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Mody i pluginy do Barotrauma
Ten katalog zawiera 82 000+ projektów Barotrauma ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Grappling Hook
przez 76561198272385840
Adds the grappling hook The Grappling Hook, once attached to a structure, will pull the player towards it. Additionally, if it attaches to a character it will pull them towards the player. The Grappling Hook can be used with a harpoon gun and costs the same to make as a regular harpoon. There should be no conflicts as the mod does not change anything. This mod requires LuaCsForBarotrauma with CSharp Scripting Enabled. https://ko-fi.com/bayliner1980
Capelin MkV
przez 76561197972304766
"Capelin patrol vessels serve as a workhorse in securing the waters between outposts. Small, simply designed, and efficient to build; a small crew can cover great distances and overpower most threats using this old but reliable model."
Bigger Deconstructor Barocraftables+ (No Limits)
przez 76561197983400467
*Updated for the 2026 Spring update* Increases the input slots on the deconstructor from 3 to 8. Output remains at 5 slots, as it typically goes to linked storage anyway and it looks better aesthetically. This version is made to work alongside Barocraftables+ (Now known as No Limits, I think), so you can craft the deconstructor and move it. Just place it above barocraftables and any other deconstructor mod. Thanks for checking out the mod and have fun! I know the icon for the mod is trash, forgive me. If you'd like the version without Barocraftables+ support, it's over this way: Bigger Deconstructor Check out my other mods! Alpha Vanilla Subs - If you want to keep the vanilla subs but spice them up a bit more with balanced extras and even more quality of life with minor internal sub changes. Omega Vanilla Subs - If you want to keep the vanilla subs and have a more vanilla experience without all the structural changes or extras of Alpha, but get a little more quality of life. Stations From Beyond Auto - If you use Stations From Beyond but want to have automatic doors at all of the great outposts they made. Stations From Beyond Dynamic Europa Auto - If you want to use Stations From Beyond alongside Dynamic Europa and have automatic doors for all the outposts from both mods.
职业:绒山羊
przez 76561198262874569
意志残渣与废弃物的容器,在长久的岁月中逐渐获得了意识 满溢的恶意与斗争的废料之中,凝聚起来的光辉反而更加耀眼 深远黑暗之中拥抱光辉的淤泥,在木卫二之下看到了另一古老之物 由意志与物质的废弃物凝结出来的它,思考了自己的目标之后,将一部分分出、化作了蛊惑人心的模样,将其命名为绒山羊 该MOD是以画师的服务器高难档设计的,强度较高,推荐搭配高难MOD(如问君欧罗巴战争增强+四合一刷怪表类) ——画师原创角色,因为角色设定其实和潜渊症没关系所以介绍根本无所谓(目移) 画师这里只想色色所以衣服也不太对劲(我管你这那的) ·职业强度较高,天赋包括但不限于【群体小幅回血】【范围内船员不死】【独立伤害】【采集与分解量大增】等 ·战斗方式比较全面,同时也有采集、制作、分解相关技能 ·因为主要是为了还原角色设定、因为角色在某些能力方面可能会极端的高或者低(比如驾驶能力、特殊武器的冷却时间等) ·三线技能可全点,互不冲突 ——职业特殊装备—— 【绒山羊披风】初始自带 潜水服+防弹衣,内置无限氧气,提供高额减伤,升级对应天赋之后可以制造更强力的版本 【绒山羊的混沌结晶】初始自带 自注射耳机位装备 【纯粹恶意】初始自带 双手近战武器,热成像+高建筑破坏效果,因此注意不要在室内使用,升级对应天赋之后可以制造更强力的版本 【物质重组】初始自带 扳手+螺丝刀的万用工具 【绒山羊的奇点空间】初始自带 大容量背包,可以放进大多数类型的物品 【扭曲意志】 单手近战武器,混沌伤害,可双持,无建筑破坏效果,推荐室内使用 【奇点】 单手爆炸物发射器,混沌伤害,发射后会先造成较低的伤害与引力吸引效果,然后后续爆炸,伤害较高并且会对自己造成伤害,请谨慎使用,因为角色设定因此给该武器设置了37秒的射击间隔,请注意 【意志淤泥】奇点的特殊弹药,造价较高,可回收制作 【事象扭曲】 单手盾,大范围+墙体阻挡效果,很超模,为了角色设定而制作的盾,不建议一直拿着用,而且也会阻挡友军弹道 【绒山羊的神秘魔改加特林】 双手射击武器,需要弹药【绒山羊的神秘魔改弹药晶石】,有高额的冲击力与一定的穿透效果,伤害类型为原版伤害+微量混沌伤害 【绒山羊的神秘魔改手枪】 单手射击武器,需要弹药【绒山羊的神秘魔改弹药晶石】,爆炸物手枪,伤害类型为原版伤害+微量混沌伤害 【绒山羊的神秘魔改弹药晶石】 两把远程枪械所必要的通用弹药,可回收制作 代码:七云 贴图:Nesi
Dead Space Suit
przez 76561198029771176
Isaac Clarke's engineering suit from Dead Space
Corporate Lifter - Tier III Transport | 企业升运者 | Корпоративный Лифтёр
przez 76561199113562923
