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82 000+ modów dostępnych Źródło: Steam Workshop ↗

Ten katalog zawiera 82 000+ projektów Barotrauma ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

SCP-500 "The Panacea" – Barotrauma Mod

SCP-500 "The Panacea"

przez 76561197967294342

Adds the SCP-500 pills which will instantly heal all afflictions and damages on your body. To use, press H and drag the pill anywhere on the body. This addon also adds a Cargo mission type in which you transport a container filled with SCP-500 pills. How to spawn them in (needs to have cheats enabled): spawnitem "SCP-500" cursor spawnitem "SCP-500 Container" cursor Reference for the sprites are from Aidan Eldred's Render of SCP-500 SCP-500 Wiki Page Also check out:

11,205 pobrań Szczegóły →
全角色替换的Nipi小天国 – Barotrauma Mod

全角色替换的Nipi小天国

przez 76561198186044828

安 装 步 骤!!!!!! 安 装 步 骤!!!!!! 安 装 步 骤!!!!!! 注 意 注 意!!!!!! 注 意 注 意!!!!!! 注 意 注 意!!!!!! 1.创意工坊下载mod后,先于设置启用本mod,然后退出游戏。 2.重启游戏后,mod才会正常运作,人物在游戏中的动作才会正常起来(新bug我也不知道怎么回事,麻麻地) ———————————————————————————————————————— ↑↑↑↑↑↑↑↑↑↑↑↑以上完成后就可以进入游戏了,谢谢你的支持!! ———————————————————————————————————————— 声明:mod基于莱德大佬的mod所制作,感谢莱德大佬!!!!!游戏里面素材基本上都经过重新绘制,但如果莱德大佬对本mod有任何不高兴的情绪,我都会在第一时间删除本mod,并且进行道歉!谢谢你! 莱德大佬的mod ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ 莱德的二次元贴图替换:https://steamcommunity.com/sharedfiles/filedetails/?id=2662997517&searchtext=%E8%8E%B1%E5%BE%B7 ———————————————————————————————————————— 本mod的内容如下: 1.全部人类女性化,替换了几乎全部衣服(没换的小部分是因为我觉得还行)。 (预览图里面没有手的,是因为他们的手用源文件特别容易做,不需要专门绘制,我在游戏中直接就弄好了,因此没有手部的预览) 2.修改了适合高跟鞋的骨骼和动作(已知道bug快爬梯子时摇晃幅度大)(还请朋友们按照最上方的安装步骤操作,不然全角色都会弯曲着腿像是在练功夫)。 3.替换了全部面部和头发。 4.重置了5套潜水服。 ———————————————————————————————————————— ———————————————————————————————————————— 要是各位朋友发现有什么问题的,下面直接说就好了,要是能帮忙解决的,麻烦告知一下我,谢谢您。

13,250 pobrań Szczegóły →
Toolbox Expanded – Barotrauma Mod

Toolbox Expanded

przez 76561198027970879

Changes toolbox to hold 12 items again from the recent change to 6 each Now works with stacking items, and if you really want to be a madman you can stack your items in your toolbelts that you can stack in your toolboxes which you can stack into your metal crates Fear the morphine singularity

