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Mods & plugins voor Garry's Mod

1.984.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 1.984.000+ Garry's Mod-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Dawnguard DLC Weapons+Shields – Garry's Mod Mod

Dawnguard DLC Weapons+Shields

door 76561198029915566

by KiddyCorky (i'm just uploader) I'am sure many people wanted to get their hands on Crossbows and the Dragonbone weapons from the Dawnguard DLC. So instead I'am gonna give an entire full pack of weapons and shields (no bodygroups or skingroups are the models compiled with because I'am lazy) from the entire DLC free of charge. Contents: All weapons and shields. Bows are poseable. Crossbows have seperate models (one for loaded, one for unloaded bolt). Quivers have seperate models (one is full of arrows, one is full of nothing).

9,942 downloads Details →
Scientist's AntlionGuard Reskin – Garry's Mod Mod

Scientist's AntlionGuard Reskin

door 76561198087267641

don't know what to add there, but if you have any questions, i'll answer the logo is just for shiittsngiggles, i don't care about copyright.

5,156 downloads Details →
[DrGBase] Temy's DOORS Nextbots – Garry's Mod Mod

[DrGBase] Temy's DOORS Nextbots

door 76561198827223782

I won't be adding anything else to this. If you want me to continue, subscribe to my YouTube Channel at youtube.com/MrBeast These are not just "sanic clones"! 10,000 installations! Thank you all for your support! Inspired by this addon. Hotel Entities • Rush - Rushes through. Has a large attack range. Jumpscares on kill. • Ambush - Goes back and forth a random amount of times. Faster than Rush. Jumpscares on kill. • Eyes - Don't look at them! Deals 10 damage for every 0.15s you look at them. • Shadow - Jumpscares a random player in the server. • Dupe - Hides behind the closest door. Opening this door will cause Dupe to attack. • Jack - Random chance to prevent a player from hiding. • Hide - Don't stay in a closet for too long, or Hide will kick you out! • Halt - Teleports behind you if you get too far. • Void - (Multiplayer only) Stay with your friends to avoid its attack. The Rooms' Entities • A-60 - Simply chases you around. Moves faster than Rush and has a smaller attack range. • A-90 - Appears on your screen at random. Immediately stop moving to avoid its attack! Unfortunately, A-90 only detects the movement of the player and not of the player's mouse. • A-120 - Simply chases you around. Rather slow, but can still keep up with the player. Interminable Rooms Entities • A-10 - Makes a deep banging sound when spawned. Rushes through. Moves slower than Rush and has a smaller attack range. • A-35 - Makes a quick whispering sound when spawned. Rushes through. Faster than A-10. • A-60 - Rushes through. • A-80 - Attempts to run towards the last position of every player, attacking anything along the way. • A-150 - Checks every Hidey Closet it can find, requiring the player to hide under a Hidey Table. • A-245 - Destroys every nearby Hidey Closet, rendering them completely unusable. • A-258 - It's whole purpose is to be really loud and annoying. Why would you want to spawn this? I dunno. • A-300 - Summons a random monster from Interminable Rooms. • X-10 - Just a little faster than A-10. • X-35 - Just a little faster than A-35. • E-1 - Roams around the map. If a player has their flashlight on while within it's range, lose 10HP. SUPER HARD MODE Entities • JEFF THE KILLER - GO TO SLEEP • Rush?? - THIS IS MY FANMADE DOORS ENTITY HIS NAME IS KILLER AND HE REBOUNDS 683 TIMES Weapons • Holy Hand Grenade - Admin-only grenade that can destroy monsters. Interactables • Banana Peel - Don't slip! • Subspace Tripmine - Detonates when a player gets too close. Miscellaneous Entities • Depth - Simply chases you around. Moves faster than Rush and has a smaller attack range. • Silence - Shh... You can only pass this entity by either slow-walking or crouching! Gives you a warning before attacking. • Greed - Upon spawning Greed, it will possess the closest item (health packs, ammo, etc), causing it to both emit a purple light and a heartbeat. Taking a possessed item will make Greed attack you. • WILLIAM - Joke entity that was discovered in the files by @lil' babulya, @Glad & @Tente. Based on the video of William Afton burning in hell. Console commands/variables This section has been moved to its own separate discussion. Questions & Answers • Question: Why can't I spawn Void? • Answer: Void is disabled by default since it's usually upsetting to encounter it on an extremely large map. You can enable Void by setting "temysdoors_void_enabled" to 1. • Question: How did the Eyes kill me when I wasn't looking at them? • Answer: Their detection is really janky, they'll kill you even if you're looking straight down. Honestly, I'm not sure how to fix this. • Question: Why don't A-60 & A-120 have jumpscares? • Answer: They don't have jumpscares in Doors either, so I won't make one for them. • Question: Can I possess these entities? • Answer: No, unfortunately. None of them can be possessed. Credits LSPLASH: Creators of DOORS. zvardin: Creator of Interminable Rooms. Livelandr: I used Eyes' code from their addon. MiniMogus: Inspired me to make this addon. Also, they created this addon. SweptThrone: Created Hidey Closet. GuyWithManyNames & DizzySpinda: Helping me with ideas and testing the addon before release.

