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Mods & plugins voor Garry's Mod
Deze catalogus bevat 1.984.000+ Garry's Mod-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Source Vehicle Mobility Enhancer
door 76561197999836749
this is a sorta quick and dirty addon to help assist source vehicles (prop_vehicle_jeep) climb hills from a dead stop. it may not be perfect but after driving in circles in singleplayer around rockford it seemed to work pretty well, not sure how it will perform on servers. I did everything I can to make sure it's not overpowered, at least 2 wheels must be touching the ground and it will only activate around slow speeds and the boost scales with the angle of your incline, capped at 30 degrees. let me know below if it needs some more balancing (link the car and map you're testing on) also enjoy the clickbait thumbnail lmao
Horse
door 76561198055013302
Features: -1 ragdoll and a playermodel ((with 3 skins )) Credits: Original model , Original texture for the first skin , Original texture for second skin and Original texture for third skin were made by and belong to http://www.cadnav.com/ --- The physics , skeleton and polar bear texture were made by TitaniumSpyborgBear ((me)) Hey, wanna become a real cub? click here to join the TSBB fan club
Red's Town & Country - SCar
door 76561197996896725
This is a drivable Chrysler Town & Country from Need for Speed: Most Wanted (2005). It comes with custom-made textures, a low-poly interior and 5 different skins that can be changed by opening the context menu (press and hold the key), right-clicking on the vehicle and selecting "Skin". The skin is also randomly selected upon spawning. The Color Tool can be used on the first skin (skin_0) and the wheels. There are five seats (driver + four passengers) available. Press the key to change. This addon requires SCars Slim to work. Once downloaded, you can find it under the "SCars" tab, section "Red's SCars". Base model and textures made by EA. SCars controls (default key mapping): , - accelerate, brake/reverse , - turn left, right - handbrake - turbo - enter/leave - headlights - horn - change camera - change seat Please do not send me friend requests. If you like my addons, subscribe to my workshop here (click Follow Red). You can use the comments and discussions section to report bugs, ask me questions or simply share your thoughts on the addon. Thank you!
Pirate Ship Wars 2 Entities For Sandbox
door 76561198006802749
Download this if you want to play the pirate ship wars 2 maps in sandbox. What Does This Addon Do: • Spawn all the entities on the ships such as the cannons, helm and explosive barrel allowing you to steer the ship and shoot the cannons. • Adds the weapons which can be accessed from the weapons tab under pirate ship wars 2. • Adds spawnable cannons and powder keg which can be accessed from the entities tab under pirate ship wars 2.
[simfphys] Mercedes-Benz W123
door 76561198309058823
This is an adaptation of the car model, Mercedes-Benz W123 from the De_dust2 card, for symphysis. Features of the adaptation of the machine. - Improved interior of the car. - Added the texture of the bottom of the car. - There is a 3D exhaust. - Original wheels. - Animated steering wheel. - Mercedes logo. - Correct ability to change the color of the car. - Working car headlights. - The correct size of the car. << ATTENTION! >> I am aware that there is a like work on Steam, but my work is not a copy of it. My work has a number of significant differences, such as: animated steering wheel, original wheels, improved interior, the size is identical to the size of similar cars on the de_dust2 map, the glasses have a texture on both sides, the correct display of dark colors when repainting vehicles and some other minor differences. Please don't throw tomatoes at me.
gm_explore_laboratory NAVMESH
door 76561197960487064
Some people didn't like that i use the Gimme Danger font for my navmesh thumbnails, so i changed it, let me know if you prefer comic sans over Gimme Danger. More navmesh here make sure to check out my other addons if you are interested. Mah Uploaded GMOD Stuff
[ TFA ] Tanto
door 76561198136976811
Tanto By The Master MLG & Albany Knight. So guys, another japanese melee weapon. Im a fan of these melee weapons, they have a lot of style including engravings over the stocks, even some small details in the blade. this is so noticiable in some katanas, anyways enjoy this little port that i made with the help from a friend of mine. also, if u press r u will immediately throw it. Credits: globosso: Materials/Models New World Interactive: Sounds Lynx9810: Anims The Master MLG: Lua, QC, Shader Set. Albany Knight: C_Hands RIG Help, Porter. Dangerman1973: The gentle person who bought this model for me. Shadow_RUN: VMT Config that i edited.
