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- Barotrauma
Mody i pluginy do Barotrauma
Ten katalog zawiera 82 000+ projektów Barotrauma ze źródła Steam Workshop. Wpisy mogą być serwerowe, klienckie lub wymagane po obu stronach, a także obejmować mapy i inne treści użytkowników. Przed instalacją sprawdź podlinkowaną stronę źródłową, wersję gry i zależności.
Cuttlefish
przez 76561197962255970
This is Cuttlefish, a privately-owned geological survey and mining submarine. If you'd like to modify and re-upload this submarine, you may do so provided you credit me and link to this workshop page. :) There is a wrecked version of this submarine available as well: https://steamcommunity.com/sharedfiles/filedetails/?id=2510943326 CUTTLEFISH, IN BRIEF Scout class Designed for campaign Crew 4 to 6 Intermediate to advanced players Bot-friendly Costs 12000 credits (Tier 2) Mining drone included. No shuttle. Full fabrication utilities. Two small, swappable chainguns and two small hardpoints.* One depth charge tube. *There's a mistake in the last image where I forgot to label the rear hardpoint. STATISTICS 44m x 12m 12 crates maximum storage Maximum lateral speed in excess of 20km/h Maximum dive speed in excess of 15 km/h Big thank you to the Barotrauma Discord server for all their help. Some circuitry is the work of Astraltor, some of Joey5729 and some of WorkingJoe. Special thanks to them! This submarine has perhaps too many features. I may have gone a little overboard. FEATURES THROTTLE Firstly, you can set the throttle on the engines via the navigation terminal or the applicable red button. There are four settings: Slow, Standard, Full and Flank. They modify the engine's force in quarter increments. Additionally, flank speed activates an auxiliary engine. You will find Slow very useful for docking and navigating narrow paths. You will find flank very useful for destroying all of the junction boxes. BILGE TO BALLAST From the red button on the navigation terminal, you can activate a bilge to ballast mode. This converts the boat's bilges into temporary ballasts. This is useful if you need to increase your descent speed, but impedes drainage overall. MORSE COMMUNICATION SYSTEM Courtesy of WorkingJoe's morse code circuitry, there's a communications terminal in the command room that you can use to communicate with crew attached to the Cuttleshuttle, the survey and mining drone. The communication system has an effective range of 700 meters, which well exceeds that of the radio and regular chat. Additionally, you can activate a mission clock (also courtesy of WorkingJoe) which will display in the terminal and on monitors. The clock times out after an hour. CUTTLESHUTTLE The Cuttleshuttle is technically a drone, but I couldn't resist the rhyme. It's a little unwieldy to use but dive teams will hopefully find it useful for exploration, salvage, and mining. It has a low power draw, makes use of the mentioned morse code communication system, and is fitted with a spotlight and other supplies. The Cuttleshuttle is light enough that divers with scooters can push it around if they need to. ARTIFACT STORAGE There's a rudimentary artifact storage area in the docking port. If you close the hatch between the docking port and airlock, the docking port room will fill with water which should ease some issues transporting the ones that enjoy being on fire. The room does not fill when the sub is already docked. To remove the artifact, I recommend flooding the airlock and swimming with the artifact outside. PERIMETER WARNING Around the exterior of the sub I've fitted motion detectors. If they're tripped by enemies, it will notify you on the gunnery compartment sonar monitor and on the light-up board in the airlock. Additionally, the airlock light-up board will warn you if the sub is in motion, which I recommend you heed before exiting the sub. AUTO-CYCLING OXYGEN GENERATOR The oxygen generator is designed to automatically turn off when it's not needed, saving you a lot of power. It monitors four rooms: Command, Crew Quarters, Medical, and Brig. You can manually activate the generator for a period of time just long enough to fill a full array of empty oxygen tanks by pressing the button on the generator. ADDITIONALLY The doors in this sub aren't ID-locked, so players and bots both can move about the sub unimpeded. Some storage containers are ID-locked. The ballasts are a bit wonky in this sub. It's because I'm manually calculating the fill levels in the ballast independent of the navigation terminal's set_targetlevel function. I'm doing this because my ballasts are 'irregular'. I'm using circuitry by Joey5729 to accomplish this; Joey5729 was very helpful in troubleshooting some issues I was having (thanks again). The ballast pumps only pump at 100% throttle, so when they have to make minor adjustments, they tend to over-adjust and the sub bobs. If this happens, if you input a little thrust the sub should even out. Please let me know what you like and don't like about this sub! I don't know how much more time I want to spend on it, but if there are glaring issues I can certainly address them. Thank you!