The Corporation | 公司 | Корпорация Corporate Lifter - Tier III Transport Class Submarine Material Cost: 31,900 marks Recommended Crew Size: 4-5 Dimensions: 25 x 71 meters Maximum Speed: 27.8 knots Cargo Capacity: 162,000 tons The Corporate Lifter is a versatile transport submersible from The Corporation, engineered to tackle Europa's often dangerous supply routes. Its reliable safety systems prioritize operational simplicity and ease of repair over cutting-edge complexity. This balanced design ensures maintenance efficiency while providing critical defensive capabilities, making it a trusted asset for Europa’s colony supply networks. Corporate Lifter - III级运输潜艇 材料成本:31,900马克 推荐船员人数:4至5人 尺寸:25 x 71米 最大速度:27.8节 货物容量:162,000吨 Corporate Lifter 是由公司设计的多功能运输潜艇,专为应对欧罗巴经常危险的补给航线而打造。其安全系统可靠,设计偏向操作简单和易于维修,而非尖端复杂性。此平衡设计确保了维护的高效性,同时提供基本的防御能力,使其成为欧罗巴殖民地供应网络的可靠资产。 Corporate Lifter - Подводная лодка транспортного класса III уровня Стоимость материалов: 31,900 марок Рекомендуемый экипаж: 4-5 человек Габариты: 25 x 71 метров Максимальная скорость: 27,8 узлов Грузоподъемность: 162,000 тонн Corporate Lifter – это универсальная транспортная подводная лодка от Корпорации, разработанная для работы на опасных маршрутах снабжения Европы. Надежные системы безопасности придают приоритет простоте эксплуатации и легкости ремонта, а не передовым технологиям. Такой сбалансированный подход обеспечивает эффективность технического обслуживания и надежные оборонительные возможности, что делает Lifter ценным активом в сети снабжения колоний Европы. Features | 功能 | Особенности Command Bridge - CCTV network across interior and exterior regions. - Submarine lockdown feature seals all bulkheads. - Submersible overview display visualizes breaches and damaged sections. 指挥舱 - 内外部闭路电视监控网络。 - 潜艇封锁功能,可封闭所有舱壁。 - 潜艇概览显示器,可视化显示损坏区域和破损部位。 Командный мостик - CCTV-сеть внутри и снаружи. - Система блокировки подлодки закрывает все переборки. - Обзорное дисплейное устройство визуализирует повреждения и пробоины. Defence Control - Toggle turret system controls upper and lower point defense turrets via a shared periscope. 防御控制 - 切换炮塔系统,通过一个潜望镜控制上下防御炮塔。 Управление обороной - Система управления турелями с переключателем: верхние и нижние турели управляются через один перископ. Surveyor Drone - Self-destruction capability. - Affixed point defense system. - Built-in oxygeneration system. 勘测无人机 - 自毁功能。 - 固定点防御系统。 - 内置氧气生成系统。 Дрон-разведчик - Возможность самоуничтожения. - Фиксированная система обороны. - Встроенная система кислородогенерации. Reactor Control - Fire suppression system seals the reactor core and floods the room with water. - External computer system allows users to externally shut down and diagnose reactor meltdowns. 反应堆控制 - 灭火系统密封反应堆核心,并向房间注水。 - 外部计算机系统允许用户外部关闭并诊断反应堆熔毁问题。 Управление реактором - Система пожаротушения изолирует реакторное ядро и затапливает помещение водой. - Внешняя компьютерная система позволяет пользователям дистанционно отключать реактор и диагностировать аварии. Airlock - Timed airlock system completely drains water before allowing access to the submarine. - Safety lock and warning system prevent accidental depressurization. 气闸舱 - 定时气闸系统在允许进入潜艇之前完全排空水。 - 安全锁和警报系统可防止意外失压。 Шлюз - Таймерная система шлюза полностью удаляет воду перед доступом к подлодке. - Система безопасности и предупреждения предотвращает случайную разгерметизацию. Defence Capabilities - 4 x Point defence chainguns controlled by two turret controllers. - Anti-submarine railgun mount. - Electric discharge coil. - Depth charge system. 防御能力 - 4门由两个炮塔控制器操作的点防御机炮。 - 反潜电磁轨道炮安装架。 - 电放电线圈。 - 深水炸弹系统。 Оборонительные возможности - 4 автоматические цепные пушки, управляемые двумя контроллерами турелей. - Установка рельсовой пушки для борьбы с подлодками. - Электрическая разрядная катушка.Система глубинных бомб.
