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Mods & plugins voor Garry's Mod
Deze catalogus bevat 1.984.000+ Garry's Mod-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
gm_revengebuildings18
door 76561198418444596
This sandbox map is specially designed for building, parkour, battles, as well as for multiplayer. Features: 3d skybox ai nodes many buildings places for parkour 1 river 2 swimming pools 1 pond Report bugs on the map! NavMesh: https://steamcommunity.com/sharedfiles/filedetails/?id=2769804462
Yakuza Boss Health Bar Tool
door 76561198054585417
DISCONTINUED - This addon is no longer being worked on. A Yakuza style multi-layer health bar that can be broadcasted across the server. Contains several different styles from different old engine Yakuza games that can be adjusted Clientside: - Yakuza 0 - Yakuza Kiwami - Yakuza 1 (PS2) - Yakuza 2 (PS2) - Yakuza 3/Yakuza 4 - Yakuza 5 - Yakuza Ishin! - Yakuza Kenzan! The tool is located under the category "Yakuza Tools" Based off the Republic Boss Bar Addon. Credits: Me - Original Textures and Font with Colors (pre November 7, 2022 update) Stoneman - The original Republic Boss Bar Addon oteek - Texture revamp, new styles, multi-layer health bars (post November 7, 2022 update) Copyright © 2022-2023 by Kurgan, All rights reserved. All trademarks are property of their respective owners. No unauthorized version or modification of this content is allowed to be uploaded to the workshop except under the account ID 76561198054585417 . Doing so would be violating Valve's Terms and Conditions.
FUPPR Fixed Materials
door 76561198857486502
FUPPR by Galaxyi and Penkeh You need Unsubscribe from original Materials Fixed Endo textures If you are having problems with the addon, try the following steps: 1) Clear the download cache in Steam 2) Delete all addons from the "addons" folder in the game files 3) Unsubscribe and subscribe to addons again 4) Don't forget that weak computer hardware also affects the game 5) Reinstall Steam thats all
River Song Playermodel
door 76561198057979353
Professor River Song is now avalible as a playermodel in Garry's Mod !!! This is my first attempt to make a playermodel for gmod so it might have some issues and bugs. I did some fixing work with it so it won't look messed up in gmod but there's still work to be done , hope that's worth it. The model is from BBC's game Doctor Who: The Eternity Clock.
TF2 Desert Bar maps
door 76561198048047970
Drink merry, til ya pass out! Features: - A good sized lot for creation. - Three setting to choose from. - Poseable doors. (requires pysgun to move them.) - Lights that can be turned on and off. - Movable Props. Do keep in mind! -These maps require Team Fortress 2. shouldnt be a surprise. Credits: - Me, for creation of the map. -Dr. Face, inspiration with his Beer & Grears map, along with the RnD RNS models. Tags: TF2 , Team Fortress 2
GTA V Characters
door 76561198046674354
Better joint Better Faceposing and this is beta. beta. BETA! YOU NEED TO SEE THIS. Better Eyeposing Has fingerposing, but it's beta. beta. beta. BETA! YOU NEED TO SEE THIS. Thanks for Rockstar games, luxox_18. Porting by mocha shnog (de0n) Update and fix michael's jacket. My computer was crashed, so there is no more update. sorry
W.I.P Spider-Man's Web Shooters
door 76561198964522067
CONTROLS: hold right mouse click to swing while in swinging: WASD: swing control
Dynamic Surrendering System
door 76561198976220507
THIS ADDON REPLACES "models/humans/male_postures.mdl" AND "models/humans/female_postures.mdl" SO ANY ADDON THAT REPLACES THEM WILL CONFLICT WITH THIS ONE! Hello there! Welcome to Rebel Surrendering System This addon simply adds surrendering from Entropy : Zero 2 Instruction: 1. Make yourself hostile to rebels(I'll recommend Combine Suits or INPC for that) 2. Disarm rebel(press "use" key("E" by default) on armed rebel or use addons(Bad Cop kick recommended)) 3. Press "use" key("E" by default) on rebel and they will surrender 4. Done! Don't forget to watch rebels or they'll stand up and run away!(you can disable it in settings) Supported Classes: npc_citizen - Rebels, citizens, refugees, medics npc_odessa - Odessa More classes: Combines And Metrocops More Humans Features: Surrendering system Forcing rebels to run to specific position(works only if surrendered rebel isn't laying on ground, press "use" key("E" by default) and "reload" key ("R" by default) while looking at a position you want NPC to go to(But this position should be close and visible to NPC)) Combines and metrocops can make rebels surrender by melee attacking All NPCs will stop attacking surrendered NPCs Rebel's can't pick up weapons while surrendering Original animations Bad Cop's voice lines Ready Or Not voice lines(should be enabled in settings) EZ2 Metrocop's voice lines(should be enabled in settings) Disarming sound Rebel can leave surrendering state if enemy isn't visible Tying(press "use" key("E" by default) on surrendered NPC(look at NPC's hitbox while doing it!!) after they lay on ground) Tying disallows rebels to get up and leave surrendering state Untying(press "use" key("E" by default) on tied NPC (look at NPC's hitbox while doing it!!)) Metrocops can shout to make rebels surrender(should be enabled in settings!) Rebel can surrender if there's too much of enemies "Brave rebels" Forcing surrendered rebels to stand up(press "use" key("E" by default) and "reload" key("R" by default) on surrendered NPC after they lay on ground) Rebels can surrender on low health(Should be enabled in settings!) Combines and cops doesn't attack disarmed rebels, so player has a chance to make rebels surrender(Should be enabled in settings!) Settings Settings: Tool Panel >> Options >> Limakenori >> Surrendering Recommended with: EZ2 Kick - for better rebel disarming. Combine Suits - to make rebels hostile to you Enjoy! Tags: DSS NPC Weapon battle fight Gordon entropy ezt ez2 limakenori xengrenade weapon ar2 proto xenians expanded beneathacle water NPC HL half life BMS Mesa main character Credits: Entropy : Zero 2 Team - animations C0Mb0STR3Kx20 and Limakenori(me) - coding, models edits.
[VJ Base] Combine Synth Soldier NPCs
door 76561198043077214
Requires the VJ Base to run properly! An addon, powered by the VJ Base, that adds two Combine humanoid synthetic soldier NPCs. They are synthetic organisms likely, at one point, an entirely different species but weaponized by the Combine. They are not wholly canon but were likely a part of the invading ground forces during The Seven Hour War. Due to being partially mechanical they possess laser-like precision with a pulse rifle and lack any concept of fear or danger. Surrounding their internals are a hard exoskeleton or combat chassis (similiar to the armor of a strider or gunship but a weaker variant) that is resistant to any form of poison, radiation, acidic corrosion or sources of open flames. Their synthetic carapace makes them highly bullet-resistant, but not completely bullet-proof or shock proof as enough kinetic energy could easily disrupt their internal cognition. Stealth is also an unintended, yet useful, design of their mechanical anatomy. Their foot structure allows them to cross most types of terrain without making much noise. They are able to verbally command the transhuman based ground forces, but when only other synths are present they wirelessly communicate using bluetooth-like subroutines instead. This makes them enigmatic, order-driven killing machines. Their only flaw is that they are unable to make human-like decisions which would sometimes hinder their combat effectiveness; therefore they are mostly unseen and the Combine only use them during covert operations or missions that require major firepower. ______________________________________________________________________________ Features: - Combine Synth Soldier NPC - Combine Synth Elite NPC - Synth Soldier has 110 health (40 more than the human elite soldier) - Synth Elite has 130 health (60 more than the human elite soldier) - Deadly accuracy - Custom footstep noises - Custom blood particles (not red like humans) - Stripped of human-like animations (call for backup animation) - Immunity to certain damage types - Custom sounds Credits: Addon base - DrVrej Models - Opposing Force 2 Development Team Hexing and compiling + Extracting sound files - Omega Purposes: - NPC battles - Good for roleplay (lore-friendly) - Difficult opponents To do: - Possibly add a new synth - Make a weapon tailored to the npc
gm_breach - Canals Map
door 76561198144571802
gm_breach is set during the attack on Black Mesa East. Features: - Fully AI noded - Lots of corridors - Common room - Small laboratory - Laundry room - Restroom - Armory - Storage - Turbine room - Locker room - Outside area - Useable, friendly turrets Background: Shortly after Freeman's arrival at Black Mesa East, the base was attacked by the Civil Protection. Includes both new and old versions. NO REQUIREMENTS
Physgun Tendrils
door 76561198009962068
NOTE: This is a rather experimental addon I whipped up quickly just for fun. It doesn't work properly in many cases and I'm not going to continue developing it, sorry :( This addon replaces the physgun beam with multiple energy tendrils that grab onto objects from different angles. This is a purely visual effect and does not change the behavior of the physgun at all. This will work properly with reskins, but there's no guarantee with physgun model replacements. You can configure the number of beams with: physgun_tendril_count (default 3) For example if you want 5 beams you would put into the console: physgun_tendril_count 5 There are four textures to use which can be selected with: physgun_tendril_style (default 2)
Azur Lane Taihou [PM&NPCs]
door 76561198098400454
This is a commissioned port. DOOMGUY - The person, who commissioned this port. Original Source, all rights on this model belongs to IDEA FACTORY, Idea Factory International. dewobedil - For Custom Taunt. Me - For porting the model. - Playermodel (With blinking animation) - NPCs (Friendly and Enemy) - Fingerposing - Faceposing - Bodygroups - Ragdoll - Custom Hitboxes - C_arms in First Person View - Jigglebones - Custom Taunt support - Ship Part - Legs may clip through skirt - Sleeves may misbehave - Fingers SFM Version.
