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Mods & plugins voor Garry's Mod
Deze catalogus bevat 1.984.000+ Garry's Mod-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Authentic Counter-Strike: Source SWEPs
door 76561198161581147
SPRAY-PATTERNS Since Garry's Mod's new update added in CS:S assets free of charge, I decided to revive this old project of mine and publish it to celebrate! (and for the sake of the workshop having a cs:s swep pack with spray patterns and accurate stats) FEATURES: - Weapon statistics pulled directly from CS:S's game files. - C-Arms (Playermodel Arms) support, fixup, and toggleability. - Option to switch to Left-Handed - Classic CS:S Viewbob - Weapon dropping - Other stuff like third person reload sounds. - Did I mention spray patterns?!?! There's also a settings menu to customize various things. All console commands are prefixed with css_cl or css_sv If the gun is in the center of the playermodel, enable CS:S Content. If you have any bugs, please report them to the BUG REPORTS pinned discussion. DISCLAIMER: Authentic in this case means as authentic as I could make it. I've been using various resources to try to make it as accurate as I can. Inaccuracies are to be reported in the INACCURACY REPORT pinned discussion. GITHUB REPO ALL IN ONE (SWEPS AND BASE) Authentic Knife Viewmodel for C-Arms CS:S Circle logo from favpng
gm_small_bank
door 76561198447129180
"TOC to entry team. Negotiations have fallen. There are reports of a dozen suspects and 4 civilians. The suspects have full control of the area. Proceed with extreme caution." INFO: This was made as a tribute for many of the tactical shooters I've played. Swat 4, Zero Hour, Ground Branch and now Ready or Not. This map specifically was inspired by Ready or Not's claustrophobic map design and low-key lighting style. This map was in development far longer than I expected, mainly because I wanted this to look nothing like many of my previous maps. I went for a much cleaner aesthetic, nearly every surface used a custom texture courtesy of AmbientCG and most props came from CS:GO. There are a total of 8 projected textures in this map and includes a custom animated texture which I had to painstakingly modify to not look awkward. To be put simply, a stupid amount of effort was put into this one map to be as polished as it possibly can. And my hands have never hurt so much from the amount of props I had to place. Credits: VHS Clip - https://www.youtube.com/watch?v=8mob40qHJJc Custom textures - https://ambientcg.com/ https://www.getpaint.net/ - literal saviour and the best photoshop Glowstick props from No More Room in Hell - Lever Games FOOL's Neon signs: https://gamebanana.com/mods/289443 Bob - you have sent me your reshade pictures and my cat.
Eliden Homicide | gm_eliden_hmcd
door 76561198105993696
Welcome to gm_eliden_hmcd! The wastelands are beautiful and the wastelands are dangerous. There are few places in the wastelands where you can sit and relax in peace, or you can even say - there are none. But there is one place, an abandoned Eastern Block bunker, which contains everything necessary for life. The Resistance took control of the bunker, but the Combine forces got wind of the place and are planning an assault... Features - Entirely new bunker with vents and secrets - Unique features for Gamemode 'Homicide' and 'Z-CITY' - ZERO Requirements - High-resolution cubemaps - Great opitmization - Wasteland with deadly gas - Some secrets Original map By some unknown reasons, the original creator of the map, Jackie, decided to delete all of his maps, so original is lost, forever. (Maybe, but now for sure, lol) https://steamcommunity.com/sharedfiles/filedetails/?id=3050689920
MWIII Unofficial RAM-7
door 76561198045229954
新年快乐,这是个小礼物 Happy New Year, this is a small gift ------------- ------------- MWII Anims/model:Activision、internet Anims processing / porting : NizcKM Repair and Link Anims: me ------------- 此模组使用了视觉后坐力模块,目前存在帧数不稳定时会触发BUG,比如,旋转,黑屏或者崩溃,在游玩时如果要切屏请按ESC暂停游戏 This MOD uses a visual recoil , there are currently unstable frame rate will trigger a bug, such as, spinning, black screen or crash, if you want to cut the screen while playing, please press ESC to pause the game! ------------- this is an unofficial mod that is not perfect. 最低配置 / Minimum Configuration : 操作系统 / System : Windows 7 处理器 / CPU : AMD Ryzen 3 1300X, Intel Core i5-4590 内存 / RAM : 8 GB RAM 显卡 / GPU : AMD Radeon RX 480, NVIDIA GeForce 1060 推荐配置 / Recommended Configurations : 操作系统 / System : Windows 10/11 with updates 处理器 / CPU : AMD Ryzen 9 7950X, Intel i9-14900K 内存 / RAM: 128 GB RAM 显卡 / GPU: AMD Radeon RX 7900 XTX, NVIDIA GeForce RTX 4090
