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Mody i pluginy do Barotrauma

82 000+ modów dostępnych Źródło: Steam Workshop ↗

Ten katalog zawiera 82 000+ projektów Barotrauma ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

萌化手术拓展兼容DOWN – Barotrauma Mod

萌化手术拓展兼容DOWN

przez 76561198021273938

该MOD需要和萌化手术拓展兼容UP一起使用 增加了一个EPSP动力战甲 由于游戏本身原因,痛苦附带的声音替换只能放在DOWN中 疼痛和剧痛状态下人物的声音替换为萌化的受伤声音

2,813 pobrań Szczegóły →
[EA-HI] With Male Body Texture Replacement Patch – Barotrauma Mod

[EA-HI] With Male Body Texture Replacement Patch

przez 76561198339401225

本模组修改了Human.xml This mod overrides Human.xml 本模组对 木卫二萌化计划整合包 with male characters 中的人物身体材质进行了替换,使用时请置于萌化包上方。(女性身体更加纤细,角色穿着内衣) This mod replaces human body textures. Please put it above with male. (slimer woman body texture and characters wearing underwears) 潜水服替换补丁: Diving suit replacement patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3283097148 不要与下列模组一同使用: Don't use with these mods: 材质和姓名替换补丁: Body texture and namelist replacement patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3283094046 姓名替换补丁: Name replacement patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3283095414 旧版角色创建系统: Pre-update character creating system: https://steamcommunity.com/sharedfiles/filedetails/?id=3388330747

3,743 pobrań Szczegóły →
Gigachad Job – Barotrauma Mod

Gigachad Job

przez 76561198036872424

Functional again thanks to Dr. Javier! Requirements: Lua client side - https://www.youtube.com/watch?v=wEeJ70vH1TM (Here is how to install, host client needs to have this installed too, not just server) Lua server side How to play: In Job selection, pick Gigachad Uses monster attack About talents: Strongest man on earth talents can be all picked at same time, however they have prerequisites. (more in last image) First 3 talents are Vanilla and completely optional Emperor of mankind talents have standard rules, pick one from two Notes: -Unfortunately, when playing in singleplayer, Gigachad reverts back to human. Fortunately, he keeps his talents. -First 4 talents are vanilla and optional, from second row you have to pick all 4 before specialisation unlocks. -Due to short height of some ladders and Gigachad being tall, player can encounter problem of getting on floor, this however can be mitigated by ragdolling. Craftable NPC Gigachad with attacks can be found in link below https://steamcommunity.com/sharedfiles/filedetails/?id=2968517428