Scattergun Swep v1
door 76561198050539261
Hold left button to shoot. Press r to reload . Known Bugs: Reload does not automatically go back to original postioin unless you shoot or switch weapons. Replaces my Force-A-Nature swep Please rate and comment! Picture source: http://www.tfportal.de/items/1/scattergun/
[simfphys] minecraft strange kart
door 76561198009138965
i just make that for the fun enjoy it!
(Simfphys) Call of Duty: WaW Vehicles
door 76561198043103420
The Panther has been improved 100% Please do not edit or re-upload without my permission. Current Vehicles - Opel Blitz (Fully Rigged w/ bodygroups) - Horch Type 108 (Fully Rigged w/ bodygroups) - Willys Jeep (Fully Rigged) - SdKfz.251 Half-track (Fully Rigged w/ bodygroup) - Panther Tank (Fully Rigged w/ bodygroups for the hull and turret) - Kubelwagen (Call of duty 2 Port - Fully Rigged w/ bodygroup and camo skin) - Opel Blitz (Call of Duty 2 Port - Fully Rigged) - Willys Jeep (Call of Duty 2 Port - Fully Rigged) - VW Beetle (Fully Rigged) - MORE TO COME!! MAP USED: https://steamcommunity.com/sharedfiles/filedetails/?id=1380729658
FNAF 2 REMADE
door 76561198795550384
Credits Keithy - Models/Textures https://steamcommunity.com/sharedfiles/filedetails/?id=382155331 Sheppowed - Models/Textures https://steamcommunity.com/sharedfiles/filedetails/?id=2599383047 Mr_Mike - Wall Texture https://steamcommunity.com/sharedfiles/filedetails/?id=1473036605 Description - This map's reason for existing was to emulate FNaF's lighting better then other maps on the workshop if that was achieved or not is up to you to judge. Build by - Symbol of Imperium Publisher - MilesBunny
Fnaf Sl Scooping room
door 76561198840608407
Yes got permission Not A Map Its A Effect Credit: sfm version https://steamcommunity.com/sharedfiles/filedetails/?id=873831251 person who made the model https://steamcommunity.com/id/ObsoleteJames credit to Obsolete James for making map and i ported to gmod SFM\Scooping Room\scooping room.mdl
Medic Needle Gun
door 76561198075858535
this was my first SWEP i coded by myslef Requires you to have Team Fortress 2 Get the other TF2 guns for gmod Spy Revolver Swep: http://steamcommunity.com/sharedfiles/filedetails/?id=124713508 spy butterfly knife: http://steamcommunity.com/sharedfiles/filedetails/?id=124875622 Scout's Pistol: http://steamcommunity.com/sharedfiles/filedetails/?id=125465440 Engineer's Pistol: http://steamcommunity.com/sharedfiles/filedetails/?id=125650335 Engineer Wrench: http://steamcommunity.com/sharedfiles/filedetails/?id=125947877
Kanna Blaster Master Zero 2 Playermodel (REUPLOAD)
door 76561199024866034
This is a Reupload of the Original Addon Includes : -Bodygroups -C hands -Is a Playermodel So don´t ask me for it No NSFW my mom checks my PC I don´t know the creator of the first addon but well, here is
rp_distant_city
door 76561197968421642
I take absolutley no credit for this map, I'm simply reuploading it from my old HDD This is (or was) a rare map that used to be on garrysmod.org but vanished from the face of the earth. I managed to recover it off of my HDD and reuploading it here for all to see and enjoy. It requires no games at all and only uses HL2 Base files. The addon has working map icons (or map icons that should be working) and both Day and Night versions of the map. This is the only version I have (v4) I do not have any others nor are they needed. I hope you enjoy the map and have fun. Please let me know if there is any errors or if I was wrong about it not requiring content. Thank you I added several screenshots of both day and night versions of the map, so you can get an idea of what it looks like for those of you who are picky about maps. Note: I can't help you with the admin room, this map is from gmod 10 and the room probably doesn't work like it used to. However,everything else in the map is functional and fine, so I see no major concern aside from getting to the admin room and using the buttons. If I do find out how to get to the admin room, I will notify you ASAP. Forgot to mention, fully noded for AI. Also, if you need a map reuploaded to workshop, add me and let me know. I do take requests.
