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Mods & plugins voor Terraria
Deze catalogus bevat 15.000+ Terraria-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Snatcher from AlchemistNPC (Cracked Crown)
door 76561199038127083
This mod brings back the Cracked Crown item from the full version of Alchemist NPC. This mod does not require AlchemistNPC Lite but its a very nice mod and you should use it. The Cracked Crown is a pet item which has a very low chance (1 out of 33333 by default) of dropping from any enemys and NPC. The Cracked Crown summons, Snatcher, the cursed prince, Snatcher offers stats in turn for souls of the ememies you kill. For the future, if I ever do this that would be cool: - Cat Scratch animation for Very Soft Blanket - Docter Fee (CalamityMod adds its own) - Sunkrova ammo - Autoinjector(s) - Uganda boss and boss drops (this is a very large task) The mod currently adds: -Cracked Crown -Cracked Crown Skin -Counter Matter -World Warper and its Modified counterpart -Simulation Control Unit -Bustling Fungus (not from alchemistnpc) What does it do? Souls are gained by killing enemies, The stats for each milestone are as follows: Cracked Crown 500 souls: Movement speed +25% 1000 souls: Defence +10 1500 souls: Damage Reduction +10% 2500 souls: Minion and Sentry slots +1 3500 souls: Damage +8% for all classes (Including modded) 5000 souls: Crit Chance +5% for all classes 6666 souls: Armour Penetration +20 9999 souls: Life increased by 10% 12500 souls: Reflect 1000% of damage taken back to attacker 15000 souls: Snatcher attacks nearby enemies with Shadow Burst Very Soft Blanket (Buffed, if the buff is disabled in the config this will be the same as Cracked Crown) 500 souls: Movement Speed +30% 1000 souls: Defence +15 1500 souls: Damage Reduction +10% 2500 souls: Minion and Sentry slots +2 3500 souls: Damage +10% for all classes (Including modded) 5000 souls: Crit Chance +10% for all classes 6666 souls: Armour Penetration +20 9999 souls: Life increased by 20% 12500 souls: Reflect 1000% of damage taken back to attacker 15000 souls: Slinky attacks nearby enemies with Shadow Burst (Scratch may be added soon!) Difference: Movement Speed +5% Defence +5 Minion and Sentry slots +1 Damage +2% Crit Chance +5% Max Life +10% Nerfed Stats: Movement Speed: +15% Defence: +5 Damage Reduction +5% Minion and Sentry Slots: +1 Damage: +5% Crit Chance: +5% Penetration: +10 Max Life: +5% Changelog v0.2.5 -Changed the drop conditions, no longer can drop from statues and some others -Small localization changes -Added headers to config + a new way to stop people from changing configs on servers v0.2.4 -Ported to 1.4.4 -Fixed Shadow Burst hitting targets multiple times and doing crazy broken amounts of damage. -Stopped Shadow Burst from activating if the held item doesn't do any damage. Version 0.2.3 -Fixed shops having blank spaces due to the mod. Version 0.2.2 -Changed the way config works, you can now change some configs that previously required a reload. Version 0.2.1 -Added an option to disable Shadow Burst The projectile is not supposed to hit multiple times, it is a bug. Tbh I know nothing about proj code I didn't even write any of the proj stuff in this mod, I just ported it. Version 0.2 //big update? -Removed Admin Items -Changed version formatting -Added Simulation Control Unit (Sold by Merchant after any mech boss has been defeated) -Added World Warper (Sold by Merchant during Hardmode) -Added Modified World Warper (Sold by the Merchant after Moon Lord has been defeated) -Nerfed Cracked Crown option (No Precise Config) -Configuration for everything new -Fixed Description -Hopefully fixed workshop download failing to download the latest version (It doesn't like it if I skip versions I think) Version: 0.1.4 -Added Sound Effects back into the mod -Added Counter Matter (I heard you, Demariosphere) -Reduced clutter on the TMod description and moved most info to the mods Workshop page Version: 0.1.3 -Fixed Cracked Crown drop not showing in recipe browser -Changed the Cracked Crown Drop Chance config from a slider to a number input Version: 0.1.2 -Added Stats to Description Version: 0.1.1 -Fixed Bustling Fungus sprite being very large Version: 0.1 -Added Configuration for almost everything (note: all config requires a reload) -Added Bustling Fungus -Added Cracked Crown Skin -Added Cracked Crown Developed By rice
pbone's Utilities
door 76561198354981102