3,001 pobrań Szczegóły →
CURFEW-S – Barotrauma Mod

CURFEW-S

przez 76561198324376558

木卫二ALT科技的首个远洋长续航项目——“宵禁”级匿踪舰。 此为原本专注于实验室设备制造的科技公司首次参与整船的设计定型,项目集合了大量自动化设备,计划搭载先进整合式武器系统,自动电力自动水力系统,远程态势感知及出舱作业时的遥控系统。立项以来由于经验不足,原型机结构一再修改,各个系统的研发测试也状况频发,经历数次大改版后第一代定型标号为宵禁- S,其余皆为废案。 基本数据如下 价格:9064马克(含补给) 流线型外壳尺寸:57x13m 载货量:40箱 推荐船员数:5~7人 物品数:3343(含补给) 类型:侦查型T3 武器配备:视角切换式高射速轨道炮(含副炮)x2,高射速脉冲激光x4,首尾深弹投放器各一具,全覆盖自动电磁线圈。 The first ocean going long endurance project of Europa ALT Technology Corporation - "curfew" class stealth ship. This is the first time that a science and technology company that originally focused on the manufacturing of laboratory equipment has participated in the design finalization of the whole ship. The project gathers a large number of automation equipment, and plans to carry advanced integrated weapon systems, automatic electric and automatic hydraulic systems, remote situation awareness and remote control systems for cabin exit operations. Due to lack of experience, the prototype structure has been modified again and again since the project was established,and testing of various systems have also occurred frequently. After several major revisions, the first generation has been designated as Curfew - S, and the rest are abandoned. The basic data are as follows Price: 9064 marks (including supplies) Streamlined shell size: 57x13m Load capacity: 40 cases Recommended crew: 5-7 Number of items: 3343 (including supplies) Type: investigative T3 Weapon equipment: angle switching high RPM railgun (including auxiliary pulselaser) x2, high speed pulse laser x4, one head and one tail depth charger launcher, full coverage automatic electromagnetic coil. English version released! 指挥中枢护盾开启/关闭演示 Command center shield on/off display 中央火控护盾开启/关闭演示 Central firecontrol shield on/off display 集成式高射速主炮演示 Integrated high RPM main gun display 集成播报/遥控系统: 1.对接站点后电源电池充电状态会在无线电中播报,同时通知船员无线电输入“2”来切换开关,切换时通报状态 2.电气舱火灾告警/自动灭火系统,电气舱起火后会通知全舰船员并自动启用灭火系统,灭火后通报状态 3.遥控外部灯光开闭,无线电调整至频道4输入“2“切换开关,切换时播报状态(出舱后关闭灯光可避免吸引光敏怪物,回船时开启便于寻路) 4.遥控电磁线圈开闭,无线电调整至频道4输入“1“切换开关,切换时播报状态(舱外作业时避免误伤自己) 5.丘脑检测,系统可检测丘脑初步感染后会同时公布在水泵面板和无线电中,待丘脑成长到成体可被清除的状态时,解除清除程序保险,在无线电输入“1”启动清除(其余时间可自由输入1不受影响),期间每个阶段都会在无线电中通告,请注意聊天框,放置手雷的雷管在水泵下面的C-4图标上 6.匿踪模式开闭会在无线电中通告 7.燃料耗尽/重新添加情况会在无线电中通告 Integrated broadcast/remote control system: 1. After docking with the station, the charging state of the power battery will be announced in the radio, and the crew will be informed to input "2" in the radio to switch on/off, and the state will be announced when changing 2. Fire alarm /automatic fire extinguishing system in the electrical cabin. After the electrical cabin catches fire, the whole ship crew will be notified and the fire extinguishing system will be automatically activated. After the fire is extinguished, the status will be reported 3. Remote control on and off of the external light, switch the radio to channel 4 and input "2" to switch on/off , and broadcast the state when switching (turn off the light after leaving the cabin to avoid attracting photosensitive monsters, and turn it on when returning to the ship to facilitate path finding) 4. Remote control on and off of the electrical discharge coil, switch the radio to channel 4 and input "2" to switch on/off, broadcast the state when switching (avoid injuring yourself by mistake when working outside the cabin) 5. Ballastflora infect detection: the system can detect the flora inection from the very beginning, it will be announced on the pump panel and radio at the same time. When the flora grows to the adult state that can be cleared, the clearing program safety will be disarmed,the clearing will be started when you input "1" in the radio (1 can be input freely for the rest of the time). Every infection stage will be announced in the radio. Please pay attention to the chat box, detonators of the grenade are covered by C-4 icons which are below the pump 6. The initiating and dismissing of the Stealing mode will be announced in radio 7. Fuel depletion /refilling will be announced in radio 指挥中枢操作指导 Operation guidance of command center

3,285 pobrań Szczegóły →
DeepSeaCreature – Barotrauma Mod

DeepSeaCreature

przez 76561198316389385

oh god oh god oh god

3,194 pobrań Szczegóły →
Vindicator – Barotrauma Mod

Vindicator

przez 76561198032083394

Vindicator The Vindicator is a standard medium sized attack sub comparable in size to the Dugong. She can be run with very little crew. She is armed with 4 coilguns, one top mounted rail gun and a depth charge launcher. She features a Brig and shares many system commonalities with the Vengeance. The Vindicator was made for people that liked the systems and features of the Vengeance but didn't want such a big sub. The Vindicator brings some of the features of the Vengeance to a Dugong sized no nonsense build. If you guys like please upvote! I love you. Role: Attack Price: 8,500 Mk Recommended Crew Size: 3-6 Vessel Strength: Moderate Teir: 1 Vessel Maintenance: Moderate Recommended Difficulty: High Recommended Crew Experience: Any Notable Features: - Low Power Mode for parked idling which only runs power to lights, ballast, oxygen and key pumps. Low Power Mode Smart oxygen system that stays off unless oxygen levels are low. - Brig with a function to execute prisoners. - 90% of doors and hatches have auto open and close functionality. - Automatic drainage hatches. - Lock Down mode and blast doors. - Variable security locks on Armory, Engineering and Med bay. - Cameras in key areas that can be viewed from the Bridge. - Spot Lights - A Trash Chute to easily remove junk items from the sub. - All items bought at outposts, their boxes will spawn in the Armory. - Custom IDs in the far right safes in the Armory. The Green ID grants Captain Level access and the Red grants access to EVERYTHING but Captain access. - Almost all buttons in the Vindicator have a description. Hover your cursor over the buttons to see the pop up to tell you what it does. (Understand that some mods may break this feature)

