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Mody i pluginy do Barotrauma
Ten katalog zawiera 82 000+ projektów Barotrauma ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
More Outposts for Europa
przez 76561198089364953
// ENGLISH //////// THIS MOD IS NOW LEGACY Hey, everyone! From now on, this mod will no longer receive updates as I have merged all my previous projects into a single, massive collection. Thank you so much for your incredible support throughout all these years. You can find the link to the new consolidated mod below. May the abyss of Europa never pull you down! More Content for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=3696204435 Since the arrival of the Mongolian Corp in Europe, new facilities have been implemented in the Outposts to improve comfort and quality of life. There are currently 60 new facilities, but if you include those modified by thugs in abandoned outposts, the total rises to 104… for now. Additionally, new NPCs have been added to interact with you in the Outposts, along with new quests that will enrich your experience. // ESPAÑOL ///////// ¡Amigos! A partir de ahora este mod dejará de recibir actualizaciones porque he fusionado todos mis proyectos en uno solo. Igualmente, muchas gracias por su apoyo incondicional en todos estos años. Dejaré el link del nuevo mod aquí abajo. ¡Que los mares de Europa no los derriben! More Content for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=3696204435 Desde la llegada de Mongolian Corp a Europa, se han implementado nuevas instalaciones en los Outposts para mejorar la comodidad y calidad de vida. Actualmente hay 60 instalaciones nuevas, pero si se incluyen las que fueron modificadas por los rufianes en los outposts abandonados, el total asciende a 104… por ahora. Además, se han incorporado nuevos NPCs que interactuarán contigo en los Outposts, junto con misiones inéditas que enriquecerán tu experiencia. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// It is compatible with other mods such as Dynamic Europa and works. Es compatible con otros mods como Dynamic Europa y funciona. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Orden de los Mods / Mods Order : -More Outpost For Europe -More Pirate Vessels for Europa -More Wreck for Europa -More Beacons for Europa -More Submarines for Europa /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// LEGACY If you want More Beacons for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2936649429 If you want More Wreck for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2936642208 If you want More Pirate Vessels for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2942521888 If you want More Submarines for Europa : https://steamcommunity.com/sharedfiles/filedetails/?id=2944551530
Separatist Job
przez 76561198277439642
My 3rd job mod. The Separatist is my take on what a Jovian Separatist could be like as it's own job. Stats Max Number: 4 Vitality Modifier: +0 Weapons: 30-40 Medical: 20-30 Mechanical: 20-30 Electrical: 20-30 Helm: 15-25 Talent Trees Extremist: Focuses on explosions and fire. Invite the denizens of Europa to a special BBQ, or blow them to smithereens. Rebel: Focuses on adaptablity and cheap but weak ammo. Choose between several different talents to balance out your current crew, or lean into your own thing. Underdog: Focuses on buffing you while you are in dire circumstances. Items I tried my hands at making some items again. Derringer: A small two chamber pistol. Slightly slower than the revoler, but does slightly more damage. Easy to use and fabricate. Heated Diving Knife: A diving knife that deals burn damage The Delivery Man/Canister Launcher: An explosive weapon. A smaller and weaker grenade launcher like weapon that you can put in your inventory. Heavy Flamer/Heavy Steam Cannon: Slightly more powerful and more fuel efficient version of the flamer and prototype steam cannon. Can't be put in your inventory. You have to hold it, or put it on your back/belt slot. Scrap Ammunition: Cheap ammunition variant. Not as powerful as regular ammunition. Notes If you would like to be able to hire the job as normal you will also need this mod. https://steamcommunity.com/sharedfiles/filedetails/?id=3012189872 By request, I have made a version of the mod that doesn't have any of the scrap ammo stuff. https://steamcommunity.com/sharedfiles/filedetails/?id=3353808813 Feel free to translate this mod to whatever language you need, or if you want to help translate the mod into another language let me know. Credits Wanderer - Russian translation My Other Job Mods Acolyte https://steamcommunity.com/sharedfiles/filedetails/?id=2870519815 Harlequin https://steamcommunity.com/sharedfiles/filedetails/?id=2942994485 I have recently created a ko-fi account. Completely up to you if you want to donate, I'll keep working on stuff as long as I find it fun. I'll also be posting images of the things I am working on there. https://ko-fi.com/mythosvoyager
The Old Man
przez 76561198135428264
Kneel. This mod adds The Old Man (SCP-106) from the collaborative writing project known as the SCP Wiki. View progress on the SCP mods here: https://trello.com/b/J0H5zOwH/scp-mods Features: - Sounds/music taken from SCP: Unity and SCP: Containment Breach. - SCP-106 is capable of teleporting, either randomly or towards someone he has recently attacked. Be sure you can kill him fast or he'll heal back to full! - SCP-106 can drag his victims into the Pocket Dimension if they are at low enough health. - SCP-106 leaves behind a trail of corrosive acid wherever he walks. This slows you down and damages you slightly should you walk through it, so be careful where you step. - SCP-106 can shoot a wave of corrosion towards the nearest target, damaging and slowing them. - 30 seconds after someone is dragged into the pocket dimension, a horribly mangled corpse will fall out of a portal near the spot they died. - SCP-106 will eventually leave your crew alone if you outlast him long enough. The music of SCP-106 was made by Corvus B.
