD Report any bugs Please Go easy on this, i worked so hard for you guys
[ACM] Admin Context Menu
door 76561198105749173
What is ACM ? ACM is a simple addon that make the Context Menu Admin Only. Then you can have a lot of properties addons on your server and players would never see them.
[SRSP] CGI Phase 2 - 327th Star Corps
door 76561197987585742
This addon contains 12 clone trooper models! Made by ReizeR I have remade the base textures for these clones. They now look much better! Here is a list of whats inside this addon: - 327th Commander Bly - 327th Captain - 327th Lieutenant - 327th Sergant - 327th Trooper - 327th Snow Troopers - 327th Medic - 327th Pilot - 327th ARC - 327th Jet Trooper All of the above models have BodyGroups. ------------------------------------------------------------------- You can use or edit this models if you want. Models made for SRSP Star Wars RP Server ------------------------------------------------------------------- For more of my work click this line or the button below! Tags: star wars, clone wars, cgi, srsp, reizer, 327th, bly, star corps, phase 2
[LVS] Phalanx CIWS
door 76561198849152333
EMPLACEMENTS: Phalanx CIWS Caliber: 20mm Penetration: 50mm Ammo: 1470 rounds Health: 500 units RPM: 3000 Bullet velocity: 1036 m/s Towed: No ========================================== Map from screenshots: gm_desertdriving_2017 No version or modification of this content is allowed to be uploaded to the workshop except under the account ID 76561198849152333
TF2 Engineer PM + Hats
door 76561199084562989
TF2 MUST BE MOUNTED TO AVOID MISSING TEXTURES! "Spy sappin' my sentry!" - engineer team fortress two This is a playermodel of the Engineer with bodygroup hats! -c_hands/c_arms -c_hands (And Gunslinger!) match team color -Playermodels for blue and red team -30 cosmetics in total -Gunslinger bodygroup with viewmodel syncing (NEW!) NPCS https://steamcommunity.com/sharedfiles/filedetails/?id=3230034504 tags: engineer, engi, tf2, team fortress 2, playermodel, pm, hats, customizable, custom, gunslinger,
M220 TOW Launcher (Fully Functional)
door 76561198089758393
Model isn't mine, I just coded it into a functional entity. Still a work in progress, but usable. To reload the TOW Launcher once you have depleted all of the ammo - Spawn the "BGM-71 Missile" from the "Raven's Entities" tab under entities and just take the ammo and push it up against the actual TOW Launcher. Pretty easy. You can find this launcher under "Raven's Entities" under the entities category. Map you see in the pictures above are from "gm_fork." Note for people who "can't spawn it" - The collision box for this entity is slightly messed up. I'm working on fixing it, but until then some surfaces will give you some difficulty when going to spawn it. Sorry about that guys. I'll try and see if I can't put out a fix soon. Current commands(ConVars): - "tow_damage_modifier" - modifies the default value for explosion damage. - "tow_radius_modifier" - modifies the default value for the explosion radius. - "tow_missile_stats" - prints the exact value of both the explosion radius and damage. - "tow_ammo_on_spawn" - change the amount of ammo the TOW Launcher spawns with. Repo can be found here: https://github.com/amaroklopcic/tow-launcher for anyone interested in that. :) Credits: DICE/EA - Original models. Kali - porting/rigging the model. You can find their page here - https://steamcommunity.com/id/xenobuttmonster
Eli russian voice
door 76561198054220858
Русификатор голоса Элая. Только Half-Life 2. Пожалуйста, сообщайте о недостатках в Комментариях.
Upscaled Hands & Arms
door 76561198318723747
The Viewmodel Arms are now Upscaled! have you ever seen how pixelated the viewmodel arms are? if so, then this is the mod for you. Features: - 4k resolution hands - 4k resolution arms - 512 resolution skin detail - white, black, zombie, combine, rebels, cs:s arms, HEV, and DOD I hope you will enjoy this mod! If there's a bug, please respond in the BUG discussion below This can work with Rebel View Model Hands, but do note that it has different textures for the sleeves!
Castle Labyrinth
door 76561198058974423
Another old map I dug up from years ago. A castle surrounded by a huge maze, I wonder who keeps the hedges so perfectly trimmed? Info: - Completed: Dec 2015 - Released: May 2018 (29 months later because I was lazy) - Map Name: gm_castle_labyrinth - This map uses Counter-Strike: Source textures, models and sounds - 19456x19456x4096 map - 64 player spawns - 3D Skybox - Custom Models and Textures Features: - 11264 x 11264 hedge maze (huge) - Large castle with 5 floors and over 15 rooms - Interactive things within the castle - Large area to build surrounding the maze - Death pit behind castle. - Full Nav Mesh - AI Nodes - Supports Nextbot NPCs - Easter eggs and secrets! Credits: - Map created by me: OrangeOz/Osac - Torch by Fibbs - Hedge texture by Josh Larsen - Brick tile floor artist unknown - Beds based on prefab by WaterPyro - Mapping help from 3kliksphilip - Mapping help from Luffaren - Mapping help from TopHattWaffle - AI help from Dragan232 - Workshop-related help from Blueberry_pie tags: castle fort fortress keep mansion manor palace tower villa maze labyrinth puzzle challenge test hedgemaze fantasy medieval gothic feudal alice in wonderland
[TTT2] Vampire [ROLE]
door 76561198049831089
The lust for fresh blood is pulsing through his body. He really needs to bite someone. Now! You have to use TTT2 in order to use this role. Additionally using ULX for TTT2 is recommended. Report bugs concerning this role here and submit new role ideas here. A list of all currently available roles can be found here. Discord: https://discord.gg/Npcbb4W Source: https://github.com/TTT-2/ttt2-role_vamp The vampire is a new traitor role without a shop that can gain an advantage by transforming and flying around. They have to eliminate at least one other player every minute or else they will fall into a state of Bloodlust in which they take one damage point every two seconds. Whenever they transform into a bat they will also fall into bloodlust. Additionally a vampire does heal themself for 50% of the damage they deal to other players when they are in bloodlust. Plays best with: - Hitman - Necromancer - Infected Convars are variables that are introduced to allow server owners to customize the gameplay without changing the code. There are always a handful of convars automatically created by TTT2, that define the spawn parameters of this role and are found in ULX. Additionally there might be some role specific convars, which have to be set in the server config file. Normal Role Convars (also found in ULX): # enable or disable this role ttt_vamp_enabled (default: 1) # the percentage of players that are spawned as this role ttt_vamp_pct (default: 0.1) # the limit of players that spawn as this role each round, this overwrites the percentage ttt_vamp_max (default: 1) # the probability each round of this role being spawned at all ttt_vamp_random (default: 10) # the amount of players needed for this role to spawn ttt_vamp_min_players (default: 10) Rolespecific Convars: # the length of the bloodlust phase ttt2_vamp_bloodtime (default: 60) -- Credits: Alf21: creator of this role addon Mineotopia: designer of the role icon
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