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Mody i pluginy do Barotrauma

82 000+ modów dostępnych Źródło: Steam Workshop ↗

Ten katalog zawiera 82 000+ projektów Barotrauma ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.

BetterHotkeys – Barotrauma Mod

BetterHotkeys

przez 76561197987159453

Tired of stashing your harpoon gun in a cargo scooter by accident while a mudraptor is eating your face? This client-only mod changes the behavior of hotkeys and double-clicks to equip weapons and tools rather than storing them in a held container. It will drop the held item if it cannot be stored in your inventory or equipped in the bag slot, so use this at your own risk. Also, please consider that using this mod may be construed as cheating in a multiplayer environment. Source

3,444 pobrań Szczegóły →
充满怪话的NPC对话 – Barotrauma Mod

充满怪话的NPC对话

przez 76561198094563806

给AI对话中加入了一些奇怪的中文梗(战地和星际的偏多),来使单人游戏过程添加一点乐趣(?) 随时欢迎留言补充! 新增的对话触发率没法保证,但是有的时候冷不丁来一句就是很搞笑

5,084 pobrań Szczegóły →
Ammunition Supplies 弹药补给 – Barotrauma Mod

Ammunition Supplies 弹药补给

przez 76561198885159296

Ammunition Supplies made for server with around 20 players Item name: Ammunition Supplies Base price: 150mk Deconstruct into: Magnesium, Sodium, Lead, Flash powder. 1 supply for 3 random materials. Where to buy: Sold in small quantities in vending machines; Sold in every type of site, more and cheaper at military & mining outposts. Where to find: Shipwrecks & Abandoned outposts. Why do I make this mod Barotrauma does not have a mechanism to increase resource output for server size, and as a result will require a large amount of handheld weapons and ammunition when the following conditions are met, resulting in an acute shortage of ammo materials and an inability to keep the campaign going for long periods of time: 1. Server size is about 20 players. 2. Server uses mods like EuropaWar with lots of boarding enemies, or More Abandoned with lots of abandoned sites. 3. Server plays with submarines open-top or open-deck that are easy to board for all types of enemies. E.g. 海盗船二代目EX-第一届蓝海重工造船大赛 4. The server uses Enhanced Armaments , whose ammunition is expensive and captured magazines don't break down into magnesium and lead. 5. The server uses Deep sea Warfare , whose ammo needs sodium to produce. Credits Alex, author of Starsector, for the old supply texture

3,959 pobrań Szczegóły →
[DS] Gather Resources Quickly – Barotrauma Mod

[DS] Gather Resources Quickly

przez 76561198027973811

Description Are you bored by collecting ores and plants? Do you think that hanging on every bush of elastine for 5 seconds is not fun? Do you want to reduce annoying routine of Barotrauma to focus on more fun aspects of the game? If your answer is YES - than this mod is for you! This mod now has Lua version: Gather Resources Quickly (Lua). It has more features. It has less issues with compatibility. If you don't hasitate to use Lua for Barotrauma - I really recommend to use that one. By installing this mod - you will get: - Every plant can be collected by a simple click. No need to hang on it for 5 secs. - You don't need a plasma cutter to cut ore. You can just click on it to collect. - You still need to have a plasma cutter to destroy ice and poisonous bushes. - Every vanilla ore or plant will glow in darkness (alien materials will get light component). - Sonar range for Navigation Terminal, Shuttle Navigation Terminal and Sonar Monitor will become x3 larger (Sonar range will become 18000 range, instead of default 6000, similar to Super Mining Sonar mod). Compatibility This mod is not compatible with any mod which overrides vanilla ores or plants. Also incompatible with mods which overrides Navigation Terminal, Shuttle Navigation Terminal and Sonar Monitor. This mod is compatible with other mods, which add new type of ores or plants, but will not apply any changes for them. Translation This mod doesn't need translation. Performance This mod is super lightweight. It will not create any problems in game and during joining to game. Check out my other mods: - Skilled Crew - It's really hard to craft masterwork items in Barotrauma. Especially if your crew members are not playing regularly or dying from time to time. This simple mod can help you with that.