18,035 downloads Details →
Titanfall 2 - Holopilot Playermodel – Garry's Mod Mod

Titanfall 2 - Holopilot Playermodel

door 76561198125914955

> 𝘾𝙧𝙚𝙙𝙞𝙩 < _______________________ Model and Textures : Respawn Entertainment Original Exportation to SFM : CGI Slam (Add me and I'll list you as a contributor!) https://steamcommunity.com/profiles/76561198323538836 Model Conversion to Playermodel : Lenoax https://steamcommunity.com/profiles/76561198066223715

14,142 downloads Details →
Minecraft boat – Garry's Mod Mod

Minecraft boat

door 76561198044004718

I couldn't get the drivability to work, but here's the prop at least https://www.youtube.com/watch?v=jRMYZ-oTbxc Features • Boat • Baked textures • Furniture • Accurate collision mesh Known issues • The boat is not very seaworthy, you should physgun-freeze it before trying to do something with it • You won't be able to walk up or down the stairs if the boat is aligned around 45 degrees to the world axes. This is because the player's box that handles collision is always aligned to the world, so if the boat is misaligned, the stairwell is too narrow to fit the player's box on its diagonal. etc Path & filename: models\2xmm2\mcboat.mdl

13,116 downloads Details →
Fallout Flags – Garry's Mod Mod

Fallout Flags

door 76561198045913515

Two flag models with 20 different skins bundled into them, each of a different faction in the Fallout universe! Faction flags included are: - New California Republic - West Coast Brotherhood of Steel - Caesar's Legion - Minutemen - East Coast Brotherhood of Steel - The Institute - The Enclave - The Divide - Followers of the Apocalypse - Church of the Children of Atom - Gunners - Talon company - Crimson Caravan - Van Graffs - Fiends - Vault-Tec - Pre-War US - Yakuza - Desert Rangers - Great Khans Credits Model and normal map: Author of "Red classics flag pack" Textures: Mahboison This is of course optional, the stuff I make for GMod will always be free of charge.

12,576 downloads Details →
Battlefield 1 models: Melee weapons PROPs – Garry's Mod Mod

Battlefield 1 models: Melee weapons PROPs

door 76561197997398945

All of the melee weapons. Includes: Italian Arditi Dagger Bartek Bludgeon (French Casse Boche) Bedouin Dagger Jambiya Knife Austrian Hatchet Austrian Trench Mace Austrian Trench Mace with barbed wire Austrian M1895 Bayonet British Trench Mace German Trench Mace German Combat Knife German Artillery Officer Saber German Pickaxe German Trench Mace German Bleckmann 1915 Trench Shovel German 1898/95 a/A bayonet German 1898/05 n/A bayonet German MG08 Takedown Tool French Mle 1916 Combat Knife US M1905 Bayonet US M1905A1 Bayonet US Harlem Hellfighter M1917 Bolo Knife US Sawtooth knife US M1917 Trench Knife US M1918 Trench Knife US Mark I Trench Knife Please report any bugs you find. Credits: DICE for Battlefield 1 The fine people of facepunch for the extraction tools Nem for VTFEdit Cannonfodder for his plugins

