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Mody i pluginy do Barotrauma

82 000+ modów dostępnych Źródło: Steam Workshop ↗

Ten katalog zawiera 82 000+ projektów Barotrauma ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

SERA-57 – Barotrauma Mod

SERA-57

przez 76561199065487914

A submarine vessel of the “transport” class designed for relatively short-distance transportation of various cargo between “outpost” type stations in already settled and relatively safe seas. The vessel is designed by virtue of speed to maximize delivery efficiency. Cargo compartments of the SERA-57 are equipped in the form of an airlock for more convenient loading of both ordinary cargo and larger cargo. To achieve the minimum price, the design did not include a workshop for resource processing. The ship is adequately armed to destroy and defend against the aggressive environment of Europe. For safer voyages, a ship's medic with available equipment is provided on the SERA-57. Creators: -=kubshinka=- Responsible for ideas, direction, and all design. https://steamcommunity.com/profiles/76561199065487914/ Husked Captain Responsible for all the tech. https://steamcommunity.com/profiles/76561199242579867 Helped: Dev Helped with the design of the page. https://steamcommunity.com/profiles/76561199123513518 Don't forget to support the work!

4,466 pobrań Szczegóły →
Cyberpunk 2077 Trauma Team Mod – Barotrauma Mod

Cyberpunk 2077 Trauma Team Mod

przez 76561198965102515

This small mod adds Trauma Team's stuff from Cyberpunk 2077 Currently this mod has: 3 helmets with their own unique abilities (pilot helmet not included) Two different types of clothes (Tactical and Medic) and body armor 2 new weapons from the game

4,538 pobrań Szczegóły →
Safe Cracker - PayDay 2 Music Add-on – Barotrauma Mod

Safe Cracker - PayDay 2 Music Add-on

przez 76561198186834058

An add-on for Marc's "Safe Cracker" or "Immersive Repairs" mod, that plays the following song upon starting the Safe Cracker: Razormind by Simon Viklund Payday 2 Remastered (Official Soundtrack), Vol. 1 ℗2016 Starbreeze Studios I do not own the music, all credit goes to the original creator. Load order: Safe Cracker - PayDay 2 Music Add-on Safe Cracker OR Immersive Repairs Thank you Marc for making the thumbnail. Very cool.

3,867 pobrań Szczegóły →
More Abandoned Outposts – Barotrauma Mod

More Abandoned Outposts

przez 76561198827996137

Still working but abandoned version. Use this version if you want the modern version: More Abandoned Outposts Chaos Europa is slowly dying, either beacuse of enormous creatures of the depths or from the rebellions within. Good for campaigns with BIG POCKET GUNS. For example: =Enhanced armaments = (literally any) Armory mod Some info wall =Abyssal grounds reach to 2 (instead of 1) nearby outposts in each direction - chance lowered so the biomes don't turn immediately empty. Compatible with: =Reallybigmap NOT compatible with: =DynamicEuropa (can't make a patch either, not overridable )

3,867 pobrań Szczegóły →
Nuclear ammo box – Barotrauma Mod

Nuclear ammo box

przez 76561198243797688

Coilgun nuclear ammunition box. You can buy it at city and military outposts. Not safe. Not balanced. nuke, fun, explosion, nuke, weapon, coilgun, destroy, nuclear, srike, gun, ammo

3,255 pobrań Szczegóły →
RIBA Temporal Crate – Barotrauma Mod

RIBA Temporal Crate

przez 76561198140043383

Only one slot. Disappears when empty. Can store all types of objects. Not craftable, not for sale. It can be used for starting items on a submarine or for cargocontaineridentifier for heavy items from your mods.

4,345 pobrań Szczegóły →
anime girls – Barotrauma Mod

anime girls

przez 76561198206556649

This mod adds pictures of anime girls that you can use in the submarine editor for your submarine. There is a few nsfw pictures, and 3 unrelated pictures, you can use them as well if you'd like. You can find the pictures by typing "anime" in the search box. Enjoy~

