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Mods & plugins voor Garry's Mod

1.984.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 1.984.000+ Garry's Mod-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Sonic generations: Knuckles the Echidna [NPC/PM] – Garry's Mod Mod

Sonic generations: Knuckles the Echidna [NPC/PM]

door 76561198436969964

I'm deaf. includes: *Playermodel *Ragdoll *Arms *NPC

27,934 downloads Details →
Finger Gun – Garry's Mod Mod

Finger Gun

door 76561198162087822

The finger gun is a sniper in the form of a hand. This hand is a beast. It can deal up to 100 damage at far ranges. There is not really much to say about it besides the fact that it is really fun to use and I have balanced it for RP servers or any server for that matter.

19,475 downloads Details →
[ACT3] Preset Weapons – Garry's Mod Mod

[ACT3] Preset Weapons

door 76561198072670107

"Some parents … say it is toy guns that make boys warlike…. But give a boy a rubber duck and he will seize its neck like the butt of a pistol and shout “Bang!”" GEORGE F. WILL, Newsweek, Dec. 11, 1978 Adds 43 weapon presets based on ACT3 guns, some of which cannot be normally achieved. Includes the Colt SMG, AUG Para, UMP-9, and more. Join the OFFICIAL Discord server here: https://discord.gg/gaHXusZ Overview 43 simple weapon scripts that let you directly spawn different loadouts of weapons. Works with random weapon replacement - you can play through the HL2 campaign and NPCs will spawn with the Presets! FAQ - Map?: rp_eastcoast_v4b. - Basic (Not Working): It literally pops up and tells you you need those addons. They are not optional. Credits - Arctic: Making ACT3 and the mod itself. Support me on Patreon for as little as $3! - (You): For your inspiration, your support, and your time. Here's to (You)!

5,156 downloads Details →
Lym's Thirteenth Doctor Playermodel – Garry's Mod Mod

Lym's Thirteenth Doctor Playermodel

door 76561198192198146

It's the Doctor! I'm really hyped for the upcoming Series 11, especially for Jodie Whittaker's portrayal of the character. This model creation went a bit more smoothly, although it lacks the outfit choices that the Twelfth Doctor had, and also still doesn't have face posing as I'm just not advanced enough for that yet. The coat was an absolute nightmare to do and it's still not perfect, but it looks fairly decent. Enjoy! Link to Brundoob's incredible model of the new TARDIS: https://steamcommunity.com/sharedfiles/filedetails/?id=1314212543 PLANNED UPDATES: • Earrings • Additional coat lining/pockets • Bumbag bodygroup • Face/eye posing may be added at a later date LIST OF ISSUES TO FIX (these will be updated eventually): • Spaghetti arms • Hands • Slightly messed up coat mesh/clipping

17,778 downloads Details →
[OUTDATED] TFA Wolfenstein Maschinengewehr – Garry's Mod Mod

[OUTDATED] TFA Wolfenstein Maschinengewehr

door 76561198137375634

New version Machinegun 1946 and 1960 from Wolfenstein The New Order on TFA Base. Original models, textures and sounds by MachineGames. Animations by me.

11,598 downloads Details →
Trevor Henderson Backgrounds – Garry's Mod Mod

Trevor Henderson Backgrounds

door 76561198271128781

i got backgrounds my good creatures Trevor Henderson on Background Includes: Background

14,495 downloads Details →
gm_TempestAcademy – Garry's Mod Mod

gm_TempestAcademy

door 76561198041059673

** requires TF2 ** 32 players maximum. ** gm_tempestacademy is a recreation of the world renowned Tempest Freerunning Academy in California. This map is small, designed for general use, and has parkour mods in mind. Please report any bugs, leave a rating, and post your criticism. --MODS AND GAMEMODES INTENDED-- I play-tested the map using Climb SWEP 2 and S.M.A.R.T.:Smooth Parkour Movement. Other parkour mods should be ok, but I can't guarentee all the features of the map will work. Plenty of hiding spots for Hide and Seek. --UPDATE-- I no longer have the time or resources to create maps so this will no longer be supported. This was my first and only complete map so I apologize for my amateur mistakes. Thank you.