Deep Diving Armory
przez 76561198192381079
!! LUA MUST BE MANUALLY INSTALLED AND CS NEED TO BE ENABLED TO EXPERIENCE THE FULL CONTENT OF THIS MOD !! !! SIMPLY SUBSCRIBING TO LUA WILL NOT WORK !! If you don't know how to install, please read the Lua for Barotrauma mod description carefully. !!If you enjoy the mod, please give it a thumbs‑up—thank you!! Introduction Deep Diving Armory is a major overhaul focusing on indoor firearm CQB combat, bringing you a brand new hardcore experience! Expansive Arsenal Adds 100+ firearms to the game, expanding your armory! Animations Every weapon features unique reload animations, bringing you a deeper sense of immersion! Customize Your Weapons Grips, optics, muzzles? Choose your attachments and define your playstyle! Functional Sights & Scopes Adds a dynamic field of view when aiming. Your optics are no longer just for show! Ammo HUD Keep track of your ammunition at all times with a dedicated HUD. Because in the abyss, the line between life and death is a single bullet. English version is translated by Gemini. We'd be grateful if you could help us with the English localization. Github
Jobs+
przez 76561197960518307
This mod is currently discontinued. I'm sorry everyone, for now I just lost interest in the game. Maybe I'll pick it up again when 1.0 arrives. In the meanwhile, if anyone is interested to pick this up and update it, please feel free to do so. Into The Abyss version There is now a version available for the ITA mod. Make sure to put it beneath ITA in the load order. I recommend to reload Jobs+ in the settings after every game restart since the load order doesn't always load them correctly in my experiences. https://steamcommunity.com/sharedfiles/filedetails/?id=2363990564 Only play with either VANILLA or ITA version, not both at the same time. Submarine I've created a submarine, which utilises all the roles: https://steamcommunity.com/sharedfiles/filedetails/?id=2085497233 Description This mod modifies vanilla roles and adds a few new ones (inspired by SS13): - Executive Officer (2nd-in-command. Keeps everyone running their job. He can't steer a sub though; the Navigator does that instead) - Chief Engineer (Supervisor for all systems and leads all technical personnel. Has more XP in electrical and only slightly less XP than a mechanic) - Paramedic (Out-of-medical-lab medic. Slightly better trained with weapons for ruin/wreck operations) - Combat Diver (Diving squad leader. Trained in combat and mechanical expertise for breaching doors/hatches and kill everything on sight) - Quartermaster (Material management. With help of the Janitor, he keeps the sub clean, fills every storage cabinet and provides ammunition for all weapons. He can fabricate well, but he shouldn't repair mechanical things) - Navigator (Drives the sub if the captain can't or doesn't want to. Depending on the sub, he also could use a separate sonar terminal, help diving squads locating things and use/maintain exploration drones) - Guard (patrols the sub, arrests suspect crew mates and keeps them at a safe place. He is authorized to lock doors ) - Chief Medical Doctor (The crafting and knowledge medic. Boss of paramedic) - Head of Security (mostly like security officer but the role is now limited to one person, who's responsible for security and the armory on board and he assembles diving squads for salvage missions and hands them weapons. He commands the warden and combat diver) - Janitor (Often there are diving suits and other things all over the place and corpses fill the corridors of the submarine. He's the one who cleans up after emergency cases and fights) - Passenger Can't do anything useful but might pay a lot for a transport. Or he doesn't because he sneaked onto the sub as a stowaway. About restricted doors There might be issues with restricted doors. Unfortunately, there's not much I can do about this from my side. With new jobs come new spawnpoints in the editor. Since most subs are made with vanilla spawnpoints and their own id card settings, my jobs won't have access if there are doors with specific id tags (e.g. security_id for the security officer). Only Captain, Engie and Mechanic use their vanilla spawnpoint so there shouldn't be a problem about them. For the other jobs, the only solution is to load the submarine into the editor and re-create spawnpoints with my jobs (and edit their id card settings or remove id card settings from doors in the 'picked required' field). Additional Notes Basically, I just took all of the selectable role outfits and created new roles with slighty altered stats for them. So please don't expect any new spectacular things in this mod. I wanted to try some things for fun and this mod became the result. I thought maybe others would like to play with it, so I decided to release it to the open. It's probably played best in a serious/RP enviroment with many people and on a sub built with this mod in mind (Cargo bay for the QM, 2nd navigation/sonar terminal and a