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Mody i pluginy do Barotrauma
Ten katalog zawiera 82 000+ projektów Barotrauma ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Walters Weapons
przez 76561198813617545
Comment any errors you come across for anything I may have overlooked and feel free to suggest additional items for future updates. I will still update this mod with small additions on occasion. For anyone confused on current weapons that all share
40K Retribution Class Mk8
przez 76561198188413825
FOR THE EMPEROR! Inspired by the Warhammer 40k Retribution class battleship. The sub consist of 1910 items, 312 structures, 151 walls, 119 lights, and 53 shadow-casting lights. As with all my subs if you find something broken or something that could be improved feel free to comment.
萌化手术拓展兼容UP
przez 76561198021273938
MOD排序: 手术拓展兼容原版和萌化UP Neurotrauma Neurotrauma Cybernetics NT Surgery Plus 木卫二萌化计划 手术拓展兼容原版和萌化DOWN 声音: 由于游戏本身原因,痛苦附带的声音替换只能放在DOWN中 疼痛和剧痛状态下人物的声音替换为萌化的受伤声音 订阅DOWN即可替换声音 2023.06.25更新: 应该包括所有痛苦声音的替换了 外科医生相关: 战地医疗服、医生制服、罗德岛医疗主管服装现在也有基础无菌性 助手部分天赋兼容外科医生增加医疗技能获取速度(外科等级buff未生效,改为医疗等级,如果有人知道如何修复请帮忙一下) 修改外科医生制服,胸不再露在外面 微调医用口罩的位置和贴图 修改外科医生图标 修改脑罐贴图 修改几件和助手服相同属性的衣服添加外科手术等级 手术创巾修改贴图,不会和裹尸袋一样把全身包住了 所有原版职业添加初始等级为0的外科手术技能等级 萌化: 萌化EA-HI多功能工具现在可以治疗脱臼,螺丝松动和结构变形,单手使用,可以将焊接燃料放入使用 EA-HI传送药水修改堆叠数量为8 其他: 站点制氧机现在可以放入液氧罐了 添加脏弹解锁配方 未鉴定的遗传物质堆叠数量修改为8 装备: 给快速裂变加速器添加了瞄准镜,距离和武器操作等级有关,移除原版的手电筒,增加一个亮瞎眼的探照灯 新增EPSP动力战甲,继承EPSP和外骨骼的部分特性,造价昂贵需要和DOWN配合使用 新增一个限制解除药水 新增手持遥控终端和小艇遥控终端 赛博机械肢体: 新增了empprotect的tag,在潜水服上添加可以免疫EMP手榴弹,需要和DOWN配合使用 萌化手术拓展兼容DOWN: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2974741460
Multiplayer crew manager fixed
przez 76561199015379139
fixed https://steamcommunity.com/sharedfiles/filedetails/?id=2775613786 Most of the functionality is removed. Click on any character in the crew information panel (C key) to switch control to that character The mod only provides character switching functionality - all other features have been removed Always keep your campaign files backed up I am not the author of the mod.