3,137 pobrań Szczegóły →
M-22 «Angler» – Barotrauma Mod

M-22 «Angler»

przez 76561198060043662

Shuttle Price: 3,000 credits Dimensions: 9 x 5 m Cargo capacity: 0 crates Recommended crew size: 1-2 Recommended crew experience: Experienced M-22 «Angler» is a small auxiliary vehicle designed to perform tasks in areas that are inaccessible to the main submarine. It features an oxygen generator, multiple storage compartments, two magnetic cannons, a discharge coil for protection in blind spots, and a "Moon Pool" at the bottom that facilitates easy exit during missions. Armament: - Discharge coil - Magnetic cannon Characteristics: - Speed: 29 km/h - Ascent speed: 19 km/h - Diving speed: 22.7 km/h - Engine power: 50 - Battery capacity: 2x8500 - Oxygen generator output: 200 Features: - Cabinet for ammunition. - Hatches with locks. - «Moon pool» at the lower exit from the shuttle. - Camera for transmitting images to the main ship's bridge (frequency 22). Submarines of the second and third levels in the «Black Rock» collection are equipped with this shuttle. Other features:(The location and appearance may vary, as some of the examples are universal for the «Black Rock» series.) ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ All signs and buttons in the interfaces on the entire submarine have been translated. The translation changes automatically depending on the language you are using. A guide that can help you create a multilingual submarine: ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Want to learn more about submarines and take part in their creation? Visit Boosty! ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ A lever to disconnect the shuttle's batteries in case of an extended stop outside the main submarine. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Locks located at the exit of the submarine to protect against creatures capable of opening doors. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ A switch to enable/disable the shuttle alarm when the battery level is below 15%. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ The camera on the nose of the shuttle for transmitting video to the main submarine (frequency 22) only works when the shuttle is charged more than 5%. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Example of the moon pool.

4,750 pobrań Szczegóły →
Immersive Ammunition Boxes - EK Turret Rework Compatibility Patch – Barotrauma Mod

Immersive Ammunition Boxes - EK Turret Rework Compatibility Patch

przez 76561198044041937

Compatibility Patch Patches EK Turret Rework ammo boxes to work with the changes of Immersive Ammunition Boxes Load Order: - Immersive Ammunition Boxes - Immersive Ammunition Boxes - EK Turret Rework Compatibility Patch - EK Turret Rework

3,770 pobrań Szczegóły →
More Abandoned – Barotrauma Mod

More Abandoned

przez 76561198067226602

地图更少空节点,更多废弃前哨站 和DE大地图不兼容,不要一起使用

3,572 pobrań Szczegóły →
APFSDS Railgun shells – Barotrauma Mod

APFSDS Railgun shells

przez 76561198195757277

Powerful anti-armor munitions capable of piercing through targets. After penetrating 2 hulls or limbs the next impact will cause the projectile to shatter, dealing additional damage in an area. Used shells can be reloaded using titanium and aluminium, similar to Canister shells.