search drone for the Navigator, a waste removal system for the Janitor, locked up armory for the HoS, etc...) Most roles are hireable in solo campaign mode. Not sure if it makes sense to play a solo campaign with this mod though. It should be compatible with other role mods, as long they only add new ones and don't override vanilla roles. (e.g. Clown and Prisoner role should work). If you still try to use it with other role changing mods, try to put my mod beneath the others in the load order to overwrite the others. Since a restart for the game made the load order kinda disfunctional in my experiences, I recommend to reload Jobs+ in the settings after every game restart. Text is english and german. The english text might have some misspelling or grammar issues. If you have suggestions about the start items/stats/limitations or if you find flaws in the english text, feel free to give feedback. :)
Order to Rest
przez 76561198080440629
The mod adds the ability to order someone (including bots) to rest in a specified bed. What for? Because it's possible, and characters on beds (especially medical beds) slowly recover from their physical injuries. Almost all the code is written by one of the authors of the Combat Overhaul Legacy mod. Link to the source: https://steamcommunity.com/sharedfiles/filedetails/?id=3028141718 I just cut out the part with the order for myself and those who would like this feature separately. Possible differences: Medical beds in the list of beds. Efficiency. I check and edit the mod much less often. If the orders are correct in COL but not here, please let me know and I will try to update the code. If someone wants to copy/fix/improve this mod, I'd appreciate it if you could leave a link to your mod in the comments.
Richer Merchant
przez 76561198341266480
Richer Merchant Are you worried that the merchant's balance is too low? Do you want to sell more items? This mod makes merchant richer and allows you to sell the groceries you find from shipwrecks. Please note: this mod does not modify the amount of money or other data you hold. It is only made for some people who are worried about not being able to sell some items. It may appear that there is some imbalance for others. Known Problem: In multiplayer mode, the upper limit of merchant's initial balance is 65535, which is recycled after overflow, so the merchant's initial balance is only 51711. If the merchant has more than 65535 mk, it will be reset and recalculated.
(outdated) Medical Exosuit
przez 76561198121833068
This mods adds a medical-themed exosuit. It can drag your fallen crewmates with ease and speed, and has an integrated status monitor in exchange for a smaller cargo capacity. CREDITS: Art: Cugu00 - Coding: Crazyy and Skeleboner
Type 7 Akimbo SG
przez 76561198041411790
IMPORTANT: due to a bug with item transfer, if you have trouble with shuttle spawning during campaign when you switch to this sub, it's a known issue and devs are aware of it, a workaround is to NOT TRANSFER ITEMS when you switch sub and the shuttles will correctly spawn With 2 steam propelled launch tubes capables of deploying piranha attack shuttles at an impressive speed of 80 km/h, this fast-response vessel can corner a target from 3 different firing angles. Comes equipped with 3 FLAK hardpoints to cover the area around the sub in explosive ammunition when the situation is dire and a M.U.L.E drone for salvage operations FEATURES - Steam powered launch tubes (click the "launch" button in the piranha while still docked to initiate the sequence) - M.U.L.E drone to assist your diving crew with logistic support - Flak system - Retractable armor plates on the command room glass panels for added protection - All tank shelves and suit lockers rehcharge oxygen of items stored inside them - 2 airlocks --------------------- *The M.U.L.E drone is mouse controlled (click to accelerate towards the mouse position) and will dock automaticallly when close to a docking hatch if the mouse is relased -------------------- GAMEPLAY Steam powered launch tubes: they can propel both the piranhas at impressive speed to reach their target in record time, or use them as a massive kinetic projectile, if you are brave enough 3 guns 1 loader : choose your loadout wisely, all the guns are linked to a single loader so it's easier to swap ammo (but during campaign you always have to change all guns at the same time if you want them to work!) Flak out: if the situation is desperate enough, you can press the big red button in the gunnery room to fill the screen with explosives, ammo consumption could become a problem if used too much Locks: some rooms and cabinets can be locked by certain roles to prevent use This is an early relase from the lastest update so we appreciate bugs report in the comments ADDITIONAL INFO Piranha standalone version: https://steamcommunity.com/sharedfiles/filedetails/?id=2370021606 Bots and campaign SOMEWHAT compatible, wait future builds for better pathfinding Have fun!