2,848 pobrań Szczegóły →
Volga (T3 Attack) – Barotrauma Mod

Volga (T3 Attack)

przez 76561198054803043

Volga is a somewhat antiquated Attack class submarine, built around the idea of comfort and convenience. Volga's miniature size comes with some drawbacks, but it also keeps the costs of production and maintenance relatively low. A circular inner layout allows the crew to move around the submarine freely, switching between tasks with ease, but the underpowered aft ballast somewhat limits the horizontal mobility of the submarine itself. Most of the important rooms are well-protected from creature attacks, making Volga's layout not only convenient, but also safe. The reactor may struggle a bit in intense situations, so remember to utilize the backup power array and consider investing in a few reactor upgrades. "You aren't out of options, as long as Volga exists!"

4,065 pobrań Szczegóły →
Aliens. Colonial marines equipment – Barotrauma Mod

Aliens. Colonial marines equipment

przez 76561198962678704

It is fix and redesign of mod ALIENS Weapons and Clothing Link on original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2349099564 Fixed and saved: CURRENT: WEAPONS M41A M41C Ithaca M37 M56 (Smart Gun) SW M39 SW M39 Custom VP70M VP70M Full-Auto WY-54 CLOTHING Marines: USCM Uniform USCM Uniform (Hawaii) USCM Uniform Sleeveless USCM Uniform Vest USCM Uniform Rolled Sleeves USCM Uniform T-Shirt M10 Helmet M3 Armour Weyland-Yutani: Weyland-Yutani Uniform Weyland-Yutani Casual Friday Weyland-Yutani Jacket

2,559 pobrań Szczegóły →
[OUTDATED] Larger Cabinets (More Slots) – Barotrauma Mod

[OUTDATED] Larger Cabinets (More Slots)

przez 76561198099675610

doubles the size of all cabinets, yay changes: Supplies Cabinet (6 -> 12) Medium Steel Cabinet (15 -> 30) Medium Windowed Steel Cabinet (15 -> 30) Steel Cabinet (30 -> 60) Secure Steel Cabinet (15 -> 30) Medicine Cabinet (30 -> 60) Toxin Cabinet (20 -> 40) game version: v1.0.21.0

3,176 pobrań Szczegóły →
Project 096 – Barotrauma Mod

Project 096

przez 76561198208613169

A Semi Functional Adaptation of SCP-096 in Barotrauma After 2 weeks of off-and-on development alongside another developer named SydWad, we have finished our adaptation of 096 and is currently in a prototype state. The mod as of now is in an early-access development phase so it may contain bugs. If you're using this creature on a station or roleplay server, It is strongly recommended to have it be player controlled. In its current state, the AI can be very buggy and sometimes breaks. control shyguy setclientcharacter shyguy Creature Name: ShyGuy Description: SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject's body, with an approximate length of 1.5 meters each. Skin is mostly devoid of pigmentation, with no sign of any body hair. SCP-096's jaw can open to four (4) times the norm of an average human. Other facial features remain similar to an average human, with the exception of the eyes, which are also devoid of pigmentation. It is not yet known whether SCP-096 is blind or not. It shows no signs of any higher brain functions, and is not considered to be sapient. SCP-096 is normally extremely docile, with pressure sensors inside its cell indicating it spends most of the day pacing by the eastern wall. However, when someone views SCP-096's face, whether it be directly, via video recording, or even a photograph, it will enter a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently. Approximately one (1) to two (2) minutes after the first viewing, SCP-096 will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1). Special Containment Procedures: SCP-096 is to be contained in its cell, a 5 m x 5 m x 5 m airtight steel cube, at all times. Weekly checks for any cracks or holes are mandatory. There are to be absolutely no video surveillance or optical tools of any kind inside SCP-096's cell. Security personnel will use pre-installed pressure sensors and laser detectors to ensure SCP-096's presence inside the cell. Planned Features: - Scramble Goggles - Better AI - Footstep/Running Sounds Copyright You are free to make edits, changes, and updates to this mod and publish it on the workshop as long as you provide credit to the mod authors Credits: Plutonemic (myrukun) SydWad Laserman (Created the sprite)