16,357 downloads Details →
Girls Frontline 2 - Leva [UMP45] 5 Pack Playermodels & NPCs – Garry's Mod Mod

Girls Frontline 2 - Leva [UMP45] 5 Pack Playermodels & NPCs

door 76561198102348071

Leva is a Tactical Doll (T-Doll) featured in Girls Frontline 2: Exilium. She's a DUAL DSI-8 model doll with an imprint for the Heckler & Koch UMP45. Leva was a former leader of Squad 404, but now retired and works with her sister Lenna on confidential operations for Non-Military Forces Administration (NOMFA). Besides her main imprinted firearm, Leva also carries a pair of Glock 17s and smoke bombs. This particular model is from the CN release of GFL2. Features: - Faceposing (includes eyes) - Fingerposing - Jigglebones (hair, skirt, jacket, straps) - Bodygroups (check screenshots) - c_arms - NPCs, both friendly and enemy found under Girls Frontline 2 - Hitboxes - Ragdolls - Props (check screenshots) - 5 Outfit (Default, Dorm, Diamond Flower, Sultry Tempo, Down the Fox's Burrow) Known Bugs: - Skirt will clip on certain animations. Credits: - Leva, UMP45 Model (and literally all other assets in this addon): MICA Team - Proportions: CaptainBigButt - Porting, asset ripping, rigging, facial shape keys, materials, some mesh edits and compiling: 8sianDude - Artwork: Atla

29,775 downloads Details →
Weapon Information System – Garry's Mod Mod

Weapon Information System

door 76561198087393578

The Weapon Information System is an addon that displays information about the weapon and ammo on the ground (available to be picked up) when you look at it. Source code on GitHub: WeaponInformationSystem If you like it please leave an up vote, so that other people can see it too. Inspired by TTT Weapon Info created by Wolf Halez and available as paid stuff :( on CoderHire. The Weapon Information System is not a source code copy of the TTT Weapon Info, I analysed how it works an built my own version from scratch and added some other features to make it better. This is useful to compare weapons caracteristics and to know which is the ammo it uses. Status: Currently working to make it work on DarkRP as well. Informations displayed when you look at weapons: - Name - Damage - Clip size - If it is automatic - Shot's spread - Recoil - Ammo type/name Information displayed when you look at ammunitions: - Name - If the weapon you're holding uses the ammo you're looking at, the box that surrounds the ammo name will be green. It will work only TTT as it allows you to pick up weapons and ammo from the ground and that treat those as weapons and ammos (code-side stuff). I'm currently trying to make it work with DarkRP, but it treats weapons and ammos differently, so don't take any hopes. If you have any suggestions about something that should be added or about any information about problems with it, please consider creating a new thread in the discussion area. Sorry about the grammar, I'm not a native and good english speaker. Please correct me about any mistakes.

31,117 downloads Details →
Black Mesa Humans NPCs – Garry's Mod Mod

Black Mesa Humans NPCs

door 76561198976220507

THIS ADDON REQUIRES ZBASE ADDON! Hello there! Welcome to my Black Mesa Humans NPCs Some things can be not written here BM: Humans + Resistance: - Female Assassin - HECU Grenadier - HECU Grunt - HECU Sergeant - HECU Sniper - HECU Shotgunner - HECU Medic - Security Guard - Scientist Male - Scientist Female Features: Icon Settings Gibs Health like in-game(based on skill.cfg) Working helmets(for hecu and guards) Working vests(for hecu and guards) Satchels,grenades,rockets can be picked up with Gravity gun Selfhealing for medics and scientists HECU marines falls on ground when heavily injured HECU Medic can revive other soldier(1 soldier can be revived only 3 times) HECU in gasmasks has some immunity to DMG_RADIATION, DMG_POISON and DMG_NERVEGAS HECU with NVG has higher sight distance and angle HECU Sergeant can make squads HECU Sergeant uses more hand gestures Enemy based alert sounds(if enemy is zombie, alien or player) Extra alert sounds for some situations(enemy behind player, enemy on a higher point than NPC) Onfire sounds for HECU marines Guards unholsters pistols Guards changes idle sounds when heavily injured Scientists and guards can tell player to reload Guards can tell player to heal when player is heavily injured Scientists and guards can react if friendly player damages them If player is too aggressive then scientists and guards can become hostile Cloak(with usage of material proxies) and dodging for Assassins Cloak disables when assassin takes big damage Settings: Tool Panel >> ZBase >> Limakenori >> BM Humans Enjoy the NPCs! Credits: Valve - Half-Life series, Left 4 Dead 2 and some assets. Crowbar Collective - Black Mesa. HECU Collective - Black Mesa: Blue Shift. Zippy - ZBase. C0Mb0STR3Kx20 and L1makenor1(me) - coding, models edits. Tags: Headcrab Alien Zombie Xen Race X Monster NPC Weapon battle fight Gordon entropy ezt ez2 limakenori xengrenade weapon ar2 proto xenians expanded NPC HL half life BMS Mesa main character