2,888 pobrań Szczegóły →
[LK]Vs.Swk-Solifugae – Barotrauma Mod

[LK]Vs.Swk-Solifugae

przez 76561199347925768

After multiple rounds of overall configuration testing and redesign, the Design Department had to ultimately concede that super-heavy laser weapons are completely uneconomical under current technological standards. Despite prior agreed risk clauses, the Coalition "refused to allocate any further R&D or manufacturing funds until the project proved basic practical combat value", bringing the program to a standstill for a time. As the frontline fell into prolonged stalemate, the military reaffirmed its urgent demand for heavy breakthrough firepower. The Vs-251 project was rescheduled and approved for restart. After completing basic outfitting, it was redeployed to the frontlines once more. Yet this time, it was no longer hailed as a promising new capital ship — merely a depreciated asset awaiting purpose. Overview: T2 Scout Dimensions: 50*12m Component Count: 946 (excluding supplies) + 146 (drones) Price: 27500mk A free 0mk wheelchair version is included, with invulnerable hull and all core systems, plus additional bonus gadgets. This is an unconventional vessel; please read the specifications below carefully: 1. This ship has special ID permission settings. If you switch to this vessel mid-campaign, repurchase the ID card from station merchants. 2. This ship's main armament is a high-rate lancer, plus one large and one small conventional turret. 3. Lancer power output: 100k kW (20 times that of conventional pulse lasers). To operate the lancer, the vessel is equipped with the following supporting devices: 3.1. Reactor: Maximum initial output 8500kW, capable of supporting the lancer at 1.02RPS fire rate; maximum upgraded to 1.61RPS. (Based on fully upgraded vanilla ship with max level and one maxed relevant talent crew member, hereinafter the same). 3.2. Battery Bank: Maximum output 20000kW. It supports the lancer firing 113 rounds in 36 seconds at 3.16RPS; max upgrade: 200 rounds in 63.4 seconds. Charge efficiency 0.75; full recharge from full reactor output takes 113 seconds (166 seconds at max level). The battery bank also governs the overall power grid operation; battery depletion will severely degrade other ship performances. 3.3. High-Power Battery Pack: Maximum output 65000kW. It supports the lancer firing 113 rounds in 6.9 seconds at 10.26RPS; max upgrade: 200 rounds in 12.2 seconds. Charge efficiency 0.4; full recharge from full reactor output takes 132 seconds (194 seconds at max level). The high-power battery pack is mainly for lancer firing and only activates when total load reaches 35000kW. 3.4. Super Capacitor: Maximum charging speed 14700kW, charge efficiency 0.2. At 5x voltage, it supports lancer charging at 11.61RPS; max upgraded to 15.09RPS. 3.5. Under ideal fully upgraded conditions: The lancer can fire 180 rounds in 12 seconds at 15RPS until high-performance capacitors are exhausted. Supported by the battery bank, it can still fire 243 rounds in 51 seconds at 4.77RPS. After complete battery depletion, roughly six minutes of standby is required for full recovery. Please use all functions with caution. 4. You can view ship operational parameters in the command bridge: 4.1. Main head display indicators respectively: Volt-M: Main grid voltage, adjustable by settings Volt-H: High-voltage subgrid voltage, normal value is 2 Volt-L: Low-voltage subgrid voltage, normal value is slightly above 0.5 Sb-cap: Battery bank charge level Hb-cap: High-performance battery charge level Time: Remaining seconds until battery bank depletion at current output power Temp: Reactor core temperature, maximum limit 5000 degrees Fuel: Reactor fuel percentage 4.2. Lighting / color status of right-side indicator lamps: Navigation Station Hunter-Killer, red light means firing in progress, see Clause 10 Constant red light means Strike Mode enabled, see Clause 9 Engine limit unlocked, see Clause 7 Drone control, red light means drones are firing 4.3. Left timeline shows your total navigation time. 5. You may and need to adjust or match relevant parameters in the command bridge: 5.1. Lever 1: Railgun fire permission; may cause AI to fire railguns by mistake. 5.2. Lever 2: Strike Mode. 5.3. Right switch: Reactor Turbine Control (Green) / Temperature Control (Red). Temperature Control has higher sensitivity but causes fuel waste under low-power state. 5.4. Capacitor on the left of the info terminal: Normal lancer fire gear (see Clause 9). 5.5. Three buttons on the navigation sonar interface correspond to: Navigation Station Hunter-Killer (see Clause 10) Engine Limit Unlock (see Clause 7) Depth Charge Deployment / Hunter-Killer Fire (see Clause 10) 5.6. Combat Info Terminal: See below. 6. Combat Info Terminal: 6.1. Ship operating parameters can be set via the terminal in front of the navigation station. Enter "abbreviation + number" to adjust; for example, input "VM1" to set the expected main grid voltage to 1. 6.2. GL represents lancer fire gear under Strike Mode. Input "GLx0" to set terminal gear to Level x; for example, input "GL80" to set gear to Level 8, see Clause 9 for details. 6.3. VM represents expected main grid voltage: Unlike the Sd-180 series, Vs-251 voltage does not significantly affect equipment performance, but mainly affects capacitor charging priority. Higher voltage makes the grid prefer charging high-performance batteries first; lower voltage tends to charge high-performance batteries and battery bank synchronously. Voltage shall not be set below 1, otherwise abnormal capacitor discharge will occur; voltage should not be set above 3, otherwise the risk of grid burnout increases. 6.4. SC represents cruise speed parameter, see Clause 7. 6.5. When upgrading reactor or capacitor charging speed, you need to adjust the corresponding multiplier. 6.6. Default reactor multiplier is 85, +3% per upgrade. Engineer's "Hummer" talent adds 10%. You may slightly lower the multiplier for better voltage stabilization. Recommended multiplier table: (No Talent) 84.5/87.5/90/92.5 // (With stackable talent) 93/96/99/101.5. Manual calculation is required if using mods like Better Upgrades. 6.7. Default battery multiplier is 250, +10% per upgrade. Multiplier tiers: 250/275/300/325. 6.8. Default super capacitor multiplier is 735, +10% per upgrade. Multiplier tiers: 735/808.5/882/955.5. 7. Propulsion System Due to Steam's character limit, please move to the discussion section.