3,341 pobrań Szczegóły →
P9 High-Pressure Suit – Barotrauma Mod

P9 High-Pressure Suit

przez 76561198049344926

This mod mainly designed to provide a (costly) alternative to cumbersome vanilla diving suits. Do you ever wanted to race a mudraptor and win? On 6000 meters depth? Say no more. P9 High-Pressure Diving Suit got everything you'll need! Used by an long gone Europa Colonization Forces, P9 were top fashion back in times! Favoured by researchers, military units, and even eccentric (also absurdly rich) tourists everywhere, these things were capable of enduring absolutely enormous depths while providing unparraleled underwater mobility. Now, thanks to our humble friends from group of Jovian Separatists who discovered an old husk infested outpost filled with such gear, most of these suits hit europan shops. (Disclaimer: Just don't forget to clean it up after purchase. Who knows, maybe last 60 years it spent on mummified body of some husk or something...) Aaaaanyway, what exactly this mod have in it? P9 High-Pressure Suit An old high-pressure diving suit,presumably belonged to Europa Colonization Forces. Made of durable, but also quite flexible ballistic fiber which gives to wearer amazing agility in water. Automatically adjusts innards to pressure, thanks to it's special liquid tanks on chest. Can hold up to 6000 meters. Available for both genders. P9 Diving Helmet Durable diving helmet with special pump system to accompany liquid-based breathing. Can't use regular oxygen tanks,so be careful about it on long trips outside. Also comes with built-in lights. (maybe i'll add customizable colors in future) P9 Diving Pack Just some cool looking back for that "deep-diver" looks. Have 9 slots in it. Breathing liquid Now this is some really special thing. Gas pressure increases with depth, rising 1 bar (14.5 psi (100 kPa)) every 10 meters to over 1,000 bar at the bottom of the Mariana Trench. Europan oceans probably not so deep,but much more dangerous. Diving becomes even more dangerous as depth increases, adding to threats thing such mudraptors and crawlers. And you probably don't want to face this things on 6000 meter depth. Liquid breathing offers a third option, promising the mobility and speed available with flexible dive suits and the reduced risks of rigid suits. With special liquid in the lungs and body, the pressure within the diver's tissues could accommodate changes in the pressure of the surrounding water without the huge gas partial pressure exposures required when the lungs are filled with gas. And the most important thing about it. You can move freely in such gear, getting speed as an egde in Europan food chain. Breathing liquid is special gooey substance, designed to be used as VERY long-lasting breathable environment for human lungs. Some say it tastes like sea raspberry. Can be resaturated in oxygen generator, but be careful about using it in regular diving suits. You'll not going to drown in it, but it will not last that long as in P9 Helmet. IMPORTANT: Mod is still work in progress,so there can be (and probably will be) bugs in it. Also be careful about spontaneous implosions of suit.

2,479 pobrań Szczegóły →
Consent Required – Barotrauma Mod

Consent Required

przez 76561198074877987

Causes the AI to become hostile towards you if you perform certain treatments on them without their consent. This is originally an addon for Neurotrauma that triggers the AI's combat retaliation if you take their organs or blood without permission, and you are not on their team. It can now be easily extended to include other items too, which can be user specified (see Configuration below) or added by a sub-mod (see API/Sub-modding below). This mod uses Lua and therefore must be used with Lua For Barotrauma. Lua For Barotrauma made by Evil Factory et al: https://steamcommunity.com/workshop/filedetails/?id=2559634234. Neurotrauma made by Mannatu et al: https://steamcommunity.com/sharedfiles/filedetails/?id=2776270649. Configuration If you would like to see what items are affected, and add more of your own, see file `<Consent Required Mod Folder>/Lua/com/github/cintique/ConsentRequired/Config.lua`. API/Sub-modding This mod has an API; see the file `<Consent Required Mod Folder>/Lua/com/github/cintique/ConsentRequired/Api.lua`. Here is an example of how to include the API and add an item to the list of affected items: local Api = require "com.github.cintique.ConsentRequired.Api" local myItemIdentifier = "badmedicine" Api.AddAffectedItem(myItemIdentifier) This code can be run at any time (but it is best to do it during initalisation), no need to worry about load order.