Sandevistan — Cybernetic "Speedware" Implant
przez 76561198184643370
Sandevistan adds an experimental neural implant to the game that temporarily accelerates the user’s perception and movement. Once activated, the surrounding world slows down: enemies, creatures, NPCs, bots, and projectiles move more slowly while the user retains a speed advantage. This is not a simple buff. The implant has its own visual and sound effects, works in both singleplayer and multiplayer, and excessive use gradually overloads the nervous system. The world does not become slower. You become faster. Requirements LuaCsForBarotrauma is required. Activate LuaCsForBarotrauma (check mod description how to do it) and turn on C# support in its settings by selecting: C# — Enabled Main Features - Install Sandevistan as genetic material. - Activate and deactivate it with the Z key. - Locally slow down creatures, NPCs, bots, and projectiles. - Accelerate the implant user. - Real players do not slow each other down. - Full singleplayer and multiplayer support. - Bots can also use the implant. - White afterimages, radial blur, and chromatic distortion. - Unique activation, operation, shutdown, and overload sounds. - Nervous system strain and psychosis mechanics. - Gradual loss of control when the implant is overused. How It Works Once installed, Sandevistan can be activated at any time by pressing the Z key. The implant has no standard timer or regular cooldown — the player decides how long to keep using it. However, prolonged activation increases strain on the nervous system and may cause severe consequences from overloading the body. High skills and certain medical drugs allow the user to maintain control for longer, but Sandevistan is never completely safe. Multiplayer The mod fully supports multiplayer. - Other players can see the owner’s afterimages and accelerated movement. - Real players do not slow each other down. - NPCs, monsters, and bots react correctly to the slowing effect. - The implant state is synchronized between the server and clients. The mod must be installed on the server and by all connected players. Where to Find Sandevistan The implant cannot be crafted. It is sold in limited quantities by: - military merchants; - research merchants. Sandevistan begins appearing from the second campaign zone, starting at approximately 30% difficulty. Price: 15,000 marks Usually, only one implant is available from a merchant. Compatibility The mod does not replace vanilla characters, weapons, or the entire genetics system. It adds a separate genetic material and its own mechanics on top of Barotrauma’s existing systems. Mods that alter: - global game speed; - character animation updates; - genetic materials; - psychosis; - screen post-processing; - AI behavior; may require additional compatibility testing. Enjoy the mod, and please let me know if you encounter any errors or bugs. Discord server - https://discord.gg/KK3KqFPGEW Support If you want to support me or simply say thanks here: https://ko-fi.com/endeavourxj / https://boosty.to/endeavourxj
Bigger Storage Cabinets
przez 76561197976148369
This mod Changes the amount of Slots in the Storage Cabinets and the Crates. --Cabinets-- Supplies Cabinet: 6 -> 8 Medium Steel Cabinet: 15 -> 35 Diving Gear Cabinet: 15 -> 35 Steel Cabinet: 30 -> 48 Secure Cabinet: 20 -> 35 Medical Cabinet: 30 -> 48 Toxic Cabinet: 20 -> 35 Loose Panels: 1 -> 6 --Storage Crates-- Metal Crate: 20 -> 25 Secure Crate: 20 -> 25 Explosive Crate: 12 -> 20 Chemical Crate: 12 -> 20 Medical Crate: 12 -> 20
SOMA Monsters
przez 76561197970951375
Standalone version of monsters in baroSOMA by Scale. Original mod at https://steamcommunity.com/sharedfiles/filedetails/?id=2272502363.
Better Barotrauma
przez 76561198160316910
The large expansion package that focuses on expanding the original game content will not break the balance of the original game, greatly improving the growth of the game in the later stage and providing a large amount of expanded content. Note: This module does not provide new monsters or old monsters enhancement (we need more art supports qwq). If you think it is too simple to use this module later, you can try T.S.M Mission( https://steamcommunity.com/sharedfiles/filedetails/?id=2852411866 )(Only chinese) Supported: 简体中文 English(Future) Dev plan: --More equipments and weapons --More medical --Three new job --Level 3 minerals --New misc --New ship upgrade --New events --More quest --English Support(Maybe?I need some help) QQ: 1377266215 EMail: [email protected]
Grab Handles
przez 76561199186525066
Allows you to dodje stun and damage from submarine impact Just like sitting in chairs / beds / ladders or watching a periscope Costs 1 steel, you can install as many as you like around the ship
avvos_StarfoxMod
przez 76561198176635691