Granny SNPC's
door 76561199031608032
This is a Granny SNPC's, which contains: Weapons, SNPC's and Entities. There will be no Halloween update at moment, as porting tool cannot take textures from there. Addon contents: Weapons: 1 - Shotgun. 2 - Crossbow. 3 - Pepper spray. SNPC's: 1 - Granny and her variations. 2 - Spider, new and old version, as well as wall. 3 - Raven. 4 - Spectral Rat. 5 - Angela spider, common and nightmare. Entity: 1 - Crossbow syringe and shotgun ammo. 2 - Bear trap, common and nightmare. 3 - Freezer trap. Creators and assistants: https://steamcommunity.com/profiles/76561199862295830 - Джек пофигист - Chief Creator https://steamcommunity.com/profiles/76561199031608032 - S-199 Smirnof - Assistant to main creator https://steamcommunity.com/profiles/76561198452247588/ - Mom - Creator of beautiful screenshots https://steamcommunity.com/profiles/76561199176335714 - lilfella - Made a killicons DVloper - All Assets Tags: DVloper, Mobile game, Granny, Grandma, Animals, Monsters, Weapons, Props.
Empire at war placeables with insides
door 76561198254173069
These are some of the models from the Empire at war. Most of them are imperial. Includes: - Boxes - Droid pile - Factory - Imperial barracks (with insides) - Imperial heavy factory (with insides) - Imperial light factory (with insides) - Imperial research facility (with insides) - Radar (with insides) - Sandbags - Shield generator - 3 sizes of a corner wall - 3 sizes of a straight wall Future plans: - find more buildings (though I have no idea if this will ever happen because of how long it takes to make just one) and to add other placeables like turrets.
Dr Trayaurus's Lab (From TDM)
door 76561198089863373
This is Dr Trayaurus's lab from THEDIAMONDMINECART this is not perfect. but after 6 day's of work, I am quite happy with it! this is my first GMOD item in the workshop I will be super happy if Dan would play this map! the map can be found in the other section in Gmod. TIP mentioned by DJ Foxy - If you can't see the map, then try restarting gmod. Minecraft is owned by Mojang. Or Microsoft. but either way I do not own it
Destiny Engram System [Random Weapon Drops]
door 76561198200439958
A recreation of Destiny's Engram system and drop system. Found in "Entities - Destiny" BLACKLIST SYSTEM FINALLY -Ability to add and remove weapons from a blacklist -Ability to muliselect to add -SHOULD work on both singleplayer and servers (I hope) -List saves to client (or server) Rare and below will only drop if "Only Destiny Weapons" is Disabled Contains 5 Engram Types: - Exotic (Destiny Exotic weapons ONLY) - Legendary - Rare - Common - Uncommon Picking up an Engram will give you either a random Destiny weapon, or a random weapon in general, based on the settings set. You can adjust if Engrams can drop at all, the drop rate, and whether to give JUST Destiny weapons or not. Subscribe to my Destiny Weapons here: https://steamcommunity.com/sharedfiles/filedetails/?id=1885850593 Credits: Models and Sounds from: Bungie/Destiny Discord: Delta#3953 Twitter: @DeltaDesignss Copyright 2022 Delta. This item is not authorized for posting on Steam, except under the Steam account named Delta (Me) STEAM ID . (That means dont reupload my stuff)
Dragon Ball Z: Sagas - Playermodel Pack (12)
door 76561198117285524
Dragon Ball Z: Sagas is a 3D action-adventure video game developed by Avalanche Software and published by Atari, based on the anime Dragon Ball Z. It is the first Dragon Ball Z console game to be developed by a non-Japanese developer, and the first Dragon Ball Z game to be released on a non-Japanese console, the Xbox. It also ended up being the only Dragon Ball Z game to be released on the Xbox, while the Japanese machines continued to get a steady stream of Dragon Ball related games, all of which are still made by Japanese developers. *Pack was commissioned by Pyro Swarm *Ape Models include Jiggle Bones | Glowing textures* *The Android 18 model is from DBX2* Pack Includes: - Bardock - Burter - Raditz - Android 18 (DBX2) - Vegeta (Ape Form) - Gohan (Ape Form) - Saiberman - Recoome - Jeice - Captain Ginyu - Android 17 - Broly If you enjoyed this pack, press that rate up button! These models were made by the Dragon Ball Z: Sagas team and they hold the rights.