4,969 pobrań Szczegóły →
FreddyFazbear – Barotrauma Mod

FreddyFazbear

przez 76561198208386152

This mod changes crawler to Freddy Fazbear from FNAF game series. Also changes Crawler Mask to Freddy's Mask. New crawler texture and sounds.

3,270 pobrań Szczegóły →
Fent Spear – Barotrauma Mod

Fent Spear

przez 76561198888370538

A spear, modified with a Fentanyl injector. Can be thrown by hand or launched via Harpoon Guns. Can be refilled at the fabricator. https://www.youtube.com/watch?v=J7u7Yoc0KMI - preview is a slightly modfied frame from this animation

4,372 pobrań Szczegóły →
hospitalbedplus 医疗床铺++ – Barotrauma Mod

hospitalbedplus 医疗床铺++

przez 76561198847799064

将医疗床的回复速度大幅提升! -原版医疗床躺在上面时回复速度仅为每秒0.05,且只能回复少部分伤害类型。 -本模组让医疗床可以使几乎所有原版所有伤害种类(画皮除外,为画皮基因考虑)的回复速度提升至每秒2点,缺氧还可以额外快速回复,让你的船员快速恢复,重新投入战斗!

4,636 pobrań Szczegóły →
可游玩的迅猛龙娘!Playable Mudraptor Girl(TF Mix) 修复 – Barotrauma Mod

可游玩的迅猛龙娘!Playable Mudraptor Girl(TF Mix) 修复

przez 76561198133799785

把新的玩家可操作迅猛龙套用进来可游玩的迅猛龙娘! 修复龙娘角色无法正常生成问题, 待原模组问题修复后这边会删除 需要伺服器和客户端的LUA Yet Another Mudraptor Job https://steamcommunity.com/sharedfiles/filedetails/?id=3411631719 Playable Mudraptor Girl(TF Mix) https://steamcommunity.com/sharedfiles/filedetails/?id=2980013902

3,908 pobrań Szczegóły →
Lokintale – Barotrauma Mod

Lokintale

przez 76561198952345850

The Lokintale is a rare sight to behold for most Europan sub-spotters. This is owing in part to the type’s short production run, which ended due to difficulty fabricating the specialised hull plates, and high manufacturing costs generating a net loss for the AIC. But the Lokintale’s elusiveness is also largely thanks to the kind of crews it always seems to attract: brazen explorers headed off to the farthest uninhabited unpeopled reaches of the moon, in search of the next great discovery. Among those who return, there are many renowned adventurers who now refuse to set sail in anything but a Lokintale. The only problem is, we’ll never know what can be said of the sub by the vast majority who’ve never been seen again. Specifications Class: Scout, Tier 2 Price: 18,000 mk Recommended crew: 3 - 5 Dimensions: 33 x 11 m Cargo capacity: 4 crates Fabrication: Fabricator, Deconstructor, Medical Fabricator Max horizontal speed: 25.7 kph Max descent speed: 15.7 kph Max reactor output: 3,500 kW Armament - 1 chaingun - 2 double coilguns - 2 discharge coils (auto optional) Features Fully-fitted helm The Lokintale command room has all the bells and whistles a captain could want: an anunciator panel with a range of warning lights, a fuel and battery level display, a small foghorn, and a terminal for using long-range comms and the ship’s console (see below). All of this, plus the captain gets an excellent view of Europa's wildlife through the patented CyclopeanShield™ round window (we promise, it's 3.6 times stronger than standard glass – in theory, at least). Engineer and captain’s terminals The engineer’s terminal in the reactor room grants access to the system console. Here, commands can be entered to control various electrical systems around the sub: - Turn batteries on or off - Set recharge rates for batteries and supercapacitors - Set the engine limiter - Shut down the reactor - Rig for silent running (enables batteries, suppresses reactor, limits engine) - Set docking ports to import or export power - Connect or disconnect docking ports with the navigation terminal - Draw charge from the drone to power the submarine - Switch between automatic or manual discharge coils - Adjust the amount of power supplied to the oxygen generator The captain’s terminal is two systems rolled into one, as its button allows switching between the console and sub-to-sub comms. In console mode (purple text), the terminal offers identical functionality to the engineer’s one. In comms mode (green text), it uses an ultra long-range wifi component to send and receive transmissions from distant subs. Channel 713 is used by default, enabling Lokintale to communicate with other AIC subs, including the Mephist shuttle. Sootsprite-B drone Courtesy of Goyu's shipyard, who authorised their robotic helper for the AIC’s use, the Lokintale now comes equipped with a modified Sootsprite-B exploration drone sporting a searchlight and 12 slots for items. This periscope-driven drone is nimble and small enough to assist dive teams deep inside Europa’s narrow cave systems, but it is fragile and has no onboard defence systems. Sootsprite-B can be controlled using the periscope in Amidships or the one at the forward end of the Command Room. Double-click while operating either periscope to switch between onboard searchlights and drone control. Credits & thanks - Credit for the design of the Sootsprite-B drone belongs to Chief Mutineer Goyu, who let me reuse their original Soot Sprite Live design for the Lokintale’s resident robot. - The shape and colour of Lokintale’s hull loosely resembles Atomos Shipyards’ M-003A ‘Slog’. Perhaps the design rubbed off on the engineers while Atomos were building some of their early legacy slogs at the AIC? No-one knows for sure. Recommended respawn shuttle for use with this sub: Mephist