13,648 pobrań Szczegóły →
Epic accordion – Barotrauma Mod

Epic accordion

przez 76561198139610292

Ever tried to play vanilla accordion in absurd situations, like outside of the ship or during a massive hull breach or when standing in fire? Then try this new accordion with 38 different memes songs. Originally I just wanted to mesh two mods together (this and this), but then I got excited with music. Too excited. Huge thanks to RIMM Reworked and Sunken Tapes for giving an idea how to sync songs between players. Changelog 02.11.2022 Epic accordion recipe is changed to generic materials for compatibility with other mods that change vanilla music instruments; Made blank notes stackable up to 42; Added symbol in beginning of every note name so they are listed at the bottom of fabricator recipe list for both english and russian languages; Added new songs (Boulevard of Broken Dreams, You Spin Me Right Round, Klendathu drop, Despacito, Mad World, TF2 Medic theme). 24.10.2022 Now epic accordion gives exp from mechanic's Canned Heat talent. Check compatibility part for info. Also updated accordion sprite a bit. How to obtain You can buy it from outposts ...or craft it with vanilla items ...or dirtly cheat it How to use Accordion is not playing any music by itself, it requires notes loaded into it. After getting accordion, the next step would be crafting a blank note from 1 organic fiber: Blank note is a material to craft any other song from mode: You can deconstruct any song notes back to blank note: Since there are a lot of notes, you can also craft note box to carry all your memes around: Compatibility All added items use unique IDs. This mode overrides mechanic's "Canned Heat" talent. <AbilityConditionItem identifiers="accordion"/> is changed to <AbilityConditionItem hastag="accordion"/>. Other mechanic talents aren't overriden. Change is minor, so if you use other mods that override or change this talent just change load order so my mod isn't on top of other talent mods. Links to songs Please leave a like for those passioned people, music is really good: Attack on Titan OP - https://youtu.be/ne1rW7egBDs Yakuza - Baka mitai - https://youtu.be/bw5S4D7quYE JoJo's Bizarre Adventure OP2 - Bloody Stream - https://youtu.be/Psn2TRNq8-g Caramelldansen - https://youtu.be/t2BaMp7KoGI Bandit Radio (CHEEKI BREEKI) - S.T.A.L.K.E.R. - https://youtu.be/57q7nP1ie4s Coffin Dance (Astronomia) - https://youtu.be/JtQJ17qnQOg A Cruel Angel's Thesis (Neon Genesis Evangelion) - https://youtu.be/O9cl-qVq_1U Darude Sandstorm - https://youtu.be/CghSgPz6Yoc Drunken Sailor - https://youtu.be/z-wBjGoZpdE Harry Potter - https://youtu.be/8bPHosLNpCM Star Wars - Marche Impériale - https://youtu.be/F-LMJuHtMhk Initial D - Deja Vu - https://youtu.be/I20SvwAaTHA Kazotsky Kick - https://youtu.be/LcRi7Kb5CK8 Mission Impossible - https://youtu.be/WTmd5M0RSI8 Mortal Kombat - https://youtu.be/gHKaiEoOcsE U.N. Owen was her? - https://youtu.be/hZm92tCo7R4 Papyrus theme - https://youtu.be/3FvmvEI9gnc The Pink Panther - https://youtu.be/OH924eSsZIM Pirates of he Caribbean - https://youtu.be/CgCMBFcifVE Remove Kebab - https://youtu.be/F7I63sRGsTw Renai Circulation - https://youtu.be/6PUFaPg9DE4 Never Gonna Give You Up - https://youtu.be/YMb4i6Piuk4 The Wellerman (Sea Shanty) - https://youtu.be/rl5d5PZT8iw Smooth Criminal - https://youtu.be/pvKWABinAQ4 JoJo's Bizarre Adventure OP1 - Sono Chi no Sadame - https://youtu.be/VrkqxQsqSc0 JoJo's Bizarre Adventure OP3 - Stand Proud - https://youtu.be/e9dbKQqog6Y Star wars intro crawl - https://youtu.be/xpdpKYlZWio Sweet dreams - https://youtu.be/D3_REf-ZxwA The World Revolving - https://youtu.be/mmJq6SuJucs What is love - https://youtu.be/27phT0H-g5k Wide Putin meme (Song for Denise) - https://youtu.be/bYGzV5Z436U Youjo Senki ED - Los! Los! Los! - https://youtu.be/TQuqctg6xRk Team Fortress 2 Archimedes - https://youtu.be/aX3BfBCI8SM Mad World - https://youtu.be/2ZzxKvg6MeY Despacito - https://youtu.be/lwS8LOLnmuk Boulevard of Broken Dreams - https://youtu.be/23vAX8n4UVQ Klendathu drop - https://youtu.be/BTGZlflKzuw

16,629 pobrań Szczegóły →
No Friendly Fire SIG – Barotrauma Mod

No Friendly Fire SIG

przez 76561199270923129

!!If you find this useful, please give it a like!! Your support is the greatest motivation for further development. Ohohohoho, I'm gonna blast away!!! No more worrying about accidentally shooting your teammates! This Mod allows bullets and turrets to pass through friendly targets! LuaCsForBarotrauma must be installed and enabled. Multiplayer instructions: The server host must download the server version of Luacs from the LuaCsForBarotrauma Release page on GitHub, then replace the corresponding files in the game directory. For details, please refer to the LuaCsForBarotrauma Workshop Mod manual installation guide. Use the local LuaCsDedicatedServer.bat file to start the server. If you are not using a local server, select LuaCsDedicatedServer in the Multiplayer section of the game's main menu, even if you have already installed Lua locally. Main Features - No Friendly Fire for Players: Bullets fired by players can pass through crewmates on the same team without damaging them or being blocked by them. - No Friendly Fire for Allied AI: Allied AI can avoid protected friendly units when firing. - Friendly Penetration for Enemy AI: Optionally allows hostile AI units to shoot through units that genuinely belong to the same faction, reducing cases where enemies block each other's line of fire. - Corpse Penetration: Dead characters can be prevented from blocking bullets. - No Friendly Fire for Turrets: Player-controlled and automated turrets protect targets according to their own friendly-team configuration. - Explosion Protection: Supported weapon explosions can exclude protected friendly units. - No Friendly Fire for Cutters and Welding Tools: Plasma cutters, welding tools, and similar tools can avoid damaging or pushing protected friendly units. - Outpost NPC Protection: Outpost NPCs can avoid accidentally damaging allies while fighting. - Advanced Penetration Rules: Optionally allows shots to pass through friendly units only when they are knocked down, stunned, ragdolled, or incapacitated. - Hot Configuration Switching: Supports viewing, switching, reloading, saving, and debugging configuration settings through the in-game console. How to Use - Install and enable LuaCsForBarotrauma. - Subscribe to and enable the Mod, then restart the game. Configuration File Barotrauma\ModSettings\NFF\NFFConfig.xml - AiFriendlyNoFireEnabled: Whether allied AI uses friendly penetration. - PlayerNoFriendlyFireEnabled: Whether player weapons protect crewmates on the same team. - EnemyFriendlyNoFireEnabled: Whether hostile AI can shoot through units that genuinely belong to the same faction. - IgnoreDeadCharacterEnabled: Whether corpses no longer block bullets. - TurretNoFriendlyFireEnabled: Whether turrets use friendly protection. - RepairToolNoFriendlyFireEnabled: Whether tool damage and force avoid protected friendly units. - OnlyPenetrateIncapacitatedAlliesEnabled: Whether shots only pass through incapacitated allies. - ProtectOutpostNpcFromNpcFriendlyFireEnabled: Whether outpost NPCs avoid accidentally damaging each other. - ProtectOnlyCrewFromPlayerFriendlyFireEnabled: Whether player protection applies only to actual crewmembers, preventing neutral blue-name units from being incorrectly penetrated. In-Game Console Commands - nff or nffconfig: View the current configuration. - nff toggle ConfigurationName: Toggle a configuration option. - nff set ConfigurationName true/false: Set a configuration option. - nff reload: Reload the configuration file. - nff save: Save the current settings. - nff reset: Restore the default settings. - nff hdc: Temporarily disable all user options, then restore the options that were previously enabled. - nff debug: Output debugging logs to the console. - nff trace: Output all information. This causes severe lag!!!! Please disable it after troubleshooting. - nff logfile: Write debugging information to nff_debug.log in the server directory. Custom NPC Compatibility No Friendly Fire SIG works not only with vanilla pets and security robots, but also with custom NPC Mods and other related Mods. To make a custom NPC compatible with NFF, set the corresponding TeamID for the target in the NPC's attack or related StatusEffect, for example: <StatusEffect type="OnUse" target="UseTarget" teamid="team1" /> Thanks to voodooman and 梦墨之尘Mengm for sharing this discovery! Compatibility - Overall compatibility is good. The Mod has been tested with the following Mods: - Combat Overhaul Legacy - Guns Enhanced - Compatibility with other Mods may depend on how their NPCs are assigned to factions and how their weapons apply damage. Bug Reports - If you encounter any problems, feel free to report them in the comments. - Please provide your Mod list, the ID of the affected unit, the weapon or tool name, whether the issue occurred in multiplayer, how the server was started, and the relevant NFF configuration whenever possible. Forks and Credits Bullets Can Penetrate Monster Corpses - This feature has now been integrated. Thanks to voodooman and 梦墨之尘MengM for sharing their research on custom NPC compatibility!