原版5倍扩容弹药箱(Vanilla 5x expansion ammunition box)
przez 76561198192381079
5倍原版弹药,量大管饱
[OUTDATED] [Pableqx] Dreadnought BR-3507 - EN/US & PT/BR
przez 76561198154658877
EN/US Note: This Submarine is Full vanilla, no mods required ------------------------------------------------------------------------------------------------ PT/BR Nota: Este submarino é totalmente vanilla, sem mods
Baroverhaul Classic - Enhanced Reactors Patch
przez 76561198041235727
LOAD ORDER IS IMPORTANT WORKS FOR ONLY CLASSIC BAROVERHAUL From top to bottom - Baroverhaul Enhanced Reactors Patch - Enhanced Reactors - Baroverhaul - Classic
EKA But Without The Guns
przez 76561198140574531
MAKE SURE EK | ARMORY IS ALSO ENABLED, this is a PATCH not a replacement. Save game compatible. Like the ammunition and clothing added by EK Armory but dont feel it's guns mesh well with other mods? Or just dont like how powerful the guns make you? Well here ya go! Removes all personnel guns and most hand held ammo types from the mod but keeps all equipment and turret ammo. I made this for use with Enhanced Armaments because those guns tend to be much weaker than the ones present in EK|A, If you haven't checked out Enhanced Armaments i really recommend it: https://steamcommunity.com/sharedfiles/filedetails/?id=2764968387
Decotrauma - Fabricator Edition
przez 76561199059586020
Decotrauma - Fabricators This is gonna be dumbed down a bit since i now have to manage steam page :P And im useless at it! What's Included 100% Vanilla Assemblies - Fabricator Items How to Use Its an assembly, so you can find it under "Item Assembly" tab after activating it in the mods menu. After placing the assembly inside the Submarine Editor, you can then pick out the ones you like! Join us on Discord! If you would like to contribute to this or any future projects by Decotrauma, or simply keep up with our progress, we invite you to join our Discord server! Check the Rest of Our Collection! We have a collection for Antennas as well! Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2970863724 And Engines https://steamcommunity.com/sharedfiles/filedetails/?id=2977322693 Terminals https://steamcommunity.com/sharedfiles/filedetails/?id=2995101411 Reactors https://steamcommunity.com/sharedfiles/filedetails/?id=2995541550 Kitchens & Messhalls https://steamcommunity.com/sharedfiles/filedetails/?id=3050759307
EK Berith_Mk-IV Reworked
przez 76561198111085479
This sub has been reworked to be more campaign friendly. - removed extra items (drugs, materials, etc.) - brighter lights - periscope controlled drone - better diving suit racks - moved cargo spawn near deconstructor - fixed AI pathing I am not the original designer of this sub, just wanted to fix it for my own campaign. Original Design by EK: https://steamcommunity.com/sharedfiles/filedetails/?id=2636444311 Berith Mk-IV Deep Diver The Berith class submarine is a rugged expedition vessel with a focus on long endurance and crew survivability. The Berith is capable of carrying large reserves of supplies and ammunition, key structural areas have been reinforced, and critical systems hardened against combat damage. The vessel is also equipped with an advanced laser drone for scouting and combat support. Role: Tier II Scout (Deep Diver) Price: 20,000 Mk Recommended Crew: 8 - 12 Size: 42x10m Cargo Capacity: 24 Boxes Vessel Strength: Medium Vessel Maintenance: Standard Low Recommended Difficulty: Medium Recommended Crew Experience: Any Notable Features: Advanced Electrical System Engineering Bay Medical Bay Moderate Armory Advanced Unmanned Pulse-Laser Drone Drone Command Suite Moderate Reserve Ammunition Storage Ballast Repair Safety Tag-out Artifact Storage & Deconstruction Weapon Systems: x4 Coilgun (Turret-Mount) x2 Empty Hardpoint (Turret-Mount) Advanced Laser Drone: x1 Pulse Laser (Turret-Mount)
Stalker Medical Drugs
przez 76561198316859075
Some drugs coalition imported from the Z.O.N.E, seems to be effective in Europa's same sinister environment First-aid kit、Army medkit、Scientific medkit、Bandage、Anti-radiation drugs "Tourist's Breakfast" can、Diet sausage、Bread Cossacks Vodka、"Hercules"、Stalker energy drink Radioprotectant、Psy-block、Vinca、Antidote Can't read it? It doesn't matter, each drug has a detailed leaflet explaining the efficacy and possible adverse effects Something maybe update in the future (in fact, s∞n) artifacts, equipment and some tools......
