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Mods & plugins voor Garry's Mod
Deze catalogus bevat 1.984.000+ Garry's Mod-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
[VJ] GTA V Security Forces
door 76561198063234893
Show's over, CLOWNNNN! - Merryweather Mercenary Requires VJ Base. Included Gruppe Sechs Private Security (also written as gruppe 6) and Merryweather Private Security from GTA V. I hope you all would enjoy it! :D Features: NPC WEAPON ACCURACY SELECTOR IS INCLUDED IN THIS PACK, YOU CAN FIND IT ON VJ BASE'S OPTION MENU More than 900 voice lines! -Two voices in one NPC. (Random) Friendly with other U.S npcs (like U.S Army, or other Police Snpcs) Random Medic unit. Have own voices from the Merryweather Mercenaries, Gruppe Sechs Security Guards and Generic Guards in GTA V. Using the weapons from GTA V. - Gruppe Sechs Security Guards have Pistol, Advanced Rifle and Pump Shotgun. - Merryweather Mercenaries have Special Carbine and Assault Rifle. Various bodygroups. - Gruppe Sechs Guards have Cap, Security Cap and Bulletproof Helmet. (thanks to Ceiling Spider who made it) - Merryweather Mercenaries have lots of bodygroups like Cap, Bulletproof vest and shirts etc. Various Melee attack styles. SNPC List: Bouncer VIP Security Guard Devin's Bodyguard Gruppe Sechs Security Guard Gruppe Sechs Security Guard (African-American) Gruppe Sechs Armoured Guard Gruppe Sechs Armoured Guard (African-American) Merryweather Operator Merryweather Operator (African-American) Merryweather Operating Commander Merryweather Guard Merryweather Guard Leader Merryweather Humane Guard (Elite Unit) Merryweather Humane Section Commander Merryweather Anti-Tank Unit Bouncers Devin Weston Holdings Security Security Guards Gruppe Sechs Guards Merryweather Security Merryweather Elite Security Merryweather Mercenaries Updated: 8/17:Modified the Advanced Rifle's firing speed. 9/12:Removed useless codes for optimization. 10/9: Fixed missing sound errors for Gruppe Sech Armoured Guard. 11/12:Modified and Fixed Shotgun/Carbine Rifle animation for Armoured Guards. Now their weapon gripping anims are much smoother than before. Fixed missing death sounds for some SNPCs. 11/15:Added new models for Merryweather. Special thanks to Human Grunt who provided the models! Added Pistol and unique standing animation for Humane Guard. Fixed Friendly fire glitch for Merryweather. 11/19:Because of some complains, I've added new idle standing animation (Metro cop's pistol anim) for Armoured Gruppe Guards. 11/20:Normal Security Guard (White shirt) can draw their pistols. It's a bit slower than normal cop's one. 12/1:Added reloading sound for Pistol. 12/12:All Weapons are now fully usable for Player. Enjoy! :D (CS:S might be needed.) 12/22: Due to VJ Base's new update, the Pistol holster system is no longer avaliable. So I've decided to remove it. 1/8:Added Commander units for Merryweather security. They'll spawn randomly with each spawners. - Mercenary commander will be with Army-looking or Desert camoflague. - Guard leader will be with Green or Khaki color clothes. - Humane commander will be with Gray or Black color clothes. 1/13:New voice update. -1 White voice -1 Latino voice Now the Gruppe Armoured/Security Guards will be spawned randomly with their races. New animation for Gruppe Armoured Guard. New Melee attack animation for Merryweather Humane Commander. 2/7:Added old version of Security Guard. 2/18:I put the thumbnails of Gruppe Sech Guard and Security Guard into GTA V Police Force one and just realized it now. xD So sorry for this inconvenience who didn't download GTA V Police Force addon. The thumbnails are working properly now. 2/19:Added missing thumbnails. 2/20: NPC type of Gruppe Guard/Security has been changed. Now they can be spawned with Dupe and Save files too. 2/23: Fixed model error or Security Guard. 3/14: Added 2 more voice for every "Leader" type SNPCs. -Merryweather Guard leader won't use normal merc voices now. 4/19: Modified weapon stats. 5/4: Added Bouncer and High Security Guard. Added 2 new voices for Bouncers. 5/5: Fixed eye texture glitch for African American and Latino versions of highsec. 5/6: Added Humane Lab Merryweather Security Guards. (Chemsec) The original Humane Guards are replaced by these guys. RIP The Humane Guard Commander's name has been changed into "Merryweather Elite Guard" and won't be spawned with other spawners now. Weapon stats have been modified. (Only for Assault Rifle.) 