GirlsFrontline AA-12[Playermodel&NPC]
door 76561198308520221
Weapon Background: The Auto Assault-12 (AA-12), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The most prominent feature is reduced recoil. The current 2005 version has been developed over 18 years since the patent was sold to Military Police Systems, Inc. The original design was the basis of several later weapons, including the USAS-12 combat shotgun. The weapon is fully automatic only. However, it fires at a rate of 300 rounds per minute, allowing it to fire one round at a time with brief trigger pulls. It is fed from either an 8-shell box magazine, or a 20- or 32-shell drum magazine. -Playermodel (blinking animation) -NPC -Ragdoll -Hitbox for TTT -Viewarms -Outline(can be disable by using skins) -Fingerpose -Costume envmap -Face pose (Not too many face pose) -Jigglebones (Hair and Jack) -Custom taunt suppor Known issue: -There is still weightpain issue on her breats -There is some part pooping up on her body -Don't use 64bit(Use opt out of all beta programs) My twitter: https://mobile.twitter.com/kavala_chris Credit: Me: Turning it into player model R. Star?: For making the thumbnails :3 Yonah: Fixing the model Model ripped from Koikatsu game SFM version: -Sadly this model doesn't have many face pose or face rig. So I decided to not upload it in SFM anway
Hands & Fists SWEP
door 76561198152600344
A combination of a hands SWEP and fists SWEP. Does everything that a typical hands swep does, but can also act as a highly customizable weapon if needed, as well as being capable of picking up small objects if the reload key is pressed while the fists are down. Use: Every time the fists are equipped, the fists start lowered, and you will appear neutral in third person. To raise them, you can either left/right click or hold your reload key for a quarter of a second (like a Fallout game). This will also change your third person stance to the fist animation set. To lower them again, press your reload key. To pick up objects, press your reload key on the object with the fists lowered. The swep is in the "Other" category in weapons. Features: Standard Hands: When not being used as a weapon, the swep will not show a viewmodel and give your character a neutral stance. Standard Fists: Quickly defend yourself or battle it out with other players/enemies by using the customizable fists. Hold Things: Want to pick up a prop, but your E key is broken? Kidding, the real purpose of this is to be able to hold entities that have an E key functionality without picking them up (ex. ArcCW weapons with manual pickup can be carried around with this). Press your reload key (default R) on an object with the fists lowered to pick it up like a small prop, as long as it is small enough. The weight limit is changeable (see CVars), but is the same as the default limit for E key interactions (40 kilograms), and the range of it is the range of the fists (see CVars) multiplied by 2. Combo system: Every third successful hit will be a critical attack, showing an uppercut animation and dealing 4x damage. This can be kept and saved, but unequipping the fists, lowering them, or missing a target (hit nothing or hit object) will cancel it. Random damage: Using options, the fists can deal random amounts of damage in between 2 values, giving the fists a somewhat interesting combat quirk. This can be "disabled" by setting the minimum and maximum to the same value. Spawn on spawn: If the command is enabled, the fists will be given to every player on spawn, giving them a neutral/defensive item along with their toolkit without needing to spawn it in. Simple and non-conflicting: The addon is simple by design. The code is self-contained, it will not conflict with other addons, and contains only 3 texture files for icons. VManip Compatible*: As of a recent update, the SWEP will show VManip actions, even if the fists are lowered! Customizable!: There are 9 commands which allow you to change the properties of the fists very easily. Just navigate to the options panel to the right of the spawnmenu, and navigate down to "Fists/Hands". There, you can easily change the options. To change them with the console instead, enter the text along with the given variable (or use the options menu). kfists_damagemin <number> (Default: 8) The minimum amount of damage an attack deals. This is the minimum damage that can be randomly selected for attacks. kfists_damagemax <number> (Default: 16) The maximum amount of damage an attack deals. When dealing damage, a number between this and the minimum is selected randomly as a base damage value, which can then be multiplied by the crit multiplier if it is a crit attack. kfists_nocombo <0/1> (Default: 1) Whether or not the fists can do a combo attack. Set to 1 to disable the combo system, which makes every attack a regular one. kfists_combonum <number> (Default: 3) The amount of successful hits needed to do a combo attack. For example, if it is 3, then the third successful hit will be critical. kfists_range <number> (Default: 50) The distance (in Source units, which is inches) that the fists can reach and hit something. This default is 4 feet and 2 inches. This also determines the reach of the grab function (multiplied by 2). kfists_critchance <number> (Default: 10) The chance, in percentage, that the fists will deal a random crit. Set to 0 to disable random crits. kfists_critmult <number> (Default: 4) The number by which the damage is multiplied when a critical attack is done. kfists_delay <number> (Default: 0.8) The time in seconds before the fists can swing again. kfists_force <number> (Default: 5000) The force that is exerted upon an entity when hit, or the force exerted on a death ragdoll when killed. Ensure your value is high for there to be any noticable effect. kfists_spawn <0/1> (Default: 0) Whether or not the fists will be given to players when they spawn. 1 will give them to players upon spawning, and 0 will not give it to them. kfists_strength <number> (Default: 40) How much the pickup feature can lift, in kilograms. The iconic steel barrel is 30 kg, for reference. If you have an issue while using this, report it in the bugs discussion! NOTES: - You may NOT reupload this addon without my permission. - *Since VManip halts reloading actions while an animation is occuring for ALL weapons, you will not be able to lower your fists at all, or raise them with your reload key if there is one occuring. You can still raise them with your attack keys, though.