LL-10 "Sovereign" class mobile abyss mining platform
przez 76561198843821480
Basic Information Type: Transport Number of Items: 1,600 Price: 32,000 mk Tier: 3 Size: Expandable, x m Weapons: - 4 Coil Guns - 1 Railgun - 1 Dual-barrel Coil Gun - 1 Scatter-Mining Laser Main Cannon - Depth Charge Launcher - Toggleable Automatic Coils Cargo Capacity: 32 crates Horizontal Speed: 25 km/h Diving Speed: 19 km/h Recommended Crew: 6–10 players Shuttle Information Size: 10 x 4 m Horizontal Speed: 32 km/h Diving Speed: 19 km/h Weapons: 2 Electromagnetic Guns Endurance: 20+ minutes Drone Information Size: 2 x 2 m Horizontal Speed: 19 km/h Diving Speed: 19 km/h Weapons: 1 Mining Laser Features: - Auto-follow drone - Equipped with waterproof cargo container and oxygen replenishment station - Can be directly controlled for movement and mining laser Features Overall, this is a highly versatile vessel packed with dynamic mechanics—best suited for experienced players engaging in multiplayer gameplay. It offers solid capabilities without becoming idle or boring between actions. - Transformable hull that can precisely match the dimensions of Abyssal floating islands or cave entrances. - Five-level adjustable front/rear telescopic extension (located on the upper part of the control panel). - Front/rear linkage extension controls (toggle switch in the middle-left area of the control panel). - Front/rear linkage jettison controls (red button in the lower-left corner of the control panel). Control Panel Overview: - Self-anchoring anchor located beneath the hull (activated via middle-right button on the control panel). Press once to deploy anchor; press again to retract (range approx. 120 m). - Remote Sonar Array, operated via the sonar screen on the left side of the cockpit. - High-Speed Fabrication/Deconstruction System: 3x fabrication/deconstruction speed, with a 20% reduction in required skill level for crafting. - Forced docking override for upper/lower airlocks (lever switch located in front of the airlock chamber door). - Partially buffered power grid with battery support. Special Thanks Anchor to Walls EK | Gunnery
Resurrection Syringe
przez 76561198036872424
You take it, you stab it into fellow crewmate corpse and wait for them to wake up. Simple as! Can be purchased in merchantcity, merchantresearch and merchantmedical for 4000 marks. If you have your server on Lua, player will automatically regain control of resurrected character. If you are not running your server on Lua, you will have to use command below: "setclientcharacter ". Big thanks to Dr. Javier for providing Lua code!
Colored Afflictions
przez 76561198383707373
У некоторых недугов будет своя цветная иконка. Почему бы и нет? Цветные недуги: Нехватка кислорода Давление Тошнота Дань Смерти
[ACE] Kol
przez 76561198063420950
"KOL" - is a highly modified fishing submarine of an unknown model. Currently used by pirates to smuggle and attack small cargo ships in the waters of the "Coalition" This small ship has gained considerable respect in criminal circles for its speed and invisibility. Unusual for "Europe" external engines and worn-out side plates hide a light interceptor with a roomy hold. BASIC INFO Price: 8500 mk. Class: Scout(1). Crew: 1-3. Horizontal Speed: 32-34. Vertical Speed: 17-18. Dimensions: 18x7m ("Barsuk" 29x8.5 ) Cargo Capacity: 16. Weapons: 2x coilgun, 2x discharge coils. 1x Charging Station. Reactor output: 3800. Other info To repair the engines, the player needs to go outside. The big engine breaks down very slowly. The small engine never breaks down, but it is very weak. Captain's periscope for forward/backward view. Guns turn off the searchlight if there is no gunner. On/off the oxygen generator to save fuel. On/off of suit shelf to save fuel. I was inspired by these works: https://steamcommunity.com/sharedfiles/filedetails/?id=2527634995 https://steamcommunity.com/sharedfiles/filedetails/?id=2827356789 "КОЛ" - сильно модифицированная рыболовная субмарина неизвестной модели. В настоящее время используется пиратами для контрабанды и нападения на небольшие грузовые суда в водах "Коалиции" Этот небольшой корабль завоевал значительное уважение в криминальных кругах за свою скорость и незаметность. За необычными для "Европы" внешними двигателями и изношенными бортовыми пластинами, скрывается легкий перехватчик с вместительным трюмом. ЭТО БАЗА Цена: 8500 мк. Класс: Разведчик(1). Экипаж: 1-3. Горизонтальная скорость: 32-34. Вертикальная скорость: 17-18. Размеры: 18х7м ("Барсук" 29х8.5 ) Грузоподъемность: 16. Оружие: 2 коилгана, 2 разрядные катушки. 