WORKS WITH REVIVE UPDATE This mod replaces all humans with starfox furry characters +40 unique heads + Tails + 6 outfits which are slight upgrades from the usual clothing + 5 hats + pomegranate lollipop All the heads can be custom colored and has a lot of variety + all hair has been refit to different head shapes + all heads can be recolored + bigger color palette + accessories have all been refit to all heads Big Thank you to HugoSigil For the extra help, and the A Fox In Space creator for the inspiration. - Avvoltio For the game version 0.17.12.0 star fox anthro https://steamcommunity.com/sharedfiles/filedetails/?id=2786978701 Here's the same mod with humans included
Endworm Blood and Thunder
przez 76561198317112192
SPLIT YOUR LUNGS WITH BLOOD AND THUNDER WHEN YOU SEE THE WHITE WHALE BREAK YOUR BACKS AND CRACK YOUR OARS, MEN! IF YOU WISH TO PREVAIL THIS IVORY LEG IS WHAT PROPELS ME HARPOONS THRUST IN THE SKY AIM DIRECTLY FOR HIS CROOKED BROW AND LOOK HIM STRAIGHT IN THE EEEEYE!!!! WHITE WHALE HOLY GRAIL WHITE WHALE HOLY GRAIL (Plays Blood and Thunder by Mastodon whenever an Endworm is present)
UNS Khopesh
przez 76561198796541123
The Orbital Deployment Ship Destroyer was the result of a multilateral effort across the major member states of the United Nations Colonial Authority to counter the problematic rise of the Europan Coalition
Omega Door Hardening Upgrade
przez 76561198117860917
This mod adds a new upgrade to the shipyard for your submarine. NOTE: If you are using my CCTV Security Mod you do NOT need this because this upgrade is already included in CCTV Security Mod. CCTV Security Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2942382514 Door Hardening Upgrade You can buy upgrades in the shipyard to increase the health of your submarine's doors and hatches. Tier 1 Submarines can have up to Level 3 Doors. Tier 2 Subs up to Level 5 Doors. Coilgun deals GodOnlyKnows amounts of damage so... Level 0 Door = 100 HP, 11 Coilgun Shots, Level 5 Door = 350 HP, 36 Coilgun Shots. Example 2: Level 0 = 7 Shotgun Shells, Level 5 = 22 Shotgun Shells. It's safe to install mid game... *Insert Hell's Kitchen Dramatic Waterphone* Probably... Maybe.
Солевые хаски
przez 76561199012383536
Мод выпрямляет осанку хаска, добавляя в баротравму нотку вашего родного ПГТ. Версия для Improved Husk: https://steamcommunity.com/sharedfiles/filedetails/?id=2865838823 Upd господи что делать с етой популярностью...
Slower Jovian Radiation (50%)
przez 76561198060717067
Overrides map generation! Works on already existing campaigns. Makes the progress of Jovian Radiation faster/slower depending on which flavor of the mod you pick. The vanilla behaviour of seeing no radiation for the first ~5 trips is the same. All flavours of this mod: Slower Jovian Radiation (50%) Slower Jovian Radiation (75%) Faster Jovian Radiation (125%) Faster Jovian Radiation (150%) Faster Jovian Radiation (200%) Faster Jovian Radiation (300%) If something doesn't work as intended / creates errors/bugs, please write it down in the comments. I'll try to update ASAP, though I am occupied with school. Thx
Baroverhaul - NT Cybernetics
przez 76561198020429344
What it do? This patch add compatibility between Baroverhaul and NT Cybernetics, so now you can repair your cyberarms and legs with Wrenchdriver and Dementonite Welding Tool. Also I add some compatbility with Neurotrauma, so you also can use Wrenchdriver for Dislocation treatment. Load Order: ● This Patch ● NT Cybernetics ● Neurotrauma ● Any Baroverhaul Credits: Baroverhaul by Violet NT Cybernetics by Ma'am Neurotrauma by Ma'am Neurotrauma (community) by Guns
[Beta V0.3.3]「木卫二文明计划」·往世乐土
przez 76561198848502478
视频 show video 0.1.0版本:爱莉希雅 0.1.5版本:凯文 0.2.2版本:阿波尼亚&伊甸 0.3.0版本:维尔微 0.3.3版本:暂(时)停(止)更新通知 还请各位多多支持一下我的bilibili账户,你的点赞投币收藏和订阅对我来说就是远胜过金钱的鼓励。 如果你有什么好的建议和意见请下方留言或者去bilibili,最新制作动态可能会在bilibili发布。 本来打算以后做职业系统的往世乐土2.0,非常感谢用户“星际星光”以本MOD为启发先行一步,做了职业版往世乐土,(工作又减少了)感兴趣的订阅者可以去看看:传送门 The English part is mostly machine translated, please forgive me for any errors Mod内容 名字 介绍 爱莉希雅服装 粉色妖精小姐♪ 逐火英桀第二位爱莉希雅,如你所见是一位如飞花般绚丽的美丽少女 凯文服装 先驱者 无关乎人类的未来,无关乎万众的理想,这一次我将自己的生命压进枪膛,只为拯救一人。 阿波尼亚服装 深罪之槛 不可知不可觉的丝线,将诸人的命运紧紧缠缚 伊甸服装 璀耀之歌 我的时代已经一曲终了,愿你们的未来能够长颂不休。 维尔微服装 愚戏之匣 只要我想,我就可以。 0.3.3更新 调整了上次小彩蛋的外观显示,新增一个暂时没用的小彩蛋。 临近毕业事情繁忙,暂时停止更新,近一个月内应该不会再更新 Adjusted the appearance display of the last little egg and added a temporarily useless little egg. Due to busy work ahead of graduation, updates are temporarily suspended and should not be updated for the next month 0.3.1更新 修一个小bug fix a small bug 0.3.0更新 上线大魔术师V2V的服装 添加了一个目前没用的物品,我不说是什么,现当做一个小彩蛋,如果有发现的可以在讨论区或者bilibili留言 Launching the clothing of the great magician Vill-V I added an item that is currently not useful. I won't say what it is, but it is now treated as a small colored egg. If you find it, you can leave a message in the discussion area or Bilibili 0.2.3更新 修改了爱莉希雅右肩,虽然它本来就是那样的,但是我觉得还是改改更好看点。 修缮了一下阿波尼亚的一些小细节,虽然你们可能看不出来。 0.2.2更新 完善这个MOD比我想象中的要难不少,但是起码我现在还有那份热爱,还能坚持。 再次调整了凯文外观,赋予武器操作加成和部分强力抗性(前文明第一战士有这点属性不是很过分吧,加的也不多) 上线阿波尼亚和伊甸的服装,相比游戏角色为了能在本游戏呈现更好地视觉效果对头发和服装做出了一些小小的改动。 没了,暂时想不起要说啥了。 