14,873 downloads Details →
Bomberman model pack – Garry's Mod Mod

Bomberman model pack

door 76561197983441904

Type of addon: Ragdolls and props Links for Source Filmmaker versions (Extract to your Steam's SteamApps/common/SourceFilmmaker/game/usermod/ folder) Bomberman ragdolls and props, not NPCs or playermodels. It does have cool exploding bombs though. Source: - Bomberman (Wii) - Bomberman Land (Wii) - Bomberman (PSP) Contents: - Bomberman (has bodygroups and alternate skins) - Giant Gold (has bodygroups and alternate skins) - Pretty Bomber/Cute Pink (has bodygroups and alternate skins) - Pommy (has bodygroups and) - Bagular, Bugular, Buggler, Burglar, whatevs - Item Box (has alternate skins) - Bomb - Dangerous Bomb - Landmine - Pierce Bomb - Power Bomb - Remote Bomb - Rubber Bomb Recommended: Easy Bodygroup Tool (Switch between alternate skins and bodygroups with this.) Special Thanks: Malamite LTD and FranckyFox2468 for their respective promotional images. Disclaimer: Bomberman and related characters are ©Hudson and are used without permission.

26,464 downloads Details →
Destructible 2fort – Garry's Mod Mod

Destructible 2fort

door 76561198380723407

Map now for Gmod Available because many peoply wanted that. its 2fort but you can destroy some things now! and some props have physics now! You Can Find The Map under Team Fortress 2 You dont need it But i Would Higly Recommend this Addon for the Textures: https://steamcommunity.com/sharedfiles/filedetails/?id=424885986 tf2 Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2222256262 SFM Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2236660922

12,066 downloads Details →
M4A1 EOtech – Garry's Mod Mod

M4A1 EOtech

door 76561198035539471

This is an M4A1 with an EOtech You can find it in the "_FR_Starfox64's SWEPs" category. Credits : _FR_Starfox64 Weapon Scripting ResidualGrub Weapon Base Unkn0wn Animations, Hack, Compiles Twinke Masta Model, Texture Vagrant Sounds Strelok Sounds

13,825 downloads Details →
[Deltarune] C.Round + K.Round (Playermodel/Ragdoll/NPC/Props) – Garry's Mod Mod

[Deltarune] C.Round + K.Round (Playermodel/Ragdoll/NPC/Props)

door 76561198102716353

Here it comes. Again. The checkers have arrived to Garry's Mod! Models, textures, rigs by myself, ported for GMod usage by Charma! In this addon, you will have... - Two ragdolls, C.Round and K.Round - Two playermodels, (colorable skins!) with a jiggle crown. - Four NPCs, including friendly and hostile versions of both Round models. - Three props, including a crown, milk and star attack. As per the Workshop Steam TOS Rules, you may not reupload nor edit and reupload.

20,639 downloads Details →
[SKY] 2013 Lexus GS350 F – Garry's Mod Mod

[SKY] 2013 Lexus GS350 F

door 76561198027288148

Ello! I'm back with a new Lexus. <3 I plan to make more, and along with more I will end up merging the Lexus' into one pack, same goes for other car brands. (plans aha) This GS has 3 bodygroups, and spawns with the stock bumpers and hood. You can remove the wheels and rear wing.

14,258 downloads Details →
Jeffrey Epstein PM / Playermodel – Garry's Mod Mod

Jeffrey Epstein PM / Playermodel

door 76561198934927267

MERRY CHRISTMAS, have jeffrey epstein! FEATURES: ████████████████████████ ███████████ ████████████████████ Uploaded with epsteinpublisher

36,400 downloads Details →
Maxwell PlayerModel – Garry's Mod Mod

Maxwell PlayerModel

door 76561198080733216

You can now play as the DINGUS with your friends. Did you know there are DINGUS entities with animations and sound for you to spawn in? https://steamcommunity.com/sharedfiles/filedetails/?id=2906734906 Features - Maxwell PlayerModel Instructions - Hold C to open the context menu. - Select the "Maxwell" model. - Enjoy! Issues If you have encountered an issue, post your issue in the discussions tab. Credits Script: me :) Models: шизео кодзима (dingus on workshop) Materials: шизео кодзима (dingus on workshop)

28,144 downloads Details →
GM_MultiTrax – Garry's Mod Mod

GM_MultiTrax

door 76561198002508904

***REQUIRES COUNTER STRIKE SOURCE*** Simple map with multiple vehicle tracks. Drifting, racing, baja, and drag racing.

17,681 downloads Details →
Combine Thresher Maw – Garry's Mod Mod

Combine Thresher Maw

door 76561197983521713

Toggle forward - Right shift Turn - Arrowkeys Guns - num + Artwork by Katwool: https://steamcommunity.com/sharedfiles/filedetails/?id=1833199338

17,083 downloads Details →
Honkai Impact 3rd Elysia [PM&NPCs] – Garry's Mod Mod

Honkai Impact 3rd Elysia [PM&NPCs]

door 76561198098400454

This is a commissioned port. SniperzUchiha - The person, who commissioned this port. Original Source dewobedil - For Custom Taunt. Me - For porting the model. Artworks Taikarus - Playermodel (With blinking animation) - NPCs (Friendly and Enemy) - Fingerposing - Faceposing - Bodygroups - Ragdoll - Custom Hitboxes - C_arms in First Person View - Jigglebones - Custom Taunt support - Legs may clip through skirt - Fingers SFM Version.