Hide Your Items / Cloaker
przez 76561198012344899
Got tired of some vanilla or modded wearables, that hide appearence of your character? Well, no more! Fabricate or buy item called "Cloaker", install it on wall, put ANY item inside and make it invisible. If you dont want it to be invisible anymore, or you found items with unusual color, press "restore transparency", and item will look normal again. Sadly, most of helmets has "hidelimb=true" or "hide wearables of type=hair", so your character will be bald, or without head at all, for example all vanilla hats or Enhanced Armaments hats act like that. You still can hide most of bodyarmor, backpacks, splicers, placable shelves, or just troll your friends. Item category is "misc", name has delta sign at start, so it has to be very first in category. If you want to, you can freely merge this mod with yours if you want to. Based on this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3147033660
Shiftless
przez 76561198216900915
Shiftless General information Transporting Tier III Price 15000mk (if you think it is too expensive or cheap, use your editor for a better one) Size 57*14m Cargo capacity 96 crates Recommended crew size 5-10 This is just a very normal ship with large hauling, I finished it within three days and keep it as vanilla as possible, so there is no fancy techs at all, just a movable ship.
Backpacks - No Encumbrance
przez 76561198335391165
Backpacks but without the encumbrance system Original mod here : https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2613901395
Display Ruin Map(显示遗迹地图)
przez 76561198192381079
厌倦了探索遗迹?每次探险都会迷路?不用担心,这个模组将显示遗迹地图! Tired of exploring ruins? Do you get lost every time you explore? Don't worry, this mod will display the map of the ruin!
Immersive Ammunition Boxes - Enhanced Armaments Compatibility Patch
przez 76561198044041937
Compatibility Patch Patches Enhanced Armaments ammo boxes to work with the changes of Immersive Ammunition Boxes Load Order: - Immersive Ammunition Boxes - Enhanced Armaments - Immersive Ammunition Boxes - Enhanced Armaments Compatibility Patch
中文输入法修复
przez 76561198321491331
本Mod修复了在使用中文输入法码字的时候无法弹出候选框的问题,因此大多数玩家都不必再忍受游戏里糟糕的输入体验了! - 订阅Mod后,相关文件会自动下载到本地的 ~Steam\steamapps\workshop\content\602960 目录下。 - 找到里面名为 2789811877 的文件夹。 - 里面有一个ZIP压缩文件,把它解压并覆盖到你游戏的根目录 ~Steam\steamapps\common\Barotrauma - 启动游戏即生效! Github Source Code (Base on ImeSharp)
Stun Nerf Fix [DEPRECATED]
przez 76561198143131186
This mod is deprecated and is unlikely to receive further updates Updated for Barotrauma Version: v0.15.12.0 Information This mod changes the Stun effect of items to be closer to how they worked prior to the v0.12.0.0 Stun Nerf. This is intended to increase the viability of non-lethal weapons for dealing with traitors/griefers. Now getting bashed in the head with a big metal rod actually knocks you down, instead of needing to be hit 3+ times. Additionally you can now see the Stunned status effect when pressing H on someone or with a Health Scanner HUD. Additional Details - New affliction "Stunned" (snf_stunned) shows how much longer a character is stunned. - Stun Batons stun for 4 seconds regardless of the type of battery in them. - Stun Grenades stun for 25 seconds (unchanged from Vanilla). - 40mm Stun Grenades stun for 15 seconds (unchanged from Vanilla). - Stun Gun Darts stun for 3 seconds. - Fulgarium Stun Gun Darts stun for 6 seconds. - Chloral Hydrate stuns for 15 seconds when injected & 10 seconds when fired from a Syringe Gun. - If any other mod wants to utilize the same status effect shown here just have your item inflict the affliction "snf_stunned" for the number of seconds you want the person to be down.