Adds many features and items to increase the quality of life, including - An item that automatically sends collected money to your piggy bank. - An item to summon a portable safe, similar to the money trough. - A liquid combination Item. - Magnets to increase your grab range. - An item to automatically sell picked up items. - Global, configurable autoswing. - Endless buffs. - Increased buff slots. ...and more! All features/items can be enabled and disabled to prevent content overlap. The homepage has all the info on current features, changelogs, and an invite to our discord server. Check it out! !! NOTE: I will not respond to bug requests on the steam page! To keep things centralized, create a GitHub issue or report them on the Discord !! Forum Page (Includes GitHub and Discord links): https://forums.terraria.org/index.php?threads/pbones-utilities.105537/ Credits: - pbone: Main Developer. - Tomat: Developer, fixer of spritesheets. - Lin-cat: Chinese translation. - Rijam: Maintainer. Additional thanks to many idea givers and bug reporters, including... (in no particular order) Davlos25, Aikkura, Pins30, CrimsonStorm404, Jerryhhnk, The_Idea, TechTato, Saint Sigma X, IDGCaptainRussia, Candiescence, Satansof2, Rune Zhevitz, ddrake88, BurntChow, Neko the Cat'nt, MassContent, Logantastic, Ertila007, McGunboat, Thomarius, holly!, Hot Bulo4ka, LanToaster, Skip, Alain Zv, moth, sneapeak Developed By pbone
Calamity's Vanities - Traducción Español
door 76561198377314133
Calamity's Vanities Traducción Español traduce el contenido del mod al Español, es un complemento al Calamity mod el cual añade contenido de vanidad El mod aun esta en progreso por lo que no estará todo traducido, si ven cualquier error avísenme y lo arreglare. Agradecimientos a MasterDong (traductor del Calamity) por ayudarme con el código. Actualmente el mod traduce: - Accesorios (alas, globos, ganchos...) - Trajes - Cebos - Mascotas de luz - Algunas Mascotas - Monturas Changelog. 1.4 - Traducidas monturas, cebos, mascotas luminosas y algunas mascotas. - Porteado a la 1.4. - Mejorada la traducción (ahora no parece traducido por un robot) - Correcciones ortográficas. 1.3 - Traducidos trajes, ganchos y alas. - Correcciones ortográficas. 1.2 - Las tildes, Ñ y signos ¡-¿ ahora deberían aparecer bien. - Correcciones ortográficas. - Traducidos accesorios (Bufandas, escudos y tintes) 1.1 - Ahora si debería mostrar el icono correctamente 1.0 - Agregada pagina principal. - Agregado icono. - Agregado el mensaje de dependencia del CalValEX - Traducidos cascos, pantalones y algunos objetos de vanidad. 0.1 - Publicado. - Traducidos globos.
[1.4 Alpha] LargerInventory
door 76561198827572696
Built for 1.4 Alpha version of tModLoader. Terminate the update and repair plan, if necessary, please subscribe to the Fix version written by another author based on this, or use the big backpack of "Improve Game" (recommended) This is a mod that expands the backpack space It adds 9 pages of backpacks for players (the default state). This setting is changed only for new players or players who are running the mod for the first time. You can increase or decrease the number of pages in the settings (minimum 1 means no increase) You can flip the backpack page through the UI (only when the backpack page exists, and not when opening a chest or talking to an NPC) You can also switch backpacks, even armor, accessories and extra equipment by setting shortcut keys (these three categories are only hot keys) You can also collect current backpacks, armors, accessories, and combinations of extra equipment via hotkeys And use hotkeys to switch quickly When your current backpack page is full of things, you can store items to other pages by touching You can also directly consume materials from other pages for synthesis For detailed functions, please refer to the settings This mod belongs to ForOne:I.tmod (under development, not released), its derivative mod
Apacchii's Classes Mod: Classic [Ported]
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Now ported to 1.4.4+ tModLoader versions, thanks to @Kane6032 and @ProbablyNotAPear for the help with updating the mod's localization files Some things will be missing, but the base mod (aka the classes and most items) are all available The Bard class however had a little mishap and will need to be remade from the ground up JOIN THE DISCORD: https://discord.gg/TyTYCxE FEATURES - 20+ Classes, each with their own ability kits and paths - A town NPC with a questing system - A mastery tree - Damage milestones progression system - A boss - Some random items (mostly references) and recipes - Classes for Thorium, Calamity, Esper Class and Expanded Sentries' custom damage types (Yet to be ported) --- If you enjoy this mod, please consider giving this page a like, have fun! --- OTHER There is addon called 'Apacchii's Curated Classes' that adds even more (community made) classes to this mod. (Yet to be ported to 1.4) NOTES Dont forget to bind your mod keybinds! The Class Master spawns after King Slime has been defeated. You can level up your class after defeating certain bosses by buying the Class Tokens from the Class Master. **Visit the discord server for full detailed patch notes and other information** -------------------------------------------------- DONATING Support me: https://www.paypal.com/donate?hosted_button_id=SAQ2RQ5VAX9A4 -------------------------------------------------- Sorry for this page's poor presentation, but i guess it works for now. ___________________ Special thanks to: -ZorgityBorgity -Yan Dami -Sumenora -And everyone that actually cares about/enjoys this mod Developed By Apacchii
The Confection REBAKED (Hallow Alternative)