22,877 pobrań Szczegóły →
[AH] Lockpick – Barotrauma Mod

[AH] Lockpick

przez 76561198155117349

This mod overrides the vanilla handcuffs. Incompatibilities may arise with other mods that override the very same item. Being handcuffed is no longer the end. Now you can always try to lockpick your way out of your cuffs. To start lockpicking simply crouch (CTRL key by default) and stay still. The sound may alert nearby security of your escape attempt. When you successfully lockpick the handcuffs they will break. Broken handcuffs can be easily removed at any time. Lockpicking unbroken handcuffs with no tools is possible but will take a long, long time. This mod includes two items to help with that: the lockpick and the hairpin. The lockpick will pick your cuffs away in mere seconds. It's also useful in order to open doors and hatches, much like the crowbar is. You can use your lockpick as a weapon not unlike a screwdriver, but doing so will wear it away until it's no longer useful. The hairpin can also help with lockpicking but is slower than the lockpick. It can't be used to open doors or hatches and it can't be used as a weapon, but you can wear it as a hat (unseen) and it still works from that inventory slot. Known issues: - There are some situations in which lockpicking also works by walking backwards. - Neither the lockpick nor the hairpin work when inside the toolbelt. CREDITS: - Lockpick and hairpin sprites by LzNN. - Lockpicking sound by SpaceJoe. - Polish translation by Kaofan. - Russian translation by Herp B naHaMke.

14,162 pobrań Szczegóły →
Pirates of the European /扩展与更强的海盗船 – Barotrauma Mod

Pirates of the European /扩展与更强的海盗船

przez 76561198300321770

注:此mod有了更强的海盗船,官船可能不是对手,请注意。 原版海盗船将奖励4400mk,且没有dugong海盗船了,可小心对战。 mod海盗船将在游戏难度30以上出现,并且比较强大,请谨慎对战。 海盗-锤击点:30难度,奖励4600mk。 海盗-Orca护卫舰:30难度,奖励4600mk。 海盗-U-1211海盗鱼雷舰:30难度,奖励4600mk。 海盗-Kasrull指挥舰:50难度,5500mk。 海盗-Azimuth反潜艇舰:60难度,奖励5500mk。 且海盗npc将加多 而且接受反馈,也还在不断更新,修改。 推荐加上此mod强化海盗NPC:https://steamcommunity.com/sharedfiles/filedetails/?id=2662664721

15,416 pobrań Szczegóły →
Enhanced Immersion (Zoom only) – Barotrauma Mod

Enhanced Immersion (Zoom only)

przez 76561198012344899

What it does: Your camera will be zoomed in much further to make you feel more connected with the game world and allow you to see all the details on and around your character. Aiming will allow you to zoom out so you're not restrained in combat. - Requires client side lua to be installed to work! Other players wont be affected by this. Known Issues: -Barely works on 2k and doesnt work on 4k at all. -Zooming out while the console or pause menu is open can cause your camera to shoot out of the level. If it moved too far away it'll be stuck and you'll have to restart the game to fix the camera back to you character. -Scopes makes you zoom almost entire map. This mod is a legacy standalone part of Enhanced Immersion

