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Mody i pluginy do Barotrauma
Ten katalog zawiera 82 000+ projektów Barotrauma ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Dynamic Europa More Missions
przez 76561198046260645
Modifies the outpost managers at Dynamic Europa stations to give 10 missions per visit.
The Death of Britain
przez 76561199123513518
"Death of Britain" - название, которое внушает ужас и трепет. Эта подлодка, вдохновленная легендарными немецкими U-лодками, воплощает силу и смертельную эффективность. С ее технологическими новшествами и бескомпромиссным дизайном, она станет страшным кошмаром для противников и непревзойденным символом морской мощи. Лодка быстрая и мобильная, способная маневрировать с легкостью. Она обладает мощными и точными орудиями, готовые нанести сокрушительный удар по гигантам из бездны. ------------------------------------------------------------------------------------------------------ "Death of Britain" is a name that inspires horror and awe. Inspired by the legendary German U-boats, this submarine embodies strength and deadly efficiency. With its technological innovations and uncompromising design, it will become a terrible nightmare for opponents and an unsurpassed symbol of sea power. The boat is fast and mobile, able to maneuver with ease. She possesses powerful and precise weapons, ready to deliver a crushing blow to the giants from the abyss. ------------------------------------------------------------------------------------------------------ Характеристики > Класс: 3 (Боевая) > Габариты: 73/16 > Цена: 25000 М > Максимальная скорость: с основным двигателем - 23 Км/ч, с дополнительным - 30 Км/ч > Скорость погружения: 15 Км/ч > Скорость всплытия: 18 Км/ч > Грузоподъемность: 16 Ящиков > Экипаж: от 3 до 6 Также хочу обратить внимание что максимальная скорость так же, как и скорость погружения и всплытия фиксировались без челнока и дрона. А также капитаном без талантов. В кампании эти характеристики можно будет повысить с помощью улучшений подлодки на аванпосте и взятия талантов экипажа! ------------------------------------------------------------------------------------------------------ Specifications > Tier: 3 (Combat) > Dimensions: 73/16 > Price: 25000 M > Maximum speed: with the main engine - 23 Km / h, with an additional - 30 Km/ h > Dive speed: 15 Km/h > Ascent speed: 18 Km/h > Load Capacity: 16 Boxes > Crew: from 3 to 6 I also want to draw attention to the fact that the maximum speed, as well as the speed of immersion and ascent, were fixed without a shuttle and a drone. And also a captain without talents. In the campaign, these characteristics can be improved by improving the submarine at the outpost and taking the talents of the crew! ------------------------------------------------------------------------------------------------------ Вооружение > 4 Импульсных лазера > 2 Двойные магнитные пушки > 1 Рельсотрон > 2 Автоматических пулемета > 3 Пу для глубинных бомб ------------------------------------------------------------------------------------------------------ Armament > 4 Pulsed lasers > 2 Double magnetic guns > 1 Railgun > 2 Automatic machine guns > 3 Pu for depth charges ------------------------------------------------------------------------------------------------------ Лодка обладает современными системами они описаны ниже > Автоматика для Реактора > Автоматические Разрядные катушки > Датчики обнаружения монстров > 2 Аккумуляторные системы > Камеры с внешней стороны подлодки > Внутренние камеры > Различные дисплеи состояния > Предупреждение плавления реактора > Предупреждение нехватки топлива > Автоматическое тушение реактора > Улучшенное энергоснабжение > Монитор состояния > Пароль на навигационную панель > Переключение управления Также возможно я еще что-то забыл если что-то найдете это супер. ------------------------------------------------------------------------------------------------------ The boat has modern systems they are described below > Automation for the Reactor > Automatic Discharge Coils > Monster Detection Sensors > 2 Battery systems > Cameras from the outside of the submarine > Internal cameras > Various status displays > Reactor melting warning > Fuel shortage warning > Automatic extinguishing of the reactor > Improved power supply > Status Monitor > Password to the navigation bar > Switching control Also maybe I forgot something else if you find something it's super. ------------------------------------------------------------------------------------------------------ Ах да забыл добавить пароль на навигационную панель 4533 его можно изменить в редакторе./ Oh yes I forgot to add a password to the navigation bar 4533 it can be changed in the editor. А вот вам друзья также таймлапс как я создавал лодку./ And here are your friends also timelapse how I created the boat. https://steamcommunity.com/sharedfiles/filedetails/?id=3011627383 https://steamcommunity.com/sharedfiles/filedetails/?id=3011629049