Adjusted Kevin's appearance again, giving weapon operation bonuses and some strong resistance (it's not too much for the first warrior of the previous civilization to have this attribute, isn't it? Not much) The clothing of Aponia and Eden has been launched, and compared to game characters, some minor changes have been made to their hair and clothing in order to present better visual effects in this game. Thats all, I can't remember what to say at the moment. 0.1.6更新 评论说爱莉属性有点轮椅,我想了想确实有那么一丢丢,所以小调一下,从30%下调至20%,其他不变。(不能在调了,再调可爱的少女心就不能无所不能了) 重新调整了一下凯文老祖的外观 修复了字体颜色错误的问题 Elysia clothing attribute resistance reduction increased from 30% to 20% Kevin appearance adjustment and Fixed font color errors 0.1.5更新 上线了凯文的服装,再次重新调整了爱莉希雅的外观,并赋予大部分负面影响30%抗性和全技能等级+11,只因为,可爱的少女心,是无所不能的哦♪. Launched Kevin's clothing, readjusted the appearance of Elysia again, and gave most negative effects 30% resistance and full skill level+11 0.1.1更新 重做了头部贴图和手部贴图,看起来更美观(也许吧) Redo the head map and hand map to look more beautiful (maybe) 初次发布介绍 本mod立志于将消失的往世乐土重现于木卫二,目前为初代版本,只有爱莉希雅的服装(本来打算做成外观来着,怎么想想不通,感谢车万组的大佬给我提供了新思路),后续会慢慢更新出往世乐土的各种内容,不仅仅是服装外观,其他的东西也都会进一步完善。 目前服装只有外观,没有任何属性,且开放建造,只需要两个铝即可,所以即使是已有存档也可以放心使用。 直至正式版发布之前不打算做别的,目前主要先做外观这方面。 更多精彩内容后续更新,敬请期待。 This mod aims to recreate the lost Elysian Realm in Europa. Currently, it is a first generation version, with only Elysia's clothing . In the future, various contents of the paradise will be gradually updated, not only the appearance of the clothing, but also other things will be further improved. Currently, clothing only has appearance, no attributes, and is open to construction, requiring only two pieces of aluminum, so even if it has been archived, it can be safely used. I don't plan to do anything else until the official version is released. Currently, I mainly focus on the appearance aspect. Stay tuned for more exciting content updates. 我希望 往世乐土永不落幕 支持语言 简体中文 English Please help me improve English language
Vertical Engine Lua
przez 76561198977113281
Make any engine vertical by adding "vertical_engine" tag to it in the editor. Also functional tags for vertical engine: "only_upwards" - engine can push sub only up, "only_downwards" - engine can push sub only down. Example test-sub: Green Scavenger C# version by Nupaska If you have trouble setting up vertical engine check if engine gives horizontal thrust, if it does you probably don't have lua or this mod installed. Otherwise add more maximum force on engine. Lua For Barotrauma is requied for server side as well as client side HOW TO INSTALL LUA FOR BAROTRAUMA This mod was approved by Elon Musk
Blueprints
przez 76561197966299106
Blueprints Blueprints lets you save and load circuits in a circuitbox. It works in both singleplayer and multiplayer. Blueprints is a client side mod so it will even work on vanilla servers. The host does not need to run it in order for you to use Blueprints on their server. When you click a circuit box, buttons will automatically appear on the right side of the screen that let you save, load, etc. Sharing Blueprints Your blueprint files are stored in Barotrauma\LocalMods\Blueprints_saved_blueprints. You can send those files to others so they can copy them into the same folder. Installation Instructions This mod requires clientside Lua for Barotrauma to work. Installing Client-side Lua: - Open hosting menu - Select LuaForBarotrauma in ServerExecutable and host a server - While hosting, open the console window (most commonly 'F3') - Type in or copy, then execute the console command: install_cl_lua - Restart the game - Open the lua config menu in the top left of the main game menu - Turn on "csharp scripting enabled" (Video if you don't understand the instructions above: https://www.youtube.com/watch?v=wEeJ70vH1TM ) The client-side installation will be reverted every time you verify the game files or a new Barotrauma update is released, so you will need to do this process again if that happens. Bug Reports If you encounter any bugs or have suggestions please post them on the discord. You can also comment them below. Screenshots of any crash report really help (the red text that pops up in console, F3). You can do the command "dumptofile my_error_report" to export the contents of the console to a file in your Barotrauma base folder. If possible also post a download link to your blueprint save file from your Barotrauma localmods folder. Its much easier to share these files on discord. If you have a bug try reloading lua with "cl_reloadlua" in the console. Sometimes lua in general just panics (not related to this mod) and this command can fix that. Github If you are playing this on Epic Games, you can use this github repo to download the mod. Discord https://discord.gg/fknqFyZnKk Thats the link to the discord for this mod. Its a good place to do bug reports or share blueprint files, or just talk about wiring in general. Known Issues Updates to this mod may occasionally break compatibility with previous versions of saved blueprint files. You should document your important circuits using some other method. This mod will probably not work for any component that is in not in the vanilla game. It depends on how the modder wrote it. Feel free to try it though. Hit that like button👍