Meaningful Upgrades That Cost Resources
przez 76561198888370538
Combines the Meaningful Upgrades mod with Upgrades Cost Resources. This is not a patch, you do not need to enable all three of the mods, just this one. Meaningful Upgrades - https://steamcommunity.com/sharedfiles/filedetails/?id=2183524355 Upgrades Cost Resources - https://steamcommunity.com/sharedfiles/filedetails/?id=3537227155
Retrievable Harpoons
przez 76561198295265148
Love the harpoon gun? Hate searching for your harpoons after you shot them? No longer! Take a glowstick and strap it to your harpoon like a real MacGyver. Lighting up your targets has never been easier. Or take some rubber and stick it to a harpoon to stop it from sinking into the abyss. Hope you enjoy ~WorkingJoe
EuropaWaifu++ Neurotrauma Patch (Non-xpath Version)
przez 76561198423060591
This is a compatible pack for Neurotrauma,Neurotrauma Cybernetics and EuropaWaifu++. Need is above them. 1.EuropaWaifu++ Neurotrauma Patch (Non-xpath Version) 2.Neurotrauma 3.EuropaWaifu++ Non-xpath Version This mod can be modified without asking. 这是Neurotrauma、 Neurotrauma Cybernetics和EuropaWaifu++的兼容包。需要置于他们之上。 1.EuropaWaifu++ Neurotrauma Patch (Non-xpath Version) 2.Neurotrauma 3.EuropaWaifu++ Non-xpath Version 本mod可以随意修改,无需询问。
DuSchlong
przez 76561198356393321
Acolyte Parallel Talents Patch
przez 76561198277439642
Allows you to pick the parallel talents of every talent tree and you can build into multiple talent trees at the same time This also works with the Improved Husks patch https://steamcommunity.com/sharedfiles/filedetails/?id=2902682308 Mod load order shouldn't matter
Apo-2B
przez 76561198166967743
这是我自行设计的第二艘潜艇,欢迎大家来玩! 8门电磁枪,其中4门自动控制,可以手动接管,在对接的情况下,自动炮将会关闭。 上下两门轨道炮,5发弹匣,额外放置一个单发装弹机,在特殊情况下可以选择装填特殊炮弹,优先发射。 最大水平速度约60km/h,下潜极速约20km/h,上浮极速18km/h。 三个联合压载舱,方便检修和清理丘脑植物(赠送喷火器)。 反应堆直接给电池充电,电池给电网供电,根据电池电量自动设置充电速率,节能和性能达到平衡。 装备自动放电线圈(默认开启),可以手动开关。 在离港状态下,对接舱口均可以手动打开。 自带一个穿梭艇,可以遥控也可以手动操作(默认手动操作)。穿梭艇携带1门电磁枪和自动放电线圈(默认开启),对接舱口同时也是出仓口,因为引擎就在下方不远处,所以出仓请务必注意安全或是关闭穿梭艇。
Repair Key
przez 76561198258533052
Adds a repair hotkey for those who are too lazy to move their cursor to the button. Default key is "F" but can be changed in config. Use the command "repairkey" in the console to open the config. Requires client-side Lua
Moloch Milk
przez 76561198295265148
Moloch Milk This mod adds to the game that what players have been wanting for a long time: Moloch Milk. The liquid item giving slight, long-lasting buffs in a well polished mod based on the Barotrauma lore. Includes a number of new gameplay mechanics to obtain the milk, since the only best way to drink milk is by getting it fresh from the source. The milk can be sold for cash money or used for crafting medical items. Tanks can also fill any slot that usually takes oxygen or welding tanks, which may lead to some comical side effects. Some warning notes: - Do not inhale the milk - Do not drink all the milk at once - Check the best before date before drinking the milk - Do not forget to juice up the assistant with anaparalysant and/or alcohol before attempting to milk the Moloch - This mod was made in advance in the faction test branch, but it should be compatible with 1.0. - If you find some MP sync issues, do let me know so I can fix them. Future additions If there's demand for it, I will