17,985 pobrań Szczegóły →
QoL - More Distinguishable Textures – Barotrauma Mod

QoL - More Distinguishable Textures

przez 76561199813176211

About This mod changes the textures of some vanilla items to make them more distinguishable. You can see all the changes in the attached images above or in the description of the updates. This is a texturepack that doesn`t add new items to the game or change their stats. This is a server-side mod that requires a host subscription (because in the game all item properties are in one .xml file). You can manually replace the vanilla textures (from the Content folder, more on that below) with mine for the client-side, but I do not guarantee stable performance Compatibility - The texture pack works fine with all mods that do not change vanilla items above - If there are mods that change vanilla, move this texture pack to the end of the modlist. In this case, the texture priority will be lower, so some of them may not be displayed - You can manually rewrite the mods so that they reference textures from mine texturepack, more on that below Editing You can copy this mod to Local Mods and edit it there as you wish. The path to the resource pack is \Steam\steamapps\workshop\content\602960\3539579595 . The path to the folder with local mods is \Steam\steamapps\common\Barotrauma\LocalMods . In the local version of the mod, you can: - Redraw the textures. To do this, edit the .png files - Replace my textures with vanilla ones. To do this, either delete the item properties from the .xml files or paste the textures from \Steam\steamapps\common\Barotrauma\Content into .png - Specify links to these textures in other mods. Replace the texture link from "Content" to "QoL - More Distinguishable Textures" in local versions of mods in .xml files - You can also reference my textures in your own mods if you specify this texture pack as the required content Bugs Some items in the vanilla version of the game do not have their own texture, such as depleted fuel. Instead, a shadow shader is used. My texture pack does not have it, but it may remain when the mod is enabled. If you see that some items are much darker than those shown in the attached images, try to reboot the game Feedback I will be glad to any comment, rating and even a regular download! If you want to influence the creation of the mod, leave your opinion in the Discussions below

21,815 pobrań Szczegóły →
CA-1N - Vanilla – Barotrauma Mod

CA-1N - Vanilla

przez 76561197992457837

The CA-1N is a cutting edge scout vessel designed to plunge the deepest depths of Europa. Sporting the latest in drone technology grants this vessel an almost unrivaled adaptability in combat while salvaged alien tech has been repurposed to enable a, temporary, boost to engine power! While equipped with a few point defense turrets, its main firepower stems from its Mobile Adaptive Turret System. The MATS allows the crew to position its main guns where required. Both Turret systems consist of a double coilgun and the ability to fire a single railgun shell before reloading. Engineering experiment gone wrong, the overdrive mechanism allows the captain to massively increase engine power for a few seconds. Beware! Using the overdrive and going max speed will put tremendous strain on the engines. And lastly for crew deployment, this vessel comes with two controllable SCID's to further facilitate exploratory efforts. These SCIDS can either be piloted directly or controlled remotely making retrieval of these precious vessels a cinch in case of unfortunate accidents. Some notes about the lesser systems in the sub : - Smart door system : The doors and hatches in this submarine are always open unless they detect fire , water or a monster in the adjacent rooms. This vastly increases response times to the affected area's in the ship. Once a door is triggered, they will close and the override buttons next to the door will activate. These will open the door for 3 seconds. Bots can use these buttons when needed. - Ship modes: A button in the cockpit allows the captain to switch the submarine between normal and travel mode. Normal mode disables the smaller auxilary engine and somewhat limits the output on the large engine in order to free up energy for the other systems such as weapons and all manner of utility such as fabricators and oxygen shelves. Top speed in this mode is around 15km/h Travel Mode disables all fabricators , battery charging and weapon charging in order to free up as much energy as possible for the engines. Top speed in this mode is around 25km/h Surge Battery : In the electrical area you will find a battery whose purpose it is to catch power surges to a certain degree. If the powergrid is being stressed by overvoltage then the battery will create an adequate load on the grid to prevent excessive damage to the powergrid. The battery will automatically drain over time. This is not a prevent all overvoltage system! do not push it! _____________________________________________________________________________________ Creator notes: Tested the sub personally as much as i could but it is inevitable i missed things here and there. Please leave a comment if you encounter any issues using this submarine of mine and i will fix it ASAP. Feel free to contact me on the Barotrauma discord directly. My handle being the same : Mercatto If certain functions are not clear make sure you open the submarine in the editor. I added quite a few personal notes around the submarine to explain what does what and most, if not all , buttons/switches have an ingame tooltip saying what they do. Hungry Europans Edition is now live : https://steamcommunity.com/sharedfiles/filedetails/?id=3342698780 Had to make it a separate download due to different mod dependencies.

18,131 pobrań Szczegóły →
Enhanced Armaments + FFE Neurotrauma Patch – Barotrauma Mod

Enhanced Armaments + FFE Neurotrauma Patch

przez 76561198021480954

This is just like the other one, but blends with Fuel for the Fire. Load Order: Neurotrauma + Extensions EHA + FFE NT Patch Fuel for the Fire Enhanced Armaments Original here if you're not using FFE

18,632 pobrań Szczegóły →
Life Of A Sailor [Garden Under Maintenance] – Barotrauma Mod