2,361 pobrań Szczegóły →
“兰屿”级武装侦查舰 - 第一届蓝海重工造船大赛 – Barotrauma Mod

“兰屿”级武装侦查舰 - 第一届蓝海重工造船大赛

przez 76561198843821480

本船是蓝海重工第一届造船大赛参赛作品 item数:1260(母舰)+163(无人机)=1423 barotrauma蓝海重工交流群:333500142 蓝海重工第一届造船大赛的作品合集 -------------<以下是泽兰船坞自动播放的广告>-------------- 恭喜您购买了泽兰船坞(ZyleandShipyard)“兰屿”(OrchidIsland™)级武装侦查舰!兰屿,让你感受如同旧地球般的温暖! 本舰所配置基本功能如下: 标准的舰内制造系统,帮助您随时补给航行物资。 自动化双模式反应堆及备用电池系统,自动调节电网负载。 >同时为艇内关键设施(制氧机,压载舱排水泵,引擎,导航终端)配备了应急电源,需要手动开启。 充足的火力,包括4具电磁枪炮台,2具轨道炮炮台。 >轨道炮配备了先进的自动装弹机,发射速率提升100% 采用自制电路控制的“猎手”(Hunter™)无人机 >无人机武备为三连发电脉冲激光; >无人机拥有巡航模式和炮台模式两种工作模式,通过双击切换; >巡航模式下,可用潜望镜操控,按下按键移动,并自动分离对接口;松开按键无人机将悬停,并尝试对接; >炮台模式下,无人机将悬停,按键开炮; >无人机也可通过导航终端控制,按下“终端控制切换”以取得控制权限,此时无人机无法通过潜望镜控制移动,再次按下归还权限; > >终端控制模式下,潜望镜依然可以控制脉冲激光开炮。 安全的禁闭室,用于关押囚犯和不守规矩的船员 >禁闭室仅限舰长和安全官出入,维修人员凭标准焊接工具上的序列号也可获得进入权限; >当囚犯暴动时可淹没禁闭室,通过缺氧制服囚犯。 360°无死角轨道炮超控系统(紫色潜望镜) >关闭时轨道炮由火控室潜望镜操作,轨道炮超控系统控制探照灯观察; >开启时系统控制轨道炮,自动切换瞄准炮位,火控室控制探照灯观察。 完备的艇内(蓝色潜望镜)和艇外(绿色潜望镜)监控系统,能够帮助舰长实时掌控全舰情况。 压载舱一键排水断电,帮助您抵御寄生压载菌群。 注意事项: 请遵守《木卫二联盟涵道航行规范》,本公司不对任何由本舰造成或有本舰参与的违法行为负责。 本公司不对任何由人为因素造成的损坏(包括潜艇破损,设备损坏,反应堆泄露,Z空间坍缩等,具体参考维护手册114页)进行维护保修。 以上条例最终解释权归泽兰船坞所有。 更多信息请参考购买协议第5章第14页和泽兰船坞型录手册。 ------------------------------------------------------------- 舰长室遗落的PDA背面贴着备注:压载舱还没清理,不要带顾客参观 ps:封面角色八尺大人,本舰有彩蛋可以探索

3,161 pobrań Szczegóły →
高难奇迹之海兼容(作废) – Barotrauma Mod

高难奇迹之海兼容(作废)

przez 76561198024695627

奇迹之海和高难狩猎的兼容模组,可以同时刷出两种NPC PS:不要中途加入!可能会导致报错! 4.25 因为高难狩猎已经取消了事件表,改为道具触发事件,不再和任何站点事件冲突,所以MOD作废

2,977 pobrań Szczegóły →
Nuclear Chemistry – Barotrauma Mod

Nuclear Chemistry

przez 76561198138985925

This mod mainly focuses on the more destructive parts of the game with an array of new nuclear warheads to play with and a few new ammo types for guns. This mod as well expands on a concept I feel is missing its potential which would be the piezo crystals. The mod adds a new ammo type for the pulse laser and a new infantry weapon based on the piezo crystals. It also adds a warhead using the piezo crystals as a long range EMP. The mod also adds the ability for many of the base elements like carbon to be deconstructed into smaller elements. For example the carbon recipe breaks down into 2 units of lithium allowing for more resource flexibility, however be careful as the process is irreversible. It is also designed to be as compatible with other mods as possible but be careful anyway. Mod Contents - Piezo Gun - Element Deconstruction - Plutonium, Physicorium, Fulgurium, Incendium, and Piezo Warheads - Depleted Fuel Diving Suit - Piezo Pulse Laser Ammo - Radioactive Coilgun Ammo - Incendium and Plutonium Fuel Rods F.A.Q. Q. How do I get Piezo Crystals? A. Each research outpost has 1 for sale for around 500 marks. Rarely found in wrecks. Q. Why isn't the Piezo Gun working? A. One of your mods is overriding the Fulgurium Battery. Adjust your load order. Q. What do the new warheads do? A. Plutonium Shell: Lower Explosive range, Higher Radiation and Structure Damage. Physicorium Shell: Lower Explosive Range, Much Higher Structure Damage. Fulgurium Shell: Lower Explosive Damage, Higher Structure Damage and more EMP. Incendium Shell: Higher Range, Higher Structure Damage and Radiation and more EMP. Piezo Shell: Pitiful Structure damage, Higher range and more EMP. If you find any bugs, feel free to let us know! Mercenary Job Advert Ever feel like you don't know what role to play? Let RNG choose for you with the Mercenary Job. With all skills rolled on spawn from 1-100 and random perk selection from all jobs in the game, you don't even know where your skills take you. Mercenary Job Workshop