3,098 pobrań Szczegóły →
Gale (T2 Scout) – Barotrauma Mod

Gale (T2 Scout)

przez 76561198054803043

Under normal circumstances Gale submarine model has a single important purpose - acting as the Coalition's dedicated outpost recovery vessel, delivering workers and materials to stations in need. In a situation when an outpost's reactor is damaged to the point of requiring prolonged repairs, Gale is able to power the outpost's grid with its own reactor for as long as it is necessary. It being put up for sale is an exceptional case. Gale comes with a very stable electrical grid, two engines which allow it to swiftly move between locations, a respectable amount of cargo space, and a reasonable selection of weapons for a Scout. Its circular layout allows crew members to switch between different tasks with ease, quickly responding to emergency situations.

4,089 pobrań Szczegóły →
Jobs+ – Barotrauma Mod

Jobs+

przez 76561198077994212

This mod adds a bunch of extra jobs to the game, as well as allowing submarines and other mods to be centralized around a single jobs mod, rather than needing several mods for a single specific submarine. This is not a mod that splits up the vanilla jobs, we have added completely new and unique roles to the game as well as some new skills for those roles. This mod requires Humans+ in order for food and hunger mechanics to work. Due to a misunderstanding, there are 2 mods on the workshop that share the name Jobs+. If you were looking for the other one, you can find it here. The roles added are as follows: The Chef A ship runs only as well as its cook, and cook you will! The chef is in charge of keeping the crew well fed and well supplied for away missions. With the features of Humans+ and whatever other mods you choose the chef can be in charge of a very wide variety of consumables for all sorts of situations. The Janitor I was not able to merge the janitor into this mod, but you can find the original Janitor here The Botanist The botanist is important for any vessel that wishes to make long voyages. Using their unique skillset, the botanist will grow plants that can be harvested to replenish food and resources in order to keep the sub operational. The botanist makes the chef's job easier and any crew would be happy to replenish supplies for free.

1,818 pobrań Szczegóły →
Occultist Job – Barotrauma Mod

Occultist Job

przez 76561198002963067

DISCLAIMER - This mod is still a work in progress. While almost all mechanical aspects have been sorted there is still a lot of placeholder art in use as well as undetected bugs yet to be fixed. Feedback is welcomed The occultist is a role that dabbles in forbidden arts, shunned by most residents of Europa. They are tolerated onboard submarines due to the benefits they can bring to a crew, sometimes at a cost. Mechanically, the class is focused around powerful buffs that often come with drawbacks or side effects, the bread and butter of these being the Ritual Blade and associated rituals that can be performed at the cost of the caster's lifeblood and sanity Now includes Russian translation, courtesy of Edem

3,131 pobrań Szczegóły →
R-278 «Dugong» [CN]汉化版 – Barotrauma Mod

R-278 «Dugong» [CN]汉化版

przez 76561198083007683

This is the Chinese version of the R-278 «Dugong» submarine. You can find original work here https://steamcommunity.com/sharedfiles/filedetails/?id=2783973083 這是中國版的R-278儒艮潛艇。 您可以在這裡找到原創作品 所有問題和建議請寫在原修改頁面 R-278潜艇是原版«Dugong»(儒艮)潜艇的现代化版本。 此版本更换和安装了所有必需的设备使其更加现代化,增加了物资储存空间,对内部舱室的改进和扩展。 潜艇的尺寸较小,增加了大容量的自动链接至生产设备的存储空间使R-278 Dugong成为紧密合作的5人小组的绝佳选择。 这艘潜艇是为那些不喜欢装满资源和武器的巨大船只,但喜欢平衡和有趣的游戏性且能沉浸式体验游戏的人准备的。 因此,这艘潜艇是这样的: 改进的气闸系统 厌倦了总是在出舱时被涌进来的水流拍打?现在气闸只会在充满了水之后打开,而不会让玩家措手不及。气闸设置可以在终端中更改,如果因为某种原因它停止工作,你也可以在终端里重置它。也可以打开紧急模式使其如以前一样打开。 通用报警系统 按下控制杆将会停止向制造设备供能以提高炮塔的充能速度,并通过潜艇内灯光的变化以及舰桥报警指示器向船员发出警报。 详细的监控系统 显示器和指示器使船员及时获得潜艇内部的状态信息,例如是否进水,燃料不足或潜艇内部压力失常 重生穿梭艇 除了潜艇,还有一艘重生用的穿梭艇,它与R-278风格相同且具有一些自身独有的特色。 其他工艺上的细节: - 潜艇上的每个按钮、开关和接线盒都有它们的职责描述; - 反应堆自动控制系统将使你在任务中和与前哨站对接时更加轻松; - 专注细节。 有许多东西让你的游戏体验更好; - 除了水泵,门和舱口以外的电气设备不可调整; - 提供了一个终端,以便你实时查看潜艇状态,并对气闸和一些设备的设置进行更改; - 潜艇提供了一个适用于紧急模式的下方对接口(请小心使用); - 紧急照明系统将在没有电力的情况下自动打开; - 其他...