extend the mod to include more items, including: - More food items, such as Moloch Cheese - Can be aged on an aging shelf - Longer lasting/stronger buffs - Multiple recepies with different ingredients for different effects - A Chef Job - Includes a cheesemaking outfit - Talents to unlock the recepies or other perks, depending on what's possible - Milk related decorative items - A few decals for in the sub editor Compatibility This mod overrides a number of things, namely: Humans (for the moustache), Molochs, and all items that take welding fuel/oxygen tanks for compatibility with milk tanks. It will be compatible with most mods, as long as you make those mods override this mod. You may lose some functionalitty on certain items if they are overridden by those mods. Spin-off mods and translations - If you wish to make a translation of this mod, have a look at this discussion thread. There's a thread there for translators, if you list your mod there I can give you a heads-up if it's updated - Don't even think about involving humans in this mod's mechanics. Especially not in relation to those anime mods. Thank you
Vole (T1 Scout)
przez 76561198054803043
Compared to most submarines inexperienced crews can get their hands on, the Vole is a relatively high-tech model. It comes equipped with a powerful engine, a set of power distributors, and a backup power array which in a pinch can serve as a full substitute for the reactor's power production. However, working around the poor turret coverage and a somewhat unresponsive ballast pump requires a certain level of theoretical knowledge from the crew. Vole can essentially serve as an alternative to the Dugong for crews who know what they're doing and just want to go fast.
Unusual guns
przez 76561198012344899
Unusual guns - a mod that adds some unique and unusual guns, which are compatible with the vanilla game, its balance, and FULLY compatible with any other weapon mod. Some guns are as unusual as possible, such as the "Infinity" with the ability to choose between 7 different "elements", while others, on the contrary, are as ordinary as possible, for example the "Desert Eagle", which is in all respects a reskin of the Handcannon, but with better animations, funny headshot sounds, and without the captain's talent requirement. «Element 115» To obtain weapons and ammunition from this mod, you need item called "pack-a-punch", which you can buy at any station or create in fabricator. In pack-a-punch you will get acces to creating "Element 115", which will be used for creating guns and ammo. Element 115 can be created using 5 different recipes, but only 3 of them are full-fledged: -Standard blueprint for ammo, where you can make do with Phosphorus. (E.g., SMG, Shotgun, Handcannon) -Premium blueprint, where Magnesium is mandatory. (HMG, Assault Rifle) -Alternative blueprint, which allows you to recycle excess Physicorium at a high cost. Balance The mod's economy is tuned so that for 2 pieces of element 115 you could create ammunition equivalent to, for example, one SMG magazine or 6 shotgun shells. That is, although the exchange is 2 to 1, in terms of damage it comes out 1 to 1. Only some guns in the mod are more effective than the original HMG or Assault Rifle; this can be determined by the "Damage Per Second (DPS)" parameter in guns description. User friendly Each gun has descriptions detailed as possible, with all possible parameters, including what ammo gun uses, so there will definitely be no confusion with other mods (If your team mates know how to