5,001 pobrań Szczegóły →
Northumberland – Barotrauma Mod

Northumberland

przez 76561198076315521

Northumberland Tier II - Scout The Northumberland class research frigate could be most accurately described as a research laboratory with a submarine attached. Designed to bring sophisticated scientific equipment to isolated regions far away from stations. Stay there for extended periods of time until the period of study has concluded. Initial prototypes (then known as the Aburne Class) were poorly armed and extraordinarily vulnerable - intentionally so as they were expected to enjoy Humpback or Typhon escort. As political and environmental pressures have increased on Europa, the Coalition Navy has found itself increasingly focused on more important events than far-flung scientific investigation sites. Thus the Coalition authorized an up-armored successor to the Aburne Design - which became the modern Northumberlands. The Northumberland perform a much-similar role to their defunct predecessors, mostly independent long-range research. Though an uncommon sight out of Coalition hands, its decent performance characteristics, complete equipment complement, and fair price-point have come to be respected by a specific type of submariner. Those who enjoy working with small but capable crews, being far away from stations, and careful planning will get the most out of them. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Technical Specifications: - Price: 12500mk - Tier: II - Class: Scout - Top Speed: 21 - Ascent: 18 - Descent: 12 - Cargo: 12 - Reactor: 5000kw _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Weapons: - 2x Pulse Lasers - 1x Dual-Coil Gun - 1x Depth Charge Launcher - 1x Open Hardpoint _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Pros: - Excellent weapon complement - Complete manufacturing facilities - Simple Layout Cons: - Flooding is an issue - Slightly Sensitive Junction Boxes - Sluggish For a Scout _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ A Special thanks to the Barotrauma Community, especially the Techpirate Discord for all the help and advice they gave me.