6/9: Because some High-Security guards are shared their own models with Bonelli Crime Family from my GTA V Gang SNPCs, I've added one more relationship to High-Security only. (CLASS_MAFIA) This means they can be friendly with Bonelli family and Mafia Members from CPT.Hazama's Gang SNPCs. 6/29: Modified suppressing sounds for every SNPCs. 7/7: Fixed pistol animation. Special thanks to Comrade Communist! 12/7: Weapon Updates! Added new weapon view models for every weapons! Added new weapon icon for every weapons. Weapon Stats has been modified. Category has been modified. 1/20: Fixed model glitch for High-Security Guards. Fixed model glitch (Leg parts) for Security Guards and Gruppe Armoured Guards. 1/23: Added Devin's Bodyguards. 1/29: Category modified. (Not affected to the addon.) 3/18: Every SNPCs' healths have been decreased and balanced. Weapon stats have been modified. Removed useless codes and legacy files to lower the addon size. 3/20: Arranged weapon names for design purpose. 4/19: Removed Suppressing sound level for every SNPCs. 9/19: Balanced weapon fire rates. 01/10: Category clean up. 01/15: Added VJ Base NPC Category image. 01/22: Added a new thumbnail. 04/27: Added weapon accuracy selector (Only available for Sentry's SNPCs), You can find it on VJ Base's SNPC Configures section. Added NPC Category image. 04/20: Added PlayerAlly relationship for the friendly SNPCs. Animation fixed. Map used: EvoCity https://steamcommunity.com/sharedfiles/filedetails/?id=257579432 Gm_Fork Credits: Rockstar Games - For the original models of characters. Valve - For the original models of characters. Comrade Communist - Providing full integrated animations DrVrej - Vj base , Sounds, Weapons. Human Grunt - Models for Merryweather. Sentryandreas - Porting some voices and weapon sounds from GTA V to Gmod, Coding SNPCs, Changed animations. Ceiling Spiders - Porting the models to Gmod, Model's base, Modified some textures for helmet. Krazy - Porting the weapons to Gmod
[HUD] Escape From Tarkov HUD
door 76561198141904476
Modified version of HUD from the game Escape from Tarkov. This HUD is under development. SandBox, MillitaryRP. https://steamcommunity.com/sharedfiles/filedetails/?id=3107141354 Write your comments about the HUD and suggestions. This hood is adapted only for the 16:9 format (1920x1080). Weapon (TFA, Modern Warfare 2019 SWEPs): https://steamcommunity.com/sharedfiles/filedetails/?id=2152034421 https://steamcommunity.com/sharedfiles/filedetails/?id=2528829149 Player models with c_hand: https://steamcommunity.com/sharedfiles/filedetails/?id=2568198284
Nuclear Detonators
door 76561198424999950
Hey thank for taking a look at Nuclear Detonators use at your worlds own risk :P * this will kill you and all npc's * there are only 2 nukes for now * they will show as a error and you may need to right click to arm them you should be able to click to put one down after than set the time till the BOOOM.
Arkham City Talia AL Ghul NPC/playermodel
door 76561198117485945
Arkham City Talia Al Ghul Npc/playermodel Features: -Playermodel -Npc ________________ If you like this or any of my others, keep those positive rating rolling so i can make more! Feel free to follow me to stay updated with my models And if you happen to like this, feel free to check out my others! Injustice Model Pack: http://steamcommunity.com/workshop/filedetails/?id=304616957 Arkham Model Pack: http://steamcommunity.com/workshop/filedetails/?id=389593197 I now have a Steam group, feel free to join, ill post Announcements on new released and news and stuff http://steamcommunity.com/groups/Boberts ________________ To do list -fix any bugs -make more models -add props Credits Rocksteady and WB for the character, model and the likeness' I port all my models directly from Injustice and the Arkham Batman games and do all rigging, texture scrubbing, reskinning, lua coding, uploading to workshop and all that jazz My Arkham Line Up: - Two-Face - ??? - Copperhead - Electrocutioner - Nightwing - Firefly - Zsasz - Riddler - Ras - Anarky ^ lets throw Batman in there somewhere *note this order is subject to change, and or disregarded in favor of personal choices
Ned Flanders (The Simpsons) Playermodel & NPC
door 76561198262859063
"Hi Diddily Ho" Includes: Playermodel (With Faceposes) and Ally & Enemy NPCs Model from The Simpsons Game (2007)
Big Smoke & CJ SNPC
door 76561198806171279
Big Smoke & CJ from Grand Theft Auto San Andreas Includes voice lines, friendly and hostile variation.