9,526 downloads Details →
Advanced Disguise Swep [ENG] – Garry's Mod Mod

Advanced Disguise Swep [ENG]

door 76561198080338310

**Description** Hello everyone! I've created a scripted weapon similar to disguise kit in Team Fortress 2 which used by Spy class. This addon detects DarkRP jobs from the server itself and makes them ALL viable to be disguised as. **How to Use** First of all you must press LMB for job selection screen to appear. After that, you can select the jobs by using your numpad keys. When you select a job, white smoke will be visible to anyone. When in disguise, there is going to be a red bar at the right ticking down with a timer. When the timer ends you will be back to your default job model. and the swep will be re-usable again **Warning** Needs DarkRP in order to work it won't work without it and most likely to crash or give error. Turkish version : http://steamcommunity.com/sharedfiles/filedetails/?id=687912392

13,995 downloads Details →
[Blue Archive][PM]Takanashi Hoshino Playermodel – Garry's Mod Mod

[Blue Archive][PM]Takanashi Hoshino Playermodel

door 76561198257958684

是大叔! 包含玩家模型 布娃娃. 已知问题:不可避免的裙子穿模. 如果有问题可以在下面留言. 如果这个物品有侵犯到您的权益 请联系我 我会积极处理. 若有能力 还请支持原作者 Takanashi hoshino from Blue archive. including playermodel,ragdoll,jigglebones,and more. if you have any problem, you can leave a comment below. I got this model from here.

31,071 downloads Details →
The maze – Garry's Mod Mod

The maze

door 76561198057737254

The map This is my first experimentation made on Garry's mod. Uncover the dark maze, fill with darker creatures. Activate all the buttons to open the gate... But be warned, you don't have much time on Earth, don't let it go to waste... Downloaded files If you subscribe to this map, you will download: - The map 'maze' located in the 'other' section in garry's mod and located the maps folder of garrysmod Any return is appreciated, comment or like Any support is appreciated Comment rules - No offensive comment! - Any structurated criticism is welcome! - Be cool and nice to everyone, even if a person is not - Avoid copy / paste messages, please. - You can self-advertize your addon on the comment but no copy/paste(Do not advertize the same addon twice)! - Steam Rules and Guidelines If you do not follow the rules, your comment may be deleted.

20,541 downloads Details →
JAPAN – Garry's Mod Mod

JAPAN

door 76561198003746014

from NIGHTFIRE JAPAN gm_japan features: 3D Skybox Navigation mesh + AI nodes Cubemaps better textures that in original credits GEARBOX

21,634 downloads Details →
Madoka Magica - Player Models – Garry's Mod Mod

Madoka Magica - Player Models

door 76561198023268899

This is a modified version of the "Madoka Magica Pack" adding animations / player model support. CREDITS: Original Addon: http://steamcommunity.com/sharedfiles/filedetails/?id=104820238 And I'm pretty sure these are the original PMD models: https://sites.google.com/site/mikumikubeat/pmddownloads/madoka

22,512 downloads Details →
Metro 2033 RP: Server Content – Garry's Mod Mod

Metro 2033 RP: Server Content

door 76561198024039933

  ClockWork: Metro 2033 RP Content. This is a content pack for my CW: Metro 2033: Redux RolePlay server. This isn't a gamemode! This addon contains a needed materials and models for my server. In the future I'll try to add new updates for my server content. List of content: - Civilian models. - Few Rangers models. - Metro 2033 weapons models (don't SWEPs!). - GasMask hud materials. - GasMask breath sounds. - Weapons hud materials. - Metro 2033 sounds. - Metro 2033 theme songs. - CW: Metro 2033 gamemode icon. - CW: Metro 2033 menu icons. Credits: All Credits go to CloudSixteen for all models. And credits to Metro 2033 for the theme song. :] Ratings: Don't forget press 'Like' button if you enjoyed my server content. And in the future I will update my content. TAGS: Metro, ClockWork, RolePlay, Hud, Icon, Server content, Metro Redux, Metro Last Light, Russian, misc..