Autumn sisters [player/npc]
door 76561198010780650
Autumn sisters from the game Sanctum 2. Working as a player model, npc (only rebel female) and ragdoll. Why no npc_combine_s ? - They are too crooked look at the men's skeleton. ----------------------------------------links to other items-------------------------------------- ✎ Sanctum 2 Weapons ✎ Sanctum 2 Props ✎ Sanctum 2 Strawberry Fish ✎ Sanctum 2 G2 robot -------------------------------------------------------------------------------------------------------------------------- Texture eyes do not work - rmb on the game => properties => launch options => + mat_dxlevel 95 Не работают текстуры глаз - пкм на игре => свойства => параметры запуска => + mat_dxlevel 95 --------------------------------------------------------------------------------------------------------------------------
Mr Krabs (SpongeBob BFBB Rehydrated) Playermodel & NPCs
door 76561198262859063
"Sure, but no free ketchup" Here's another BFBB Rehydrated model. I would like to thank Mister Prawn for the model. Please don't bug me or him to port models. Includes: Playermodel, Face Poses, Ally & Enemy NPCs, and multiple EyeStock bodygroups.
Defusable Bomb !!! Content Only !!!
door 76561198236492664
This only contains Server Content.
Atari 2600
door 76561198039783201
The Atari 2600 is a home video game console by Atari, Inc. Released on September 11, 1977. Includes: Atari 2600 4 switch Atari 2600 6 switch Atari 2600 joystick Atari 2600 joystick wireless Atari 2600 paddle Atari 2600 game cartridge 4 versions Version for SFM: http://steamcommunity.com/sharedfiles/filedetails/?id=1275721736 THIS IS JUST A PROP. Check out FAQ before asking questions !! If you use this model in a video or a picture i'd love to see it! Please post a link in the comments or in my group . DON'T ADD ME IF YOU HAVE NO REASON OR JUST WANT TO SAY THAT YOU LIKE MY MODELS TYPE THAT IN THE COMMENTS. I DONT PLAY GMOD DONT ADD ME TO PLAY GMOD WITH ME. Follow me for all my new stuff: You can also follow me on Twitter : Join the group if you have any requests or suggestions for new models : You can also gift me stuff: If you like my works please consider supporting me on PATREON. You can also do a one-time donation Tags: game console
Skin Pack for Metrostroi by Charlie Fry
door 76561198041534587
This skin pack for Metrostroi Subway Simulator includes the following repaints: 1. "Red Arrow". This train was launched in Moscow Metro in 2006 to celebrate the 75th anniversary of the eponymous sleeper train between Moscow and Saint Petersburg. In train spawner choose: 81-717.5 MVM with 1-4-1 mask type, new seats and LLV-01 interior lamps. 2. "Synergy". There are two Synergy trains currently in operation in Moscow Metro that are used for track condition monitoring on all lines. These modern diagnostic trains are capable of detecting track imperfections while being in motion at the same speed as normal passenger trains. In train spawner choose: 81-717.5 MVM with 1-4-1 mask type, old seats and LLV-01 interior lamps. You can also change the terminus sign to "СИНЕРГИЯ-2". 3. "D-806". This train was manufactured as "type M5" in 1949 as a prototype for what would later become "type D" (81-702). After extensive trials, it was modified into track meter car and was used as such until 2015, when it was repaired for Moscow Metro museum. "D-806" terminus sign is available to choose by clicking on the left or right side of the sign in-game. Repaint names in Train Spwaner: 1. "Красная Стрела (75 лет)" - Red Arrow body. 2. "Красная Стрела (салон)" - Red Arrow interior. 3. "Синергия" - Synergy. 4. "Д-806 (путеизмеритель)" - D-806 track meter car. UPDATED 02/07: Added new repaint: "D-806", as well as fixed a minor issue with windows on intermediate cars of Red Arrow.