Life Of A Sailor [Garden Under Maintenance]

przez 76561198095522135

The Life of a Sailor really is a hard one isn't it? Let me give you the quick rundown of what is new in Europa sailor. Alcoholic drinks brewed to soothe a sailors nerve. Life of a Sailor contains a unique multistep alcohol brewing system that works through its multiple fabricators all buyable at your nearest outpost, make the song about that one drunken sailor a reality! Food and drinks cooked to perfection to fill a sailors stomach. The mod also has a wide range of food and drink items that don't carry the burden of a hunger system and instead all give buffs to reward you grabbing a quick bite to eat instead of punishing you for not doing so. Cigarettes and cigars for the experienced sailors amongst us Buyable at your nearest outpost is a rolling table that may be used to roll up a few cigarettes and a new cigar that help with psychosis and also helps with any further development of it. A variety of tunes to make your journey just a little brighter Various outposts sell the Sailors Box, a good old fashion record player to play some of the nostalgic tunes from earth. Outposts may sometimes have a classic piano in stock, pair this with a PDA sheet to play a modest selection of popular songs. And so much more coming very soon! PS The Europa Coalition ministry of food, health and drugs is not responsible for any of the following: food poisoning - stomach aches - severe intestinal blockage - internal bleeding - alcohol poisoning - liver damage - heart complications - lung cancer and or every other issue that may result from your stay on Europa! If you wish to make a patch or edit for this you may do so under the condition that you credit me in the description and set the original mod as a dependency.

13,409 pobrań Szczegóły →
Calic's Resource Storage Containers – Barotrauma Mod

Calic's Resource Storage Containers

przez 76561198003884395

Inspired by Tail's Coloured Storage Containers and messy ships. This Mod provides StorageContainers for you to build (not buy) which will only accept one type of items, but display that item on their own Inventory image. Capacity of each container is raised to 20 to compensate for the content restriction. New Items: Container Shelf - New buildable and placeable Shelf for Resource Containers (deconstructable via Crowbar) Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container Storage Container

12,950 pobrań Szczegóły →
DynamicEuropa - COL Compatibility Patch – Barotrauma Mod

DynamicEuropa - COL Compatibility Patch

przez 76561198866196217

What it does: Changes the loadouts of custom NPCs introduced in DynamicEuropa such as the pirates and soldiers during the outpost takeover missions to be balanced for and spawn with equipment from COL. Without this patch, these NPCs might spawn without the correct type of ammunition for their weapons and thus become defenseless if playing with COL. Load Order: - DynamicEuropa - COL Compatibility Patch - Combat Overhaul Legacy - DynamicEuropa

16,135 pobrań Szczegóły →
Unlimited Railgun – Barotrauma Mod

Unlimited Railgun

przez 76561198341266480

Unlimited Railgun Unlimited Items<--Click here Added some unlimited versions of railgun shells. And a Turret Ammo Handling Box : Used to carry Turret Ammo. Support Languages : - Simplifed Chinese - Traditional Chinese - English

16,279 pobrań Szczegóły →
[EA-HI]木卫二萌化计划+EuropaWar兼容补丁 – Barotrauma Mod

[EA-HI]木卫二萌化计划+EuropaWar兼容补丁

przez 76561198089106362

EuropaWarAnimated Recommended Mod Order: 木卫二萌化计划 木卫二萌化计划+EuropaWar兼容补丁 EuropaWar Description This mod provides compatibility between the 木卫二萌化计划 and EuropaWar mods, including all characters from the four major factions and a few costumes. It enhances visual differences between different factions for aesthetic purposes. If there are any omissions or errors, please leave a comment below to remind me to fix them. If you're using English version of 木卫二萌化计划(Barotrauma Animated Lite) Please ensure that you have subscribed to the original 'EA-HI]木卫二萌化计划' and that the original files have been downloaded to your local device. Typically, once you have enabled it once, the files are already downloaded locally, and you can then switch to using the English version without enabling the original version again. Please do not mix aesthetic compatibility packs. 推荐的Mod顺序: 木卫二萌化计划 木卫二萌化计划+EuropaWar兼容补丁 EuropaWar 简介 该Mod为木卫二萌化计划和欧罗巴战争提供兼容,包括四大阵营的所有角色和少部分服饰。出于美观,增大了不同阵营之间的视觉差异。 如果有遗漏或者任何错误请在下方留言提醒我修复。 请不要混用美化兼容包