2,992 pobrań Szczegóły →
Last Dance 最后一舞 – Barotrauma Mod

Last Dance 最后一舞

przez 76561198439825769

内含 舰载AI实体化 相关内容。 介绍视频: https://www.bilibili.com/video/BV1k5411i7MM/?share_source=copy_web&vd_source=0898510ca921151371c5b03112021169 【!!!贴图已替换完毕,现已是正式版mod!!!】 【!!!贴图已替换完毕,现已是正式版mod!!!】 【!!!贴图已替换完毕,现已是正式版mod!!!】 ====================================================== 注意:本 mod 将具有极强的个人风格。 如果你觉得某些内容不是你想要的,那么现在最困难的部分我已经解决了,你所要做的只是进行简单的调整。 期待各位的二创 ====================================================== 潜艇 ====================================================== 价格:10000mk 部件数:1988 双层船壳,血量200+75 水平开了加力引擎能有80,纵向引擎上浮/下潜有40+ 自动炮 超视距主炮 大部分阿福的funny物品 弹射逃生舱 电器会坏,没有无敌墙 -------------------------------------------------------------------- 潜艇和新职业联动: -------------------------------------------------------------------- 新职业解锁:全向盾电池配方。制作电池需要10/20个佩特拉的好感,每次巡回给1个好感 电池可以为潜艇的全向盾 buff 供能 3 或 10分钟 全向盾:船壳秒修,电器秒修,电量锁定,人物高额减伤+极速回血+不死+免疫水压 【黑曜石同款】 注意:全向盾发生器会被真核弹 (轨道炮核弹/核能深水炸弹) 打爆,然后就无法继续提供全向盾的 buff。只能扛一下核脊的小核弹 ====================================================== 特别致谢 (排名不分先后) ====================================================== npc部分对话文案:定义狱与罪值 美工:幻下琅 mod相关:高难狩猎 & 奇迹之海的二位作者【潜渊症modder的灯塔,你们当之无愧】 ====================================================== 已知冲突 ====================================================== 1.BT模组、欧罗巴战争会导致不刷冷冻舱【问就是这几个mod把事件表写死了,不是我这个mod的问题,我也没法做他们的兼容】 2.木卫二萌化计划等修改人物模型的mod会导致在使用下层炮台的潜望镜时,人物头部穿模至船外,从而缺氧 3.Lua可能会导致炮台无法开火,炮台声音过小,钢柜没有链接等一系列问题。如果你打了Lua,并且出现了其他各种很离谱的问题,请先禁用Lua,然后再测试是否还有同样的问题 -------------------------------------------------------------------- 打了不兼容mod还想玩舰娘? -------------------------------------------------------------------- 0.打上你这个存档所有想玩的mod,包括最后一舞以及所有你想玩但是会冲突的mod 1.游戏内按F3,启用控制台 2.输入enablecheats 3.输入spawn subai cursor 4.直到刷出来你喜欢的人物模型 /*--- 注:启用作弊后这个存档将无法获得成就,以下是关闭存档作弊的方法。不需要的到第4部也能结束 ---*/ 5.保存存档,打开存档编辑器网站:https://ignis05.github.io/baro-save-editor/ 6.将刚刚存档拖入进去,在右侧中间的Gamesession.xml,选择右边第四个”Edit xml“ 7.将cheatsenabled="true"改为cheatsenabled="false"即可

4,019 pobrań Szczegóły →
Conquer the Skies – Barotrauma Mod

Conquer the Skies

przez 76561198075812224

This mod requires C# scripting enabled (which requires client-side lua to be installed). See the "Lua For Barotrauma" and the "Cs For Barotrauma" workshop pages to learn how to enable it. Conquer the Skies is a fork of the No Water mod inspired by the game Airships: Conquer the Skies. It comes with its own bugfixes, improvements and additions! It has an Open Skies biome, an Aerial Charge Shell for upwards bombing, a Slipsuit with a Jetpack, flying mudraptors and more! This mod comes with a few airships, but if you want more, there is an official collection that contains a curated list of third-party airships. Also, this mod was designed for Sub vs Sub, but should work fine in other gamemodes such as campaign. By default, there is no oxygen outside. If you want to change that, use the "cts_toggleoxygen" command. By default, monsters will fly. If you want to change that, use the "cts_toggleflight" command. Discord: https://discord.gg/qxXzrVeRHD Github: https://github.com/Sharp-Shark/Conquer-the-Skies/ No Water Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3312367640

3,946 pobrań Szczegóły →
Enhanced Armaments(Rebalance) – Barotrauma Mod

Enhanced Armaments(Rebalance)

przez 76561198423060591

移除了武器换弹时间以及平衡弹药装弹成本

3,788 pobrań Szczegóły →
格林33 – Barotrauma Mod

格林33

przez 76561198330312584

2024/7/18更新 1、调整外壳,提高观感 2、储物柜分类 3、修复BUG 简介 格林33是应对日趋危险的深渊探索提供的解决方案 两门超级格林炮拥有更快的启动速度和极高的射速,火力非常强劲 两台超级引擎提供澎湃的动力,水下最大速度超过60km/h(未升级状态) 但是——格林炮和引擎都有着极高的能量消耗! 所以格林33配置了三种能量分配模式: 【默认状态】拥有良好的加速与减速性能,与维持格林炮持续射击两秒的武器能量 【高机动模式】大部分能量分配给引擎,获得强大的机动性,同时格林炮停止充能 【高充能模式】大部分能量分配给格林炮,格林炮可以进行长时间射击,但是机动性受到严重限制 需要舰长在作战中合理的分配能量才能发挥格林33的最大战斗力 规格 价格:7500mk 尺寸:45x9 载货:24 最大速度:60km/h 下潜速度:+20km/h,-18km/h 武器:超级格林炮x2、单发弹夹轨道炮x1、大型武器底座x2,自动电磁线圈x5 特点 ·格林炮可以由舰员在火控室操控,而舰长独立的瞄准镜也可直接超越控制两门格林炮 ·战术机动性优异,0-30的加速仅需4秒 ·两套分解/制造设备,气闸室门口有独立分解台 ·部分舱门使用了感应自动开启,进水会自动关闭并转变为手动开启 ·禁闭室/货仓配置有独立门禁开关,在指挥室内可远程控制 ·配备自动对接功能开关,清理废弃站点时也可手动开关舱门 ·反丘脑雷管,AB压载舱内均配置两个雷管对水泵进行爆破