[UPDATE] Father - The nextbot that hides from you
door 76561198967393005
DISCLAIMER This nextbot has loud sounds, and is not recommended for people with heart problems or Coulrophobia (Pathological fear of clowns). Works only in Singleplayer. What is the Father? I created a nextbot that makes the player reverse roles. Instead of you hiding from the nextbot, the nextbot hides from you. Good luck if you find him. He doesn't like to be found! Father's Functions HIDDEN: He will be hidden for 2 minutes in the same place. When the two minutes are up, he will change places, or he will be the seeker. SEEKING: The roles are reversed, and he will now look for you. If he finds you, he'll either hunt you down, or he'll hide again. CHASING: He's chasing you... ᶠᵃᵗʰᵉʳ ᵈᵒᵉˢⁿ'ᵗ ˡⁱᵏᵉ ʳᵘⁿᵃʷᵃʸ ᶜʰⁱˡᵈʳᵉⁿ -------------------------------------------------------------------------------------------- Inspired by Terminus and Gargitron Inspired by Hide and Seek - It Steals --------------------------------------------------------------------------------------------
[PLAYERMODEL] Kanna Blaster master zero 2 NSFW+
door 76561199303911504
If I didn’t create a player model, I don’t know how to do it Original PM: I don't remember Includes: -Face posing -Bodygroups I'm sorry this model weighs 475.160 MB
Jail Horrors DISCONTINUED
door 76561198033009372
2024: I don't suggest playing this, it's very bad and very short. Play my other map Lazarus. This is my first horror map. I know it's a bit short, but that's because I want to see if people think I'm good before I go making large horror maps. There are not a lot of jumpscares, I just made it make chills run down your spine. Maybe. EDIT: While getting my new PC, for some fucking reason none of my maps saved... So now I have to make all new maps. 2019 Edit: This map is horrible. Don't play it. Avoid it at all costs.
Kumalala Nextbot
door 76561198217474869
Fox Playermodel (2018 Edition)
door 76561197993282531
Anthro Fox Playermodel Might update it again in 2022 Face Posing + Eye Posing + Jaw & Tongue bone Don't be reselling this model, sold modified or used for monetary gain. Notes: This is an updated old model
Revolver Ocelot Playermodel
door 76561198121568138
Revolver Ocelot Playermodel from Metal Gear Solid Twin Snakes. Credit: MauroC CIPIÃO - Uploaded MGS TS pack to workshop Jordan Belfort - Rigged and coded playermodel Scummy Konami: Creator of Models. Revolver Ocelot, real name Adamska (Russian: Адамска) or simply Adam (Russian: Адам), and also known as ADAM, Shalashaska (Russian: Шалашаска), usually Ocelot (Russian: Оцелот), was an operative of FOXHOUND and an agent of the Patriots. A master of interrogation and a formidable gunfighter, he was often referred to as a "ricochet genius" in regards to his gun fighting skills. A fanatic, he was known for his affinity towards Spaghetti Westerns, as evidenced by his choice of weapon and his clothing, duster and spurs, the traditional garb of cowboys. His weapon of choice was the Colt Single Action Army Revolver, which he described as "the greatest handgun ever made." Ocelot: You're a legend in the eyes of those who live on the battlefield. That's why you have to handle this mission yourself. How and where you make it, well that's up to you. Now go! Let the legend come back to life. La-li-lu-le-lo La-li-lu-le-lo La-li-lu-le-lo Revolver Ocelot: He was when Olga brought him in. I've checked everything, including the Genome data, but there's nothing on this guy; NSA, CIA, FBI, he doesn't exist in any database. He's a non-existent operative from a non-existent organization. Wanna send me some cool stuff? Send away by clicking the link/button below. Thanks... https://steamcommunity.com/tradeoffer/new/?partner=161302410&token=zD3TaEGx
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