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========================================= The Confection REBAKED (Alternate Hallow) ========================================= Confection version 0.30.2.0 (Alt Library Compat & major bugfix Update) Welcome to THE CONFECTION The Confection REBAKED is a mod that adds in an altenate biome to the hallowed called the Confection. This works similarly to how the corruption and crimson works in the game. This mod replaces some content found within the hallow while there are still some bits of content missing, a full playthrough is able to be played in the confection. The confection is a biome filled with lots of sweet treats ranging from icescream trees to coco powder sand. It even effects what items the mech bosses drop. The Confection was a concept made back in 2014 by Snickerbobble that contains sprites and very well made concepts for lots of the confection's content. In June 2021 this concept would be picked up by Lion8cake and worked on ever since to bring the first ever fully finished alternate hallow to terraria/tmodloader. The people behind the Confection has also made a fully finished mod called the Depths, it does a very similar thing to the Confection but replaces the underworld instead of the hallow. This mod contains some mod support features, the supported mods are below Fargo's Best of Both Worlds - download and use Fargo's BoBW, this allows for the creation of dual good worlds without the use of a drunk seed Biome Lava - download and use the Biome Lava mod to have the confection have its own special lava texture Alternate Library - This mod now has alternate library specific support again, allowing for the mod to nolonger break when using altlib Various notes: Drunk seed allows for you to use both the Confection and Hallow if entirely replacing a biome is not your thing Full Don't dig up and other seed support for any playthrough you might enjoy This mod contains various systems that allow for dynamic support with Modded Items, NPCs, Bosses and more allowing for most mods to be automatically compatible Custom world creation texture to tell you which good you got apon creating a world Adds 3 new achievements to collect in your playthroughs Full controller support - if your mouse is broken, fear not you can play on a console controller Full Multiplayer support - feel free to eat well with a friend Links: Original Concept Forum: https://forums.terraria.org/index.php?threads/sprites-the-confection-the-desserted-land-an-alternate-hallow.6352/ Alternate Biomes Discord: https://discord.gg/JwEKrVhjA6 The Confection's Wiki: https://terrariamods.wiki.gg/wiki/Confection_Rebaked ========================================== -=Credits - Translators=- ========================================== No-one yet, if you'd like to translate for this mod, send a DM my way (Lion8cake on discord or steam) =========================================== -=Credits=- =========================================== -=Developers=- ============== Lion8cake - The Main Developer behind the mod Ghasttear1 - World creation menu edits CastledKing2341 - Main developer for the meowzer AI sOvr9000 - Main developer for the Icecream Gal AI Roton - new Swirl dye shader JeoHashtage1553 - Particle System, foamin' float animation and Royal Cherry bug effects BasicallyIAmCat - Gummy Wyrm coloring shader =========== -=Artists=- =========== Snickerbobble - Concept creator and artist Delicious Saturn - Artist behind all normal Confection music Sumire - Artist behind the Confection Otherworldly underground music Snacks - Various sprites and ideas for 1.4 content DakotaSpine - The chocolate and icecream scoup background Miguel Noturn0 - Confection World Icons splig - Gummy worm-whip sprites and concept TerrorPenguin - Polished Creamstone tile texture EduaRRdo - Current Drixer Mixer achievement icon motai_ - most sounds for the confection AstralGel - the crunch ball break sound Fuffles - Hallow world creation bar texture Sampel - Pop rocket animation =============== -=Legacy Devs=- =============== Hariq - old polished backend code foxyboy55 - old bugfixes for content mddznyan - old icons for the mod Neobind - old Confecton Mimic sprite Basketcace - old spreading code and bug fixes Developed By Lion8cake & Snickerbobble
Housing API
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API for customizing housing features in Terraria. Add rooms, add buildings, add requirements, and more. Your one stop shop for all housing features for your mod. Built by the Path of Terraria Team Developed By ScottieKnowz & QuestionMark
Bangarang - A Boomerang Overhaul
door 76561198847194261