1x Зарядная станция. Мощность реактора: 3800. ЭТО ПОЧТИ БАЗА Для ремонта двигателей, игроку нужно выйти наружу. Большой двигатель ломается очень медленно. Маленький двигатель никогда не ломается, но он очень слабый. Перископ капитана для обзора вперед\назад. Орудия выключают прожектор, если нет стрелка. Вкл\выкл генератора кислорода для экономии топлива. Вкл\выкл стоек скафандров для экономии топлива. При создании вдохновлялся: https://steamcommunity.com/sharedfiles/filedetails/?id=2527634995 https://steamcommunity.com/sharedfiles/filedetails/?id=2827356789
NT Surgery Access Fix
przez 76561198070379736
Simple mod that will modify surgeon id cards so they have similar access permissions as medics. This is compatible with modded containers such as EK Utility's Secure medical locker Client side lua is not required unless playing singleplayer. Surgeon Id cards are given the following tags: jobid:medicaldoctor id_medic id_medical id_medicaldoctor med This should cover most of the common access tags, feel free to tell me other common access tags for medics
Gene Splicer+ CN
przez 76561198167883523
完全翻译,放心食用,无需原mod,设置里打上勾即可安装,原mod更新了麻烦留言通知 原mod链接:https://steamcommunity.com/sharedfiles/filedetails/?id=2644653435 _______________________________________________________________ 更新记录: v1.1 修复文本错误 。 v1.2 简化基因描述。 v1.3 1. 已将大部分机翻润色 2. 暂时无法排除控制台出红字的原因。 v1.4 1. 完全翻译。 2. 修正鹦鹉螺基因描述 “提供画皮感染抗性....” —— “缓慢降低画皮感染程度, 但仍可能会被完全感染”。 3. 简化基因描述。 4. 物品描述更加接地气。 5. 统一中文模组文本标准。
R-24 Inglia
przez 76561198294929856
Some consider purchasing submarines of this type for such a price a waste of money. Others say the R-24 "Inglia" is worth every credit they ask for it. In any case, the driving characteristics don't leave anyone indifferent. Class: Scout (II) Price: 18000 Dimensions: 34x11 Cargo capacity: 8 Crew: 3-5 User manual: - the purpose of the indicator lamps on the terminal can be found out by hover at them. - observation periscope has 2 cameras, switching LMB while standing at the periscope. - airlock imitates pressure equalization, when the airlock is flooded, the internal hatch is blocked, the process is accompanied by a flashing orange light. - the emergency release levers for internal hatches are located next to the divingsuit racks. The activated lever will not allow you to open the outer hatch from inside the submarine. Приветствуем русскоговорящих на нашем дискорд-сервере RAVEN SHIPYARDS , посвященному строительству субмарин и созданию модов для игры! Здесь вы найдете работы как мои, так и других авторов, а также сможете задать вопросы по данной теме.
S.O.S - Standard Operations Schematics
przez 76561199272678479
QoL Mod - JEI for Barotrauma S.O.S. - Standard Operations Schematics S.O.S. is a high-performance info viewer, recipe browser and material tracking utility for Barotrauma. Designed to be the ultimate companion for both vanilla and heavily modded campaigns, it provides a seamless, integrated interface to explore the complex systems of Europa. It's like JEI, but for Barotrauma. Key Features - Comprehensive Browser: View Fabrication, Deconstruction, and "Used In" recipes for any item in the game. - Affliction Browser: Browse detailed information of ALL afflictions (Status Effects), including modded ones. View their effects, treatments, contraindications, and more — just like items. - Clinical Simulator: Open the SIMULATOR tab to test afflictions and treatments on a dummy patient. Add or remove afflictions, adjust their strength, and apply items to preview real-time effects — without consuming resources or risking your crew. - HUD Tracker: Track ingredients in real-time with an on-screen checklist that updates as you gather materials. - Dynamic Meta-Info: View base prices, item tags, stack sizes, and detailed descriptions in a structured Wiki-style panel. - Detailed Recipe Analytics: Refined "Obtain" and "Usage" sections with context-aware filtering and smart ingredient wrapping. - Smart List Filters: Click on the separator bars (Items, Afflictions, etc.) in the results list to instantly filter by that object type. - Responsive UI: High-precision resizable interface that ensures