3,295 pobrań Szczegóły →
Primas – Barotrauma Mod

Primas

przez 76561199242579867

Primas - Submarines of this design are extremely rare, as they are commissioned by individual Preachers at the secret shipyards of the Husk Church's stations. Each such submarine has a Cauldron of Metamorphosis at its center, which transforms people thrown into it into Husk, which can then be used in sealed boarding modules as torpedo cannon projectiles. Although, the lore is not as important. Specifications: Class and Tier: Scout, Tier 2 Price: 16,000k Armament: The boat has unique turrets designed specifically for it (although I plan to release a mod with multiple boats using the same weapons in the future), including: Diffraction Laser: In fact, it's the same pulse laser, but with the mechanics of a shotgun. There are 4 types of ammunition with different spreads and a couple of special mechanics, such as the dementonite ammunition that causes hallucinations in the enemy, allowing them to retreat from the boat for a while. Torpedo Gun: Fires boarding modules, and boarding modules with all types of vanilla husks have been added specifically for this gun. (for compatibility with mods on new husk - write me in Discord, I will help with creating a compatible version of the submarine) Maximum speed: Horizontal - 30kmh, vertical - 19kmh. Fabricators: And deconstructor, and fabricator, and medfabricator. Standard set of 2 tir. Boxes: 20. Energy system: The reactor has a yield of only 6400, but there are two batteries with a total output of 6000, although they are reduced by half, such batteries are necessary for the engines to operate at full capacity, otherwise they can completely de-power the entire submarine. Special systems: Automation: All wiring (except for the Huskinator) is unlocked, and any automatics can be changed in the 9 circuit boxes located in the center of the boat and in the captain's cabin. (although I personally do not recommend touching them, as I have worked on the automatics) Buttons and switches: The captain's terminal has 5 of the 6 signal outputs connected (the third is available for the engineer if they want to connect something else), the first button moves the center of the sonar, allowing you to either see further ahead of the boat or further back, the second button switches the batteries, and the last 3 buttons determine which of the torpedo guns will have their only periscope connected. There is also a small switch on the captain's terminal that controls the automatic doors and hatches, and there are sirens located throughout the boat that activate when there is high pressure in at least one compartment. Each of these sirens can be disabled using a nearby switch. Metamorphosis Cauldron: This is a central shaft where still-living and near-death humans and husks can be dropped. Humans who enter this tunnel will be transformed into husks, and husks will be packed into boarding modules, which can be obtained from the Huskinator located in the medical bay. (I want to warn you that the Metamorphosis Cauldron is an extremely unstable system that requires many workarounds that may not always work, so I do not recommend dropping corpses or any non-Husk creatures into it.) Compatibility with mods: At the moment, it is not recommended to drop husks from mods into Cauldron Metamorphosis, even though they will most likely be identified as a husk by the tag, and you will even receive a boarding module with a husk diver, but there are currently no boarding modules with husks from third-party mods, and the boat system may not recognize them properly. Chimera Remake addon HuskPlus addon Barotraumatic - Compatibility is not planned. Enhanced Husks - Compatibility is not planned. Improved Husks - Compatibility is not planned. Praise Thy Husks -Husk Addon - compatibility is not planned. Salt Husks - compatibility is not planned.

5,132 pobrań Szczegóły →
Ballast Flora Removed – Barotrauma Mod

Ballast Flora Removed

przez 76561198141141543

Sets the infection spawn rate to 0 because I HATE BALLAST FLORA. EVERYTHING ABOUT IT MAKES ME WANT TO START PUNCHING THE WALL WITH MY HEAD. I HAVE SEVERE ANGER MANAGEMENT ISSUES it will still appear on the radar but it will not infect your ship since the infection rate is 0%

5,413 pobrań Szczegóły →
Mercenary Job – Barotrauma Mod

Mercenary Job

przez 76561198214594327

Introducing the Mercenary job. Focused on more direct up front combat and outdoor missions away from the comfort of the submarine. The Mercenary comes with a complete new set of talents. A complete new set of weapons and new equipment. And even some new clothing to get the job done, whatever the job may be. Hirable Mercenaries bots can spawn in any outpost, military outposts have a high chance of having them. New Gear: Blunderbuss: A slow to shoot shotgun, extremely cheap on ammo costs but not exactly powerful, will fall off against bigger swarms and later enemies. Machete: A two handed large knife, dealing increased lacerations and bleeding while being a little slower to use. Stealth Diving Suit: A low protection moderate speed diving suit with no inbuilt lighting, lowering your natural detection range by 40%. Blood Bait: A bag of meaty blood bits, can be thrown as a distraction or to group up enemies. Night Vision Goggles: A pair of goggles that helps you see in low/no light level environments. Sack: A heavy sack to carry items in on your back. Mace: A one handed moderate penetration melee option, good against armored targets. Combat Shotgun: A shotgun with a little increased firerate but a tiny bit less power per shot, good for groups, less ideal for ammo efficiency. Assault SMG: A smg with increased firerate but less power and penetration per shot, capable of heavy damage in short amounts of time, but eats up ammo extremely fast and will hit anything but the target at long range. Marksman Rifle: A accurate slow firerate assault rifle with a functional silencer to pair well with the Stealth Diving Suit. Bomb Headset: A functional headset that will start beeping upon bleeding out, once the wearer dies, will produce a small explosion destroying the headset in the process and hopefully crippling if not outright killing enemies who think you are a tasty morsel. Advanced Scooter: A fuel rod operated Underwater Scooter, cannot fit into your pockets but is faster and has an inbuilt sonar monitor. The Mercenary has the same ID clearance as Security Officers. Overrides This mod overrides no vanilla items, it reuses some weapons from my Item Variety Pack but is designed to be completely compatible with it.