TLDR Overhauls the Boomerang subclass of melee weapons, making them more diverse, giving them unique effects, and adding an array of new boomerangs. Vanilla changes - All boomerangs have auto-reuse - Fruitcake Chakram now inflicts a random debuff on hit and can be acquired by shaking Boreal trees - Bloody Machete now inflicts up to 50% more damage the longer it has been in flight - Shroomerang now leaves mushrooms in the air as it flies - Ice Boomerang now fires a couple icey crystals when it hits an enemy - Combat Wrench now deals 20% more damage when it's returning - Flamarang now fires a couple sparks when it hits an enemy New boomerangs - Synapse - Homes in on enemies. Crafted with 8 Crimtane Bars, 5 Tissue Samples @ Anvil - Shade Chakram - Travels exceptionally quick. Crafted with 8 Demonite Bars, 5 Shadow Scales @ Anvil - Beemerang - Releases bees on impact. Crafted with 14 Bee Wax @ Anvil - Bonerang - Breaks into bone shards on impact. Crafted with 90 Bones @ Anvil - Sawed Off Shotrang - Fires a shotgun blast at its apex. Crafted with 1 Shotgun, 1 Illegal Gun Parts @ Anvil - Yin and Rang - Releases into two homing shards at its apex. Crafted with 1 Light Shard, 1 Dark Shard, 5 Titanium Bars @ Hardmode Anvil - The Chloroplast - Bursts into stingers at its apex. Crafted with 14 Chlorophyte Bars @ Hardmode Anvil - Teslarang - Discharges bolts of electricity when it hits an enemy. 2.5% drop from Frankenstein after Plantera has been defeated - Chromatic Crux - Leaves a homing rainbow chakram when it hits an enemy. Drops from Empress of Light - Rangaboom - Starts at its apex and travels to you. Drops from Martian Saucer - White Dwarf - Incinerates enemies with stellar energy. Crafted with 16 Solar Fragments @ Ancient Manipulator New accessories - Boomerang License - Lets you throw an extra boomerang. Bought from the Travelling Merchant after any boss has been defeated, 10% chance to appear - Illuminant Coating - Your boomerangs glow, return faster and have increased knockback. 2% drop from Illuminant Bat and Slime - Spectral Amulet - Your boomerangs are orbited by a pair of spectral glaives. 4% drop from any magic Post-Plantera Dungeon skeleton - Fluorescent License - Effects of Boomerang License and Illuminant Coating. Crafted with both of them @ Tinkerer's Workbench - Glaive Lord's Gift - Effects of all 3. Crafted with Fluorescent License and Spectral Amulet @ Tinkerer's Workbench If you're a modder and want to add explicit support for your boomerangs, you'll want to see this section of the readme on github Source code: https://github.com/stormytuna/Bangarang Join the discord server! If you enjoy my work, please consider donating Developed By stormytuna
CalamiFX+
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For personal reasons, I plan to slowly resume development on all my mods after (probably) December 23rd. Please do not expect updates until then (some compatibility patches may be updated). CalamiFX+ is a mod that applies VFX+ style effects to weapons in Calamity Mod. While some shaders have been modified, the foundation is entirely based on the work of Linty (@linty9075), who developed VFX+. Thank you for the awesome mod! This mod shouldn't affect weapon behavior, but it's not a perfect implementation, so there may be slight differences. Tested only on Calamity 2.1, Multiplayer has not been tested! (It should work though) ============== BEFORE AFTER ============== 🟩 Complete, Confirmed to be included in the next update. 🟨 In progress, Development is in progress and will switch to "Completed" once completed. 🟥 Planned, Not implemented. Currently Applies to: - Prism-type weapons (Dark Spark, Yharim's Crystal) - Phantasmal Fury - Vivid Clarity (little WIP) - Magnetic Meltdown - Shadecrystal Barrage - Aquamarine Staff - Fate's Reveal - Event Horizon Planned: - Configuration (🟨) - (I'm not sure what else to implement yet cuz I'm melee only. sry please recommend weapons in the comments) =============== Credit: Linty (@linty9075) - Developer of VFX+. Source Bug report: Forms Developed By Piggy
NPC Warfare
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NPC Warfare Workshop page last updated for: 1.3.0.1 (Note: By 1.3 we mean Mod Version 1.3, unrelated to Terraria version) Description: NPC Warfare allows NPCs to hit opposing NPCs of different "factions" with both melee and projectile shots, dividing most NPCs into various groups based on their in-game alliances and alliances based upon lore and bestiary entries. For the NPCs that don't fall into any category, their only alliance is solely with those of the same type, and for those that fall into multiple categories, it's self-explanatory. There is even built-in full compatibility with Consolaria and Qwerty's Bosses and Items, two mods that I personally like and aren't too large or frequently updated. As for other mods like Calamity, Thorium, Retribution, and literally every other one that adds NPCs, the mod will make all their NPCs (except for detected worms) have no alliance with other NPCs and only be aligned with their own type. I'll look into supporting Mod NPCs for custom factions, but as of right now that is not supported. What the mod doesn't do: It doesn't change how NPC ai works, so NPCs will not go out of their way to target other NPCs. I may work on that in the future, but I'm not sure if that fits into my vision for this mod and there are other things I need to work on first before taking on such a (maybe) big challenge. If you have any recommendations for mods to add support