3,412 pobrań Szczegóły →
Aphotic Velonaceps Calyx – Barotrauma Mod

Aphotic Velonaceps Calyx

przez 76561198135428264

A (mostly) faithful recreation of the Husk infection as seen in the pre-steam 'Legacy' versions of the game. They may do more damage than they're supposed to, thanks to the modern limb-based damage. If they feel off, let me know. Adds: - "Aphotic Velonaceps Calyx infection" (huskinfectionlegacy) The infection itself. Victims will turn into a husk upon their death. The infection can be seen in the health scanner at 15%, I couldn't navigate the source code well enough to actually find what exact HuskInfectionState was required to show it in the health scanner, so this will do. Diving suits slow the infection down. Broad-Spectrum Antibiotics will kill this infection very slowly. If the infection is severe, this will also cause significant damage to the host. Messageboxes for 50% infection and 100% infection - "Antique Medical Syringe" (legacysyringe) A syringe, which can be loaded with Antique or Aphotic chemicals. Usable just like base-game medicines, just requires a chemical to be loaded first - "Aphotic Velonaceps Calyx eggs" (legacyhuskeggs) Can be loaded into the Antique Medical Syringe to infect someone with Aphotic Velonaceps Calyx. - "Antique Calyxanide" (legacycalyxanide) Can be loaded into the Antique Medical Syringe to cure someone of Aphotic Velonaceps Calyx. Injecting someone in the late stages of infection only angers the husk, while injecting a fully-transformed husk causes it to die very quickly. - Humanhusklegacy Is not stunned upon spawning, unlike modern husks. Any bite is guaranteed infection, and bites do a decent bit of damage. Instantly stunned by any stun weapons. Overrides: - Legacyhusk Adds natural spawning (Hopefully) and makes them give Aphotic Velonaceps Calyx infection. They only spawn on high difficulties. Instantly stunned by any stun weapons. Known bugs: - Beard disappears, top of face appears charred upon turning Cannot fix this at all. For some reason, the change of face and hiding of face attachments is defined in the human.xml rather than the humanhusk.xml. If I set the character's "Husk" value to false, they do not anymore have the husk stinger, but this visual bug is fixed. It's a lose/lose, so I took the smallest loss. I'm not overriding humans and killing any hopes of compatibility this mod had.

2,269 pobrań Szczegóły →
MinosPrime – Barotrauma Mod

MinosPrime

przez 76561198997083908

Thy End Is Now! It seems that the prime soul Minos Prime has decided to pay Europa a visit! A New Abyss Boss! This Mod adds Minos Prime as a new Abyss Monster specially designed to haunt your nightmares! He will come and he will kill you! Be prepared for one HELL of a fight! This IS a HARD boss! More Features Than A Vanilla Boss Minos Prime is better than those boring vanilla abyss monsters! He has the OG voicelines! And Backround Music! He also has more than one attacks! And actually usefull loot! Your ULTRAKILL PTSD shall haunt you once more! Prepare Thyself!