2010 Saleen S5S Raptor
door 76561198097337421
Q:Gmod crushed when i spaun your cars A:Set model and texture quality on maximum Q:How to spawn A:DL simfphys base Q:missing textures A:DL shared textures Q: Why car is so small? small... A: This is it's real size Q: Lights??? A: .!.
Ignited Animatronics Ragdolls
door 76561198416646030
Includes: models\MylestheHedgehog\custommodels\TJOC\ignitedspringtrap.mdl models\MylestheHedgehog\custommodels\TJOC\ignitedbonnie.mdl models\MylestheHedgehog\custommodels\TJOC\ignitedchica.mdl models\MylestheHedgehog\custommodels\TJOC\ignitedfoxy.mdl models\MylestheHedgehog\custommodels\TJOC\ignitedfreddy.mdl models\MylestheHedgehog\custommodels\TJOC\ignitedgoldenfreddy.mdl -------------------------------------------------------------------------------------------------- and yes i got permission -------------------------------------- Credits go to Myles The Hedgehog ---------------------------------------------------------- Rules: 1. No R34 2. No recolors, you can edit the textures, ------------------------------------------------------------------------------------------------------------- These models are not mine, they were just edited and re-textured by myles the hedgehog. Models: by Scott and Steel Wool Textures:by Feddos/Dirty_Tree ----------------------------------------------------------------------------------------------------------------------
gm_bigcity_void
door 76561198204604644
The city was shrouded in void, no people, no sounds, nothing that could tell what had happened here.
[JJBA] Jonathan Joestar P.M.
door 76561198254687020
One led a path of honor beneath the sun while the dark ambitions of the other demanded a sacrifice Today is the birthday of the first JoJo, Jonathan Joestar! And to celebrate this special date, here's a playermodel of the best gentleman that the world could ever have! Jonathan Joestar is the first protagonist of the manga and anime ''JoJo's Bizarre Adventure'', being the main character of part one, Phantom Blood, wich is loved by some and ignored by many. The playermodel includes: - Custom proportions - Original rig - Jigglebones for his clothes - Viewmodel hands People've been asking for this guy since the day I released Dio... So, I'm happy that I could finally give this to you, guys! 4th Chaos Emerald - Porting, rigging, QC editing, etc. TheImperfectAnimator - Original textures for Source, great job! Bandai Namco - Model and textures Hirohiko Araki - Character and franchise The day has come, accept the destiny of your bloodline!
2012 Hennessey Venom GT
door 76561198097337421
Q:Gmod crushed when i spaun your cars A:Set model and texture quality on maximum Q:How to spawn A:DL simfphys base Q:missing textures A:DL shared textures Q: Why car is so small? small... A: This is it's real size Q: Lights??? A: .!.
gm_hotel
door 76561198110766640
ENG For this map you do not need to have a css. You can play Hide and seek,prop hunt, Guess Who and murder. have fun !!!! RUS Для этой карты вам не нужно иметь CSS. Вы можете играть Hide and seek, prop hunt, Guess Who и murder. -Hidden
TTT - Explosive Traitor Health Station
door 76561198062416665
Unlike other explosive health stations, with this one the player can take a random amount of health (between 1-10) from this before it explodes.
gm_flatgrass but it's flooded
door 76561198126787397
Utterly soulless and lazy map I made, Enjoy! I am aware that this map had like zero effort put into it, so here are some newer workshop addons that haven't hit the frontpage yet, which deserve all the attention for the effort the makers put into it: - gm_canals by Tryptophyl - Ineu Valley WInter by func_funny - ttt_ants by Иисус Христос - Liminal Pool by sScorpioNn *UPDATE* Packed a rainy night map in with the normal map
Super Power Base [Particles, Models] BASE FOR SUPER POWER ADDONS
door 76561198438321631
!! THIS MOD DOES NOT ADD NEW ABILITIES !! This is a base for creating our add-ons Feel free to use it in your own work -------------- !! ЭТОТ МОД НЕ ДОБАВЛЯЕТ НОВЫЕ СПОСОБНОСТИ !! Просто база для создания наших аддонов Можете использовать это в своих работах
[HUD] Remove HUD
door 76561197994099301
📌 | About the HUD Remover: Version 1.1.0 With this Add-On, you can remove all HUDs at once with one button. Look at “Settings” to see what you have to do. 👨💻 | Settings: - Press F2 to hide your HUD - Press F3 to show your HUD if you have previously hidden it. 📚 | More Add-Ons from me: - Workshop Collection 💬 | Feedback / Bug reports: I would be happy to receive feedback. If there are any Bugs, please let me know!