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Thell – Barotrauma Mod

Thell

przez 76561198952345850

By far the tiniest mainline submarine produced by the AIC, Thell is a swift, energy-efficient scout-class vessel that is beloved by small independent crews. Despite packing less firepower than a Dugong, Thell’s compactness means its two pulse lasers are able to provide it adequate defensive cover from most fauna found in Europa's Cold Caverns. The striking red paint job not only makes it instantly recognisable but also helps it outspeed many of its bulkier counterparts. Specifications Class: Scout, Tier 1 Price: 4,500 mk Recommended crew: 1 - 3 Dimensions: 20 x 7 m Cargo capacity: 4 crates Fabrication: n/a Max horizontal speed: 24.8 kph Max descent speed: 13.6 kph Max reactor output: 2,500 kW Armament - 2 pulse lasers - 1 discharge coil (auto optional) Features Captain’s periscope The periscope by the helm allows the captain to operate the ship’s guns without having to leave their seat, which is useful for solo sailors or small crews without dedicated gunners. Switch between dorsal and ventral turrets by double clicking while looking through the periscope (note: this system is best suited for pulse lasers and chainguns). Automatic discharge coil (optional) Thell’s frontal blindspot is covered by a single electrical discharge coil which proves effective against Europa’s smaller critters. By default, it is fired manually from the sonar display panel. The coil can be set to automatic motion-activation using the switch on the base of the Nav Terminal (green light = auto, red light = manual). Recommended respawn shuttle for use with this sub: Mephist

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凝月之音 – Barotrauma Mod

凝月之音

przez 76561198362417975

“喂......喂?欢迎大家来收听今天的电台!看来最近水压大的大家心里都很紧张哈?没有关系!因为今天,凝月带来了14首曲目的专辑!为了让大家放松,凝月和奇迹之海那伙人达成了合作关系!那么由我,电台主持人烨岚,为大家带来今天的音乐~之旅!等等...你是谁!他是怎么闯进来的!(嘈杂声)永远不要相信奇迹之海!神躯的降临才是木卫二人类的未来!!(爆炸声).......(信号中断)” 依附于奇迹之海模组系列的小型拓展音乐包。没什么特别的 添加了14首曲目的磁带,要放在问君的音乐播放器里使用 磁带可在前哨站商人处购买获取 所有曲目完全原创 可在群内交流 群号:713011672 感谢老大的代码!!!!!!!!!!!!!!!

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E.U.S Zephyr Personal Protection – Barotrauma Mod

E.U.S Zephyr Personal Protection

przez 76561198844410010

Exclusive armor for the E.U.S Zephyr Barotrauma Group.

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Embrace The Watcher's Gaze – Barotrauma Mod

Embrace The Watcher's Gaze

przez 76561198081779107

Watchers are boring. They just float around, be extremely weak and run away as soon as something looks at them with a glare as well as almost always spawning alone despite being the only "support"-type creature in the game. This mod attempts to change this so they become a miniboss or at least a nuisance that'll follow you probably through entire levels cuz, you know.. it stares. = Layers. Submarines have layers. Europans have layers... You get it? We both have layers. = Watchers can now cause immense debuffs to Europan sub crews whenever exposed to THE STARE™ while also still buffing creatures that may come across the staring contest. Why smash them up when the anxiety will get the best of them, right? The debuffs mainly consist of hindered movement, vision and hearing but can also cause damage to one's wellbeing for the duration of THE STARE™ so make sure to always keep your crewmates healed up otherwise the weak & wounded may get gravely hurt. = wow that one item has an actual use now against that one thing = Haloperidol has been given effects similar to Antibiotics but instead it grants great resistance towards Psychosis and Watcher's Gaze for a short duration, make sure to consult with your Doctor for dosage instead of poking needles into yourself on your own! = i ran out of jokes for these at the first one = Watchers have also become invisible to the sonar! You will have to rely on their loud mechanical noises whenever they are nearby or depend on your Security Team to stare through periscopes whenever they are not on an yet another power fantasy. Seeing a fatass blip on the sonar kinda ruins the fun of being surprised by the effects of THE STARE™. = can you hear me??? oh wait we're on discord nvm = The longer you fall victim of THE STARE™ the worse your speech becomes! Putting a temporary halt to the ever-wonderful marvels of technology that allows us to speak with crystal-clear audio over long distances as well as using old-school method like actually using our mouths! I tried my best to make the Watcher a fun, unique creature to encounter both from the effects that it gives and from the difficulty that may arise from a lot of different situations whenever it is around. Since it appears in Biome 3, you should already be prepared enough for all kinds of situations at that point but if the balance makes it too difficult or frustrating I can try to reduce the difficulty. Please don't reupload this or edit this mod without at least crediting me. Thanks.