3,402 pobrań Szczegóły →
Mastodon I – Barotrauma Mod

Mastodon I

przez 76561198040974820

Description The Mastodon is a small submarine, well protected and equipped with good firepower. The control room and its bay window offer a beautiful view of the ocean. It also has a shuttle for transporting the diving team. Le Mastodon est un petit sous-marin, bien protégé et doté d'une bonne puissance de feu. La salle de contrôle et sa baie vitrée offre une belle vue sur l'océan. Il dispose également d'une navette pour transporter l'équipe de plongée. Specifications - Class : Attack, Tier 2 - Price : 15 000 marks - Size : 35x14 m - Cargo capacity : 18 crates - Max horizontal speed : 22.8 kph - Max descent speed : 16.5 kph - Max reactor output : 3 600 kW - Recommended crew : 3 – 9 - Experience : Intermediate - Oxygen level : maximum 5 people in a room, 4 people in the shuttle Weapon systems - x3 Coilgun - x1 Railgun - x2 Electrical discharge coil Features - Secure armory : Access is restricted for Captain and Security. - Fabricator & deconstructor - Flooding alarm - Fire alarm - Airlock breach alarm : Sounds the alarm if there is a breach of the airlock doors or docking hatch. - Auto closing doors[/b - Security door : Access to the command room can be locked down by the captain or security. - Auto reactor shutdown : If there is a fire in the reactor room, the reactor will shut down automatically. - Emergency lights : If there is no power, the emergency lighting will activate automatically. - Exterior lights switch - Intercom : Any messages written on the terminal will be published in the chat. - Smart docking ports : This enables the hatch to be closed while docked. - Smart duct system : It enables effective drainage without causing further flooding. - Shuttle : It allows you to deploy an autonomous diving team. - Shuttle door lock : It prevents the diving team from returning to the submarine before the doctor examines them. - Shuttle undocking safety : It prevents undocking if a player is standing between the two exterior doors. - Bot friendly : They can travel the entire submarine without getting stuck. - Labeled circuit boxes : For easy understanding and debugging. - Color-coded cables - Two airlocks This submarine is a remake of an obsolete first version still available in my workshop. Completely rebuilt from scratch, this version greatly benefits from the latest updates and the experience I gained in the editor. Building it took about 30 hours. If you like my work, please feel free to share it.

4,034 pobrań Szczegóły →
No More Ice Spires – Barotrauma Mod

No More Ice Spires

przez 76561198912034942

Completely removes Ice Spires and Floating Ice Chunk from levels on every location! Made for Dynamic Europa Probably works on Vanilla too Load above DynamicEuropa for the changes to take effect!

3,855 pobrań Szczegóły →
Enhanced Husks FORKED – Barotrauma Mod

Enhanced Husks FORKED

przez 76561198316798946

Load this in place of Huskmod/Improved Husks, or in place of Enhanced Husks. Massively reduces the lag caused by particle spam. Very similar changes to "Improved Husks LAG PATCH" but with Enhanced Husks instead. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3101033027 Also includes the extra spooky Chimera from Chimera Revamped: https://steamcommunity.com/sharedfiles/filedetails/?id=3368559590

4,508 pobrań Szczegóły →
EK-R Humpback DC – Barotrauma Mod

EK-R Humpback DC

przez 76561198059085511

Optional variant of the EK-R Humpback with added discharge-coil & depth charge functionality.

4,191 pobrań Szczegóły →
Neurotrauma Russian Fix – Barotrauma Mod

Neurotrauma Russian Fix

przez 76561198996499112

Нейротравма с исправленным русским переводом. Переведены результаты сканирования мед. сканером и гематологическим анализатором, а также настройки. Установить вместо обычной Нейротравмы.

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GuitarBTE – Barotrauma Mod

GuitarBTE

przez 76561198110559113

I have made a small mod that adds the guitar from the old BTE(Barotrauma Extendet) Mod (legacy/before steam release) *A new guitar added (called GuitarBTE) that can be bought in an -City for 300 Credits -Outpost for 400 Credits *27 tracks added from Legacy BTE

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Corollary II – Barotrauma Mod