for or factions to add, just ask in the comments and I'll check it out :) Config: To use the config first go to the Main Menu, then Workshop, Manage Mods, and click the gear next to the mod name. Disabled: The NPCs within the group will not give or recieve damage to any other NPCs, acting as if vanilla. Default: The NPCs within the group will not hurt other inside their group, but will hurt those in other groups they are not a part of. Rogue: The group is effectively disbanded, meaning NPCs will damage others inside their group (assuming the NPCs in question don't share other groups) Custom Factions: Go to the config, same steps as before, and scroll down to the bottom. There you can add the NPC IDs of the NPCs you want to Custom Faction 1, 2, 3, 4, 5. https://terraria.wiki.gg/wiki/NPC_IDs is the best source of NPC IDs currently available, I highly recommend using that. ---- Tips: This mod is best played on challenge runs and/or runs with boosted spawns, as the mod makes gameplay easier, and its simply just so much more fun when there's more NPCs running into each other. Only turn up spawns if your PC can handle it, though. You may want to Disable Mod Bosses as they tend to have the most issues out of everything, but only with bosses like Calamity Ravager that have multiple parts. This is only if you really care about having your boss fights stay pure because they still usually work fine. If you have performance issues, turning on extra factions or disabling combat for factions that often are running into each other, like with Night creatures, may increase performance. ---- Factions: - Zombies - Skeletons - Slimes - Demon Eyes (includes Wandering Eye, Servants of Cthulhu, etc) - Jellyfish - Mummies - Antlions - Mimics - Wall of Flesh (WOF, Voodoo Demon, Leeches, Hungry) - Spectres (Wraiths, Possessed Armor, Ghosts, etc) - Hornets - Lihzards & Golem - Demons - Blood Creatures (Drippler, Blood Zombie, Dreadnautilus, etc) - Martians - Frost Legion - Pumpkin Moon - Frost Moon - Solar Eclipse - Goblin Army - Pirates - Old One's Army - Stardust - Vortex - Solar - Nebula - Dungeon Inhabitants - Mushroom (anything that is glowing mushroom or is infected by glowing mushroom) - Hallowed - Corrupt/Crimson (I don't remember the reasoning for combining these, may split in a future update) - And the largest by far, Evil (This includes the Cthulhu Parts, Mechs, and Cultists, as since they all serve as tools of Cthulhu it makes sense they would all be allied) Rogue Factions by Default: (or in other terms the faction is not teamed by default) - Desert - Snow - Jungle - Night (Zombies, Demon Eyes, some Spectres, Werewolves, etc) - Beast (Antlions, Basilisk, Wolfs, Werewolves, Giant Scorpions) - Bosses - Mod Enemies DISABLED by Default: (Or in other words the NPCs in this faction will not do ANY NPC against NPC combat) - Mod Bosses If Consolaria, Qwertys, and/or Creaturia are installed: - Inclusions into factions listed above (Like with Creaturia's Fish Beasts and Great Pixie) - Dino Invasion - Wyverns - Lepus - Sky Fortress ---- Warning/Notes: Performance goes down when a significant number of NPCs are on the screen, but this is usually only when events are happening with a lot of mods. The mod is also incompatible with many modded worms, although any detected by the mod should work normal. Should be (mostly) compatible with content mods, excluding worms and segmented NPCs. If you try to fight Devourer of Gods from Calamity have fun lmao. HOWEVER, this can be fixed by setting Mod Enemies and Mod Bosses to "Disabled". ---- Future Plans: - More config options, such as joining factions with a toggle for each - More projectile support as long as performance is not impacted - More mod support ---- While working on this I eventually realized I'd have to choose what kind of mod I want to make; either a chaotic, very unbalanced one that's more a joke mod than anything, where all NPCs are on their own, or what I have now, something much more finely tuned to be actually playable and more focused in scope. So instead of just scrapping that other idea I made it its own mod, NPC Battle Royale. Mod made by Conq_, Icon made by Ripple, in-game Chinese translation by Fox Radish, in-game Russian translation by Dev_URNA Developed By Conq
TCheats
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TCheats is a cheat mod that was made to fill the gaps of the currently existing cheat mods out there. Special thanks goes to jopojelly, Le0n, and Pbone for permitting me to use their source code for some UI elements to make parts of this mod possible. Set a hotkey in your controls menu to open/close the cheat menu. It is run on both server and client to support multiplayer functionality. Features: Give yourself any buff (including modded) Make yourself immune to any debuff (including modded) Aimbot - no aiming required! World info - view various info about the current world. Waypoints - create waypoints to teleport to. Many player cheats like god mode and kill aura. And many more! 1.4.4.9+ only: Can also be integrated with Hero's Mod permission system. Like my mods? Consider supporting me here: Donate Developed By Jacklz