read). Want to test every gun in action? In the submarine editor, select the submarine "Arsenal Uguns", which has all the weapons and dummy-target with 500 HP. All guns are ripped from Husk Survival Gamemode and adapted for the vanilla campaign. Due to the fact that this was originally intended as a fork of husks, I decided to leave things that were fundamentally almost unchanged by me, namely the M12 revolver and the Miniguns. Sources: Gorgeous armory from the first screenshot «Arsenal Uguns» «Borrowings from COL» : Revolver "M12", the shooting range used in the gifs, as well as the bullet sprite for DSR-50 and unusual revolvers Minigun "49 Tons" Part of the "Blood Pact" minigun Part of the "Ship Laser" Some useless data:
Midget U-Boat type XXVIIB
przez 76561198067441697
Based on the real german midget submarine Fleift-Uboat Type XXVIIB "Seehund" during WWII. Designed in 1944 and operated by two-man crews and used by the Kriegsmarine during the closing months of the war. Has all basic requirements Armaments: 1 Coil Gun 1 Empty Gun Mount Suitable for 1-2 players By: DrToffee
Immersive Ammunition Boxes - EK Gunnery Remastered Compatibility Patch
przez 76561198044041937
Compatibility Patch Patches EK Gunnery Remastered(EK Gunnery 重製版) ammo boxes to work with the changes of Immersive Ammunition Boxes Load Order: - Immersive Ammunition Boxes - Immersive Ammunition Boxes - EK Gunnery Remastered Compatibility Patch - EK Gunnery Remastered(EK Gunnery 重製版)
Baroverhaul Jobs Extended Patch
przez 76561197970725190
Jobs Extended is not only back it has a compatibility patch for Jobs Extended, Wow! Should work with either BOH main or Classic, I like the new items but The Exosuits did not really spark joy with the JE/VWO/PFA gameplay but you choose which one you want to go with. Install Mod Order: Baroverhaul Jobs Extended Patch -> Overwrites first two mods so JE has BOH talents on jobs! Jobs Extended -> Adds JE jobs with loadouts, sets Job max and Karma job ban system using JE values. Baroverhaul -> Adds all of BOH content, talents and items Changes are Captain Types: • XO - Gains Soldier, Loses Fisherman • Navigator - Gains Frogman, Loses Politician Department heads: most get the Bosun tree which is a combination of Captain tree Talents and assistant perks. but they lose one of their base class talent trees. Bosun starts with the Department Head Talent and finishing with Assistant Ace of Trades. • Head of Security: Gains Gunslinger, Loses Soldier. Unlike other department heads does not gain bosun. +5 Vitality • Chief: Gains Bosun, Loses Physicist. • Mechanic: Gains Bosun, Loses Brawler. • Chief Medical Doctor: Gains Bosun, Loses Scientist. +5 Vitality • Department Head gives you and your section +5 Primary skill and 25% skill gain, You benefit from Apprentice Talents and and get +10 Secondary skill. Assistant types: count as Assistants but all lose the Apprentice tree. • Passenger: Gains Scientist and Entertainer, Loses Apprentice and Fodder. • Entertainer custom tree has a strong starting talent which is a mix of Apprentice choose your job bonus as well as firemans carry/move speed, however unlike normal Apprentice you cannot improve it except for the Tier 5 Nepotism Hire talent and 3 of your Talents choices are music buff based with Medic tree pick of either Medical Expertise orFrontline Aid at Tier 3. • Janitor: Gains Repairman AND Electrician, Loses Apprentice and Fodder • Inmate: Gains Frogman and Desperado(Modified Gunslinger without Deputy), Loses Apprentice and Clown (failed background check).