ARK:SE Animals
door 76561198055013302
Warning, before you comment keep in mind I will never make this into an npc Animals from Ark...so that's cool. ((Also yes I know they're innacurate, I just like them cause I play ARK)) Features: -40 ragdolls ,1 prop and all are playermodels -Achatina -Ammonite -Argentavis -Arthropleura -Archaeopteryx -Basilosaurus -Brontosaurus -Carbonemys -Coelacanth -Daeodon -Diplocaulus -Diplodocus -Dimetrodon -Dimorphodon -Gigantopithecus -Hyaenodon -Irish elk / megaloceros ((Comes with female bodygroup)) -Itchyosaurus -Kaprosuchus -Kentrosaurus -Leech ((with bodygroup to remove fins)) -Leedsichthys -Lystrosaurus -Megalania -Megatherium / giant ground sloth -Mesopithecus -Microraptor -Moschops -Near horn beast / Paraceratherium / Indricotherium -Otter -Pachyrhinosaurus -Pegomastax -Phiomia -Purlovia -Queztalcoatlus -Sarcosuchus -Spinosaurus -Terror bird -Titanoboa ((you can use the submaterial tool to remove its frills)) -Trilobite ((This one is the prop)) -Troodon Thanks to ∀bstract ∃ngineer for buying me ARK survival evolved so I can both play it and rip models from it myself Original models belongs to Wildcard and not me nor do I ever claim these models as belonging to me original Irish elk , Queztalcoatlus , Carbonemys , Terror bird , Phioma , Paraceratherium , Argentavis , Itchyosaurs and Coelacanth rips were ripped by Phelcer The physics, all other rips besides phelcers and technically the textures were made by TitaniumSpyborgBear ((me)) Hey, wanna become a real cub? click here to join the TSBB fan club
Rainbow Six Siege MP7
door 76561198089282101
Now it's a normal gun without a CS:GO skin. Credits: Boba Fett Modeling Valve Creating the logo Hyper3D Model/Texture Lynx9810 Animation Compile Texture Re-Skin (Red Dead Mickymouse) Sounds Record Sounds edit UbiSoft Sounds Acog Nexon Model/Textures Emrah_86 Shader/Normal Map edit Mr. Why Textures Edit
[Archived] [VJ] Star Wars: Galactic Empire - SNPCs
door 76561198056559844
As of 2/4/2021 the old model/SNPC packs have been archived and are no longer being developed or worked on. Unlike other packs in the past that I would delete and start anew; these packs will stay up as a resource and to prevent any errors being caused by their absence (Despite how damn buggy and broken they are to begin with). Thank you to all of you who supported me in making these packs, and even those who gave critique. Everything helps and I do read it, and I appreciate the time given to put it out there for me. Stay tuned. -𝕶.𝕾. ------------------------------------------Archived--------------------------------------------------- The latest pack for the Star Wars: Galactic Empire series of NPCs; these SNPCs are fully based on DrVrej's latest iteration of his base. FAQ Q: Do I have to have all of these addons for them to work, Is that necessary? A: Yes, you must have all of these for it to work, I apologize for not having them all consolidated into one, but I didn't make those other weapon packs; so you will have to download them and their own required addons. Q: Can you make (insert obscure/request here) A: In a younger time, I that would be yes; however that is a no due to me not having enough time on my hands. CREDITS Hapslash for his honestly just god-tier amazing work hes done for the JKO/JKA community. I'm a fan! You may find his works in his website, check it out! Vade Parvis for creating these just g o r g e o u s Imperial army trooper models, give him some love! Scerendo & The Moviebattles II team for the Tank Trooper and Shore Trooper models, check out the files from Scerendo here, and download Moviebattles II here! Its awesome! DT85's Stormtroopers from JKhub mods, these are just awesome models (Had to make some big changes to them and their textures due to JKA->Source) go give him some love HERE! Death for creating the Rebel SNPC pack which inspired this one. Download his addon here! PanzerElite for creating the SNPC coding which vastly improved this pack, thanks man! Download his addon here! Dr. Vrej for creating VJ base and dipping my toes into the world of .lua, this addon wouldn't have been possible withought his help! PLEASE NOTE: I rigged these specifically for being NPCs & Playermodels, NOT for posing. Please do not complain that they are not good for posing. Kthanksbye Known Issues: -Some of the required addons also have required addons, be sure to subscribe to them! -You MUST subscribe to not only the required addons, but the required addons of THOSE addons as well! I know it's a hassle but its better than jamming all this crap into one pack. Not only that but it saves me a ton of time crediting people when I can just link their packs. Sorry for the inconvenience. PLEASE READ THE DESCRIPTION M'LORDS
[ArcCW] [UC] Preset Weapons
door 76561198054195602