the UI is always displayed in any position, scale or aspect ratio you want. - Favorites & History: Web-browser style navigation (Back/Forward) and a pinning system for quick access to frequent items. - Multi-language Support: Native support for English, Spanish, Russian, French, and Chinese. (Last 3 are translated by AI, if anyone wants to correct them, are free to make a pull request and help us.) Controls General - : Open / Close the SOS Menu. When used over an item(on inventories, recipe in crafting menu, and any item in shop), it will open the SOS Menu with the item the mouse is hovering over. - : Open / Close the SOS Menu with the world object (light, deconstructor, walls, items in world, etc) the mouse is hovering over. - , or : Navigate to previous item. - , or : Navigate to next item. - : Select item / Navigate to ingredient. - : Open context menu (Track item, Toggle Favorite, etc.). - : Close window. Window - : Move the window. - : Resize the window. - : Resize with parallel aspect ratio. - : Move the window. In XML View - : Move Vertically. - : Move Horizontally. - : Apply Zoom. Search Tab Search by Name, ID, Category, Tags, ModName, ItemType, and other filters. Advanced Filters: | Filter | Description | Example | |-----------|-----------------------------|---------------------------------| | @Mod | Mod Name | @Vanilla @Neuro | | #Category | Category | #Medical #Weapon | | $Tag | Tag | $smallitem $pill | | &Slot | Slot | &Head &Inner | | !ID | Item ID | !weldingtool | | %Type | Class Type Name | %Item %Affliction %TalentPrefab | Example: Brain @NT #Medical $surgery %Item Project Status: Beta S.O.S. is currently in its Beta stage. While the core functionality is stable and high-performing, we are working towards deep integration with the game's mechanics and immersion. Stay tuned for the 1.0 Full Release. Compat Note: Actually, the Medical sim doesn't fully work with Neurotrauma because dont affect lua patch , I will try to resolve it soon. It also doesn't work correctly with mods that modify the medical UI. Please keep this in mind. Common Questions (FAQ) Q: Can it be used on other servers? A: Absolutely, this is a clien-only mod, so only matters for you, doesn't affect any partner or server what you play. Q: Are compatible with all mods? A: At the moment, yes. Should be compatible with ALL content mods. If encounters any error or bug with other mods, please report them in Github or Steam page. Q: Is it compatible with ALL in-game items? A: Yes! Everything, including submarine parts and items from mods. I've decided not to exclude these items for now for descriptions and another useful metadata. If they bother you, you can create an issue in the Git project, leave a comment on steam page, or contact me directly, and I'll prioritize it. --- Github Project: SOS Repository Developed by: @Retype15 If you enjoy the mod, please consider subscribing, adding to favorites, and leaving a positive rating. It helps a lot!
EuropaWar EuropaWaifu++ Patch
przez 76561198148738768
What's this patch about EuropaWar Patch that make human like enemies to look more like EuropaWaifu++ humans. If there is an error or I'm missing something let me know ! NOTE: Updated the mod so is now compatible with EW++ xpath and non-xpath versions. Changes What's done: - All clown models have been changed. - All pirate models have been changed. - All earth human models have been changed. - The government human model have been changed. - All human models have been changed. - Certain humans models now spawn with random sprites and not all bald guys. - Boobs are now hidden in the suits that EuropaWar adds. Other If you play the forked version of EuropaWar get this patch instead: https://steamcommunity.com/sharedfiles/filedetails/?id=2952233749 Link to the original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2902324647
寒霜游隼
przez 76561198431249489
寒霜游隼是奇迹之海外勤执行官虚无净的座驾 ,是由暴风雨燕逆向工程而得到的舰船, 整体作战风格 与暴风雨燕类似,并与其常驻于热液废土海域,也被称之为雨燕协同舰,整舰延续雨燕流线型设计。但 实际上,该舰还处于实验内,其搭载的新式炮台和特种弹药更是证明了这一点,由于每次执行破隐作作 战任务,外界很多人都没听说过有这么一艘战舰,每有海盗遭遇其时,内部更广为流传的外号为“白色 幽灵"。 该舰并未是完全体形态,所以在执行大型作战任务时,更多是和雨燕协同作战,来补充雨燕雨燕的火力 薄弱点。 游隼日常任务于其常驻执行隐秘外勤任务,即发掘外星遗迹,突袭敌对势力。 (游隼入役仪式当天)执行官妖梦在台上:“在这个充满疑问的世界之下,我依旧一直找不到自己的答 案,可我为什么要直前行.... "在一顿意义不明的演讲后“现任命虚无净为寒霜游隼舰长,是游隼最高 长官,全面负责本舰的安全、福利和任务的圆满执行,对本舰的日常行政和技术工作实施统一管理,在 执行航行、训练和战斗等任务中对全舰实施统一指挥" “我愿相信名为现在的奇迹。”虚无净回应道,并单膝跪地接下来那柄象征他身份的长剑 “堡垒装备”系统:以牺牲机动能力来换取更强的火力输出,将电磁炮的输出提升至平时的三倍