17,252 pobrań Szczegóły →
Improved Psychosis – Barotrauma Mod

Improved Psychosis

przez 76561198214594327

Introducing Improved Psychosis, a mod that heavily alters Psychosis to make it more problematic as a debuff affliction as well as giving it more variety and "fun" parts to it. So what does it actually do? - Heavily increases the duration of Psychosis, ignoring Psychosis won't make it go away over the course of a mission, stocking anti psychosis medical supplies may now be a wise choice to keep your crew at maximum efficiency. - Psychosis sound spam reduced while also adjusting sound positions and volume and increasing possible sounds in the list that can be used, as well as changing sounds played based on psychosis amount and some other factors, making them more unpredictable and context sensitive. - Psychosis now gives up to 3 side effects, with varying possible ones based on current Psychosis amount. - Adds dozens of these new "Side Effects" of Psychosis, each giving their own type of debuff, avoiding pitfalls of just making it another damage type affliction but focusing on actually making it interfere with playing normally, through creative means and more simple stat debuffs. - New sources of Psychosis. - Support for Psycho Clown, and by that I mean Psycho Clowns are less effected by the side effects, only able to gain 1 at a time instead of potentially 3 like the common folk. What horrors side effects is to be expected? A range of stat debuffs, visual debuffs and some more unique ones alongside that. That's the most I can get into spoiler free wise to ensure you get the most Schizophrenic experience first time. - Memory Loss causing temporary high skill loss - Dark Vision causing a darkened screen. - Feebled causing lowered melee strength and movement speed. - Blotches causing visual clutter through coloured blobs covering the screen. - Light Switch causing sudden temporary screen blackouts. - Momentary Blackouts causing the patient's vision to slowly darken then lose consciousness for several seconds, stunning them to the floor and leaving them blind for the duration. - Nauseating causing regular nausea gain at varying intervals. - Distortion causing screen effects to impair vision, with occasional short duration high visual effects. - Hearing Loss causing audio to become harder to hear. - Disorientated causing reversed controls for the duration. - False Husk causing a non existent husk affliction to appear for the patient. - Imaginary Items causing fake non interactable items to spawn into your inventory occasionally. - Unsteady Hands causing high weapon spread, reduced repair speed and reduced welding speed. - Zoophobia causing stress when nearby monsters, greatly increasing weapon spread and distorting the screen. - Blood Writing causing occasional light bleeding alongside the patient drawing or writing on the wall. - Learning Troubles causing reduced skill gain for the duration. - Breathing troubles causing occasional oxygen loss and reducing how long breath can be hold before suffocating. - Rambling causing the patient to encounter potentially inopportune timing conversations with themselves. Getting rid of Side Effects can be done by simply waiting them out or removing Psychosis itself through any other mean. What can cause Psychosis? - Same as vanilla stuff, that is all left untouched. - Watching crew members die has a chance to cause Psychosis. - Being alone for too long, especially outside of the submarine has a small chance to cause minor Psychosis. Feedback Feel free to leave feedback about the mod, as I have not been able to play much "actual play", rather just testing it and I would appreciate knowing other people's thoughts who have actually gotten to toy with it a bit. Compatibility/Overrides Only overrides Psychosis itself, so should be placed above any mod that also does this, nothing else is overriden for maximum compatibility. - Russian Localization graciously provided by Belikan.

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[Old] EK Marauder Mk-VII – Barotrauma Mod

[Old] EK Marauder Mk-VII

przez 76561198059085511

Marauder Mk-VII Renegade Vessel Unless you really loved the "amogus vents" and the terrible railgun loaders, you should really be using the REMASTERED VERSION. More compatible with newer game versions & updated mechanics. Once a feared warship under another name, this vessel was stolen by the europan separatists while undergoing decommissioning at a local dock. With some moderate refurbishment the newly christened Marauder is now a powerful tool at the disposal of the renegade navy, equipped with an advanced autoloader and reactor systems which was cutting-edge innovation at the time of its construction. Role: Attack (Renegade) Price: 15,000 Mk Recommended Crew: 6 - 8 Size: 35x8m Cargo Capacity: 20 Boxes Vessel Strength: High Vessel Maintenance: Moderate Recommended Difficulty: Medium Recommended Crew Experience: Any Notable Features: - 'Prototype' Reactor System - Electrical Fault Detection - 2-Shot Railgun Autoloader - Large Weapons Storage - Armory & Medbay Security Locks - Engineering Bay - Small Medical Bay - Simple Drain Hatches Weapon Systems: - x2 Railgun - x4 Coilgun Stock Reactor Trim: 0.01 - 75

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Anaconda – Barotrauma Mod

Anaconda

przez 76561198065237662

Anaconda is an attack shuttle carrying submarine with a design that is heavily inspired by “Faulcon DeLacy Anaconda”, a ship from the game Elite Dangerous. Features: - 2 shuttles, “Miner” and “Interceptor”; - Ammunition elevator; - External cargo elevator (to ease transportation of crates and ammunition from wrecks); - 3 reactor operation modes (normal, automation circuit, hybrid); - Voice notifications about various failures and remaining fuel (can be turned off via terminal, is on by default); - HUD-like system that displays info on glass in command room for captain (has 3 modes); - Incineration chamber; - Emergency boost (draws power from the capacitors and reloads 90 seconds); - Decoy flare system; - Sonar cutoff (turns the sonar off if water is detected in the command room. Made for those that play with “Real sonar” mod. Is off by default.); - A gun; - Terminal with 10 functional commands; - Self-destruct system; - A kitchen (Hungry Europeans version of the ship is included); - Backup batteries; - Door automation (can be turned off); - Station power mode (can be turned off); - Ability to lock airlock; - Angle-switching between turrets; - Clock; Although Anaconda is an attack submarine with 6 cannons it’s offensive capabilities are limited by design to encourage use of the “Interceptor” shuttle and teamwork. The limitation is number of periscopes (2), this means that only two cannons can be used simultaneously. To switch between turrets you’ll have to angle turret up or down beyond its gimbal limit. Railgun has its own switch. Due to this limitation, bots cannot operate turrets. Specs: - Class: Attack - Tier: 3 - Price: 50000 - Optimal crew: 5-10 people - Vertical speed: -18.5/16.5 km/h - Horizontal speed: 21 km/h - Horizontal speed with boost (maximum): 49 km/h - Cargo crate capacity: 12+2(in external cargo elevator) Credits/used item assemblies: Europa Clock SmartDoor Reactor Controller Guns Enhanced(gun animation) CA-1N(elevator docking ports sequencing) It’s also should be noted that due to how barotrauma handles minerals, shooting any creature that contains minerals (e.g. Mudraptor) with a mining pulse laser will cause an error and opening of debug console. !!!WARNING!!! Say gex