This addon does not add any SWEPs by itself! You will need to install additional Urban Coalition packs as described below. The Urban Coalition series may not have many raw weapons, but the sheer number of combinations you can achieve with them can be overwhelming. This pack adds 65 spawnable, pre-customized variants of the base weapons to help you quickly get what you want. As the preset weapons are technically separate weapons from the ones they derive from, they can be used with any item spawner, shop interface, loadout system, and more. Additionally, NPCs can and will spawn with most of these new weapons. Enjoy a more colorful battlefield! This addon has presets for Urban Decay and Urban Renewal weapons as well as some one-offs*, but the respective addons are not dependencies! If you are missing one of the packs, the associated weapons will simply be prevented from loading. If the wall of weapons produces sensory overload or you'd just like to keep things orderly, you can also opt to sort the presets in the spawnmenu by weapon class. Just run arccw_uc_presets_customize 1 and restart the server. *Many of the Urban Coalition One-Offs are currently unreleased. They are currently not available on the Workshop, but they are all available for free public download via their respective Git repositories. Weapon List Urban Decay: - AC-556 - ADAR 2-15 - AR-15 Pistol .50 Beowulf - Colt LMG - M231 FPW - Glock 18 - Glock 24 - Glock 26 - Glock and Balls (find out c;) - M16A1 - M16A2 Grenadier (M203) - M4A1 - M4A1 .300 - M4S90 Sporter - M609 - Mini Uzi - Micro Uzi - Mini Thirty - Mk 18 Mod 0 - R0991 - Remington 870 Sawn Off - Remington 870 Police Magnum (polymer) - Remington 870 Tac-14 - Remington 870 Wingmaster - Service Rifle - Uzi Carbine Urban Renewal: - AK-74 - AK-101 - AK-105 - AKMS - AKS-74 (Eastern European style) - AKS-74U - Annihilator Handcannon - AT - AWM - AWS - Colt Officer's ACP - Desert Eagle .357 - G3SG/1 - HK33A3 - HK53 - MP5 EOD (complete with M203) - MP5K - MP5K-PDW - MP5SD3 - MP5/10 - AWP Obrez - PP-19 - PSG1 - RPK - RPK-74M - SP5 - SPAS-12 Freeman (Half-Life) - Type 56 - Vepr .366 One-offs: - Galil 7.62 - Galil ARM - Galil SAR - SCAR-47 - SCAR PDW - SCAR SSR - USP Match Join the official Urban Coalition Discord for support, discussion, or a """""fun""""" time: gdJBZh9NPR
Walkmann
door 76561198039783201
Introducing the new Walkmann. THIS IS JUST A PROP. Every workshop model is located in " addons/ ". DON'T ADD ME IF YOU HAVE NO REASON OR JUST WANT TO SAY THAT YOU LIKE MY MODELS TYPE THAT IN THE COMMENTS. I DONT PLAY GMOD DONT ADD ME TO PLAY GMOD WITH ME. Version for Source Filmmaker : http://steamcommunity.com/sharedfiles/filedetails/?id=687297175 4 skins: blu red blu with cassette red with cassette bodygroup: cable you can find cassette tape model here:http://steamcommunity.com/sharedfiles/filedetails/?id=720420729 Follow me for all my new stuff: You can also follow me on Twitter : Join the group if you have any requests or suggestions for new models : You can also gift me stuff: If you like my works please consider supporting me on PATREON. You can also do a one-time donation ♥ tags: walkman cassette tape player sony tps-l2
Baldi Camping Nextbot
door 76561198271128781
Talk: Let's Go Camping Talk: All right, all set. I'll go set up the bear traps. I want you to keep the fire going. Go out into the woods and collect firewood, then bring it back to refuel the fire. The bigger the fire is, the more points you'll earn. All right, go for it. Talk: WOW! Baldi's Basics - Field Trip owned by mystman12 Sanic Nextbot script owned by Xyxen: https://steamcommunity.com/sharedfiles/filedetails/?id=174117071
[simfphys] 9P149 Shturm-S
door 76561198104495607
DISCLAIMER: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Features: - Drives at a speed of ~62km/h - Sounds fade to distant sounds when you're far away from the tank - Fully physical shells with ricochets and stuff - Fancy particles - Fancy War Thunder model - Shells actually whistle Addon contains the following tanks: - MT-LB 9P149 Shturm-S FAQ Q: Broken and script errors! A: You're probably missing required addons. If you don't, paste in a console log in the comments. Q: Missing textures! A: Make sure you've downloaded all the required content, and make sure it's enabled. Q: Where is it located? A: In the spawnmenu -> simfphys-> Shelby's Playground {Simfphys}. Q: Make <XYZ> tank please! A: Join the discord and post a commission or just wait until I make it some day Controls: - (Walk key, ALT by default): freeview - K: change shell type - M: change gun - L: sight mode - LShift: zoom (only in sight mode) - G: Smoke grenades You can change the binds by holding C -> Gredwitch's Base -> simfphys options -> client (bottom) Credits: Lua - Shelby and Gredwitch Materials - Shelby Models/Rigging - Shelby Sound - Shelby No version or modification of this content is allowed to be uploaded to the workshop except under the account ID "76561198104495607", or without permission from said account.