The Patchwork Minelayer
przez 76561198012344899
Brand new submarines are expensive. Cost efficient people just use whatever lies on the ocean floor. This one is made of a Humpback, a Typhon and a Dugong, with just a touch of Remora. You are Barotrauma veteran and about to go through the release version of the game? That's by far the best way to start new campaign, but don't think this boat is just a meme, it may seem ridiculous, but it's actually a gem of gameplay. Features: -The captain is no longer just the driver, now that he's running 3 submarines at once, he's the mastermind of this ship. -2 Reactors running simultaneously is of course cool, but can give them enough fuel? Or would you rather shut down some modules like oxygen, auxiliary engines or even ballast to save energy? It's up to you, Captain! -Are you sure it's just an abandoned boat underneath you and not a Thalamus? Either way, blow it up with a remote-controlled nuclear mine with a scary clown face. (Or blow up your own crew D: ) -Tired of running around inside the sub? How about getting tired of swimming outside the submarine? You'll have to charge the railgun outside the ship, and every sub has an entrance outside. -Tired of operating all of the guns in one room by yourself? Well, now you'll get tired asking your crew to sit on the guns(or use bots, waypoints work fine, but it won't be as much fun to play). -Don't like the fact that your team is always throwing divingsuits on the floor and you can't find them anymore? There are plenty of divingsuit racks on the sub, so death by pressure will be less likely to annoy you. -The sub comes in two versions: for the campaign and for regular missions (variety in quantity and quality of items). -Multilingual support. Almost everything is translated by the game itself, except for the names of the submarines and the training terminal in the mine control room. -Huge potential for improvement. You can completely rework almost all the wiring, automate doors, etc. -It's not my responsibility, but the visual of this ship is just epic, but that's the first thing you notice. Hint: grow trees, disassemble seeds, combine carbon and iron and the output will be a perpetual railgun. What is changed relative to the original: -Reworked the mines. They used to move very strangely. I do not like the idea that you "cock the mine" and it moves in a random direction at a speed of 30 km / h, now it listens only to the commands "gunner. Survivability: ramming is now no problem, and if the mines have sustained minor damage, they are still serviceable. Mines can now be easily reloaded, only a nuclear projectile is required. Now actually can kill live creatures. -The Remora gun now exists. It can only be loaded from the outside. -Electricity is now shared between Dugong and Humpback. Both power Typhon's batteries. Dugong and Humpback both have one reactor each. -Turned on the Fabricator and Deconstructor on the Humpback (be careful not to blow up things like sodium, as this room is considered ballast). -The Humpback has earned an extra ballast room. Total 1200+900+900+120(?) maximum ballast capacity. You can even hook up an extra Typhon pump to the ballast system if you really want to. -Reworked external guns. As much as I want 8+ players playing this sub, I have to be realistic, and think about 2-3 good players, and the rest is "screaming mass." Keeping that thought in mind, I made the upper Typhon turret stronger than the vanilla one, and the lower capsule has control over the railgun and Remora's laser, both lower cannons had to reloaded from the outside. I don't know how interesting this is gameplay-wise, but hopefully it will provide some unusual situations. The Dugong also has an extra cannon, though not too useful. -Depth bomb dropping mechanism. -External engines are no longer external. -Navigational arrows. I hope this helps those who can read. -Removed hard-to-reach places in the Humpback. -You can now enter the Humpback from the middle of the ship, and navigation outside the "hull" has also been simplified. -You can now exit the upper docking hatch at any time. -All divingsuits cabinets generate air for free (lazy to plug them all in) -The bot's waypoints work like clockwork Authors of the original version: Evan_ & Dado.