万年风雪.加强版
przez 76561199186318634
这船本来是自己用的,现在闲的,想发出去玩玩() 强度自评:S++ 作者描述: 本船拥有全木卫二中的最高科技,能够轻松屠杀木卫二原住民,还有许多离谱至极的黑科技。推荐和自己的一到两个朋友一起游玩,假如没有朋友的话,也不建议雇佣太多AI,因为AI太蠢了() 我们的最高目标就是能够让玩家从头到尾只需要开船就完了,只可惜现在还做不到:( 特别声明:由于本船添加了部分对问君的适配,所以在没有安装问君的情况下,开局时会报错,不是什么大问题,忽略就好 假如有什么非一次性物品不是无限的,请联系我,谢谢 大致使用方法: 这也需要说? 在使用这艘船的时候,你只需要干两件事,开船和把烟草芽卖掉,假如你只是想通关的话,没有必要去接任务,因为到了通往下一个生物群系的前哨站的时候,如果你的声望不够,是可以花钱买通过的。不过那样就没乐趣了,我个人推荐装一些增加难度的mod,比如说dead space等等让怪物体验一下力量吧。 该船特点: 包括但不限于无敌的外壳,无需蓄力、一秒击杀毁灭蠕虫的离谱武器,全大师物品,全无限的氧气与焊接油箱,全自动炮台,可镜控、可自动返回超级无人机,50倍加速的制作台,并且无需等级即可制作,能够打开所有原版门的ID卡,拥有所有基因效果的超级基因拼接器(一个是包含有外观变化的基因,一个是没有),100倍速生长且掉落烟草概率大幅增加的烟草种子,可以装在霰弹枪里的轨道炮及核弹,全大师级物品,正常很难得到的武器(亡眼步枪和原型蒸汽炮),速度160的曲率驱动引擎,可以凭空生成核弹的空气(在放核弹的架子底下),上升和下潜速度均可超过50的垂直引擎 本船拥有万年风雪原版所有特性,同时搭载了许多新东西,部分潜望镜把鼠标指针放上去会看到提示。 新增物品: 就是从一堆mod里缝合的 1:作弊基因 获得无敌效果,你现在可以无视99.99的伤害(几乎无敌,但是也有很小的可能死掉) 这个基因来源于深渊基因mod, 深渊基因mod的创意工坊链接 2:寰宇尽头 名字是我自己乱取的,贴图来自泰拉瑞亚灾厄,伤害高到离谱,震中在这把武器面前活不过一秒,伤害同时来自于debuff和直接伤害 3:超能匕首 【其实我本来想起名叫做虫箭来着】贴图来自泰拉瑞亚灾厄附属mod灾劫,对队友使用,对被使用者造成造成0点伤害,并使其获得100000点经验,并将所有技能等级升为100级 背景故事: 我胡乱编的 一艘曾经的“传说级”潜艇【万年风雪】正停泊在一个前哨站中,它身上的几个不停漏水也宣告着它的命运——这艘曾经牢不可破的传奇,打造出无数神话的【万年风雪】即将退役。 时间是个奇妙的东西,曾经在所有船都脆薄如纸的时候,【万年风雪】诞生了,它身上汇聚了当时所有最高端的科技,尽管在现在看来不足为奇,但,在那个蛮荒时代,【万年风雪】的诞生,意味着一道曙光。从它开始,在木卫二的深海中航行的人们将不再惧怕黑暗,更不再惧怕深海中未知的怪物,因为人们清楚,【万年风雪】会保护他们! 但是,随着时间的推移,尽管【万年风雪】不断地更新,改进自我,它的淘汰却依旧不可避免——无敌船(字面意思),Alicorn2等一系列新时代的“传说级”潜艇不断地挤压着【万年风雪】的生存空间,在达到30000使用者的巅峰后,使用者便不断减少,不管是木卫二海洋地下愈加恐怖的怪物所导致的火力不足,还是因为大棘刺所引发的生存危险,这些都诱导着【万年风雪】的告别。 “这就是最后一艘【万年风雪】了吧,这艘船回收之后,市面上应该就不会有【万年风雪】了吧。”回收这艘【万年风雪】的修理工说道。 “听上面的意思,应该是了,毕竟【万年风雪】也是一艘老船了,在这个每30天船就要完全更新换代的黄金时代,【万年风雪】已经不够看啦。说起来,还挺惋惜的,毕竟,是【万年风雪】带我走过了木卫二的深渊啊,虽然它已经过时了,但是我的心理还是不舍啊。”这艘【万年风雪】的船长深吸了一口烟,但很快又被呛得咳嗽了几口。 "哎,多可惜啊,【万年风雪】多好的船啊,可惜时代在变化啊。。。"修理工又说道。 突然,一道耀眼的光芒照射过来,把整个前哨站都照的宛如白昼,即使是奇迹之海出品的“白昼照明弹”也远远无法达到这种亮度。 工程师和那位船长顶着强光,看向来船,但却让他们吃了一惊——那居然是一艘【万年风雪】,但似乎又加装了一些东西。这时,潜艇上游下来一个人,但却没穿潜水服,这让工程师和那位船长都吃了一惊——要知道,这可是水下8000米啊,就算是战斗潜水服都扛不住的水压,这人却能凭借着肉体抗住,这怎能不让人吃惊。工程师和那位船长心中不由得想到了一句话:“谁言人族无大帝!”。 但很快,在那位“大帝”的介绍下,他们明白了,这是【万年风雪】的改进型号——【万年风雪.加强版】,比“传说级”潜艇还要逆天的存在,那就是“神级”潜艇! 站在世界顶端,让怪物为你颤抖吧! (太尴尬了,我怎么写出这么中二的文字的) 引用声明: PS:本船参考了包括但不限于:万年风雪,日暮山工程,无敌船(字面意思),宿怨,Alicorn2,泽兰船坞无人机合集,路径导航2代,'黑曜石'级-超因果武器,超越者基因,'Sirius'天狼星 等船/部件的设计 控制台指令是看了 这位老哥的教程学的,感谢这位老哥 假如以上内容的作者对本船有任何不满,都可以联系我,我会尽快删除。 顺带提一嘴,有啥缺少的东西可以提出来,我尽量去做一下,另外这船要是沉了请联系我,我去修改一下。
deus ex machina 机械降神·故里遗产 萌化外骨骼Exosuit
przez 76561198366523132
机械降神·故里遗产 “故里是什么?故里就是年轻时想拼命逃离,年老后也不一定回得去的地方” 这是一款新型外骨骼mod 其中包含三种职业的机娘,她们有各自擅长的领域和特殊能力,并且全部配备了声纳功能 战斗型机娘·艾达 综合性能优秀,配备热成像系统,战斗系统提升了使用各类武器时的伤害和攻击速度,插入雷素电池后大幅提高移动速度 近战伤害和远程伤害+15%,近战攻击速度和远程武器射速+15%,远程武器射击精度+15% 治疗型机娘·安琪 医疗型机娘,可以快速转移失去意识的伤员,配备健康监测系统,插入雷素电池后大幅提高移动速度,并激活纳米治疗喷雾,医疗系统使其无法直接使用重型武器 欢愉型机娘·哈比 欢愉型机娘,捣蛋专家的首选,战斗模式可以使用双手,消耗雷素燃料棒的耐久发射震慑冲击波击晕试图靠近的怪物,插入高级的燃料棒后大幅提高移动速度 雷素燃料棒和挥发性雷素燃料棒加速效果相同 (切换模式会让内部物品掉落) 闲置状态 别担心,她们会自己找乐子 轻装上阵形态 救赎之道就在其中 系列mod