Brass Knuckles SWEP
door 76561197967530252
-------------------------------------------------------------------- Model, Textures, and sounds Made by TheGammaGhost, Animations, Arms/Hands model, and Sounds by VALVE
CW 2.0 HK USP Match Redone
door 76561198061058682
The USP (Universelle Selbstladepistole or "universal self-loading pistol") is a semi-automatic pistol developed in Germany by Heckler & Koch GmbH (H&K) of Oberndorf am Neckar as a replacement for the P7 series of handguns. I made this Swep a long time ago, but I decided to redo it to be more balanced and have more attachments and overall just better.
Clientside Ragdoll Collision
door 76561198233107040
Are you tired of ragdolls not colliding within the corridors of your buildings, and yet are you unwilling to resort to server ragdolls for the lag they may impose? Well this is what you've been waiting for! This addon makes it so your clientside ragdolls, player/npc death ragdolls, can collide with serversided entities. This is not like Rag Mod where a server-sided ragdoll is used instead. This was all made possible due to the fact that you can have client-side ragdolls collide with client-side entities, which we utilize to produce the seamless illusion that your ragdolls are colliding with the very server-sided entities. For those that want to distribute this addon to their servers, I would like if I were credited, but Im not gonna enforce it. I'm honestly more surprised that I did not run into another addon that features this. Features - I've so far verified that most vphysics point and brush entities work with this addon. (prop_physics, prop_dynamic. func_physbox, func_brush, func_door, etc). These are all whitelisted by default. - Everything is client-sided, there is no server impact on anything whatsoever. It would not impact other players. - Tons of con-commands and con-vars to play around with, all of which are manipulated on the client's end. Much of them change how performance is handled, making the addon good for both low-end and high-end computing. default settings are low-end. - The addon can be disabled and enabled in realtime via console - Entity classes can be manually added and removed to support ragdoll collision via console per user. (THESE SETTINGS NOW ARE SAVED TO DISK AND RELOAD FOR EVERY SESSION) - A blacklist for server owners that want to implement this addon with a safe boundary. Unfortunately, it is not possible to have it work via multiplayer clientside on servers that don't have the addon, and by default it will not run. - but for the hell of it, this addon also features an injectable lua file "csrd_ragcollide_injectable.lua" for servers that have sv_allowcslua 1. This means in some sandbox servers or other servers, you can enable the addon here without conflict. This addon is simply eyecandy, it hardly enables cheating/gaining competitive advantage in anyway. It would not impact anyone, hardly anybody could even know that you have it. I am a bit of a rookie at lua and this is my first addon comprising of it. So if there are issues, feel free to report them, as well as add suggestions :) CLIENT CONVARS csrd_enable - Enables/Disables the addon csrd_maxcollides - Specifies how many client collides may exist at once. csrd_scanradius - how far the game should look to summon ghost collisions for a single clientside ragdoll csrd_relevancedist - How far a clientside ragdoll can be to create ghost collisions csrd_rawteleportdist - If CSC (Compute Shadow Control) is disabled, this will be the error correction for the collision. csrd_collidemass - How much mass client collision entities should have, helpful to compete against the ragdoll's inertia, but not very stable with high values (I don't think I have to explain why lol). csrd_scancooldown - Adds a slight delay before another scan can be ran for another clientside entity. csrd_priority - The method in which entities are prioritized to have collision over others. Values can be (none, distance, or bounds) csrd_method - The method of scanning that is used to scan for collision. csrd_debugdraw - Displays the client collisions to the user. You might not want to use this at gameplay, but its good for testing settings as well as awareness for it's memory usage. Compute Shadow Control Convars csrd_csc - enables the Compute Shadow Control method. Enabled by default. csrd_csc_errorcorrect - A client collision will be teleported if they are this far away from their serversided entity csrd_csc_secondstoarrive - A client collision will take this much time to get to it's server entity. Do not set to zero. csrd_csc_maxspeed - A client collision can move this fast physically. csrd_csc_damping - How precise the Compute Shadow Control may control the entity. high values allow for precision, while low values enable springy like behavior. CONCOMMANDS csrd_flushcollides - removes all existing collides from the game. helpful incase processes fail and memory builds up. csrd_whitelist - prints all entity classes that are whitelisted for collision creation. csrd_whitelist_add - Adds an inputed entity class into the collision whitelist. (BE CAREFUL WHEN USING.) csrd_whitelist_remove - Removes an inputed entity class from the collision whitelist. csrd_blacklist - displays all blacklisted entites and why they are blacklisted.