Rastoc
przez 76561198402731977
The most vital components are protected from all sides except below, providing them a considerable cushion for when you eventually get knocked down to the sea floor. Additionally, it is designed to be gunned by just one person, with the top and bottom guns being controlled with just periscope, while the third gun is automatic by default. Lore Written by Slushie, edited by Tai For the few minds alike who neither agree with the dogma of the Coalition nor the ruthlessness of the Separatist effort, it is designed for those who wish to make space for themselves in the Jovian underseas with confidence that they will survive aggression from disgruntled fauna and the larger parties at play that which they do not align themselves. Despite only requiring one person to pilot and operate turrets, it will be difficult to also maintain the integrity of the vessel's systems and hull alone. A small crew is enough to bring the Rastoc to whichever voyages these veiled waters bring. Details - Tier 2; 18,008mk - 1 Double coilgun, 1 Coilgun, 1 Pulse laser - 1 Discharge coil - 1 Depth charge launcher - Read below for more stats and features Crate capacity 8 Maximum horizontal velocity Comparable to Dugong Maximum drop velocity 19km/h Ballasts tanks 3 Maximum reactor output 5000kw Reactor fuel consumption rate 0.2 (Vanilla standard) Maximum battery capacity 5000kw Maximum battery output 3000kw The gun setup The top and bottom guns are controlled with one periscope. They switch when you bring your cursor directly up or down from the submarine. The front gun is auto-operate by default. Stealth options The 'Silent running' option makes the engine thrust at a fraction of its power. This will cause it to create less noise. There's also a simple switch to turn the oxygen generator off; another loud source of noise. Customizability I want to make it clear that just like all of my other submarines, I do not lock any of the components of my submarines. Even for the circuits on this submarine, they're out in the open for your viewing and tinkering pleasure. Examples of changes you could make to this sub are; - Wire the front gun to the periscope, allow manual control - Adjusting the engine thrust modifier in the circuit box located in the engine room - Whatever the hell you want. I hope you enjoy this vessel. I enjoyed creating it.
Baroverhaul Enhanced Immersive Patch
przez 76561198041235727
YOU DO NOT NEED THE OTHER BAROVERHAUL PATCHES WITH THIS MOD FOR THE NEW VERSION OF BAROVERHAUL, NOT CLASSIC LOAD ORDER IS IMPORTANT From top to bottom - Baroverhaul Enhanced Immersive Patch - ALL OF THE IMMERSIVE/ENHANCED MODS BY _]|M|[_ - Baroverhaul
NT Blahaj Plus kooll edition
przez 76561198369107723
Seeing as the main mod has bean deleted from workshop i guess this is the only one up right now (besides language patchs) so i plan to update this more and balanced and fix the "bugs" (aka broken code i added for fun) I will try and add some content updates every now and then, there was something i had planed for a different mod but ended up not getting to it, might just add it to this mod instead - Adds some talents and some reworks, a bit unbalanced at the moment but a update to fix some of that and some broken code (some was inteded just to mess around in a campaign i was in some time ago) Main changes: -added talent tree with a few talents, end being pressure immune (no o2 included so you need to keep moving with ram vent talent) -random useful items i grabbed out of other mod, should only be a flashlight unless i forgot something -alter can summon a few other things -posable optimization change, tho untested. Known "bugs" -skill gain talent always in effect even when not behind on levels -larger plushs being one-handed slightly faster -slightly stronger due to some value changed with the Blahaj got back -some one or the other talents let you pick both Todo: -fix broken code and bugs -balance a lot of things -add more sharks(?) -fix values for a few talents -(if posable) more optimization
Simple Scannable Plants
przez 76561198214594327
It does what it says on the lid, it makes wild plants show up in the Mineral Scanner upgrade. It does not override any items, so is compatible with updates and other mods that may adjust existing or add new plants. It does not use lua so no requirements. The "ore" tag is removed from the plants after being detached, ensuring no issues arise from other sources thinking it's an actual ore. It's also less than 4kb, no thumbnail in your download here.