Thanatos
przez 76561198040056236
!! Updated for 1.0. - Made monorails slower, so it won't slam into the ship even at high map entity update divider - Added drone, shuttle and monorail files to the mod Very quirky large-sized submarine with two monorails. Designed for multiplayer. Can be used in solo, but NPCs can't use monorails Features: - Capitan's bridge is separated from main part of the sub. It's accessible only by two monorails - 6 coilguns + 1 railgun - automatic discharge coils - shuttle with both remote and manual control - support drone with containers and shelves - Turret control override system for capitan - 6 cameras around the submarine + 10 cameras inside - Automatic reactor control system (much faster than standard one) - Automatic backup power system - turns on if reactor is shut down - ballast flora removal mode in the ballast tank Other ships in this series: - Hephaestus - https://steamcommunity.com/sharedfiles/filedetails/?id=2551865251 Outdated: - Thea https://steamcommunity.com/sharedfiles/filedetails/?id=2551894522 - Rhea https://steamcommunity.com/sharedfiles/filedetails/?id=2483903852 - Athena https://steamcommunity.com/sharedfiles/filedetails/?id=2235111686 - Artemis https://steamcommunity.com/sharedfiles/filedetails/?id=2227732189 - Hestia https://steamcommunity.com/sharedfiles/filedetails/?id=2241310612 - Calliope https://steamcommunity.com/sharedfiles/filedetails/?id=2229642312 !! Suggestions and bug reports are welcomed !!
IMC FORTUNA
przez 76561197998558548
INTERSTELLAR MINING CORPORATION Search for IMC on the Workshop to see our other designs! All IMC Vessels are completely Vanilla! THE IMC FORTUNA Tier 1 2 3 The FORTUNA is a scrappy small transport that is well suited to small groups of players looking for vanilla difficulty gameplay. This package features a Tier 1 , Tier 2 and Tier 3 version that allow you to “seemingly” upgrade your sub throughout your gameplay. This is a very fun sub for challenging gameplay. I would suggest this vessel to more experienced players looking for vanilla style difficulty. TIER 1 Class: Transport Type: Tier 1 Size: Small ( 24 X 12 ) Crew: 2-5 Experience: Experienced Cost: 4,499 marks Armaments: 1 Ventral Forward Hardpoint ( Empty ) 2 Power Managed Discharge Coils ( Dorsal Nose and Ventral Tail ) 1 Decoy Launch Tube 1 Depth Charge Launch Tube Defenses: High Flow Drainage High Speed TIER 2 Class: Transport Type: Tier 2 Size: Medium ( 42 X 12 ) Crew: 3-9 Experience: Experienced Cost: 9,995 marks Armaments: 1 Ventral Rear Large Hardpoint 1 Ventral Forward Hardpoint 1 Dorsal Rear Hardpoint 3 Power Managed Discharge Coils 1 Decoy Launch Tube 1 Depth Charge Launch Tube 1 Regular Launch Tube Defenses: High Flow Drainage Moderate Speed TIER 3 Class: Transport Type: Tier 3 Size: Medium ( 45 X 13 ) Crew: 5-12 Experience: Experienced Cost: 16,599 marks Armaments: 1 Ventral Rear Hardpoint 1 Ventral Mid Large Hardpoint 1 Ventral Forward Hardpoint 1 Dorsal Rear Hardpoint 1 Dorsal Mid Hardpoint 4 Power Managed Discharge Coils 1 Decoy Launch Tube 1 Depth Charge Launch Tube 1 Regular Launch Tube Defenses: High Flow Drainage Low Speed Features: 28 – 56 Crate Cargo Storage Stealth System 8 Selectable Internal Lighting Colors High Flow Drainage No ARC ( Vanilla Reactor Controls ) Enemy Detection Alarm System O2 & Refillables Shutoff Click to Cycle Camera System Flood/Fire Notification Lighting Ballast Drain System Full Doubled Crafting Facilities Crew Quarters Large Medical Bay Layout Distributed Junction Boxes Manual + Automatic Doors & Hatches Equipped Berthing Bays Upper/Lower/Rear/Forward Airlocks Captain's Secure Storage Moderate IMC Decor ( May Lag on Some Systems ) AutoFill Stocked Upgradeable Submarine The Tier 2 and Tier 3 versions of this sub include the same front section with increased reactor max settings to support the tow-behind shuttles increasing power demands. The rear sections on the Tier 2 and 3 versions are fully functional respawn shuttles. Linked Systems: When docked the Tier 2 and 3 tow shuttles have their flood/fire/enemy alarms connected to the main vessel so they act at one submarine when combined. Stealth Mode The stealth mode turns off all exterior lights, disables turret lights, disables sonar (for front section only) and throttles down engine. Stealth mode will lock battery power to enabled for the duration of stealth. Thank you for subscribing!