10,586 downloads Details →
[MODELS] Medieval houses – Garry's Mod Mod

[MODELS] Medieval houses

door 76561198036405518

Medieval houses | | (EN) | These models are designed for medieval maps. Models support prop_static and prop_dynamic. I would appreciate if you upvoted my work. It will convince me to continue making content for you. Report any bugs in chat! | | (RU) | Эти модели предназначены для средневековых карт. Модели поддерживают prop_static и prop_dynamic. Я буду рад если вы оцените мои труды «лайками» Это позволит мне продолжать радовать вас. Если вы обнаружите ошибку, сообщите в чате! Продукт может быть опубликован в Steam исключительно через аккаунт с именем Katastrofa, то бишь мной!».

11,933 downloads Details →
Bruno Bucciarati | JoJo's Bizarre Adventure | Playermodel – Garry's Mod Mod

Bruno Bucciarati | JoJo's Bizarre Adventure | Playermodel

door 76561198439164726

Has View-model hands. UPDATE: this model now has faceposing! Credit goes to the following: Model ripped by: https://www.deviantart.com/pharaohillusion/art/JJBA-EoH-Bruno-XNALara-XPS-777955108 White texture by: https://www.deviantart.com/elina002/art/Model-DL-Bruno-Bucciariati-Updated-768341633 Black texture by: s ucc420420 (no space)

19,023 downloads Details →
[GTA V] simfphys Declasse Tornado Rat Rod – Garry's Mod Mod

[GTA V] simfphys Declasse Tornado Rat Rod

door 76561198058963854

Honestly one of my favorite cars introduced into GTA:O the Rat Rod makes its way into Garry's Mod! YOU NEED THE SHARED TEXTURES ADDON FOR IT TO WORK! I really hope you all enjoy!!! Includes ~Declasse Tornado RatRod Body (Colorable) ~Small and Large Wheels (Colorable) ~Bodygroupable Blowers ~Bodygroupable Headers Credits "WinningRook": Exporting and rigging it for simfphys vehicle base. "Rockstar Games": Original model & textures.

11,298 downloads Details →
[PM,NPC,Ragdoll] Custom Femscout (with cosmetics) – Garry's Mod Mod

[PM,NPC,Ragdoll] Custom Femscout (with cosmetics)

door 76561198039585250

This addon includes my femscout model ragdoll and all cosmetics that I've ported to her. Here are main differences between this version and version from sfm workshop: -New shorts -New eyelashes -Socks and remodeled legs -Hi-poly cap, headset and pigtail -Doesnt come with stockings, pants and original femscout legs bodygroups Cosmetics are only supported on femscout_custom_gmod model To fit cosmetics use bone merger addon, for some cosmetics you may have to change her torso bodygroup to avoid clipping. Big thanks to Bread Black for making this awesome promo. Also big thanks to kemot44 for making a playermodel and npc of her

13,644 downloads Details →
[TTT && Sandbox] Dart Gun – Garry's Mod Mod

[TTT && Sandbox] Dart Gun

door 76561197963342596

Description The Dart Gun is a Poison type Gun. It has 3 Types of darts, Poison, Muteness and Blindness. You can change dart type by clicking on the right mouse button (aka SecondaryFire). This script works with TTT gamemode and Sandbox gamemode. Features -Configurable -Poison Screen Effect. -Damage Over time. -Combo with Flare Gun (If Target is on fire and poisoned it will make the target explode). -Poison darts give a random ammount of damage (42 to 82 by default) -Poison Stacks. -Muteness dart makes target unable to voice/text chat (for 5 seconds by default) -Blindness dart blinds the target (for 4 seconds by default) -Traitors can see who is Poisoned/Muted/Blinded -Doesn't spam errors when active in other gamemodes -Custom Texture for USP -Muted players receive a warning to know they're muted. -Sandbox compatibility. -TTT compatibility. Support/Bugs Comment or create a discussion.