gm_emp_coast
door 76561198003824895
I DO NOT HAVE THE ORIGINAL VMF, I CANNOT EDIT THIS MAP I DO NOT HAVE THE ORIGINAL VMF, I CANNOT EDIT THIS MAP I DO NOT HAVE THE ORIGINAL VMF, I CANNOT EDIT THIS MAP This map was converted from the source mod Empires. ( Empires link ) Spawning may be buggy! Credits to Empires dev team. Click Here to view all my uploads & collections!
gm_pacificstorm
door 76561198118323926
Welcome to my third WW2 map, I hope you enjoy! ------------------------------------------------ This map has NO REQUIREMENTS ------------------------------------------------ - This map has AI nodes (makes NPC navigate the map). - This map has Strider nodes (allows Striders to navigate the map). - This map has HDR. - This map is surrounded by fog. - This map has custom ambience\sounds. - This map has a custom icon. - This map has color correction (it can be disabled in the main menu video options). ------------------------------------------------ These addons were used in making of this map, it would be nice of you to check them out: ------------------------------------------------ Isuzu Type 94 - https://steamcommunity.com/sharedfiles/filedetails/?id=908112238&searchtext=isuzu_type_94 Red Orchestra 2 and Rising Storm Ports Mini Pack - https://steamcommunity.com/sharedfiles/filedetails/?id=422770859&searchtext=red_orchestra_2_and_rising_storm_ports_mini_pack Tent Army V1 by Neiremberg - https://steamcommunity.com/sharedfiles/filedetails/?id=933446678&searchtext=tent_army_v1 Tent Army V2 by Neiremberg - https://steamcommunity.com/sharedfiles/filedetails/?id=933819302 Verdun Props - https://steamcommunity.com/sharedfiles/filedetails/?id=724953514&searchtext=verdun_props WoT models: M4A2 Sherman and M4A2(76)W - https://steamcommunity.com/sharedfiles/filedetails/?id=703115518&searchtext=wot_models_m4a2_sherman_and_m4a2%2876%29w WoWP models: Mitsubishi A6M Reisen/Zero - https://steamcommunity.com/sharedfiles/filedetails/?id=800928219&searchtext=mitsubishi Fortification Props - https://garrysmods.org/download/8597/fortification-props RnL foliage pack - https://garrysmods.org/download/7390/rnl-foliage-pack ---------------------------------------------- Addons used in the video: ---------------------------------------------- RPG-7 (CW 2.0) - http://steamcommunity.com/sharedfiles/filedetails/?id=1085054315 Enhanced Audio Resources: Player - https://steamcommunity.com/sharedfiles/filedetails/?id=975413332 gExplo - https://steamcommunity.com/sharedfiles/filedetails/?id=871426788&searchtext=gexplo TTT/CSS 'Realistic' Weapon Sounds - https://steamcommunity.com/sharedfiles/filedetails/?id=668007729&searchtext=TTT%2FCSS+%27Realistic%27+Weapon+Sounds Basic Vignette - https://steamcommunity.com/sharedfiles/filedetails/?id=134437650&searchtext=Basic+Vignette Black Mesa SNPCs - https://steamcommunity.com/sharedfiles/filedetails/?id=173344427
Tobi Playermodel & NPC
door 76561198065671767
Kalininskaya Line - Map for Metrostroi Part 3/3
door 76561198046172119
Part 3/3 Kalininskaya line of the Moscow Metro: there are 8 stations (From Novokosino to Tretyakovskaya) and TCH-12 'Novogireevo' locomotive depot . Overdoor schemes for all types of trains, end station stencils and several versions of the original autoinformer are included. ALS-ARS 2/6 signalisation is used on the map. There are also non stick route instrument boards. For setting up the route in the depot use the instrument board which is available only when in the depot, entering !pult command in the chat or pressing PageUp button on your keyboard. Commands for leaving the depot: !sopen e1-nv1 !sopen e2-nv2 Commands for entering the depot: !sopen v1m-m2 !sopen v2m-m4 Special thanks to N.Cherkasskiy for assistance in the signalisation. We express our gratitude to the Cyritrainz team for the opportunity to modify and use the tunnel models.
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