Vulcan AT-II
przez 76561198116547390
The concept of the Newly designed New Combat Ship, created at the shipyards in Novaya Moskva, represents the perfection of military engineering. This ship complies with the generally accepted norms of the modern European Navy and has unique characteristics that guarantee superiority in combat and efficiency in staff care. General information: Type: Attack Tier II Price: 15000mk Size: 35*14m Cargo capacity: 12 crates Recommended crew size: 5-10 Features: • Reinforced walls. • Ballast Flora Cutoff. • Charged burst railgun. • Modified coilgun. • Exosuit x 1. • Command room have a 12-point motion detector disply showing enemies or walls that are close to the ship. Also detects crew. • Armory & Medbay Security Locks. • Bot friendly. MY WORKSHOP: https://steamcommunity.com/id/STALKERw40k/myworkshopfiles/?appid=602960
Balanced Stack 32x Lua
przez 76561198140574531
Only increases stacks that are 8 lare or bigger, helps not ruin balance in other mods where you cant carry as many stacks of better ammo. Thanks to Gingerguy(id/somegingerguy) for coming up with the original mod, and EvilFactory(id/evilfactory) for making this possible. As with the original mod, disabling this mod or substituting it with any other bigger stack mod will not lead to loss of resources. This mod checks the max stack size of every item in every mod and changes it when the session loads. Should be compatible with every single mod and save. Normal versions: 16x version: https://steamcommunity.com/sharedfiles/filedetails/?id=2916504857 32x version: https://steamcommunity.com/sharedfiles/filedetails/?id=2916504753 62x version: https://steamcommunity.com/sharedfiles/filedetails/?id=2916504564
Terratrauma
przez 76561199078413440
- This mod adds some of items and equipment from Terraria -- Please be prepared to perfect, Europa and Terra are no different, only here, death, but a high price. -- Used some item tiles from the Terraria and the Calamity mod - Since this mod experienced a huge data loss, it will have to be fixed gradually -- English and Chinese are supported Items added by the MOD: -- 1. Life Crystal Like Terraria's Health Crystal, it gives you a maximum health bonus. Gives some automatic heal, but only for major injuries such as trauma, blunt force trauma, and lacerations. poisoning, husk infection, these collateral damage is not automatic recovery, especially bleeding -- 2. Overload Blaster This is from the Calamity mod, originally a flamethrower Able to treat almost all types of injuries at a slow speed. What's the problem? Yeah, just a little slow Use saline as ammunition --3. Void Bag Although there is no magic from Terra World There are 95 bars of unrestricted storage! Take everything you own with you. Be careful not to pack yourself in. lol ############## subspace It has 150 storage ################## -- 4. The Grand Design Or precision wire controller. I like the old name The final product of this mod represents your complete control of Europa! Can be used as all tools you will automatically repair all the damaged objects around you, hull or machinery can be repaired! As long as you hold it, your ship will never really sink! -- 5. Holy hand Grenade A weapon in Teraria 1.2, from the Warworm interlock When it explodes, there's that classic hallelujah~~~~ sound Of course it's a powerful little thing Deals 1600 blast damage and 200 bleed damage at 1000 range hand throw has a 5-second delay fuze, run for your life! -- 6. Jewel of Light Can provide almost complete light,Thermal imaging,medic sight,and flow Resistance -- 7. Healing Potion In fact, this is the base of Teraria It is divided into three kinds of Potion, which can treat 100/200/400 damages/burns/bleeding/blood loss,but CANT treat infection/poisoning/radiation sickness,because they are debuffs Results in 60 seconds of heal resistance, which can be stacked up to 120 seconds, and an internal linear intensity of 0-120 results in 50%-100% heal resistance, reducing the overall heal effect received -- 8. God Slayer Slug This is from the Calamity mod, after defeating the Devourer of Gods, using the Cosmilite Bar made, there is no Cosmilite Bar, so it is different Suitable for pulsed laser BUT Now God Slayer Slug hit the target for 10 God Slayer Inferno and 10 God Slayer Mark, God Slayer Inferno: inflicts 1 God Slayer Inferno burn and organ damage God Slayer Inferno burn: reduced maximum health, movement speed, resistance to all damage God Slayer Mark: marked targets cannot escape the God Slayer Slug. When the God Slayer Slug fires, no matter it hits the marked target or not, it will deal God Slayer Inferno,organ damage , but will not deal more God Slayer Mark Special ammunition designed to kill highly resistant,high-HP abyss creatures -- 10. Elf Melter