“弦”深渊科研船
przez 76561198919491398
极光工业为某科研公司设计制造的小型科研船。 谁会找一家战舰工厂定制科研船?这艘船的建造费用高昂——仅有小部分经费是用在科研设备上的。实际上,这艘科研船拥有全套完整的武装系统。但既然客户与工业都说这是一艘科研船,那她就是一艘科研船。尚且不知道她的船员们有什么科学突破,不过她击杀巨兽的事却是有目共睹。 “让船员们更有安全感。”看来,设计部门很好的贯彻了客户的需求。船内装有较先进的控制系统与不少大屏幕——这家客户与极光工业关系不错,否则工业只会像大部分联盟船厂那样直接将勉强能用的设备堆在船内。 价格:3850mk 规格:30×11m 推荐船员:5~8 特别说明:本船无运货空间,不建议执行运输任务!
Versus PvP Gamemode
przez 76561198320977729
+Welcome to Versus - our perspective on how PvP is done+ It is a mod, which allows player to become a powerful creature (Yibaka) to fight against a submarine, manned by other players. Objectives for them are: • Submarine crew must either kill Yibaka or get to the next outpost • Yibaka must sink a submarine and kill everyone aboard INSTALLATION - Download this mod and Lua for Barotrauma - Install Lua for Barotrauma - Host a server with Server executable option set to Lua for Barotrauma - DedicatedServer - Press F3, and type install_cl_lua - Restart Barotrauma HOW TO PLAY - Host a server with Server executable option set to Lua for Barotrauma - DedicatedServer - Choose Sandbox as gamemode and pick a submarine (we recommend to use Versus-provided submarines, but any other combat-specialised sub complies as well) - Invite your friends! One can comfortably play Versus in a lobby of 4 players, but make sure to have at least 2 bots to do the repairs on sub, while you fight for your life - Once game is started, suit up and press VERSUS button on the bottom right to pick Yibaka and player that will play it - There is also a Cheats button beneath, which sets skills to 100 and gives experience to unlock all talents - you are not obliged to use it, but we highly recommend it - Have fun! P.S.: to spice things up (and because nobody ever managed to get back into the sub with Yibaka being around) we disabled respawn for the Versus. Keep it in mind: while Versus mod is active, respawn is disabled in ALL gamemodes. YIBAKAS (playable monsters) There are currently 4 different types of Yibakas in Versus: - Leviathan A giant, heavily modified Fractal Guardian, with lots of guns and an abyssal-creature-sized health pool. - Overseer A subspecies of Watcher, that summons European beasts to fight the submarine. - Endworm Stronger and more clever that regular endworm - it has an improved bite attack and a special "barf" attack. - Clownhead The silliest of horrors: a surgically improved Hammerhead with torpedo attack and many other deadly tricks. More specific info on Yibakas can be discovered in informative leaflets given to each of them SUBMARINES Iron Hope ... this is, you know, you swim to the end, it throws you to the back, the campaign itself, at some point you get in cycle and you have to survive and lore and smth ... ... I couldn’t keep up with Dimon when he was describing it. Iron Hope specials include: - E.N.D.U.R.A.T.R.O.N - an Enhanced Naval Defense Underwater Resilience and Tactical Reinforcement Operations Node – is a system that makes your submarine INVINCIBLE for 30 seconds, but has very long recharge time. It can be found in the front compartment of the sub - Overclocked weaponry: miniguns and flak cannon were powerfully enhanced to match the threats, possessed by Yibakas - Salvo railguns: captain can control a pair of railguns using his sonar - Periscope-controlled Nuclear Torpedo (controls can be found above captains compartment; First LMB click undocks torpedo, second LMB click detonates) - Infinite ammo for on-board weaponry - Briefing room: provides additional info on Yibakas FAQ Q.:Why can’t I find this gamemode in server lobby? A.:Unfortunately, we couldn’t figure out how to add an actual, separate gamemode – you’ll have to pick Sandbox to properly play Versus. Q.:Is it possible to play against two creatures simultaneously? A.:Yes, it is. Nothing restricts you from spawning whole hord of Clownheads, but make sure you have enough countermeasures do deal with it. Q.:Does everybody in lobby must have lua activated client-side? A.:For host it's mandatory to have lua activated, because lua renders GUI and only host is permitted to launch Versus. For non-hosts it's optional, it will cause that button Versus just won't appear right bottom on your display. GitHubpage of our mod And our little cursed modding discord community.
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