Golden Age
przez 76561199651519208
How did it end up on the populars page? Golden Age It is an interesting submarine hosting unique design both inside and outside, with the most notable feature being virtual assistant on board called 'Virace', capable of performing various tasks for crews of Europa. Submarine Information Description: 'A white crow among other submarines called 'Golden Age' is, while very sluggish and often clunky, one of the very few submarines to accommodate virtual assistant tech, ready to assist in many tasks. This circuitry proved to be more useful than human assistants in most cases, according to opinion of various captains. This lets sailors with a keen eye on technology save money on frequently needed crew replacements and salaries.' Price: 16,000k mk Tier: II Class: Attack Recommended crew size: 4 to 9 Recommended crew experience: Beginner Cargo space: 8 crates Virtual Assistant It is a modded feature on the submarine which can be interacted with and ordered to perform certain tasks. Upon interaction, dialogue pops up, which lets you either order assistant to interact with on-board systems or talk with her. You can either: Order to turn on/off various on-board circuitry. Order to engage certain emergency system. Have a talk and ask questions about her. Question what any order or emergency does in case you forget. List of Orders Orders: - Engine orders - Normal mode (Engine will work in its normal state) - Safe mode (Engine will gradually increase its force from 0 to 100/-100 and vice versa to avoid large fluctuations in the power grid) - Stealth mode (Engine will work at lower force in order to lower the sound made) - Supercapacitor orders - Switch charge rate to 100% - Switch charge rate to 50% - Switch charge rate to 0% - Automatic door orders - Turn automatic system on (Will cause doors to automatically open) - Turn automatic system off (Doors will require to be manually opened) - Turret light orders - Turn turret lights on - Turn turret lights off Emergencies: - Intruders emergency (Alarms will ring in areas where intruders are detected) - Ballast flora emergency (The ballast will slowly drain and de-power afterwards for ease of dealing with ballast flora) - Hull breach emergency (Alarms will ring in areas where dangerous pressure is detected. Automatic door system will be forcefully off) Installing Assistant on Different Submarines For those who wish to accommodate the virtual assistant on their own submarines, alongside 'Golden' Age' comes an assembly containing the hologram and vital circuitry required for virtual assistant to operate accompanied by explanation on how it works and how to wire it. As for people who wish to make their own assistant based off mine, you are always welcome to do so for as long as I am credited properly. Credits Me - Submarine, sprites, modding. _||M||_ - Sounds, major help with modding, general assistance. Kassie - Grammar help. KaZuaKi - Simplified Chinese translation.
ItemIO BetterDeconstructorPush
przez 76561198180773961
This mod is a subsidiary mod of ItemIO, which allows the output of the deconstruction table to be directly output to the IO box in the linked container Recommended to use with the following mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3406279065
[AP] Brusilov
przez 76561198031436001
Vessel of unknown and outdated model. Raised from the seabed and restored at "Voshod" station. During operation, critical flaws in the design of the vessel were identified. Reactor of the good but old model with poor exterior cooling system is extremely vulnerable to overloads. In the process there was added external non detachable module with additional cargo space, extra engine and flak cannon. Role: Attack (tier 1) Dimensions: 29x15 Price: 9000 Recommended Crew: 4 - 8 Cargo space: 12 Recommended Crew Experience: Intermediate ═════════════════════════════════════════════ Судно не известной и явно устаревшей модели. Было поднято со дна и восстановлено на станции "Восход". В процессе эксплуатации были выявлены критические недочёты в конструкции судна. Реактор хорошей модели старой конструкции, но с неудачной системой охлаждения крайне уязвим к перегрузкам. Добавлен внешний не съёмный модуль с дополнительным грузовым пространством, двигателем, а так же шрапнельным орудием. Класс: Боевая (уровень 1) Габариты: 29x15 Цена: 9000 Рекомендуемый размер команды: 4 - 8 Грузоподъемность: 12 Рекомендуемый опыт команды: Бывалые ═════════════════════════════════════════════ Original design: https://steamcommunity.com/profiles/76561198214546444
Transferable Symbiosis
przez 76561198139609023
THIS MOD REQUIRES SERVER-SIDE LUA Adds the "Symbiosis Extract", an item that lets you inject yourself in order to gain the Husk Symbiosis parasite. Obtained by drawing the blood of a Husk Symbiosis patient with another item, the syringe, which may be crafted in the medical fabricator. Aims to fix players dying, joining late, or NPCs being recruited and their Husk Symbiosis permanently being missing.