Corollary II

przez 76561198244246142

Preface T2 Salvage Transport Submarine, Version 3.3 (Stable). If you like my design, please give it a thumbs up. Thank you! Lemma series of scout submarines is also available. The Corollary series was initiated after the Lemma Series and specialized in salvage operations while continuing its fluid dynamics principles. It is designed to replace various outdated transport submarines. The entire series comes with the following standard configurations: - Manual: Built-in Ship Manual in terminal that located in command room - Lock: Control for locking the brig - Dock: Control for the lower docking chamber - Hatch: Manual control for the upper and lower docking chamber airlocks - Water Valve Mode: Additional ballast tanks - Mobile Shelves: Shelves that can move in and out of the submarine - Abyssal Miner: A mining vessel capable of high-speed dives In the campaign set in Hellish difficulty with Jupiter radiation enabled, it offers a satisfying gaming experience.Lightweight design, thus no fancy decorations, but it ensures a smooth gameplay experience without any lag. Please read the instruction manual before embarking. Spec model Features - Armor : Strengthened harden shell, including inner armor in the electric room. - Processing Equipment : Only equipped with a fabricator and decomposer, but enhanced efficiency. - Unique sub-system : Note-class external operation autonomous follow drones. Corollary II Corollary II is a medium-sized transport submarine specially designed by the Europa Union Design Bureau for salvage and mining projects in the Europa Ridge region. It equipped with a mineral scanner and is intended to replace outdated and bulky R29. The series features a diamond-shaped spindle design, enabling the installation of small engines with highly efficient fuel economy. Sacrificing maximum speed, the saved power is allocated to the processing equipment, giving them unparalleled efficiency compared to other types of submarines. As the first developed model of the series, the Design Bureau conducted extensive research before starting. Integrated many excellent designs and established the foundation for this series. As a transport submarine, its cargo hold is designed to be embedded, avoiding the possibility of tragedies caused by obstructed firing arcs. During transportation, the cargo hold is welded to the hull. To address the risks associated with welding, in water valve mode, the cargo hold functions as an additional ballast tank, and the pumps inside it are overclocked. The entire ship provides a total of 48 crates of cargo capacity. The cargo hold also serves as additional ammunition storage, allowing an astonishing amount of supplies and ammunition to be packed into this medium vessel. As a specialized salvage submarine, it is equipped with a proposition-class mobile cargo container which inspired by 逆戟鲸2-T2攻击型 and Ero-锤击点-海盗型. Both submarine and cargo container are equipped with controllers, allowing the salvage crew outside to easily retrieve harvested supplies and ammunition back. To prevent derailment and leakage risks, the mobile cargo container is automatically locked when sub is not hovering. The crew will not sort the items inside the mobile cargo container, which brings some inconvenience. However, captain can place special ammunition on it for specific needs. Consequently, the cargo container's berth is reserved in gunnery chamber and adjacent to engineering compartment. Another notable feature is the Conjecture-class Abyssal Mining Craft, which is inspired by Bullfish. True to its name, it's design for abyss mining. Once an abyssal island is located, up to three brave miners can board this craft and descend at maximum speed. The craft is waterproof and shock-resistant. Upon a hard landing, craft's omnidirectional searchlights and oxygen tank can support mining team's operation, but only as long as craft's batteries are not depleted. Abyss is the backyard for behemoths, and it is a terrifying and agonizing time for the miners, whether they evacuate before being detected by the behemoths or wait for the mother ship to distract the behemoths and return. Some people are devoured by the behemoths during the retreat, while others never receive the awaited rescue from the mother ship and ultimately suffer a painful suffocation in the pitch-black abyssal island. Those fortunate enough to succeed will reap generous rewards. Regardless, let us praise these warriors, as William A. Zeppeli said, "The human hymn is the hymn of courage, and the greatness of humanity is the greatness of courage." In terms of armaments, the Corollary II retains the modified Chaingun design from the Lemma series. Allows for the alternating firing of two types of ammunition. This leads to selection of ammunition combinations based on different targets. Additionally, the large turret hardpoints mounted on the top and bottom of the Remark-class shuttle can be optionally installed at the captain's expense to provide heavy firepower. Whether facing conventional mining, cargo transportation, salvage operations, or venturing into the abyss, the Corollary II is well-equipped for the task. May every captain of it fill their cargo holds and return home in triumph.

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EuropaWaifu2 Customize+ – Barotrauma Mod

EuropaWaifu2 Customize+

przez 76561198148738768

What this mod do This mod changes the human.xml files to make it possible to have more customization using the hairstyles in a different way, so now its possible to have back hair, front hair and some accessories. I still plan on adding more stuff to this later on. Important Since this mod changes human.xml file this means any other mod that changes it most probably won't be compatible. So a patch would be required for the mods to work together. A new save is required for the mod to work properly! Patches Neurotrauma Credits This mod was created based on other mods, the ones listed below: Using the hairstyles in a different way, idea from this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3282923984 Some hair sprites: https://steamcommunity.com/sharedfiles/filedetails/?id=3379298529

4,134 pobrań Szczegóły →

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