Money Printer System
door 76561198034742754
A money printer system I made for DarkRP custom models made by me. this system will give your players the ability to build and modify the printer. the printer will get hot as it prints and can explode. I made a couple videos showing off all of the entities in this system. I hope you enjoy this addon as much as I did making it. :) a rate is much appreciated. this addon was tested on darkRP 2.7.0 if you like to gamble try my slot machine. http://steamcommunity.com/sharedfiles/filedetails/?id=647401973 WILL NOT WORK ON SANDBOX.
KYLET'S_FNAF1_MAP
door 76561199190798973
Rules Don't claim this as your own Do not reupload this map Credits Map - Kylet Models - sheppowed Textures - jdo, sheppowed Includes: gm_kylet_fnaf1.bsp DON'T FORGET TO DOWNLOAD THE CONTENT!!!
TTT_Filmstudio
door 76561198040929171
Important: Map requires assets from Counter Strike:Source. Lights, Camera, Action! (which may include, but not limited to: stabbing, shooting, explosions, or impalement) Welcome to ttt_filmstudio. This is the first map I've made for Trouble in Terrorist Town. This map was originally going to be for Prop Hunt, but I decided that this map was a bit too big for that and I ended up with this. Please let me know what you think as this map is currently in a Public Beta. Map Credits: Concept, Design, and programming by: JudgeJamesC Some Custom Textures and Materials by: Philip Klevestav & JudgeJamesC Special Thanks to the Alpha Testers. Map made for DMV Gaming.
[MW Base] BLACK OPS 6 LW3A1 Frostline
door 76561198045229954
------------- BO6 Anims/model:Activision ------------- Sound effects:223 LW3A1 Frostline No tac sprint,no onmi move Optional Subscriptions Universal Attachment Support or idk Thanks for the technical support to complete a specific animation to reduce the number of bullets jnasher I only do what I want to do and what I will do for content
Verticality
door 76561198317413864
!!! CS:S and EP2 are required !!! Menu name - gm_verticality Narrow, tall and crowded urban map for sandbox Features: cubemaps nodegraph navmesh (for nextbots) hotel cinema a few more interiors a big flat buildspace a shit ton of numportals Possibly has a few bugs. point out anything that is obviously off or broken This map uses a few assets from cs_insertion2; i did not make these assets and i do not take credit for them tags: city scenic tall urban lighting metropolis
GM GrassyHills
door 76561198075817762
This map features a theme similar to gm_construct large building spaces etc, more information below. _------_ Dynamic Swaying Tall Grass (Detail Props) Cubemaps Tall tower Bridge over water Roads 3d skybox HDR Ai Nodes Bridge array. _------_ (DONE added 6/20/2015) (DONE added 6/20/2015) (Train tracks and a subway?) (2 Bugs fixed so far) (Tags) GM gm_ sandbox tall grass tower water hill hills func_push no content needed flower flowers w.i.p wip not complete dev textures water bridge
Mod-49 (M9K Base)
door 76561198030193941
Hello Peps. Today I started making Wacky And Awesome Post World War 2 weapons, Today I make my Very First Post World War 2 Weapon Known as the Mod-49. I will be making more Awesome And epic Sweps like I will be having my own pack of Wacky World War 2 Weapons Never Seen nor Added onto Garrys mod :D Features: -Icons -Iron Sights -Awesome Reloading -Sprint animations -World model -View model Enjoy your weapon :) Credits: http://css.gamebanana.com/skins/127197
Garry's Mod Guides
Garry's Mod-server instellen en TTT-modus activeren – stap voor stap
GMod-server opzetten en TTT instellen: Workshop-collectie, ULX-admintool en TTT-configuratie stap voor stap uitgelegd.
Garry's Mod Workshop Addons installeren
Zo installeer je Garry's Mod Workshop-addons op je server: Collection-ID, Steam Web API Key, automatische download en troubleshooting.
Garry's Mod Server huren – TTT, DarkRP en PropHunt
Stel je Garry's Mod Server in: kies een spelmodus, beheer server.cfg, koppel een Steam-Workshop-Collection en test TTT, DarkRP of PropHunt.
Garry's Mod server met modondersteuning
Start je eigen Garry's Mod server in een paar minuten.
Huur een Garry's Mod server