[Abandoned] First aid kit
przez 76561198243797688
Universal set of bandage+saline+morphine. You can craft this item or buy it in some outpost for 150. The table of the item's properties is given below. Reduce Affliction Amount bleeding 2 burn 5 blood loss 2.5 damage 5 Affliction Amount oxygen low 2 opiate addiction 0.1 opiate overdose 0.1 heal, craft, item, payday 2, payday, bag, pd2, fun, medicine, medic, med, bandage, saline, morphine, item
Creatures+ (abandoned)
przez 76561198155664011
==EN== Attention! Mods are in development, you may have bugs or your game may crash (even without this mod) Update the mod to the new version! Creatures+ adds: 2 variations of the Crawler - Abyss Crawler and Young Crawler 3 Husk variations: Human Husk (in diving suit) Texture don't work in 0.18 Human Husk (in combat diving suit) Texture don't work in 0.18 Human Husk (in abyss diving suit) Texture don't work in 0.18 Young Hammerhead Mudraptor Alpha -Summary- *Abyss Crawler (120 HP) - Stronger and slower version of the Crawler For comparison, normal Crawler = 80HP *Young Crawler (60 HP) - Weaker and faster version of the Crawler *Human Husk (200 HP) - in diving equipment, unlucky guy, found almost everywhere *Human Husk (200 HP) - in combat diving equipment, fast, less damage resistance, more common in the middle of the game *Human Husk (200 HP) - in abyss diving equipment, slower, more damage resistance, more common towards the end of the game *Young Hammerhead (180 HP) - version between normal and hatchling, half less damage and health, less speed, found in the main initial levels *Mudraptor Alpha (225 HP, stronger armor) - survivable, abyss version of the regular raptor, more common in the mid game ▷New variations can be found on missions (Swarm Destruction, Abandoned Outpost), shipwrecks and other events (Ruins, nests, caves, beacon activation) ▷The mod is carefully balanced, meaning new creatures won't spam the player or spawn over the limit. It does not change the vanilla spawn, but only adds new events ▷Each variation has its own chance of spawning, for example, if the event works, at the beginning of the game there is a greater chance for a Young Crawler to spawn, in the great sea there is no chance for this. When the Abyss Crawler has a low spawn chance at the start and a higher chance towards the mid-late game New variations can spawn along with the usual ones in the campaign and linear levels in the multiplayer game (Up to 100% difficulty) In the near future, variations of other creatures may be added ==RU== Внимание! Модификации в разработке, у вас могут быть обнаружены ошибки или ваша игра может вылететь (даже без этого мода) Обновляйте мод до новой версии! Creatures+ добавляет: 2 вариации Ползуна - Глубоководный Ползун и Молодой Ползун 3 вариации Хаска: Человек-хаск (в обычном подводном снаряжении) Texture don't work in 0.18 Человек-хаск (в боевом подводном снаряжении) Texture don't work in 0.18 Человек-хаск (в глубоководном подводном снаряжении) Texture don't work in 0.18 Молодой Молотоглав Грязевой раптор Альфа -Краткие сведения- *Глубоководный ползун (120 ХП) - более сильная и медленная версия полузна Для сравнения обычный Ползун = 80 ХП *Молодой ползун (60 ХП) - более слабая и быстрая версия ползуна *Человек-хаск (200 ХП) - в обычном подводном снаряжении, не повезло парню, встречается почти везде *Человек-хаск (200 ХП) - в боевом подводном снаряжении, быстрый, меньше сопротивление урону, встречается чаще к середине игры *Человек-хаск (200 ХП) - в глубоководном подводном снаряжении, медленный, больше сопротивление урону, встречается чаще к концу игры *Молодой Молотоглав (180 ХП) - версия между обычным и детенышем, в половину меньше урона и здоровья, меньше скорость, встречается в основном начальных уровнях *Грязевой раптор Альфа (225 ХП, броня крепче) - живучая, глубоководная версия обычного раптора, встречается чаще к середине игры ▷Новые вариации могут попадаться на миссиях (Уничтожение роя, Покинутый аванпост), обломках кораблей и других ивентов (Руины, гнезда, пещеры, активация маяка) ▷Мод тщательно сбалансирован, а это означает, что новые существа не будут спамить игрока или появляться сверх лимита. Он не меняет спавн ванили, а только добавляет новые события. ▷У каждой вариации есть свой шанс появления, например если событие сработает, в начале игры больший шанс на спавн Молодого Ползуна, в великом море шанса на это нет. Когда у Глубоководного Ползуна малый шанс появления в начале и больший к середине-концу игры Новые вариации могут спавнится вместе с обычными в кампании и линейных уровнях в сетевой игре (До 100% сложности) В скором будущем, возможно будут добавлены вариации других существ
Rob's Juggernaut Weaponry
przez 76561199036171620