Thorium Bosses Rework: Russian patch
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Модификация, которая переводит Thorium Bosses Rework полностью на Русский язык Если заметите какую-либо опечатку или же неточность, то напишите о ней в комментариях Developed By Volidor
Calamity Mod ExoMechs Theme Change
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Please note that "Calamity Mod ExoMechs Theme Change" is an independent mod and is not affiliated with the official Calamity Mod. Sidetracked Official Video https://www.youtube.com/watch?v=QEzZrW33xz0 Developed By WxoKl_ Developed By WxoKl_ Source Code = https://github.com/WxoGit/CalamityModExoMechTheme
Useful NPCs & Helpful NPCs 汉化
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This is a Chinese-translation Mod for Useful NPCs and Useful NPCs †Ξ介绍Ξ† 本品为由玲珑汉化组出品的 Useful NPCs 和 Useful NPCs 汉化 汉化进度:99% 反馈群号:909428503 贡献汉化:3412615165 †Ξ使用方法Ξ† 1.同时订阅Useful NPCs/Helpful NPCs Mod和本汉化Mod 2.进入tModLoader,在模组管理中启用本汉化Mod和Useful NPCs/Helpful NPCs Mod 3.重载模组 †Ξ后续规划Ξ† 致谢: 玲珑汉化组全体初代组员以及后续维护人员 Developed By 玲珑汉化组
Jungle Bosses Rework
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Reworks Golem and Plantera. Previously named "Golem Rework," renamed for obvious reason. Special thanks to Flandre Scarlet and Moonblast- for Chinese Translation Supports ENNWAY's music pack, ProvEdition and Infernum mode music. Multiplayer supported. WARNING: 1.4.3 version is no longer being updated! Compatibilities: -Remnants mod world generation -Calamity difficulty modes (Revengeance/Death modes and Boss Rush) and defense damage -Fargo's Souls difficulty modes (Eternity/Masochist modes) -Mod of Redemption elemental damage system NOTE: The attacks are combined, not overridden. This means that you will see attacks from both sides! (E.g. Plantera having chlorophyte crystal rings around her) General Changes: -Reworks the Lihzahrds that dwell in the temple. -Some Pre-Plantera to Post-Golem items are reworked. -Plantera has a new friend that assists her in battle. -Golem now uses a 2D Model as supposed to a static sprite. Each attack has a custom animation. -Golem's chamber room has been changed to be more rectangular and as well as have some lighting. -Golem now walks as supposed to jumping to move around. They only jump if their target is too high. Known bugs: -Golem's grab attack and extended punch have mild visual desyncs in multiplayer (very likely caused by ping issues). Nonetheless, the attacks are still fully functional. -Golem sometimes falls through the world, but they fly towards you anyways. Very likely caused by naturally occuring hoik in world generation. Known conflicts: -Eternity mode's spear buffs break the rework to the Chlorophyte Partisan. Developed By n0t_UN_owen
Uhtric Mod
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Discord Official Wiki Forum Page Overview Uhtric Mod is a content mod focusing on expanding the game with its own themes, Currently with, two Pre Hardmode Bosses and a Hardmode boss, A new biome that generates above the underworld, A melee sub-class of knives that work like vampire knives with their own armor penetration minus the healing, New boss items for all vanilla bosses, New whips, As well two Town Npcs and much more. The mod is made with multiplayer in mind and should work as expected, all world gen changes are toggleable in the config. Also the mod's name is pronounced Uh-Trick. Content -3 Bosses -1 Biome -1 Event -294 Items -136 Weapons -25 Enemies -2 Town NPCs -24 accessories -29 Tiles -6 Armor Sets If you find any bugs or anything that should be fixed/improved please tell me in the comments or the discord server. Credits Developers: Ployub Spriters: Enigmatic, Ployub Music Used: Filibuster's theme, Gebura Battle theme, Morpho Knight Theme, Gw menu theme Updates (The Mod Is taking time for a v1.0 Update) (Check the discord for more detailed update logs) ----------------------------------------------------------------------------------------------- v0.9.4 - 1/10/2026 -4 new Items -3 reworked weapons -24 Visual Reworks -Balance Changes & Fixes ----------------------------------------------------------------------------------------------- v0.9.3 - 10/11/2025 -Igneous biome generation overhaul -2 New enemies -1 armor set -Lots of ambient tiles -Balance Changes & Fixes Developed By Ployub
No Wormholes Required
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Allows you to teleport/wormhole to teammates without wormhole potions. If you have any problems, make a comment in the steam workshop page. Developed By Yeti
Javyz' Music Mod
door 76561198098229777