5,122 pobrań Szczegóły →
Water Guns  (real world gun physics) – Barotrauma Mod

Water Guns (real world gun physics)

przez 76561197997919158

Water Guns is a work in progress to give you real world air/water physics with underwater and abovewater guns performances modeled into the game, by adding more realism (pertaining to current modding limitations). We can balance the AM/FM spectrum of Barotrauma by making the game more in favour of AM, Actual Machines and not Fucking Magic. All guns are craftable, deconstructable, buyable from campaign and sometimes spawn in containers during wrecks. Furthermore, if you're unskilled at using more advanced weapons with harder recoil, like the Mosin Nagant with a low weapon skill you will damage your left and right arms in a small build up of blunt force trauma. Most Recent Update July 19th: Added Gunsmith Lathe to migrate gun crafting from Fabricator to this particular fabricator. July 13th: Added Chinese (Simplified/Tranditional) translation by EndlingSky. and RS-CZH July 13th: Added separate translation file under English.xml to allow people to translate easier. July 5th: Added SPP-2 Underwater Gun (pistol) originally used by Soviet Russia in 1975. Functionally the same as SPP-1 but with a shorter barrel and 8 break-open barrels instead of just 4 with the SPP-1, with 8 rounds speed loader, it is still louder than the american Mk1Mod0 Underwater Defense gun, but it contains more round capacity. - Balanced and standardized most Underwater Damage - All handguns will have more spread (unless skilled in weapons) - All long rifles have almost no spread (depend on skill) - All Assault Rifles have medium spread - AG-026 being a cousin of QBS but fires at 200 RPM instead of 600RPM received a prototype 60 round magazine (you get through crafting or buying). - All underwater handguns no longer produce muzzle flash (realism) - Mosin nagant bolting sound is reduced to 2 seconds from 4 and reflects that by the correct audio in 4 clacks. Problems after Updating? Please follow these visual instructions https://imgur.com/a/oEif7qH Vote on the next gun: (You can vote on multiple) https://www.strawpoll.me/20459430 If vote is spent I will add chronologically every declassified water gun with an image, from oldest to newest and eventually amphibious magazines. The following guns were researched and put into the game: Identifiers (Ammo) Capability Buyable & Craftable M1A Garand (.30-06) x8 Air Yes Mosin Nagant 1891 (7.62x54mmr) x5 Air Yes H&K P11 (flechette dart) x5 Water Yes Seaway Aqua Craft Bangstick (.50 cal) x1 Both Yes QBS 06 (5.8mm flechette) x26 Water Yes AG-026 (5.65mm flechette) x26 Water Yes Mk1 Mod1 Underwater Defense Gun (0.1x4inch flechette) x6 Water Yes SPP-2 (4.5×40mmR flechette) x8 Water Yes Engine Limitation Disclaimer (Current game developer and engine needs work to make this mod perfect). Due to engine restrictions, almost all water and air weapons must break slowly without their natural environment when held/equipped to simulate real world performance degradation when out of their natural environment. Because the game engine doesn't allow usage based weapon breaking to magazine capable weapons with water checks. But the weapon automagically repairs itself in their natural environment again while equipped. In the mod I've added audio and visual cues to tell you when these weapons are degrading, in a sizzle in air or water bubbling in water to show you the weapon is taking environmental damage. Without further adieu here are the guns... Features Moved to forum link for better write-up: Click here to see more about these guns. Functional Examples: In the right circumstances ammunition for each and every gun can be shot and visually seen, in water if a round survives, you can see it descending gracefully if it was a bullet, or travelling really fast away like a flechette. Bangers is propellant and explosive but modeled as an invisible bullet that should disappear within a short range outside of the bangstick's melee reach to simulate contact explosives. If you shoot the water rounds (flechette) in air, it will not travel far but pertain the same damage modelling as water. If you shoot the water rounds in water, it will travel in a distance and sometimes you can even pick it back up. If you shoot the air rounds (bullets) in air, it will travel very far, very fast, like a normal bullet. Being these are 7.62mm they will drop a person in almost one shot. If you shoot the air round in water, it will travel 2 feet infront of the muzzle and fall gracefully in the water to gravity doing absolutely little damage. Balance: Gunsmith Lathe created to migrate default fabricator load onto new machine hopefully fixing desync issues in servers being hosted far away. Translators - Chinese Thank you to EndlingSky. and RS-CZH for making the Chinese translation file to put into the game. Thank you and Bugs Big thanks to Hubismal taking the time to DM me to help make this mod, EK's Author 38.58 Game Tester, and Jlobblet and the UTG discord for doing their best to help me when I was having problems with XML and encountering many magical situations with the game engine. Without my American and European friends this mod wouldn't be as accurate as it is, they want real guns and here it is the wadder guns. If you see bugs, or think something doesn't feel right in balance, please reply in the comments or forum discussion. There are certain niche cases that even happen in the vanilla smg magazine like it holding a round even though it's empty in the deconstructor. I tried to model knowing that fact and balanced the crafting regarding that aspect. PS. I recommend getting the hydroponics patched mod to get elastin and organic fiber in some gun recipes.