What is it about Would you like to take on any foe? Do you suffer the lack of powerful havoc-inducing gear? This might be something for you! This mod aims to give the player a set of powerful toys to decimate any problems they can face. Balanced towards mods such as Barotraumatic and other difficulty increasing mods, as it may be too powerful for vanilla campaigns, doesn't mean it won't be fun to use! Items added by the mod: - Juggernaut Exosuit - very powerful set of armor that is lightweight, grants breathing in oxygenated enviroments (like PUCS), red flashy lamps mounted in the eye sockets (toggable). Passively heals minor injuries when you are wearing it. - Juggernaut Undersuit - slightly helps with the (still relatively light) weight of the Juggernaut Exosuit. Comes with some extra protection as well but takes both head and uniform slots. - Eradicator Combat Armor - absolute menace for any outpost, grants major resistances and covers the entire body, however it is not a diving suit and is mostly used for outpost missions/eradication, can be bought from military merchants in the later stages or crafted. - Combat Undersuit - a cheaper alternative to the Juggernaut Undersuit. - Combat chest rig - heavy set of armor plating granting great protection against bullets and fauna, has 4 item slots and is often used alongside the combat undersuit. - Heavy Minigun - A deadly weapon chambered with one of the highest calibers avivable. Packs a serious punch and has a rather big capacity per mag, but it is very costly to fabricate large quantities of ammo. - Chainsword - Powerful close combat melee weapon used mostly for quick dispatch of fauna (and humans). - Heavy Plasma Beam Emitter - Very hard hitting laser gun, big in size and damage. Shoots slowly, ammunition is rather costly and the gun itself overheats if used continuosly, may couse burns if used without weapons skill. - Rapid Deringer - Strong hitting, low firerate sidearm that you can dual wield. It requires high weapon skill to use effectively as its strong recoil will stun you if you don't have enough weapon knowldedge. - Eradicator Machine Gun - Huge machine gun that shreds through anything, that being the wall or the enemy. Weights a lot and due to it's massive size can only be stored on the back (similarly to vanilla hmg). Due to the caliber of its bullets, it often overheats making it likely to jam. It's a much cheaper but worse alternative to the Heavy Minigun. Ammo can rarely be found in wrecks or bought from outposts. - Eradicator Precision Rifle - High accuracy rifle capable of rapid firing .50 BMG rounds at speeds not yet seen before. It is not purchasable due to being a violation of the Geneva Convention, same as the ammo, only craftable. - Eradicator Combat Shotgun + 3 new shotgun shell variants - A powerful close quarters weapon dealing massive damage at small distances, the shotgun shells are compatible with vanilla (and mostly always with other modded) shotguns. - Eradicator Revolver - Rapid fire revolver designed to rapid fire .45 ACP bullets. Utilises a drum magazine for greater capacity than a typical revolver cylinder, however becouse of this modification it is incapable of firing anything that is not in a dedicated Eradicator Revolver drum magazine. Fire rate increases with your weapons skill, high values can turn it into a full auto revolver. - Eradicator Revolver bullet - .45 ACP bullet that can be fired by regular revolvers as well as the eradicator revolver if inserted into a drum mag. Pack quite the punch. - Grenades - Adds 3 new types of grenades. Tactical grenade which deals high damage and stuns the target for longer, incendiary grenade being a direct upgrade to incendium grenades, capable of setting rooms ablaze in a matter of mere seconds while being extremely hazardous for both you and enemies if used point blank or on short distances. Makeshift grenade which as the name suggest is a cheap alternative to the rather costly tactical grenade, deals quite good damage (still higher than vanilla frag nades) and applies medium stun. - Reaper's Touch syringe - slow yet very deadly inorganic compound that turns the subject's internal and external tissues into a black and corrosive substance, cousing severe mental and physical trauma, uncureable without an antidote. inspired by EHA's preso latex infection. - IR Backpack - High capacity backpack capable of holding heavier equipment (small/medium sized items), has 16 item slots. Can be purchased from outposts in the later stages. - Biohazard Protection Suit - Fully body cover hazmat suit protecting to nigh maximum from radiation and other hazards such as poisons or acids. Offers minor laceration and bleeding protection. Completely fireproof. - Exploration Lantern - Water Buoyant light source that is very battery efficient while giving off a wide range of light in every direction. Ideal for ruin or caves exploration. - Heavy Protective Shield - Very durable shield that you can put into one of your inventory slots making it a very reliable defensive item in comparison to vanilla shields. Can be purchased from outposts in the later stages - Protective Gas Mask - upgraded version of the regular diving mask, grants minor burn and radiation protection and is more efficient with oxygen tanks (consumes them slower a bit) - Steel Helmet - light helmet granting some moderate resistances, can be combined with the Protective Gas Mask in the fabricator to wear both of them at once. - Tactical Headset - Long range