Better NPC Passengers (LVS, Glide, Simfphys Supported)
door 76561198858396847
Better NPC Passengers Board NPCs into vehicles with full animation, emotional state tracking, multi-vehicle framework support, and full VJ Base SNPC compatibility. Please, see https://github.com/Nai64/BetterNPCPassengers/releases for the complete changelogs and to download specific versions of the addon. In the recent updates, I added VJ Base SNPC Support, please if you find any bugs or have features to request, write in the comments. New feature is still on BETA version, everything might not be smoothly as intended. Supported Vehicle Frameworks Framework Passenger NPC Driver NPC Gunner Simfphys (LUA Vehicles) ✅ ✅ — LVS Framework ✅ ✅ ✅ Glide Vehicles ✅ ✅ — SligWolf Vehicles ✅ — — Standard HL2 (Jeep, Jalopy, APC…) ✅ — — prop_vehicle_prisoner_pod ✅ — — Supported NPC Frameworks - Standard HL2 NPCs — Combine, Citizens, Zombies, Antlions, etc. - VJ Base SNPCs — Full compatibility via a dedicated module that properly suspends VJ's AI loop while seated and restores all state on exit. - Custom NPCs — Anything that uses GMod's standard NPC base. Core Features Animation & Physical Response - Body Sway: NPCs physically lean with the vehicle through turns, acceleration, and braking. Intensity is adjustable. - Crash Flinch: A high-speed deceleration event triggers a flinch and bracing animation. Threshold is configurable. - Head Tracking: NPCs track the driver, nearby threats, and points of interest. Movement smoothing is tunable. - Eye Movement: Micro-glances independent of the head for natural-looking gaze behavior. - Blinking: Automatic eyelid animation with randomized interval timing. - Breathing: Subtle idle breathing cycle animation. - Talking Gestures: Random hand and body gesture animations play during idle conversation periods. Emotional State System - NPCs transition between CALM, ALERT, SCARED, DROWSY, and DEAD states based on conditions in the environment. - Threat Awareness: Detects enemies within a configurable range and shifts NPCs to ALERT state. Head tracks the threat direction. - Fear Reactions: High speed or erratic driving transitions NPCs toward SCARED. - Drowsiness: After an extended period of calm travel, NPCs gradually become drowsy with appropriate head nod behavior. - Crash Damage: High-speed impacts deal health damage to passengers. Severity scales with deceleration force. Vehicle Damage & Destruction - Crash Damage: Speed-based health damage to passengers on heavy impacts. - Vehicle Explosion Death: When a vehicle is destroyed by blast, fire, or lethal damage, all passengers die. No more NPCs walking out of a flaming wreck unharmed. Kill credit is preserved for the attacker. - Toggleable per-server via nai_npc_die_with_vehicle. NPC Speech & Audio - Boarding Lines: NPCs speak context-aware lines when entering or exiting the vehicle. - Idle Chatter: Occasional conversation during travel with configurable frequency and chance. - Passenger Interaction: Multiple passengers will look at and talk to one another. - Crash Reactions: Pain sounds and verbal responses on impact events. - Ambient Sounds: Low-frequency ambient sounds such as coughs, sighs, and hums with configurable interval. - Pitch Variation: Random pitch offset per NPC for natural vocal differentiation. Auto-Join System - Nearby friendly NPCs automatically board available seats when the player enters a vehicle. - Configurable search range and maximum count per vehicle. - Optional squad-only mode: only NPCs in the player's active squad will board. - Can be toggled at any time via keybind or settings panel. Multi-Passenger & Boarding Logic - Supports up to 8 passengers per vehicle (configurable hard cap). - Manual queuing via right-click context menu allows targeting specific NPCs before boarding. - Seat discovery is framework-aware and never assigns the driver seat or an already-occupied seat. - Dead passengers do not count toward seat occupancy. - Retry system with configurable attempt limit and cooldown on repeated boarding failures. Vehicle Filtering - Server-side allow and deny lists for vehicle classes and models using comma-separated patterns with wildcard (*) support. - Deny lists are evaluated before allow lists. An empty allow list permits all non-denied vehicles. NPC Driver & Gunner (LVS / Simfphys / Glide) - Assign an NPC as the driver of a supported vehicle. The NPC will navigate toward a target using pathfinding. - Air vehicle support for LVS helicopters and planes. - Assign an NPC to an LVS turret seat for autonomous fire support — with faction-aware friendly-fire prevention, target leading, and a hold-fire toggle. Settings & Customization - Full settings panel accessible via F7 or Spawnmenu ➜ Utilities ➜ Better NPC Passengers. - Modern UI with fluid panel animations, hover sounds, and click sounds — all individually toggleable. - Live search across every setting in the panel. - Tooltip system with descriptions for every option. - Configurable panel dimensions. - All settings are