Replaces the music of 43 vanilla and Fargo's Souls bosses, events and biomes. Can be used without Fargo's Souls for only the vanilla tracks. Config options to disable individual tracks. The following themes are replaced: -King Slime (Precipitation) -Eye of Cthulhu (Chaos King) -Brain of Cthulhu (CHAOS) -Eater of Worlds (PANDEMONIUM) -Queen Bee (Smart Race) -Skeletron (Widow) -Deviantt (Resurrections) -Wall of Flesh (Your Best Nightmare) -Banished Baron (Death Odyssey) -Destroyer, Twins and Skeletron Prime (War Without Reason or Red Sun, depending on config) -Lifelight (Trial by Fury) -Plantera (God of the Dead/Unseen Ones or specimen:mechanical/AFTERLIFE, depending on config) -Betsy (ASGORE) -Golem (Halls of Sacrilegious Remains) -Duke Fishron (Deep Blue - Combat) -Empress of Light (Death of God's Will or A Mother's Love, depending on config) -Lunatic Cultist (SPAWN) -Moon Lord (You're Gonna Need a Bigger Ukulele, GUARDIAN) -Eridanus (Tenebre Rosso Sangue) -Abominationn (Stigma, WAR) -Mutant (ORDER) -Rain (Cyclogenesis) -Sandstorm (Sands of Tide Combat) -Lunar Pillar event (Coalescence, con lentitud poderosa, Crumbling Tower) -Town (My Castle Town) -Forest (Scarlet Forest) -Underground (Terra Pluviam) -Jungle (Greenpath) -Underground Jungle (Queen's Gardens) -Crimson (Guts) -Underground Crimson(Glory) -Corruption (The World Looks White) -Underground Corruption (The World Looks Red) -Desert (Dancer in the Darkness) -Underground Desert (Sands of Tide) -Tundra (First Steps) -Underground Tundra (Scattered and Lost) -Hallow (Joy of Remembrance) -Underground Hallow (The Rain Formerly Known as Purple) -Space (Quiet and Falling) -Ocean (Deep Blue - Calm) -Mushroom (They Might As Well Be Dead) -Dungeon (Mirror Temple: Mirror Magic Mix) -Temple (Castle Vein) -Underworld (Altars of Apostasy) VERSION 1.6.1 Music changes and additions: -Queen Bee: Hive Knight -> Smart Race -Skeletron: Widow -Lifelight: Spitfire/Kababies -> Trial by Fury -Betsy: Darkeater Midir -> ASGORE Added Now Playing notifications - toggleable Fixed Night not being covered by Scarlet Forest Fixed Space Night not being covered by Quiet and Falling VERSION 1.6 -Added new music: --SPAWN (Deltarune chapter 4, Lunatic Cultist) --Crumbling Tower (Deltarune chapter 4, Lunatic Pillars) --GUARDIAN (Deltarune chapter 4, Moon Lord) -Normalized the volume of all tracks to be similar to vanilla music volume VERSION 1.5.3 -No longer strictly dependent on Fargo's Souls Mod or requires Eternity Mode VERSION 1.5.2 -Default setting for all Souls Mod bosses is now Original -Added alternate track for Abominationn (Stigma) ;) VERSION 1.5.1 -New alternate track for Empress of Light by Terry's request (Border of Life) -Fixed bug where Empress of Light themes didn't play correctly VERSION 1.5 -Added new tracks: King Slime (Precipitation) Eye of Cthulhu (Chaos King), Rain (Cyclogenesis), Sandstorm (Sands of Tide Combat) Phase 3 track for Plantera (The Unseen Ones), Alternate tracks for Plantera (specimen: mechanical/AFTERLIFE), Alternate track for Empress of Light (A Mother's Love), -Moved Castle Vein to Temple and replaced it with Mirror Temple (Mirror Magic Mix) -Replaced Corruption track with The World Looks White -Replaced underground Corruption track with The World Looks Red (Calm) -Replaced Banished Baron track with Death Odyssey (Aftermath) and Death Odyssey, moved from Pirate Invasion -Replaced Golem track with Halls of Sacrilegious Remains -Removed Shadow Champion track VERSION 1.4.1 - Tweaked music conditions to better reflect Vanilla music conditions - Bosses with multiple music choices now use a slider in the config, instead of separate configs VERSION 1.4 - Mod is now clientside - Added War Without Reason to Mech Bosses, with different sections depending on which mech bosses are killed and their phases. - Config to play Red Sun instead, as before. VERSION 1.3 -Added 13 new tracks for: Pillars (two tracks), Underground, Underground Hallow, Underground Corruption, Underground Crimson, Underground Tundra, Hell, Mushroom, Dungeon, Pirate Invasion and Duke Fishron -Replaced Eater of Worlds track with previous Wall of Flesh track, added new Wall of Flesh track Read the mod description to see the added and changed tracks. -Config is now clientside, instead of serverside -Sorted the config better and added headers -Optimized and improved code a bit VERSION 1.2 -Added 22 new tracks, and configs for them! Includes tracks for all surface biomes! -New icon VERSION 1.1 -Updated to tmod 1.4.4 -Renamed mod -New icon -Added config options for enabling/disabling all tracks Developed By Javyz
Ancients Awakened [BETA]
door 76561198136296294
Set a sleeping world alight in Ancients Awakened, a work-in-progress, narrative driven content mod. This mod is in its beta stages, and currently does not go past Pre-Hardmode. Explore a world drowned by its past, delve into cursed seas, ascent into the unknown and fight plagues upon the land in your journey to awakening a slumbering land. Currently this mod features: -3 new Biomes to explore: the poisonous Mire, the fiery Inferno and the cancerous Mushroom Blight. -3 new bosses to best: the Grips of Chaos, Truffle Toad and Mushroom Monarch. -Over 30 new creatures and NPCs to discover and fight. -300 new items for you to use and learn. Direction: -Sc0p3r -Serb -Tails Programming: -LocoLunatic -Clyder8 -SlinkyCoil -Halmska -Sulfur -HoCha113 -Chinzilla00 -BlazenBreaker -ThatDamnedVoidLord Music: -SpectralAves -MaestroVGM -ProduceVGM -Musicman Spriting: -CrimsonCB -The real Mushroom Monarch -Dawnables -Hugekraken -Waasephi -Smugglefish -Delly -SpicySpaceSnake -Delta Bec Noir -OverlordCMD -VictorTekelili -Begoliah -TheRedstoneBro Artist: -Dawnables -Sulfur Writing: -Serb -Sc0p3r -Dawnables -LocoLunatic Testing: -Yttrium -Smugglefish -Memeisseur Sound Design: -BBEG -SlinkyCoil -- Contributors & Public Testers -- Spriters: -Pacnysam Testing: -RebelSpy64 Russian Translation: -Arick Developed By AA Development Team