headset allowing for transmisions on much larger distances (twice as far as the current highest headset range). Comes with an auto-injection system of whatever is inserted into it in dire situations. All items are craftable in the fabricator and purchasable from military outposts or cities (obsolete/stuff made for fun) Plague Doctor Hood/Plague Doctor Hat - Your classic Plague Doctor suit that looks rather old, grants great protection against poisons and other biohazards. Notice A few of the sprites used for the mod are heavily modified sprites from different mods, here is the list of original mods i have taken the sprites from: Minigun: https://steamcommunity.com/sharedfiles/filedetails/?id=2590502948&searchtext=Minigun Juggernaut/Juggernaut Undersuit/Plague Doctor: https://steamcommunity.com/sharedfiles/filedetails/?id=2656670928&searchtext=Fallout This mod does not overrite any vanilla content and is completely safe to use with other mods. Misc: Want a version with only the juggernaut exosuit? Only Juggernaut Exosuit
Animal Genes 1.1.0
przez 76561198130168683
Inspired by the Catgene mod. Adds 4 new genes and genetic material for research. Does not overwrite HumanHusk. Genetic material Allows you to get a random gene from a mod at a research station. Sold by merchants, medics and explorers for 500kr (excluding price modifiers). The genes themselves - Cat gene - increases the speed of movement on land from 10% to 50%. - Dog Gene - increases swimming speed from 10% to 50%. - Wolf Gene - increases damage resistance from 10% to 50%. - Fox Gene - increases melee attacks from 10% to 50%. Removes the display of both types of gene splicers on the head. I do not advise you to inject yourself with more than one gene that adds visual effects to the character, as well as use it with mods that change character textures. Version compatible with EuropaWaifu++ https://steamcommunity.com/sharedfiles/filedetails/?id=2881952787 Update history: 1.0.5 - Added bonuses for each gene. 1.0.6 - Bonuses now have quality. - Now instead of ready-made materials, mass is sold for research. - Increased price due to high bonuses. 1.0.8 - Fix fashion after updating the game. - Adding comments in the code. - Improved prototype structure. 1.0.9 - Fixed display of effect strength 1.0.10 - Fixed a crash when activating the cat and wolf gene 1.1.0 - Fixed missing genes on sale. - Improved Splicer is now also hidden. - Fixed depth of tails Thanks for this https://github.com/KarmaDreamer - Removed unnecessary lines in prototypes. - The price of selling genes after research is now lower than buying unexplored material, in other words, you can’t now earn money from resale. My other mods - Monster Energy - https://steamcommunity.com/sharedfiles/filedetails/?id=2884814779 Translation into other languages you can do yourself, I will update. Github mod - https://github.com/VigersRay/Waifu-Genetic For communication and cooperation in modding, you can write to me in the cart - @Vigers_Ray
Supplemental ID Cards
przez 76561198059085511
Mod which allows ID cards to be purchased from outposts with different levels of job access. No more trouble losing ID cards in campaign! Assistant / Mechanic / Engineer ID cards only applicable on custom subs which support these roles. (These will do nothing different on 99% of submarines besides denote your job.) Captain / Security / Medic ID cards compatible with almost any submarine vanilla or workshop. "Master" ID card, provides additional access levels above that of a normal 'Command' ID card on certain EK submarines or possibly other workshop subs. (Think 'self-destruct systems' and 'secret captain armory')
少女前線裝扮
przez 76561198044772091
正體中文版本 相容性 Europa Waifu++ Girlfrontline Gun pack
Drunk Diving
przez 76561198190923678
Ever thought your submarine pilot was too sober to dodge those crushing depths, leviathans, and icebergs? Worry no more! Introducing: "Drunk Diving" a Barotrauma mod that lets your crewmates "improve" their helming skills by chugging enough vodka to fuel a nuclear reactor! How it works: - The drunker you are, the BETTER you pilot! Chug that ethanol, whiskey, or mysterious fungal hooch, and watch your helm skill skyrocket as your vision blurs. - S*ber? Congrats, you’re now not even close to navigate at your full potential. Accidentally reverse into a thermal vent? Blame it on your criminal lack of intoxication. - Perfect for roleplaying as that one crewmate who insists they’re a "better driver after a few drinks". - Watch as your crew debates whether the captain’s drunken zig-zagging is "tactical evasion" or "a cry for help". - Drinking until you are medically brain-dead however, makes it a bit harder to steer, so drink responsibly (or don't). Disclaimer: This mod is 100% scientifically inaccurate (and ethically questionable). Do not try this in real life , on Europa, or in any universe where physics cares about your poor life choices. The Neurotrauma Version can be found here Overrides Vanilla Drunk Affliction. (Note: Not responsible for crushed submarines, "offended" crewmates, or existential dread caused by s*ber helmsmen.)