A reinforced version of the plasma cutter, capable of swiftly cutting through almost all materials. Of course, if you so desire, it can also be used on biological materials, which will quickly cause burns and is particularly effective on land. Requires oxygen tanks. Be capable of igniting targets on land additionally. -- 11. Flamethrower This is an enhanced version of the welding tool. Due to safety concerns, the performance of this weapon has been restricted and it cannot emit flames. Welding fuel is required. If you need to grill something, it is recommended -- 12. Horn of Plenty A weak but highly effective healing potion that can be used indefinitely, and it can also cure all kinds of poisoning, wound infections, radiation sickness and paralysis. --13.Helium Flash This is from the Calamity mod, magic weapon Launches volatile star cores which erupt into colossal fusion. 60s cd blasts The power of a galaxy, if only for mere moments, user will get 100% resistance to stun and radsick --14.Momentum Capacitor This is from the Calamity mod, tools While using the Momentum Capacitor,your speed will uncontrollably increase to a very high numbers suggest to click use --15.Luminite Bullet Box It contains various luminite ammunition. --2 endwormshell It is a special ammunition that can penetrate 5 targets. Headshot can cause double damage. --16. The Series of Firearms and Weapons revolver, smg, hand cannon, shotgun, rifle, heavy machine gun, assault rifle Phoenix Blaster,Venus Magnum,Uzi, Tactical Shotgun, Sniper Rifle, MegaShark, Clockwork Assault Rifle Use 4 original weapons and 8-16 physicorium, and use original ammunition. higher rate of fire, more damage ,larger magazine capacity --17. The Series of Potions for Enhancing Potency Builder potion: Increases the speed of repairing and restoring the hull. Hunter potion: Provides thermal imaging vision. Flipper potion: Enhances swimming speed. Gill potion: Removes oxygen requirement. Obsidian skin potion: Increases 80% resistance to burns. Iron skin potion: Grants 2 unconditional damage reduction points. Rage potion: Increases 10% attack speed for melee, ranged, and turret. Regeneration potion: Provides 300% additional natural life restoration speed. Swiftness potion: Provides 50% additional land movement speed. Wrath potion: Provides 10% bonus to all attribute damage. It can only be obtained through purchase --18. Cross Necklace item from the original Terraria The power to protects you. using headphones Position Grant the player an invincibility frame of 0.15 seconds when they are injured. This enables players to mitigate most of the high-frequency damage, such as from shotguns or when being targeted by concentrated fire. --19. Rifle scopes and sniper scopes Original accessories from Terraria !!!!!!!!!The effect related to the field of vision requires support from Lua!!!!!! The scope of the sniper rifle has a wider field of vision and a 20% accuracy coefficient as well as a damage bonus. The bonus does not require Lua. --20. Midas prime A weapon from the calamity. Unfortunately, it lacks the auto-aiming and redirect effects. Grant players the ability to increase weapon damage by throwing coins. They can throw up to 4 coins consecutively, and this will maximize the damage of ranged weapons by up to 455%. The gold coins are synthesized at the workbench, each costing 100MK. The remote damage bonus lasts for less than 2 seconds,but it allows you to switch to another gun and apply the bonus effect to it. --21.Vehemence A weapon from the calamity. It lacks the essence and emits a highly lethal penetrating projectile that can penetrate 5 targets without exploding or causing structural damage. --22.Rusty Beacon Prototype After being thrown, it rapidly spreads radiation dust in the target area, causing surrounding units to accumulate 650 radiation sickness in 20s. --23.Endless Musket Pouch he Endless Musket Pouch follows the same ammunition priority rules as other ammo types --24.Magnetic Sphere It can automatically produce a Magnetic Sphere at regular intervals for your use.and the holder is immune to stun --25.Rover_Drive It can automatically produce a barrier at regular intervals. The barrier can be placed or held to block projectiles. It functions as a hit count shield. --26.Stat Meter Allows players to adjust their attributes, enabling them to balance between melee, ranged damage, attack speed, defense and movement speed, skill level and experience gain. --27. The Series of Firearms and Weapons T2 weapons from the calamity. --28.Surge Driver Draedon weapon describe is reach the max limit of the steam,please try it in game Give this mod a thumbs up if you think it's good
Psyker Job (Baro40k)
przez 76561198323973904
Currently this version just removes the particle prefabs folder from the base version to allow for play with Baro40k. This does, however, mean that it requires Baro40k to function properly. Further functions unique to this version will come later.