https://steamcommunity.com/sharedfiles/filedetails/?id=3395876305 https://steamcommunity.com/sharedfiles/filedetails/?id=3400399532 https://steamcommunity.com/sharedfiles/filedetails/?id=3403727681 以MKSERY的“Better Exosuit with Platform 外骨骼优化和置物架”mod为基础进行修改 https://steamcommunity.com/sharedfiles/filedetails/?id=2920285952 Deus Ex Machina·Legacy of home soil “What is home soil?home soil is a place where I desperately wanted to escape when I was young, and may not be able to return to when I am old” This new type of Exosuit mod It includes three professions,They have their own areas of expertise and special abilities,And all equipped with sonar function combat type Gynoid·Ada A combat type Gynoid with excellent comprehensive performance,Equipped with thermal imaging system,The combat system has increased the damage and attack speed when using various weapons,After inserting the Fulgurium Battery Cell, the movement speed is significantly increased Close combat damage and ranged damage+15%,Melee attack speed and long-range weapon firing rate+15%,Remote weapon shooting accuracy+15% MedicalTypeGynoid·Angel Can quickly transfer unconscious wounded,Equipped with a health monitoring system,After inserting the Fulgurium Battery Cell,the movement speed is significantly increased,And activate nanotherapy spray,The medical system makes it impossible to directly use heavy weapons joyTypeGynoid·Happy The first choice for prank experts,Switching to combat mode allows for the use of both hands,Consuming fulguriumfuelrod to launch shock waves that stun monsters attempting to approach,Significantly increase movement speed after inserting advanced fuel rods The acceleration effect of Fulgurium Fuel Rod and Volatile Fulgurium Fuel Rod is the same (Switching modes will cause internal items to fall off) IDLE Don't worry, they will find their own fun go into battle with a light pack The path to redemption lies within it Series mod https://steamcommunity.com/sharedfiles/filedetails/?id=3395876305 https://steamcommunity.com/sharedfiles/filedetails/?id=3400399532 https://steamcommunity.com/sharedfiles/filedetails/?id=3403727681 Modify based on MKSERY's "Better Exosuit with Platform 外骨骼优化和置物架" https://steamcommunity.com/sharedfiles/filedetails/?id=2920285952
Robo-Trauma - Neurotrauma patch (ALSO DEPRECATED)
przez 76561198107201858
NEEDS NEUROTRAUMA AND SERVERSIDE LUA!!! ONLY WORKS IN MULTIPLAYER!!! IT CAN CRASH IN SINGLEPLAYER!!! So after 6+ hours of suffering with lua, and Mannatu stepping in to shut me up, the actual, integrated Neurotrauma patch is here. HAS: Robotic afflictions and damage conversions No fleshbag afflictions Fixing and stuff. More stable? Credits: Versus: Robo-Trauma main, starting this patch Mannatu: Neurotrauma, who put up with my incompetency and did everything else with this patch.