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Flatfish – Barotrauma Mod

Flatfish

przez 76561198216900915

Flatfish General information Attack (Tier II) Price 7000 mk Size 40*13 m Cargo capacity 8 crates Recommended crew size 5-10 Read the manuscript before using Flatfish is a tier-2 attack submarine with limited inner space, ordinary speed and firepower. In order to make up for its very limited capacity, several automatic systems were installed, whose functions can be utilized customarily. Therefore, it is very important for users to fully understand this manuscript before set sail with this ship to minimize the chance of suffering from unwanted troubles (including the lost of crew members, in great chance). General layout This ship is mounted with three small hardpoints and one large hardpoint. Two discharge coils were also installed to cover the blind point of the guns. A depth charge launcher is also available on the belly of the ship. Two airlocks pointing upward and backward can be found on the front and rare of the ship. Auto reactor control (ARC) An old-fashioned ARC system was installed on this ship. You can choose to enable or disable this system by pushing the “Auto Reactor Control” button on the reactor manipulation panel (right side). ARC system requires calibration after reactor upgrades to provide most precise control. When calibration is needed, the calibration indicate light will turn yellow and the “Calibration” button on the manipulation panel can be pushed (left side). For a proper calibration, the power grid need to be stable for at least 10 sec and any fuel type higher than one uranium rod need to be loaded. Auto over-voltage Power grid of this ship could be over-voltaged by 1.8x automatically to largely promote the function of all systems. Auto over-voltage can be activated by pushing the red button below navigation terminal, and by doing so, you will also enable ARC. “Extreme” maneuver is very dangerous when over-voltage is activated, and could cause great damage to the submarine itself. Retriever-1 servo drone A servo drone is installed to assist diving missions. This drone have no firepower but carries a container with three slots. When docked, this container can be reached from inside the ship. Therefore it is a convenient way to transport collected/looted items back to the ship without entering through the airlock. This drone have two control modes. The first way (and also with higher priority) is to control it with a periscope on the main ship. This periscope is folded inside the shell of engineering room and could be released by pushing the “Drone control” button. In periscope control mode, the drone will move toward cursor while left mouse click is pushed. Another way to steer the drone is to active the Auto-follow mode. This enables the drone to automatically follow nearby divers without manual controls, and when multiple divers present within its detect range, the drone will attempt to stay at the “average” center of all nearby humans. Auto-follow mode could only be used when the drone is 26 meters away from the center of the main ship to avoid being interrupted by on-board crew members. A indicator light could be found on the drone to show the status of this system. When the light is off, the drone is too close to main ship thus it could only be controlled through periscope; When the light is yellow, the drone is distant enough from main ship, but controlled by a periscope thus it will not auto-follow; When the light is green, the drone is ready to enter auto-follow mode. Auto-follow mode could also be manually enabled or disabled through pushing the “Auto-follow” button on its left side (it is by default “off” after every docking), by doing so, you can order the drone to follow or to stay when necessary. You can find the drone file at here: https://steamcommunity.com/sharedfiles/filedetails/?id=2963190538 Find more interesting ships in my collection: https://steamcommunity.com/profiles/76561198216900915/myworkshopfiles/?appid=602960

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Navalon Class Prototype Combat Cruiser 纳瓦隆级试做型战斗巡洋舰 – Barotrauma Mod