Saakra's Lupine [Playable NHR Species]
przez 76561198114114596
Full credits to Saakra, the original creator of this mod. Support the original creator through his Patreon. ... yes, this is a furry wolf mod. Ports lupines to the NHR system. No setup is required!
剑脊鲸号 大型巡洋舰
przez 76561199126915030
飞梭于潜渊之间,星河魅影!大型巡洋舰-剑脊鲸号 一、简介 集百家之巧思,融数代之经验。 脱胎极光工业,继承自代龙王。 该船包括且不限于 舰外自动点射狩群,舰内自锁激光灭杀。 燃料告急语音播报,双核系统快速切换。 紧急状态一键修复,内置车库遥骑自如。 强劲炮力多重操控,无须起身即压四座。 二、参数细节 1.名称:剑脊鲸 2.风格:科幻 3.潜速:初始下,垂直速度-16/+19 (km/h) 4.航速:初始下,常规速度 30 (km/h),前进四中 60 (km/h) 5.规格:T3-攻击舰;满配价格约为 7300+马克 6.规模:长64米,宽11米;双压载舱,潜水比0.4186;初始满配 2100+组件 7.难易:适用于最高难度与各类(BT、奇迹之海、高难狩猎等各类扩展...)高难模组下 8.副件:骑乘/遥控一体穿梭艇‘锈钢’(内置于车库,可自换其他) 9.货仓:24格/双装载集装箱 因无法直接插入段落中图片,所以相关预览图请查看上图 全部更新日志,可在“改动说明”中详细查看 该船在b站有详细的介绍视频,搜索标题关键词即可 或复制打开B站介绍视频地址:https://www.bilibili.com/video/BV1Bs421g78W/?spm_id_from=333.1007.top_right_bar_window_default_collection.content.click&vd_source=9a7a2ce35149bd7303304a3c0e4ec4ff 三、武备介绍 1.环舰激光点射阵: “群狼环伺?不过土鸡瓦狗罢了” 低毁伤、低射速、低能耗,可关闭 环布船壳、周计十八 半圆射界, 自动射击; 仅须耗能、无需弹药。 2.感应近防电磁圈: “这长江天险后,便是江东铁壁!” 低毁伤、低射速、低能耗,可关闭 环布船壳、周计四台 全舰包裹, 自动触发,亦可手动; 仅须耗能、无需弹药。 3.御舰激光点射阵: “达摩克利斯之剑!” 中毁伤、中射速、低能耗,可关闭 悬布船舱、一室一台 半圆射界, 自动射击; 仅须耗能、无需弹药。 4.船首三联光轴炮: “朗基努斯之枪?!” 高毁伤、高射速、高能耗 定于船首、一台三座, 固定角度, 镜控时,手动开门,长按射击 终端中,自动开门,切换射击; 仅须耗能、无需弹药。 5.双管高爆电磁炮(舰首尾区): “艺术就是爆炸!” 高毁伤、高射速、中能耗 左右两端,一端一座, 双击切换左右端, 长按发射电磁弹; 仅须耗能、无需弹药。 6.复合电磁轨道炮: “穿甲?爆破?燃烧?瞬间完成!!!” 高毁伤、高射速、中能耗 上下两侧、一侧一组, 角度切换上下侧, 长按发射电磁弹, 双击发射轨道弹; 电磁弹无限,轨道需装填。 7.双联近防密集阵(右旁舰首区): “除了爱,他什么都守护得住” 低毁伤、高射速、低能耗 上下两侧,一侧两座, 角度切换上下侧,双击切换左右旁, 长按发射连射弹; 连射需装填。 8.双联点射激光炮(左旁舰尾区): “以激光的名义,将你抹除” 高毁伤、低射速、中能耗 上下两侧,一侧两座, 角度切换上下侧,双击切换左右旁, 长按发射激光束; 仅须耗能、无需弹药。 9.双垂鱼雷发射器: “呐~呐~呐~~” 自定义、低射速、无能耗 定于船腹、一台双座, 固定角度, 镜控释放; 仅须耗能、自选弹药。 四、舱室介绍 1.中央舰桥:集潜艇操作与武器操纵为一体的数字化综合式控制中心。只需要在任意操作座位上,即可操作全方面无死角的各式复合炮台。室内各屏幕区域不仅集中数字化显示船体状态,并可遥控穿梭小艇、激光轴炮、极速引擎、紧急系统及各项子功能的启用。 2.梭艇库:是可容纳诸如“锈钢”等各类穿梭艇的内置车库。 3.工程舱:其舰核心区域之一,是工程及其制造与库存中心。 4.核心舱:其舰核心区域之一,是能源及其主副反应堆中心。 5.引擎舱:其舰核心区域之一,是引擎及其主副推进器中心。 6.医疗舱:其舰功能区域之一,是治疗及其药物与制造中心。 7.弹药库:其舰功能区域之一,是装填及各类弹药储蓄中心。 8.养植舱:其舰功能区域之一,是种植及其养殖与培育中心。 9.军械库与禁闭室:功能区域,存放各单兵武器与配置其禁闭室。 10.酒吧:可在此处购买零食酒水、纵情放歌,是休闲聊天的不二之选。 11.中央楼梯间:可供左右互通与上下出舱作业,其配备有潜水服与灭火器,以供不时之需。 12.