2,252 pobrań Szczegóły →
[J-San] Endeavor – Barotrauma Mod

[J-San] Endeavor

przez 76561198277969322

Attack-class submarine. Endeavor's weapon system covers all its sides with minimum blind spots, completed with backup batteries and a shuttle, Prospector, for exploration. It is also facilitated with "floodable" stowage room for storing dangerous artifacts (or maybe griefers). Has been upgraded to provide more support to independent captains while also maintaining the crews' morale. ---===--- Stats: ---===--- Price: 13,520 marks Hull dimensions: 46 x 10 m Cargo capacity: 4 crates Recommended crews: 5 - 7 Hull/Engine force: 3,501 Neutral ballast level: 0.3429 Max horizontal velocity: 29 km/h Max vertical velocity: -18 / 18 km/h Fuel consumption: 0.300 ---===--- Featuring: ---===--- CHANNEL 0 - Welcoming speech. - Flood notification. - Fire notification. - Reactor out of fuel notification. - Reactor meltdown auto-shutdown. UTILITIES - Crew quarters for crews to take some tonics, pipes, or perhaps alcohols. - Shuttle Prospector which can be remote-controlled from the sub as a drone. - Stowage compartment to store dangerous artifacts with Drain/Fill/Open buttons. - Backup batteries as emergency power supply. Can be easily recharged using Battery IN button. - Docking port airlock, crews can enter or exit the sub via docking port.

2,982 pobrań Szczegóły →
Animated arms - stable version – Barotrauma Mod

Animated arms - stable version

przez 76561198948964943

This is a stable version of the "Animated Arms" mod. Updates will be released less frequently than the main version, approximately once a week, to prevent any issues with campaign progression when using this mod.

3,711 pobrań Szczegóły →
DynamicEuropa - Abandoned Edition – Barotrauma Mod

DynamicEuropa - Abandoned Edition

przez 76561198020429344

What does this patch do? This patch changes outpost commonnes per zone, so now Europa looks like abandoned. Also I keep some pirate outposts, because you need somehow to buy and upgrade your sub. Commonness Per Zone Table Outpost Type Cold Caverns Europan Ridge Aphotic Plateu The Great Void Hydrothermal Wastes Beacon Chance None 2.0 2.0 2.0 2.0 2.0 0.5 Colony 0.0 0.0 0.0 0.0 0.0 - Construction 0.0 0.0 0.0 0.0 0.0 - Settlement 0.0 0.0 0.0 0.0 0.0 - Outpost 0.0 0.0 0.0 0.0 0.0 - City 0.0 0.0 0.0 0.0 0.0 - Abandoned 3.0 2.5 1.5 0.8 0.2 0.3 Camp 0.0 0.0 0.0 0.0 0.0 - Base 0.0 0.0 0.0 0.0 0.0 - Military 0.0 0.0 0.0 0.0 0.0 - Blockade 0.0 0.0 0.0 0.0 0.0 - Study 0.0 0.0 0.0 0.0 0.0 - Lab 0.0 0.0 0.0 0.0 0.0 - Hydroponics 0.0 0.0 0.0 0.0 0.0 - Survey 0.0 0.0 0.0 0.0 0.0 - Mine 0.0 0.0 0.0 0.0 0.0 - Clinic 0.0 0.0 0.0 0.0 0.0 - Hospital 0.0 0.0 0.0 0.0 0.0 - Factory 0.0 0.0 0.0 0.0 0.0 - Shipyard 0.0 0.0 0.0 0.0 0.0 - Lair 1.0 1.5 2.0 2.5 3.0 - Husk Grounds 0.0 0.2 1.2 1.5 1.0 - Pirate Outpost 0.1 0.1 0.1 0.1 0.1 - Husk Church 0.15 0.3 0.4 0.5 0.0 0.25 Circus 0.15 0.3 0.4 0.5 0.0 0.25 Circus outpost doesn't have any missions right now. I added it cuz Why not? Waypoint Disabled in the original mod due to compatibility Surgery Disabled in the original mod due to compatibility Extraction Disabled in the original mod due to compatibility Biosphere Disabled in the original mod due to compatibility Nourishment Disabled in the original mod due to compatibility Research Disabled in the original mod due to compatibility Fusion Disabled in the original mod due to compatibility Wasteyard Disabled in the original mod due to compatibility Thresher Lair Disabled in the original mod due to compatibility Mudraptor Lair Disabled in the original mod due to compatibility Outer Lair Disabled due to not working Outer Husk Lair Disabled due to not working Load Order - This patch - DynamicEuropa Attention! Patch was made for personal use. So i may not to update this Credits: Thanks for the really good Original Mod to MasonMachineGuns and _]|M|[_

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[OBSOLETE] Sexy Walking – Barotrauma Mod

[OBSOLETE] Sexy Walking

przez 76561198158457839

For a version of this mod that works with the current build of Barotrauma, Please see this link!! https://steamcommunity.com/sharedfiles/filedetails/?id=2865647564 --- I got tired of seeing everyone on Europa walking around like someone rammed a fuel rod up their behind, and running like someone who's had far too much booze and can't figure out which way is up. This Package will get you a new set of running and sprinting animations that look should much more pleasing.