21,773 downloads Details →
Zangief – Garry's Mod Mod

Zangief

door 76561198028101457

Zangief From Street Fighter

20,390 downloads Details →
ObjHunt – Garry's Mod Mod

ObjHunt

door 76561197995094107

A new and improved garry's mod prophunt -- The best remake of prophunt ever! Official Website Come try it out on the official server: connect play.objhunt.com Here are some features you'll find in ObjHunt - Visual feedback ( prop halos change color depending on whether or not you can pick them ) - Variable mass ( large props can tackle filing cabinets, small props cannot ) - Sensible Health ( If you chose a small prop and lose half of your remaining health, then you chose a large prop, you will half half of the large props total health ) - Cannot get stuck by becoming a prop - World angles are seen ( what you see on the client is the same as what every other client sees ) - Angle snapping ( this will lock your rotation to 45 degree increments so you can fine tune your prop angle ) - Angle Locking ( if you want to look around without everyone seeing simply lock your world angles ) - Toggleable thirdperson - Clean UI design - You can chose which taunts you want to play - Variable taunt pitch ( this is hilarious ) - Hunters gain health when shooting human owned props - Props don't simply disappear when they die, they ragdoll into klieners. - Variable step heights, smaller props good luck getting up stairs! - Highly configurable ( checkout sh_config.lua ) - If you're playing a taunt when you die, it is muted. ( this is a bug in original prop hunt ) - Autotaunt - Configurable prop pickup

30,021 downloads Details →
HL2 | Weapon Sound Overhaul 2.0 – Garry's Mod Mod

HL2 | Weapon Sound Overhaul 2.0

door 76561198016894339

Sounds I made for Half-Life 2 about a year ago. I've decided to release it for Garry's Mod. I've tried to re-imagine the original Half-Life 2 sounds into something better and of higher quality while keeping it very similar to the original game. Replaces all weapon sounds in Half-Life 2, including NPC sounds, using various sound libraries (not from different games).

9,148 downloads Details →
[OUTDATED][Steam locomotive] 0-6-0T E2 LB&SC – Garry's Mod Mod

[OUTDATED][Steam locomotive] 0-6-0T E2 LB&SC

door 76561198046527413

LB&SCR 0-6-0T E2 Locomotive This is my next locomotive. Many of you may be familiar with it, some not, and for others it has/had a special place in their heart as "Thomas the tank engine" Well it's here! Max speed is around 40 MPH in game It has similar sounds my previous locomotive, the pannier 57xx, since they're very similar in structure i used the same sounds. It pulls quite a bit, as far as custom train cars and my train pack. This is a new script (It fixes issues and gives me much easier way to do things), so a new way of propulson, which means it sadly doesn't work well with sligwolfs train cars. (They are very heavy). Also, this means that the locomotive needs time to slow down after acceleration, no more stopping in ten feet from going 45 mph. Which adds to the realism. However it also takes a long time to stop if you arent pressing down on the brake, which allows you to "coast" down the rails without having to hold down a button. Controls W: Moves the locomotive forward S: Moves the locomotive backwards D: Sounds the whistle, hold this for as long as you want for longer whistle. A: Allows you to lean out of the cab. Extras This locomotive comes with a thomas the tank engine skin and body group! Now this isn't all perfect, as the dimensions and proportions are different in real life to the show, and this mod was built around the real life E2, but it still looks quite good. Blue wheels will come in the future, don't you worry. As for other mods that work with it, you can find those here: http://steamcommunity.com/sharedfiles/filedetails/?id=655363484 Notes I have fixed a lot of issues, like the deletion issue that causes constant errors. Also the acceleration stickyness has been fixed for everyone. The locomotive opperates a bit slower at very low fps (if you have 9 fps, its around 40% slower as far as acceleration, but when it reaches max speed it opperates the same way.) The locomotive also has a tendency to flip out on junctions, most of the time it stays railed (80%) and this isnt really common, especially if you're pulling train cars. if you have any suggestions or issues, post them in the comments. The map you see in the images is gm_traincity

12,515 downloads Details →

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