archived per client or server as appropriate. - Debug mode for administrators: exposes internal state and test commands without affecting normal play. Quick Start Auto-Join (recommended): Press F7 → navigate to the Auto-Join tab → enable Auto-Join → enter a vehicle. Nearby friendly NPCs will board automatically. Manual: Hold C → right-click an NPC → Make Passenger → enter a vehicle. The NPC will walk to and board the nearest available seat. Remove a passenger: Right-click the passenger and select Detach Passenger, or use the F7 panel. Remove a dead body: Approach the vehicle and hold R. Common Issues NPC is floating above the seat: Use the Position Offset controls in the settings panel (F7) to correct the seating alignment for that vehicle model. NPC keeps dying in crashes: Increase the crash damage threshold in the settings, or reduce crash damage scaling. Dead body cannot be removed: Move closer to the vehicle and hold R for the full duration. Auto-Join is not triggering: Verify the search range and maximum passenger count in the Auto-Join settings tab. Ensure the NPCs are in a f
[xdR] Realism idle animation by mixamo
door 76561199526230889
Excellent animations from mixamo modified for gmod and made into an addon.Replaces the animation of the idle state, which has nothing.You can think of it as a remake of a previous addon. Occupies slot 019 NEED XDR!!!! support for men,women
[DK] Gazelle 2705 {simfphys}
door 76561198132964487
I didn't create original model, textures (except some) Fixing model, rigging, porting, texture editing - me I don't take any requests
ph_motel_blacke_expanded
door 76561198118655345
2023 update: - Fixed corkboard in manager's office erroring due to incorrect prop entity type - Fixed broken/falling objects on tables and shelves - Fixed prop spawning stuck in box near barrel room - 40 spawn points First map upload, created almost out of necessity. The original Motel Blacke was full of exploits, glitches and problematic areas when it came to server-based gameplay. Aside from major re-texturing work and additional rooms and props, a number of areas of concern were addressed to create this version: - Increased spawn points from 24 to 40 - A number of servers ban the use of the hula doll, so it has been replaced by a clipboard - A gap in the Player Clip brush off one of the edges of the roof has been closed off - Vehicles propped up on cinder blocks to facilitate easier hunter access - Bathtub has been moved away from the wall somewhat - A ladder has been placed on the side of the building leading up to the roof - The easily-blocked ramp leading up to the barrel room is now a ladder - A secondary path to the barrel room off the back of the map has been added - A Player Clip brush has been added behind the vending machine to prevent props from hiding behind it This -shouldn't- require Counter-Strike:Source unless I messed up and picked an incorrect texture somewhere Comment below, let me know what you think :3 PORTIONS OF THIS MAP'S GEOMETRY BY LemonMeister / https://steamcommunity.com/id/itsjustmrfloyd (formerly http://steamcommunity.com/id/vincentthelemon ) - Kaylomei, Founder/Owner of Reverse Logic Gaming
[ArcCW] TF2 Medic Pack
door 76561198014609262
-Features- ~ Be sure to get the Multi Class SWEPS The Medic's weapon pack is now here! This time with more of an emphasis on hurting. Featuring one weapon, a medigun, and two melees. -Credits- Valve - Models/Materials Pavlendia - Gmod Rig -The Giftspritze- Svdl - Model Creator
Red's CLK GTR - SCar
door 76561197996896725
This is a drivable Mercedes CLK GTR from Need for Speed: Hot Pursuit 2. It comes with a low-poly interior and 2 different skins that can be changed by opening the context menu (press and hold the key), right-clicking on the vehicle and selecting "Skin". The skin is also randomly selected upon spawning. There are 2 seats (driver + 1 passenger) available. Press the key to change. This addon requires SCars Slim to work. Once downloaded, you can find it under the "SCars" tab, section "Red's SCars". Base model and textures made by EA. SCars controls (default key mapping): , - accelerate, brake/reverse , - turn left, right - handbrake - turbo - enter/leave - headlights - horn - change camera - change seat Please do not send me friend requests. If you like my addons, subscribe to my workshop here (click Follow Red). You can use the comments and discussions section to report bugs, ask me questions or simply share your thoughts on the addon. Thank you!
de_vegas_css
door 76561197991034290
All credit goes to the original map maker. I just added ai nodes and uploaded it here to workshop. Map takes place in a casino based in Las Vegas. Counter Strike Source is needed.
House 6
door 76561198042007093
Another house map, you can find it in the Sandbox category on the map list named "gm_house6". This map does not require additional games or extra content to play besides what comes standard with Garry's Mod. Created by me.
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