Smoke Til You Drop
przez 76561198070734662
Wanna captain a submarine in the oceans of an alien planet while smoking opium and getting absolutely zooted? Well now you can! Smoke 'Til You Drop overhauls the Captain's Pipe allowing you to smoke more items out of it other than just the pipe tobacco. Smoke a little morphine to heal up those wounds? Sure thing! Need a little speed boost? Try loading some Methamphetamine in the pipe. Want to smoke a new opium hybrid with your friends? Go ahead Smoke 'Til You Drop! ---------- Smokeable Items ---------- Opium Methamphetamine Nitroglycerin Deliriumine Chloral Hydrate Morphine Pomegrenade Extract Ethanol Flash Powder Fuel Rod Jump Juice --------------------------------------------- You can now grow opium by planting a poppy seed in a planter. The opium plant with grow poppy pods/opium pods and they can be deconstructed for opium and another poppy seed. Aquatic Poppy will also give you a poppy seed when deconstructed. I plan on working on the mod some more, adding support for more smokeable items, adding more plants, and maybe new custom items.
Ammo Mod 中文补丁
przez 76561198264302063
汉化包简介 由老虎脱粒机汉化组汉化 Ammo Mod 的外挂汉化包,要连同本体一起订阅。仅包含 Ammo Mod 汉化,不包含其他。 如果发现问题,请告诉我们,我们会即时修改。 以下为 Mod 原简介汉化版 Ammo Mod 改进了原版的弹药系统,给舰炮和手持武器增加了几种新的弹药,也增加了一些新的武器和新的装备。 现在这个版本有以下内容: - 3种新的轨道炮炮弹 - 2种新的轨道炮霰弹炮弹 - 3种新的电磁枪弹药 - 2种新的连射炮弹药 - 3种新的武器和更多种类的子弹 - 1个新工具 - 1个新设备 - 让轨道炮炮弹有制造质量(也就是有大师轨道炮炮弹了) - 让一些只能单个制造的物品多了一次制造多个的配方 - 2种新的材料 - 2种新的深水炸弹 - 增加了新武器和现有武器的弹药种类 - 2种新的霰弹枪弹药 轨道炮炮弹原文是带图的,但我这图裂开了··· 贫铀轨道炮炮弹 穿甲轨道炮炮弹 铝制轨道炮炮弹 毒气轨道炮炮弹 爆破霰弹轨道炮炮弹 铜矛轨道炮炮弹 大散射爆破霰弹轨道炮炮弹 深水炸弹 铜制深水炸弹 深水鱼雷 弹药箱 铜制连射炮弹药箱 霰弹连射炮弹药箱 霰弹电磁枪弹药箱 铜矛电磁枪弹药箱 铜制鱼叉电磁枪弹药箱 大激光 新太阳 武器 重机枪 乌兹 六连榴弹发射器 手持型轨道炮原型机 P.O.G 弹匣 新的冲锋枪弹匣 重机枪弹匣 乌兹弹匣 新的霰弹枪弹药 新的突击步枪弹匣 新的手炮弹药 工具 锤子 镰刀 其他 我草我不知道为什么我一翻这个 Mod 我就开始晕乎乎的 兼容性问题: 这个 Mod 覆盖了所有原版的轨道炮炮弹。 其他无关游玩的简介就没有翻译了,有需要的可以自己去看···这个 Mod 汉化的时候有点翻晕了,错误应该会多一些,如果你看到了请及时告诉我,我会进行修改。
GM Tools - Advanced moderation tools
przez 76561199036509221
GM-Tools This mod adds new console commands and functions for moderating and hosting events. It doesn't contain anything that must be synced with client, so players wouldn't need to download this mod when joining! Localization You can change mod language. Use command ".lang" Job-bans You can ban job for player, so he can't play it AdminPM You can send private message for any player and he can anwser you through ".ahelp" bwoink Forced Ghostchat You can see messages in ghost chat, even if you alive. Use ".see_ghostchat". Also you can send messages in ghost chat through command ".deadmsg" (In console) or ".dead" (In chat) AdminChat You can discuss anything with you moderators in adminchat. ".adminchat" (In console) or ".admin" (In chat) Smites You can turn characters in orange boys or make them explode if they did anything bad 😎 Item editing With commands ".nearitems", ".itemdata", ".deleteitem", and ".itemedit" you can do many things with items. Read about them in ".help" Launching while mod disabled (Deprecated) If you disabled "Treat Forced Mods As Normal" in "Lua For Barotrauma" settings, you can enable this mod even if it wasn't enabled in mod list. Use command ".gmtools_forcedrun" to enable mod by force. Note that "Treat Forced Mods As Normal" is a deprecated feature from "Lua For Barotrauma". Advanced guide to GMTools You can use ".help" to get information about commands Links GitHub Collection of mods for GM Tools
[AP] Tanit
przez 76561198031436001