Navalon Class Prototype Combat Cruiser 纳瓦隆级试做型战斗巡洋舰

przez 76561198843821480

CN+EN Supported! 写在前面/Intro 推荐配合高难度mod使用,如Barotraumtic 推荐mod:高难狩猎 It is recommended to use with mod that greatly increase game difficulty, like Barotraumatic. 基本信息/Basic Information item数:1350(母舰)+103(无人机)=1453精罗落泪 售价:7000mk,应该不止这个价 大小:69*20m(实际尺寸60*10m) 武器:4门电磁枪,2门轨道炮,5个自动线圈,1门主炮,1个深水炸弹发射器 载货:44箱 水平速度:31km/h 下潜速度:19km/h,货舱注水后可达25km/h 推荐船员数量:4-12人 Price: 7000mk, should be much higher than this Item number: 1350 (mother ship) + 103 (drone) = 1453 Size: 69*20m(actual size is 60*10m) Weapon: 4 coilguns, 2 railguns, 5 auto discharge coils, 1 anti-behemoth main gun, 1 depth charge launcher Cargo: 44 crates Max forward speed: 31km/h Max diving speed: 19km/h, 25km/h when flooding the cargo room Recommended crew number: 4-12 特性/Notable Features 加力推进器,在导航终端开启或关闭,开启时极限速度可达58km/h 反深渊异兽主炮 - 主炮快速发射裂变激光,威力足以快速杀死一只蠕虫 - 主炮开炮的同时将对产生20000kw的负载需求,全舰大部分设施将无法使用一段时间 - 主炮的能量只能通过特制的反应堆补充,反应堆燃料消耗速度极快 - - 特制反应堆无法通过升级改善其性能 - - 未升级条件下,能量需要10根铀燃料棒完全补充 利用潜望镜控制的新一代“流明(lumen)”无人机,item更少,响应速度更快,电路更简洁 - 无人机蓝灯亮起时潜望镜按键移动,红灯亮起时按键开炮,无人机悬停,双击切换模式 船员宿舍内有万能id卡,能够开启沉船,站点和海盗船的所有箱子和舱门(仅限原版) - 船员宿舍和禁闭室还有别的彩蛋 高速制造/分解系统,4倍速制造/分解,2.4倍耗能,同时降低制造所需技能20% 全舰除禁闭室之外的门都是自动门,当舱室进水了舱门会变成手动模式,享受分离主义分子直杀舰长室的感觉吧! 说道舰长室,里面还有一盆从旧地球带过来的松树盆栽,十分滴珍贵~ 配备防丘脑压载舱,放心驾驶 Powerful afterburner, can be toggled in navigation terminal, submarine’s maximum speed can reach 58km/h with afterburner on Anti-behemoth main gun - Fire fissile laser with extreme high rate - It will add 20000kw load to the power grid when firing main gun, most device will not be functional for a short time - The energy of main can only be recharge with a special reactor, it will consume fuel rod rapidly - - This special reactor cannot be upgraded - - It will consume 10 uranium fuel rods to fully recharge main gun A periscope-controlled “Lumen” drone with only 103 items - Click to move when blue light on, click to fire weapon when red light on, double click to switch between move mode/weaponry mode An omni-id card has been put in the cabinet of crew quarter, it can open every door and lock in outpost/sunken ship/pirate ship (vanilla only). - and also, some Easter eggs in crew quarter and brig Fast fabrication/deconstruction system, 4 times faster fabricate/deconstruct speed, 2.4 times power consumption, lower the skill requirement to fabricate by 20% All the inner doors in this ship (except door on brig) is auto-controlled, doors will be switched to manual mode when hull breach detected. The ballast is flora-proofed 特别感谢/Special Thanks Bullock Pattern Jetbike :无人机双击切换电路 DIP-OceanCatII-EKII:没啥别的,水晶反应堆太帅了 作者回复不了问题,倒不如说你们先告诉我要怎么在steam评论区留言才是

13,950 pobrań Szczegóły →
DynamicEuropa - Long Levels Patch – Barotrauma Mod

DynamicEuropa - Long Levels Patch

przez 76561198054803043

Brings back the old Dynamic Europa experience by making all levels considerably longer. And I mean, like, 3km of distance between outposts instead of 1km. This is not a 1:1 recreation of old level generation in Dynamic Europa. A lot of values have been tweaked to hopefully produce less painful levels and have you spend less time in the abyss. I recreated this experience for my personal campaigns and I'm posting it here just in case anyone else has a need for it. I cannot recommend this patch to you unless you: - Have a group you consistently play the campaign with; - Have actually beaten a few full campaigns before; - Tend to finish your campaigns quickly instead of getting stuck grinding; - Have a captain who really, really loves piloting submarines. If you do end up installing the patch, place it ABOVE Dynamic Europa on your mod list.

18,110 pobrań Szczegóły →
NT Infections – Barotrauma Mod

NT Infections

przez 76561198105321528

An addon to Neurotrauma that overhauls the infection system NT Infections adds several different infection types to Neurotrauma, as well as some new items and drugs. This mod is an addon to Neurotrauma and thus requires it. NT Surgery Plus is optional. If you are using a surgery plus mod or an equivalent mod, it is important that NT Infections goes below it: NT Surgery Plus Neurotrauma NT Infections Here is the trello guide with more details about certain afflictions and drugs. Disclaimers There may be many medical inaccuracies in this mod. Most of these come down to gameplay balance, implementation, simplification, poor research, etc. There will likely be some incompatibilities or bugs with other mods, especially those that modify NT, as this mod also overrides some aspects of NT. I have not done extensive tests to see which mods may cause incompatibilities, so please do let me know if you find any. Supports English Русский (by Belikan-Illiariy) If you wish to add (or update) localizations, request to pull at this Github.

18,637 pobrań Szczegóły →
[Old] EK Huxley Mk-V – Barotrauma Mod

[Old] EK Huxley Mk-V

przez 76561198059085511

Huxley Mk-V Light Long-Haul Tanker The Huxley is a highly advanced light tanker vessel. Designed to transport biofuel or machine oil over extremely long distances and through remote areas; the Huxley contains many features of a fully self-sufficient expedition vessel, including an onboard machine shop and a utility transport shuttle. Role: Transport (Tanker) Price: 12,000 Mk Recommended Crew: 5 - 10 Size: 35x15m Cargo Capacity: 28 Boxes Vessel Strength: Moderate Vessel Maintenance: Standard Recommended Difficulty: Normal-Medium Recommended Crew Experience: Any Notable Features: - Moderate Storage Capacity - Improved Weapons Periscope System - Carlos Mk-II Utility & Transport Shuttle ( https://steamcommunity.com/sharedfiles/filedetails/?id=2300582203 ) - Remote Shuttle Command Room - Engineering Bay - Small Medical Bay - Simple Drain Hatches Weapon Systems: - x4 Coilgun (Turret-Mount) Reinstall manually because automatic update system is unreliable

10,334 pobrań Szczegóły →

Strona 17 z 3446 (82,693 wyników)

Serwer Barotrauma z obsługą modów

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