28,013 downloads Details →
4K Templar Sword – Garry's Mod Mod

4K Templar Sword

door 76561198069009531

4K Templar Sword This is my first mod, hopefully you enjoy it! If you have any questions feel free to comment down below! This mod is not a weapon! This is a prop! Credits -Bethesda(The Elder Scrolls Skyrim)/Templar Longsword Mod -Me: Rigging, porting to Gmod

10,765 downloads Details →
Extended Spawner – Garry's Mod Mod

Extended Spawner

door 76561198089945134

About Looking for a simple NPC spawner? Or maybe for one-in-all package for making NPC battles, spawning supplies, medkits etc? Either way - you couldn't pick a better addon! Features - Can spawn one or multiple NPCs / Entities, - Can spawn entities in specified areas or in radius around Spawner and/or players. - Can customize NPCs (change skin, type, bodygroups) How to Go to Spawn Menu, Entities, spawn the Extended Spawner from "Jakub Baku" category. Press "C", right click the entity and "Edit Properties..". General - Entity classes - Here you can specify entity class for spawn or multiple classes (more about that below) - Spawner Active - Toggle spawning - SpawnMinRadius - If not using Area spawn this is the minimal distance from spawner or player in which an entity can spawn - SpawnMaxRadius - Maximal distance from player or spawner in which an entity can spawn - SpawnDelay - Delay between spawning - MaxSpawnedEntities - How many entities spawned by this spawner can exist at one time - Despawn - If enabled the entities outside the despawn radius are going to be removed - DespawnRadius - Despawn radius Extended - Spawn Algorithm - Changes the way entities spawn. Only applicable if the Area spawn is disabled - Give Weapon(s) - Similar as Entity classes, can be one weapon (as a class) or multiple (more about that below) - Spawn Effect - Entity spawn effect Spawn areas - Use spawn areas - If enabled the spawner will spawn entities only in spawn areas (more about that below) - Spawn Areas - String representing the spawn areas and their groups (more about that below) Misc - Fade corpses - Good for optimization during big battles - Drop weapons - Disable it for NPCs to not drop the weapons, good for optimization Entity classes and weapons Those two fields accept one or multiple entities (don't need to be NPCs, can be for example - a health kit). The syntax is as follows: entity/weapon class chance, optional additional parameters in {}; REMEMBER TO SEPARATE MULTIPLE CLASSES WITH SEMI-COLON (;). Entities You can change many aspects of the entity using parameters. The syntax is: {parameter='value', ... , ...} Remember to separate parameters with colon (,) and to encase the value in quotes (" or ', not `). A parameter can be any entity-specific key value or special parameter (prefixed with _). Special parameters: - _spg - Defines a spawn group for entity. By default it's -1 meaning it can spawn in any area. - _wep - Forces NPC to be equiped with this weapon. - _mdl - Changes the entity model. - _bg - Changes the body groups, see the Article on Garry's Mod Wiki. Example (headcrabless zombie): npc_zombie {_bg='00'} - _hlt - Changes the health of an entity. - _speff - Changes the spawn effect. Example: npc_zombie {_speff='propspawn_hellspawn'} Example useful parameters - squadname - NPCs in the same. Example: npc_combine_s {squadname='combees'} - spawnflags - Changes entity's spawnflags. Very useful. Example (spawns a medic): npc_citizen {spawnflags='131072', citizentype='3'} - citizentype - Changes the type of citizen. Example (spawns a rebel): npc_citizen {citizentype='3'} Example syntax: A simple citizen npc_citizen Citizen with 60% chance of spawn and Combine Soldier 40% npc_citizen 60; npc_combine_s 40 A rebel with 1 HP npc_citizen {citizentype='3', _hlt='1'} Works with different areas. A battle between citizens and Combines npc_citizen 17{citizentype='3', _spg='1'};npc_citizen 7{_weapon='weapon_rpg', _spg='1', citizentype='3', spawnflags='131072'}; npc_combine_s 17 {_spg='2', numgrenades='10'};npc_metropolice {_spg='2', _weapon='weapon_smg1'} Weapons Weapons can be simply defined by writing class or multiple classes separated by colon. weapon_ar2; weapon_smg1 It's possible to use chance factors: weapon_ar2 35; weapon_smg1 64; weapon_rpg 1 Spawn areas You can use spawn areas to spawn different entities in different places on the map. Each area has it's group: by default areas and entities are assigned to group -1. Only entities with specified spawn group can spawn inside an area with this group set. The easiest and recommended way of setting up the area is using the Extended Spawner Spawn Area editor tool from the tool menu. Left click to start making areas, you can remove them using a tool menu, change their group, height. Once the setup is finished press "Generate string" and copy the string (by Ctrl+A) to the spawner entity (Spawn Areas).