Folksspulegewehr (handheld coilgun)
przez 76561198118840257
A new and fancy bootleg machinegun! It uses coilgun ammunition along with batteries to shoot! Simply put coilgun ammobox and any charged battery into the gun inventory. ... Profit! Changelog: Update 18.11.22: - Now bolts come out of the barrel, not middle of the gun. - Both guns are now wearable in the belt slot. - Fixed coilgunbolt impulse. ☺Special Thanks to Falkner and 衛宮. ☺ Update 17.01.22: -Husstinger size fixed. Update 20.09.21: -Both guns now show ammobox when it's inside. -Husstinger is now sold at the military outpost. -Husstinger is a "heavy" machinegun now. You need both hands to hold it and cannot place it in your inventory, Think coilgun ammobox. This mechanic provoke teamplay and player interaction while both inside the sub and outside. -You can equip coilgun ammo near ammobox shelf (or any other entity with inventory that can hold ammoboxes)- while holding Huss drag'n'drop ammobox from ammobox shelf interface into Huss. Or ask a friend to put one into your gun while you're ragdolled. Update ... well, the previous one. -Folksspul: *Can now be bought on military stations or found in the wrecks. *Nerfed, now it uses only vanila stock "yellow" ammo. -Added second more rapid machinegun that only can be found. Still uses only stock vanila ammo.
Shock Ranger Armor
przez 76561198210766189
The product of decades of research and development by some of the greatest weapons engineers and whiteboard visionaries, comes the Shock Ranger Corps armor set, now available in select military surplus vendors across Europa. This mod has been in the works for a few weeks, but due to popular demand, I decided to polish it up in a decent state to be published to the workshop! It should be compatible with any mods (except those that change character models since the sprites aren't made for that) because there are no overrides. Standard Hard Shell The standard Hard Shell suit and its helmet is the base model for all of the class-specific armors. It sports great protection, but lacks much of the utility that comes with specialization. Archon The Archon suit is the Captain variety of the Shock Ranger armors, with a similarly high level of durability and a substantial boost to helm skill, alongside a weapon holster. +15 Helm Gunner The Gunner suit is the specialized armor set for Security Officers. The armor and its special hardcase comes with ammo storage and a large weapon holster at the expense of general storage, +15 Weapons Field Engineer The Field Engineer suit offers greater utility than most other models, with two slots for tools and a fuel rod pouch, which may prove useful for beacon station maintenance or general submarine use. +15 Electrical Artificer The Artificer suit is similar to the Field Engineer suit but provides significantly greater protection against ballast flora burns and sports a welding fuel pouch for on-the-go refueling. +15 Mechanical Corpsman The Corpsman suit is a specialized combat medic suit with increased medical storage and a hardcase with a syringe gun holster. It can also share oxygen by grabbing a teammate, which can be useful when recovering a buddy who ran out of oxygen. Cadet to-be-added Kearsarge A precursor to the Gunner BDU with a clunkier but more armored design, compromising mobility and storage for ballistic protection. Apostle to-be-added Joker to-be-added Basilisk Exosuit An extremely resistant powered exosuit which chugs fuel but provides excellent combat protection. As always, please post any bug reports or general feedback in the comments. I hope you enjoy my mod! :D
Coalition Uniforms
przez 76561198168848502