Vessel specialising in transporting large sized cargo over long distances. Don't let 2 coil guns deceive you, low rate of fire and limited firing angles make it difficult to feel confident in direct confrontations with the enemy. Also, low horizontal speed will not allow you to run from pursuit. But the presence of a full-fledged production line and general set of characteristics for a reasonable price create a portrait of mostly utility and sometimes combat capable unit. Role: Transport (tier 2) Dimensions: 44x12 Price: 11000 Recommended Crew: 4 - 10 Cargo space: 28 Recommended Crew Experience: Intermediate ═════════════════════════════════════════════ Судно для перевозки крупных грузов на дальние расстояния. Пусть наличие 2 магнитных орудий не обманывает вас, скромная скорострельность и ограниченные углы обстрела не позволяют чувствовать себя уверенно в прямых столкновениях с противником. Так же низкая горизонтальная скорость не позволят уйти от преследования. Но наличие на лодке полноценной линии производства и общий набор характеристик за умеренную цену создают портрет вполне универсальной и автономной боевой единицы. Класс: Транспортная (уровень 2) Габариты: 44x12 Цена: 11000 Рекомендуемый размер команды: 4 - 10 Грузоподъемность: 28 Рекомендуемый опыт команды: Бывалые ═════════════════════════════════════════════ Inspiration and general tone set by: https://steamcommunity.com/sharedfiles/filedetails/?id=2221357434&searchtext=zu-b Logic master: https://steamcommunity.com/id/tor_del/
Attack Submarine Mineral Scanner Upgrade
przez 76561198036459226
Adds the ability to install a mineral scanner on ATTACK class submarines
[AP] Bomut
przez 76561198031436001
Pirate strike ship of unknown model. Weapon units of "CL-R" model with combined power supply system. Coilguns have a classic loading system, while lasers use excess reactor energy.Additional welded armor reduces speed drasticly, but provides high protection of the crew. Role: Attack (tier 2) Dimensions: 30x9 Price: 16000 Recommended Crew: 4 - 7 Cargo space: 12 Recommended Crew Experience: Experienced ═════════════════════════════════════════════ Пиратское ударное судно неизвестной модели. Орудийные комплексы "CL-R" с комбинированной системой питания. Магнитные орудия имеют классическую систему заряжания, в то время как лазеры используют излишки энергии реактора. Дополнительная приваренная броня значительно снижает подвижность судна, но предоставляет крайне высокую защиту экипажа. Класс: Боевая (уровень 2) Габариты: 30x9 Цена: 16000 Рекомендуемый размер команды: 4 - 7 Грузоподъемность: 12 Рекомендуемый опыт команды: Опытные
Enhanced Armaments DynamicEuropa Patch Fix
przez 76561198313108907
Fix for the Enhanced Armaments DynamicEuropa patch. To those who play with DynamicEuropa and Enhanced Armaments, the recent patches to DynamicEuropa borked itemset spawns for security guards for Separatists and Coalition when used with Enhanced Armaments and the DE patch. This is the fixed version of the patch and requires a specific load order for it to work. Also removes pressure stabilizer from DynamicEuropa on security guards. Load order: Enhanced Armaments DynamicEuropa Patch fix Enhanced Armaments DynamicEuropa For any Enhanced Armaments addon like EH+FFE or RRR Armaments, just add above Enhanced Armaments but underneath the patch fix. Notes: - I might not maintain this mod unless something critical breaks or if theres a significant bug encountered during my or anyone else's playthrough that hinders progression or loadout generation for outpost guards. - You can use EHA Addons, but check for errors such as wrong ammunition being crafted, etc. I'll maybe try to add new ammunition types from EHA and or its addons made by other community members, but that depends on the amount of free time I have. - The warnings provided in the console by other members who have this mod installed is possibly only in the Enhanced Armaments mod and has nothing to do with this patch. The only thing this patch does is: - Fixes outpost loadout generation for NPCs to use Enhanced Armament equipment such as Armor and Guns. - Removes the Pressure Stabilizer that the DE devs added (and removed a while ago, so its redundant.) Credits: Micheny for making this patch for DynamicEuropa in the first place
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