YuBell's Calamity Ranger Expansion[Stable]
door 76561199351410322
English Version Welcome play YuBell's Calamity Ranger Expansion(虞悖的灾厄射手拓展)! Mod Description Thie Mod is base on Calamity Mod's Ranger class,Add a lot new ammo Changed some items from Calamity Mod or Terraria About Mod Untested balance FeedBack Discord Link:https://discord.gg/H9n4PgFGhb QQ Group:909428503 Online document: Click Feedback Email:[email protected] Source Code: Click Thanks Main Dev: 剃刀刃台风 虞悖 至尊永冻 Contributor: zjm 蓝幽 Tailccc 梯子 Q群管家 Developed By 虞悖&至尊永冻&剃刀刃台风
Naka's Inventory Tweaks
door 76561198804876877
1. About Inventory Tweaks is a client-side mod which adds several configurable tweaks to the inventory, including new visual animations, refined mouse interactions, etc. 2. Features - Quick-shift: Hold Shift to interact with slots continuously. - Quick-control: Hold Control to interact with slots continuously. - Stack Refill: Replaces used items with new stacks from inventory. - Mouse Refill: Refills the item in-hand with inventory stacks. - Distribution: Hold right-click and hover to deposit items. - Stack Amount: Set how many items to take from a stack. 3. Compatibility - Magic Storage - Dragon Lens 4. Links Ko-Fi (Donate) | GitHub (Source Code) | Discord (Server) Developed By nakamurash
Martin's PvZ mod
door 76561199073062133
Martin's Plants vs. Zombies Mod (Originally for the TModLoader July 13th mod jam) Some utility code is from Martin's Order Mod. Some descriptions are ispired by the PvZ wiki. Features: - Plant seed packets that place Plant Sentries and cost Sun. - A Sun counter when holding seed packets. - Browncoat zombies that trample over sentries. - Crazy Dave as a town NPC that sells the seed packets and a Zombie Lure. Also sells sun during the night. Mods recommended to pair with: Census, Recipe Browser, Fargo's Mutant Developed By martintoco
Path of Terraria (BETA)
door 76561198051972782
~Not intended to be played with other Content mods. QOL mods are fine~ Path of Terraria is a fresh take on the world of Terraria bringing in ARPG elements. Find and help rebuild towns, complete quests, and explore the world of Terraria in a new exciting way. Path of Terraria is fully multiplayer-compatible and can be played with friends or solo. New Content Includes - Global Leaderboard System (With Online Mod) - Global Trade System (With Online Mod) - Towns - Questing - Passive Tree - Skills - Leveling - Completely new way to progress (Boss Domains) - Item Modifiers (Affixes) - Item Crafting System - Mapping Endgame System - Several New Bosses - Several new NPCs - Several new Enemies CREDITS: - ScottieKnowz - Project Lead - GabeHasWon - Main Developer - pil - Main Sprite Artist - MrPus - Builder - catNull - Developer - Ian - Builder - chalibur - Developer - Tree - Developer - Mirsario - Developer - ThirstyBoi - Spriter Shoutouts for making this possible: - jjohnsnaill - For creating and maintaining the Subworld Lib - Rhoenicx - For creating the patches for Subworld Lib to keep us going - ScalarVector - For providing the initial foundation for this mod and Developer Tooling (DragonLens, StructureHelper) Available Links: - Discord: https://discord.gg/5c2GrFQReE - Website: https://pathofterraria.com/ - Wiki: https://wiki.pathofterraria.com/ Developed By ScottieKnowz & GabeHasWon
[No Active Dev] Dragon Ball Terraria: Rebalanced
door 76561198043264706
THIS MOD IS NO LONGER BEING UPDATED OR DEVELOPED! IF YOU WISH TO TAKE OVER AND UPDATE IT YOURSELF, FEEL FREE TO FORK THE REPOSITORY AND GO NUTS! Dragon Ball Terraria: Rebalanced This small mod has one simple goal. Take the excellent foundation laid out by the Dragon Ball Terraria v1.0.9.9 mod and fix some of its issues in regard to balancing. Including things such as nerfing Super Saiyan forms, fixing balance concerns in regards to accessories and even introducing an entire new form to make the Legendary trait not fall off after Moon Lord. Join the Discord Community! Although this mod supports Dragon Ball Calamity Add-on, it is not required to use this mod. Only Dragon Ball Terraria is required. Check the full list of changes here! Mod Trailer made by BLNK! Sprites Edited/Based on Dragon Ball Terraria's Sprites. Credit to the original team. Huge thanks to KosmicShovel for his immense C# expertise, this mod would not be possible without his guidance.
Terraria Guides
Terraria Server Mods en Plugins – tShock-uitbreidingen
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Terraria Server huren – Multiplayer instellen
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