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ЭИК Донжон (ERC Donjon) – Barotrauma Mod

ЭИК Донжон (ERC Donjon)

przez 76561198155056927

Donjon The Rift has swallowed kingdoms, and nightmares have crawled from its festering wounds. Now the light of civilization is just a few dying medieval candle-cities, lost in a vast world. Coalition Expeditionary and Research Corps (ERC) - Discord server. We have campaigns, missions, PvP races, and much more, as well as Donjon launches. Come join us! Armor Unique medieval era cloth, leather, metal, legendary and magic armor. - Vanilla equipment slots have been changed - you can now equip bracers separately from your chestpiece, or a chainmail coif under your helmet; - A comprehensive armor wear system, depending on the force of impact and the location of the hit; - A system for repairing and improving the quality of armor and clothing. Weapons Swords, spears, daggers, and maces made of various materials, each with their own unique animations and functions, crafted in the forge from various materials. - All weapons have wear and tear and quality; - Weapon repair system on a grinding wheel or anvil; - Unique ranged weapons, such as bows, crossbows, and arquebuses, each with their own properties and specific operating characteristics. Workbenches Anvils, furnaces, workbenches, furnaces, and others: all are needed for production and advancement in the ERC Donjon mod. - Unique crafting items and tools used in crafting; - Workbench progression system; - Manual labor - many workbenches require direct player input during crafting, while some, like furnaces, can operate independently. How to play? - All you need is this mod and a lot of patience. You might also want to use console commands when playing with a small group, as the starting skills are quite low and this can hinder progression. - Launch the campaign mode in singleplayer or multiplayer and select a map suitable for the Dungeon. You will be docked at the outpost, where you can now play and save your progress using the "Save and Exit" button! What is compatibility with other mods? - Only ZDoors and RemoveParticles are below this mod. Compatibility with other mods is not guaranteed, except for performance-improving mods and the like. Moreover, it is generally not recommended to use any other mods that are not specifically made for compatibility with EIC Donjon. Where are all the creatures and monsters? - There are no monster and animal spawners on standard maps; you will need a GM (Game Master) to spawn them. Where can I get seeds for seedlings? - Seeds cannot be found anywhere except in the seedbeds themselves, or in chests already placed around the map. So take care of them! I don't have workbenches at the beginning of the game! What should I do? - Use your sharp stone to mine tree saplings, which will give you sticks. You can place a sharp stone in a stick. You can also place a plank, which is obtained from trees, in a stick. To do this, you need to chop them down and completely break the logs with the same axe - you will get a hammer. Place another plank in the hammer and you will have your first workbench. Where is the monsters? - On default maps monsters and animals dont spawn by themselves. You need a game master to spawn them via console commands. Other Questions/Bug Reports - Please contact the creator of the Stormtrooper mod, either directly in the comments on the Steam page, or in special cases via private message. Creature list Steam imposes limits on the number of characters and lines, so please view the creatures using the character editor. Stormtrooper Code, Mod Management, and More Aprel Almost all mod textures, ideas, and more ERC Community Help with testing, active support, and generally cool community Zapas Many good quality textures, various monsters Jakov Splits Some armor textures and more Bob Clifford Some armor textures, plants and more Donations on Boosty - Want to see updates more often? Become our subscriber on Boosty! A basic subscription costs 100 rubles, and all proceeds will go toward paying all the Donjon developers, not just Stormtrooper. Boosty Page

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