13,429 downloads Details →
rp_stalker_new – Garry's Mod Mod

rp_stalker_new

door 76561197999555823

Big Extension to the original map rp_stalker This map features more buildings, Less FPS Drops, Less texture issues in previous rp_stalker.... IMPORTANT: This map requires textures from different workshop files! http://steamcommunity.com/sharedfiles/filedetails/?id=165772389 http://steamcommunity.com/sharedfiles/filedetails/?id=307324474

13,104 downloads Details →
Friluft (Night) (Expansive Forest) – Garry's Mod Mod

Friluft (Night) (Expansive Forest)

door 76561198298993275

Day version: https://steamcommunity.com/sharedfiles/filedetails/?id=3648193891 gm_friluft_night Get your digital shinrin-yoku on with gm_friluft_night - an expansive and lushious forest with various types of areas to explore and play around in. Features multiple enterable buildings and areas, as well as a complex cave system underground. The terrain is inspired from forests I've hiked in in Norway. The map features custom "precombined" models, which leaves room for good performance. The goal for the map was to challenge myself and fully utilize the archaic displacement tools to create a map with detailed natural terrain. Features: - Large forest area with steep cliffs, dense forests and a seaside view - Some roads aswell as smaller paths through the forest - Several buildings and structures to explore - Cave system beneath the ground to explore - River with functioning water and water current - Fully AI noded - Fully AI Navmeshed - Custom soundscape (field recording of a norwegian forest and birds, made by me) Known bugs: The displacements dont match up everywhere. This is apparently an obscure bug, where if the brush of a displacement is weirdly shaped it will become off-grid when the map is compiled, but looks aligned in hammer.

37,371 downloads Details →
SCP - Inventory system [UPDATE] V2.1 – Garry's Mod Mod

SCP - Inventory system [UPDATE] V2.1

door 76561198195498291

ATTENTION! In order that you would not say that there are bugs in the addon, check out the list of bugs at the bottom of the description! And so in this update I added new items from SCP:CB. Unfortunately, some items have no effects. but now most of them can be put on, the list of commands below the list of items Are: 1) 3 kinds of Night Vision Goggles = you Can wear 2) SCP-714 = you Can wear 3) SCP-1499 = you Can wear 4) SCP-860 5) Radio 6) Gas Mask = you Can wear 7) key card OMNI 8) Metal Panel (scp-148) 9) SCP-148 10) S-nav 11) Eyedrops (red/blue) = Give +10HP 12) Strange bottle = Gives +15HP 13) SCP-500-1 = Gives +100HP 14) Syringe = Gives +20HP 15) Master Card 16) Playing Card 17) vest Heavy Armor = Gives +100 Armor Сommand List To use them, dial them in chat ! 1)Open inventory = /scpinv 2)Remove the Hazmat suit = /drophazmat 2)Remove Gas mask = /dropmask 3)Remove 3 types of Night Vision Goggles = / dropnv , / droprednv , / dropsupernv 4)Remove SCP 714 = /dropscp714 5)Remove SCP 1499 = /dropscp1499 To make bind mount it in the console bind "say COMMAND" Older versions of the addon: SCP - Inventory system & SCP 1123 Not mine! The list of bugs 1) Wear all items at once. Will crash and remove the previous item will not work. 2) To install the addon SCP-294 ENTITY, as it turns out it creates some error in the code. 3) Try to mix the SCP Inventory Keycard addon Version with it, nothing happens.

9,289 downloads Details →
Detriot Police Skin [TDM Cars] – Garry's Mod Mod

Detriot Police Skin [TDM Cars]

door 76561198073265803

Detriot police skin for TDMs Dodge Charger 2012. Includes 2 skins, clean version and a dirty-scratched up version. I only made the skin, Not the Vehicles The vehicles belong to TheDanishMaster. Get TDM cars here: http://www.facepunch.com/showthread.php?t=1184807 (Dont ask me how to download an SVN, Google it) DO NOT UPLOAD THIS ANYWHERE ELSE, This is already on the workshop, garrysmod.org, facepunch, ect

15,045 downloads Details →

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