Adds Coalition themed uniforms and items THIS IS NOT A REPLACEMENT MOD All items in this mod are seperate from the vanilla items This mod includes: - 1x Captain Uniform - 4x Security Uniform - 3x Medic Uniform - 2x Engineer Uniform - 1x Mechanic Uniform - 1x Assistant Uniform - 1x Prisoner Uniform - 1x Coalition Exosuit - 1x Captain Divesuit - 1x Medical Divesuit - 2x Coalition Captain Hat - 2x Captains Diving Mask Variants - 2x Beret Diving Mask - 4x Balaclava - 1x Bottle of Glenfiddich Whiskey (Lol) - 1x Charged Baton - 1x Coalition Symbol ship decoration Most items share similar stats, however you may notice some have minor improvements such as: - Security uniforms have storage for ammo - Captains uniform has storage for 1 small item - Prisoner uniform inhibits wearers movement (Reduces speed) - Coalition Exosuit is designed for Military use, exchanging inventory slots for far superior armor. Live out your Space Marine fantasies whilst feeling Vanilla - Charged Baton has a greater ability to stun targets, at the cost of heavy electric consumption - Most uniform variations now have more stark pros/cons compared to eachother This mod also adds some Easter-eggs too; - Glenfiddich can be deconstructed to create several glasses of whiskey to share with your crew, or sold as a high-value item This mod was made to be used with friends and I decided I might as well share it with others. On that note- do not expect many updates or for the files to be incredibly clean if you decide to look into them If you find any notable bugs please comment them, I read all of the comments and will respond to any issues (Unless its seppies, fuck off terrorists) Temporary Personal note: Me and some others currently midway through a Coalition-themed campaign with light-rp elements, using an extremely large Coaltiion submarine, if anybody is interested in joining please send me a message on Discord as I would appreciate more crew (You will be expected to be reasonably mature), My Discord is "BenSneed".
LeCrazyy's Talent Rework
przez 76561198214594327
You can probably gather from the title, but this mod reworks, rebalanced and replaces various talents among each class as well as adding a few new unique talent items. The goal for this mod was to make talent choices more balanced where options were pretty one sided before in some cases, more fun in general, giving the ability to choose certain playstyles in many cases and making every case of single talents that aren't at the start or end of a tree have two choices instead so you aren't railroaded into talents. So if you have some gripes with vanilla talents or just want to try some new variety for a new campaign, consider giving this a go. Full text based list of talent changes can be found here Some items have received changes too for this mod and rebalancing to be effective: - Machine Pistol and Grenade Launcher have been given fabrication recipes linked to talents. - Exosuit's Speed has been reduced to balance out its insane protection. - Cigars now cure opiate and chem withdrawal. - Endocrine Booster now uses talents from this mod. Individual Mods: Assistant Talent Rework Security Talent Rework Engineer Talent Rework Captain Talent Rework Mechanic Talent Rework Medic Talent Rework Special thanks to: Jimm800 for Russian localization. Luviagelita for Simplified Chinese localization. Please do let me know if you encounter any issues, there is probably some edge cases I have yet to find. Overrides This mod overrides the following: - All vanilla talent trees. - Many talents directly: graduationceremony, waterprankster, psychoclown, chonkyhonks, chonkyhonks, protectandserve, boardingparty, scavenger, slayer, daringdolphin, crustyseaman, pacificationkit, extrapowder, implacable, gunrunner, grounded, remotemonitor, stationengineer, melodicrespite, submarineofthings, nuclearoption, gridmaintainer, betterthannew, robotics, unstoppablecuriosity, dangerzone, phdinnuclearphysics, bountyhunter, emergencymaneuvers, drunkensailor, prodigy, lonewolf, helmsman, downwiththeship, figurehead, ballastdenizen, safetyfirst, ironman, retrofit, scrapsavant, miner, letitdrain, tinkerer, heavylifting, powerarmor, exampleofhealth, selfcare, medicalcompanion, nopressure, drsubmarine, genetampering, geneticgenious, stayinalive, miracleworker, plaguedoctor. - Some items: machinepistol(Adds fabrication recipe so it can be obtained very early), grenadelauncher (Adds fabrication recipe), hmg (Removes fabrication recipe, making it a late game store item.) hmgmagazine (Removes fabrication recipe, making it harder to bulk stock ammo, and making the weapon more of a rarer luxury.), cigar (Adds reducing opiate/chem withdrawal by smoking it), exosuit. (Reduces its movement speed to give it a trade off for its insane protection and large storage capacity.), endocrinebooster.
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