2,219 pobrań Szczegóły →
Astrobiology – Barotrauma Mod

Astrobiology

przez 76561199072933000

Astrobiology. Plausible-ish Europan species filling out the gap between producers and predators. No generative AI was used in the making of this mod. WAT Astrobiology is an immersion and environment-enhancing mod that introduces hard sci-fi, evolutionary plausible species to Barotrauma. It populates the oceans with passive creatures, filter feeders, and herbivores to create a fully functioning marine ecosystem. 5 new species of creatures(not background features) with vanilla loot items, custom behavior, photobashed textures. PIC WHY While playing Barotrauma with friends, i found myself thinking about the Europan ecosystem. What do Mudraptors eat? Crawlers? But crawlers seem to be scavangers and opportunistic predators. Are hammerheads filter feeders? Then why do they have a massive calloused nose and why do they attack submarines? Maybe they use it to crush cave systems and eat concussed and crushed mudraptors, crawlers and treshers? So everyone is eating crawlers, and crawlers are eating... crawlers? You can see some jellyfish and small fishes in the background, but they are just that, the background. Surely this is NOT a working ecosystem. Which is why it got me thinking. There are producers - you can see a lot of seabed flora, Europan Ridge is all green, your ballast is constantly overgrowing. So there are plenty of producers. But who eats them? In a functioning ecosystem, primary consumers eat primary producers, and get eaten by predators, which are eaten by top predators. FAQ - Are they interactible? Yes, they are. They are actual creatures visible in sonar, killable, and lootable. - Is it Hungry Europans compatible? The developers of Hungry Europans did a great job on compatibility and any custom creatures can be butchered into "generic meat". - Will it mess with vanilla spawns? No it will not, as i added separate spawn events. These fishes do not invade the vanilla progression events and as such will not replace the threats. - What's the developer's number? She's really good looking! (very frequently asked, trust, 100%) I'm a skinwalker and do not have a single, consistent phone number. - Is it compatible with Barotraumatic, Dynamic Europa, etc? I tested it, and yes, it is compatible. It does not replace spawn events, it adds new ones. A good rule of thumb for mods like this is to put them AFTER big overhauls. - Can i modify/fork/create an addon? You can modify the mod locally, create forks, addons, use the mod to see how to add new spawns/creatures, you can create compatibility patches, i do not mind at all. Modding has always been a space of shared creativity. I believe a community that gatekeeps knowledge and experience is a community not worth being in. - It's so laggy/It lags/It spawns too many creatures Please, for the love of Kraken, provide technical details on the lag. What is your modpack? Is the lag from RAM, CPU, GPU? What are your specs? Did the lag just appear with this mod? Did it appear after a specific update? I am happy to help you, but i cannot read minds! - Would you rather have unlimited bacon, but no more games, or games, unlimited games, but no more games? Games, unlimited games, but no more games. It is still work in progress, but i am halting updates for some time since i want people to have a stable experience, and to not make this mod a chore for me. Some of the sources for species textures were adapted from original photography by Hans Hillewaert, used under CC BY-SA 4.0 via Wikimedia Commons