Right Trauma v0.2a [Eng/Rus] (WIP/в разработке)
przez 76561198156148027
Mod replaces clown faction. Currently mod is broken due to several base game updates. Await 0.3 version with fixes and new content. Мод заменяет фракцию клоунов. Последние обновления игры сломали мод. Ждите 0.3 версию мода с исправлениями и новым контентом. English description below. Ассоциация бодибилдеров Европы Тренажерные залы появились на Европе практически сразу, но они не были так распространены как сейчас. Иногда люди собирались в группы и агитировали за здоровый образ жизни, но в свете суровых реалий Европы их никто не воспринимал всерьёз. Всё изменилось после странного случая на одной из станций. Именно это событие послужило причиной создания первого клуба "кожаного ремесла", тренажерные залы начали активно появляться на всех станциях, а их завсегдатаев европейцы называли "кожевенниками" и "качками". Не смотря на отсутствие явного лидера и общую разрозненность, на самом же деле эти качки организованы чуть менее, чем полностью, и прислушиваются лишь к зову "Хозяина". Изменения Изменениям подвергся внешний вид клоунов: - Одежда - штаны, ремни и маска из кожи, - Гудок - латексная перчатка, - Молот - плеть. Звуки были также заменены. Изменён лор Баротравмы: все упоминания клоунов в игровых текстах переписаны. Изменены иконки талантов для Ассистента. Добавлен бумбокс с музыкой. Если его держит персонаж в одежде кожевенников, то проигрывается "правильная" версия музыки. Планы: - Больше музыки в бумбокс, - Свои миссии и случайные события, вписывающиеся в лор. Bodybuilders Association of Europa Gyms appeared on Europa almost immediately, but they were not as common as they are now. Sometimes people gathered in groups and agitated for a healthy lifestyle but taking into account harsh Europa environment no one took them seriously. Everything changed after a strange incident at one station that caused the creation of the first "leather craft" club. Since then gyms have been appearing actively at all stations and Europans called their regulars "leathermen" and "jocks". These jocks are a less-than-organized lot who heed the call of the "Master". Changes Clown outfit was changed: - Costume - leather pants, belts and mask, - Horn - latex glove, - Toyhammer - lash. The sounds were changed. Barotrauma lore also was changed: all references to clowns in game texts were rewritten. Assistant talent icons were "improoved". Boombox with music. If it is held by a character wearing leather clothing, the "correct" version of the music is played. Plans: - More boombox music. - Custom missions and events. Метки: right version, gachi, гачи, billy, van, гачимучи, clown, клоун, skill tree.
[Depreciated] EK Coseus Mk-II
przez 76561198059085511
Coseus Class Mk-II A mix of form and function, gets the job done with a few bells and whistles added in. Role: Military Difficulty Factor: Low Recommended Crew: 5 / 6 Recommended Experience: Beginner to Intermediate Notable Features: - Secure Storage Cabinets - Large Ammunition Storage - High-power Engine - Reserve Battery System - Simple but Elegant Airlock - Onboard Armory - Decorative Elements Weapon Systems: - x2 Railgun - x3 Coilgun - Sonar Decoy - Discharge Coil I suggest trying it with friends on a very high difficulty.