左右压载舱:供给平衡上下遨游所需浮力,室内配置摄像遥控爆破除藻装置,可通过军械库投掷柜远程补充;其内置两大型三防装载集装箱。 五、补充及注意 舰船模组与描述文本,均为一人所作,可能会有略微文本描述错误,还请见谅 ฅ( ̳• ◡ • ̳)ฅ 1.本船已经通过多项测试,且作者与其朋友双人服务器联机10+h,已修改了部分bug。但仍然有可能会出现考虑不周所遗留下来的问题,还请及时反馈,私信或评论都可以。 2.该船所携带的穿梭艇“锈钢”并非个人原创,我仅在其基础上进行了二创修改,这一所有权应归属于“自由の代償”作者( B站id) 其工坊地址为: https://steamcommunity.com/sharedfiles/filedetails/?id=3014307661 或者直接搜索 锈钢 如果喜欢该穿梭艇可以支持一下原作者,不喜欢该设计也可以自行更换,内置车库也有足够空间,能够容纳一下其他类型穿梭艇。 3.该船并不推荐任何的ai安全官进行炮台操作,因为其炮塔切换操作复杂性极高,目前的官方ai是无法能够有效准确的使用它。就利用率来说是不推荐的,同时也便于节省人员负荷。 对此在单人情况下的火力覆盖忧虑,这一功能是有保障的方案:即自动激光炮点射+感应线圈麻痹+在座位上无需移动,即进入炮镜,操作四周炮台。这一套是被证明在各类情况下,能够有效的应对各项高压模组的。 综上,单人操纵是游刃有余的,但两个人可以发挥全部实力(船长+炮手) 4.对于水泵的寄生,本船也是有两套常规方案: ①对水泵进行断电操作,手动清除 ②在舰桥遥控爆破水泵,爆破清除。它既可以在水泵旁边的雷管进行手动手雷补充,也可以通过这一模组所带来的效果,在武器室的投掷柜内远程连接中补充。 5.本船的结构是做了一定的优化,但为保证航行舒适,携带了部分高级工具及材料;但是如果你还是感受到了卡顿所造成的影响 推荐订阅:Performance Fix (需要前置模组Lua For Barotrauma) 值得注意的是,优化模组会对部分电路进行屏蔽,使得原有的功能无法被成功使用。 但该船是在这一模组影响下而设计与测试的,因此不受干扰(部分电路为此进行了冗余设计,以保证可靠性) 6.对部分按钮/开关在启用后,所显示的灯泡,是标识当前对应状态是否被打开/启用/有效;如当在车库操作穿梭艇控制舵时,舰桥内遥控标识灯泡就会熄灭,同时意味着遥控状态被取消,切换为手动 7.对部分灯光异常的解决方案如下 建议设置→图像→将光照分辨率和可见光限制调到最高或合理 这应该是一个bug,更改设置也许可以解决 六、总评(胡诌 身似银梭,宛若流星飞拭 彼众我寡,何妨进退自如 形单影只,岂知如鱼得水 举步维艰,亦可游刃有余
Mineral Extraction Pickaxe
przez 76561198210766189
The latest and greatest in mining technology from Ozone Manufacturing, a renewed classic, refined over thousands of years: The Mineral Extraction Pickaxe (TM)! The MEP is your oxygen-less, kinetic solution to all your mining needs!* Mine with one hand, sonar in the other, or dual-wield the pickaxe for maximum effect! Whatever the use case, the MEP has you covered.* *Please consult the user manual for approved uses of the Mineral Extraction Pickaxe (TM) This mod pairs well with the one-handed scooter, which you can find here! One-Handed Scooter If anyone would like to check out the next part of my mod series, download my newest mod (a pack of specialized armor with a Halo vibe!) here!: Shock Ranger Armor Pack
Enhanced EuropaWar - Enhanced Armaments Patch
przez 76561198121198202
Humanoid enemies now use weapons and equipment from Enhanced Armaments Load Order: - Enhanced EuropaWar - Enhanced Armaments Patch - Enhanced EuropaWar
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