5,881 pobrań Szczegóły →
Zenith's Sunken Tapes – Barotrauma Mod

Zenith's Sunken Tapes

przez 76561198043952389

Enjoy 70+ custom songs~ can you collect them all? You can find them in wrecks and at shops (for a hefty price) Playing Tapes in this mod buffs you and your team but burns through the tapes! Check out the alternate version mod if you don't want that to happen https://steamcommunity.com/sharedfiles/filedetails/?id=2918966067 (Don't use both) It's also safe to swap mid campaign. Song List: I Really Want to Stay At Your House (2020) PT Adamczyk - The Rebep Path (2020) Kate Bush - Running Up That Hill (ST Mix) Mariah Carey - All I Want for Christmas Is You Wham! - Last Christmas (1986) Andy Williams - It's the Most Wonderful Time of the Year (1988) Bobby Helms - Jingle Bell Rock (1957 Remastered) Fallout 76 - Take Me Home, Country Roads (2018) Little Barrie - Better Call Saul (2015) Tom Cardy - Hey, I don't work here Tom Cardy - Flirt (with your Dad) ACDC - Highway To Hell (1992) ACDC - Thunderstruck (1990) A-ha - Take On Me (1985) Bee Gees - Stayin' Alive (1977) Bill Withers - Just the Two of Us (1980) Billy Joel - Piano Man (1973) Dan Romer (ft. Charlie Mtn) - Oh John Hammock - Oh the Bliss (2018) Earth Wind and Fire - September (1978) Huey Lewis And The News - Hip To Be Square (1986) Kenny Loggins - Danger Zone (1986) Lynryd Skynyrd - Sweet Home Alabama (1974) Lynyrd Skynyrd - Free Bird (1973) (but just the solo) Men at Work - Land Down Under (1980) Men Without Hats - The Safety Dance (1982) David Bowie - Space Oddity (1969) Dion - The Wanderer (1961) Michael Jackson - Smooth Criminal (1987) Michael Jackson - Thriller (1982) Motley Crue - Kickstart My Heart (1989) Rick Astley - Never Gonna Give You Up (1987) Starship - We Built This City (1985) Survivor - Eye Of The Tiger (1982) The B-52's - Rock Lobster (1978) The Trashmen - Surfin' Bird (1963) The Beatles - Come Together (1969) The Buggles - Video Killed the Radio Star (YandereDev Version) The Chordettes - Mr. Sandman (1954) The Clash - Should I Stay Or Should I Go (1982) The Ink Spots - I Don't Want to Set the World on Fire (1941) Toto - Africa (1982) Twisted Sister - We're Not Gonna Take It (1984) War - Low Rider (1975) Yellow Magic Orchestra - Rydeen (1979) Marty Robbins - Big Iron (1994) Frank Sinatra - Blue Moon (1998 Digital Remaster) Frank Sinatra - Fly Me To The Moon (2008 Remastered) Billy Joel - We Didn't Start the Fire (1989) Elton John - I'm Still Standing (1982 Remastered) C418 - Sweden (2011) The Caretaker - It's just a burning memory (2016) Creedence Clearwater Revival - Fortunate Son (1976) Jontron - Firework (2016) Bonnie Tyler - Holding Out for a Hero (1984) Lipps Inc - Funkytown (1979) Electric Light Orchestra - Mr. Blue Sky Journey - Don't Stop Believin' (1992) Matthew Wilder - Break my Stride (1983) Blue Swede - Hooked On A Feeling (1973) Armando Trovaioli - Il Magnifico Cornuto (1964) Daryl Hall and John Oates - Out of Touch (1984) Rat Boy - Who's Ready for Tomorrow (2020) Shoji Meguro - Last Surprise Engelbert Humperdinck - A Man Without Love (1968) Keith Power - Sleeping In The Cold Below (2021) Keith Power - We All Lift Together (2018) Pogo - Data and Picard (2016) Pogo - Mazel Tov (2020) TAKU INOUE - Stellar Stellar (2021) Simon Viklund - Ode to Greed (2013) Tears For Fears - Everybody Wants To Rule The World (1985) Toby Fox - Waterfall (2015) Mick Gordon - Bfg Division (2016) Stuart Chatwood - Battle of the Mountain 1 (2023) Stuart Chatwood - Battle of the Mountain 2 (2023) Simon Chylinski - Abandon Ship (2018) Simon Chylinski - seamoth (2018) Outer Wilds - End Times (2015) Outer Wilds - Main Theme (2015) Big Walk - Jumping Voices (2026) Big Walk - Journey Beat (2026) Big Walk - Motif (2026) Music Playing device IDs: IDs start with zeniths-sunken-tapes- boombox walkman-silver Searchability Tags because I'm lame. Music, Tapes, Tapez, Custom songs, Jukebox, Music Player, better call saul, Anime, Christmas, WW2, Cyberpunk, Fallout, Payday 2, Pogo, Far cry, Christmas, Classics, Micheal Jackson, Subnautica, Doom, Undertale, Minecraft, Warframe, Retro, Old Music, Lore accurate music (lol), I really want to stay at your house, jams, dance music, club, stranger things, custom items. This mod is a heavily modified version of sunken Tapes by AtikiN and Gipsy From the Future https://steamcommunity.com/sharedfiles/filedetails/?id=2616577901

3,367 pobrań Szczegóły →

怪物萌化脊刺

przez 76561198192553358

3,629 pobrań Szczegóły →
EBIKKO Mk-III – Barotrauma Mod

EBIKKO Mk-III

przez 76561198029352134

Tuned for high difficulty encounters - Campaign Ready Ebikko is an Akario Nomad's space shuttle modified to withstand the force of space anomalies and gravitational pull of the A-Class stars, making it a perfect exploration vessel under the immense pressure of Europa abyss. Designed for high durability and low maintenance while sacrificing it's firepower, Ebikko made up for its shortcomings by having high mobility and evasiveness, making it a force to be reckoned with in the hand of an experienced pilot. Class : Deep diver corvette Size: 35x9m Cargo capacity : 8 crates Top Speed: 35km/h Dive speed: -18/+18 Armaments : Front discharge coil 4 coilguns (top, bottom, back) 1 railgun (top) 1 depth charge launcher

2,290 pobrań Szczegóły →

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