[KS]Electra-伊莱克特拉
przez 76561198947868885
Electra-伊莱克特拉 伊莱特克拉号战列舰 昴星团级战列舰二号舰 舰队旗舰 由昴星团中第三明亮的恒星昴宿一命名,拥有强大的超频能力与重力子系统 她的强度初始强于原版T3,但可以在游戏内根据超频设置主动进行全方位增强 也就是说无需换船,你就可以享受一个美观船壳与合理设计下各个强度的体验 也欢迎各位在评论区继续提供使用反馈,碍于地区限制我无法回复,但会看的 如果你不想看那么多麻烦的介绍那么请看这里,实在不懂再看详细 █ 超频终端内设置的超频电压越高超频模式越轮椅,蓝色/绿色汉字均为可互动键 █ 请反复确保关闭反应堆的自动控制,禁止NPC操控,否则产生的故障概不负责 █ 左反应堆日常使用,右反应堆快速消耗,进入站点前关闭超频否则会烧站点 █ 只有打开超频模式之后解锁超重力炮,跃迁引擎,主炮镭射炮(开了就是开了) █ 打击信标双击启动超重力炮,小艇双击切换模式(黄灯开火),主炮轨道炮双击开火 相较于姊妹舰爱希俄涅 █ 超频相关修改 使用常规-重力子双反应堆系统,拥有更好的超频引导界面与超频上限 将原本的常规超重力炮修改为使用打击信标进行精确打击的折跃超重力炮 作为代价失去常规的舰首超重力炮直射功能,换取更高的打击灵活性 █ 常规平衡修改 采用综合电力系统,可在无燃料时消耗电池电量继续保持航行 船壳血量修改为150(外)(50)内,整体削弱50血量但增强电磁线圈 低难度抗性影响不大,高难时更易维修的内层船壳有助于快速恢复机动 常规炮位变为4大2小(2迫击炮2轨道炮2电磁枪)四个近防炮位独立操控 重新自制小艇失去发射轨道炮弹功能,但拥有更长的续航能力(也更好看) 主要参数 █ 初始等级:T2 █ 碰撞体积:46×11m █ 外观大小:72×21m █ 包含模块:主舰,多功能小艇,超重力炮打击信标 █ 组件数量:1335+90+65 总计1490件 █ 价格:13140马克 指挥室主要功能 █ 导航终端 ①跃迁引擎:超频模式下解锁,开/关全舰推背感(有消息警告) ②电磁线圈:手动启动(无视自动线圈开关) ③自动对接:开/关自动对接功能(切换模式有消息提示) █ 终端 设置反应堆超频模式电压倍率(内置提示) █ 指挥室屏幕 各项基础参数与对接状态(舰船缩略图上对应位置蓝灯亮则表明小艇已对接) 小艇控制与远程接管按钮(小艇艇员控制后需要使用接管按钮变回远程遥控) 舰周监控与敌对生物检测(十字标为舰船位置,红点为怪物大致位置) 超重力炮打击信标控制系统(若常规模式未对接请切换至超频模式控制) 主炮系统与自动线圈开关(自动线圈默认关闭,船壳较薄请注意及时开启) 主动武器配备 █ 电磁枪×2 左上与右下方向,180度射界,参数同原版,可设置为自动模式 █ 破片加农炮×2 左下与右上方向,180度射界,参数同原版,可设置为自动模式 █ 复合型主炮×2(轨道炮+镭射炮) 轨道炮:双击触发,参数同原版 镭射炮:超频模式解锁,长按触发,使用核燃料棒弹药(不消耗),射速由超频电压决定 上下各一组,根据视角自动进行上下切换 █ 跃迁超重力炮 本舰核心武备,必须开启超频模式后由打击信标进行引导发射 拥有漫长的充能时间与强大的威力造成单次超高额深层组织损伤与巨量辐射以及强电磁干扰 充能速度由超频电压决定(越高冷却越短),启动时会在舰首发射重力子光束,有消息警告 █ 跃迁引擎 导航终端内开启,需要开启超频模式,消耗跃迁能量进行提供强劲动力(有消息播报) 可手动再次点击关闭,持续时间受到超频电压影响(如超频电压极高则可无限跃迁) 能源系统相关参数 █ 常规式反应堆 使用温控输出,受到超频系统影响,初始最高输出功率10000 为全舰所有常规设备进行供电,无输出时自动切换电池系统供电 在燃料低于临界点(10%)与耗尽时发出消息警告 █ 重力子反应堆 同样使用温控输出,但不消耗裂变燃料且最大输出功率极高(100000) 会使放置入的普通燃料棒快速衰变为枯竭燃料棒 █ 超频模式 由指挥室界面开启,同时控制两座反应堆,启用后解锁: 超重力炮,跃迁模式,镭射主炮,使用指挥室终端设置超频参数,内有详细引导 █████【警告】█████ 若对接后超频未关或反应堆自动控制未关都将有点燃损害站点的风险 对接进站前请及时切换回常规模式(主动烧站点请把超频并拉高电压) 航速与防护水平 █ 航速 水平≈33km/h(打开超频后最高可达50) 上浮19km/h,下潜19.5km/h █ 防护 外层150+内层50,高难场景下可由多人进行快速修复 拥有多个常闭式自动水密仓段,由多端隔舱进行全舰舱室的有效分隔
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